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Update Engine.gd
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@@ -21,12 +21,6 @@ func interact():
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return
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return
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#TODO: Repair Train
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#TODO: Repair Train
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currentState = STATE.RUNNING
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currentState = STATE.RUNNING
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if currentStashValue == 1 and currentState == STATE.INACTIVE:
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currentState = STATE.SHOOTING
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#TODO: SHOOTING
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currentState = STATE.INACTIVE
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return
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