Files
SemesterGameJam2022/Cannon.gd
2022-12-10 01:21:02 +01:00

29 lines
643 B
GDScript

extends Module
class_name Cannon
enum STATE {INACTIVE, RELOADING, SHOOTING}
#------------Methods-------------#
func _ready():
var root = get_tree().root.get_child(0)
root.timeout.connect("shooting",self,"_on_signal_shooting")
maxStashValue = 1
currentStashValue = 0
currentState = STATE.INACTIVE
#TODO: FINISH
func interact():
if currentState == STATE.INACTIVE:
if currentStashValue < maxStashValue:
currentState = STATE.RELOADING
currentStashValue = maxStashValue
return
return
func _on_signal_shooting():
if currentStashValue == 1:
currentState = STATE.SHOOTING
#TODO shooting
currentState = STATE.INACTIVE
pass