From c8a51bd2f6638d8aff234edda1fc045f7b0e5652 Mon Sep 17 00:00:00 2001 From: Albion Date: Sat, 10 Dec 2022 23:54:50 +0100 Subject: [PATCH] welp --- Nodes/P1MiniGame.gd | 81 --------------------------------------------- 1 file changed, 81 deletions(-) delete mode 100644 Nodes/P1MiniGame.gd diff --git a/Nodes/P1MiniGame.gd b/Nodes/P1MiniGame.gd deleted file mode 100644 index 519e755..0000000 --- a/Nodes/P1MiniGame.gd +++ /dev/null @@ -1,81 +0,0 @@ -extends Node - -#-----------Parameters--------------# - -var P1inMiniGame = 0 -var MiniGame = [0, 0, 0] -var MiniGamePos = 0 -var rng = RandomNumberGenerator.new() -#---------------Methods--------------# -func _ready(): - get_parent().get_parent().find_child("CharacterBody3D").find_child("MiniGameButton0").hide() - get_parent().get_parent().find_child("CharacterBody3D").find_child("MiniGameButton1").hide() - get_parent().get_parent().find_child("CharacterBody3D").find_child("MiniGameButton2").hide() - -func miniGameColor(input: int, red: int): - if(input == 0): - get_parent().get_parent().find_child("CharacterBody3D").find_child("MiniGameButton0").modulate = Color(1,1,red) - if(input == 1): - get_parent().get_parent().find_child("CharacterBody3D").find_child("MiniGameButton1").modulate = Color(1,1,red) - if(input == 2): - get_parent().get_parent().find_child("CharacterBody3D").find_child("MiniGameButton2").modulate = Color(1,1,red) - -func miniGameReset(): - MiniGamePos = 0 - miniGameColor(0,1) - miniGameColor(1,1) - miniGameColor(2,1) - MiniGame[0] = rng.randi_range(0, 3) - miniGameSetArrow(0) - MiniGame[1] = rng.randi_range(0, 3) - miniGameSetArrow(1) - MiniGame[2] = rng.randi_range(0, 3) - miniGameSetArrow(2) - -func miniGameSetArrow(buttonNr: int): - if(buttonNr == 0): - get_parent().get_parent().find_child("CharacterBody3D").find_child("MiniGameButton0").frame = 26 + MiniGame[0] - #$MiniGameButton0.frame = 26 + MiniGame[0] - if(buttonNr == 1): - get_parent().get_parent().find_child("CharacterBody3D").find_child("MiniGameButton1").frame = 26 + MiniGame[1] - #$MiniGameButton1.frame = 26 + MiniGame[1] - if(buttonNr == 2): - get_parent().get_parent().find_child("CharacterBody3D").find_child("MiniGameButton2").frame = 26 + MiniGame[2] - #$MiniGameButton2.frame = 26 + MiniGame[2] - -func miniGameCheck(input : int): - if(input == MiniGame[MiniGamePos]): - miniGameColor(MiniGamePos, 0) - MiniGamePos = MiniGamePos +1 - else: - miniGameReset() - - if(MiniGamePos >= 3): - get_parent().get_parent().find_child("CharacterBody3D").find_child("MiniGameButton0").hide() - get_parent().get_parent().find_child("CharacterBody3D").find_child("MiniGameButton1").hide() - get_parent().get_parent().find_child("CharacterBody3D").find_child("MiniGameButton2").hide() - P1inMiniGame = 0 - get_parent().P1inMiniGame = 0 - miniGameReset() - -func _process(delta): - if Input.is_action_just_pressed("p1_extra"): - if(P1inMiniGame == 0): - P1inMiniGame = 1 - get_parent().P1inMiniGame = 1 - get_parent().get_parent().find_child("CharacterBody3D").find_child("MiniGameButton0").show() - get_parent().get_parent().find_child("CharacterBody3D").find_child("MiniGameButton1").show() - get_parent().get_parent().find_child("CharacterBody3D").find_child("MiniGameButton2").show() - -func check_input(): - if(P1inMiniGame): - if Input.is_action_just_pressed("p1_up"): - miniGameCheck(0) - if Input.is_action_just_pressed("p1_right"): - miniGameCheck(1) - if Input.is_action_just_pressed("p1_down"): - miniGameCheck(2) - if Input.is_action_just_pressed("p1_left"): - miniGameCheck(3) - -