<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|ARM">
      <Configuration>Debug</Configuration>
      <Platform>ARM</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|ARM">
      <Configuration>Release</Configuration>
      <Platform>ARM</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="Audio\SoundCommon.h" />
    <ClInclude Include="Audio\WaveBankReader.h" />
    <ClInclude Include="Audio\WAVFileReader.h" />
    <ClInclude Include="Inc\Audio.h" />
    <ClInclude Include="Inc\CommonStates.h" />
    <ClInclude Include="Inc\DDSTextureLoader.h" />
    <ClInclude Include="Inc\DirectXHelpers.h" />
    <ClInclude Include="Inc\Effects.h" />
    <ClInclude Include="Inc\GamePad.h" />
    <ClInclude Include="Inc\GeometricPrimitive.h" />
    <ClInclude Include="Inc\GraphicsMemory.h" />
    <ClInclude Include="Inc\Keyboard.h" />
    <ClInclude Include="Inc\Model.h" />
    <ClInclude Include="Inc\Mouse.h" />
    <ClInclude Include="Inc\PrimitiveBatch.h" />
    <ClInclude Include="Inc\ScreenGrab.h" />
    <ClInclude Include="Inc\SimpleMath.h" />
    <ClInclude Include="Inc\SpriteBatch.h" />
    <ClInclude Include="Inc\SpriteFont.h" />
    <ClInclude Include="Inc\VertexTypes.h" />
    <ClInclude Include="Inc\WICTextureLoader.h" />
    <ClInclude Include="Src\AlignedNew.h" />
    <ClInclude Include="Src\Bezier.h" />
    <ClInclude Include="Src\BinaryReader.h" />
    <ClInclude Include="Src\ConstantBuffer.h" />
    <ClInclude Include="Src\dds.h" />
    <ClInclude Include="Src\DemandCreate.h" />
    <ClInclude Include="Src\EffectCommon.h" />
    <ClInclude Include="Src\Geometry.h" />
    <ClInclude Include="Src\LoaderHelpers.h" />
    <ClInclude Include="Src\pch.h" />
    <ClInclude Include="Src\PlatformHelpers.h" />
    <ClInclude Include="Src\SDKMesh.h" />
    <ClInclude Include="Src\SharedResourcePool.h" />
    <ClInclude Include="Src\vbo.h" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Inc\SimpleMath.inl" />
    <None Include="Src\Shaders\Common.fxh" />
    <None Include="Src\Shaders\Compiled\AlphaTestEffect_PSAlphaTestEqNe.inc" />
    <None Include="Src\Shaders\Compiled\AlphaTestEffect_PSAlphaTestEqNe.pdb" />
    <None Include="Src\Shaders\Compiled\AlphaTestEffect_PSAlphaTestEqNeNoFog.inc" />
    <None Include="Src\Shaders\Compiled\AlphaTestEffect_PSAlphaTestEqNeNoFog.pdb" />
    <None Include="Src\Shaders\Compiled\AlphaTestEffect_PSAlphaTestLtGt.inc" />
    <None Include="Src\Shaders\Compiled\AlphaTestEffect_PSAlphaTestLtGt.pdb" />
    <None Include="Src\Shaders\Compiled\AlphaTestEffect_PSAlphaTestLtGtNoFog.inc" />
    <None Include="Src\Shaders\Compiled\AlphaTestEffect_PSAlphaTestLtGtNoFog.pdb" />
    <None Include="Src\Shaders\Compiled\AlphaTestEffect_VSAlphaTest.inc" />
    <None Include="Src\Shaders\Compiled\AlphaTestEffect_VSAlphaTest.pdb" />
    <None Include="Src\Shaders\Compiled\AlphaTestEffect_VSAlphaTestNoFog.inc" />
    <None Include="Src\Shaders\Compiled\AlphaTestEffect_VSAlphaTestNoFog.pdb" />
    <None Include="Src\Shaders\Compiled\AlphaTestEffect_VSAlphaTestVc.inc" />
    <None Include="Src\Shaders\Compiled\AlphaTestEffect_VSAlphaTestVc.pdb" />
    <None Include="Src\Shaders\Compiled\AlphaTestEffect_VSAlphaTestVcNoFog.inc" />
    <None Include="Src\Shaders\Compiled\AlphaTestEffect_VSAlphaTestVcNoFog.pdb" />
    <None Include="Src\Shaders\Compiled\BasicEffect_PSBasic.inc" />
    <None Include="Src\Shaders\Compiled\BasicEffect_PSBasic.pdb" />
    <None Include="Src\Shaders\Compiled\BasicEffect_PSBasicNoFog.inc" />
    <None Include="Src\Shaders\Compiled\BasicEffect_PSBasicNoFog.pdb" />
    <None Include="Src\Shaders\Compiled\BasicEffect_PSBasicPixelLighting.inc" />
    <None Include="Src\Shaders\Compiled\BasicEffect_PSBasicPixelLighting.pdb" />
    <None Include="Src\Shaders\Compiled\BasicEffect_PSBasicPixelLightingTx.inc" />
    <None Include="Src\Shaders\Compiled\BasicEffect_PSBasicPixelLightingTx.pdb" />
    <None Include="Src\Shaders\Compiled\BasicEffect_PSBasicTx.inc" />
    <None Include="Src\Shaders\Compiled\BasicEffect_PSBasicTx.pdb" />
    <None Include="Src\Shaders\Compiled\BasicEffect_PSBasicTxNoFog.inc" />
    <None Include="Src\Shaders\Compiled\BasicEffect_PSBasicTxNoFog.pdb" />
    <None Include="Src\Shaders\Compiled\BasicEffect_PSBasicVertexLighting.inc" />
    <None Include="Src\Shaders\Compiled\BasicEffect_PSBasicVertexLighting.pdb" />
    <None Include="Src\Shaders\Compiled\BasicEffect_PSBasicVertexLightingNoFog.inc" />
    <None Include="Src\Shaders\Compiled\BasicEffect_PSBasicVertexLightingNoFog.pdb" />
    <None Include="Src\Shaders\Compiled\BasicEffect_PSBasicVertexLightingTx.inc" />
    <None Include="Src\Shaders\Compiled\BasicEffect_PSBasicVertexLightingTx.pdb" />
    <None Include="Src\Shaders\Compiled\BasicEffect_PSBasicVertexLightingTxNoFog.inc" />
    <None Include="Src\Shaders\Compiled\BasicEffect_PSBasicVertexLightingTxNoFog.pdb" />
    <None Include="Src\Shaders\Compiled\BasicEffect_VSBasic.inc" />
    <None Include="Src\Shaders\Compiled\BasicEffect_VSBasic.pdb" />
    <None Include="Src\Shaders\Compiled\BasicEffect_VSBasicNoFog.inc" />
    <None Include="Src\Shaders\Compiled\BasicEffect_VSBasicNoFog.pdb" />
    <None Include="Src\Shaders\Compiled\BasicEffect_VSBasicOneLight.inc" />
    <None Include="Src\Shaders\Compiled\BasicEffect_VSBasicOneLight.pdb" />
    <None Include="Src\Shaders\Compiled\BasicEffect_VSBasicOneLightBn.inc" />
    <None Include="Src\Shaders\Compiled\BasicEffect_VSBasicOneLightBn.pdb" />
    <None Include="Src\Shaders\Compiled\BasicEffect_VSBasicOneLightTx.inc" />
    <None Include="Src\Shaders\Compiled\BasicEffect_VSBasicOneLightTx.pdb" />
    <None Include="Src\Shaders\Compiled\BasicEffect_VSBasicOneLightTxBn.inc" />
    <None Include="Src\Shaders\Compiled\BasicEffect_VSBasicOneLightTxBn.pdb" />
    <None Include="Src\Shaders\Compiled\BasicEffect_VSBasicOneLightTxVc.inc" />
    <None Include="Src\Shaders\Compiled\BasicEffect_VSBasicOneLightTxVc.pdb" />
    <None Include="Src\Shaders\Compiled\BasicEffect_VSBasicOneLightTxVcBn.inc" />
    <None Include="Src\Shaders\Compiled\BasicEffect_VSBasicOneLightTxVcBn.pdb" />
    <None Include="Src\Shaders\Compiled\BasicEffect_VSBasicOneLightVc.inc" />
    <None Include="Src\Shaders\Compiled\BasicEffect_VSBasicOneLightVc.pdb" />
    <None Include="Src\Shaders\Compiled\BasicEffect_VSBasicOneLightVcBn.inc" />
    <None Include="Src\Shaders\Compiled\BasicEffect_VSBasicOneLightVcBn.pdb" />
    <None Include="Src\Shaders\Compiled\BasicEffect_VSBasicPixelLighting.inc" />
    <None Include="Src\Shaders\Compiled\BasicEffect_VSBasicPixelLighting.pdb" />
    <None Include="Src\Shaders\Compiled\BasicEffect_VSBasicPixelLightingBn.inc" />
    <None Include="Src\Shaders\Compiled\BasicEffect_VSBasicPixelLightingBn.pdb" />
    <None Include="Src\Shaders\Compiled\BasicEffect_VSBasicPixelLightingTx.inc" />
    <None Include="Src\Shaders\Compiled\BasicEffect_VSBasicPixelLightingTx.pdb" />
    <None Include="Src\Shaders\Compiled\BasicEffect_VSBasicPixelLightingTxBn.inc" />
    <None Include="Src\Shaders\Compiled\BasicEffect_VSBasicPixelLightingTxBn.pdb" />
    <None Include="Src\Shaders\Compiled\BasicEffect_VSBasicPixelLightingTxVc.inc" />
    <None Include="Src\Shaders\Compiled\BasicEffect_VSBasicPixelLightingTxVc.pdb" />
    <None Include="Src\Shaders\Compiled\BasicEffect_VSBasicPixelLightingTxVcBn.inc" />
    <None Include="Src\Shaders\Compiled\BasicEffect_VSBasicPixelLightingTxVcBn.pdb" />
    <None Include="Src\Shaders\Compiled\BasicEffect_VSBasicPixelLightingVc.inc" />
    <None Include="Src\Shaders\Compiled\BasicEffect_VSBasicPixelLightingVc.pdb" />
    <None Include="Src\Shaders\Compiled\BasicEffect_VSBasicPixelLightingVcBn.inc" />
    <None Include="Src\Shaders\Compiled\BasicEffect_VSBasicPixelLightingVcBn.pdb" />
    <None Include="Src\Shaders\Compiled\BasicEffect_VSBasicTx.inc" />
    <None Include="Src\Shaders\Compiled\BasicEffect_VSBasicTx.pdb" />
    <None Include="Src\Shaders\Compiled\BasicEffect_VSBasicTxNoFog.inc" />
    <None Include="Src\Shaders\Compiled\BasicEffect_VSBasicTxNoFog.pdb" />
    <None Include="Src\Shaders\Compiled\BasicEffect_VSBasicTxVc.inc" />
    <None Include="Src\Shaders\Compiled\BasicEffect_VSBasicTxVc.pdb" />
    <None Include="Src\Shaders\Compiled\BasicEffect_VSBasicTxVcNoFog.inc" />
    <None Include="Src\Shaders\Compiled\BasicEffect_VSBasicTxVcNoFog.pdb" />
    <None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVc.inc" />
    <None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVc.pdb" />
    <None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVcNoFog.inc" />
    <None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVcNoFog.pdb" />
    <None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVertexLighting.inc" />
    <None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVertexLighting.pdb" />
    <None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVertexLightingBn.inc" />
    <None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVertexLightingBn.pdb" />
    <None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVertexLightingTx.inc" />
    <None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVertexLightingTx.pdb" />
    <None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVertexLightingTxBn.inc" />
    <None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVertexLightingTxBn.pdb" />
    <None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVertexLightingTxVc.inc" />
    <None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVertexLightingTxVc.pdb" />
    <None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVertexLightingTxVcBn.inc" />
    <None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVertexLightingTxVcBn.pdb" />
    <None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVertexLightingVc.inc" />
    <None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVertexLightingVc.pdb" />
    <None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVertexLightingVcBn.inc" />
    <None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVertexLightingVcBn.pdb" />
    <None Include="Src\Shaders\Compiled\DGSLEffect_main.inc" />
    <None Include="Src\Shaders\Compiled\DGSLEffect_main.pdb" />
    <None Include="Src\Shaders\Compiled\DGSLEffect_main1Bones.inc" />
    <None Include="Src\Shaders\Compiled\DGSLEffect_main1Bones.pdb" />
    <None Include="Src\Shaders\Compiled\DGSLEffect_main1BonesVc.inc" />
    <None Include="Src\Shaders\Compiled\DGSLEffect_main1BonesVc.pdb" />
    <None Include="Src\Shaders\Compiled\DGSLEffect_main2Bones.inc" />
    <None Include="Src\Shaders\Compiled\DGSLEffect_main2Bones.pdb" />
    <None Include="Src\Shaders\Compiled\DGSLEffect_main2BonesVc.inc" />
    <None Include="Src\Shaders\Compiled\DGSLEffect_main2BonesVc.pdb" />
    <None Include="Src\Shaders\Compiled\DGSLEffect_main4Bones.inc" />
    <None Include="Src\Shaders\Compiled\DGSLEffect_main4Bones.pdb" />
    <None Include="Src\Shaders\Compiled\DGSLEffect_main4BonesVc.inc" />
    <None Include="Src\Shaders\Compiled\DGSLEffect_main4BonesVc.pdb" />
    <None Include="Src\Shaders\Compiled\DGSLEffect_mainVc.inc" />
    <None Include="Src\Shaders\Compiled\DGSLEffect_mainVc.pdb" />
    <None Include="Src\Shaders\Compiled\DGSLLambert_main.inc" />
    <None Include="Src\Shaders\Compiled\DGSLLambert_main.pdb" />
    <None Include="Src\Shaders\Compiled\DGSLLambert_mainTk.inc" />
    <None Include="Src\Shaders\Compiled\DGSLLambert_mainTk.pdb" />
    <None Include="Src\Shaders\Compiled\DGSLLambert_mainTx.inc" />
    <None Include="Src\Shaders\Compiled\DGSLLambert_mainTx.pdb" />
    <None Include="Src\Shaders\Compiled\DGSLLambert_mainTxTk.inc" />
    <None Include="Src\Shaders\Compiled\DGSLLambert_mainTxTk.pdb" />
    <None Include="Src\Shaders\Compiled\DGSLPhong_main.inc" />
    <None Include="Src\Shaders\Compiled\DGSLPhong_main.pdb" />
    <None Include="Src\Shaders\Compiled\DGSLPhong_mainTk.inc" />
    <None Include="Src\Shaders\Compiled\DGSLPhong_mainTk.pdb" />
    <None Include="Src\Shaders\Compiled\DGSLPhong_mainTx.inc" />
    <None Include="Src\Shaders\Compiled\DGSLPhong_mainTx.pdb" />
    <None Include="Src\Shaders\Compiled\DGSLPhong_mainTxTk.inc" />
    <None Include="Src\Shaders\Compiled\DGSLPhong_mainTxTk.pdb" />
    <None Include="Src\Shaders\Compiled\DGSLUnlit_main.inc" />
    <None Include="Src\Shaders\Compiled\DGSLUnlit_main.pdb" />
    <None Include="Src\Shaders\Compiled\DGSLUnlit_mainTk.inc" />
    <None Include="Src\Shaders\Compiled\DGSLUnlit_mainTk.pdb" />
    <None Include="Src\Shaders\Compiled\DGSLUnlit_mainTx.inc" />
    <None Include="Src\Shaders\Compiled\DGSLUnlit_mainTx.pdb" />
    <None Include="Src\Shaders\Compiled\DGSLUnlit_mainTxTk.inc" />
    <None Include="Src\Shaders\Compiled\DGSLUnlit_mainTxTk.pdb" />
    <None Include="Src\Shaders\Compiled\DualTextureEffect_PSDualTexture.inc" />
    <None Include="Src\Shaders\Compiled\DualTextureEffect_PSDualTexture.pdb" />
    <None Include="Src\Shaders\Compiled\DualTextureEffect_PSDualTextureNoFog.inc" />
    <None Include="Src\Shaders\Compiled\DualTextureEffect_PSDualTextureNoFog.pdb" />
    <None Include="Src\Shaders\Compiled\DualTextureEffect_VSDualTexture.inc" />
    <None Include="Src\Shaders\Compiled\DualTextureEffect_VSDualTexture.pdb" />
    <None Include="Src\Shaders\Compiled\DualTextureEffect_VSDualTextureNoFog.inc" />
    <None Include="Src\Shaders\Compiled\DualTextureEffect_VSDualTextureNoFog.pdb" />
    <None Include="Src\Shaders\Compiled\DualTextureEffect_VSDualTextureVc.inc" />
    <None Include="Src\Shaders\Compiled\DualTextureEffect_VSDualTextureVc.pdb" />
    <None Include="Src\Shaders\Compiled\DualTextureEffect_VSDualTextureVcNoFog.inc" />
    <None Include="Src\Shaders\Compiled\DualTextureEffect_VSDualTextureVcNoFog.pdb" />
    <None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMap.inc" />
    <None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMap.pdb" />
    <None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMapNoFog.inc" />
    <None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMapNoFog.pdb" />
    <None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMapPixelLighting.inc" />
    <None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMapPixelLighting.pdb" />
    <None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMapPixelLightingFresnel.inc" />
    <None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMapPixelLightingFresnel.pdb" />
    <None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMapPixelLightingFresnelNoFog.inc" />
    <None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMapPixelLightingFresnelNoFog.pdb" />
    <None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMapPixelLightingNoFog.inc" />
    <None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMapPixelLightingNoFog.pdb" />
    <None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMapSpecular.inc" />
    <None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMapSpecular.pdb" />
    <None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMapSpecularNoFog.inc" />
    <None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMapSpecularNoFog.pdb" />
    <None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMap.inc" />
    <None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMap.pdb" />
    <None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapBn.inc" />
    <None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapBn.pdb" />
    <None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapFresnel.inc" />
    <None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapFresnel.pdb" />
    <None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapFresnelBn.inc" />
    <None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapFresnelBn.pdb" />
    <None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapOneLight.inc" />
    <None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapOneLight.pdb" />
    <None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapOneLightBn.inc" />
    <None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapOneLightBn.pdb" />
    <None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapOneLightFresnel.inc" />
    <None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapOneLightFresnel.pdb" />
    <None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapOneLightFresnelBn.inc" />
    <None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapOneLightFresnelBn.pdb" />
    <None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapPixelLighting.inc" />
    <None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapPixelLighting.pdb" />
    <None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapPixelLightingBn.inc" />
    <None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapPixelLightingBn.pdb" />
    <None Include="Src\Shaders\Compiled\NormalMapEffect_PSNormalPixelLightingTx.inc" />
    <None Include="Src\Shaders\Compiled\NormalMapEffect_PSNormalPixelLightingTx.pdb" />
    <None Include="Src\Shaders\Compiled\NormalMapEffect_PSNormalPixelLightingTxNoFog.inc" />
    <None Include="Src\Shaders\Compiled\NormalMapEffect_PSNormalPixelLightingTxNoFog.pdb" />
    <None Include="Src\Shaders\Compiled\NormalMapEffect_PSNormalPixelLightingTxNoFogSpec.inc" />
    <None Include="Src\Shaders\Compiled\NormalMapEffect_PSNormalPixelLightingTxNoFogSpec.pdb" />
    <None Include="Src\Shaders\Compiled\NormalMapEffect_PSNormalPixelLightingTxNoSpec.inc" />
    <None Include="Src\Shaders\Compiled\NormalMapEffect_PSNormalPixelLightingTxNoSpec.pdb" />
    <None Include="Src\Shaders\Compiled\NormalMapEffect_VSNormalPixelLightingTx.inc" />
    <None Include="Src\Shaders\Compiled\NormalMapEffect_VSNormalPixelLightingTx.pdb" />
    <None Include="Src\Shaders\Compiled\NormalMapEffect_VSNormalPixelLightingTxBn.inc" />
    <None Include="Src\Shaders\Compiled\NormalMapEffect_VSNormalPixelLightingTxBn.pdb" />
    <None Include="Src\Shaders\Compiled\NormalMapEffect_VSNormalPixelLightingTxVc.inc" />
    <None Include="Src\Shaders\Compiled\NormalMapEffect_VSNormalPixelLightingTxVc.pdb" />
    <None Include="Src\Shaders\Compiled\NormalMapEffect_VSNormalPixelLightingTxVcBn.inc" />
    <None Include="Src\Shaders\Compiled\NormalMapEffect_VSNormalPixelLightingTxVcBn.pdb" />
    <None Include="Src\Shaders\Compiled\SkinnedEffect_PSSkinnedPixelLighting.inc" />
    <None Include="Src\Shaders\Compiled\SkinnedEffect_PSSkinnedPixelLighting.pdb" />
    <None Include="Src\Shaders\Compiled\SkinnedEffect_PSSkinnedVertexLighting.inc" />
    <None Include="Src\Shaders\Compiled\SkinnedEffect_PSSkinnedVertexLighting.pdb" />
    <None Include="Src\Shaders\Compiled\SkinnedEffect_PSSkinnedVertexLightingNoFog.inc" />
    <None Include="Src\Shaders\Compiled\SkinnedEffect_PSSkinnedVertexLightingNoFog.pdb" />
    <None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedOneLightFourBones.inc" />
    <None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedOneLightFourBones.pdb" />
    <None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedOneLightFourBonesBn.inc" />
    <None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedOneLightFourBonesBn.pdb" />
    <None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedOneLightOneBone.inc" />
    <None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedOneLightOneBone.pdb" />
    <None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedOneLightOneBoneBn.inc" />
    <None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedOneLightOneBoneBn.pdb" />
    <None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedOneLightTwoBones.inc" />
    <None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedOneLightTwoBones.pdb" />
    <None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedOneLightTwoBonesBn.inc" />
    <None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedOneLightTwoBonesBn.pdb" />
    <None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedPixelLightingFourBones.inc" />
    <None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedPixelLightingFourBones.pdb" />
    <None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedPixelLightingFourBonesBn.inc" />
    <None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedPixelLightingFourBonesBn.pdb" />
    <None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedPixelLightingOneBone.inc" />
    <None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedPixelLightingOneBone.pdb" />
    <None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedPixelLightingOneBoneBn.inc" />
    <None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedPixelLightingOneBoneBn.pdb" />
    <None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedPixelLightingTwoBones.inc" />
    <None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedPixelLightingTwoBones.pdb" />
    <None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedPixelLightingTwoBonesBn.inc" />
    <None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedPixelLightingTwoBonesBn.pdb" />
    <None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedVertexLightingFourBones.inc" />
    <None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedVertexLightingFourBones.pdb" />
    <None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedVertexLightingFourBonesBn.inc" />
    <None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedVertexLightingFourBonesBn.pdb" />
    <None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedVertexLightingOneBone.inc" />
    <None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedVertexLightingOneBone.pdb" />
    <None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedVertexLightingOneBoneBn.inc" />
    <None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedVertexLightingOneBoneBn.pdb" />
    <None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedVertexLightingTwoBones.inc" />
    <None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedVertexLightingTwoBones.pdb" />
    <None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedVertexLightingTwoBonesBn.inc" />
    <None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedVertexLightingTwoBonesBn.pdb" />
    <None Include="Src\Shaders\Compiled\SpriteEffect_SpritePixelShader.inc" />
    <None Include="Src\Shaders\Compiled\SpriteEffect_SpritePixelShader.pdb" />
    <None Include="Src\Shaders\Compiled\SpriteEffect_SpriteVertexShader.inc" />
    <None Include="Src\Shaders\Compiled\SpriteEffect_SpriteVertexShader.pdb" />
    <None Include="Src\Shaders\CompileShaders.cmd" />
    <None Include="Src\Shaders\Lighting.fxh" />
    <None Include="Src\Shaders\Structures.fxh" />
    <None Include="Src\TeapotData.inc" />
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="Audio\AudioEngine.cpp" />
    <ClCompile Include="Audio\DynamicSoundEffectInstance.cpp" />
    <ClCompile Include="Audio\SoundCommon.cpp" />
    <ClCompile Include="Audio\SoundEffect.cpp" />
    <ClCompile Include="Audio\SoundEffectInstance.cpp" />
    <ClCompile Include="Audio\WaveBank.cpp" />
    <ClCompile Include="Audio\WaveBankReader.cpp" />
    <ClCompile Include="Audio\WAVFileReader.cpp" />
    <ClCompile Include="Src\AlphaTestEffect.cpp" />
    <ClCompile Include="Src\BasicEffect.cpp" />
    <ClCompile Include="Src\BinaryReader.cpp" />
    <ClCompile Include="Src\CommonStates.cpp" />
    <ClCompile Include="Src\DDSTextureLoader.cpp" />
    <ClCompile Include="Src\DGSLEffect.cpp" />
    <ClCompile Include="Src\DGSLEffectFactory.cpp" />
    <ClCompile Include="Src\DualTextureEffect.cpp" />
    <ClCompile Include="Src\EffectCommon.cpp" />
    <ClCompile Include="Src\EffectFactory.cpp" />
    <ClCompile Include="Src\EnvironmentMapEffect.cpp" />
    <ClCompile Include="Src\GamePad.cpp" />
    <ClCompile Include="Src\GeometricPrimitive.cpp" />
    <ClCompile Include="Src\Geometry.cpp" />
    <ClCompile Include="Src\GraphicsMemory.cpp" />
    <ClCompile Include="Src\Keyboard.cpp" />
    <ClCompile Include="Src\Model.cpp" />
    <ClCompile Include="Src\ModelLoadCMO.cpp" />
    <ClCompile Include="Src\ModelLoadSDKMESH.cpp" />
    <ClCompile Include="Src\ModelLoadVBO.cpp" />
    <ClCompile Include="Src\Mouse.cpp" />
    <ClCompile Include="Src\NormalMapEffect.cpp" />
    <ClCompile Include="Src\pch.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">Create</PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="Src\PrimitiveBatch.cpp" />
    <ClCompile Include="Src\ScreenGrab.cpp" />
    <ClCompile Include="Src\SimpleMath.cpp" />
    <ClCompile Include="Src\SkinnedEffect.cpp" />
    <ClCompile Include="Src\SpriteBatch.cpp" />
    <ClCompile Include="Src\SpriteFont.cpp" />
    <ClCompile Include="Src\VertexTypes.cpp" />
    <ClCompile Include="Src\WICTextureLoader.cpp" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Src\Shaders\AlphaTestEffect.fx">
      <FileType>Document</FileType>
    </None>
    <None Include="Src\Shaders\BasicEffect.fx">
      <FileType>Document</FileType>
    </None>
    <None Include="Src\Shaders\DGSLEffect.fx">
      <FileType>Document</FileType>
    </None>
    <None Include="Src\Shaders\DGSLLambert.hlsl">
      <FileType>Document</FileType>
    </None>
    <None Include="Src\Shaders\DGSLPhong.hlsl">
      <FileType>Document</FileType>
    </None>
    <None Include="Src\Shaders\DGSLUnlit.hlsl">
      <FileType>Document</FileType>
    </None>
    <None Include="Src\Shaders\DualTextureEffect.fx">
      <FileType>Document</FileType>
    </None>
    <None Include="Src\Shaders\EnvironmentMapEffect.fx">
      <FileType>Document</FileType>
    </None>
    <None Include="Src\Shaders\SkinnedEffect.fx">
      <FileType>Document</FileType>
    </None>
    <None Include="Src\Shaders\SpriteEffect.fx">
      <FileType>Document</FileType>
    </None>
  </ItemGroup>
  <ItemGroup>
    <Text Include="Readme.txt" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Src\Shaders\NormalMapEffect.fx">
      <FileType>Document</FileType>
    </None>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{e6360ff2-827f-44c1-87c6-3e1f98f5da2e}</ProjectGuid>
    <Keyword>Win32Proj</Keyword>
    <ProjectName>DirectXTK</ProjectName>
    <RootNamespace>DirectXTK</RootNamespace>
    <DefaultLanguage>en-US</DefaultLanguage>
    <MinimumVisualStudioVersion>12.0</MinimumVisualStudioVersion>
    <AppContainerApplication>true</AppContainerApplication>
    <ApplicationType>Windows Phone Silverlight</ApplicationType>
    <ApplicationTypeRevision>8.1</ApplicationTypeRevision>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v120</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <PlatformToolset>v120</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v120</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <PlatformToolset>v120</PlatformToolset>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <TargetName>DirectXTK</TargetName>
    <OutDir>Bin\XAMLSilverLightWindowsPhone81\$(Platform)\$(Configuration)\</OutDir>
    <IntDir>Bin\XAMLSilverLightWindowsPhone81\$(Platform)\$(Configuration)\</IntDir>
    <IncludePath>$(VC_IncludePath);$(WindowsPhoneSilverlightSDK_IncludePath);$(WindowsSDK_IncludePath)</IncludePath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <TargetName>DirectXTK</TargetName>
    <OutDir>Bin\XAMLSilverLightWindowsPhone81\$(Platform)\$(Configuration)\</OutDir>
    <IntDir>Bin\XAMLSilverLightWindowsPhone81\$(Platform)\$(Configuration)\</IntDir>
    <IncludePath>$(VC_IncludePath);$(WindowsPhoneSilverlightSDK_IncludePath);$(WindowsSDK_IncludePath)</IncludePath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
    <TargetName>DirectXTK</TargetName>
    <OutDir>Bin\XAMLSilverLightWindowsPhone81\$(Platform)\$(Configuration)\</OutDir>
    <IntDir>Bin\XAMLSilverLightWindowsPhone81\$(Platform)\$(Configuration)\</IntDir>
    <IncludePath>$(VC_IncludePath);$(WindowsPhoneSilverlightSDK_IncludePath);$(WindowsSDK_IncludePath)</IncludePath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
    <TargetName>DirectXTK</TargetName>
    <OutDir>Bin\XAMLSilverLightWindowsPhone81\$(Platform)\$(Configuration)\</OutDir>
    <IntDir>Bin\XAMLSilverLightWindowsPhone81\$(Platform)\$(Configuration)\</IntDir>
    <IncludePath>$(VC_IncludePath);$(WindowsPhoneSilverlightSDK_IncludePath);$(WindowsSDK_IncludePath)</IncludePath>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <CompileAsWinRT>false</CompileAsWinRT>
      <SDLCheck>true</SDLCheck>
      <AdditionalIncludeDirectories>$(ProjectDir)Inc;$(ProjectDir)Src;$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <FloatingPointModel>Fast</FloatingPointModel>
      <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <CompileAsWinRT>false</CompileAsWinRT>
      <SDLCheck>true</SDLCheck>
      <AdditionalIncludeDirectories>$(ProjectDir)Inc;$(ProjectDir)Src;$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <FloatingPointModel>Fast</FloatingPointModel>
      <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
    <ClCompile>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <CompileAsWinRT>false</CompileAsWinRT>
      <SDLCheck>true</SDLCheck>
      <AdditionalIncludeDirectories>$(ProjectDir)Inc;$(ProjectDir)Src;$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <FloatingPointModel>Fast</FloatingPointModel>
      <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
    <ClCompile>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <CompileAsWinRT>false</CompileAsWinRT>
      <SDLCheck>true</SDLCheck>
      <AdditionalIncludeDirectories>$(ProjectDir)Inc;$(ProjectDir)Src;$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <FloatingPointModel>Fast</FloatingPointModel>
      <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
    </Link>
  </ItemDefinitionGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
  <Target Name="ATGEnsureShaders" BeforeTargets="PrepareForBuild">
    <Exec Condition="!Exists('src/Shaders/Compiled/SpriteEffect_SpriteVertexShader.inc')"
        WorkingDirectory="$(ProjectDir)src/Shaders"
        Command="CompileShaders" />
  </Target>
</Project>