Files
SemesterGameJam2022/Cannon.gd
2022-12-10 02:22:52 +01:00

32 lines
694 B
GDScript

extends Module
class_name Cannon
enum STATE {INACTIVE, RELOADING, SHOOTING}
#------------Methods-------------#
func _ready():
var root = get_tree().root.get_child(0)
root.shooting.connect(_on_signal_shooting)
maxStashValue = 1
currentStashValue = 0
currentState = STATE.INACTIVE
#TODO: FINISH
func interact():
if currentState == STATE.INACTIVE:
#TODO: RELOADING
if currentStashValue < maxStashValue:
currentState = STATE.RELOADING
++currentStashValue
return
return
func _on_signal_shooting():
if currentStashValue >= 1 and currentState == STATE.INACTIVE:
currentState = STATE.SHOOTING
--currentStashValue
#TODO: SHOOTING
currentState = STATE.INACTIVE
return