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https://github.com/PfandBoss/SemesterGameJam2022.git
synced 2025-11-12 12:16:14 +01:00
updatet some things
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@@ -4,7 +4,7 @@ extends CharacterBody3D
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var SPEED = 10
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var movement = Vector3(0,0,0)
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var inventory = 0 #1 - full, 0 - empty inventory
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var resource = 0
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var resource = 0 : set = setResource, get = getResource
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var is_alive = true
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@onready var is_player1 = true
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@@ -24,7 +24,6 @@ func _physics_process(delta):
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$AnimatedSprite3D.play(walking)
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else:
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$AnimatedSprite3D.play(idle)
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movement = Vector3(0,0,0)
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check_interaction()
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check_input()
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@@ -40,7 +39,6 @@ func _physics_process(delta):
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move_and_slide()
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func check_input():
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if is_player1:
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if Input.is_action_pressed("p1_left"):
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movement.x -= 1
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@@ -90,3 +88,10 @@ func fill_inventory(type):
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2:
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walking = "walking_coal"
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idle = "idle_coal"
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func getResource():
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return self.resource
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func setResource(resource : int):
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self.resource = resource
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