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11 lines
302 B
GDScript
11 lines
302 B
GDScript
extends Node3D
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func _on_area_3d_input_event(camera, event, position, normal, shape_idx):
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if event is InputEventMouseButton:
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if event.button_index == MOUSE_BUTTON_LEFT and event.pressed == true:
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print("Settings")
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#TODO: Settings:
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get_tree().change_scene_to_file("res://Nodes/game.tscn")
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