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SemesterGameJam2022/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
_global_script_classes=[{
"base": "Module",
"class": &"Cannon",
"language": &"GDScript",
"path": "res://scripts/Modules/Cannon.gd"
}, {
"base": "Node",
"class": &"MapNode",
"language": &"GDScript",
"path": "res://scripts/Logic/MapNode.gd"
}, {
"base": "Node",
"class": &"Module",
"language": &"GDScript",
"path": "res://scripts/Modules/Module.gd"
}, {
"base": "Module",
"class": &"Storage",
"language": &"GDScript",
"path": "res://scripts/Modules/Storage.gd"
}, {
"base": "MapNode",
"class": &"StraightMapNode",
"language": &"GDScript",
"path": "res://scripts/Logic/StraightMapNode.gd"
}, {
"base": "Node",
"class": &"Train",
"language": &"GDScript",
"path": "res://scripts/Train.gd"
}, {
"base": "Module",
"class": &"TrainEngine",
"language": &"GDScript",
"path": "res://scripts/Modules/Engine.gd"
}]
_global_script_class_icons={
"Cannon": "",
"MapNode": "",
"Module": "",
"Storage": "",
"StraightMapNode": "",
"Train": "",
"TrainEngine": ""
}
[application]
config/name="Semester Game Jam 2022"
config/features=PackedStringArray("4.0", "Forward Plus")
config/icon="res://icon.svg"
[input]
test={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":70,"unicode":0,"echo":false,"script":null)
]
}