Files
SemesterGameJam2022/menu/MainMenu.gd
2022-12-11 10:33:26 +01:00

47 lines
1.2 KiB
GDScript

extends Control
var master_bus
# Called when the node enters the scene tree for the first time.
# Called when the node enters the scene tree for the first time.
func _ready():
$VBoxContainer/Start.grab_focus() # Replace with function body.
master_bus = AudioServer.get_bus_index("Master")
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _on_start_pressed():
get_tree().change_scene_to_file("res://Nodes/game.tscn")
# Replace with function body.
func _on_tutorial_pressed():
get_tree().change_scene_to_file("res://Nodes/game.tscn") # Replace with function body.
func _on_quit_pressed():
get_tree().quit()
func _on_full_screen_pressed():
if DisplayServer.window_get_mode() != DisplayServer.WINDOW_MODE_EXCLUSIVE_FULLSCREEN:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_EXCLUSIVE_FULLSCREEN)
else:
if DisplayServer.window_get_mode() != DisplayServer.WINDOW_MODE_WINDOWED:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
func _on_vol_slider_value_changed(value):
AudioServer.set_bus_volume_db(master_bus, value)
if value == -30:
AudioServer.set_bus_mute(master_bus,true)
else:
AudioServer.set_bus_mute(master_bus, false)