extends Node3D func _ready(): self.get_node("settings").hide() func _on_area_3d_input_event(camera, event, position, normal, shape_idx): print("scale") self.get_node("settings").show() self.scale = Vector3(1.2,1.2,1.2) if event is InputEventMouseButton: if event.button_index == MOUSE_BUTTON_LEFT and event.pressed == true: print("Settings") #TODO: Settings: get_tree().change_scene_to_file("res://Nodes/game.tscn") func _on_area_3d_mouse_exited(): self.scale = Vector3(1,1,1) self.get_node("settings").hide()