extends Node3D func _on_area_3d_input_event(camera, event, position, normal, shape_idx): self.scale = Vector3(1.5,1.5,1.5) if event is InputEventMouseButton: if event.button_index == MOUSE_BUTTON_LEFT and event.pressed == true: print("Start Game") get_tree().change_scene_to_file("res://Nodes/game.tscn") func _on_area_3d_mouse_exited(): self.scale = Vector3(1,1,1)