Engine logic update

This commit is contained in:
Arthur
2022-12-10 12:19:55 +01:00
parent fbb96edc50
commit c00792a810

View File

@@ -19,7 +19,7 @@ func interact():
if currentState == STATE.RUNNING: if currentState == STATE.RUNNING:
if (train.current_speed + refuelRate) <= maxSpeed: if (train.current_speed + refuelRate) <= maxSpeed:
train.current_speed += refuelRate train.current_speed += refuelRate
if train.current_speed >= maxSpeed: if train.current_speed >= maxSpeed:
train.current_speed = maxSpeed train.current_speed = maxSpeed
return return
#TODO: Repair Train #TODO: Repair Train