extends Module class_name Storage enum TYPE {AMMO, GUNPOWDER, COAL} @export var currentType: TYPE #------------Methods-------------# func _ready(): var root = get_tree().root.get_child(0) #root.ammo_pickup.connect(_on_signal_storing) maxStashValue = 5 currentStashValue = 5 func interact(player): if currentStashValue >= 1: currentStashValue -= 1 player.fill_inventory(currentType) return func _on_signal_storing(): if currentStashValue < maxStashValue: currentStashValue += 1 return