Files
SemesterGameJam2022/Engine.gd
2022-12-10 02:03:09 +01:00

33 lines
671 B
GDScript

extends Module
class_name TrainEngine
enum STATE {RUNNING, DEAD}
#------------Methods-------------#
func _ready():
var root = get_tree().root.get_child(0)
maxStashValue = 100
currentStashValue = 100
currentState = STATE.RUNNING
#TODO: FINISH
func interact():
if currentState == STATE.RUNNING:
if currentStashValue < maxStashValue:
currentStashValue += 10
if currentStashValue > maxStashValue:
currentStashValue = maxStashValue
return
#TODO: Repair Train
currentState = STATE.RUNNING
if currentStashValue == 1 and currentState == STATE.INACTIVE:
currentState = STATE.SHOOTING
#TODO: SHOOTING
currentState = STATE.INACTIVE
return