merge stuff demo 2

This commit is contained in:
2023-11-08 15:19:29 +01:00
parent 03ebc33ec6
commit 82f103758d
2 changed files with 53 additions and 7 deletions

View File

@@ -7,12 +7,10 @@ MassSpringSystemSimulator::MassSpringSystemSimulator()
m_fStiffness = 40; m_fStiffness = 40;
int m_iIntegrater = 0; int m_iIntegrater = 0;
auto first = addMassPoint(Vec3(0, 0, 0), Vec3(-1, 0, 0), true);
//Test only auto second = addMassPoint(Vec3(0, 2, 0), Vec3(1, 0, 0), true);
auto first = addMassPoint(Vec3(0, 0, 1), Vec3(0, 0, 0), true); addSpring(first, second, 1.0);
auto second = addMassPoint(Vec3(0, 0, 0), Vec3(0, 0, 0), true); m_fStiffness = 40;
addSpring(first, second, 2.0);
} }
const char* MassSpringSystemSimulator::getTestCasesStr() const char* MassSpringSystemSimulator::getTestCasesStr()
@@ -137,6 +135,8 @@ void MassSpringSystemSimulator::simulateTimestep(float timeStep)
break; break;
default: break; default: break;
} }
Euler(0, 1, 0, timeStep);
} }
void MassSpringSystemSimulator::onClick(int x, int y) void MassSpringSystemSimulator::onClick(int x, int y)
@@ -218,3 +218,44 @@ void MassSpringSystemSimulator::applyExternalForce(Vec3 force)
{ {
} }
Vec3 MassSpringSystemSimulator::calcualtePositionTimestepEuler(Vec3 oldPosition, float timestep, Vec3 velocity)
{
return oldPosition + timestep * velocity;
}
Vec3 MassSpringSystemSimulator::calcualteVelocityTimestepEuler(Vec3 oldVelocity, float timestep, Vec3 acceleration)
{
return oldVelocity + acceleration * timestep;
}
Vec3 MassSpringSystemSimulator::calculateAcceleration(Vec3 force, float mass)
{
return force / mass;
}
void MassSpringSystemSimulator::Euler(int index1, int index2, int indexSpring, float timestep)
{
//take old position and send to calculatePositionTimestepEuler
auto mp = masspoints.at(index1);
auto mp2 = masspoints.at(index2);
Vec3 PosVector = mp->position - mp2->position;
auto lengthVector = sqrt(PosVector.x * PosVector.x + PosVector.y * PosVector.y + PosVector.z * PosVector.z);
auto normalized = PosVector / lengthVector;
// Actual Calculation
// Force of spring is -k * (l - L) * normalizedVector [for P2 we can take -F1)
auto force = -m_fStiffness * (lengthVector - springs.at(0).initialLength) * normalized;
auto foreP2 = -1 * force;
auto veloc = calcualteVelocityTimestepEuler(mp->velocity, timestep, calculateAcceleration(force, 10.));
auto pos = calcualtePositionTimestepEuler(mp->position, timestep, veloc);
auto veloc2 = calcualteVelocityTimestepEuler(mp2->velocity, timestep, calculateAcceleration(foreP2, 10.));
auto pos2 = calcualtePositionTimestepEuler(mp2->position, timestep, veloc2);
// Update Positions and Velocity
mp->position = pos;
mp->velocity = veloc;
mp2->position = pos2;
mp2->velocity = veloc2;
}

View File

@@ -39,6 +39,11 @@ public:
Vec3 getVelocityOfMassPoint(int index); Vec3 getVelocityOfMassPoint(int index);
void applyExternalForce(Vec3 force); void applyExternalForce(Vec3 force);
Vec3 calcualtePositionTimestepEuler(Vec3 oldPosition, float timestep, Vec3 veloctiy);
Vec3 calcualteVelocityTimestepEuler(Vec3 oldVelocity, float timestep, Vec3 acceleration);
Vec3 calculateAcceleration(Vec3 acceleration, float mass);
void Euler(int index1, int index2, int indexSpring, float timestep);
// Do Not Change // Do Not Change
void setIntegrator(int integrator) { void setIntegrator(int integrator) {
m_iIntegrator = integrator; m_iIntegrator = integrator;