add fake splitscreen

This commit is contained in:
2022-12-10 10:35:03 +01:00
parent ffe9b2f047
commit cb097aec94
3 changed files with 53 additions and 18 deletions

View File

@@ -20,12 +20,17 @@ var t = 0.0
var p1_node : MapNode
var p2_node : MapNode
var initial_pos_p1 : Vector3
var initial_pos_p2 : Vector3
func _ready():
initial_pos_p1 = p1_train.position
initial_pos_p2 = p2_train.position
p1_node = StartNode
p2_node = StartNode
p2_train.get_node("CharacterBody3D").is_player1 = false
p2_train.is_P1 = false
p1_train.current_speed = 10
p1_train.current_speed = 5
p1_train.hit.connect(_on_hit_player)
p2_train.hit.connect(_on_hit_player)
@@ -52,14 +57,28 @@ func _process(delta):
if(p1_node == p2_node && p1_train.current_distance - p2_train.current_distance < 2):
if(fight_state == CHILL):
var tween = create_tween()
tween.tween_property($Camera3D, "position", Vector3(0,10,0), 1)
fight_state = FIGHTING
else:
var tween = create_tween()
tween.set_trans(Tween.TRANS_EXPO)
tween.set_ease(Tween.EASE_OUT)
var new_pos_p1 = p1_train.position + Vector3(-15,0,0)
var new_pos_p2 = p2_train.position + Vector3(15,0,0)
tween.tween_property($Camera3D, "position", Vector3(0,40,0), 1.4)
tween.set_parallel()
tween.tween_property(p1_train, "position",new_pos_p1, 1)
tween.tween_property(p2_train, "position",new_pos_p2, 1)
tween.tween_property($Control/Panel, "custom_minimum_size", Vector2(0,0), 1)
elif(fight_state == FIGHTING):
fight_state = CHILL
var tween = create_tween()
tween.tween_property($Camera3D, "position", Vector3(0,20,0), 1)
tween.set_trans(Tween.TRANS_EXPO)
tween.set_ease(Tween.EASE_OUT)
tween.tween_property($Camera3D, "position", Vector3(0,20,0), 1.4)
tween.set_parallel()
tween.tween_property(p1_train, "position",initial_pos_p1, 1)
tween.tween_property(p2_train, "position", initial_pos_p2, 1)
tween.tween_property($Control/Panel, "custom_minimum_size", Vector2(15,0), 1)
if Input.is_action_pressed("test"):
emit_signal("shoot")