Files
SemesterGameJam2022/menu/Speedometer_player1.gd
2022-12-11 01:50:33 +01:00

28 lines
565 B
GDScript

extends CanvasLayer
var currentSpeed
var maxSpeed = float(TrainEngine.maxSpeed)
var minSpeed = 0.0
var deg
var rad
@onready var root = self.get_parent()
#acceptable rotations range from -35 to +35 degrees
func _ready():
#get Game Node reference
while not root is Game:
root = root.get_parent()
print("maxSpeed =", maxSpeed)
func _process(delta):
currentSpeed = root.p1_train.current_speed
print("currentSpeed", currentSpeed)
deg = currentSpeed * (70.0/maxSpeed) - 35.0
print(deg)
rad = (deg * 3.14) / 180
self.get_node("Pfeil").rotation = rad