Files
SemesterGameJam2022/Module.gd
2022-12-10 01:14:41 +01:00

48 lines
992 B
GDScript

extends Node
class_name Module
#-----------Parameters----------------'
var currentStashValue = 0 : set = _set_currentStashValue, get = _get_currentStashValue
var maxStashValue = 0 : set = _set_maxStashValue, get = _get_maxStashValue
var currentState = null : set = _set_state, get = _get_state
var level = 0 : set = _set_level, get = _get_level
enum MODULE_TYPE {CANNON, STEERING, ENGINE, STORAGE}
#------------Methods-------------#
func interact():
pass
func _ready():
var root = get_tree().root.get_child(0)
#-----------Setter and Getter---------------#
func _set_currentStashValue(newValue):
currentStashValue = newValue
func _get_currentStashValue():
return currentStashValue
func _set_maxStashValue(newValue):
currentStashValue = newValue
func _get_maxStashValue():
return currentStashValue
func _set_level(newValue):
level = newValue
func _get_level():
return level
func _set_state(newValue):
currentState = newValue
func _get_state():
return currentState