Files
SemesterGameJam2022/scripts/Modules/Storage.gd

39 lines
851 B
GDScript

extends Module
class_name Storage
enum TYPE {AMMO, GUNPOWDER, COAL, LARGE, GIANT}
@export var currentType: TYPE
@export var icon : Texture2D
@export var audioClip : AudioStreamWAV
#------------Methods-------------#
func _ready():
var root = get_tree().root.get_child(0)
#root.ammo_pickup.connect(_on_signal_storing)
maxStashValue = 10
currentStashValue = 10
$Sprite3D2.texture = icon
$AudioStreamPlayer.stream = audioClip
func interact(player):
if currentStashValue >= 1:
currentStashValue -= 1
player.fill_inventory(currentType)
$AudioStreamPlayer.play()
return
func _on_signal_storing():
if currentStashValue < maxStashValue:
currentStashValue += 1
return
func on_Player_enter(blub):
var bodies = $Area3D.get_overlapping_bodies()
$Sprite3D2.visible = true
func on_Player_exit(blub):
$Sprite3D2.visible = false