extends Node3D func _ready(): self.get_node("tutorial").hide() func _on_area_3d_input_event(camera, event, position, normal, shape_idx): self.scale = Vector3(1.5,1.5,1.5) self.get_node("tutorial").show() if event is InputEventMouseButton: if event.button_index == MOUSE_BUTTON_LEFT and event.pressed == true: print("Credits/Spielbeschreibung") #TODO: Richtige Szene Einfügen get_tree().change_scene_to_file("res://Nodes/game.tscn") func _on_area_3d_mouse_exited(): self.scale = Vector3(1,1,1) self.get_node("tutorial").hide()