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49 lines
1.2 KiB
GDScript
49 lines
1.2 KiB
GDScript
extends Node
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class_name Game
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#Signals
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signal ammo_pickup
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signal shoot
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var t = 0.0
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@onready var p1_train = $Player1 as Train
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@onready var p2_train = $Player2 as Train
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@onready var StartNode = $StartNode
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var p1_node : MapNode
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var p2_node : MapNode
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func _ready():
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p1_node = StartNode
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p2_node = StartNode
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p2_train.get_node("CharacterBody3D").is_player1 = false
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p2_train.is_P1 = false
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p1_train.hit.connect(_on_hit_player)
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p2_train.hit.connect(_on_hit_player)
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func _on_hit_player(player1,dmg):
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if not player1:
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p2_train.current_speed -= dmg
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else:
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p1_train.current_speed -= dmg
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func _process(delta):
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p1_train.current_distance += p1_train.current_speed * delta
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p2_train.current_distance += p2_train.current_speed * delta
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if(p1_train.current_distance >= p1_node.LENGTH):
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var distance_delta = p1_train.current_distance - p1_node.LENGTH
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p1_node = p1_node._on_train_exit(p1_train)
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p1_train.current_distance = distance_delta
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if(p2_train.current_distance >= p2_node.LENGTH):
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var distance_delta = p2_train.current_distance - p2_node.LENGTH
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p2_node = p2_node._on_train_exit(p2_train)
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p2_train.current_distance = distance_delta
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if Input.is_action_pressed("test"):
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emit_signal("shoot")
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