; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 _global_script_classes=[{ "base": "Module", "class": &"Bin", "language": &"GDScript", "path": "res://scripts/Modules/Bin.gd" }, { "base": "Module", "class": &"Cannon", "language": &"GDScript", "path": "res://scripts/Modules/Cannon.gd" }, { "base": "Node", "class": &"Game", "language": &"GDScript", "path": "res://scripts/Logic/Game.gd" }, { "base": "Node", "class": &"MapNode", "language": &"GDScript", "path": "res://scripts/Logic/MapNode.gd" }, { "base": "Node", "class": &"Module", "language": &"GDScript", "path": "res://scripts/Modules/Module.gd" }, { "base": "Module", "class": &"Storage", "language": &"GDScript", "path": "res://scripts/Modules/Storage.gd" }, { "base": "MapNode", "class": &"StraightMapNode", "language": &"GDScript", "path": "res://scripts/Logic/StraightMapNode.gd" }, { "base": "Node", "class": &"Train", "language": &"GDScript", "path": "res://scripts/Train.gd" }, { "base": "Module", "class": &"TrainEngine", "language": &"GDScript", "path": "res://scripts/Modules/Engine.gd" }, { "base": "StraightMapNode", "class": &"TurnMapNode", "language": &"GDScript", "path": "res://scripts/Logic/TurnMapNode.gd" }] _global_script_class_icons={ "Bin": "", "Cannon": "", "Game": "", "MapNode": "", "Module": "", "Storage": "", "StraightMapNode": "", "Train": "", "TrainEngine": "", "TurnMapNode": "" } [application] config/name="Semester Game Jam 2022" run/main_scene="res://menu/main_menu.tscn" config/features=PackedStringArray("4.0", "Forward Plus") config/icon="res://icon.svg" <<<<<<