Files
SemesterGameJam2022/scripts/Modules/Storage.gd
2022-12-10 23:27:14 +01:00

32 lines
619 B
GDScript

extends Module
class_name Storage
enum TYPE {AMMO, GUNPOWDER, COAL}
@export var currentType: TYPE
@export var audioClip : AudioStreamWAV
#------------Methods-------------#
func _ready():
var root = get_tree().root.get_child(0)
#root.ammo_pickup.connect(_on_signal_storing)
maxStashValue = 10
currentStashValue = 10
$AudioStreamPlayer.stream = audioClip
func interact(player):
if currentStashValue >= 1:
currentStashValue -= 1
player.fill_inventory(currentType)
$AudioStreamPlayer.play()
return
func _on_signal_storing():
if currentStashValue < maxStashValue:
currentStashValue += 1
return