extends Node3D var background # Called when the node enters the scene tree for the first time. func _ready(): <<<<<<< HEAD var background = preload("res://background_straight.tscn").instantiate() ======= background = preload("res://background_straight.tscn").instantiate() >>>>>>> 5f02f31566a22964a395c71a583c58c36f414be1 add_child(background) print(background.get_position()) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): print(background.get_position())