Files
SemesterGameJam2022/scripts/Logic/Game.gd
2022-12-10 07:15:02 +01:00

29 lines
458 B
GDScript

extends Node
class_name Game
#Signals
signal ammo_pickup
signal shoot
var t = 0.0
@onready var p1_train = $Player1 as Train
@onready var p2_train = $Player2 as Train
func _ready():
p2_train.is_P1 = false
p1_train.hit.connect(_on_hit_player)
func _on_hit_player(player1,dmg):
if not player1:
p2_train.current_speed -= dmg
else:
p1_train.current_speed -= dmg
func _process(delta):
if Input.is_action_pressed("test"):
emit_signal("shoot")