Files
SemesterGameJam2022/scripts/Logic/Game.gd
PfandBoss cd4970b2dc push ui
2022-12-10 13:20:33 +01:00

97 lines
2.9 KiB
GDScript

extends Node
class_name Game
const CHILL = 0
const FIGHTING = 1
#Signals
signal ammo_pickup
signal shoot
var fight_state = CHILL
var t = 0.0
@onready var p1_train = $Player1 as Train
@onready var p2_train = $Player2 as Train
@onready var StartNode = $StartNode
var p1_node : MapNode
var p2_node : MapNode
var initial_pos_p1 : Vector3
var initial_pos_p2 : Vector3
func _ready():
initial_pos_p1 = p1_train.position
initial_pos_p2 = p2_train.position
p1_node = StartNode
p2_node = StartNode
p2_train.get_node("CharacterBody3D").is_player1 = false
p2_train.is_P1 = false
p1_train.current_speed = 10
p1_train.hit.connect(_on_hit_player)
p2_train.hit.connect(_on_hit_player)
func _on_hit_player(player1,dmg):
if not player1:
p2_train.current_speed -= dmg
else:
p1_train.current_speed -= dmg
func _process(delta):
p1_train.current_distance += p1_train.current_speed * delta
p2_train.current_distance += p2_train.current_speed * delta
p1_train.distance_from_start += p1_train.current_speed * delta
p2_train.distance_from_start += p1_train.current_speed * delta
if(p1_node == StartNode && p1_train.distance_from_start > 5):
p1_train.distance_from_start = 0
if(p2_node == StartNode && p2_train.distance_from_start > 5):
p2_train.distance_from_start = 0
if(p1_train.current_distance >= p1_node.LENGTH):
var distance_delta = p1_train.current_distance - p1_node.LENGTH
p1_node = p1_node._on_train_exit(p1_train)
p1_train.current_distance = distance_delta
if(p2_train.current_distance >= p2_node.LENGTH):
var distance_delta = p2_train.current_distance - p2_node.LENGTH
p2_node = p2_node._on_train_exit(p2_train)
p2_train.current_distance = distance_delta
if(p1_node == p2_node && p1_train.current_distance - p2_train.current_distance < 2):
if(fight_state == CHILL):
fight_state = FIGHTING
var tween = create_tween()
tween.set_trans(Tween.TRANS_EXPO)
tween.set_ease(Tween.EASE_OUT)
var new_pos_p1 = p1_train.position + Vector3(-15,0,0)
var new_pos_p2 = p2_train.position + Vector3(15,0,0)
tween.tween_property($Camera3D, "position", Vector3(0,40,0), 1.4)
tween.set_parallel()
tween.tween_property(p1_train, "position",new_pos_p1, 1)
tween.tween_property(p2_train, "position",new_pos_p2, 1)
tween.tween_property($Control/Panel, "custom_minimum_size", Vector2(0,0), 1)
elif(fight_state == FIGHTING):
fight_state = CHILL
var tween = create_tween()
tween.set_trans(Tween.TRANS_EXPO)
tween.set_ease(Tween.EASE_OUT)
tween.tween_property($Camera3D, "position", Vector3(0,20,0), 1.4)
tween.set_parallel()
tween.tween_property(p1_train, "position",initial_pos_p1, 1)
tween.tween_property(p2_train, "position", initial_pos_p2, 1)
tween.tween_property($Control/Panel, "custom_minimum_size", Vector2(15,0), 1)
if Input.is_action_pressed("test"):
emit_signal("shoot")
$Control/VSlider.value = p1_train.distance_from_start
$Control/VSlider2.value = p2_train.distance_from_start