Files
SemesterGameJam2022/scripts/Modules/Cannon.gd

33 lines
711 B
GDScript

extends Module
class_name Cannon
enum STATE {INACTIVE, RELOADING, SHOOTING}
#------------Methods-------------#
func _ready():
var root = get_tree().root.get_child(0)
root.shoot.connect(_on_signal_shooting)
maxStashValue = 1
currentStashValue = 0
currentState = STATE.INACTIVE
#TODO: FINISH
func interact():
if currentState == STATE.INACTIVE:
#TODO: RELOADING
if currentStashValue < maxStashValue:
currentState = STATE.RELOADING
currentStashValue += 1
return
return
func _on_signal_shooting():
print("hit")
if currentStashValue >= 1 and currentState == STATE.INACTIVE:
currentState = STATE.SHOOTING
currentStashValue -= 1
#TODO: SHOOTING
currentState = STATE.INACTIVE
return