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https://github.com/PfandBoss/SemesterGameJam2022.git
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playable
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@@ -36,7 +36,7 @@ mesh = SubResource("BoxMesh_ognqx")
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shape = SubResource("ConcavePolygonShape3D_p3d4e")
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shape = SubResource("ConcavePolygonShape3D_p3d4e")
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[node name="CharacterBody3D" parent="Player1" instance=ExtResource("4_1ipcp")]
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[node name="CharacterBody3D" parent="Player1" instance=ExtResource("4_1ipcp")]
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transform = Transform3D(1, 0, -3.55271e-15, 0, 1, 0, 3.55271e-15, 0, 1, -1.18815, 0, -11.064)
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transform = Transform3D(1, 0, -3.55271e-15, 0, 1, 0, 3.55271e-15, 0, 1, -1.18815, 1, -11.064)
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[node name="Player2" type="Node3D" parent="."]
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[node name="Player2" type="Node3D" parent="."]
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transform = Transform3D(-0.0154456, -6.75145e-10, -0.999879, -5.21344e-12, 1, -6.75146e-10, 0.999879, -5.2134e-12, -0.0154456, -8, 0, -32)
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transform = Transform3D(-0.0154456, -6.75145e-10, -0.999879, -5.21344e-12, 1, -6.75146e-10, 0.999879, -5.2134e-12, -0.0154456, -8, 0, -32)
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@@ -49,7 +49,11 @@ mesh = SubResource("BoxMesh_ognqx")
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[node name="StaticBody3D" type="StaticBody3D" parent="Player2/MeshInstance3D"]
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[node name="StaticBody3D" type="StaticBody3D" parent="Player2/MeshInstance3D"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Player2/MeshInstance3D/StaticBody3D"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Player2/MeshInstance3D/StaticBody3D"]
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transform = Transform3D(1, 8.23952e-25, 0, -1.6479e-25, 1, 0, 0, -1.65436e-24, 1, 0, 0, 0)
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shape = SubResource("ConcavePolygonShape3D_l76gd")
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shape = SubResource("ConcavePolygonShape3D_l76gd")
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[node name="CharacterBody3D" parent="Player2" instance=ExtResource("4_1ipcp")]
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transform = Transform3D(-0.0154457, -5.21527e-12, 0.999882, -6.75147e-10, 1, -5.21524e-12, -0.999882, -6.75146e-10, -0.0154457, 31.3762, 1.5, -17.7157)
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 0.258819, 0.965926, 0, -0.965926, 0.258819, 0, 0, 0)
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transform = Transform3D(1, 0, 0, 0, 0.258819, 0.965926, 0, -0.965926, 0.258819, 0, 0, 0)
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@@ -13,6 +13,7 @@ var t = 0.0
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func _ready():
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func _ready():
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p2_train.get_node("CharacterBody3D").is_player1 = false
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p2_train.is_P1 = false
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p2_train.is_P1 = false
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p1_train.hit.connect(_on_hit_player)
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p1_train.hit.connect(_on_hit_player)
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