Merge branch 'main' of github.com:PfandBoss/SemesterGameJam2022

This commit is contained in:
2022-12-10 21:42:49 +01:00
60 changed files with 832 additions and 48 deletions

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@@ -6,4 +6,4 @@ class_name Bin
#------------Methods-------------#
func interact(player):
player.inventory = 0
player.clearInventory()

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@@ -22,19 +22,17 @@ func interact(player):
if player.getResource() == 0:
if currentStashValue < maxStashValue:
currentStashValue += 1
player.clearInventory()
return
return
if player.getResource() == 1:
if currentPowderStashValue < maxPowderStashValue:
currentPowderStashValue += 1
player.clearInventory()
return
return
func shoot():
if not CAN_ENGAGE:
return false
CAN_ENGAGE = false
create_tween().tween_callback(func(): CAN_ENGAGE = true).set_delay(2)
if currentStashValue >= 1 and currentPowderStashValue >= 1 and currentState == STATE.INACTIVE:
currentState = STATE.SHOOTING
currentStashValue -= 1

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@@ -16,18 +16,24 @@ func _ready():
currentState = STATE.RUNNING
#TODO: FINISH
func interact(player):
if player.getResource() != 2:
return
if currentState == STATE.RUNNING:
if (train.current_speed + refuelRate) <= maxSpeed:
train.current_speed += refuelRate
player.clearInventory()
if train.current_speed >= maxSpeed:
train.current_speed = maxSpeed
return
#TODO: Repair Train
currentState = STATE.RUNNING
#
func _process(delta):
if not train.is_dead():
train.current_speed -= 0.1 * delta
print(train.current_speed)

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@@ -34,9 +34,9 @@ func _set_currentStashValue(newValue):
func _get_currentStashValue():
return currentStashValue
func _set_maxStashValue(newValue):
currentStashValue = newValue
maxStashValue = newValue
func _get_maxStashValue():
return currentStashValue
return maxStashValue
func _set_level(newValue):
level = newValue
func _get_level():