[gd_scene load_steps=5 format=3 uid="uid://n7w0ff7u25yc"] [ext_resource type="Script" path="res://scripts/Logic/Game.gd" id="1_iox18"] [sub_resource type="Curve3D" id="Curve3D_42kdk"] _data = { "points": PackedVector3Array(-8, 0, 0, 8, 0, 0, 0, 0, -8, -16, 0, 0, 16, 0, 0, 72, 0, -16, 0, 0, -16, 0, 0, 16, 88, 0, 0, 16, 0, 0, -16, 0, 0, 72, 0, 16, 0, 0, 16, 0, 0, -16, 56, 0, 0, -16, 0, 0, 16, 0, 0, 72, 0, -16, 0, 0, -16, 0, 0, 16, 88, 0, 0, 16, 0, 0, -16, 0, 0, 72, 0, 16, 8, 0, 0, -8, 0, 0, 0, 0, 8, 0, 0, 8, 0, 0, -8, -8, 0, 0, -8, 0, 0, 8, 0, 0, 0, 0, -8, 0, 0, -8, 0, 0, 8, 8, 0, 0, 8, 0, 0, -8, 0, 0, 0, 0, 8, 0, 0, 8, 0, 0, -8, -8, 0, 0, -8, 0, 0, 8, 0, 0, 0, 0, -8), "tilts": PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) } point_count = 15 [sub_resource type="BoxMesh" id="BoxMesh_3vwcb"] size = Vector3(1, 1, 2) [sub_resource type="Curve3D" id="Curve3D_ycdkn"] _data = { "points": PackedVector3Array(-16, 0, 0, 16, 0, 0, 0, 0, -16, 0, 0, -16, 0, 0, 16, 16, 0, 0, 16, 0, 0, -16, 0, 0, 0, 0, 16, 0, 0, 16, 0, 0, -16, -15.9109, 0.0032196, 0.0159729, -16, 0, 0, 16, 0, 0, 0, 0, -16, -8, 0, 0, 8, 0, 0, 72, 0, -8, 0, 0, -8, 0, 0, 8, 80, 0, 0, 8, 0, 0, -8, 0, 0, 72, 0, 8, 0, 0, 8, 0, 0, -8, 64, 0, 0, -8, 0, 0, 8, 0, 0, 72, 0, -8, 0, 0, -8, 0, 0, 8, 80, 0, 0, 8, 0, 0, -8, 0, 0, 72, 0, 8, 16, 0, 0, -16, 0, 0, 0, 0, 16, 0, 0, 16, 0, 0, -16, -16, 0, 0, -16, 0, 0, 16, 0, 0, 0, 0, -16), "tilts": PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) } point_count = 15 [node name="Game" type="Node" node_paths=PackedStringArray("p1", "p2")] script = ExtResource("1_iox18") p1 = NodePath("HBoxContainer/SubViewportContainer/SubViewport/Player1Path/PathFollow3D") p2 = NodePath("HBoxContainer/SubViewportContainer2/SubViewport/Player2Path/PathFollow3D") [node name="HBoxContainer" type="HBoxContainer" parent="."] offset_right = 40.0 offset_bottom = 40.0 [node name="SubViewportContainer" type="SubViewportContainer" parent="HBoxContainer"] layout_mode = 2 [node name="SubViewport" type="SubViewport" parent="HBoxContainer/SubViewportContainer"] size = Vector2i(960, 1080) render_target_update_mode = 4 [node name="Player1Path" type="Path3D" parent="HBoxContainer/SubViewportContainer/SubViewport"] curve = SubResource("Curve3D_42kdk") [node name="PathFollow3D" type="PathFollow3D" parent="HBoxContainer/SubViewportContainer/SubViewport/Player1Path"] transform = Transform3D(-4.37107e-08, 0, 0.999984, 0, 1, 0, -0.999984, 0, -4.37107e-08, 0, 0, -8) [node name="root" type="Node3D" parent="HBoxContainer/SubViewportContainer/SubViewport/Player1Path/PathFollow3D"] [node name="Zug1" type="MeshInstance3D" parent="HBoxContainer/SubViewportContainer/SubViewport/Player1Path/PathFollow3D/root"] transform = Transform3D(1, 0, -7.10543e-15, 0, 1, 0, 7.10543e-15, 0, 1, 0, 0, 0) mesh = SubResource("BoxMesh_3vwcb") skeleton = NodePath("../..") [node name="Camera3D" type="Camera3D" parent="HBoxContainer/SubViewportContainer/SubViewport/Player1Path/PathFollow3D/root"] transform = Transform3D(1.00002, 4.37121e-08, 4.37128e-08, -4.37121e-08, -4.37121e-08, 1, 4.37121e-08, -1.00002, -4.37128e-08, 0, 20, 0) [node name="SubViewportContainer2" type="SubViewportContainer" parent="HBoxContainer"] layout_mode = 2 [node name="SubViewport" type="SubViewport" parent="HBoxContainer/SubViewportContainer2"] size = Vector2i(960, 1080) render_target_update_mode = 4 [node name="Player2Path" type="Path3D" parent="HBoxContainer/SubViewportContainer2/SubViewport"] curve = SubResource("Curve3D_ycdkn") [node name="PathFollow3D" type="PathFollow3D" parent="HBoxContainer/SubViewportContainer2/SubViewport/Player2Path"] transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0, -16) [node name="root" type="Node3D" parent="HBoxContainer/SubViewportContainer2/SubViewport/Player2Path/PathFollow3D"] transform = Transform3D(-0.0154456, -6.75146e-10, -0.999881, -5.21344e-12, 1, -6.75146e-10, 0.999881, -5.21341e-12, -0.0154456, 0, 0, 0) [node name="Zug1" type="MeshInstance3D" parent="HBoxContainer/SubViewportContainer2/SubViewport/Player2Path/PathFollow3D/root"] transform = Transform3D(1, 0, -7.10543e-15, 0, 1, 0, 7.10543e-15, 0, 1, 0, 0, 0) mesh = SubResource("BoxMesh_3vwcb") skeleton = NodePath("../..") [node name="Camera3D2" type="Camera3D" parent="HBoxContainer/SubViewportContainer2/SubViewport/Player2Path/PathFollow3D/root"] transform = Transform3D(-0.0154455, -0.99988, -4.43872e-08, -4.43872e-08, -4.37069e-08, 1, -0.99988, 0.0154455, -4.37069e-08, 0, 20, 0)