Files
SemesterGameJam2022/Nodes/P1MiniGame.gd
Albion 686e73cd20 ?
2022-12-10 23:53:47 +01:00

82 lines
3.0 KiB
GDScript

extends Node
#-----------Parameters--------------#
var P1inMiniGame = 0
var MiniGame = [0, 0, 0]
var MiniGamePos = 0
var rng = RandomNumberGenerator.new()
#---------------Methods--------------#
func _ready():
get_parent().get_parent().find_child("CharacterBody3D").find_child("MiniGameButton0").hide()
get_parent().get_parent().find_child("CharacterBody3D").find_child("MiniGameButton1").hide()
get_parent().get_parent().find_child("CharacterBody3D").find_child("MiniGameButton2").hide()
func miniGameColor(input: int, red: int):
if(input == 0):
get_parent().get_parent().find_child("CharacterBody3D").find_child("MiniGameButton0").modulate = Color(1,1,red)
if(input == 1):
get_parent().get_parent().find_child("CharacterBody3D").find_child("MiniGameButton1").modulate = Color(1,1,red)
if(input == 2):
get_parent().get_parent().find_child("CharacterBody3D").find_child("MiniGameButton2").modulate = Color(1,1,red)
func miniGameReset():
MiniGamePos = 0
miniGameColor(0,1)
miniGameColor(1,1)
miniGameColor(2,1)
MiniGame[0] = rng.randi_range(0, 3)
miniGameSetArrow(0)
MiniGame[1] = rng.randi_range(0, 3)
miniGameSetArrow(1)
MiniGame[2] = rng.randi_range(0, 3)
miniGameSetArrow(2)
func miniGameSetArrow(buttonNr: int):
if(buttonNr == 0):
get_parent().get_parent().find_child("CharacterBody3D").find_child("MiniGameButton0").frame = 26 + MiniGame[0]
#$MiniGameButton0.frame = 26 + MiniGame[0]
if(buttonNr == 1):
get_parent().get_parent().find_child("CharacterBody3D").find_child("MiniGameButton1").frame = 26 + MiniGame[1]
#$MiniGameButton1.frame = 26 + MiniGame[1]
if(buttonNr == 2):
get_parent().get_parent().find_child("CharacterBody3D").find_child("MiniGameButton2").frame = 26 + MiniGame[2]
#$MiniGameButton2.frame = 26 + MiniGame[2]
func miniGameCheck(input : int):
if(input == MiniGame[MiniGamePos]):
miniGameColor(MiniGamePos, 0)
MiniGamePos = MiniGamePos +1
else:
miniGameReset()
if(MiniGamePos >= 3):
get_parent().get_parent().find_child("CharacterBody3D").find_child("MiniGameButton0").hide()
get_parent().get_parent().find_child("CharacterBody3D").find_child("MiniGameButton1").hide()
get_parent().get_parent().find_child("CharacterBody3D").find_child("MiniGameButton2").hide()
P1inMiniGame = 0
get_parent().P1inMiniGame = 0
miniGameReset()
func _process(delta):
if Input.is_action_just_pressed("p1_extra"):
if(P1inMiniGame == 0):
P1inMiniGame = 1
get_parent().P1inMiniGame = 1
get_parent().get_parent().find_child("CharacterBody3D").find_child("MiniGameButton0").show()
get_parent().get_parent().find_child("CharacterBody3D").find_child("MiniGameButton1").show()
get_parent().get_parent().find_child("CharacterBody3D").find_child("MiniGameButton2").show()
func check_input():
if(P1inMiniGame):
if Input.is_action_just_pressed("p1_up"):
miniGameCheck(0)
if Input.is_action_just_pressed("p1_right"):
miniGameCheck(1)
if Input.is_action_just_pressed("p1_down"):
miniGameCheck(2)
if Input.is_action_just_pressed("p1_left"):
miniGameCheck(3)