extends Control var master_bus # Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time. func _ready(): $VBoxContainer/Start.grab_focus() # Replace with function body. master_bus = AudioServer.get_bus_index("Master") # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass func _on_start_pressed(): get_tree().change_scene_to_file("res://Nodes/game.tscn") # Replace with function body. func _on_tutorial_pressed(): get_tree().change_scene_to_file("res://Nodes/game.tscn") # Replace with function body. func _on_quit_pressed(): get_tree().quit() func _on_full_screen_pressed(): if DisplayServer.window_get_mode() != DisplayServer.WINDOW_MODE_EXCLUSIVE_FULLSCREEN: DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_EXCLUSIVE_FULLSCREEN) else: if DisplayServer.window_get_mode() != DisplayServer.WINDOW_MODE_WINDOWED: DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED) func _on_vol_slider_value_changed(value): AudioServer.set_bus_volume_db(master_bus, value) if value == -30: AudioServer.set_bus_mute(master_bus,true) else: AudioServer.set_bus_mute(master_bus, false)