mirror of
https://github.com/PfandBoss/SemesterGameJam2022.git
synced 2025-11-12 04:16:12 +01:00
add fake splitscreen
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@@ -3,7 +3,7 @@ extends Node3D
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# Called when the node enters the scene tree for the first time.
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func _ready():
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var background = preload("res://Background_straight.tscn").instantiate()
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var background = preload("res://background_straight.tscn").instantiate()
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add_child(background)
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@@ -1,11 +1,10 @@
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[gd_scene load_steps=10 format=3 uid="uid://n7w0ff7u25yc"]
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[gd_scene load_steps=9 format=3 uid="uid://n7w0ff7u25yc"]
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[ext_resource type="Script" path="res://scripts/Logic/Game.gd" id="1_iox18"]
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[ext_resource type="PackedScene" uid="uid://bqe8ucbruto1j" path="res://Nodes/StartNode.tscn" id="2_61aog"]
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[ext_resource type="PackedScene" uid="uid://byo1m0n20yl45" path="res://Nodes/cannon.tscn" id="2_vrf6k"]
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[ext_resource type="Script" path="res://scripts/Train.gd" id="2_xl0he"]
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[ext_resource type="PackedScene" uid="uid://vwjd5od63jgh" path="res://Nodes/Player.tscn" id="4_1ipcp"]
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[ext_resource type="Script" path="res://Nodes/Backgroundspawner.gd" id="6_dvu7i"]
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[sub_resource type="BoxMesh" id="BoxMesh_ognqx"]
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size = Vector3(13, 1, 25)
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@@ -25,13 +24,12 @@ script = ExtResource("1_iox18")
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 20, 0)
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[node name="Player1" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 3.55271e-15, 0, 1, 0, -3.55271e-15, 0, 1, -8, 0, 8)
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transform = Transform3D(1, 0, 3.55271e-15, 0, 1, 0, -3.55271e-15, 0, 1, -10, 0, 0)
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script = ExtResource("2_xl0he")
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[node name="Cannon" parent="Player1" instance=ExtResource("2_vrf6k")]
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[node name="MeshInstance3D2" type="MeshInstance3D" parent="Player1"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 0, -8)
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mesh = SubResource("BoxMesh_ognqx")
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[node name="StaticBody3D" type="StaticBody3D" parent="Player1/MeshInstance3D2"]
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@@ -40,16 +38,16 @@ mesh = SubResource("BoxMesh_ognqx")
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shape = SubResource("ConcavePolygonShape3D_p3d4e")
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[node name="CharacterBody3D" parent="Player1" instance=ExtResource("4_1ipcp")]
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transform = Transform3D(1, 0, -3.55271e-15, 0, 1, 0, 3.55271e-15, 0, 1, -1.18815, 1, -11.064)
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transform = Transform3D(1, 0, -3.55271e-15, 0, 1, 0, 3.55271e-15, 0, 1, 0, 0, 0)
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[node name="Cannon2" parent="Player1" instance=ExtResource("2_vrf6k")]
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[node name="Player2" type="Node3D" parent="."]
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transform = Transform3D(-0.0154456, -6.75145e-10, -0.999879, -5.21344e-12, 1, -6.75146e-10, 0.999879, -5.2134e-12, -0.0154456, -8, 0, -32)
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transform = Transform3D(-0.0154456, -6.75145e-10, -0.999879, -5.21344e-12, 1, -6.75146e-10, 0.999879, -5.2134e-12, -0.0154456, 10, 0, 0)
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script = ExtResource("2_xl0he")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Player2"]
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transform = Transform3D(-0.0154456, -5.21524e-12, 0.999881, -6.75146e-10, 1, -5.21521e-12, -0.999881, -6.75146e-10, -0.0154456, 31.7182, -1.23195e-08, -18.4921)
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transform = Transform3D(-0.0154456, -5.21524e-12, 0.999881, -6.75146e-10, 1, -5.21521e-12, -0.999881, -6.75146e-10, -0.0154456, 0, 0, 0)
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mesh = SubResource("BoxMesh_ognqx")
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[node name="StaticBody3D" type="StaticBody3D" parent="Player2/MeshInstance3D"]
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@@ -59,11 +57,29 @@ transform = Transform3D(1, 8.23952e-25, 0, -1.6479e-25, 1, 0, 0, -1.65436e-24, 1
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shape = SubResource("ConcavePolygonShape3D_l76gd")
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[node name="CharacterBody3D" parent="Player2" instance=ExtResource("4_1ipcp")]
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transform = Transform3D(-0.0154457, -5.21527e-12, 0.999882, -6.75147e-10, 1, -5.21524e-12, -0.999882, -6.75146e-10, -0.0154457, 31.3762, 1.5, -17.7157)
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transform = Transform3D(-0.0154457, -5.21527e-12, 0.999882, -6.75147e-10, 1, -5.21524e-12, -0.999882, -6.75146e-10, -0.0154457, 0, 0, 0)
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 0.258819, 0.965926, 0, -0.965926, 0.258819, 0, 0, 0)
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[node name="Backgroundspawner" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -24)
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script = ExtResource("6_dvu7i")
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[node name="Control" type="Control" parent="."]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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size_flags_vertical = 4
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metadata/_edit_use_anchors_ = true
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[node name="Panel" type="Panel" parent="Control"]
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custom_minimum_size = Vector2(15, 0)
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layout_mode = 1
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anchors_preset = 13
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anchor_left = 0.5
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anchor_right = 0.5
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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size_flags_horizontal = 4
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size_flags_vertical = 4
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@@ -20,12 +20,17 @@ var t = 0.0
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var p1_node : MapNode
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var p2_node : MapNode
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var initial_pos_p1 : Vector3
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var initial_pos_p2 : Vector3
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func _ready():
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initial_pos_p1 = p1_train.position
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initial_pos_p2 = p2_train.position
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p1_node = StartNode
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p2_node = StartNode
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p2_train.get_node("CharacterBody3D").is_player1 = false
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p2_train.is_P1 = false
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p1_train.current_speed = 10
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p1_train.current_speed = 5
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p1_train.hit.connect(_on_hit_player)
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p2_train.hit.connect(_on_hit_player)
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@@ -52,14 +57,28 @@ func _process(delta):
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if(p1_node == p2_node && p1_train.current_distance - p2_train.current_distance < 2):
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if(fight_state == CHILL):
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var tween = create_tween()
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tween.tween_property($Camera3D, "position", Vector3(0,10,0), 1)
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fight_state = FIGHTING
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else:
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var tween = create_tween()
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tween.set_trans(Tween.TRANS_EXPO)
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tween.set_ease(Tween.EASE_OUT)
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var new_pos_p1 = p1_train.position + Vector3(-15,0,0)
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var new_pos_p2 = p2_train.position + Vector3(15,0,0)
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tween.tween_property($Camera3D, "position", Vector3(0,40,0), 1.4)
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tween.set_parallel()
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tween.tween_property(p1_train, "position",new_pos_p1, 1)
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tween.tween_property(p2_train, "position",new_pos_p2, 1)
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tween.tween_property($Control/Panel, "custom_minimum_size", Vector2(0,0), 1)
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elif(fight_state == FIGHTING):
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fight_state = CHILL
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var tween = create_tween()
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tween.tween_property($Camera3D, "position", Vector3(0,20,0), 1)
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tween.set_trans(Tween.TRANS_EXPO)
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tween.set_ease(Tween.EASE_OUT)
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tween.tween_property($Camera3D, "position", Vector3(0,20,0), 1.4)
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tween.set_parallel()
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tween.tween_property(p1_train, "position",initial_pos_p1, 1)
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tween.tween_property(p2_train, "position", initial_pos_p2, 1)
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tween.tween_property($Control/Panel, "custom_minimum_size", Vector2(15,0), 1)
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if Input.is_action_pressed("test"):
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emit_signal("shoot")
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