template project, first version

This commit is contained in:
rachelchu
2017-10-11 15:01:05 +02:00
commit 8e902224cf
794 changed files with 326190 additions and 0 deletions

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// ---------------------------------------------------------------------------
//
// @file AntPerfTimer.h
// @brief A performance (precision) timer for benchs
// @author Philippe Decaudin
// @license This file is part of the AntTweakBar library.
// For conditions of distribution and use, see License.txt
//
// note: No cpp file is needed, everything is defined in this header
//
// ---------------------------------------------------------------------------
#if !defined ANT_PERF_TIMER_INCLUDED
#define ANT_PERF_TIMER_INCLUDED
#ifndef __cplusplus
# error This is a C++ header
#endif // __cplusplus
#if defined(WIN32) || defined(WIN64) || defined(_WIN32) || defined(_WIN64)
#include <windows.h>
#include <tchar.h>
struct PerfTimer
{
inline PerfTimer() { if( !QueryPerformanceFrequency(&Freq) ) MessageBox(NULL, _T("Precision timer not supported"), _T("Problem"), MB_ICONEXCLAMATION); Reset(); }
inline void Reset() { QueryPerformanceCounter(&Start); }
inline double GetTime() { if( QueryPerformanceCounter(&End) ) return ((double)End.QuadPart - (double)Start.QuadPart)/((double)Freq.QuadPart); else return 0; }
protected:
LARGE_INTEGER Start, End, Freq;
};
#else // !_WIN (-> LINUX)
#include <sys/time.h>
#include <unistd.h>
struct PerfTimer
{
inline PerfTimer() { Reset(); }
inline void Reset() { gettimeofday(&Start, &TZ); }
inline double GetTime() { gettimeofday(&End,&TZ);
double t1 = (double)Start.tv_sec + (double)Start.tv_usec/(1000*1000);
double t2 = (double)End.tv_sec + (double)End.tv_usec/(1000*1000);
return t2-t1; }
protected:
struct timeval Start, End;
struct timezone TZ;
};
#endif // _WIN
#endif // ANT_PERF_TIMER_INCLUDED

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View File

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Microsoft Visual Studio Solution File, Format Version 10.00
# Visual C++ Express 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "AntTweakBar", "AntTweakBar.vcproj", "{B99E1FA1-C30A-45F2-9D57-9E9C21B2DF42}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Release|Win32 = Release|Win32
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B99E1FA1-C30A-45F2-9D57-9E9C21B2DF42}.Debug|Win32.ActiveCfg = Debug|Win32
{B99E1FA1-C30A-45F2-9D57-9E9C21B2DF42}.Debug|Win32.Build.0 = Debug|Win32
{B99E1FA1-C30A-45F2-9D57-9E9C21B2DF42}.Debug|x64.ActiveCfg = Debug|x64
{B99E1FA1-C30A-45F2-9D57-9E9C21B2DF42}.Debug|x64.Build.0 = Debug|x64
{B99E1FA1-C30A-45F2-9D57-9E9C21B2DF42}.Release|Win32.ActiveCfg = Release|Win32
{B99E1FA1-C30A-45F2-9D57-9E9C21B2DF42}.Release|Win32.Build.0 = Release|Win32
{B99E1FA1-C30A-45F2-9D57-9E9C21B2DF42}.Release|x64.ActiveCfg = Release|x64
{B99E1FA1-C30A-45F2-9D57-9E9C21B2DF42}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@@ -0,0 +1,25 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Express 2012 for Windows Desktop
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "AntTweakBar", "AntTweakBar.vcxproj", "{B99E1FA1-C30A-45F2-9D57-9E9C21B2DF42}"
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Release|Win32 = Release|Win32
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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EndGlobalSection
EndGlobal

545
AntTweakBar/src/LoadOGL.cpp Normal file
View File

@@ -0,0 +1,545 @@
// ---------------------------------------------------------------------------
//
// @file LoadOGL.cpp
// @author Philippe Decaudin
// @license This file is part of the AntTweakBar library.
// For conditions of distribution and use, see License.txt
//
// ---------------------------------------------------------------------------
#include "TwPrecomp.h"
#include "LoadOGL.h"
// ---------------------------------------------------------------------------
#define ANT_NB_OGL_FUNC_MAX 1024
struct COGLFuncRec
{
const char * m_Name;
GL::PFNOpenGL * m_FuncPtr;
COGLFuncRec() : m_Name(NULL), m_FuncPtr(NULL) {}
};
COGLFuncRec g_OGLFuncRec[ANT_NB_OGL_FUNC_MAX];
int g_NbOGLFunc = 0;
#if defined(ANT_WINDOWS)
HMODULE g_OGLModule = NULL;
#endif
// ---------------------------------------------------------------------------
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ANT_GL_IMPL(glVertex4fv)
ANT_GL_IMPL(glVertex4i)
ANT_GL_IMPL(glVertex4iv)
ANT_GL_IMPL(glVertex4s)
ANT_GL_IMPL(glVertex4sv)
ANT_GL_IMPL(glVertexPointer)
ANT_GL_IMPL(glViewport)
#if defined(ANT_WINDOWS)
ANT_GL_IMPL(wglGetProcAddress)
#endif
namespace GL { PFNGLGetProcAddress _glGetProcAddress = NULL; }
// ---------------------------------------------------------------------------
#if defined(ANT_WINDOWS)
// ---------------------------------------------------------------------------
int LoadOpenGL()
{
if( g_OGLModule!=NULL )
{
return 1; // "OpenGL library already loaded"
}
g_OGLModule = LoadLibrary("OPENGL32.DLL");
if( g_OGLModule )
{
// Info(VERB_LOW, "Load %d OpenGL functions", g_NbOGLFunc);
int Res = 1;
for(int i=0; i<g_NbOGLFunc; ++i)
{
assert(g_OGLFuncRec[i].m_FuncPtr!=NULL);
assert(*(g_OGLFuncRec[i].m_FuncPtr)==NULL);
assert(g_OGLFuncRec[i].m_Name!=NULL);
assert(strlen(g_OGLFuncRec[i].m_Name)>0);
*(g_OGLFuncRec[i].m_FuncPtr) = reinterpret_cast<GL::PFNOpenGL>(GetProcAddress(g_OGLModule, g_OGLFuncRec[i].m_Name));
if( *(g_OGLFuncRec[i].m_FuncPtr)==NULL )
Res = 0; // Error("cannot find OpenGL function");
}
_glGetProcAddress = reinterpret_cast<GL::PFNGLGetProcAddress>(_wglGetProcAddress);
if( _glGetProcAddress==NULL )
Res = 0;
return Res;
}
else
{
// InternDisplayLastErrorWIN("Cannot load opengl32 DLL", false);
return 0; // cannot load DLL
}
}
// ---------------------------------------------------------------------------
int UnloadOpenGL()
{
if( g_OGLModule==NULL )
{
return 1; // "OpenGL library not loaded"
}
// Info(VERB_LOW, "Unload %d OpenGL functions", g_NbOGLFunc);
for(int i=0; i<g_NbOGLFunc; ++i)
{
assert(g_OGLFuncRec[i].m_FuncPtr!=NULL);
assert(*(g_OGLFuncRec[i].m_FuncPtr)!=NULL);
assert(g_OGLFuncRec[i].m_Name!=NULL);
assert(strlen(g_OGLFuncRec[i].m_Name)>0);
*(g_OGLFuncRec[i].m_FuncPtr) = NULL;
}
if( FreeLibrary(g_OGLModule) )
{
// Info(VERB_LOW, "OpenGL library unloaded");
g_OGLModule = NULL;
return 1;
}
else
{
// InternDisplayLastErrorWIN("Cannot unload opengl32 DLL", false);
return 0; // cannot unload opengl32.dll
}
}
// ---------------------------------------------------------------------------
namespace GL
{
PFNOpenGL Record(const char *_FuncName, PFNOpenGL *_FuncPtr)
{
if( g_NbOGLFunc>=ANT_NB_OGL_FUNC_MAX )
{
fprintf(stderr, "Too many OpenGL functions declared. Change ANT_NB_OGL_FUNC_MAX.");
exit(-1);
}
g_OGLFuncRec[g_NbOGLFunc].m_Name = _FuncName;
g_OGLFuncRec[g_NbOGLFunc].m_FuncPtr = _FuncPtr;
++g_NbOGLFunc;
return NULL;
}
} // namespace GL
// ---------------------------------------------------------------------------
#endif // defined(ANT_WINDOWS)
// ---------------------------------------------------------------------------
#if defined(ANT_UNIX)
int LoadOpenGL()
{
_glGetProcAddress = reinterpret_cast<GL::PFNGLGetProcAddress>(glXGetProcAddressARB);
return 1; // "OpenGL library is statically linked"
}
int UnloadOpenGL()
{
return 1; // "OpenGL library is statically linked"
}
#elif defined(ANT_OSX)
#include <dlfcn.h>
static void *gl_dyld = NULL;
static const char *gl_prefix = "_";
void *NSGLGetProcAddressNew(const GLubyte *name)
{
void *proc=NULL;
if (gl_dyld == NULL)
{
gl_dyld = dlopen("OpenGL",RTLD_LAZY);
}
if (gl_dyld)
{
NSString *sym = [[NSString alloc] initWithFormat: @"%s%s",gl_prefix,name];
proc = dlsym(gl_dyld,[sym UTF8String]);
[sym release];
}
return proc;
}
int LoadOpenGL()
{
_glGetProcAddress = reinterpret_cast<GL::PFNGLGetProcAddress>(NSGLGetProcAddressNew);
// try to load a symbol
if (_glGetProcAddress("glBindBufferARB") == NULL)
{
// remove the symbols underscore prefix (OSX 10.7 and later)
gl_prefix = "";
if (_glGetProcAddress("glBindBufferARB") == NULL)
{
// fail: fall back to underscore
gl_prefix = "_";
}
}
return 1;
}
int UnloadOpenGL()
{
if (gl_dyld)
{
dlclose(gl_dyld);
gl_dyld = NULL;
}
return 1;
}
#endif // defined(ANT_UNIX)
// ---------------------------------------------------------------------------

397
AntTweakBar/src/LoadOGL.h Normal file
View File

@@ -0,0 +1,397 @@
// ---------------------------------------------------------------------------
//
// @file LoadOGL.h
// @brief OpenGL declarations for dynamic loading
// @author Philippe Decaudin
// @license This file is part of the AntTweakBar library.
// For conditions of distribution and use, see License.txt
//
// note: Private header
//
// ---------------------------------------------------------------------------
#if !defined ANT_LOAD_OGL_INCLUDED
#define ANT_LOAD_OGL_INCLUDED
#define ANT_GL_DECL(_Ret, _Fct, _Params) \
extern "C" { typedef _Ret (APIENTRY* PFN##_Fct)_Params; } \
namespace GL { extern PFN##_Fct _##_Fct; } \
using GL::_##_Fct;
#if defined(ANT_WINDOWS)
# define ANT_GL_IMPL(_Fct) \
namespace GL { PFN##_Fct _##_Fct = (PFN##_Fct)Record(#_Fct, (PFNOpenGL*)(&_##_Fct)); }
#elif defined(ANT_UNIX) || defined(ANT_OSX)
# define ANT_GL_IMPL(_Fct) \
namespace GL { PFN##_Fct _##_Fct = _Fct; }
# if !defined(APIENTRY)
# define APIENTRY
# endif
#endif
int LoadOpenGL();
int UnloadOpenGL();
namespace GL
{
extern "C" { typedef void (APIENTRY* PFNOpenGL)(); }
PFNOpenGL Record(const char *_FuncName, PFNOpenGL *_FuncPtr);
extern "C" { typedef PFNOpenGL (APIENTRY *PFNGLGetProcAddress)(const char *); }
extern PFNGLGetProcAddress _glGetProcAddress;
}
using GL::_glGetProcAddress;
ANT_GL_DECL(void, glAccum, (GLenum op, GLfloat value))
ANT_GL_DECL(void, glAlphaFunc, (GLenum func, GLclampf ref))
ANT_GL_DECL(GLboolean, glAreTexturesResident, (GLsizei n, const GLuint *textures, GLboolean *residences))
ANT_GL_DECL(void, glArrayElement, (GLint i))
ANT_GL_DECL(void, glBegin, (GLenum mode))
ANT_GL_DECL(void, glBindTexture, (GLenum target, GLuint texture))
ANT_GL_DECL(void, glBitmap, (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap))
ANT_GL_DECL(void, glBlendFunc, (GLenum sfactor, GLenum dfactor))
ANT_GL_DECL(void, glCallList, (GLuint list))
ANT_GL_DECL(void, glCallLists, (GLsizei n, GLenum type, const GLvoid *lists))
ANT_GL_DECL(void, glClear, (GLbitfield mask))
ANT_GL_DECL(void, glClearAccum, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha))
ANT_GL_DECL(void, glClearColor, (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha))
ANT_GL_DECL(void, glClearDepth, (GLclampd depth))
ANT_GL_DECL(void, glClearIndex, (GLfloat c))
ANT_GL_DECL(void, glClearStencil, (GLint s))
ANT_GL_DECL(void, glClipPlane, (GLenum plane, const GLdouble *equation))
ANT_GL_DECL(void, glColor3b, (GLbyte red, GLbyte green, GLbyte blue))
ANT_GL_DECL(void, glColor3bv, (const GLbyte *v))
ANT_GL_DECL(void, glColor3d, (GLdouble red, GLdouble green, GLdouble blue))
ANT_GL_DECL(void, glColor3dv, (const GLdouble *v))
ANT_GL_DECL(void, glColor3f, (GLfloat red, GLfloat green, GLfloat blue))
ANT_GL_DECL(void, glColor3fv, (const GLfloat *v))
ANT_GL_DECL(void, glColor3i, (GLint red, GLint green, GLint blue))
ANT_GL_DECL(void, glColor3iv, (const GLint *v))
ANT_GL_DECL(void, glColor3s, (GLshort red, GLshort green, GLshort blue))
ANT_GL_DECL(void, glColor3sv, (const GLshort *v))
ANT_GL_DECL(void, glColor3ub, (GLubyte red, GLubyte green, GLubyte blue))
ANT_GL_DECL(void, glColor3ubv, (const GLubyte *v))
ANT_GL_DECL(void, glColor3ui, (GLuint red, GLuint green, GLuint blue))
ANT_GL_DECL(void, glColor3uiv, (const GLuint *v))
ANT_GL_DECL(void, glColor3us, (GLushort red, GLushort green, GLushort blue))
ANT_GL_DECL(void, glColor3usv, (const GLushort *v))
ANT_GL_DECL(void, glColor4b, (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha))
ANT_GL_DECL(void, glColor4bv, (const GLbyte *v))
ANT_GL_DECL(void, glColor4d, (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha))
ANT_GL_DECL(void, glColor4dv, (const GLdouble *v))
ANT_GL_DECL(void, glColor4f, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha))
ANT_GL_DECL(void, glColor4fv, (const GLfloat *v))
ANT_GL_DECL(void, glColor4i, (GLint red, GLint green, GLint blue, GLint alpha))
ANT_GL_DECL(void, glColor4iv, (const GLint *v))
ANT_GL_DECL(void, glColor4s, (GLshort red, GLshort green, GLshort blue, GLshort alpha))
ANT_GL_DECL(void, glColor4sv, (const GLshort *v))
ANT_GL_DECL(void, glColor4ub, (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha))
ANT_GL_DECL(void, glColor4ubv, (const GLubyte *v))
ANT_GL_DECL(void, glColor4ui, (GLuint red, GLuint green, GLuint blue, GLuint alpha))
ANT_GL_DECL(void, glColor4uiv, (const GLuint *v))
ANT_GL_DECL(void, glColor4us, (GLushort red, GLushort green, GLushort blue, GLushort alpha))
ANT_GL_DECL(void, glColor4usv, (const GLushort *v))
ANT_GL_DECL(void, glColorMask, (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha))
ANT_GL_DECL(void, glColorMaterial, (GLenum face, GLenum mode))
ANT_GL_DECL(void, glColorPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
ANT_GL_DECL(void, glCopyPixels, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type))
ANT_GL_DECL(void, glCopyTexImage1D, (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border))
ANT_GL_DECL(void, glCopyTexImage2D, (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border))
ANT_GL_DECL(void, glCopyTexSubImage1D, (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width))
ANT_GL_DECL(void, glCopyTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height))
ANT_GL_DECL(void, glCullFace, (GLenum mode))
ANT_GL_DECL(void, glDeleteLists, (GLuint list, GLsizei range))
ANT_GL_DECL(void, glDeleteTextures, (GLsizei n, const GLuint *textures))
ANT_GL_DECL(void, glDepthFunc, (GLenum func))
ANT_GL_DECL(void, glDepthMask, (GLboolean flag))
ANT_GL_DECL(void, glDepthRange, (GLclampd zNear, GLclampd zFar))
ANT_GL_DECL(void, glDisable, (GLenum cap))
ANT_GL_DECL(void, glDisableClientState, (GLenum array))
ANT_GL_DECL(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count))
ANT_GL_DECL(void, glDrawBuffer, (GLenum mode))
ANT_GL_DECL(void, glDrawElements, (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices))
ANT_GL_DECL(void, glDrawPixels, (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels))
ANT_GL_DECL(void, glEdgeFlag, (GLboolean flag))
ANT_GL_DECL(void, glEdgeFlagPointer, (GLsizei stride, const void *pointer))
ANT_GL_DECL(void, glEdgeFlagv, (const GLboolean *flag))
ANT_GL_DECL(void, glEnable, (GLenum cap))
ANT_GL_DECL(void, glEnableClientState, (GLenum array))
ANT_GL_DECL(void, glEnd, (void))
ANT_GL_DECL(void, glEndList, (void))
ANT_GL_DECL(void, glEvalCoord1d, (GLdouble u))
ANT_GL_DECL(void, glEvalCoord1dv, (const GLdouble *u))
ANT_GL_DECL(void, glEvalCoord1f, (GLfloat u))
ANT_GL_DECL(void, glEvalCoord1fv, (const GLfloat *u))
ANT_GL_DECL(void, glEvalCoord2d, (GLdouble u, GLdouble v))
ANT_GL_DECL(void, glEvalCoord2dv, (const GLdouble *u))
ANT_GL_DECL(void, glEvalCoord2f, (GLfloat u, GLfloat v))
ANT_GL_DECL(void, glEvalCoord2fv, (const GLfloat *u))
ANT_GL_DECL(void, glEvalMesh1, (GLenum mode, GLint i1, GLint i2))
ANT_GL_DECL(void, glEvalMesh2, (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2))
ANT_GL_DECL(void, glEvalPoint1, (GLint i))
ANT_GL_DECL(void, glEvalPoint2, (GLint i, GLint j))
ANT_GL_DECL(void, glFeedbackBuffer, (GLsizei size, GLenum type, GLfloat *buffer))
ANT_GL_DECL(void, glFinish, (void))
ANT_GL_DECL(void, glFlush, (void))
ANT_GL_DECL(void, glFogf, (GLenum pname, GLfloat param))
ANT_GL_DECL(void, glFogfv, (GLenum pname, const GLfloat *params))
ANT_GL_DECL(void, glFogi, (GLenum pname, GLint param))
ANT_GL_DECL(void, glFogiv, (GLenum pname, const GLint *params))
ANT_GL_DECL(void, glFrontFace, (GLenum mode))
ANT_GL_DECL(void, glFrustum, (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar))
ANT_GL_DECL(GLuint, glGenLists, (GLsizei range))
ANT_GL_DECL(void, glGenTextures, (GLsizei n, GLuint *textures))
ANT_GL_DECL(void, glGetBooleanv, (GLenum pname, GLboolean *params))
ANT_GL_DECL(void, glGetClipPlane, (GLenum plane, GLdouble *equation))
ANT_GL_DECL(void, glGetDoublev, (GLenum pname, GLdouble *params))
ANT_GL_DECL(GLenum, glGetError, (void))
ANT_GL_DECL(void, glGetFloatv, (GLenum pname, GLfloat *params))
ANT_GL_DECL(void, glGetIntegerv, (GLenum pname, GLint *params))
ANT_GL_DECL(void, glGetLightfv, (GLenum light, GLenum pname, GLfloat *params))
ANT_GL_DECL(void, glGetLightiv, (GLenum light, GLenum pname, GLint *params))
ANT_GL_DECL(void, glGetMapdv, (GLenum target, GLenum query, GLdouble *v))
ANT_GL_DECL(void, glGetMapfv, (GLenum target, GLenum query, GLfloat *v))
ANT_GL_DECL(void, glGetMapiv, (GLenum target, GLenum query, GLint *v))
ANT_GL_DECL(void, glGetMaterialfv, (GLenum face, GLenum pname, GLfloat *params))
ANT_GL_DECL(void, glGetMaterialiv, (GLenum face, GLenum pname, GLint *params))
ANT_GL_DECL(void, glGetPixelMapfv, (GLenum map, GLfloat *values))
ANT_GL_DECL(void, glGetPixelMapuiv, (GLenum map, GLuint *values))
ANT_GL_DECL(void, glGetPixelMapusv, (GLenum map, GLushort *values))
ANT_GL_DECL(void, glGetPointerv, (GLenum pname, GLvoid* *params))
ANT_GL_DECL(void, glGetPolygonStipple, (GLubyte *mask))
ANT_GL_DECL(const GLubyte *, glGetString, (GLenum name))
ANT_GL_DECL(void, glGetTexEnvfv, (GLenum target, GLenum pname, GLfloat *params))
ANT_GL_DECL(void, glGetTexEnviv, (GLenum target, GLenum pname, GLint *params))
ANT_GL_DECL(void, glGetTexGendv, (GLenum coord, GLenum pname, GLdouble *params))
ANT_GL_DECL(void, glGetTexGenfv, (GLenum coord, GLenum pname, GLfloat *params))
ANT_GL_DECL(void, glGetTexGeniv, (GLenum coord, GLenum pname, GLint *params))
ANT_GL_DECL(void, glGetTexImage, (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels))
ANT_GL_DECL(void, glGetTexLevelParameterfv, (GLenum target, GLint level, GLenum pname, GLfloat *params))
ANT_GL_DECL(void, glGetTexLevelParameteriv, (GLenum target, GLint level, GLenum pname, GLint *params))
ANT_GL_DECL(void, glGetTexParameterfv, (GLenum target, GLenum pname, GLfloat *params))
ANT_GL_DECL(void, glGetTexParameteriv, (GLenum target, GLenum pname, GLint *params))
ANT_GL_DECL(void, glHint, (GLenum target, GLenum mode))
ANT_GL_DECL(void, glIndexMask, (GLuint mask))
ANT_GL_DECL(void, glIndexPointer, (GLenum type, GLsizei stride, const GLvoid *pointer))
ANT_GL_DECL(void, glIndexd, (GLdouble c))
ANT_GL_DECL(void, glIndexdv, (const GLdouble *c))
ANT_GL_DECL(void, glIndexf, (GLfloat c))
ANT_GL_DECL(void, glIndexfv, (const GLfloat *c))
ANT_GL_DECL(void, glIndexi, (GLint c))
ANT_GL_DECL(void, glIndexiv, (const GLint *c))
ANT_GL_DECL(void, glIndexs, (GLshort c))
ANT_GL_DECL(void, glIndexsv, (const GLshort *c))
ANT_GL_DECL(void, glIndexub, (GLubyte c))
ANT_GL_DECL(void, glIndexubv, (const GLubyte *c))
ANT_GL_DECL(void, glInitNames, (void))
ANT_GL_DECL(void, glInterleavedArrays, (GLenum format, GLsizei stride, const GLvoid *pointer))
ANT_GL_DECL(GLboolean, glIsEnabled, (GLenum cap))
ANT_GL_DECL(GLboolean, glIsList, (GLuint list))
ANT_GL_DECL(GLboolean, glIsTexture, (GLuint texture))
ANT_GL_DECL(void, glLightModelf, (GLenum pname, GLfloat param))
ANT_GL_DECL(void, glLightModelfv, (GLenum pname, const GLfloat *params))
ANT_GL_DECL(void, glLightModeli, (GLenum pname, GLint param))
ANT_GL_DECL(void, glLightModeliv, (GLenum pname, const GLint *params))
ANT_GL_DECL(void, glLightf, (GLenum light, GLenum pname, GLfloat param))
ANT_GL_DECL(void, glLightfv, (GLenum light, GLenum pname, const GLfloat *params))
ANT_GL_DECL(void, glLighti, (GLenum light, GLenum pname, GLint param))
ANT_GL_DECL(void, glLightiv, (GLenum light, GLenum pname, const GLint *params))
ANT_GL_DECL(void, glLineStipple, (GLint factor, GLushort pattern))
ANT_GL_DECL(void, glLineWidth, (GLfloat width))
ANT_GL_DECL(void, glListBase, (GLuint base))
ANT_GL_DECL(void, glLoadIdentity, (void))
ANT_GL_DECL(void, glLoadMatrixd, (const GLdouble *m))
ANT_GL_DECL(void, glLoadMatrixf, (const GLfloat *m))
ANT_GL_DECL(void, glLoadName, (GLuint name))
ANT_GL_DECL(void, glLogicOp, (GLenum opcode))
ANT_GL_DECL(void, glMap1d, (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points))
ANT_GL_DECL(void, glMap1f, (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points))
ANT_GL_DECL(void, glMap2d, (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points))
ANT_GL_DECL(void, glMap2f, (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points))
ANT_GL_DECL(void, glMapGrid1d, (GLint un, GLdouble u1, GLdouble u2))
ANT_GL_DECL(void, glMapGrid1f, (GLint un, GLfloat u1, GLfloat u2))
ANT_GL_DECL(void, glMapGrid2d, (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2))
ANT_GL_DECL(void, glMapGrid2f, (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2))
ANT_GL_DECL(void, glMaterialf, (GLenum face, GLenum pname, GLfloat param))
ANT_GL_DECL(void, glMaterialfv, (GLenum face, GLenum pname, const GLfloat *params))
ANT_GL_DECL(void, glMateriali, (GLenum face, GLenum pname, GLint param))
ANT_GL_DECL(void, glMaterialiv, (GLenum face, GLenum pname, const GLint *params))
ANT_GL_DECL(void, glMatrixMode, (GLenum mode))
ANT_GL_DECL(void, glMultMatrixd, (const GLdouble *m))
ANT_GL_DECL(void, glMultMatrixf, (const GLfloat *m))
ANT_GL_DECL(void, glNewList, (GLuint list, GLenum mode))
ANT_GL_DECL(void, glNormal3b, (GLbyte nx, GLbyte ny, GLbyte nz))
ANT_GL_DECL(void, glNormal3bv, (const GLbyte *v))
ANT_GL_DECL(void, glNormal3d, (GLdouble nx, GLdouble ny, GLdouble nz))
ANT_GL_DECL(void, glNormal3dv, (const GLdouble *v))
ANT_GL_DECL(void, glNormal3f, (GLfloat nx, GLfloat ny, GLfloat nz))
ANT_GL_DECL(void, glNormal3fv, (const GLfloat *v))
ANT_GL_DECL(void, glNormal3i, (GLint nx, GLint ny, GLint nz))
ANT_GL_DECL(void, glNormal3iv, (const GLint *v))
ANT_GL_DECL(void, glNormal3s, (GLshort nx, GLshort ny, GLshort nz))
ANT_GL_DECL(void, glNormal3sv, (const GLshort *v))
ANT_GL_DECL(void, glNormalPointer, (GLenum type, GLsizei stride, const GLvoid *pointer))
ANT_GL_DECL(void, glOrtho, (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar))
ANT_GL_DECL(void, glPassThrough, (GLfloat token))
ANT_GL_DECL(void, glPixelMapfv, (GLenum map, GLsizei mapsize, const GLfloat *values))
ANT_GL_DECL(void, glPixelMapuiv, (GLenum map, GLsizei mapsize, const GLuint *values))
ANT_GL_DECL(void, glPixelMapusv, (GLenum map, GLsizei mapsize, const GLushort *values))
ANT_GL_DECL(void, glPixelStoref, (GLenum pname, GLfloat param))
ANT_GL_DECL(void, glPixelStorei, (GLenum pname, GLint param))
ANT_GL_DECL(void, glPixelTransferf, (GLenum pname, GLfloat param))
ANT_GL_DECL(void, glPixelTransferi, (GLenum pname, GLint param))
ANT_GL_DECL(void, glPixelZoom, (GLfloat xfactor, GLfloat yfactor))
ANT_GL_DECL(void, glPointSize, (GLfloat size))
ANT_GL_DECL(void, glPolygonMode, (GLenum face, GLenum mode))
ANT_GL_DECL(void, glPolygonOffset, (GLfloat factor, GLfloat units))
ANT_GL_DECL(void, glPolygonStipple, (const GLubyte *mask))
ANT_GL_DECL(void, glPopAttrib, (void))
ANT_GL_DECL(void, glPopClientAttrib, (void))
ANT_GL_DECL(void, glPopMatrix, (void))
ANT_GL_DECL(void, glPopName, (void))
ANT_GL_DECL(void, glPrioritizeTextures, (GLsizei n, const GLuint *textures, const GLclampf *priorities))
ANT_GL_DECL(void, glPushAttrib, (GLbitfield mask))
ANT_GL_DECL(void, glPushClientAttrib, (GLbitfield mask))
ANT_GL_DECL(void, glPushMatrix, (void))
ANT_GL_DECL(void, glPushName, (GLuint name))
ANT_GL_DECL(void, glRasterPos2d, (GLdouble x, GLdouble y))
ANT_GL_DECL(void, glRasterPos2dv, (const GLdouble *v))
ANT_GL_DECL(void, glRasterPos2f, (GLfloat x, GLfloat y))
ANT_GL_DECL(void, glRasterPos2fv, (const GLfloat *v))
ANT_GL_DECL(void, glRasterPos2i, (GLint x, GLint y))
ANT_GL_DECL(void, glRasterPos2iv, (const GLint *v))
ANT_GL_DECL(void, glRasterPos2s, (GLshort x, GLshort y))
ANT_GL_DECL(void, glRasterPos2sv, (const GLshort *v))
ANT_GL_DECL(void, glRasterPos3d, (GLdouble x, GLdouble y, GLdouble z))
ANT_GL_DECL(void, glRasterPos3dv, (const GLdouble *v))
ANT_GL_DECL(void, glRasterPos3f, (GLfloat x, GLfloat y, GLfloat z))
ANT_GL_DECL(void, glRasterPos3fv, (const GLfloat *v))
ANT_GL_DECL(void, glRasterPos3i, (GLint x, GLint y, GLint z))
ANT_GL_DECL(void, glRasterPos3iv, (const GLint *v))
ANT_GL_DECL(void, glRasterPos3s, (GLshort x, GLshort y, GLshort z))
ANT_GL_DECL(void, glRasterPos3sv, (const GLshort *v))
ANT_GL_DECL(void, glRasterPos4d, (GLdouble x, GLdouble y, GLdouble z, GLdouble w))
ANT_GL_DECL(void, glRasterPos4dv, (const GLdouble *v))
ANT_GL_DECL(void, glRasterPos4f, (GLfloat x, GLfloat y, GLfloat z, GLfloat w))
ANT_GL_DECL(void, glRasterPos4fv, (const GLfloat *v))
ANT_GL_DECL(void, glRasterPos4i, (GLint x, GLint y, GLint z, GLint w))
ANT_GL_DECL(void, glRasterPos4iv, (const GLint *v))
ANT_GL_DECL(void, glRasterPos4s, (GLshort x, GLshort y, GLshort z, GLshort w))
ANT_GL_DECL(void, glRasterPos4sv, (const GLshort *v))
ANT_GL_DECL(void, glReadBuffer, (GLenum mode))
ANT_GL_DECL(void, glReadPixels, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels))
ANT_GL_DECL(void, glRectd, (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2))
ANT_GL_DECL(void, glRectdv, (const GLdouble *v1, const GLdouble *v2))
ANT_GL_DECL(void, glRectf, (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2))
ANT_GL_DECL(void, glRectfv, (const GLfloat *v1, const GLfloat *v2))
ANT_GL_DECL(void, glRecti, (GLint x1, GLint y1, GLint x2, GLint y2))
ANT_GL_DECL(void, glRectiv, (const GLint *v1, const GLint *v2))
ANT_GL_DECL(void, glRects, (GLshort x1, GLshort y1, GLshort x2, GLshort y2))
ANT_GL_DECL(void, glRectsv, (const GLshort *v1, const GLshort *v2))
ANT_GL_DECL(GLint, glRenderMode, (GLenum mode))
ANT_GL_DECL(void, glRotated, (GLdouble angle, GLdouble x, GLdouble y, GLdouble z))
ANT_GL_DECL(void, glRotatef, (GLfloat angle, GLfloat x, GLfloat y, GLfloat z))
ANT_GL_DECL(void, glScaled, (GLdouble x, GLdouble y, GLdouble z))
ANT_GL_DECL(void, glScalef, (GLfloat x, GLfloat y, GLfloat z))
ANT_GL_DECL(void, glScissor, (GLint x, GLint y, GLsizei width, GLsizei height))
ANT_GL_DECL(void, glSelectBuffer, (GLsizei size, GLuint *buffer))
ANT_GL_DECL(void, glShadeModel, (GLenum mode))
ANT_GL_DECL(void, glStencilFunc, (GLenum func, GLint ref, GLuint mask))
ANT_GL_DECL(void, glStencilMask, (GLuint mask))
ANT_GL_DECL(void, glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass))
ANT_GL_DECL(void, glTexCoord1d, (GLdouble s))
ANT_GL_DECL(void, glTexCoord1dv, (const GLdouble *v))
ANT_GL_DECL(void, glTexCoord1f, (GLfloat s))
ANT_GL_DECL(void, glTexCoord1fv, (const GLfloat *v))
ANT_GL_DECL(void, glTexCoord1i, (GLint s))
ANT_GL_DECL(void, glTexCoord1iv, (const GLint *v))
ANT_GL_DECL(void, glTexCoord1s, (GLshort s))
ANT_GL_DECL(void, glTexCoord1sv, (const GLshort *v))
ANT_GL_DECL(void, glTexCoord2d, (GLdouble s, GLdouble t))
ANT_GL_DECL(void, glTexCoord2dv, (const GLdouble *v))
ANT_GL_DECL(void, glTexCoord2f, (GLfloat s, GLfloat t))
ANT_GL_DECL(void, glTexCoord2fv, (const GLfloat *v))
ANT_GL_DECL(void, glTexCoord2i, (GLint s, GLint t))
ANT_GL_DECL(void, glTexCoord2iv, (const GLint *v))
ANT_GL_DECL(void, glTexCoord2s, (GLshort s, GLshort t))
ANT_GL_DECL(void, glTexCoord2sv, (const GLshort *v))
ANT_GL_DECL(void, glTexCoord3d, (GLdouble s, GLdouble t, GLdouble r))
ANT_GL_DECL(void, glTexCoord3dv, (const GLdouble *v))
ANT_GL_DECL(void, glTexCoord3f, (GLfloat s, GLfloat t, GLfloat r))
ANT_GL_DECL(void, glTexCoord3fv, (const GLfloat *v))
ANT_GL_DECL(void, glTexCoord3i, (GLint s, GLint t, GLint r))
ANT_GL_DECL(void, glTexCoord3iv, (const GLint *v))
ANT_GL_DECL(void, glTexCoord3s, (GLshort s, GLshort t, GLshort r))
ANT_GL_DECL(void, glTexCoord3sv, (const GLshort *v))
ANT_GL_DECL(void, glTexCoord4d, (GLdouble s, GLdouble t, GLdouble r, GLdouble q))
ANT_GL_DECL(void, glTexCoord4dv, (const GLdouble *v))
ANT_GL_DECL(void, glTexCoord4f, (GLfloat s, GLfloat t, GLfloat r, GLfloat q))
ANT_GL_DECL(void, glTexCoord4fv, (const GLfloat *v))
ANT_GL_DECL(void, glTexCoord4i, (GLint s, GLint t, GLint r, GLint q))
ANT_GL_DECL(void, glTexCoord4iv, (const GLint *v))
ANT_GL_DECL(void, glTexCoord4s, (GLshort s, GLshort t, GLshort r, GLshort q))
ANT_GL_DECL(void, glTexCoord4sv, (const GLshort *v))
ANT_GL_DECL(void, glTexCoordPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
ANT_GL_DECL(void, glTexEnvf, (GLenum target, GLenum pname, GLfloat param))
ANT_GL_DECL(void, glTexEnvfv, (GLenum target, GLenum pname, const GLfloat *params))
ANT_GL_DECL(void, glTexEnvi, (GLenum target, GLenum pname, GLint param))
ANT_GL_DECL(void, glTexEnviv, (GLenum target, GLenum pname, const GLint *params))
ANT_GL_DECL(void, glTexGend, (GLenum coord, GLenum pname, GLdouble param))
ANT_GL_DECL(void, glTexGendv, (GLenum coord, GLenum pname, const GLdouble *params))
ANT_GL_DECL(void, glTexGenf, (GLenum coord, GLenum pname, GLfloat param))
ANT_GL_DECL(void, glTexGenfv, (GLenum coord, GLenum pname, const GLfloat *params))
ANT_GL_DECL(void, glTexGeni, (GLenum coord, GLenum pname, GLint param))
ANT_GL_DECL(void, glTexGeniv, (GLenum coord, GLenum pname, const GLint *params))
#if defined(ANT_OSX) && (MAC_OS_X_VERSION_MAX_ALLOWED < 1070)
// Mac OSX < 10.7 redefines these OpenGL calls: glTexImage1D, glTexImage2D
ANT_GL_DECL(void, glTexImage1D, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels))
ANT_GL_DECL(void, glTexImage2D, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels))
#else
ANT_GL_DECL(void, glTexImage1D, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels))
ANT_GL_DECL(void, glTexImage2D, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels))
#endif
ANT_GL_DECL(void, glTexParameterf, (GLenum target, GLenum pname, GLfloat param))
ANT_GL_DECL(void, glTexParameterfv, (GLenum target, GLenum pname, const GLfloat *params))
ANT_GL_DECL(void, glTexParameteri, (GLenum target, GLenum pname, GLint param))
ANT_GL_DECL(void, glTexParameteriv, (GLenum target, GLenum pname, const GLint *params))
ANT_GL_DECL(void, glTexSubImage1D, (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels))
ANT_GL_DECL(void, glTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels))
ANT_GL_DECL(void, glTranslated, (GLdouble x, GLdouble y, GLdouble z))
ANT_GL_DECL(void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z))
ANT_GL_DECL(void, glVertex2d, (GLdouble x, GLdouble y))
ANT_GL_DECL(void, glVertex2dv, (const GLdouble *v))
ANT_GL_DECL(void, glVertex2f, (GLfloat x, GLfloat y))
ANT_GL_DECL(void, glVertex2fv, (const GLfloat *v))
ANT_GL_DECL(void, glVertex2i, (GLint x, GLint y))
ANT_GL_DECL(void, glVertex2iv, (const GLint *v))
ANT_GL_DECL(void, glVertex2s, (GLshort x, GLshort y))
ANT_GL_DECL(void, glVertex2sv, (const GLshort *v))
ANT_GL_DECL(void, glVertex3d, (GLdouble x, GLdouble y, GLdouble z))
ANT_GL_DECL(void, glVertex3dv, (const GLdouble *v))
ANT_GL_DECL(void, glVertex3f, (GLfloat x, GLfloat y, GLfloat z))
ANT_GL_DECL(void, glVertex3fv, (const GLfloat *v))
ANT_GL_DECL(void, glVertex3i, (GLint x, GLint y, GLint z))
ANT_GL_DECL(void, glVertex3iv, (const GLint *v))
ANT_GL_DECL(void, glVertex3s, (GLshort x, GLshort y, GLshort z))
ANT_GL_DECL(void, glVertex3sv, (const GLshort *v))
ANT_GL_DECL(void, glVertex4d, (GLdouble x, GLdouble y, GLdouble z, GLdouble w))
ANT_GL_DECL(void, glVertex4dv, (const GLdouble *v))
ANT_GL_DECL(void, glVertex4f, (GLfloat x, GLfloat y, GLfloat z, GLfloat w))
ANT_GL_DECL(void, glVertex4fv, (const GLfloat *v))
ANT_GL_DECL(void, glVertex4i, (GLint x, GLint y, GLint z, GLint w))
ANT_GL_DECL(void, glVertex4iv, (const GLint *v))
ANT_GL_DECL(void, glVertex4s, (GLshort x, GLshort y, GLshort z, GLshort w))
ANT_GL_DECL(void, glVertex4sv, (const GLshort *v))
ANT_GL_DECL(void, glVertexPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
ANT_GL_DECL(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height))
#ifdef ANT_WINDOWS
ANT_GL_DECL(PROC, wglGetProcAddress, (LPCSTR))
#endif
#endif // !defined ANT_LOAD_OGL_INCLUDED

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@@ -0,0 +1,539 @@
// ---------------------------------------------------------------------------
//
// @file LoadOGLCore.cpp
// @author Philippe Decaudin
// @license This file is part of the AntTweakBar library.
// For conditions of distribution and use, see License.txt
//
// ---------------------------------------------------------------------------
#include "TwPrecomp.h"
#include "LoadOGLCore.h"
// ---------------------------------------------------------------------------
#define ANT_NB_OGL_CORE_FUNC_MAX 512
struct COGLCoreFuncRec
{
const char * m_Name;
GLCore::PFNOpenGL * m_FuncPtr;
COGLCoreFuncRec() : m_Name(NULL), m_FuncPtr(NULL) {}
};
COGLCoreFuncRec g_OGLCoreFuncRec[ANT_NB_OGL_CORE_FUNC_MAX];
int g_NbOGLCoreFunc = 0;
#if defined(ANT_WINDOWS)
HMODULE g_OGLCoreModule = NULL;
#endif
// ---------------------------------------------------------------------------
// GL 1.0
ANT_GL_CORE_IMPL(glCullFace)
ANT_GL_CORE_IMPL(glFrontFace)
ANT_GL_CORE_IMPL(glHint)
ANT_GL_CORE_IMPL(glLineWidth)
ANT_GL_CORE_IMPL(glPointSize)
ANT_GL_CORE_IMPL(glPolygonMode)
ANT_GL_CORE_IMPL(glScissor)
ANT_GL_CORE_IMPL(glTexParameterf)
ANT_GL_CORE_IMPL(glTexParameterfv)
ANT_GL_CORE_IMPL(glTexParameteri)
ANT_GL_CORE_IMPL(glTexParameteriv)
ANT_GL_CORE_IMPL(glTexImage1D)
ANT_GL_CORE_IMPL(glTexImage2D)
ANT_GL_CORE_IMPL(glDrawBuffer)
ANT_GL_CORE_IMPL(glClear)
ANT_GL_CORE_IMPL(glClearColor)
ANT_GL_CORE_IMPL(glClearStencil)
ANT_GL_CORE_IMPL(glClearDepth)
ANT_GL_CORE_IMPL(glStencilMask)
ANT_GL_CORE_IMPL(glColorMask)
ANT_GL_CORE_IMPL(glDepthMask)
ANT_GL_CORE_IMPL(glDisable)
ANT_GL_CORE_IMPL(glEnable)
ANT_GL_CORE_IMPL(glFinish)
ANT_GL_CORE_IMPL(glFlush)
ANT_GL_CORE_IMPL(glBlendFunc)
ANT_GL_CORE_IMPL(glLogicOp)
ANT_GL_CORE_IMPL(glStencilFunc)
ANT_GL_CORE_IMPL(glStencilOp)
ANT_GL_CORE_IMPL(glDepthFunc)
ANT_GL_CORE_IMPL(glPixelStoref)
ANT_GL_CORE_IMPL(glPixelStorei)
ANT_GL_CORE_IMPL(glReadBuffer)
ANT_GL_CORE_IMPL(glReadPixels)
ANT_GL_CORE_IMPL(glGetBooleanv)
ANT_GL_CORE_IMPL(glGetDoublev)
ANT_GL_CORE_IMPL(glGetError)
ANT_GL_CORE_IMPL(glGetFloatv)
ANT_GL_CORE_IMPL(glGetIntegerv)
ANT_GL_CORE_IMPL(glGetString)
ANT_GL_CORE_IMPL(glGetTexImage)
ANT_GL_CORE_IMPL(glGetTexParameterfv)
ANT_GL_CORE_IMPL(glGetTexParameteriv)
ANT_GL_CORE_IMPL(glGetTexLevelParameterfv)
ANT_GL_CORE_IMPL(glGetTexLevelParameteriv)
ANT_GL_CORE_IMPL(glIsEnabled)
ANT_GL_CORE_IMPL(glDepthRange)
ANT_GL_CORE_IMPL(glViewport)
// GL 1.1
ANT_GL_CORE_IMPL(glDrawArrays)
ANT_GL_CORE_IMPL(glDrawElements)
ANT_GL_CORE_IMPL(glGetPointerv)
ANT_GL_CORE_IMPL(glPolygonOffset)
ANT_GL_CORE_IMPL(glCopyTexImage1D)
ANT_GL_CORE_IMPL(glCopyTexImage2D)
ANT_GL_CORE_IMPL(glCopyTexSubImage1D)
ANT_GL_CORE_IMPL(glCopyTexSubImage2D)
ANT_GL_CORE_IMPL(glTexSubImage1D)
ANT_GL_CORE_IMPL(glTexSubImage2D)
ANT_GL_CORE_IMPL(glBindTexture)
ANT_GL_CORE_IMPL(glDeleteTextures)
ANT_GL_CORE_IMPL(glGenTextures)
ANT_GL_CORE_IMPL(glIsTexture)
// GL 1.2
ANT_GL_CORE_IMPL(glBlendColor)
ANT_GL_CORE_IMPL(glBlendEquation)
ANT_GL_CORE_IMPL(glDrawRangeElements)
ANT_GL_CORE_IMPL(glTexImage3D)
ANT_GL_CORE_IMPL(glTexSubImage3D)
ANT_GL_CORE_IMPL(glCopyTexSubImage3D)
// GL 1.3
ANT_GL_CORE_IMPL(glActiveTexture)
ANT_GL_CORE_IMPL(glSampleCoverage)
ANT_GL_CORE_IMPL(glCompressedTexImage3D)
ANT_GL_CORE_IMPL(glCompressedTexImage2D)
ANT_GL_CORE_IMPL(glCompressedTexImage1D)
ANT_GL_CORE_IMPL(glCompressedTexSubImage3D)
ANT_GL_CORE_IMPL(glCompressedTexSubImage2D)
ANT_GL_CORE_IMPL(glCompressedTexSubImage1D)
ANT_GL_CORE_IMPL(glGetCompressedTexImage)
// GL 1.4
ANT_GL_CORE_IMPL(glBlendFuncSeparate)
ANT_GL_CORE_IMPL(glMultiDrawArrays)
ANT_GL_CORE_IMPL(glMultiDrawElements)
ANT_GL_CORE_IMPL(glPointParameterf)
ANT_GL_CORE_IMPL(glPointParameterfv)
ANT_GL_CORE_IMPL(glPointParameteri)
ANT_GL_CORE_IMPL(glPointParameteriv)
// GL 1.5
ANT_GL_CORE_IMPL(glGenQueries)
ANT_GL_CORE_IMPL(glDeleteQueries)
ANT_GL_CORE_IMPL(glIsQuery)
ANT_GL_CORE_IMPL(glBeginQuery)
ANT_GL_CORE_IMPL(glEndQuery)
ANT_GL_CORE_IMPL(glGetQueryiv)
ANT_GL_CORE_IMPL(glGetQueryObjectiv)
ANT_GL_CORE_IMPL(glGetQueryObjectuiv)
ANT_GL_CORE_IMPL(glBindBuffer)
ANT_GL_CORE_IMPL(glDeleteBuffers)
ANT_GL_CORE_IMPL(glGenBuffers)
ANT_GL_CORE_IMPL(glIsBuffer)
ANT_GL_CORE_IMPL(glBufferData)
ANT_GL_CORE_IMPL(glBufferSubData)
ANT_GL_CORE_IMPL(glGetBufferSubData)
ANT_GL_CORE_IMPL(glMapBuffer)
ANT_GL_CORE_IMPL(glUnmapBuffer)
ANT_GL_CORE_IMPL(glGetBufferParameteriv)
ANT_GL_CORE_IMPL(glGetBufferPointerv)
// GL 2.0
ANT_GL_CORE_IMPL(glBlendEquationSeparate)
ANT_GL_CORE_IMPL(glDrawBuffers)
ANT_GL_CORE_IMPL(glStencilOpSeparate)
ANT_GL_CORE_IMPL(glStencilFuncSeparate)
ANT_GL_CORE_IMPL(glStencilMaskSeparate)
ANT_GL_CORE_IMPL(glAttachShader)
ANT_GL_CORE_IMPL(glBindAttribLocation)
ANT_GL_CORE_IMPL(glCompileShader)
ANT_GL_CORE_IMPL(glCreateProgram)
ANT_GL_CORE_IMPL(glCreateShader)
ANT_GL_CORE_IMPL(glDeleteProgram)
ANT_GL_CORE_IMPL(glDeleteShader)
ANT_GL_CORE_IMPL(glDetachShader)
ANT_GL_CORE_IMPL(glDisableVertexAttribArray)
ANT_GL_CORE_IMPL(glEnableVertexAttribArray)
ANT_GL_CORE_IMPL(glGetActiveAttrib)
ANT_GL_CORE_IMPL(glGetActiveUniform)
ANT_GL_CORE_IMPL(glGetAttachedShaders)
ANT_GL_CORE_IMPL(glGetAttribLocation)
ANT_GL_CORE_IMPL(glGetProgramiv)
ANT_GL_CORE_IMPL(glGetProgramInfoLog)
ANT_GL_CORE_IMPL(glGetShaderiv)
ANT_GL_CORE_IMPL(glGetShaderInfoLog)
ANT_GL_CORE_IMPL(glGetShaderSource)
ANT_GL_CORE_IMPL(glGetUniformLocation)
ANT_GL_CORE_IMPL(glGetUniformfv)
ANT_GL_CORE_IMPL(glGetUniformiv)
ANT_GL_CORE_IMPL(glGetVertexAttribdv)
ANT_GL_CORE_IMPL(glGetVertexAttribfv)
ANT_GL_CORE_IMPL(glGetVertexAttribiv)
ANT_GL_CORE_IMPL(glGetVertexAttribPointerv)
ANT_GL_CORE_IMPL(glIsProgram)
ANT_GL_CORE_IMPL(glIsShader)
ANT_GL_CORE_IMPL(glLinkProgram)
ANT_GL_CORE_IMPL(glShaderSource)
ANT_GL_CORE_IMPL(glUseProgram)
ANT_GL_CORE_IMPL(glUniform1f)
ANT_GL_CORE_IMPL(glUniform2f)
ANT_GL_CORE_IMPL(glUniform3f)
ANT_GL_CORE_IMPL(glUniform4f)
ANT_GL_CORE_IMPL(glUniform1i)
ANT_GL_CORE_IMPL(glUniform2i)
ANT_GL_CORE_IMPL(glUniform3i)
ANT_GL_CORE_IMPL(glUniform4i)
ANT_GL_CORE_IMPL(glUniform1fv)
ANT_GL_CORE_IMPL(glUniform2fv)
ANT_GL_CORE_IMPL(glUniform3fv)
ANT_GL_CORE_IMPL(glUniform4fv)
ANT_GL_CORE_IMPL(glUniform1iv)
ANT_GL_CORE_IMPL(glUniform2iv)
ANT_GL_CORE_IMPL(glUniform3iv)
ANT_GL_CORE_IMPL(glUniform4iv)
ANT_GL_CORE_IMPL(glUniformMatrix2fv)
ANT_GL_CORE_IMPL(glUniformMatrix3fv)
ANT_GL_CORE_IMPL(glUniformMatrix4fv)
ANT_GL_CORE_IMPL(glValidateProgram)
ANT_GL_CORE_IMPL(glVertexAttrib1d)
ANT_GL_CORE_IMPL(glVertexAttrib1dv)
ANT_GL_CORE_IMPL(glVertexAttrib1f)
ANT_GL_CORE_IMPL(glVertexAttrib1fv)
ANT_GL_CORE_IMPL(glVertexAttrib1s)
ANT_GL_CORE_IMPL(glVertexAttrib1sv)
ANT_GL_CORE_IMPL(glVertexAttrib2d)
ANT_GL_CORE_IMPL(glVertexAttrib2dv)
ANT_GL_CORE_IMPL(glVertexAttrib2f)
ANT_GL_CORE_IMPL(glVertexAttrib2fv)
ANT_GL_CORE_IMPL(glVertexAttrib2s)
ANT_GL_CORE_IMPL(glVertexAttrib2sv)
ANT_GL_CORE_IMPL(glVertexAttrib3d)
ANT_GL_CORE_IMPL(glVertexAttrib3dv)
ANT_GL_CORE_IMPL(glVertexAttrib3f)
ANT_GL_CORE_IMPL(glVertexAttrib3fv)
ANT_GL_CORE_IMPL(glVertexAttrib3s)
ANT_GL_CORE_IMPL(glVertexAttrib3sv)
ANT_GL_CORE_IMPL(glVertexAttrib4Nbv)
ANT_GL_CORE_IMPL(glVertexAttrib4Niv)
ANT_GL_CORE_IMPL(glVertexAttrib4Nsv)
ANT_GL_CORE_IMPL(glVertexAttrib4Nub)
ANT_GL_CORE_IMPL(glVertexAttrib4Nubv)
ANT_GL_CORE_IMPL(glVertexAttrib4Nuiv)
ANT_GL_CORE_IMPL(glVertexAttrib4Nusv)
ANT_GL_CORE_IMPL(glVertexAttrib4bv)
ANT_GL_CORE_IMPL(glVertexAttrib4d)
ANT_GL_CORE_IMPL(glVertexAttrib4dv)
ANT_GL_CORE_IMPL(glVertexAttrib4f)
ANT_GL_CORE_IMPL(glVertexAttrib4fv)
ANT_GL_CORE_IMPL(glVertexAttrib4iv)
ANT_GL_CORE_IMPL(glVertexAttrib4s)
ANT_GL_CORE_IMPL(glVertexAttrib4sv)
ANT_GL_CORE_IMPL(glVertexAttrib4ubv)
ANT_GL_CORE_IMPL(glVertexAttrib4uiv)
ANT_GL_CORE_IMPL(glVertexAttrib4usv)
ANT_GL_CORE_IMPL(glVertexAttribPointer)
/*
// GL 2.1
ANT_GL_CORE_IMPL(glUniformMatrix2x3fv)
ANT_GL_CORE_IMPL(glUniformMatrix3x2fv)
ANT_GL_CORE_IMPL(glUniformMatrix2x4fv)
ANT_GL_CORE_IMPL(glUniformMatrix4x2fv)
ANT_GL_CORE_IMPL(glUniformMatrix3x4fv)
ANT_GL_CORE_IMPL(glUniformMatrix4x3fv)
// GL 3.0
ANT_GL_CORE_IMPL(glColorMaski)
ANT_GL_CORE_IMPL(glGetBooleani_v)
ANT_GL_CORE_IMPL(glGetIntegeri_v)
ANT_GL_CORE_IMPL(glEnablei)
ANT_GL_CORE_IMPL(glDisablei)
ANT_GL_CORE_IMPL(glIsEnabledi)
ANT_GL_CORE_IMPL(glBeginTransformFeedback)
ANT_GL_CORE_IMPL(glEndTransformFeedback)
ANT_GL_CORE_IMPL(glBindBufferRange)
ANT_GL_CORE_IMPL(glBindBufferBase)
ANT_GL_CORE_IMPL(glTransformFeedbackVaryings)
ANT_GL_CORE_IMPL(glGetTransformFeedbackVarying)
ANT_GL_CORE_IMPL(glClampColor)
ANT_GL_CORE_IMPL(glBeginConditionalRender)
ANT_GL_CORE_IMPL(glEndConditionalRender)
ANT_GL_CORE_IMPL(glVertexAttribIPointer)
ANT_GL_CORE_IMPL(glGetVertexAttribIiv)
ANT_GL_CORE_IMPL(glGetVertexAttribIuiv)
ANT_GL_CORE_IMPL(glVertexAttribI1i)
ANT_GL_CORE_IMPL(glVertexAttribI2i)
ANT_GL_CORE_IMPL(glVertexAttribI3i)
ANT_GL_CORE_IMPL(glVertexAttribI4i)
ANT_GL_CORE_IMPL(glVertexAttribI1ui)
ANT_GL_CORE_IMPL(glVertexAttribI2ui)
ANT_GL_CORE_IMPL(glVertexAttribI3ui)
ANT_GL_CORE_IMPL(glVertexAttribI4ui)
ANT_GL_CORE_IMPL(glVertexAttribI1iv)
ANT_GL_CORE_IMPL(glVertexAttribI2iv)
ANT_GL_CORE_IMPL(glVertexAttribI3iv)
ANT_GL_CORE_IMPL(glVertexAttribI4iv)
ANT_GL_CORE_IMPL(glVertexAttribI1uiv)
ANT_GL_CORE_IMPL(glVertexAttribI2uiv)
ANT_GL_CORE_IMPL(glVertexAttribI3uiv)
ANT_GL_CORE_IMPL(glVertexAttribI4uiv)
ANT_GL_CORE_IMPL(glVertexAttribI4bv)
ANT_GL_CORE_IMPL(glVertexAttribI4sv)
ANT_GL_CORE_IMPL(glVertexAttribI4ubv)
ANT_GL_CORE_IMPL(glVertexAttribI4usv)
ANT_GL_CORE_IMPL(glGetUniformuiv)
ANT_GL_CORE_IMPL(glBindFragDataLocation)
ANT_GL_CORE_IMPL(glGetFragDataLocation)
ANT_GL_CORE_IMPL(glUniform1ui)
ANT_GL_CORE_IMPL(glUniform2ui)
ANT_GL_CORE_IMPL(glUniform3ui)
ANT_GL_CORE_IMPL(glUniform4ui)
ANT_GL_CORE_IMPL(glUniform1uiv)
ANT_GL_CORE_IMPL(glUniform2uiv)
ANT_GL_CORE_IMPL(glUniform3uiv)
ANT_GL_CORE_IMPL(glUniform4uiv)
ANT_GL_CORE_IMPL(glTexParameterIiv)
ANT_GL_CORE_IMPL(glTexParameterIuiv)
ANT_GL_CORE_IMPL(glGetTexParameterIiv)
ANT_GL_CORE_IMPL(glGetTexParameterIuiv)
ANT_GL_CORE_IMPL(glClearBufferiv)
ANT_GL_CORE_IMPL(glClearBufferuiv)
ANT_GL_CORE_IMPL(glClearBufferfv)
ANT_GL_CORE_IMPL(glClearBufferfi)
ANT_GL_CORE_IMPL(glGetStringi)
// GL 3.1
ANT_GL_CORE_IMPL(glDrawArraysInstanced)
ANT_GL_CORE_IMPL(glDrawElementsInstanced)
ANT_GL_CORE_IMPL(glTexBuffer)
ANT_GL_CORE_IMPL(glPrimitiveRestartIndex)
// GL 3.2
//ANT_GL_CORE_IMPL(glGetInteger64i_v)
//ANT_GL_CORE_IMPL(glGetBufferParameteri64v)
ANT_GL_CORE_IMPL(glFramebufferTexture)
*/
// GL_ARB_vertex_array_object
#if defined(ANT_WINDOWS)
ANT_GL_CORE_IMPL(glBindVertexArray)
ANT_GL_CORE_IMPL(glDeleteVertexArrays)
ANT_GL_CORE_IMPL(glGenVertexArrays)
ANT_GL_CORE_IMPL(glIsVertexArray)
#else
// these extensions are loaded explicitely by LoadOpenGLCore
// because they may not be avialable on non-OpenGL 3.2 environments
namespace GLCore
{
PFNglBindVertexArray _glBindVertexArray = NULL;
PFNglDeleteVertexArrays _glDeleteVertexArrays = NULL;
PFNglGenVertexArrays _glGenVertexArrays = NULL;
PFNglIsVertexArray _glIsVertexArray = NULL;
}
#endif
#if defined(ANT_WINDOWS)
ANT_GL_CORE_IMPL(wglGetProcAddress)
#endif
namespace GLCore { PFNGLGetProcAddress _glGetProcAddress = NULL; }
// ---------------------------------------------------------------------------
#if defined(ANT_WINDOWS)
// ---------------------------------------------------------------------------
int LoadOpenGLCore()
{
if( g_OGLCoreModule!=NULL )
{
return 1; // "OpenGL library already loaded"
}
g_OGLCoreModule = LoadLibrary("OPENGL32.DLL");
if( g_OGLCoreModule )
{
// Info(VERB_LOW, "Load %d OpenGL Core functions", g_NbOGLCoreFunc);
int Res = 1;
// Use wglGetProcAddress to retreive Core functions
_glGetProcAddress = reinterpret_cast<GLCore::PFNGLGetProcAddress>(GetProcAddress(g_OGLCoreModule, "wglGetProcAddress"));
if( _glGetProcAddress!=NULL )
for(int i=0; i<g_NbOGLCoreFunc; ++i)
{
assert(g_OGLCoreFuncRec[i].m_FuncPtr!=NULL);
assert(*(g_OGLCoreFuncRec[i].m_FuncPtr)==NULL);
assert(g_OGLCoreFuncRec[i].m_Name!=NULL);
assert(strlen(g_OGLCoreFuncRec[i].m_Name)>0);
// Try to get the function pointer with wglGetProcAddress
*(g_OGLCoreFuncRec[i].m_FuncPtr) = reinterpret_cast<GLCore::PFNOpenGL>(_glGetProcAddress(g_OGLCoreFuncRec[i].m_Name));
if( *(g_OGLCoreFuncRec[i].m_FuncPtr)==NULL )
{
// Try to get the function pointer with GetProcAddress
*(g_OGLCoreFuncRec[i].m_FuncPtr) = reinterpret_cast<GLCore::PFNOpenGL>(GetProcAddress(g_OGLCoreModule, g_OGLCoreFuncRec[i].m_Name));
if( *(g_OGLCoreFuncRec[i].m_FuncPtr)==NULL )
{
#ifdef _DEBUG
fprintf(stderr, "AntTweakBar: Cannot load function %s\n", g_OGLCoreFuncRec[i].m_Name);
#endif
Res = 0; // Error("cannot find OpenGL Core function");
}
}
}
return Res;
}
else
{
// InternDisplayLastErrorWIN("Cannot load opengl32 DLL", false);
return 0; // cannot load DLL
}
}
// ---------------------------------------------------------------------------
int UnloadOpenGLCore()
{
if( g_OGLCoreModule==NULL )
{
return 1; // "OpenGL library not loaded"
}
// Info(VERB_LOW, "Unload %d OpenGL Core functions", g_NbOGLCoreFunc);
for(int i=0; i<g_NbOGLCoreFunc; ++i)
{
assert(g_OGLCoreFuncRec[i].m_FuncPtr!=NULL);
assert(*(g_OGLCoreFuncRec[i].m_FuncPtr)!=NULL);
assert(g_OGLCoreFuncRec[i].m_Name!=NULL);
assert(strlen(g_OGLCoreFuncRec[i].m_Name)>0);
*(g_OGLCoreFuncRec[i].m_FuncPtr) = NULL;
}
if( FreeLibrary(g_OGLCoreModule) )
{
// Info(VERB_LOW, "OpenGL library unloaded");
g_OGLCoreModule = NULL;
return 1;
}
else
{
// InternDisplayLastErrorWIN("Cannot unload opengl32 DLL", false);
return 0; // cannot unload opengl32.dll
}
}
// ---------------------------------------------------------------------------
namespace GLCore
{
PFNOpenGL Record(const char *_FuncName, PFNOpenGL *_FuncPtr)
{
if( g_NbOGLCoreFunc>=ANT_NB_OGL_CORE_FUNC_MAX )
{
fprintf(stderr, "Too many OpenGL Core functions declared. Change ANT_NB_OGL_CORE_FUNC_MAX.");
exit(-1);
}
g_OGLCoreFuncRec[g_NbOGLCoreFunc].m_Name = _FuncName;
g_OGLCoreFuncRec[g_NbOGLCoreFunc].m_FuncPtr = _FuncPtr;
++g_NbOGLCoreFunc;
return NULL;
}
} // namespace GL
// ---------------------------------------------------------------------------
#endif // defined(ANT_WINDOWS)
// ---------------------------------------------------------------------------
#if defined(ANT_UNIX)
int LoadOpenGLCore()
{
_glGetProcAddress = reinterpret_cast<GLCore::PFNGLGetProcAddress>(glXGetProcAddressARB);
_glBindVertexArray = reinterpret_cast<PFNglBindVertexArray>(_glGetProcAddress("glBindVertexArray"));
_glDeleteVertexArrays = reinterpret_cast<PFNglDeleteVertexArrays>(_glGetProcAddress("glDeleteVertexArrays"));
_glGenVertexArrays = reinterpret_cast<PFNglGenVertexArrays>(_glGetProcAddress("glGenVertexArrays"));
_glIsVertexArray = reinterpret_cast<PFNglIsVertexArray>(_glGetProcAddress("glIsVertexArray"));
if( _glBindVertexArray==NULL || _glDeleteVertexArrays==NULL || _glGenVertexArrays==NULL || _glIsVertexArray==NULL )
{
fprintf(stderr, "AntTweakBar: OpenGL Core Profile functions cannot be loaded.\n");
return 0;
}
else
return 1;
}
int UnloadOpenGLCore()
{
return 1;
}
#elif defined(ANT_OSX)
#include <dlfcn.h>
static void *gl_dyld = NULL;
static const char *gl_prefix = "_";
void *NSGLCoreGetProcAddressNew(const GLubyte *name)
{
void *proc=NULL;
if (gl_dyld == NULL)
{
gl_dyld = dlopen("OpenGL",RTLD_LAZY);
}
if (gl_dyld)
{
NSString *sym = [[NSString alloc] initWithFormat: @"%s%s",gl_prefix,name];
proc = dlsym(gl_dyld,[sym UTF8String]);
[sym release];
}
return proc;
}
int LoadOpenGLCore()
{
_glGetProcAddress = reinterpret_cast<GLCore::PFNGLGetProcAddress>(NSGLCoreGetProcAddressNew);
_glBindVertexArray = reinterpret_cast<PFNglBindVertexArray>(_glGetProcAddress("glBindVertexArray"));
_glDeleteVertexArrays = reinterpret_cast<PFNglDeleteVertexArrays>(_glGetProcAddress("glDeleteVertexArrays"));
_glGenVertexArrays = reinterpret_cast<PFNglGenVertexArrays>(_glGetProcAddress("glGenVertexArrays"));
_glIsVertexArray = reinterpret_cast<PFNglIsVertexArray>(_glGetProcAddress("glIsVertexArray"));
if( _glBindVertexArray==NULL || _glDeleteVertexArrays==NULL || _glGenVertexArrays==NULL || _glIsVertexArray==NULL )
{
// remove the symbols underscore prefix (OSX 10.7 and later)
gl_prefix = "";
_glBindVertexArray = reinterpret_cast<PFNglBindVertexArray>(_glGetProcAddress("glBindVertexArray"));
_glDeleteVertexArrays = reinterpret_cast<PFNglDeleteVertexArrays>(_glGetProcAddress("glDeleteVertexArrays"));
_glGenVertexArrays = reinterpret_cast<PFNglGenVertexArrays>(_glGetProcAddress("glGenVertexArrays"));
_glIsVertexArray = reinterpret_cast<PFNglIsVertexArray>(_glGetProcAddress("glIsVertexArray"));
if( _glBindVertexArray==NULL || _glDeleteVertexArrays==NULL || _glGenVertexArrays==NULL || _glIsVertexArray==NULL )
{
fprintf(stderr, "AntTweakBar: OpenGL Core Profile functions cannot be loaded.\n");
return 0;
}
}
return 1;
}
int UnloadOpenGLCore()
{
if (gl_dyld)
{
dlclose(gl_dyld);
gl_dyld = NULL;
}
return 1;
}
#endif
// ---------------------------------------------------------------------------

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@@ -0,0 +1,403 @@
// ---------------------------------------------------------------------------
//
// @file LoadOGLCore.h
// @brief OpenGL Core Profile declarations for dynamic loading
// @author Philippe Decaudin
// @license This file is part of the AntTweakBar library.
// For conditions of distribution and use, see License.txt
//
// note: Private header
//
// ---------------------------------------------------------------------------
#if !defined ANT_LOAD_OGL_CORE_INCLUDED
#define ANT_LOAD_OGL_CORE_INCLUDED
#define ANT_GL_CORE_DECL_NO_FORWARD(_Ret, _Fct, _Params) \
extern "C" { typedef _Ret (APIENTRY* PFN##_Fct)_Params; } \
namespace GLCore { extern PFN##_Fct _##_Fct; } \
using GLCore::_##_Fct;
#if defined(ANT_WINDOWS)
# define ANT_GL_CORE_DECL(_Ret, _Fct, _Params) \
ANT_GL_CORE_DECL_NO_FORWARD(_Ret, _Fct, _Params)
# define ANT_GL_CORE_IMPL(_Fct) \
namespace GLCore { PFN##_Fct _##_Fct = (PFN##_Fct)Record(#_Fct, (PFNOpenGL*)(&_##_Fct)); }
#elif defined(ANT_UNIX) || defined(ANT_OSX)
# if !defined(APIENTRY)
# define APIENTRY
# endif
# define ANT_GL_CORE_DECL(_Ret, _Fct, _Params) \
ANT_GL_CORE_DECL_NO_FORWARD(_Ret, _Fct, _Params) \
extern "C" { _Ret APIENTRY _Fct _Params; }
# define ANT_GL_CORE_IMPL(_Fct) \
namespace GLCore { PFN##_Fct _##_Fct = _Fct; }
#endif
int LoadOpenGLCore();
int UnloadOpenGLCore();
namespace GLCore
{
extern "C" { typedef void (APIENTRY* PFNOpenGL)(); }
PFNOpenGL Record(const char *_FuncName, PFNOpenGL *_FuncPtr);
extern "C" { typedef PFNOpenGL (APIENTRY *PFNGLGetProcAddress)(const char *); }
extern PFNGLGetProcAddress _glGetProcAddress;
}
using GLCore::_glGetProcAddress;
// GL 1.0
ANT_GL_CORE_DECL(void, glCullFace, (GLenum mode))
ANT_GL_CORE_DECL(void, glFrontFace, (GLenum mode))
ANT_GL_CORE_DECL(void, glHint, (GLenum target, GLenum mode))
ANT_GL_CORE_DECL(void, glLineWidth, (GLfloat width))
ANT_GL_CORE_DECL(void, glPointSize, (GLfloat size))
ANT_GL_CORE_DECL(void, glPolygonMode, (GLenum face, GLenum mode))
ANT_GL_CORE_DECL(void, glScissor, (GLint x, GLint y, GLsizei width, GLsizei height))
ANT_GL_CORE_DECL(void, glTexParameterf, (GLenum target, GLenum pname, GLfloat param))
ANT_GL_CORE_DECL(void, glTexParameterfv, (GLenum target, GLenum pname, const GLfloat *params))
ANT_GL_CORE_DECL(void, glTexParameteri, (GLenum target, GLenum pname, GLint param))
ANT_GL_CORE_DECL(void, glTexParameteriv, (GLenum target, GLenum pname, const GLint *params))
#if defined(ANT_OSX) && (MAC_OS_X_VERSION_MAX_ALLOWED < 1070)
// Mac OSX < 10.7 redefines these OpenGL calls: glTexImage1D, glTexImage2D
ANT_GL_CORE_DECL(void, glTexImage1D, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels))
ANT_GL_CORE_DECL(void, glTexImage2D, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels))
#else
ANT_GL_CORE_DECL(void, glTexImage1D, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels))
ANT_GL_CORE_DECL(void, glTexImage2D, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels))
#endif
ANT_GL_CORE_DECL(void, glDrawBuffer, (GLenum mode))
ANT_GL_CORE_DECL(void, glClear, (GLbitfield mask))
ANT_GL_CORE_DECL(void, glClearColor, (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha))
ANT_GL_CORE_DECL(void, glClearStencil, (GLint s))
ANT_GL_CORE_DECL(void, glClearDepth, (GLclampd depth))
ANT_GL_CORE_DECL(void, glStencilMask, (GLuint mask))
ANT_GL_CORE_DECL(void, glColorMask, (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha))
ANT_GL_CORE_DECL(void, glDepthMask, (GLboolean flag))
ANT_GL_CORE_DECL(void, glDisable, (GLenum cap))
ANT_GL_CORE_DECL(void, glEnable, (GLenum cap))
ANT_GL_CORE_DECL(void, glFinish, (void))
ANT_GL_CORE_DECL(void, glFlush, (void))
ANT_GL_CORE_DECL(void, glBlendFunc, (GLenum sfactor, GLenum dfactor))
ANT_GL_CORE_DECL(void, glLogicOp, (GLenum opcode))
ANT_GL_CORE_DECL(void, glStencilFunc, (GLenum func, GLint ref, GLuint mask))
ANT_GL_CORE_DECL(void, glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass))
ANT_GL_CORE_DECL(void, glDepthFunc, (GLenum func))
ANT_GL_CORE_DECL(void, glPixelStoref, (GLenum pname, GLfloat param))
ANT_GL_CORE_DECL(void, glPixelStorei, (GLenum pname, GLint param))
ANT_GL_CORE_DECL(void, glReadBuffer, (GLenum mode))
ANT_GL_CORE_DECL(void, glReadPixels, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels))
ANT_GL_CORE_DECL(void, glGetBooleanv, (GLenum pname, GLboolean *params))
ANT_GL_CORE_DECL(void, glGetDoublev, (GLenum pname, GLdouble *params))
ANT_GL_CORE_DECL(GLenum, glGetError, (void))
ANT_GL_CORE_DECL(void, glGetFloatv, (GLenum pname, GLfloat *params))
ANT_GL_CORE_DECL(void, glGetIntegerv, (GLenum pname, GLint *params))
ANT_GL_CORE_DECL(const GLubyte *, glGetString, (GLenum name))
ANT_GL_CORE_DECL(void, glGetTexImage, (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels))
ANT_GL_CORE_DECL(void, glGetTexParameterfv, (GLenum target, GLenum pname, GLfloat *params))
ANT_GL_CORE_DECL(void, glGetTexParameteriv, (GLenum target, GLenum pname, GLint *params))
ANT_GL_CORE_DECL(void, glGetTexLevelParameterfv, (GLenum target, GLint level, GLenum pname, GLfloat *params))
ANT_GL_CORE_DECL(void, glGetTexLevelParameteriv, (GLenum target, GLint level, GLenum pname, GLint *params))
ANT_GL_CORE_DECL(GLboolean, glIsEnabled, (GLenum cap))
ANT_GL_CORE_DECL(void, glDepthRange, (GLclampd near, GLclampd far))
ANT_GL_CORE_DECL(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height))
// GL 1.1
ANT_GL_CORE_DECL(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count))
ANT_GL_CORE_DECL(void, glDrawElements, (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices))
ANT_GL_CORE_DECL(void, glGetPointerv, (GLenum pname, GLvoid* *params))
ANT_GL_CORE_DECL(void, glPolygonOffset, (GLfloat factor, GLfloat units))
ANT_GL_CORE_DECL(void, glCopyTexImage1D, (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border))
ANT_GL_CORE_DECL(void, glCopyTexImage2D, (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border))
ANT_GL_CORE_DECL(void, glCopyTexSubImage1D, (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width))
ANT_GL_CORE_DECL(void, glCopyTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height))
ANT_GL_CORE_DECL(void, glTexSubImage1D, (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels))
ANT_GL_CORE_DECL(void, glTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels))
ANT_GL_CORE_DECL(void, glBindTexture, (GLenum target, GLuint texture))
ANT_GL_CORE_DECL(void, glDeleteTextures, (GLsizei n, const GLuint *textures))
ANT_GL_CORE_DECL(void, glGenTextures, (GLsizei n, GLuint *textures))
ANT_GL_CORE_DECL(GLboolean, glIsTexture, (GLuint texture))
// GL 1.2
ANT_GL_CORE_DECL(void, glBlendColor, (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha))
ANT_GL_CORE_DECL(void, glBlendEquation, (GLenum mode))
ANT_GL_CORE_DECL(void, glDrawRangeElements, (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices))
#if defined(ANT_OSX) && (MAC_OS_X_VERSION_MAX_ALLOWED < 1070)
// Mac OSX < 10.7 redefines this OpenGL call: glTexImage3D
ANT_GL_CORE_DECL(void, glTexImage3D, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels))
#else
ANT_GL_CORE_DECL(void, glTexImage3D, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels))
#endif
ANT_GL_CORE_DECL(void, glTexSubImage3D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels))
ANT_GL_CORE_DECL(void, glCopyTexSubImage3D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height))
// GL 1.3
ANT_GL_CORE_DECL(void, glActiveTexture, (GLenum texture))
ANT_GL_CORE_DECL(void, glSampleCoverage, (GLclampf value, GLboolean invert))
ANT_GL_CORE_DECL(void, glCompressedTexImage3D, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data))
ANT_GL_CORE_DECL(void, glCompressedTexImage2D, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data))
ANT_GL_CORE_DECL(void, glCompressedTexImage1D, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data))
ANT_GL_CORE_DECL(void, glCompressedTexSubImage3D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data))
ANT_GL_CORE_DECL(void, glCompressedTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data))
ANT_GL_CORE_DECL(void, glCompressedTexSubImage1D, (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data))
ANT_GL_CORE_DECL(void, glGetCompressedTexImage, (GLenum target, GLint level, GLvoid *img))
// GL 1.4
ANT_GL_CORE_DECL(void, glBlendFuncSeparate, (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha))
ANT_GL_CORE_DECL(void, glMultiDrawArrays, (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount))
ANT_GL_CORE_DECL(void, glMultiDrawElements, (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount))
ANT_GL_CORE_DECL(void, glPointParameterf, (GLenum pname, GLfloat param))
ANT_GL_CORE_DECL(void, glPointParameterfv, (GLenum pname, const GLfloat *params))
ANT_GL_CORE_DECL(void, glPointParameteri, (GLenum pname, GLint param))
ANT_GL_CORE_DECL(void, glPointParameteriv, (GLenum pname, const GLint *params))
// GL 1.5
#ifndef ANT_OSX
typedef ptrdiff_t GLintptr;
typedef ptrdiff_t GLsizeiptr;
#endif
ANT_GL_CORE_DECL(void, glGenQueries, (GLsizei n, GLuint *ids))
ANT_GL_CORE_DECL(void, glDeleteQueries, (GLsizei n, const GLuint *ids))
ANT_GL_CORE_DECL(GLboolean, glIsQuery, (GLuint id))
ANT_GL_CORE_DECL(void, glBeginQuery, (GLenum target, GLuint id))
ANT_GL_CORE_DECL(void, glEndQuery, (GLenum target))
ANT_GL_CORE_DECL(void, glGetQueryiv, (GLenum target, GLenum pname, GLint *params))
ANT_GL_CORE_DECL(void, glGetQueryObjectiv, (GLuint id, GLenum pname, GLint *params))
ANT_GL_CORE_DECL(void, glGetQueryObjectuiv, (GLuint id, GLenum pname, GLuint *params))
ANT_GL_CORE_DECL(void, glBindBuffer, (GLenum target, GLuint buffer))
ANT_GL_CORE_DECL(void, glDeleteBuffers, (GLsizei n, const GLuint *buffers))
ANT_GL_CORE_DECL(void, glGenBuffers, (GLsizei n, GLuint *buffers))
ANT_GL_CORE_DECL(GLboolean, glIsBuffer, (GLuint buffer))
ANT_GL_CORE_DECL(void, glBufferData, (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage))
ANT_GL_CORE_DECL(void, glBufferSubData, (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data))
ANT_GL_CORE_DECL(void, glGetBufferSubData, (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data))
ANT_GL_CORE_DECL(GLvoid*, glMapBuffer, (GLenum target, GLenum access))
ANT_GL_CORE_DECL(GLboolean, glUnmapBuffer, (GLenum target))
ANT_GL_CORE_DECL(void, glGetBufferParameteriv, (GLenum target, GLenum pname, GLint *params))
ANT_GL_CORE_DECL(void, glGetBufferPointerv, (GLenum target, GLenum pname, GLvoid* *params))
// GL 2.0
typedef char GLchar;
ANT_GL_CORE_DECL(void, glBlendEquationSeparate, (GLenum modeRGB, GLenum modeAlpha))
ANT_GL_CORE_DECL(void, glDrawBuffers, (GLsizei n, const GLenum *bufs))
ANT_GL_CORE_DECL(void, glStencilOpSeparate, (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass))
ANT_GL_CORE_DECL(void, glStencilFuncSeparate, (GLenum face, GLenum func, GLint ref, GLuint mask))
ANT_GL_CORE_DECL(void, glStencilMaskSeparate, (GLenum face, GLuint mask))
ANT_GL_CORE_DECL(void, glAttachShader, (GLuint program, GLuint shader))
ANT_GL_CORE_DECL(void, glBindAttribLocation, (GLuint program, GLuint index, const GLchar *name))
ANT_GL_CORE_DECL(void, glCompileShader, (GLuint shader))
ANT_GL_CORE_DECL(GLuint, glCreateProgram, (void))
ANT_GL_CORE_DECL(GLuint, glCreateShader, (GLenum type))
ANT_GL_CORE_DECL(void, glDeleteProgram, (GLuint program))
ANT_GL_CORE_DECL(void, glDeleteShader, (GLuint shader))
ANT_GL_CORE_DECL(void, glDetachShader, (GLuint program, GLuint shader))
ANT_GL_CORE_DECL(void, glDisableVertexAttribArray, (GLuint index))
ANT_GL_CORE_DECL(void, glEnableVertexAttribArray, (GLuint index))
ANT_GL_CORE_DECL(void, glGetActiveAttrib, (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name))
ANT_GL_CORE_DECL(void, glGetActiveUniform, (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name))
ANT_GL_CORE_DECL(void, glGetAttachedShaders, (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj))
ANT_GL_CORE_DECL(GLint, glGetAttribLocation, (GLuint program, const GLchar *name))
ANT_GL_CORE_DECL(void, glGetProgramiv, (GLuint program, GLenum pname, GLint *params))
ANT_GL_CORE_DECL(void, glGetProgramInfoLog, (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog))
ANT_GL_CORE_DECL(void, glGetShaderiv, (GLuint shader, GLenum pname, GLint *params))
ANT_GL_CORE_DECL(void, glGetShaderInfoLog, (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog))
ANT_GL_CORE_DECL(void, glGetShaderSource, (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source))
ANT_GL_CORE_DECL(GLint, glGetUniformLocation, (GLuint program, const GLchar *name))
ANT_GL_CORE_DECL(void, glGetUniformfv, (GLuint program, GLint location, GLfloat *params))
ANT_GL_CORE_DECL(void, glGetUniformiv, (GLuint program, GLint location, GLint *params))
ANT_GL_CORE_DECL(void, glGetVertexAttribdv, (GLuint index, GLenum pname, GLdouble *params))
ANT_GL_CORE_DECL(void, glGetVertexAttribfv, (GLuint index, GLenum pname, GLfloat *params))
ANT_GL_CORE_DECL(void, glGetVertexAttribiv, (GLuint index, GLenum pname, GLint *params))
ANT_GL_CORE_DECL(void, glGetVertexAttribPointerv, (GLuint index, GLenum pname, GLvoid* *pointer))
ANT_GL_CORE_DECL(GLboolean, glIsProgram, (GLuint program))
ANT_GL_CORE_DECL(GLboolean, glIsShader, (GLuint shader))
ANT_GL_CORE_DECL(void, glLinkProgram, (GLuint program))
ANT_GL_CORE_DECL(void, glShaderSource, (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length))
ANT_GL_CORE_DECL(void, glUseProgram, (GLuint program))
ANT_GL_CORE_DECL(void, glUniform1f, (GLint location, GLfloat v0))
ANT_GL_CORE_DECL(void, glUniform2f, (GLint location, GLfloat v0, GLfloat v1))
ANT_GL_CORE_DECL(void, glUniform3f, (GLint location, GLfloat v0, GLfloat v1, GLfloat v2))
ANT_GL_CORE_DECL(void, glUniform4f, (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3))
ANT_GL_CORE_DECL(void, glUniform1i, (GLint location, GLint v0))
ANT_GL_CORE_DECL(void, glUniform2i, (GLint location, GLint v0, GLint v1))
ANT_GL_CORE_DECL(void, glUniform3i, (GLint location, GLint v0, GLint v1, GLint v2))
ANT_GL_CORE_DECL(void, glUniform4i, (GLint location, GLint v0, GLint v1, GLint v2, GLint v3))
ANT_GL_CORE_DECL(void, glUniform1fv, (GLint location, GLsizei count, const GLfloat *value))
ANT_GL_CORE_DECL(void, glUniform2fv, (GLint location, GLsizei count, const GLfloat *value))
ANT_GL_CORE_DECL(void, glUniform3fv, (GLint location, GLsizei count, const GLfloat *value))
ANT_GL_CORE_DECL(void, glUniform4fv, (GLint location, GLsizei count, const GLfloat *value))
ANT_GL_CORE_DECL(void, glUniform1iv, (GLint location, GLsizei count, const GLint *value))
ANT_GL_CORE_DECL(void, glUniform2iv, (GLint location, GLsizei count, const GLint *value))
ANT_GL_CORE_DECL(void, glUniform3iv, (GLint location, GLsizei count, const GLint *value))
ANT_GL_CORE_DECL(void, glUniform4iv, (GLint location, GLsizei count, const GLint *value))
ANT_GL_CORE_DECL(void, glUniformMatrix2fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value))
ANT_GL_CORE_DECL(void, glUniformMatrix3fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value))
ANT_GL_CORE_DECL(void, glUniformMatrix4fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value))
ANT_GL_CORE_DECL(void, glValidateProgram, (GLuint program))
ANT_GL_CORE_DECL(void, glVertexAttrib1d, (GLuint index, GLdouble x))
ANT_GL_CORE_DECL(void, glVertexAttrib1dv, (GLuint index, const GLdouble *v))
ANT_GL_CORE_DECL(void, glVertexAttrib1f, (GLuint index, GLfloat x))
ANT_GL_CORE_DECL(void, glVertexAttrib1fv, (GLuint index, const GLfloat *v))
ANT_GL_CORE_DECL(void, glVertexAttrib1s, (GLuint index, GLshort x))
ANT_GL_CORE_DECL(void, glVertexAttrib1sv, (GLuint index, const GLshort *v))
ANT_GL_CORE_DECL(void, glVertexAttrib2d, (GLuint index, GLdouble x, GLdouble y))
ANT_GL_CORE_DECL(void, glVertexAttrib2dv, (GLuint index, const GLdouble *v))
ANT_GL_CORE_DECL(void, glVertexAttrib2f, (GLuint index, GLfloat x, GLfloat y))
ANT_GL_CORE_DECL(void, glVertexAttrib2fv, (GLuint index, const GLfloat *v))
ANT_GL_CORE_DECL(void, glVertexAttrib2s, (GLuint index, GLshort x, GLshort y))
ANT_GL_CORE_DECL(void, glVertexAttrib2sv, (GLuint index, const GLshort *v))
ANT_GL_CORE_DECL(void, glVertexAttrib3d, (GLuint index, GLdouble x, GLdouble y, GLdouble z))
ANT_GL_CORE_DECL(void, glVertexAttrib3dv, (GLuint index, const GLdouble *v))
ANT_GL_CORE_DECL(void, glVertexAttrib3f, (GLuint index, GLfloat x, GLfloat y, GLfloat z))
ANT_GL_CORE_DECL(void, glVertexAttrib3fv, (GLuint index, const GLfloat *v))
ANT_GL_CORE_DECL(void, glVertexAttrib3s, (GLuint index, GLshort x, GLshort y, GLshort z))
ANT_GL_CORE_DECL(void, glVertexAttrib3sv, (GLuint index, const GLshort *v))
ANT_GL_CORE_DECL(void, glVertexAttrib4Nbv, (GLuint index, const GLbyte *v))
ANT_GL_CORE_DECL(void, glVertexAttrib4Niv, (GLuint index, const GLint *v))
ANT_GL_CORE_DECL(void, glVertexAttrib4Nsv, (GLuint index, const GLshort *v))
ANT_GL_CORE_DECL(void, glVertexAttrib4Nub, (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w))
ANT_GL_CORE_DECL(void, glVertexAttrib4Nubv, (GLuint index, const GLubyte *v))
ANT_GL_CORE_DECL(void, glVertexAttrib4Nuiv, (GLuint index, const GLuint *v))
ANT_GL_CORE_DECL(void, glVertexAttrib4Nusv, (GLuint index, const GLushort *v))
ANT_GL_CORE_DECL(void, glVertexAttrib4bv, (GLuint index, const GLbyte *v))
ANT_GL_CORE_DECL(void, glVertexAttrib4d, (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w))
ANT_GL_CORE_DECL(void, glVertexAttrib4dv, (GLuint index, const GLdouble *v))
ANT_GL_CORE_DECL(void, glVertexAttrib4f, (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w))
ANT_GL_CORE_DECL(void, glVertexAttrib4fv, (GLuint index, const GLfloat *v))
ANT_GL_CORE_DECL(void, glVertexAttrib4iv, (GLuint index, const GLint *v))
ANT_GL_CORE_DECL(void, glVertexAttrib4s, (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w))
ANT_GL_CORE_DECL(void, glVertexAttrib4sv, (GLuint index, const GLshort *v))
ANT_GL_CORE_DECL(void, glVertexAttrib4ubv, (GLuint index, const GLubyte *v))
ANT_GL_CORE_DECL(void, glVertexAttrib4uiv, (GLuint index, const GLuint *v))
ANT_GL_CORE_DECL(void, glVertexAttrib4usv, (GLuint index, const GLushort *v))
ANT_GL_CORE_DECL(void, glVertexAttribPointer, (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer))
/*
// GL 2.1
ANT_GL_CORE_DECL(void, glUniformMatrix2x3fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value))
ANT_GL_CORE_DECL(void, glUniformMatrix3x2fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value))
ANT_GL_CORE_DECL(void, glUniformMatrix2x4fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value))
ANT_GL_CORE_DECL(void, glUniformMatrix4x2fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value))
ANT_GL_CORE_DECL(void, glUniformMatrix3x4fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value))
ANT_GL_CORE_DECL(void, glUniformMatrix4x3fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value))
// GL 3.0
ANT_GL_CORE_DECL(void, glColorMaski, (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a))
ANT_GL_CORE_DECL(void, glGetBooleani_v, (GLenum target, GLuint index, GLboolean *data))
ANT_GL_CORE_DECL(void, glGetIntegeri_v, (GLenum target, GLuint index, GLint *data))
ANT_GL_CORE_DECL(void, glEnablei, (GLenum target, GLuint index))
ANT_GL_CORE_DECL(void, glDisablei, (GLenum target, GLuint index))
ANT_GL_CORE_DECL(GLboolean, glIsEnabledi, (GLenum target, GLuint index))
ANT_GL_CORE_DECL(void, glBeginTransformFeedback, (GLenum primitiveMode))
ANT_GL_CORE_DECL(void, glEndTransformFeedback, (void))
ANT_GL_CORE_DECL(void, glBindBufferRange, (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size))
ANT_GL_CORE_DECL(void, glBindBufferBase, (GLenum target, GLuint index, GLuint buffer))
ANT_GL_CORE_DECL(void, glTransformFeedbackVaryings, (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode))
ANT_GL_CORE_DECL(void, glGetTransformFeedbackVarying, (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name))
ANT_GL_CORE_DECL(void, glClampColor, (GLenum target, GLenum clamp))
ANT_GL_CORE_DECL(void, glBeginConditionalRender, (GLuint id, GLenum mode))
ANT_GL_CORE_DECL(void, glEndConditionalRender, (void))
ANT_GL_CORE_DECL(void, glVertexAttribIPointer, (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
ANT_GL_CORE_DECL(void, glGetVertexAttribIiv, (GLuint index, GLenum pname, GLint *params))
ANT_GL_CORE_DECL(void, glGetVertexAttribIuiv, (GLuint index, GLenum pname, GLuint *params))
ANT_GL_CORE_DECL(void, glVertexAttribI1i, (GLuint index, GLint x))
ANT_GL_CORE_DECL(void, glVertexAttribI2i, (GLuint index, GLint x, GLint y))
ANT_GL_CORE_DECL(void, glVertexAttribI3i, (GLuint index, GLint x, GLint y, GLint z))
ANT_GL_CORE_DECL(void, glVertexAttribI4i, (GLuint index, GLint x, GLint y, GLint z, GLint w))
ANT_GL_CORE_DECL(void, glVertexAttribI1ui, (GLuint index, GLuint x))
ANT_GL_CORE_DECL(void, glVertexAttribI2ui, (GLuint index, GLuint x, GLuint y))
ANT_GL_CORE_DECL(void, glVertexAttribI3ui, (GLuint index, GLuint x, GLuint y, GLuint z))
ANT_GL_CORE_DECL(void, glVertexAttribI4ui, (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w))
ANT_GL_CORE_DECL(void, glVertexAttribI1iv, (GLuint index, const GLint *v))
ANT_GL_CORE_DECL(void, glVertexAttribI2iv, (GLuint index, const GLint *v))
ANT_GL_CORE_DECL(void, glVertexAttribI3iv, (GLuint index, const GLint *v))
ANT_GL_CORE_DECL(void, glVertexAttribI4iv, (GLuint index, const GLint *v))
ANT_GL_CORE_DECL(void, glVertexAttribI1uiv, (GLuint index, const GLuint *v))
ANT_GL_CORE_DECL(void, glVertexAttribI2uiv, (GLuint index, const GLuint *v))
ANT_GL_CORE_DECL(void, glVertexAttribI3uiv, (GLuint index, const GLuint *v))
ANT_GL_CORE_DECL(void, glVertexAttribI4uiv, (GLuint index, const GLuint *v))
ANT_GL_CORE_DECL(void, glVertexAttribI4bv, (GLuint index, const GLbyte *v))
ANT_GL_CORE_DECL(void, glVertexAttribI4sv, (GLuint index, const GLshort *v))
ANT_GL_CORE_DECL(void, glVertexAttribI4ubv, (GLuint index, const GLubyte *v))
ANT_GL_CORE_DECL(void, glVertexAttribI4usv, (GLuint index, const GLushort *v))
ANT_GL_CORE_DECL(void, glGetUniformuiv, (GLuint program, GLint location, GLuint *params))
ANT_GL_CORE_DECL(void, glBindFragDataLocation, (GLuint program, GLuint color, const GLchar *name))
ANT_GL_CORE_DECL(GLint, glGetFragDataLocation, (GLuint program, const GLchar *name))
ANT_GL_CORE_DECL(void, glUniform1ui, (GLint location, GLuint v0))
ANT_GL_CORE_DECL(void, glUniform2ui, (GLint location, GLuint v0, GLuint v1))
ANT_GL_CORE_DECL(void, glUniform3ui, (GLint location, GLuint v0, GLuint v1, GLuint v2))
ANT_GL_CORE_DECL(void, glUniform4ui, (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3))
ANT_GL_CORE_DECL(void, glUniform1uiv, (GLint location, GLsizei count, const GLuint *value))
ANT_GL_CORE_DECL(void, glUniform2uiv, (GLint location, GLsizei count, const GLuint *value))
ANT_GL_CORE_DECL(void, glUniform3uiv, (GLint location, GLsizei count, const GLuint *value))
ANT_GL_CORE_DECL(void, glUniform4uiv, (GLint location, GLsizei count, const GLuint *value))
ANT_GL_CORE_DECL(void, glTexParameterIiv, (GLenum target, GLenum pname, const GLint *params))
ANT_GL_CORE_DECL(void, glTexParameterIuiv, (GLenum target, GLenum pname, const GLuint *params))
ANT_GL_CORE_DECL(void, glGetTexParameterIiv, (GLenum target, GLenum pname, GLint *params))
ANT_GL_CORE_DECL(void, glGetTexParameterIuiv, (GLenum target, GLenum pname, GLuint *params))
ANT_GL_CORE_DECL(void, glClearBufferiv, (GLenum buffer, GLint drawbuffer, const GLint *value))
ANT_GL_CORE_DECL(void, glClearBufferuiv, (GLenum buffer, GLint drawbuffer, const GLuint *value))
ANT_GL_CORE_DECL(void, glClearBufferfv, (GLenum buffer, GLint drawbuffer, const GLfloat *value))
ANT_GL_CORE_DECL(void, glClearBufferfi, (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil))
ANT_GL_CORE_DECL(const GLubyte *, glGetStringi, (GLenum name, GLuint index))
// GL 3.1
ANT_GL_CORE_DECL(void, glDrawArraysInstanced, (GLenum mode, GLint first, GLsizei count, GLsizei primcount))
ANT_GL_CORE_DECL(void, glDrawElementsInstanced, (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount))
ANT_GL_CORE_DECL(void, glTexBuffer, (GLenum target, GLenum internalformat, GLuint buffer))
ANT_GL_CORE_DECL(void, glPrimitiveRestartIndex, (GLuint index))
// GL 3.2
//typedef int64_t GLint64;
//ANT_GL_CORE_DECL(void, glGetInteger64i_v, (GLenum target, GLuint index, GLint64 *data))
//ANT_GL_CORE_DECL(void, glGetBufferParameteri64v, (GLenum target, GLenum pname, GLint64 *params))
ANT_GL_CORE_DECL(void, glFramebufferTexture, (GLenum target, GLenum attachment, GLuint texture, GLint level))
*/
// GL_ARB_vertex_array_object
ANT_GL_CORE_DECL_NO_FORWARD(void, glBindVertexArray, (GLuint array))
ANT_GL_CORE_DECL_NO_FORWARD(void, glDeleteVertexArrays, (GLsizei n, const GLuint *arrays))
ANT_GL_CORE_DECL_NO_FORWARD(void, glGenVertexArrays, (GLsizei n, GLuint *arrays))
ANT_GL_CORE_DECL_NO_FORWARD(GLboolean, glIsVertexArray, (GLuint array))
#ifdef ANT_WINDOWS
ANT_GL_CORE_DECL(PROC, wglGetProcAddress, (LPCSTR))
#endif
#ifndef GL_CLAMP_TO_EDGE
# define GL_CLAMP_TO_EDGE 0x812F
#endif
#ifndef GL_COMPILE_STATUS
# define GL_COMPILE_STATUS 0x8B81
#endif
#ifndef GL_INFO_LOG_LENGTH
# define GL_INFO_LOG_LENGTH 0x8B84
#endif
#ifndef GL_LINK_STATUS
# define GL_LINK_STATUS 0x8B82
#endif
#ifndef GL_ARRAY_BUFFER
# define GL_ARRAY_BUFFER 0x8892
#endif
#ifndef GL_DYNAMIC_DRAW
# define GL_DYNAMIC_DRAW 0x88E8
#endif
#ifndef GL_VERTEX_SHADER
# define GL_VERTEX_SHADER 0x8B31
#endif
#ifndef GL_FRAGMENT_SHADER
# define GL_FRAGMENT_SHADER 0x8B30
#endif
#ifndef GL_VERTEX_ARRAY_BINDING
# define GL_VERTEX_ARRAY_BINDING 0x85B5
#endif
#ifndef GL_CURRENT_PROGRAM
# define GL_CURRENT_PROGRAM 0x8B8D
#endif
#ifndef GL_ACTIVE_TEXTURE
# define GL_ACTIVE_TEXTURE 0x84E0
#endif
#ifndef GL_TEXTURE0
# define GL_TEXTURE0 0x84C0
#endif
#ifndef GL_BGRA
# define GL_BGRA 0x80E1
#endif
#endif // !defined ANT_LOAD_OGL_CORE_INCLUDED

102
AntTweakBar/src/Makefile Normal file
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####### Compiler, tools and options
#---- LINUX
SO_EXT = .so
SO_VERSION = 1
AR_EXT = .a
#---- Release
CXXCFG = -O3
LFLAGS =
OUT_DIR = ../lib
#---- Debug
#CXXCFG = -g -D_DEBUG
#LFLAGS =
#OUT_DIR = ../lib/debug
CXX = gcc
CXXFLAGS = $(CXXCFG) -Wall -fPIC -fno-strict-aliasing -D_UNIX -D__PLACEMENT_NEW_INLINE
INCPATH = -I../include -I/usr/local/include -I/usr/X11R6/include -I/usr/include
LINK = gcc
#LIBS = -L/usr/X11R6/lib -L. -lglfw -lGL -lGLU -lX11 -lXxf86vm -lXext -lpthread -lm
#LIBS = -L/usr/X11R6/lib -lGL -lX11 -lXxf86vm -lXext -lpthread -lm
LIBS =
AR = ar cqs
RANLIB =
TAR = tar -cf
GZIP = gzip -9f
COPY = cp -f
COPY_FILE = $(COPY) -p
COPY_DIR = $(COPY) -pR
DEL_FILE = rm -f
SYMLINK = ln -sf
DEL_DIR = rmdir
MOVE = mv
NO_STDERR = 2> /dev/null
####### Files
# name of the application:
TARGET = AntTweakBar
# source files without extension:
SRC_FILES = TwColors.cpp TwFonts.cpp TwOpenGL.cpp TwOpenGLCore.cpp TwBar.cpp TwMgr.cpp TwPrecomp.cpp LoadOGL.cpp LoadOGLCore.cpp TwEventGLFW.c TwEventGLUT.c TwEventSDL.c TwEventSDL12.c TwEventSDL13.c TwEventSFML.cpp TwEventX11.c
# build object list from source files
OBJS_1 = $(SRC_FILES:.c=.o)
OBJS = $(OBJS_1:.cpp=.o)
####### Build rules
#first: depend all
first: all
all: Makefile $(TARGET)
# append dependencies to this Makefile
#depend:
# @echo "==== Make dependencies ====="
# makedepend -Y
# makedepend -a -Y -- $(CXXFLAGS) $(INCPATH) -- $(SRC_FILES) $(NO_STDERR)
$(TARGET): $(OBJS)
@echo "===== Link $@ ====="
$(LINK) $(LFLAGS) -shared -Wl,-soname,lib$(TARGET)$(SO_EXT).$(SO_VERSION) -o $(OUT_DIR)/lib$(TARGET)$(SO_EXT) $(OBJS) $(LIBS)
$(SYMLINK) $(OUT_DIR)/lib$(TARGET)$(SO_EXT) $(OUT_DIR)/lib$(TARGET)$(SO_EXT).$(SO_VERSION)
$(AR) $(OUT_DIR)/lib$(TARGET)$(AR_EXT) $(OBJS) $(LIBS)
.cpp.o:
@echo "===== Compile $< ====="
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o $@ $<
.c.o:
@echo "===== Compile $< ====="
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o $@ $<
clean:
@echo "===== Clean ====="
-$(DEL_FILE) *.o
-$(DEL_FILE) *~ core *.core *.stackdump
####### DEPENDENCIES
TwColors.o: TwPrecomp.h TwColors.h
TwFonts.o: TwPrecomp.h ../include/AntTweakBar.h TwFonts.h TwMgr.h TwColors.h TwGraph.h AntPerfTimer.h
TwOpenGL.o: TwPrecomp.h ../include/AntTweakBar.h TwOpenGL.h LoadOGL.h TwGraph.h TwColors.h TwFonts.h TwMgr.h AntPerfTimer.h
TwOpenGLCore.o: TwPrecomp.h ../include/AntTweakBar.h TwOpenGLCore.h LoadOGLCore.h TwGraph.h TwColors.h TwFonts.h TwMgr.h AntPerfTimer.h
TwBar.o: TwPrecomp.h ../include/AntTweakBar.h TwBar.h TwMgr.h TwColors.h TwFonts.h TwGraph.h AntPerfTimer.h
TwMgr.o: TwPrecomp.h ../include/AntTweakBar.h TwMgr.h TwColors.h TwFonts.h TwGraph.h AntPerfTimer.h TwBar.h TwOpenGL.h res/TwXCursors.h
TwPrecomp.o: TwPrecomp.h
LoadOGL.o: TwPrecomp.h LoadOGL.h
TwEventGLFW.o: ../include/AntTweakBar.h MiniGLFW.h
TwEventGLUT.o: ../include/AntTweakBar.h MiniGLUT.h
TwEventSDL.o: ../include/AntTweakBar.h
TwEventSDL12.o: ../include/AntTweakBar.h MiniSDL12.h
TwEventSDL13.o: ../include/AntTweakBar.h MiniSDL13.h
TwEventX11.o: ../include/AntTweakBar.h

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####### Compiler, tools and options
SO_EXT = .dylib
AR_EXT = .a
#---- Release
CXXCFG = -O3
LFLAGS =
OUT_DIR = ../lib
#---- Debug
#CXXCFG = -g -D_DEBUG
#LFLAGS =
#OUT_DIR = ../lib/debug
#BASE = /Developer/SDKs/MacOSX10.5.sdk/System/Library/Frameworks
CXX = g++
CXXFLAGS = $(CXXCFG) -Wall -fPIC -fno-strict-aliasing -D_MACOSX -ObjC++ -D__PLACEMENT_NEW_INLINE
INCPATH = -I../include -I/usr/local/include -I/usr/X11R6/include -I/usr/include
#-I$(BASE)/OpenGL.framework/Headers/ -I$(BASE)/GLUT.framework/Headers/ -I$(BASE)/AppKit.framework/Headers/
LINK = g++
LIBS = -framework OpenGL -framework GLUT -framework AppKit
AR = ar cqs
RANLIB =
TAR = tar -cf
GZIP = gzip -9f
COPY = cp -f
COPY_FILE = $(COPY) -p
COPY_DIR = $(COPY) -pR
DEL_FILE = rm -f
SYMLINK = ln -sf
DEL_DIR = rmdir
MOVE = mv
NO_STDERR = 2> /dev/null
####### Files
# name of the application:
TARGET = AntTweakBar
# source files without extension:
SRC_FILES = TwColors.cpp TwFonts.cpp TwOpenGL.cpp TwOpenGLCore.cpp TwBar.cpp TwMgr.cpp LoadOGL.cpp LoadOGLCore.cpp TwEventGLFW.c TwEventGLUT.c TwEventSDL.c TwEventSDL12.c TwEventSDL13.c TwEventSFML.cpp
# build object list from source files
OBJS_1 = $(SRC_FILES:.c=.o)
OBJS = $(OBJS_1:.cpp=.o)
####### Build rules
#first: depend all
first: all
all: Makefile $(TARGET)
# append dependencies to this Makefile
#depend:
# @echo "==== Make dependencies ====="
# makedepend -Y
# makedepend -a -Y -- $(CXXFLAGS) $(INCPATH) -- $(SRC_FILES) $(NO_STDERR)
$(TARGET): $(OBJS)
@echo "===== Link $@ ====="
$(LINK) $(LFLAGS) -dynamiclib -Wl,-undefined -Wl,dynamic_lookup -o $(OUT_DIR)/lib$(TARGET)$(SO_EXT) $(OBJS) $(LIBS)
$(AR) $(OUT_DIR)/lib$(TARGET)$(AR_EXT) $(OBJS)
.cpp.o:
@echo "===== Compile $< ====="
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o $@ $<
.c.o:
@echo "===== Compile $< ====="
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o $@ $<
clean:
@echo "===== Clean ====="
-$(DEL_FILE) *.o
-$(DEL_FILE) *~ core *.core *.stackdump
####### DEPENDENCIES
TwColors.o: TwPrecomp.h TwColors.h
TwFonts.o: TwPrecomp.h ../include/AntTweakBar.h TwFonts.h TwMgr.h TwColors.h TwGraph.h AntPerfTimer.h
TwOpenGL.o: TwPrecomp.h ../include/AntTweakBar.h TwOpenGL.h LoadOGL.h TwGraph.h TwColors.h TwFonts.h TwMgr.h AntPerfTimer.h
TwOpenGLCore.o: TwPrecomp.h ../include/AntTweakBar.h TwOpenGLCore.h LoadOGLCore.h TwGraph.h TwColors.h TwFonts.h TwMgr.h AntPerfTimer.h
TwBar.o: TwPrecomp.h ../include/AntTweakBar.h TwBar.h TwMgr.h TwColors.h TwFonts.h TwGraph.h AntPerfTimer.h
TwMgr.o: TwPrecomp.h ../include/AntTweakBar.h TwMgr.h TwColors.h TwFonts.h TwGraph.h AntPerfTimer.h TwBar.h TwOpenGL.h res/TwXCursors.h
TwPrecomp.o: TwPrecomp.h
LoadOGL.o: TwPrecomp.h LoadOGL.h
TwEventGLFW.o: ../include/AntTweakBar.h MiniGLFW.h
TwEventGLUT.o: ../include/AntTweakBar.h MiniGLUT.h
TwEventSDL.o: ../include/AntTweakBar.h
TwEventSDL12.o: ../include/AntTweakBar.h MiniSDL12.h
TwEventSDL13.o: ../include/AntTweakBar.h MiniSDL13.h

109
AntTweakBar/src/MiniGLFW.h Normal file
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// ---------------------------------------------------------------------------
//
// @file MiniGLFW.h
// @brief A subset of GLFW definitions needed to compile helper functions
// implemented in TwEventGLFW.c
//
// notes: - Private header
// - AntTweakBar.dll does not need to link with GLFW,
// it just needs some definitions for its helper functions.
// - This header is provided to avoid the need of having GLFW
// installed to recompile AntTweakBar.
// - Do not use this header in your own programs, better use the
// glfw.h header from the actual GLFW library SDK :
// http://www.glfw.org
//
// ---------------------------------------------------------------------------
#if !defined MINI_GLFW_INCLUDED
#define MINI_GLFW_INCLUDED
#ifdef __cplusplus
extern "C" {
#endif
// Key and button state/action definitions
#define GLFW_RELEASE 0
#define GLFW_PRESS 1
// Keyboard key definitions
#define GLFW_KEY_UNKNOWN -1
#define GLFW_KEY_SPACE 32
#define GLFW_KEY_SPECIAL 256
#define GLFW_KEY_ESC (GLFW_KEY_SPECIAL+1)
#define GLFW_KEY_F1 (GLFW_KEY_SPECIAL+2)
#define GLFW_KEY_F2 (GLFW_KEY_SPECIAL+3)
#define GLFW_KEY_F3 (GLFW_KEY_SPECIAL+4)
#define GLFW_KEY_F4 (GLFW_KEY_SPECIAL+5)
#define GLFW_KEY_F5 (GLFW_KEY_SPECIAL+6)
#define GLFW_KEY_F6 (GLFW_KEY_SPECIAL+7)
#define GLFW_KEY_F7 (GLFW_KEY_SPECIAL+8)
#define GLFW_KEY_F8 (GLFW_KEY_SPECIAL+9)
#define GLFW_KEY_F9 (GLFW_KEY_SPECIAL+10)
#define GLFW_KEY_F10 (GLFW_KEY_SPECIAL+11)
#define GLFW_KEY_F11 (GLFW_KEY_SPECIAL+12)
#define GLFW_KEY_F12 (GLFW_KEY_SPECIAL+13)
#define GLFW_KEY_F13 (GLFW_KEY_SPECIAL+14)
#define GLFW_KEY_F14 (GLFW_KEY_SPECIAL+15)
#define GLFW_KEY_F15 (GLFW_KEY_SPECIAL+16)
#define GLFW_KEY_F16 (GLFW_KEY_SPECIAL+17)
#define GLFW_KEY_F17 (GLFW_KEY_SPECIAL+18)
#define GLFW_KEY_F18 (GLFW_KEY_SPECIAL+19)
#define GLFW_KEY_F19 (GLFW_KEY_SPECIAL+20)
#define GLFW_KEY_F20 (GLFW_KEY_SPECIAL+21)
#define GLFW_KEY_F21 (GLFW_KEY_SPECIAL+22)
#define GLFW_KEY_F22 (GLFW_KEY_SPECIAL+23)
#define GLFW_KEY_F23 (GLFW_KEY_SPECIAL+24)
#define GLFW_KEY_F24 (GLFW_KEY_SPECIAL+25)
#define GLFW_KEY_F25 (GLFW_KEY_SPECIAL+26)
#define GLFW_KEY_UP (GLFW_KEY_SPECIAL+27)
#define GLFW_KEY_DOWN (GLFW_KEY_SPECIAL+28)
#define GLFW_KEY_LEFT (GLFW_KEY_SPECIAL+29)
#define GLFW_KEY_RIGHT (GLFW_KEY_SPECIAL+30)
#define GLFW_KEY_LSHIFT (GLFW_KEY_SPECIAL+31)
#define GLFW_KEY_RSHIFT (GLFW_KEY_SPECIAL+32)
#define GLFW_KEY_LCTRL (GLFW_KEY_SPECIAL+33)
#define GLFW_KEY_RCTRL (GLFW_KEY_SPECIAL+34)
#define GLFW_KEY_LALT (GLFW_KEY_SPECIAL+35)
#define GLFW_KEY_RALT (GLFW_KEY_SPECIAL+36)
#define GLFW_KEY_TAB (GLFW_KEY_SPECIAL+37)
#define GLFW_KEY_ENTER (GLFW_KEY_SPECIAL+38)
#define GLFW_KEY_BACKSPACE (GLFW_KEY_SPECIAL+39)
#define GLFW_KEY_INSERT (GLFW_KEY_SPECIAL+40)
#define GLFW_KEY_DEL (GLFW_KEY_SPECIAL+41)
#define GLFW_KEY_PAGEUP (GLFW_KEY_SPECIAL+42)
#define GLFW_KEY_PAGEDOWN (GLFW_KEY_SPECIAL+43)
#define GLFW_KEY_HOME (GLFW_KEY_SPECIAL+44)
#define GLFW_KEY_END (GLFW_KEY_SPECIAL+45)
#define GLFW_KEY_KP_0 (GLFW_KEY_SPECIAL+46)
#define GLFW_KEY_KP_1 (GLFW_KEY_SPECIAL+47)
#define GLFW_KEY_KP_2 (GLFW_KEY_SPECIAL+48)
#define GLFW_KEY_KP_3 (GLFW_KEY_SPECIAL+49)
#define GLFW_KEY_KP_4 (GLFW_KEY_SPECIAL+50)
#define GLFW_KEY_KP_5 (GLFW_KEY_SPECIAL+51)
#define GLFW_KEY_KP_6 (GLFW_KEY_SPECIAL+52)
#define GLFW_KEY_KP_7 (GLFW_KEY_SPECIAL+53)
#define GLFW_KEY_KP_8 (GLFW_KEY_SPECIAL+54)
#define GLFW_KEY_KP_9 (GLFW_KEY_SPECIAL+55)
#define GLFW_KEY_KP_DIVIDE (GLFW_KEY_SPECIAL+56)
#define GLFW_KEY_KP_MULTIPLY (GLFW_KEY_SPECIAL+57)
#define GLFW_KEY_KP_SUBTRACT (GLFW_KEY_SPECIAL+58)
#define GLFW_KEY_KP_ADD (GLFW_KEY_SPECIAL+59)
#define GLFW_KEY_KP_DECIMAL (GLFW_KEY_SPECIAL+60)
#define GLFW_KEY_KP_EQUAL (GLFW_KEY_SPECIAL+61)
#define GLFW_KEY_KP_ENTER (GLFW_KEY_SPECIAL+62)
#define GLFW_KEY_LAST GLFW_KEY_KP_ENTER
// Mouse button
#define GLFW_MOUSE_BUTTON_LEFT 0
#define GLFW_MOUSE_BUTTON_RIGHT 1
#define GLFW_MOUSE_BUTTON_MIDDLE 2
#ifdef __cplusplus
}
#endif
#endif // !defined MINI_GLFW_INCLUDED

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// ---------------------------------------------------------------------------
//
// @file MiniGLUT.h
// @brief A subset of GLUT definitions needed to compile helper functions
// implemented in TwEventGLUT.c
//
// notes: - Private header
// - AntTweakBar.dll does not need to link with GLUT,
// it just needs some definitions for its helper functions.
// - This header is provided to avoid the need of having GLUT
// installed to recompile AntTweakBar.
// - Do not use this header in your own programs, better use the
// GLUT.h header from the actual GLUT library SDK :
// http://opengl.org/resources/libraries/glut
//
// ---------------------------------------------------------------------------
#if !defined MINI_GLUT_INCLUDED
#define MINI_GLUT_INCLUDED
#if defined(_WIN32) || defined(_WIN64)
# define WIN32_LEAN_AND_MEAN
# include <windows.h> // needed by gl.h
# define GLUT_CALL __stdcall
# define GLUT_CALLBACK __cdecl
# define GLUT_API __declspec(dllimport)
#else
# define GLUT_CALL
# define GLUT_CALLBACK
# define GLUT_API extern
#endif
#if defined(_MACOSX)
# include <OpenGL/gl.h>
# include <OpenGL/glu.h>
#else
# include <GL/gl.h> // must be included after windows.h
# include <GL/glu.h>
#endif
#ifdef __cplusplus
extern "C" {
#endif
// Mouse buttons
#define GLUT_LEFT_BUTTON 0
#define GLUT_MIDDLE_BUTTON 1
#define GLUT_RIGHT_BUTTON 2
// Mouse button state
#define GLUT_DOWN 0
#define GLUT_UP 1
// glutGetModifiers return mask
#define GLUT_ACTIVE_SHIFT 1
#define GLUT_ACTIVE_CTRL 2
#define GLUT_ACTIVE_ALT 4
// function keys
#define GLUT_KEY_F1 1
#define GLUT_KEY_F2 2
#define GLUT_KEY_F3 3
#define GLUT_KEY_F4 4
#define GLUT_KEY_F5 5
#define GLUT_KEY_F6 6
#define GLUT_KEY_F7 7
#define GLUT_KEY_F8 8
#define GLUT_KEY_F9 9
#define GLUT_KEY_F10 10
#define GLUT_KEY_F11 11
#define GLUT_KEY_F12 12
// directional keys
#define GLUT_KEY_LEFT 100
#define GLUT_KEY_UP 101
#define GLUT_KEY_RIGHT 102
#define GLUT_KEY_DOWN 103
#define GLUT_KEY_PAGE_UP 104
#define GLUT_KEY_PAGE_DOWN 105
#define GLUT_KEY_HOME 106
#define GLUT_KEY_END 107
#define GLUT_KEY_INSERT 108
// display mode bit masks
#define GLUT_RGB 0
#define GLUT_RGBA GLUT_RGB
#define GLUT_INDEX 1
#define GLUT_SINGLE 0
#define GLUT_DOUBLE 2
#define GLUT_ACCUM 4
#define GLUT_ALPHA 8
#define GLUT_DEPTH 16
#define GLUT_STENCIL 32
// timer
#define GLUT_ELAPSED_TIME ((GLenum) 700)
// functions subset
GLUT_API void GLUT_CALL glutInit(int *argcp, char **argv);
GLUT_API void GLUT_CALL glutInitDisplayMode(unsigned int mode);
GLUT_API int GLUT_CALL glutCreateWindow(const char *title);
GLUT_API int GLUT_CALL glutGetWindow(void);
GLUT_API void GLUT_CALL glutSetWindow(int win);
GLUT_API int GLUT_CALL glutCreateSubWindow(int win, int x, int y, int width, int height);
GLUT_API int GLUT_CALL glutGet(GLenum type);
GLUT_API void GLUT_CALL glutSwapBuffers();
GLUT_API void GLUT_CALL glutPostRedisplay();
GLUT_API void GLUT_CALL glutInitWindowPosition(int x, int y);
GLUT_API void GLUT_CALL glutInitWindowSize(int width, int height);
GLUT_API void GLUT_CALL glutPositionWindow(int x, int y);
GLUT_API void GLUT_CALL glutReshapeWindow(int width, int height);
GLUT_API void GLUT_CALL glutMainLoop();
GLUT_API int GLUT_CALL glutCreateMenu(void (GLUT_CALLBACK *func)(int));
GLUT_API void GLUT_CALL glutDisplayFunc(void (GLUT_CALLBACK *func)(void));
GLUT_API void GLUT_CALL glutReshapeFunc(void (GLUT_CALLBACK *func)(int width, int height));
GLUT_API void GLUT_CALL glutKeyboardFunc(void (GLUT_CALLBACK *func)(unsigned char key, int x, int y));
GLUT_API void GLUT_CALL glutMouseFunc(void (GLUT_CALLBACK *func)(int button, int state, int x, int y));
GLUT_API void GLUT_CALL glutMotionFunc(void (GLUT_CALLBACK *func)(int x, int y));
GLUT_API void GLUT_CALL glutPassiveMotionFunc(void (GLUT_CALLBACK *func)(int x, int y));
GLUT_API void GLUT_CALL glutSpecialFunc(void (GLUT_CALLBACK *func)(int key, int x, int y));
GLUT_API int GLUT_CALL glutGetModifiers(void);
GLUT_API void GLUT_CALL glutSolidTorus(GLdouble innerRadius, GLdouble outerRadius, GLint sides, GLint rings);
GLUT_API void GLUT_CALL glutSolidCone(GLdouble base, GLdouble height, GLint slices, GLint stacks);
GLUT_API void GLUT_CALL glutSolidTeapot(GLdouble size);
// GLUT exit problem workaround (see glut.h)
#if (defined(_WIN32) || defined(_WIN64)) && !defined(GLUT_DISABLE_ATEXIT_HACK)
extern void __cdecl exit(int);
GLUT_API void GLUT_CALL __glutInitWithExit(int *argcp, char **argv, void (__cdecl *exitfunc)(int));
static void GLUT_CALL glutInit_ATEXIT_HACK(int *argcp, char **argv) { __glutInitWithExit(argcp, argv, exit); }
#define glutInit glutInit_ATEXIT_HACK
#endif
#ifdef __cplusplus
}
#endif
#endif // !defined MINI_GLUT_INCLUDED

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// ---------------------------------------------------------------------------
//
// @file MiniSDL12.h
// @brief A subset of SDL 1.2 definitions needed to compile helper
// functions implemented in TwEventSDL12.c
//
// notes: - Private header
// - AntTweakBar.dll does not need to link with SDL,
// it just needs some definitions for its helper functions.
// - This header is provided to avoid the need of having SDL
// installed to recompile AntTweakBar.
// - Do not use this header in your own programs, better use the
// SDL.h header from the actual SDL library SDK :
// http://www.libsdl.org
//
// ---------------------------------------------------------------------------
#if !defined MINI_SDL12_INCLUDED
#define MINI_SDL12_INCLUDED
#ifdef __cplusplus
extern "C" {
#endif
#define SDL_MAJOR_VERSION 1
#define SDL_MINOR_VERSION 2
#if defined(_WIN32) || defined(_WIN64)
# define SDL_DECLSPEC __declspec(dllimport)
# define SDL_CALL __cdecl
#else
# define SDL_DECLSPEC
# define SDL_CALL
#endif
typedef unsigned char Uint8;
typedef signed char Sint8;
typedef unsigned short Uint16;
typedef signed short Sint16;
typedef unsigned int Uint32;
typedef signed int Sint32;
// Subset of SDL keysym
typedef enum {
SDLK_BACKSPACE = 8,
SDLK_TAB = 9,
SDLK_CLEAR = 12,
SDLK_RETURN = 13,
SDLK_PAUSE = 19,
SDLK_ESCAPE = 27,
SDLK_DELETE = 127,
SDLK_UP = 273,
SDLK_DOWN = 274,
SDLK_RIGHT = 275,
SDLK_LEFT = 276,
SDLK_INSERT = 277,
SDLK_HOME = 278,
SDLK_END = 279,
SDLK_PAGEUP = 280,
SDLK_PAGEDOWN = 281,
SDLK_F1 = 282,
SDLK_F2 = 283,
SDLK_F3 = 284,
SDLK_F4 = 285,
SDLK_F5 = 286,
SDLK_F6 = 287,
SDLK_F7 = 288,
SDLK_F8 = 289,
SDLK_F9 = 290,
SDLK_F10 = 291,
SDLK_F11 = 292,
SDLK_F12 = 293,
} SDLKey;
typedef enum {
KMOD_NONE = 0x0000,
KMOD_LSHIFT = 0x0001,
KMOD_RSHIFT = 0x0002,
KMOD_LCTRL = 0x0040,
KMOD_RCTRL = 0x0080,
KMOD_LALT = 0x0100,
KMOD_RALT = 0x0200,
KMOD_LMETA = 0x0400,
KMOD_RMETA = 0x0800,
KMOD_NUM = 0x1000,
KMOD_CAPS = 0x2000,
KMOD_MODE = 0x4000,
KMOD_RESERVED = 0x8000
} SDLMod;
#define KMOD_CTRL (KMOD_LCTRL|KMOD_RCTRL)
#define KMOD_SHIFT (KMOD_LSHIFT|KMOD_RSHIFT)
#define KMOD_ALT (KMOD_LALT|KMOD_RALT)
#define KMOD_META (KMOD_LMETA|KMOD_RMETA)
typedef enum {
SDL_NOEVENT = 0,
SDL_ACTIVEEVENT,
SDL_KEYDOWN,
SDL_KEYUP,
SDL_MOUSEMOTION,
SDL_MOUSEBUTTONDOWN,
SDL_MOUSEBUTTONUP,
SDL_JOYAXISMOTION,
SDL_JOYBALLMOTION,
SDL_JOYHATMOTION,
SDL_JOYBUTTONDOWN,
SDL_JOYBUTTONUP,
SDL_QUIT,
SDL_SYSWMEVENT,
SDL_EVENT_RESERVEDA,
SDL_EVENT_RESERVEDB,
SDL_VIDEORESIZE,
SDL_VIDEOEXPOSE,
SDL_EVENT_RESERVED2,
SDL_EVENT_RESERVED3,
SDL_EVENT_RESERVED4,
SDL_EVENT_RESERVED5,
SDL_EVENT_RESERVED6,
SDL_EVENT_RESERVED7,
SDL_USEREVENT = 24,
SDL_NUMEVENTS = 32
} SDLEventEnum;
typedef struct SDL_keysym {
Uint8 scancode;
SDLKey sym;
SDLMod mod;
Uint16 unicode;
} SDL_keysym;
typedef struct SDL_ActiveEvent {
Uint8 type;
Uint8 gain;
Uint8 state;
} SDL_ActiveEvent;
typedef struct SDL_KeyboardEvent {
Uint8 type;
Uint8 which;
Uint8 state;
SDL_keysym keysym;
} SDL_KeyboardEvent;
typedef struct SDL_MouseMotionEvent {
Uint8 type;
Uint8 which;
Uint8 state;
Uint16 x, y;
Sint16 xrel;
Sint16 yrel;
} SDL_MouseMotionEvent;
typedef struct SDL_MouseButtonEvent {
Uint8 type;
Uint8 which;
Uint8 button;
Uint8 state;
Uint16 x, y;
} SDL_MouseButtonEvent;
typedef struct SDL_JoyAxisEvent {
Uint8 type;
Uint8 which;
Uint8 axis;
Sint16 value;
} SDL_JoyAxisEvent;
typedef struct SDL_JoyBallEvent {
Uint8 type;
Uint8 which;
Uint8 ball;
Sint16 xrel;
Sint16 yrel;
} SDL_JoyBallEvent;
typedef struct SDL_JoyHatEvent {
Uint8 type;
Uint8 which;
Uint8 hat;
Uint8 value;
} SDL_JoyHatEvent;
typedef struct SDL_JoyButtonEvent {
Uint8 type;
Uint8 which;
Uint8 button;
Uint8 state;
} SDL_JoyButtonEvent;
typedef struct SDL_ResizeEvent {
Uint8 type;
int w;
int h;
} SDL_ResizeEvent;
typedef struct SDL_ExposeEvent {
Uint8 type;
} SDL_ExposeEvent;
typedef struct SDL_QuitEvent {
Uint8 type;
} SDL_QuitEvent;
typedef struct SDL_UserEvent {
Uint8 type;
int code;
void *data1;
void *data2;
} SDL_UserEvent;
struct SDL_SysWMmsg;
typedef struct SDL_SysWMmsg SDL_SysWMmsg;
typedef struct SDL_SysWMEvent {
Uint8 type;
SDL_SysWMmsg *msg;
} SDL_SysWMEvent;
typedef union {
Uint8 type;
SDL_ActiveEvent active;
SDL_KeyboardEvent key;
SDL_MouseMotionEvent motion;
SDL_MouseButtonEvent button;
SDL_JoyAxisEvent jaxis;
SDL_JoyBallEvent jball;
SDL_JoyHatEvent jhat;
SDL_JoyButtonEvent jbutton;
SDL_ResizeEvent resize;
SDL_ExposeEvent expose;
SDL_QuitEvent quit;
SDL_UserEvent user;
SDL_SysWMEvent syswm;
char full[56];
} SDL_Event;
typedef struct SDL_PixelFormat {
void *palette;
Uint8 BitsPerPixel;
Uint8 BytesPerPixel;
Uint8 Rloss;
Uint8 Gloss;
Uint8 Bloss;
Uint8 Aloss;
Uint8 Rshift;
Uint8 Gshift;
Uint8 Bshift;
Uint8 Ashift;
Uint32 Rmask;
Uint32 Gmask;
Uint32 Bmask;
Uint32 Amask;
Uint32 colorkey;
Uint8 alpha;
} SDL_PixelFormat;
typedef enum {
SDL_GL_RED_SIZE,
SDL_GL_GREEN_SIZE,
SDL_GL_BLUE_SIZE,
SDL_GL_ALPHA_SIZE,
SDL_GL_BUFFER_SIZE,
SDL_GL_DOUBLEBUFFER,
SDL_GL_DEPTH_SIZE,
SDL_GL_STENCIL_SIZE,
SDL_GL_ACCUM_RED_SIZE,
SDL_GL_ACCUM_GREEN_SIZE,
SDL_GL_ACCUM_BLUE_SIZE,
SDL_GL_ACCUM_ALPHA_SIZE,
SDL_GL_STEREO,
SDL_GL_MULTISAMPLEBUFFERS,
SDL_GL_MULTISAMPLESAMPLES,
SDL_GL_ACCELERATED_VISUAL,
SDL_GL_RETAINED_BACKING,
SDL_GL_CONTEXT_MAJOR_VERSION,
SDL_GL_CONTEXT_MINOR_VERSION
} SDL_GLattr;
typedef struct SDL_VideoInfo {
Uint32 hw_available :1;
Uint32 wm_available :1;
Uint32 UnusedBits1 :6;
Uint32 UnusedBits2 :1;
Uint32 blit_hw :1;
Uint32 blit_hw_CC :1;
Uint32 blit_hw_A :1;
Uint32 blit_sw :1;
Uint32 blit_sw_CC :1;
Uint32 blit_sw_A :1;
Uint32 blit_fill :1;
Uint32 UnusedBits3 :16;
Uint32 video_mem;
SDL_PixelFormat *vfmt;
int current_w;
int current_h;
} SDL_VideoInfo;
#define SDL_INIT_VIDEO 0x00000020
#define SDL_SWSURFACE 0x00000000
#define SDL_HWSURFACE 0x00000001
#define SDL_ASYNCBLIT 0x00000004
#define SDL_ANYFORMAT 0x10000000
#define SDL_HWPALETTE 0x20000000
#define SDL_DOUBLEBUF 0x40000000
#define SDL_FULLSCREEN 0x80000000
#define SDL_OPENGL 0x00000002
#define SDL_OPENGLBLIT 0x0000000A
#define SDL_RESIZABLE 0x00000010
#define SDL_NOFRAME 0x00000020
#define SDL_DEFAULT_REPEAT_DELAY 500
#define SDL_DEFAULT_REPEAT_INTERVAL 30
// functions subset
extern SDL_DECLSPEC int SDL_CALL SDL_Init(Uint32 flags);
extern SDL_DECLSPEC void SDL_CALL SDL_Quit();
extern SDL_DECLSPEC char * SDL_CALL SDL_GetError();
extern SDL_DECLSPEC const SDL_VideoInfo * SDL_CALL SDL_GetVideoInfo();
extern SDL_DECLSPEC struct SDL_Surface * SDL_CALL SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags);
extern SDL_DECLSPEC int SDL_CALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
extern SDL_DECLSPEC void SDL_CALL SDL_GL_SwapBuffers();
extern SDL_DECLSPEC void SDL_CALL SDL_WM_SetCaption(const char *title, const char *icon);
extern SDL_DECLSPEC void SDL_CALL SDL_WM_GetCaption(char **title, char **icon);
extern SDL_DECLSPEC int SDL_CALL SDL_EnableUNICODE(int enable);
extern SDL_DECLSPEC int SDL_CALL SDL_EnableKeyRepeat(int delay, int interval);
extern SDL_DECLSPEC Uint32 SDL_CALL SDL_GetTicks();
extern SDL_DECLSPEC int SDL_CALL SDL_PollEvent(SDL_Event *event);
extern SDL_DECLSPEC int SDL_CALL SDL_WaitEvent(SDL_Event *event);
extern SDL_DECLSPEC int SDL_CALL SDL_PushEvent(SDL_Event *event);
#ifdef __cplusplus
}
#endif
#endif // !defined MINI_SDL12_INCLUDED

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// ---------------------------------------------------------------------------
//
// @file MiniSDL13.h
// @brief A subset of SDL 1.3 definitions needed to compile helper
// functions implemented in TwEventSDL13.c
//
// notes: - Private header
// - AntTweakBar.dll does not need to link with SDL,
// it just needs some definitions for its helper functions.
// - This header is provided to avoid the need of having SDL
// installed to recompile AntTweakBar.
// - Do not use this header in your own programs, better use the
// SDL.h header from the actual SDL library SDK :
// http://www.libsdl.org
//
// ---------------------------------------------------------------------------
#if !defined MINI_SDL_INCLUDED
#define MINI_SDL_INCLUDED
#ifdef __cplusplus
extern "C" {
#endif
#define SDL_MAJOR_VERSION 1
#define SDL_MINOR_VERSION 3
#if defined(_WIN32) || defined(_WIN64)
# define SDL_DECLSPEC __declspec(dllimport)
# define SDL_CALL __cdecl
#else
# define SDL_DECLSPEC
# define SDL_CALL
#endif
typedef unsigned char Uint8;
typedef signed char Sint8;
typedef unsigned short Uint16;
typedef signed short Sint16;
typedef unsigned int Uint32;
typedef signed int Sint32;
#define SDLK_SCANCODE_MASK (1<<30)
#define SDL_SCANCODE_TO_KEYCODE(X) (X | SDLK_SCANCODE_MASK)
// Subset of SDL scancodes.
// Note: some SDL scancodes seems to be wrong in the original
// SDL scancode header file.
typedef enum {
SDL_SCANCODE_F1 = 58,
SDL_SCANCODE_F2 = 59,
SDL_SCANCODE_F3 = 60,
SDL_SCANCODE_F4 = 61,
SDL_SCANCODE_F5 = 62,
SDL_SCANCODE_F6 = 63,
SDL_SCANCODE_F7 = 64,
SDL_SCANCODE_F8 = 65,
SDL_SCANCODE_F9 = 66,
SDL_SCANCODE_F10 = 67,
SDL_SCANCODE_F11 = 68,
SDL_SCANCODE_F12 = 69,
SDL_SCANCODE_INSERT = 98, //73,
SDL_SCANCODE_HOME = 95, //74,
SDL_SCANCODE_PAGEUP = 97, //75,
SDL_SCANCODE_DELETE = 99, //76,
SDL_SCANCODE_END = 89, //77,
SDL_SCANCODE_PAGEDOWN = 91, //78,
SDL_SCANCODE_RIGHT = 94, //79,
SDL_SCANCODE_LEFT = 92, //80,
SDL_SCANCODE_DOWN = 90, //81,
SDL_SCANCODE_UP = 96 //82
} SDL_scancode;
// Subset of SDL keysym
typedef enum {
SDLK_BACKSPACE = 8,
SDLK_TAB = 9,
SDLK_CLEAR = 12,
SDLK_RETURN = 13,
SDLK_PAUSE = 19,
SDLK_ESCAPE = 27,
SDLK_DELETE = 127,
SDLK_UP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_UP),
SDLK_DOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DOWN),
SDLK_RIGHT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RIGHT),
SDLK_LEFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LEFT),
SDLK_INSERT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_INSERT),
SDLK_HOME = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_HOME),
SDLK_END = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_END),
SDLK_PAGEUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAGEUP),
SDLK_PAGEDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAGEDOWN),
SDLK_F1 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F1),
SDLK_F2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F2),
SDLK_F3 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F3),
SDLK_F4 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F4),
SDLK_F5 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F5),
SDLK_F6 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F6),
SDLK_F7 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F7),
SDLK_F8 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F8),
SDLK_F9 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F9),
SDLK_F10 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F10),
SDLK_F11 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F11),
SDLK_F12 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F12)
} SDLKey;
typedef enum {
KMOD_NONE = 0x0000,
KMOD_LSHIFT = 0x0001,
KMOD_RSHIFT = 0x0002,
KMOD_LCTRL = 0x0040,
KMOD_RCTRL = 0x0080,
KMOD_LALT = 0x0100,
KMOD_RALT = 0x0200,
KMOD_LGUI = 0x0400,
KMOD_RGUI = 0x0800,
KMOD_NUM = 0x1000,
KMOD_CAPS = 0x2000,
KMOD_MODE = 0x4000,
KMOD_RESERVED = 0x8000
} SDLMod;
#define KMOD_CTRL (KMOD_LCTRL|KMOD_RCTRL)
#define KMOD_SHIFT (KMOD_LSHIFT|KMOD_RSHIFT)
#define KMOD_ALT (KMOD_LALT|KMOD_RALT)
#define KMOD_GUI (KMOD_LGUI|KMOD_RGUI)
typedef enum {
SDL_NOEVENT = 0,
SDL_WINDOWEVENT,
SDL_KEYDOWN,
SDL_KEYUP,
SDL_TEXTEDITING,
SDL_TEXTINPUT,
SDL_MOUSEMOTION,
SDL_MOUSEBUTTONDOWN,
SDL_MOUSEBUTTONUP,
SDL_MOUSEWHEEL,
SDL_JOYAXISMOTION,
SDL_JOYBALLMOTION,
SDL_JOYHATMOTION,
SDL_JOYBUTTONDOWN,
SDL_JOYBUTTONUP,
SDL_QUIT,
SDL_SYSWMEVENT,
SDL_PROXIMITYIN,
SDL_PROXIMITYOUT,
SDL_EVENT_RESERVED1,
SDL_EVENT_RESERVED2,
SDL_EVENT_RESERVED3,
SDL_USEREVENT = 24,
SDL_NUMEVENTS = 32
} SDL_EventType;
#define SDL_ACTIVEEVENT SDL_EVENT_RESERVED1
#define SDL_VIDEORESIZE SDL_EVENT_RESERVED2
#define SDL_VIDEOEXPOSE SDL_EVENT_RESERVED3
typedef Uint32 SDL_WindowID;
typedef struct SDL_keysym {
SDL_scancode scancode;
SDLKey sym;
Uint16 mod;
Uint32 unicode;
} SDL_keysym;
typedef struct SDL_WindowEvent {
Uint8 type;
SDL_WindowID windowID;
Uint8 event;
int data1;
int data2;
} SDL_WindowEvent;
typedef struct SDL_KeyboardEvent {
Uint8 type;
SDL_WindowID windowID;
Uint8 which;
Uint8 state;
SDL_keysym keysym;
} SDL_KeyboardEvent;
#define SDL_TEXTEDITINGEVENT_TEXT_SIZE (32)
typedef struct SDL_TextEditingEvent {
Uint8 type;
char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE];
int start;
int length;
} SDL_TextEditingEvent;
#define SDL_TEXTINPUTEVENT_TEXT_SIZE (32)
typedef struct SDL_TextInputEvent {
Uint8 type;
SDL_WindowID windowID;
Uint8 which;
char text[SDL_TEXTINPUTEVENT_TEXT_SIZE];
} SDL_TextInputEvent;
typedef struct SDL_MouseMotionEvent {
Uint8 type;
SDL_WindowID windowID;
Uint8 which;
Uint8 state;
int x;
int y;
int z;
int pressure;
int pressure_max;
int pressure_min;
int rotation;
int tilt;
int cursor;
int xrel;
int yrel;
} SDL_MouseMotionEvent;
typedef struct SDL_MouseButtonEvent {
Uint8 type;
SDL_WindowID windowID;
Uint8 which;
Uint8 button;
Uint8 state;
int x;
int y;
} SDL_MouseButtonEvent;
typedef struct SDL_MouseWheelEvent {
Uint8 type;
SDL_WindowID windowID;
Uint8 which;
int x;
int y;
} SDL_MouseWheelEvent;
typedef struct SDL_JoyAxisEvent {
Uint8 type;
Uint8 which;
Uint8 axis;
Sint16 value;
} SDL_JoyAxisEvent;
typedef struct SDL_JoyBallEvent {
Uint8 type;
Uint8 which;
Uint8 ball;
Sint16 xrel;
Sint16 yrel;
} SDL_JoyBallEvent;
typedef struct SDL_JoyHatEvent {
Uint8 type;
Uint8 which;
Uint8 hat;
Uint8 value;
} SDL_JoyHatEvent;
typedef struct SDL_JoyButtonEvent {
Uint8 type;
Uint8 which;
Uint8 button;
Uint8 state;
} SDL_JoyButtonEvent;
typedef struct SDL_ActiveEvent
{
Uint8 type;
Uint8 gain;
Uint8 state;
} SDL_ActiveEvent;
typedef struct SDL_ResizeEvent {
Uint8 type;
int w;
int h;
} SDL_ResizeEvent;
typedef struct SDL_ExposeEvent {
Uint8 type;
} SDL_ExposeEvent;
typedef struct SDL_QuitEvent {
Uint8 type;
} SDL_QuitEvent;
typedef struct SDL_UserEvent {
Uint8 type;
SDL_WindowID windowID;
int code;
void *data1;
void *data2;
} SDL_UserEvent;
struct SDL_SysWMmsg;
typedef struct SDL_SysWMmsg SDL_SysWMmsg;
typedef struct SDL_SysWMEvent {
Uint8 type;
SDL_SysWMmsg *msg;
} SDL_SysWMEvent;
typedef struct SDL_ProximityEvent
{
Uint8 type;
SDL_WindowID windowID;
Uint8 which;
int cursor;
int x;
int y;
} SDL_ProximityEvent;
typedef union SDL_Event {
Uint8 type;
SDL_WindowEvent window;
SDL_KeyboardEvent key;
SDL_TextEditingEvent edit;
SDL_TextInputEvent text;
SDL_MouseMotionEvent motion;
SDL_MouseButtonEvent button;
SDL_MouseWheelEvent wheel;
SDL_JoyAxisEvent jaxis;
SDL_JoyBallEvent jball;
SDL_JoyHatEvent jhat;
SDL_JoyButtonEvent jbutton;
SDL_QuitEvent quit;
SDL_UserEvent user;
SDL_SysWMEvent syswm;
SDL_ProximityEvent proximity;
SDL_ActiveEvent active;
SDL_ResizeEvent resize;
} SDL_Event;
typedef struct SDL_PixelFormat {
void *palette;
Uint8 BitsPerPixel;
Uint8 BytesPerPixel;
Uint8 Rloss;
Uint8 Gloss;
Uint8 Bloss;
Uint8 Aloss;
Uint8 Rshift;
Uint8 Gshift;
Uint8 Bshift;
Uint8 Ashift;
Uint32 Rmask;
Uint32 Gmask;
Uint32 Bmask;
Uint32 Amask;
} SDL_PixelFormat;
typedef enum SDL_GLattr {
SDL_GL_RED_SIZE,
SDL_GL_GREEN_SIZE,
SDL_GL_BLUE_SIZE,
SDL_GL_ALPHA_SIZE,
SDL_GL_BUFFER_SIZE,
SDL_GL_DOUBLEBUFFER,
SDL_GL_DEPTH_SIZE,
SDL_GL_STENCIL_SIZE,
SDL_GL_ACCUM_RED_SIZE,
SDL_GL_ACCUM_GREEN_SIZE,
SDL_GL_ACCUM_BLUE_SIZE,
SDL_GL_ACCUM_ALPHA_SIZE,
SDL_GL_STEREO,
SDL_GL_MULTISAMPLEBUFFERS,
SDL_GL_MULTISAMPLESAMPLES,
SDL_GL_ACCELERATED_VISUAL,
SDL_GL_RETAINED_BACKING,
SDL_GL_CONTEXT_MAJOR_VERSION,
SDL_GL_CONTEXT_MINOR_VERSION
} SDL_GLattr;
typedef struct SDL_VideoInfo {
Uint32 hw_available :1;
Uint32 wm_available :1;
Uint32 UnusedBits1 :6;
Uint32 UnusedBits2 :1;
Uint32 blit_hw :1;
Uint32 blit_hw_CC :1;
Uint32 blit_hw_A :1;
Uint32 blit_sw :1;
Uint32 blit_sw_CC :1;
Uint32 blit_sw_A :1;
Uint32 blit_fill :1;
Uint32 UnusedBits3 :16;
Uint32 video_mem;
SDL_PixelFormat *vfmt;
int current_w;
int current_h;
} SDL_VideoInfo;
#define SDL_INIT_VIDEO 0x00000020
#define SDL_ANYFORMAT 0x00100000
#define SDL_HWPALETTE 0x00200000
#define SDL_DOUBLEBUF 0x00400000
#define SDL_FULLSCREEN 0x00800000
#define SDL_RESIZABLE 0x01000000
#define SDL_NOFRAME 0x02000000
#define SDL_OPENGL 0x04000000
#define SDL_HWSURFACE 0x08000001
#define SDL_DEFAULT_REPEAT_DELAY 500
#define SDL_DEFAULT_REPEAT_INTERVAL 30
// functions subset
extern SDL_DECLSPEC int SDL_CALL SDL_Init(Uint32 flags);
extern SDL_DECLSPEC void SDL_CALL SDL_Quit();
extern SDL_DECLSPEC char * SDL_CALL SDL_GetError();
extern SDL_DECLSPEC const SDL_VideoInfo * SDL_CALL SDL_GetVideoInfo();
extern SDL_DECLSPEC struct SDL_Surface * SDL_CALL SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags);
extern SDL_DECLSPEC int SDL_CALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
extern SDL_DECLSPEC void SDL_CALL SDL_GL_SwapBuffers();
extern SDL_DECLSPEC void SDL_CALL SDL_WM_SetCaption(const char *title, const char *icon);
extern SDL_DECLSPEC void SDL_CALL SDL_WM_GetCaption(char **title, char **icon);
extern SDL_DECLSPEC int SDL_CALL SDL_EnableUNICODE(int enable);
extern SDL_DECLSPEC int SDL_CALL SDL_EnableKeyRepeat(int delay, int interval);
extern SDL_DECLSPEC Uint32 SDL_CALL SDL_GetTicks();
extern SDL_DECLSPEC int SDL_CALL SDL_PollEvent(SDL_Event *event);
extern SDL_DECLSPEC int SDL_CALL SDL_WaitEvent(SDL_Event *event);
extern SDL_DECLSPEC int SDL_CALL SDL_PushEvent(SDL_Event *event);
#ifdef __cplusplus
}
#endif
#endif // !defined MINI_SDL_INCLUDED

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// ---------------------------------------------------------------------------
//
// @file MiniSFML16.h
// @brief A subset of SFML 1.6 definitions needed to compile helper
// functions implemented in TwEventSFML.cpp
//
// notes: - Private header
// - AntTweakBar.dll does not need to link with SFML,
// it just needs some definitions for its helper functions.
// - This header is provided to avoid the need of having SFML
// installed to recompile AntTweakBar.
// It declares a small and incomplete part of SFML classes.
// For instance, many non-virtual methods have been stripped out.
// - Do not use this header in your own programs, better use the
// SFML headers from the actual SFML library SDK :
// http://www.sfml-dev.org
//
// ---------------------------------------------------------------------------
#if !defined MINI_SFML16_INCLUDED
#define MINI_SFML16_INCLUDED
namespace sf
{
namespace Key { enum Code
{
A = 'a', B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z,
Num0 = '0', Num1, Num2, Num3, Num4, Num5, Num6, Num7, Num8, Num9,
Escape = 256,
LControl, LShift, LAlt, LSystem,
RControl, RShift, RAlt, RSystem, Menu,
LBracket, RBracket, SemiColon, Comma, Period, Quote, Slash, BackSlash,
Tilde, Equal, Dash, Space, Return, Back, Tab,
PageUp, PageDown, End, Home, Insert, Delete,
Add, Subtract, Multiply, Divide, Left, Right, Up, Down,
Numpad0, Numpad1, Numpad2, Numpad3, Numpad4, Numpad5, Numpad6, Numpad7, Numpad8, Numpad9,
F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Pause,
Count
}; }
namespace Mouse { enum Button { Left, Right, Middle, XButton1, XButton2, Count }; }
namespace Joy { enum Axis { AxisX, AxisY, AxisZ, AxisR, AxisU, AxisV, AxisPOV, AxisCount };
enum { Count = 4, ButtonCount = 32}; }
typedef unsigned char Uint8;
typedef unsigned int Uint32;
class Event
{
public :
struct KeyEvent { Key::Code Code; bool Alt, Control, Shift; };
struct TextEvent { Uint32 Unicode; };
struct MouseMoveEvent { int X, Y; };
struct MouseButtonEvent { Mouse::Button Button; int X, Y; };
struct MouseWheelEvent { int Delta; };
struct JoyMoveEvent { unsigned int JoystickId; Joy::Axis Axis; float Position; };
struct JoyButtonEvent { unsigned int JoystickId, Button; };
struct SizeEvent { unsigned int Width, Height; };
enum EventType
{
Closed, Resized, LostFocus, GainedFocus, TextEntered, KeyPressed, KeyReleased,
MouseWheelMoved, MouseButtonPressed, MouseButtonReleased, MouseMoved, MouseEntered, MouseLeft,
JoyButtonPressed, JoyButtonReleased, JoyMoved
};
EventType Type;
union
{
KeyEvent Key;
TextEvent Text;
MouseMoveEvent MouseMove;
MouseButtonEvent MouseButton;
MouseWheelEvent MouseWheel;
JoyMoveEvent JoyMove;
JoyButtonEvent JoyButton;
SizeEvent Size;
};
};
} // namespace sf
#ifdef USE_MINI_SFML
// we also need some the definition of sf::RenderWindow to compile our SFML example
#include <string>
#include <queue>
namespace sf
{
class Input;
class Drawable;
typedef void* WindowHandle;
namespace priv { class WindowImpl; }
class WindowListener
{
public :
virtual void OnEvent(const Event& EventReceived) = 0;
protected :
virtual ~WindowListener();
};
class VideoMode
{
public :
VideoMode(unsigned int ModeWidth, unsigned int ModeHeight, unsigned int ModeBpp = 32);
unsigned int Width, Height, BitsPerPixel;
};
namespace Style { enum { None = 0, Titlebar = 1 << 0, Resize = 1 << 1, Close = 1 << 2, Fullscreen = 1 << 3 }; }
struct WindowSettings
{
explicit WindowSettings(unsigned int Depth = 24, unsigned int Stencil = 8, unsigned int Antialiasing = 0);
unsigned int DepthBits, StencilBits, AntialiasingLevel;
};
class Clock
{
public :
Clock();
float GetElapsedTime() const;
void Reset();
private :
double myStartTime;
};
class Input : public WindowListener
{
private :
virtual void OnEvent(const Event& EventReceived);
bool myKeys[Key::Count];
bool myMouseButtons[Mouse::Count];
int myMouseX;
int myMouseY;
bool myJoystickButtons[Joy::Count][Joy::ButtonCount];
float myJoystickAxis[Joy::Count][Joy::AxisCount];
};
class Window : public WindowListener
{
public :
Window(VideoMode Mode, const std::string& Title, unsigned long WindowStyle = Style::Resize | Style::Close, const WindowSettings& Params = WindowSettings());
virtual ~Window();
void Close();
bool IsOpened() const;
unsigned int GetWidth() const;
unsigned int GetHeight() const;
bool GetEvent(Event& EventReceived);
void Display();
private :
virtual void OnCreate();
virtual void OnEvent(const Event& EventReceived);
priv::WindowImpl* myWindow;
std::queue<Event> myEvents;
Input myInput;
Clock myClock;
WindowSettings mySettings;
float myLastFrameTime;
bool myIsExternal;
unsigned int myFramerateLimit;
int mySetCursorPosX;
int mySetCursorPosY;
};
template <typename T> class Vector2 { public : T x, y; };
typedef Vector2<float> Vector2f;
template <typename T> class Rect { public : T Left, Top, Right, Bottom; };
typedef Rect<float> FloatRect;
class Matrix3 { private : float myData[16]; };
class View
{
private :
sf::Vector2f myCenter;
sf::Vector2f myHalfSize;
FloatRect myRect;
Matrix3 myMatrix;
bool myNeedUpdate;
};
class RenderTarget
{
public :
virtual ~RenderTarget();
virtual void Draw(const Drawable& Object);
virtual unsigned int GetWidth() const = 0;
virtual unsigned int GetHeight() const = 0;
void PreserveOpenGLStates(bool Preserve);
private :
virtual bool Activate(bool Active) = 0;
View myDefaultView;
const View* myCurrentView;
bool myPreserveStates;
bool myIsDrawing;
};
class RenderWindow : public Window, public RenderTarget
{
public :
RenderWindow(VideoMode Mode, const std::string& Title, unsigned long WindowStyle = Style::Resize | Style::Close, const WindowSettings& Params = WindowSettings());
virtual ~RenderWindow();
virtual unsigned int GetWidth() const;
virtual unsigned int GetHeight() const;
private :
virtual void OnCreate();
virtual bool Activate(bool Active);
};
} // namespace sf
#endif // USE_MINI_SFML
#endif // !defined MINI_SFML16_INCLUDED

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Under Windows, it is not necessary to rebuild AntTweakBar since a precompiled
version is provided in the lib directory. But if you want to recompile it,
you can use the provided Visual Studio solution. You'd also need the DirectX
SDK (http://msdn.microsoft.com/directx) and the path to the DirectX shader
compiler fxc.exe (included in the DirectX SDK) must be listed in the VC++
directories.
To build the library on Linux, open a terminal, go in the src directory and
type make
To build the library on MacOSX, open a terminal, go in the src directory and
type make -f Makefile.osx

7771
AntTweakBar/src/TwBar.cpp Normal file

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AntTweakBar/src/TwBar.h Normal file
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// ---------------------------------------------------------------------------
//
// @file TwBar.h
// @brief Tweak bar and var classes.
// @author Philippe Decaudin
// @license This file is part of the AntTweakBar library.
// For conditions of distribution and use, see License.txt
//
// note: Private header
//
// ---------------------------------------------------------------------------
#if !defined ANT_TW_BAR_INCLUDED
#define ANT_TW_BAR_INCLUDED
#include <AntTweakBar.h>
#include "TwColors.h"
#define ANT_TWEAK_BAR_DLL "AntTweakBar"
// ---------------------------------------------------------------------------
bool IsCustomType(int _Type);
struct CTwVar
{
std::string m_Name;
std::string m_Label;
std::string m_Help;
bool m_IsRoot;
bool m_DontClip;
bool m_Visible;
signed short m_LeftMargin;
signed short m_TopMargin;
const color32 * m_ColorPtr;
const color32 * m_BgColorPtr;
virtual bool IsGroup() const = 0;
virtual bool IsCustom() const { return false; }
virtual const CTwVar * Find(const char *_Name, struct CTwVarGroup **_Parent, int *_Index) const = 0;
virtual int HasAttrib(const char *_Attrib, bool *_HasValue) const;
virtual int SetAttrib(int _AttribID, const char *_Value, TwBar *_Bar, struct CTwVarGroup *_VarParent, int _VarIndex);
virtual ERetType GetAttrib(int _AttribID, TwBar *_Bar, struct CTwVarGroup *_VarParent, int _VarIndex, std::vector<double>& outDouble, std::ostringstream& outString) const;
virtual void SetReadOnly(bool _ReadOnly) = 0;
virtual bool IsReadOnly() const = 0;
CTwVar();
virtual ~CTwVar() {}
static size_t GetDataSize(TwType _Type);
};
struct CTwVarAtom : CTwVar
{
ETwType m_Type;
void * m_Ptr;
TwSetVarCallback m_SetCallback;
TwGetVarCallback m_GetCallback;
void * m_ClientData;
bool m_ReadOnly;
bool m_NoSlider;
int m_KeyIncr[2]; // [0]=key_code [1]=modifiers
int m_KeyDecr[2]; // [0]=key_code [1]=modifiers
template <typename _T> struct TVal
{
_T m_Min;
_T m_Max;
_T m_Step;
signed char m_Precision;
bool m_Hexa;
};
union UVal
{
TVal<unsigned char> m_Char;
TVal<signed char> m_Int8;
TVal<unsigned char> m_UInt8;
TVal<signed short> m_Int16;
TVal<unsigned short>m_UInt16;
TVal<signed int> m_Int32;
TVal<unsigned int> m_UInt32;
TVal<float> m_Float32;
TVal<double> m_Float64;
struct CBoolVal
{
char * m_TrueString;
char * m_FalseString;
bool m_FreeTrueString;
bool m_FreeFalseString;
} m_Bool;
struct CEnumVal // empty -> enum entries are deduced from m_Type
{
//typedef std::map<unsigned int, std::string> CEntries;
//CEntries * m_Entries;
} m_Enum;
struct CShortcutVal
{
int m_Incr[2];
int m_Decr[2];
} m_Shortcut;
struct CHelpStruct
{
int m_StructType;
} m_HelpStruct;
struct CButtonVal
{
TwButtonCallback m_Callback;
int m_Separator;
} m_Button;
struct CCustomVal
{
CTwMgr::CMemberProxy *m_MemberProxy;
} m_Custom;
};
UVal m_Val;
virtual bool IsGroup() const { return false; }
virtual bool IsCustom() const { return IsCustomType(m_Type); }
virtual void ValueToString(std::string *_Str) const;
virtual double ValueToDouble() const;
virtual void ValueFromDouble(double _Val);
virtual void MinMaxStepToDouble(double *_Min, double *_Max, double *_Step) const;
virtual const CTwVar * Find(const char *_Name, struct CTwVarGroup **_Parent, int *_Index) const;
virtual int HasAttrib(const char *_Attrib, bool *_HasValue) const;
virtual int SetAttrib(int _AttribID, const char *_Value, TwBar *_Bar, struct CTwVarGroup *_VarParent, int _VarIndex);
virtual ERetType GetAttrib(int _AttribID, TwBar *_Bar, struct CTwVarGroup *_VarParent, int _VarIndex, std::vector<double>& outDouble, std::ostringstream& outString) const;
virtual void Increment(int _Step);
virtual void SetDefaults();
virtual void SetReadOnly(bool _ReadOnly) { m_ReadOnly=_ReadOnly; if( m_Type!=TW_TYPE_BUTTON && m_SetCallback==NULL && m_Ptr==NULL ) m_ReadOnly=true; }
virtual bool IsReadOnly() const { if( m_Type!=TW_TYPE_BUTTON && m_SetCallback==NULL && m_Ptr==NULL ) return true; else return m_ReadOnly; }
//virtual int DefineEnum(const TwEnumVal *_EnumValues, unsigned int _NbValues);
CTwVarAtom();
virtual ~CTwVarAtom();
};
struct CTwVarGroup : CTwVar
{
std::vector<CTwVar *> m_Vars;
bool m_Open;
TwSummaryCallback m_SummaryCallback;
void * m_SummaryClientData;
void * m_StructValuePtr;
TwType m_StructType;
virtual bool IsGroup() const { return true; }
virtual const CTwVar * Find(const char *_Name, CTwVarGroup **_Parent, int *_Index) const;
virtual int HasAttrib(const char *_Attrib, bool *_HasValue) const;
virtual int SetAttrib(int _AttribID, const char *_Value, TwBar *_Bar, struct CTwVarGroup *_VarParent, int _VarIndex);
virtual ERetType GetAttrib(int _AttribID, TwBar *_Bar, struct CTwVarGroup *_VarParent, int _VarIndex, std::vector<double>& outDouble, std::ostringstream& outString) const;
virtual CTwVarAtom * FindShortcut(int _Key, int _Modifiers, bool *_DoIncr);
virtual void SetReadOnly(bool _ReadOnly) { for(size_t i=0; i<m_Vars.size(); ++i) if(m_Vars[i]) m_Vars[i]->SetReadOnly(_ReadOnly); }
virtual bool IsReadOnly() const { for(size_t i=0; i<m_Vars.size(); ++i) if(m_Vars[i] && !m_Vars[i]->IsReadOnly()) return false; return true; }
CTwVarGroup() { m_Open=false; m_StructType=TW_TYPE_UNDEF; m_SummaryCallback=NULL; m_SummaryClientData=NULL; m_StructValuePtr=NULL; }
virtual ~CTwVarGroup();
};
// ---------------------------------------------------------------------------
struct CTwBar
{
std::string m_Name;
std::string m_Label;
std::string m_Help;
bool m_Visible;
int m_PosX;
int m_PosY;
int m_Width;
int m_Height;
color32 m_Color;
bool m_DarkText;
const CTexFont * m_Font;
int m_ValuesWidth;
int m_Sep;
int m_LineSep;
int m_FirstLine;
float m_UpdatePeriod;
bool m_IsHelpBar;
int m_MinNumber; // accessed by TwDeleteBar
bool m_IsPopupList;
CTwVarAtom * m_VarEnumLinkedToPopupList;
CTwBar * m_BarLinkedToPopupList;
bool m_Resizable;
bool m_Movable;
bool m_Iconifiable;
bool m_Contained;
CTwVarGroup m_VarRoot;
enum EDrawPart { DRAW_BG=(1<<0), DRAW_CONTENT=(1<<1), DRAW_ALL=DRAW_BG|DRAW_CONTENT };
void Draw(int _DrawPart=DRAW_ALL);
void NotUpToDate();
const CTwVar * Find(const char *_Name, CTwVarGroup **_Parent=NULL, int *_Index=NULL) const;
CTwVar * Find(const char *_Name, CTwVarGroup **_Parent=NULL, int *_Index=NULL);
int HasAttrib(const char *_Attrib, bool *_HasValue) const;
int SetAttrib(int _AttribID, const char *_Value);
ERetType GetAttrib(int _AttribID, std::vector<double>& outDouble, std::ostringstream& outString) const;
bool MouseMotion(int _X, int _Y);
bool MouseButton(ETwMouseButtonID _Button, bool _Pressed, int _X, int _Y);
bool MouseWheel(int _Pos, int _PrevPos, int _MouseX, int _MouseY);
bool KeyPressed(int _Key, int _Modifiers);
bool KeyTest(int _Key, int _Modifiers);
bool IsMinimized() const { return m_IsMinimized; }
bool IsDragging() const { return m_MouseDrag; }
bool Show(CTwVar *_Var); // display the line associated to _Var
bool OpenHier(CTwVarGroup *_Root, CTwVar *_Var); // open a hierarchy if it contains _Var
int LineInHier(CTwVarGroup *_Root, CTwVar *_Var); // returns the number of the line associated to _Var
void UnHighlightLine() { m_HighlightedLine = -1; NotUpToDate(); } // used by PopupCallback
void HaveFocus(bool _Focus) { m_DrawHandles = _Focus; } // used by PopupCallback
void StopEditInPlace() { if( m_EditInPlace.m_Active ) EditInPlaceEnd(false); }
CTwBar(const char *_Name);
~CTwBar();
color32 m_ColBg, m_ColBg1, m_ColBg2;
color32 m_ColHighBg0;
color32 m_ColHighBg1;
color32 m_ColLabelText;
color32 m_ColStructText;
color32 m_ColValBg;
color32 m_ColValText;
color32 m_ColValTextRO;
color32 m_ColValTextNE;
color32 m_ColValMin;
color32 m_ColValMax;
color32 m_ColStructBg;
color32 m_ColTitleBg;
color32 m_ColTitleHighBg;
color32 m_ColTitleUnactiveBg;
color32 m_ColTitleText;
color32 m_ColTitleShadow;
color32 m_ColLine;
color32 m_ColLineShadow;
color32 m_ColUnderline;
color32 m_ColBtn;
color32 m_ColHighBtn;
color32 m_ColFold;
color32 m_ColHighFold;
color32 m_ColGrpBg;
color32 m_ColGrpText;
color32 m_ColHierBg;
color32 m_ColShortcutText;
color32 m_ColShortcutBg;
color32 m_ColInfoText;
color32 m_ColHelpBg;
color32 m_ColHelpText;
color32 m_ColRoto;
color32 m_ColRotoVal;
color32 m_ColRotoBound;
color32 m_ColEditBg;
color32 m_ColEditText;
color32 m_ColEditSelBg;
color32 m_ColEditSelText;
color32 m_ColSeparator;
color32 m_ColStaticText;
void UpdateColors();
protected:
int m_TitleWidth;
int m_VarX0;
int m_VarX1;
int m_VarX2;
int m_VarY0;
int m_VarY1;
int m_VarY2;
int m_ScrollYW;
int m_ScrollYH;
int m_ScrollY0;
int m_ScrollY1;
int m_NbHierLines;
int m_NbDisplayedLines;
bool m_UpToDate;
float m_LastUpdateTime;
void Update();
bool m_MouseDrag;
bool m_MouseDragVar;
bool m_MouseDragTitle;
bool m_MouseDragScroll;
bool m_MouseDragResizeUR;
bool m_MouseDragResizeUL;
bool m_MouseDragResizeLR;
bool m_MouseDragResizeLL;
bool m_MouseDragValWidth;
int m_MouseOriginX;
int m_MouseOriginY;
double m_ValuesWidthRatio;
bool m_VarHasBeenIncr;
int m_FirstLine0;
int m_HighlightedLine;
int m_HighlightedLinePrev;
int m_HighlightedLineLastValid;
bool m_HighlightIncrBtn;
bool m_HighlightDecrBtn;
bool m_HighlightRotoBtn;
bool m_HighlightListBtn;
bool m_HighlightBoolBtn;
bool m_HighlightClickBtn;
double m_HighlightClickBtnAuto;
bool m_HighlightTitle;
bool m_HighlightScroll;
bool m_HighlightUpScroll;
bool m_HighlightDnScroll;
bool m_HighlightMinimize;
bool m_HighlightFont;
bool m_HighlightValWidth;
bool m_HighlightLabelsHeader;
bool m_HighlightValuesHeader;
bool m_DrawHandles;
bool m_IsMinimized;
int m_MinPosX;
int m_MinPosY;
bool m_HighlightMaximize;
bool m_DrawIncrDecrBtn;
bool m_DrawRotoBtn;
bool m_DrawClickBtn;
bool m_DrawListBtn;
bool m_DrawBoolBtn;
EButtonAlign m_ButtonAlign;
struct CHierTag
{
CTwVar * m_Var;
int m_Level;
bool m_Closing;
};
std::vector<CHierTag> m_HierTags;
void BrowseHierarchy(int *_LineNum, int _CurrLevel, const CTwVar *_Var, int _First, int _Last);
void * m_TitleTextObj;
void * m_LabelsTextObj;
void * m_ValuesTextObj;
void * m_ShortcutTextObj;
int m_ShortcutLine;
void * m_HeadersTextObj;
void ListLabels(std::vector<std::string>& _Labels, std::vector<color32>& _Colors, std::vector<color32>& _BgColors, bool *_HasBgColors, const CTexFont *_Font, int _AtomWidthMax, int _GroupWidthMax);
void ListValues(std::vector<std::string>& _Values, std::vector<color32>& _Colors, std::vector<color32>& _BgColors, const CTexFont *_Font, int _WidthMax);
int ComputeLabelsWidth(const CTexFont *_Font);
int ComputeValuesWidth(const CTexFont *_Font);
void DrawHierHandle();
enum EValuesWidthFit { VALUES_WIDTH_FIT = -5555 };
// RotoSlider
struct CPoint
{
int x, y;
CPoint() {}
CPoint(int _X, int _Y):x(_X), y(_Y) {}
const CPoint operator+ (const CPoint& p) const { return CPoint(x+p.x, y+p.y); }
const CPoint operator- (const CPoint& p) const { return CPoint(x-p.x, y-p.y); }
};
struct CRotoSlider
{
CRotoSlider();
CTwVarAtom * m_Var;
double m_PreciseValue;
double m_CurrentValue;
double m_Value0;
double m_ValueAngle0;
bool m_Active;
bool m_ActiveMiddle;
CPoint m_Origin;
CPoint m_Current;
bool m_HasPrevious;
CPoint m_Previous;
double m_Angle0;
double m_AngleDT;
int m_Subdiv;
};
CRotoSlider m_Roto;
int m_RotoMinRadius;
int m_RotoNbSubdiv; // number of steps for one turn
void RotoDraw();
void RotoOnMouseMove(int _X, int _Y);
void RotoOnLButtonDown(int _X, int _Y);
void RotoOnLButtonUp(int _X, int _Y);
void RotoOnMButtonDown(int _X, int _Y);
void RotoOnMButtonUp(int _X, int _Y);
double RotoGetValue() const;
void RotoSetValue(double _Val);
double RotoGetMin() const;
double RotoGetMax() const;
double RotoGetStep() const;
double RotoGetSteppedValue() const;
// Edit-in-place
struct CEditInPlace
{
CEditInPlace();
~CEditInPlace();
CTwVarAtom * m_Var;
bool m_Active;
std::string m_String;
void * m_EditTextObj;
void * m_EditSelTextObj;
int m_CaretPos;
int m_SelectionStart;
int m_X, m_Y;
int m_Width;
int m_FirstChar;
std::string m_Clipboard;
};
CEditInPlace m_EditInPlace;
void EditInPlaceDraw();
bool EditInPlaceAcceptVar(const CTwVarAtom* _Var);
bool EditInPlaceIsReadOnly();
void EditInPlaceStart(CTwVarAtom* _Var, int _X, int _Y, int _Width);
void EditInPlaceEnd(bool _Commit);
bool EditInPlaceKeyPressed(int _Key, int _Modifiers);
bool EditInPlaceEraseSelect();
bool EditInPlaceMouseMove(int _X, int _Y, bool _Select);
bool EditInPlaceSetClipboard(const std::string& _String);
bool EditInPlaceGetClipboard(std::string *_OutString);
struct CCustomRecord
{
int m_IndexMin;
int m_IndexMax;
int m_XMin, m_XMax;
int m_YMin, m_YMax; // Y visible range
int m_Y0, m_Y1; // Y widget range
CTwVarGroup * m_Var;
};
typedef std::map<CTwMgr::CStructProxy*, CCustomRecord> CustomMap;
CustomMap m_CustomRecords;
CTwMgr::CStructProxy * m_CustomActiveStructProxy;
friend struct CTwMgr;
};
void DrawArc(int _X, int _Y, int _Radius, float _StartAngleDeg, float _EndAngleDeg, color32 _Color);
// ---------------------------------------------------------------------------
#endif // !defined ANT_TW_BAR_INCLUDED

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// ---------------------------------------------------------------------------
//
// @file TwColors.cpp
// @author Philippe Decaudin
// @license This file is part of the AntTweakBar library.
// For conditions of distribution and use, see License.txt
//
// ---------------------------------------------------------------------------
#include "TwPrecomp.h"
#include "TwColors.h"
void ColorRGBToHLSf(float _R, float _G, float _B, float *_Hue, float *_Light, float *_Saturation)
{
// Compute HLS from RGB. The r,g,b triplet is between [0,1],
// hue is between [0,360], light and saturation are [0,1].
float rnorm, gnorm, bnorm, minval, maxval, msum, mdiff, r, g, b;
r = g = b = 0;
if(_R>0) r = _R; if(r>1) r = 1;
if(_G>0) g = _G; if(g>1) g = 1;
if(_B>0) b = _B; if(b>1) b = 1;
minval = r;
if(g<minval) minval = g;
if(b<minval) minval = b;
maxval = r;
if(g>maxval) maxval = g;
if(b>maxval) maxval = b;
rnorm = gnorm = bnorm = 0;
mdiff = maxval - minval;
msum = maxval + minval;
float l = 0.5f * msum;
if(_Light)
*_Light = l;
if(maxval!=minval)
{
rnorm = (maxval - r)/mdiff;
gnorm = (maxval - g)/mdiff;
bnorm = (maxval - b)/mdiff;
}
else
{
if(_Saturation)
*_Saturation = 0;
if(_Hue)
*_Hue = 0;
return;
}
if(_Saturation)
{
if(l<0.5f)
*_Saturation = mdiff/msum;
else
*_Saturation = mdiff/(2.0f - msum);
}
if(_Hue)
{
if(r==maxval)
*_Hue = 60.0f * (6.0f + bnorm - gnorm);
else if(g==maxval)
*_Hue = 60.0f * (2.0f + rnorm - bnorm);
else
*_Hue = 60.0f * (4.0f + gnorm - rnorm);
if(*_Hue>360.0f)
*_Hue -= 360.0f;
}
}
void ColorRGBToHLSi(int _R, int _G, int _B, int *_Hue, int *_Light, int *_Saturation)
{
float h, l, s;
ColorRGBToHLSf((1.0f/255.0f)*float(_R), (1.0f/255.0f)*float(_G), (1.0f/255.0f)*float(_B), &h, &l, &s);
if(_Hue) *_Hue = (int)TClamp(h*(256.0f/360.0f), 0.0f, 255.0f);
if(_Light) *_Light = (int)TClamp(l*256.0f, 0.0f, 255.0f);
if(_Saturation) *_Saturation= (int)TClamp(s*256.0f, 0.0f, 255.0f);
}
void ColorHLSToRGBf(float _Hue, float _Light, float _Saturation, float *_R, float *_G, float *_B)
{
// Compute RGB from HLS. The light and saturation are between [0,1]
// and hue is between [0,360]. The returned r,g,b triplet is between [0,1].
// a local auxiliary function
struct CLocal
{
static float HLSToRGB(float _Rn1, float _Rn2, float _Huei)
{
float hue = _Huei;
if(hue>360) hue = hue - 360;
if(hue<0) hue = hue + 360;
if(hue<60 ) return _Rn1 + (_Rn2-_Rn1)*hue/60;
if(hue<180) return _Rn2;
if(hue<240) return _Rn1 + (_Rn2-_Rn1)*(240-hue)/60;
return _Rn1;
}
};
float rh, rl, rs, rm1, rm2;
rh = rl = rs = 0;
if(_Hue>0) rh = _Hue; if(rh>360) rh = 360;
if(_Light>0) rl = _Light; if(rl>1) rl = 1;
if(_Saturation>0) rs = _Saturation; if(rs>1) rs = 1;
if(rl<=0.5f)
rm2 = rl*(1.0f + rs);
else
rm2 = rl + rs - rl*rs;
rm1 = 2.0f*rl - rm2;
if(!rs)
{
if(_R) *_R = rl;
if(_G) *_G = rl;
if(_B) *_B = rl;
}
else
{
if(_R) *_R = CLocal::HLSToRGB(rm1, rm2, rh+120);
if(_G) *_G = CLocal::HLSToRGB(rm1, rm2, rh);
if(_B) *_B = CLocal::HLSToRGB(rm1, rm2, rh-120);
}
}
void ColorHLSToRGBi(int _Hue, int _Light, int _Saturation, int *_R, int *_G, int *_B)
{
float r, g, b;
ColorHLSToRGBf((360.0f/255.0f)*float(_Hue), (1.0f/255.0f)*float(_Light), (1.0f/255.0f)*float(_Saturation), &r, &g, &b);
if(_R) *_R = (int)TClamp(r*256.0f, 0.0f, 255.0f);
if(_G) *_G = (int)TClamp(g*256.0f, 0.0f, 255.0f);
if(_B) *_B = (int)TClamp(b*256.0f, 0.0f, 255.0f);
}
color32 ColorBlend(color32 _Color1, color32 _Color2, float _S)
{
float a1, r1, g1, b1, a2, r2, g2, b2;
Color32ToARGBf(_Color1, &a1, &r1, &g1, &b1);
Color32ToARGBf(_Color2, &a2, &r2, &g2, &b2);
float t = 1.0f-_S;
return Color32FromARGBf(t*a1+_S*a2, t*r1+_S*r2, t*g1+_S*g2, t*b1+_S*b2);
}

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// ---------------------------------------------------------------------------
//
// @file TwColors.h
// @brief Color conversions
// @author Philippe Decaudin
// @license This file is part of the AntTweakBar library.
// For conditions of distribution and use, see License.txt
//
// note: Private header
//
// ---------------------------------------------------------------------------
#if !defined ANT_TW_COLORS_INCLUDED
#define ANT_TW_COLORS_INCLUDED
// ---------------------------------------------------------------------------
typedef unsigned int color32;
const color32 COLOR32_BLACK = 0xff000000; // Black
const color32 COLOR32_WHITE = 0xffffffff; // White
const color32 COLOR32_ZERO = 0x00000000; // Zero
const color32 COLOR32_RED = 0xffff0000; // Red
const color32 COLOR32_GREEN = 0xff00ff00; // Green
const color32 COLOR32_BLUE = 0xff0000ff; // Blue
template <typename _T> inline const _T& TClamp(const _T& _X, const _T& _Limit1, const _T& _Limit2)
{
if( _Limit1<_Limit2 )
return (_X<=_Limit1) ? _Limit1 : ( (_X>=_Limit2) ? _Limit2 : _X );
else
return (_X<=_Limit2) ? _Limit2 : ( (_X>=_Limit1) ? _Limit1 : _X );
}
inline color32 Color32FromARGBi(int _A, int _R, int _G, int _B)
{
return (((color32)TClamp(_A, 0, 255))<<24) | (((color32)TClamp(_R, 0, 255))<<16) | (((color32)TClamp(_G, 0, 255))<<8) | ((color32)TClamp(_B, 0, 255));
}
inline color32 Color32FromARGBf(float _A, float _R, float _G, float _B)
{
return (((color32)TClamp(_A*256.0f, 0.0f, 255.0f))<<24) | (((color32)TClamp(_R*256.0f, 0.0f, 255.0f))<<16) | (((color32)TClamp(_G*256.0f, 0.0f, 255.0f))<<8) | ((color32)TClamp(_B*256.0f, 0.0f, 255.0f));
}
inline void Color32ToARGBi(color32 _Color, int *_A, int *_R, int *_G, int *_B)
{
if(_A) *_A = (_Color>>24)&0xff;
if(_R) *_R = (_Color>>16)&0xff;
if(_G) *_G = (_Color>>8)&0xff;
if(_B) *_B = _Color&0xff;
}
inline void Color32ToARGBf(color32 _Color, float *_A, float *_R, float *_G, float *_B)
{
if(_A) *_A = (1.0f/255.0f)*float((_Color>>24)&0xff);
if(_R) *_R = (1.0f/255.0f)*float((_Color>>16)&0xff);
if(_G) *_G = (1.0f/255.0f)*float((_Color>>8)&0xff);
if(_B) *_B = (1.0f/255.0f)*float(_Color&0xff);
}
void ColorRGBToHLSf(float _R, float _G, float _B, float *_Hue, float *_Light, float *_Saturation);
void ColorRGBToHLSi(int _R, int _G, int _B, int *_Hue, int *_Light, int *_Saturation);
void ColorHLSToRGBf(float _Hue, float _Light, float _Saturation, float *_R, float *_G, float *_B);
void ColorHLSToRGBi(int _Hue, int _Light, int _Saturation, int *_R, int *_G, int *_B);
color32 ColorBlend(color32 _Color1, color32 _Color2, float _S);
// ---------------------------------------------------------------------------
#endif // !defined ANT_TW_COLORS_INCLUDED

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// ---------------------------------------------------------------------------
//
// @file TwDirect3D10.h
// @brief Direct3D10 graph functions
// @author Philippe Decaudin
// @license This file is part of the AntTweakBar library.
// For conditions of distribution and use, see License.txt
//
// note: Private header
//
// ---------------------------------------------------------------------------
#if !defined ANT_TW_DIRECT3D10_INCLUDED
#define ANT_TW_DIRECT3D10_INCLUDED
#include "TwGraph.h"
// ---------------------------------------------------------------------------
class CTwGraphDirect3D10 : public ITwGraph
{
public:
virtual int Init();
virtual int Shut();
virtual void BeginDraw(int _WndWidth, int _WndHeight);
virtual void EndDraw();
virtual bool IsDrawing();
virtual void Restore();
virtual void DrawLine(int _X0, int _Y0, int _X1, int _Y1, color32 _Color0, color32 _Color1, bool _AntiAliased=false);
virtual void DrawLine(int _X0, int _Y0, int _X1, int _Y1, color32 _Color, bool _AntiAliased=false) { DrawLine(_X0, _Y0, _X1, _Y1, _Color, _Color, _AntiAliased); }
virtual void DrawRect(int _X0, int _Y0, int _X1, int _Y1, color32 _Color00, color32 _Color10, color32 _Color01, color32 _Color11);
virtual void DrawRect(int _X0, int _Y0, int _X1, int _Y1, color32 _Color) { DrawRect(_X0, _Y0, _X1, _Y1, _Color, _Color, _Color, _Color); }
virtual void DrawTriangles(int _NumTriangles, int *_Vertices, color32 *_Colors, Cull _CullMode);
virtual void * NewTextObj();
virtual void DeleteTextObj(void *_TextObj);
virtual void BuildText(void *_TextObj, const std::string *_TextLines, color32 *_LineColors, color32 *_LineBgColors, int _NbLines, const CTexFont *_Font, int _Sep, int _BgWidth);
virtual void DrawText(void *_TextObj, int _X, int _Y, color32 _Color, color32 _BgColor);
virtual void ChangeViewport(int _X0, int _Y0, int _Width, int _Height, int _OffsetX, int _OffsetY);
virtual void RestoreViewport();
virtual void SetScissor(int _X0, int _Y0, int _Width, int _Height);
protected:
struct ID3D10Device * m_D3DDev;
unsigned int m_D3DDevInitialRefCount;
bool m_Drawing;
const CTexFont * m_FontTex;
struct ID3D10ShaderResourceView *m_FontD3DTexRV;
int m_WndWidth;
int m_WndHeight;
int m_OffsetX;
int m_OffsetY;
void * m_ViewportInit;
RECT m_ViewportAndScissorRects[2];
struct CLineRectVtx
{
float m_Pos[3];
color32 m_Color;
};
struct CTextVtx
{
float m_Pos[3];
color32 m_Color;
float m_UV[2];
};
struct CTextObj
{
struct ID3D10Buffer * m_TextVertexBuffer;
struct ID3D10Buffer * m_BgVertexBuffer;
int m_NbTextVerts;
int m_NbBgVerts;
int m_TextVertexBufferSize;
int m_BgVertexBufferSize;
bool m_LineColors;
bool m_LineBgColors;
};
struct CState10 * m_State;
struct ID3D10DepthStencilState *m_DepthStencilState;
struct ID3D10BlendState * m_BlendState;
struct ID3D10RasterizerState * m_RasterState;
struct ID3D10RasterizerState * m_RasterStateAntialiased;
struct ID3D10RasterizerState * m_RasterStateCullCW;
struct ID3D10RasterizerState * m_RasterStateCullCCW;
struct ID3D10Effect * m_Effect;
struct ID3D10EffectTechnique* m_LineRectTech;
struct ID3D10EffectTechnique* m_LineRectCstColorTech;
struct ID3D10InputLayout * m_LineRectVertexLayout;
struct ID3D10Buffer * m_LineVertexBuffer;
struct ID3D10Buffer * m_RectVertexBuffer;
struct ID3D10Buffer * m_TrianglesVertexBuffer;
int m_TrianglesVertexBufferCount;
struct ID3D10EffectTechnique* m_TextTech;
struct ID3D10EffectTechnique* m_TextCstColorTech;
struct ID3D10InputLayout * m_TextVertexLayout;
struct ID3D10EffectShaderResourceVariable *m_FontD3DResVar;
struct ID3D10EffectVectorVariable *m_OffsetVar;
struct ID3D10EffectVectorVariable *m_CstColorVar;
};
// ---------------------------------------------------------------------------
#endif // !defined ANT_TW_DIRECT3D10_INCLUDED

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// ---------------------------------------------------------------------------
//
// @file TwDirect3D11.h
// @brief Direct3D11 graphic functions
// @author Philippe Decaudin
// @license This file is part of the AntTweakBar library.
// For conditions of distribution and use, see License.txt
//
// note: Private header
//
// ---------------------------------------------------------------------------
#if !defined ANT_TW_DIRECT3D11_INCLUDED
#define ANT_TW_DIRECT3D11_INCLUDED
#include "TwGraph.h"
// ---------------------------------------------------------------------------
class CTwGraphDirect3D11 : public ITwGraph
{
public:
virtual int Init();
virtual int Shut();
virtual void BeginDraw(int _WndWidth, int _WndHeight);
virtual void EndDraw();
virtual bool IsDrawing();
virtual void Restore();
virtual void DrawLine(int _X0, int _Y0, int _X1, int _Y1, color32 _Color0, color32 _Color1, bool _AntiAliased=false);
virtual void DrawLine(int _X0, int _Y0, int _X1, int _Y1, color32 _Color, bool _AntiAliased=false) { DrawLine(_X0, _Y0, _X1, _Y1, _Color, _Color, _AntiAliased); }
virtual void DrawRect(int _X0, int _Y0, int _X1, int _Y1, color32 _Color00, color32 _Color10, color32 _Color01, color32 _Color11);
virtual void DrawRect(int _X0, int _Y0, int _X1, int _Y1, color32 _Color) { DrawRect(_X0, _Y0, _X1, _Y1, _Color, _Color, _Color, _Color); }
virtual void DrawTriangles(int _NumTriangles, int *_Vertices, color32 *_Colors, Cull _CullMode);
virtual void * NewTextObj();
virtual void DeleteTextObj(void *_TextObj);
virtual void BuildText(void *_TextObj, const std::string *_TextLines, color32 *_LineColors, color32 *_LineBgColors, int _NbLines, const CTexFont *_Font, int _Sep, int _BgWidth);
virtual void DrawText(void *_TextObj, int _X, int _Y, color32 _Color, color32 _BgColor);
virtual void ChangeViewport(int _X0, int _Y0, int _Width, int _Height, int _OffsetX, int _OffsetY);
virtual void RestoreViewport();
virtual void SetScissor(int _X0, int _Y0, int _Width, int _Height);
protected:
struct ID3D11Device * m_D3DDev;
struct ID3D11DeviceContext *m_D3DDevImmContext;
unsigned int m_D3DDevInitialRefCount;
bool m_Drawing;
const CTexFont * m_FontTex;
struct ID3D11Texture2D * m_FontD3DTex;
struct ID3D11ShaderResourceView *m_FontD3DTexRV;
int m_WndWidth;
int m_WndHeight;
int m_OffsetX;
int m_OffsetY;
void * m_ViewportInit;
RECT m_ViewportAndScissorRects[2];
struct CLineRectVtx
{
float m_Pos[3];
color32 m_Color;
};
struct CTextVtx
{
float m_Pos[3];
color32 m_Color;
float m_UV[2];
};
struct CConstants
{
float m_Offset[4];
float m_CstColor[4];
};
struct CTextObj
{
struct ID3D11Buffer * m_TextVertexBuffer;
struct ID3D11Buffer * m_BgVertexBuffer;
int m_NbTextVerts;
int m_NbBgVerts;
int m_TextVertexBufferSize;
int m_BgVertexBufferSize;
bool m_LineColors;
bool m_LineBgColors;
};
struct CState11 * m_State;
struct ID3D11DepthStencilState *m_DepthStencilState;
struct ID3D11BlendState * m_BlendState;
struct ID3D11RasterizerState * m_RasterState;
struct ID3D11RasterizerState * m_RasterStateAntialiased;
struct ID3D11RasterizerState * m_RasterStateMultisample;
struct ID3D11RasterizerState * m_RasterStateCullCW;
struct ID3D11RasterizerState * m_RasterStateCullCCW;
struct ID3D11VertexShader * m_LineRectVS;
struct ID3D11VertexShader * m_LineRectCstColorVS;
struct ID3D11PixelShader * m_LineRectPS;
struct ID3D11InputLayout * m_LineRectVertexLayout;
struct ID3D11VertexShader * m_TextVS;
struct ID3D11VertexShader * m_TextCstColorVS;
struct ID3D11PixelShader * m_TextPS;
struct ID3D11InputLayout * m_TextVertexLayout;
struct ID3D11Buffer * m_LineVertexBuffer;
struct ID3D11Buffer * m_RectVertexBuffer;
struct ID3D11Buffer * m_TrianglesVertexBuffer;
int m_TrianglesVertexBufferCount;
struct ID3D11Buffer * m_ConstantBuffer;
struct ID3D11SamplerState * m_SamplerState;
};
// ---------------------------------------------------------------------------
#endif // !defined ANT_TW_DIRECT3D11_INCLUDED

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// ---------------------------------------------------------------------------
//
// @file TwDirect3D11.hlsl
// @author Philippe Decaudin
// @brief AntTweakBar shaders and techniques for Direct3D11 support
// @license This file is part of the AntTweakBar library.
// For conditions of distribution and use, see License.txt
//
// ---------------------------------------------------------------------------
float4 g_Offset : register(c0) = 0;
float4 g_CstColor : register(c1) = 1;
// Shaders for lines and rectangles
struct LineRectPSInput
{
float4 Pos : SV_POSITION;
float4 Color : COLOR0;
};
LineRectPSInput LineRectVS(float4 pos : POSITION, float4 color : COLOR)
{
LineRectPSInput ps;
ps.Pos = pos + g_Offset;
ps.Color = color;
return ps;
}
LineRectPSInput LineRectCstColorVS(float4 pos : POSITION, float4 color : COLOR)
{
LineRectPSInput ps;
ps.Pos = pos + g_Offset;
ps.Color = g_CstColor;
return ps;
}
float4 LineRectPS(LineRectPSInput input) : SV_TARGET
{
return input.Color;
}
// Shaders for text
Texture2D g_Font : register(t0);
SamplerState g_FontSampler : register(s0)
{
Filter = MIN_MAG_MIP_POINT;
AddressU = BORDER;
AddressV = BORDER;
BorderColor = float4(0, 0, 0, 0);
};
struct TextPSInput
{
float4 Pos : SV_POSITION;
float4 Color : COLOR0;
float2 Tex : TEXCOORD0;
};
TextPSInput TextVS(float4 pos : POSITION, float4 color : COLOR, float2 tex : TEXCOORD0)
{
TextPSInput ps;
ps.Pos = pos + g_Offset;
ps.Color = color;
ps.Tex = tex;
return ps;
}
TextPSInput TextCstColorVS(float4 pos : POSITION, float4 color : COLOR, float2 tex : TEXCOORD0)
{
TextPSInput ps;
ps.Pos = pos + g_Offset;
ps.Color = g_CstColor;
ps.Tex = tex;
return ps;
}
float4 TextPS(TextPSInput input) : SV_TARGET
{
return g_Font.Sample(g_FontSampler, input.Tex) * input.Color;
}

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// ---------------------------------------------------------------------------
//
// @file TwDirect3D9.cpp
// @author Philippe Decaudin
// @license This file is part of the AntTweakBar library.
// For conditions of distribution and use, see License.txt
//
// ---------------------------------------------------------------------------
#include "TwPrecomp.h"
#include "TwDirect3D9.h"
#include "TwMgr.h"
#include <d3d9.h>
#ifdef _DEBUG
// #include <dxerr9.h>
// #pragma comment(lib, "dxerr9")
#endif // _DEBUG
using namespace std;
const char *g_ErrCantLoadD3D9 = "Cannot load Direct3D9 library dynamically";
const char *g_ErrCantUnloadD3D9 = "Cannot unload Direct3D9 library";
// ---------------------------------------------------------------------------
static IDirect3DTexture9 *BindFont(IDirect3DDevice9 *_Dev, const CTexFont *_Font)
{
assert(_Font!=NULL);
IDirect3DTexture9 *Tex = NULL;
IDirect3DDevice9Ex *D3DDev9Ex = NULL;
bool IsD3DDev9Ex = SUCCEEDED(_Dev->QueryInterface(__uuidof(IDirect3DDevice9Ex), (void **)&D3DDev9Ex)) && D3DDev9Ex != NULL;
HRESULT hr;
if (IsD3DDev9Ex)
{
hr = _Dev->CreateTexture(_Font->m_TexWidth, _Font->m_TexHeight, 1, D3DUSAGE_DYNAMIC, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &Tex, NULL);
D3DDev9Ex->Release();
}
else
hr = _Dev->CreateTexture(_Font->m_TexWidth, _Font->m_TexHeight, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &Tex, NULL);
if( FAILED(hr) )
return NULL;
D3DLOCKED_RECT r;
hr = Tex->LockRect(0, &r, NULL, 0);
if( SUCCEEDED(hr) )
{
color32 *p = static_cast<color32 *>(r.pBits);
for( int i=0; i<_Font->m_TexWidth*_Font->m_TexHeight; ++i, ++p )
*p = 0x00ffffff | (((color32)(_Font->m_TexBytes[i]))<<24);
Tex->UnlockRect(0);
}
return Tex;
}
// ---------------------------------------------------------------------------
static void UnbindFont(IDirect3DDevice9 *_Dev, IDirect3DTexture9 *_Tex)
{
(void)_Dev;
if( _Tex )
_Tex->Release();
}
// ---------------------------------------------------------------------------
struct CState
{
IDirect3DStateBlock9 *m_StateBlock;
// DeviceCaps (filled by constructor)
D3DCAPS9 m_Caps;
void Save();
void Restore();
CState(IDirect3DDevice9 *_Dev);
~CState();
private:
IDirect3DDevice9 *m_D3DDev;
};
CState::CState(IDirect3DDevice9 *_Dev)
{
ZeroMemory(this, sizeof(CState));
m_D3DDev = _Dev;
m_D3DDev->GetDeviceCaps(&m_Caps);
}
CState::~CState()
{
if( m_StateBlock )
{
UINT rc = m_StateBlock->Release();
assert( rc==0 ); (void)rc;
m_StateBlock = NULL;
}
}
void CState::Save()
{
if( !m_StateBlock && m_D3DDev )
m_D3DDev->CreateStateBlock(D3DSBT_ALL, &m_StateBlock);
if( m_StateBlock )
m_StateBlock->Capture();
}
void CState::Restore()
{
if( m_StateBlock )
m_StateBlock->Apply();
}
// ---------------------------------------------------------------------------
int CTwGraphDirect3D9::Init()
{
assert(g_TwMgr->m_Device!=NULL);
m_D3DDev = static_cast<IDirect3DDevice9 *>(g_TwMgr->m_Device);
m_Drawing = false;
m_FontTex = NULL;
m_FontD3DTex = NULL;
D3DDEVICE_CREATION_PARAMETERS cp;
m_D3DDev->GetCreationParameters(&cp);
m_PureDevice = ( cp.BehaviorFlags & D3DCREATE_PUREDEVICE ) ? true : false;
m_WndWidth = 0;
m_WndHeight = 0;
m_State = new CState(m_D3DDev);
m_ViewportInit = new D3DVIEWPORT9;
ZeroMemory(m_ViewportInit, sizeof(D3DVIEWPORT9));
m_OffsetX = 0;
m_OffsetY = 0;
return 1;
}
// ---------------------------------------------------------------------------
int CTwGraphDirect3D9::Shut()
{
assert(m_Drawing==false);
UnbindFont(m_D3DDev, m_FontD3DTex);
m_FontD3DTex = NULL;
delete m_State;
m_State = NULL;
m_D3DDev = NULL;
delete m_ViewportInit;
m_ViewportInit = NULL;
return 1;
}
// ---------------------------------------------------------------------------
void CTwGraphDirect3D9::BeginDraw(int _WndWidth, int _WndHeight)
{
assert(m_Drawing==false && _WndWidth>0 && _WndHeight>0);
m_Drawing = true;
m_WndWidth = _WndWidth;
m_WndHeight = _WndHeight;
m_OffsetX = 0;
m_OffsetY = 0;
// save context
if( !m_PureDevice )
m_State->Save();
if( m_WndWidth>0 && m_WndHeight>0 )
{
D3DVIEWPORT9 Vp;
Vp.X = 0;
Vp.Y = 0;
Vp.Width = m_WndWidth;
Vp.Height = m_WndHeight;
Vp.MinZ = 0;
Vp.MaxZ = 1;
m_D3DDev->SetViewport(&Vp);
//D3DMATRIX Transfo = { 2.0f/_WndWidth,0,0,0, 0,2.0f/_WndHeight,0,0, 0,0,-1,0, 0,0,0,1 };
//m_D3DDev->SetTransform(D3DTS_PROJECTION, &Transfo);
}
m_D3DDev->GetViewport(static_cast<D3DVIEWPORT9 *>(m_ViewportInit));
// const D3DMATRIX id = { 1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,1 };
// m_D3DDev->SetTransform(D3DTS_VIEW, &id);
// m_D3DDev->SetTransform(D3DTS_WORLD, &id);
// m_D3DDev->SetTransform(D3DTS_TEXTURE0, &id);
m_D3DDev->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
m_D3DDev->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
m_D3DDev->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE);
m_D3DDev->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
m_D3DDev->SetRenderState(D3DRS_BLENDOP, D3DBLENDOP_ADD);
m_D3DDev->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
m_D3DDev->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
m_D3DDev->SetRenderState(D3DRS_CLIPPLANEENABLE, 0);
m_D3DDev->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID);
m_D3DDev->SetRenderState(D3DRS_LASTPIXEL, FALSE);
m_D3DDev->SetRenderState(D3DRS_FOGENABLE, FALSE);
m_D3DDev->SetRenderState(D3DRS_STENCILENABLE, FALSE);
m_D3DDev->SetRenderState(D3DRS_COLORWRITEENABLE, 0x0000000F);
m_D3DDev->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE);
if( m_State->m_Caps.PrimitiveMiscCaps & D3DPMISCCAPS_SEPARATEALPHABLEND )
m_D3DDev->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, FALSE);
//if( m_State->m_Caps.LineCaps & D3DLINECAPS_ANTIALIAS )
m_D3DDev->SetRenderState(D3DRS_ANTIALIASEDLINEENABLE, FALSE);
m_D3DDev->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
m_D3DDev->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
m_D3DDev->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
m_D3DDev->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
m_D3DDev->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
m_D3DDev->SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, D3DTSS_TCI_PASSTHRU);
m_D3DDev->SetTextureStageState(0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE);
m_D3DDev->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
m_D3DDev->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
m_D3DDev->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
m_D3DDev->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_POINT);
m_D3DDev->SetSamplerState(0, D3DSAMP_MIPFILTER, D3DTEXF_NONE);
m_D3DDev->SetVertexShader(NULL);
m_D3DDev->SetPixelShader(NULL);
}
// ---------------------------------------------------------------------------
void CTwGraphDirect3D9::EndDraw()
{
assert(m_Drawing==true);
m_Drawing = false;
// restore context
if( !m_PureDevice )
m_State->Restore();
}
// ---------------------------------------------------------------------------
bool CTwGraphDirect3D9::IsDrawing()
{
return m_Drawing;
}
// ---------------------------------------------------------------------------
void CTwGraphDirect3D9::Restore()
{
if( m_State )
if( m_State->m_StateBlock )
{
UINT rc = m_State->m_StateBlock->Release();
assert( rc==0 ); (void)rc;
m_State->m_StateBlock = NULL;
}
UnbindFont(m_D3DDev, m_FontD3DTex);
m_FontD3DTex = NULL;
m_FontTex = NULL;
}
// ---------------------------------------------------------------------------
void CTwGraphDirect3D9::DrawLine(int _X0, int _Y0, int _X1, int _Y1, color32 _Color0, color32 _Color1, bool _AntiAliased)
{
assert(m_Drawing==true);
struct CVtx
{
float m_Pos[4];
DWORD m_Color;
};
CVtx p[2];
p[0].m_Pos[0] = (float)(_X0 + m_OffsetX);
p[0].m_Pos[1] = (float)(_Y0 + m_OffsetY);
p[0].m_Pos[2] = 0;
p[0].m_Pos[3] = 0;
p[0].m_Color = _Color0;
p[1].m_Pos[0] = (float)(_X1 + m_OffsetX);
p[1].m_Pos[1] = (float)(_Y1 + m_OffsetY);
p[1].m_Pos[2] = 0;
p[1].m_Pos[3] = 0;
p[1].m_Color = _Color1;
//if( m_State->m_Caps.LineCaps & D3DLINECAPS_ANTIALIAS )
m_D3DDev->SetRenderState(D3DRS_ANTIALIASEDLINEENABLE, (_AntiAliased ? TRUE : FALSE));
m_D3DDev->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_DISABLE);
m_D3DDev->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
m_D3DDev->SetFVF(D3DFVF_XYZRHW|D3DFVF_DIFFUSE);
m_D3DDev->DrawPrimitiveUP(D3DPT_LINELIST, 1, p, sizeof(CVtx));
//if( m_State->m_Caps.LineCaps & D3DLINECAPS_ANTIALIAS )
m_D3DDev->SetRenderState(D3DRS_ANTIALIASEDLINEENABLE, FALSE);
}
// ---------------------------------------------------------------------------
void CTwGraphDirect3D9::DrawRect(int _X0, int _Y0, int _X1, int _Y1, color32 _Color00, color32 _Color10, color32 _Color01, color32 _Color11)
{
assert(m_Drawing==true);
// border adjustment
if(_X0<_X1)
++_X1;
else if(_X0>_X1)
++_X0;
if(_Y0<_Y1)
++_Y1;
else if(_Y0>_Y1)
++_Y0;
struct CVtx
{
float m_Pos[4];
DWORD m_Color;
};
CVtx p[4];
p[0].m_Pos[0] = (float)(_X1 + m_OffsetX);
p[0].m_Pos[1] = (float)(_Y0 + m_OffsetY);
p[0].m_Pos[2] = 0;
p[0].m_Pos[3] = 1;
p[0].m_Color = _Color10;
p[1].m_Pos[0] = (float)(_X0 + m_OffsetX);
p[1].m_Pos[1] = (float)(_Y0 + m_OffsetY);
p[1].m_Pos[2] = 0;
p[1].m_Pos[3] = 1;
p[1].m_Color = _Color00;
p[2].m_Pos[0] = (float)(_X1 + m_OffsetX);
p[2].m_Pos[1] = (float)(_Y1 + m_OffsetY);
p[2].m_Pos[2] = 0;
p[2].m_Pos[3] = 1;
p[2].m_Color = _Color11;
p[3].m_Pos[0] = (float)(_X0 + m_OffsetX);
p[3].m_Pos[1] = (float)(_Y1 + m_OffsetY);
p[3].m_Pos[2] = 0;
p[3].m_Pos[3] = 1;
p[3].m_Color = _Color01;
m_D3DDev->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_DISABLE);
m_D3DDev->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
m_D3DDev->SetFVF(D3DFVF_XYZRHW|D3DFVF_DIFFUSE);
m_D3DDev->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP, 2, p, sizeof(CVtx));
}
// ---------------------------------------------------------------------------
void *CTwGraphDirect3D9::NewTextObj()
{
return new CTextObj;
}
// ---------------------------------------------------------------------------
void CTwGraphDirect3D9::DeleteTextObj(void *_TextObj)
{
assert(_TextObj!=NULL);
delete static_cast<CTextObj *>(_TextObj);
}
// ---------------------------------------------------------------------------
void CTwGraphDirect3D9::BuildText(void *_TextObj, const std::string *_TextLines, color32 *_LineColors, color32 *_LineBgColors, int _NbLines, const CTexFont *_Font, int _Sep, int _BgWidth)
{
assert(m_Drawing==true);
assert(_TextObj!=NULL);
assert(_Font!=NULL);
if( _Font != m_FontTex )
{
UnbindFont(m_D3DDev, m_FontD3DTex);
m_FontD3DTex = BindFont(m_D3DDev, _Font);
m_FontTex = _Font;
}
CTextObj *TextObj = static_cast<CTextObj *>(_TextObj);
TextObj->m_TextVerts.resize(0);
TextObj->m_BgVerts.resize(0);
TextObj->m_LineColors = (_LineColors!=NULL);
TextObj->m_LineBgColors = (_LineBgColors!=NULL);
int x, x1, y, y1, i, Len;
unsigned char ch;
const unsigned char *Text;
color32 LineColor = COLOR32_RED;
CTextVtx Vtx;
Vtx.m_Pos[2] = 0;
Vtx.m_Pos[3] = 1;
CBgVtx BgVtx;
BgVtx.m_Pos[2] = 0;
BgVtx.m_Pos[3] = 1;
for( int Line=0; Line<_NbLines; ++Line )
{
x = 0;
y = Line * (_Font->m_CharHeight+_Sep);
y1 = y+_Font->m_CharHeight;
Len = (int)_TextLines[Line].length();
Text = (const unsigned char *)(_TextLines[Line].c_str());
if( _LineColors!=NULL )
LineColor = _LineColors[Line];
for( i=0; i<Len; ++i )
{
ch = Text[i];
x1 = x + _Font->m_CharWidth[ch];
Vtx.m_Color = LineColor;
Vtx.m_Pos[0] = (float)x;
Vtx.m_Pos[1] = (float)y;
Vtx.m_UV [0] = _Font->m_CharU0[ch];
Vtx.m_UV [1] = _Font->m_CharV0[ch];
TextObj->m_TextVerts.push_back(Vtx);
Vtx.m_Pos[0] = (float)x1;
Vtx.m_Pos[1] = (float)y;
Vtx.m_UV [0] = _Font->m_CharU1[ch];
Vtx.m_UV [1] = _Font->m_CharV0[ch];
TextObj->m_TextVerts.push_back(Vtx);
Vtx.m_Pos[0] = (float)x;
Vtx.m_Pos[1] = (float)y1;
Vtx.m_UV [0] = _Font->m_CharU0[ch];
Vtx.m_UV [1] = _Font->m_CharV1[ch];
TextObj->m_TextVerts.push_back(Vtx);
Vtx.m_Pos[0] = (float)x1;
Vtx.m_Pos[1] = (float)y;
Vtx.m_UV [0] = _Font->m_CharU1[ch];
Vtx.m_UV [1] = _Font->m_CharV0[ch];
TextObj->m_TextVerts.push_back(Vtx);
Vtx.m_Pos[0] = (float)x1;
Vtx.m_Pos[1] = (float)y1;
Vtx.m_UV [0] = _Font->m_CharU1[ch];
Vtx.m_UV [1] = _Font->m_CharV1[ch];
TextObj->m_TextVerts.push_back(Vtx);
Vtx.m_Pos[0] = (float)x;
Vtx.m_Pos[1] = (float)y1;
Vtx.m_UV [0] = _Font->m_CharU0[ch];
Vtx.m_UV [1] = _Font->m_CharV1[ch];
TextObj->m_TextVerts.push_back(Vtx);
x = x1;
}
if( _BgWidth>0 )
{
if( _LineBgColors!=NULL )
BgVtx.m_Color = _LineBgColors[Line];
else
BgVtx.m_Color = COLOR32_BLACK;
BgVtx.m_Pos[0] = -1;
BgVtx.m_Pos[1] = (float)y;
TextObj->m_BgVerts.push_back(BgVtx);
BgVtx.m_Pos[0] = (float)(_BgWidth+1);
BgVtx.m_Pos[1] = (float)y;
TextObj->m_BgVerts.push_back(BgVtx);
BgVtx.m_Pos[0] = -1;
BgVtx.m_Pos[1] = (float)y1;
TextObj->m_BgVerts.push_back(BgVtx);
BgVtx.m_Pos[0] = (float)(_BgWidth+1);
BgVtx.m_Pos[1] = (float)y;
TextObj->m_BgVerts.push_back(BgVtx);
BgVtx.m_Pos[0] = (float)(_BgWidth+1);
BgVtx.m_Pos[1] = (float)y1;
TextObj->m_BgVerts.push_back(BgVtx);
BgVtx.m_Pos[0] = -1;
BgVtx.m_Pos[1] = (float)y1;
TextObj->m_BgVerts.push_back(BgVtx);
}
}
}
// ---------------------------------------------------------------------------
void CTwGraphDirect3D9::DrawText(void *_TextObj, int _X, int _Y, color32 _Color, color32 _BgColor)
{
assert(m_Drawing==true);
assert(_TextObj!=NULL);
CTextObj *TextObj = static_cast<CTextObj *>(_TextObj);
float x = (float)_X;
float y = (float)_Y;
int i;
int nv = (int)TextObj->m_TextVerts.size();
int nb = (int)TextObj->m_BgVerts.size();
if( nb>=4 )
{
for( i=0; i<nb; ++i )
{
TextObj->m_BgVerts[i].m_Pos[0] += x + m_OffsetX;
TextObj->m_BgVerts[i].m_Pos[1] += y + m_OffsetY;
if( _BgColor!=0 || !TextObj->m_LineBgColors )
TextObj->m_BgVerts[i].m_Color = _BgColor;
}
m_D3DDev->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_DISABLE);
m_D3DDev->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
m_D3DDev->SetFVF(D3DFVF_XYZRHW|D3DFVF_DIFFUSE);
m_D3DDev->DrawPrimitiveUP(D3DPT_TRIANGLELIST, nb/3, &(TextObj->m_BgVerts[0]), sizeof(CBgVtx));
for( i=0; i<nb; ++i )
{
TextObj->m_BgVerts[i].m_Pos[0] -= x + m_OffsetX;
TextObj->m_BgVerts[i].m_Pos[1] -= y + m_OffsetY;
}
}
if( nv>=4 )
{
for( i=0; i<nv; ++i )
{
TextObj->m_TextVerts[i].m_Pos[0] += x + m_OffsetX;
TextObj->m_TextVerts[i].m_Pos[1] += y + m_OffsetY;
}
if( _Color!=0 || !TextObj->m_LineColors )
for( i=0; i<nv; ++i )
TextObj->m_TextVerts[i].m_Color = _Color;
m_D3DDev->SetTexture(0, m_FontD3DTex);
m_D3DDev->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
m_D3DDev->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
m_D3DDev->SetFVF(D3DFVF_XYZRHW|D3DFVF_DIFFUSE|D3DFVF_TEX1|D3DFVF_TEXCOORDSIZE2(0));
m_D3DDev->DrawPrimitiveUP(D3DPT_TRIANGLELIST, nv/3, &(TextObj->m_TextVerts[0]), sizeof(CTextVtx));
for( i=0; i<nv; ++i )
{
TextObj->m_TextVerts[i].m_Pos[0] -= x + m_OffsetX;
TextObj->m_TextVerts[i].m_Pos[1] -= y + m_OffsetY;
}
}
}
// ---------------------------------------------------------------------------
void CTwGraphDirect3D9::ChangeViewport(int _X0, int _Y0, int _Width, int _Height, int _OffsetX, int _OffsetY)
{
if( _Width>0 && _Height>0 )
{
D3DVIEWPORT9 Vp;
Vp.X = _X0;
Vp.Y = _Y0;
Vp.Width = _Width;
Vp.Height = _Height;
Vp.MinZ = 0;
Vp.MaxZ = 1;
m_D3DDev->SetViewport(&Vp);
m_OffsetX = _X0 + _OffsetX;
m_OffsetY = _Y0 + _OffsetY - 1;
}
}
// ---------------------------------------------------------------------------
void CTwGraphDirect3D9::RestoreViewport()
{
m_D3DDev->SetViewport(static_cast<D3DVIEWPORT9 *>(m_ViewportInit));
m_OffsetX = m_OffsetY = 0;
}
// ---------------------------------------------------------------------------
void CTwGraphDirect3D9::SetScissor(int _X0, int _Y0, int _Width, int _Height)
{
if( _Width>0 && _Height>0 )
{
RECT Rect;
Rect.left = _X0 - 1;
Rect.right = Rect.left + _Width - 1;
Rect.top = _Y0;
Rect.bottom = Rect.top + _Height;
m_D3DDev->SetScissorRect(&Rect);
m_D3DDev->SetRenderState(D3DRS_SCISSORTESTENABLE, TRUE);
}
else
m_D3DDev->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE);
}
// ---------------------------------------------------------------------------
void CTwGraphDirect3D9::DrawTriangles(int _NumTriangles, int *_Vertices, color32 *_Colors, Cull _CullMode)
{
assert(m_Drawing==true);
if( _NumTriangles<0 )
return;
DWORD prevCullMode = D3DCULL_NONE;
m_D3DDev->GetRenderState(D3DRS_CULLMODE, &prevCullMode);
if( _CullMode==CULL_CW )
m_D3DDev->SetRenderState(D3DRS_CULLMODE, D3DCULL_CW);
else if( _CullMode==CULL_CCW )
m_D3DDev->SetRenderState(D3DRS_CULLMODE, D3DCULL_CCW);
else
m_D3DDev->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
if( (int)m_TriVertices.size()<3*_NumTriangles )
m_TriVertices.resize(3*_NumTriangles);
for( int i=0; i<3*_NumTriangles; ++i )
{
m_TriVertices[i].m_Pos[0] = (float)(_Vertices[2*i+0] + m_OffsetX);
m_TriVertices[i].m_Pos[1] = (float)(_Vertices[2*i+1] + m_OffsetY);
m_TriVertices[i].m_Pos[2] = 0;
m_TriVertices[i].m_Pos[3] = 1;
m_TriVertices[i].m_Color = _Colors[i];
}
m_D3DDev->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_DISABLE);
m_D3DDev->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
m_D3DDev->SetFVF(D3DFVF_XYZRHW|D3DFVF_DIFFUSE);
m_D3DDev->DrawPrimitiveUP(D3DPT_TRIANGLELIST, _NumTriangles, &(m_TriVertices[0]), sizeof(CTriVtx));
m_D3DDev->SetRenderState(D3DRS_CULLMODE, prevCullMode);
}
// ---------------------------------------------------------------------------

View File

@@ -0,0 +1,90 @@
// ---------------------------------------------------------------------------
//
// @file TwDirect3D9.h
// @brief Direct3D9 graph functions
// @author Philippe Decaudin
// @license This file is part of the AntTweakBar library.
// For conditions of distribution and use, see License.txt
//
// note: Private header
//
// ---------------------------------------------------------------------------
#if !defined ANT_TW_DIRECT3D9_INCLUDED
#define ANT_TW_DIRECT3D9_INCLUDED
#include "TwGraph.h"
// ---------------------------------------------------------------------------
class CTwGraphDirect3D9 : public ITwGraph
{
public:
virtual int Init();
virtual int Shut();
virtual void BeginDraw(int _WndWidth, int _WndHeight);
virtual void EndDraw();
virtual bool IsDrawing();
virtual void Restore();
virtual void DrawLine(int _X0, int _Y0, int _X1, int _Y1, color32 _Color0, color32 _Color1, bool _AntiAliased=false);
virtual void DrawLine(int _X0, int _Y0, int _X1, int _Y1, color32 _Color, bool _AntiAliased=false) { DrawLine(_X0, _Y0, _X1, _Y1, _Color, _Color, _AntiAliased); }
virtual void DrawRect(int _X0, int _Y0, int _X1, int _Y1, color32 _Color00, color32 _Color10, color32 _Color01, color32 _Color11);
virtual void DrawRect(int _X0, int _Y0, int _X1, int _Y1, color32 _Color) { DrawRect(_X0, _Y0, _X1, _Y1, _Color, _Color, _Color, _Color); }
virtual void DrawTriangles(int _NumTriangles, int *_Vertices, color32 *_Colors, Cull _CullMode);
virtual void * NewTextObj();
virtual void DeleteTextObj(void *_TextObj);
virtual void BuildText(void *_TextObj, const std::string *_TextLines, color32 *_LineColors, color32 *_LineBgColors, int _NbLines, const CTexFont *_Font, int _Sep, int _BgWidth);
virtual void DrawText(void *_TextObj, int _X, int _Y, color32 _Color, color32 _BgColor);
virtual void ChangeViewport(int _X0, int _Y0, int _Width, int _Height, int _OffsetX, int _OffsetY);
virtual void RestoreViewport();
virtual void SetScissor(int _X0, int _Y0, int _Width, int _Height);
protected:
struct IDirect3DDevice9 * m_D3DDev;
bool m_Drawing;
const CTexFont * m_FontTex;
struct IDirect3DTexture9 * m_FontD3DTex;
bool m_PureDevice;
int m_WndWidth;
int m_WndHeight;
void * m_ViewportInit;
int m_OffsetX;
int m_OffsetY;
struct CTextVtx
{
float m_Pos[4];
color32 m_Color;
float m_UV[2];
};
struct CBgVtx
{
float m_Pos[4];
color32 m_Color;
};
struct CTextObj
{
std::vector<CTextVtx> m_TextVerts;
std::vector<CBgVtx> m_BgVerts;
bool m_LineColors;
bool m_LineBgColors;
};
struct CTriVtx
{
float m_Pos[4];
DWORD m_Color;
};
std::vector<CTriVtx> m_TriVertices;
struct CState * m_State;
};
// ---------------------------------------------------------------------------
#endif // !defined ANT_TW_DIRECT3D9_INCLUDED

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// ---------------------------------------------------------------------------
//
// @file TwEventGLFW.c
// @brief Helper:
// translate and re-send mouse and keyboard events
// from GLFW event callbacks to AntTweakBar
//
// @author Philippe Decaudin
// @license This file is part of the AntTweakBar library.
// For conditions of distribution and use, see License.txt
//
// ---------------------------------------------------------------------------
// #include <GL/glfw.h>
#include "MiniGLFW.h" // a subset of GLFW.h needed to compile TwEventGLFW.c
// note: AntTweakBar.dll does not need to link with GLFW,
// it just needs some definitions for its helper functions.
#include <AntTweakBar.h>
int TW_CALL TwEventMouseButtonGLFW(int glfwButton, int glfwAction)
{
int handled = 0;
TwMouseAction action = (glfwAction==GLFW_PRESS) ? TW_MOUSE_PRESSED : TW_MOUSE_RELEASED;
if( glfwButton==GLFW_MOUSE_BUTTON_LEFT )
handled = TwMouseButton(action, TW_MOUSE_LEFT);
else if( glfwButton==GLFW_MOUSE_BUTTON_RIGHT )
handled = TwMouseButton(action, TW_MOUSE_RIGHT);
else if( glfwButton==GLFW_MOUSE_BUTTON_MIDDLE )
handled = TwMouseButton(action, TW_MOUSE_MIDDLE);
return handled;
}
int g_KMod = 0;
int TW_CALL TwEventKeyGLFW(int glfwKey, int glfwAction)
{
int handled = 0;
// Register of modifiers state
if( glfwAction==GLFW_PRESS )
{
switch( glfwKey )
{
case GLFW_KEY_LSHIFT:
case GLFW_KEY_RSHIFT:
g_KMod |= TW_KMOD_SHIFT;
break;
case GLFW_KEY_LCTRL:
case GLFW_KEY_RCTRL:
g_KMod |= TW_KMOD_CTRL;
break;
case GLFW_KEY_LALT:
case GLFW_KEY_RALT:
g_KMod |= TW_KMOD_ALT;
break;
}
}
else
{
switch( glfwKey )
{
case GLFW_KEY_LSHIFT:
case GLFW_KEY_RSHIFT:
g_KMod &= ~TW_KMOD_SHIFT;
break;
case GLFW_KEY_LCTRL:
case GLFW_KEY_RCTRL:
g_KMod &= ~TW_KMOD_CTRL;
break;
case GLFW_KEY_LALT:
case GLFW_KEY_RALT:
g_KMod &= ~TW_KMOD_ALT;
break;
}
}
// Process key pressed
if( glfwAction==GLFW_PRESS )
{
int mod = g_KMod;
int testkp = ((mod&TW_KMOD_CTRL) || (mod&TW_KMOD_ALT)) ? 1 : 0;
if( (mod&TW_KMOD_CTRL) && glfwKey>0 && glfwKey<GLFW_KEY_SPECIAL ) // CTRL cases
handled = TwKeyPressed(glfwKey, mod);
else if( glfwKey>=GLFW_KEY_SPECIAL )
{
int k = 0;
if( glfwKey>=GLFW_KEY_F1 && glfwKey<=GLFW_KEY_F15 )
k = TW_KEY_F1 + (glfwKey-GLFW_KEY_F1);
else if( testkp && glfwKey>=GLFW_KEY_KP_0 && glfwKey<=GLFW_KEY_KP_9 )
k = '0' + (glfwKey-GLFW_KEY_KP_0);
else
{
switch( glfwKey )
{
case GLFW_KEY_ESC:
k = TW_KEY_ESCAPE;
break;
case GLFW_KEY_UP:
k = TW_KEY_UP;
break;
case GLFW_KEY_DOWN:
k = TW_KEY_DOWN;
break;
case GLFW_KEY_LEFT:
k = TW_KEY_LEFT;
break;
case GLFW_KEY_RIGHT:
k = TW_KEY_RIGHT;
break;
case GLFW_KEY_TAB:
k = TW_KEY_TAB;
break;
case GLFW_KEY_ENTER:
k = TW_KEY_RETURN;
break;
case GLFW_KEY_BACKSPACE:
k = TW_KEY_BACKSPACE;
break;
case GLFW_KEY_INSERT:
k = TW_KEY_INSERT;
break;
case GLFW_KEY_DEL:
k = TW_KEY_DELETE;
break;
case GLFW_KEY_PAGEUP:
k = TW_KEY_PAGE_UP;
break;
case GLFW_KEY_PAGEDOWN:
k = TW_KEY_PAGE_DOWN;
break;
case GLFW_KEY_HOME:
k = TW_KEY_HOME;
break;
case GLFW_KEY_END:
k = TW_KEY_END;
break;
case GLFW_KEY_KP_ENTER:
k = TW_KEY_RETURN;
break;
case GLFW_KEY_KP_DIVIDE:
if( testkp )
k = '/';
break;
case GLFW_KEY_KP_MULTIPLY:
if( testkp )
k = '*';
break;
case GLFW_KEY_KP_SUBTRACT:
if( testkp )
k = '-';
break;
case GLFW_KEY_KP_ADD:
if( testkp )
k = '+';
break;
case GLFW_KEY_KP_DECIMAL:
if( testkp )
k = '.';
break;
case GLFW_KEY_KP_EQUAL:
if( testkp )
k = '=';
break;
}
}
if( k>0 )
handled = TwKeyPressed(k, mod);
}
}
return handled;
}
int TW_CALL TwEventCharGLFW(int glfwChar, int glfwAction)
{
if( glfwAction==GLFW_PRESS && (glfwChar & 0xff00)==0 )
return TwKeyPressed(glfwChar, g_KMod);
return 0;
}
// functions with __cdecl calling convension
TW_API int TW_CDECL_CALL TwEventMouseButtonGLFWcdecl(int glfwButton, int glfwAction)
{
return TwEventMouseButtonGLFW(glfwButton, glfwAction);
}
TW_API int TW_CDECL_CALL TwEventKeyGLFWcdecl(int glfwKey, int glfwAction)
{
return TwEventKeyGLFW(glfwKey, glfwAction);
}
TW_API int TW_CDECL_CALL TwEventCharGLFWcdecl(int glfwChar, int glfwAction)
{
return TwEventCharGLFW(glfwChar, glfwAction);
}
TW_API int TW_CDECL_CALL TwEventMousePosGLFWcdecl(int mouseX, int mouseY)
{
return TwMouseMotion(mouseX, mouseY);
}
TW_API int TW_CDECL_CALL TwEventMouseWheelGLFWcdecl(int wheelPos)
{
return TwMouseWheel(wheelPos);
}

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// ---------------------------------------------------------------------------
//
// @file TwEventGLUT.c
// @brief Helper:
// translate and re-send mouse and keyboard events
// from GLUT event callbacks to AntTweakBar
//
// @author Philippe Decaudin
// @date 2006/05/10
// @license This file is part of the AntTweakBar library.
// For conditions of distribution and use, see License.txt
//
// ---------------------------------------------------------------------------
#define GLUT_NO_LIB_PRAGMA // we do not want to force linkage with glut
#ifdef _MSC_VER
# pragma warning(disable: 4505) // glut generates 'unreferenced function' warnings
# pragma warning(disable: 4100) // unreferenced parameter
#endif // _MSC_VER
// #include <GL/glut.h>
#include "MiniGLUT.h" // a subset of glut.h needed to compile TwEventGLUT.c
// note: AntTweakBar.dll does not need to link with GLUT,
// it just needs some definitions for its helper functions.
#include <AntTweakBar.h>
int TW_GLUT_CALL TwEventMouseButtonGLUT(int glutButton, int glutState, int mouseX, int mouseY)
{
TwMouseAction action = (glutState==GLUT_DOWN) ? TW_MOUSE_PRESSED : TW_MOUSE_RELEASED;
TwMouseMotion(mouseX, mouseY);
switch( glutButton )
{
case GLUT_LEFT_BUTTON:
return TwMouseButton(action, TW_MOUSE_LEFT);
case GLUT_RIGHT_BUTTON:
return TwMouseButton(action, TW_MOUSE_RIGHT);
case GLUT_MIDDLE_BUTTON:
return TwMouseButton(action, TW_MOUSE_MIDDLE);
default:
return 0;
}
}
int TW_GLUT_CALL TwEventMouseMotionGLUT(int mouseX, int mouseY)
{
return TwMouseMotion(mouseX, mouseY);
}
// GLUT does not send modifiers state to 'Key' and 'Special' callbacks,
// and we cannot call glutGetModifiers here because we do not want to link
// AntTweakBar with glut, so the following function is used to store
// a pointer to the glutGetModifiers function of the calling application.
// It must be called at initialisation of the application.
int (TW_CALL *g_GLUTGetModifiers)(void) = NULL;
int TW_CALL TwGLUTModifiersFunc(int (TW_CALL *glutGetModifiersFunc)(void))
{
g_GLUTGetModifiers = glutGetModifiersFunc;
return (g_GLUTGetModifiers==NULL) ? 0 : 1;
}
int TW_GLUT_CALL TwEventKeyboardGLUT(unsigned char glutKey, int mouseX, int mouseY)
{
int kmod = 0;
if( g_GLUTGetModifiers!=NULL )
{
int glutMod = g_GLUTGetModifiers();
if( glutMod&GLUT_ACTIVE_SHIFT )
kmod |= TW_KMOD_SHIFT;
if( glutMod&GLUT_ACTIVE_CTRL )
kmod |= TW_KMOD_CTRL;
if( glutMod&GLUT_ACTIVE_ALT )
kmod |= TW_KMOD_ALT;
}
if( (kmod&TW_KMOD_CTRL) && (glutKey>0 && glutKey<27) ) // CTRL special case
glutKey += 'a'-1;
return TwKeyPressed((int)glutKey, kmod);
}
int TW_GLUT_CALL TwEventSpecialGLUT(int glutKey, int mouseX, int mouseY)
{
int k = 0, kmod = 0;
if( g_GLUTGetModifiers!=NULL )
{
int glutMod = g_GLUTGetModifiers();
if( glutMod&GLUT_ACTIVE_SHIFT )
kmod |= TW_KMOD_SHIFT;
if( glutMod&GLUT_ACTIVE_CTRL )
kmod |= TW_KMOD_CTRL;
if( glutMod&GLUT_ACTIVE_ALT )
kmod |= TW_KMOD_ALT;
}
if( glutKey>=GLUT_KEY_F1 && glutKey<=GLUT_KEY_F12 )
k = TW_KEY_F1 + (glutKey-GLUT_KEY_F1);
else
{
switch( glutKey )
{
case GLUT_KEY_LEFT:
k = TW_KEY_LEFT;
break;
case GLUT_KEY_UP:
k = TW_KEY_UP;
break;
case GLUT_KEY_RIGHT:
k = TW_KEY_RIGHT;
break;
case GLUT_KEY_DOWN:
k = TW_KEY_DOWN;
break;
case GLUT_KEY_PAGE_UP:
k = TW_KEY_PAGE_UP;
break;
case GLUT_KEY_PAGE_DOWN:
k = TW_KEY_PAGE_DOWN;
break;
case GLUT_KEY_HOME:
k = TW_KEY_HOME;
break;
case GLUT_KEY_END:
k = TW_KEY_END;
break;
case GLUT_KEY_INSERT:
k = TW_KEY_INSERT;
break;
}
}
if( k>0 && k<TW_KEY_LAST )
return TwKeyPressed(k, kmod);
else
return 0;
}

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// ---------------------------------------------------------------------------
//
// @file TwEventSDL.c
// @brief Helper:
// translate and re-send mouse and keyboard events
// from SDL event loop to AntTweakBar
//
// @author Philippe Decaudin
// @license This file is part of the AntTweakBar library.
// For conditions of distribution and use, see License.txt
//
// note: AntTweakBar.dll does not need to link with SDL,
// it just needs some definitions for its helper functions.
//
// ---------------------------------------------------------------------------
#include <AntTweakBar.h>
int TW_CALL TwEventSDL12(const void *sdlEvent); // implemented in TwEventSDL12.c
int TW_CALL TwEventSDL13(const void *sdlEvent); // implmeneted in TwEventSDL13.c
#ifdef __cplusplus
extern "C" { int TW_CALL TwSetLastError(const char *staticErrorMessage); }
#else
int TW_CALL TwSetLastError(const char *staticErrorMessage);
#endif // __cplusplus
// TwEventSDL returns zero if msg has not been handled or the SDL version
// is not supported, and a non-zero value if it has been handled by the
// AntTweakBar library.
int TW_CALL TwEventSDL(const void *sdlEvent, unsigned char majorVersion, unsigned char minorVersion)
{
if (majorVersion < 1 || (majorVersion == 1 && minorVersion < 2))
{
static const char *g_ErrBadSDLVersion = "Unsupported SDL version";
TwSetLastError(g_ErrBadSDLVersion);
return 0;
}
else if (majorVersion == 1 && minorVersion == 2)
return TwEventSDL12(sdlEvent);
else // if( majorVersion==1 && minorVersion==3 )
return TwEventSDL13(sdlEvent); // will probably not work for version > 1.3, but give it a chance
}

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// ---------------------------------------------------------------------------
//
// @file TwEventSDL12.c
// @brief Helper:
// translate and re-send mouse and keyboard events
// from SDL 1.2 event loop to AntTweakBar
//
// @author Philippe Decaudin
// @date 2006/05/10
// @license This file is part of the AntTweakBar library.
// For conditions of distribution and use, see License.txt
//
// ---------------------------------------------------------------------------
#include "MiniSDL12.h" // a subset of SDL.h needed to compile TwEventSDL12.c
// note: AntTweakBar.dll does not need to link with SDL,
// it just needs some definitions for its helper functions.
#include <AntTweakBar.h>
// TwEventSDL12 returns zero if msg has not been handled,
// and a non-zero value if it has been handled by the AntTweakBar library.
int TW_CALL TwEventSDL12(const void *sdlEvent)
{
int handled = 0;
const SDL_Event *event = (const SDL_Event *)sdlEvent;
if( event==NULL )
return 0;
switch( event->type )
{
case SDL_KEYDOWN:
if( event->key.keysym.unicode!=0 && (event->key.keysym.unicode & 0xFF00)==0 )
{
if( (event->key.keysym.unicode & 0xFF)<32 && (event->key.keysym.unicode & 0xFF)!=event->key.keysym.sym )
handled = TwKeyPressed((event->key.keysym.unicode & 0xFF)+'a'-1, event->key.keysym.mod);
else
handled = TwKeyPressed(event->key.keysym.unicode & 0xFF, event->key.keysym.mod);
}
else
handled = TwKeyPressed(event->key.keysym.sym, event->key.keysym.mod);
break;
case SDL_MOUSEMOTION:
handled = TwMouseMotion(event->motion.x, event->motion.y);
break;
case SDL_MOUSEBUTTONUP:
case SDL_MOUSEBUTTONDOWN:
if( event->type==SDL_MOUSEBUTTONDOWN && (event->button.button==4 || event->button.button==5) ) // mouse wheel
{
static int s_WheelPos = 0;
if( event->button.button==4 )
++s_WheelPos;
else
--s_WheelPos;
handled = TwMouseWheel(s_WheelPos);
}
else
handled = TwMouseButton((event->type==SDL_MOUSEBUTTONUP)?TW_MOUSE_RELEASED:TW_MOUSE_PRESSED, (TwMouseButtonID)event->button.button);
break;
case SDL_VIDEORESIZE:
// tell the new size to TweakBar
TwWindowSize(event->resize.w, event->resize.h);
// do not set 'handled', SDL_VIDEORESIZE may be also processed by the calling application
break;
}
return handled;
}

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// ---------------------------------------------------------------------------
//
// @file TwEventSDL13.c
// @brief Helper:
// translate and re-send mouse and keyboard events
// from SDL 1.3 event loop to AntTweakBar
//
// @author Philippe Decaudin
// @license This file is part of the AntTweakBar library.
// For conditions of distribution and use, see License.txt
//
// ---------------------------------------------------------------------------
#include "MiniSDL13.h" // a subset of SDL.h needed to compile TwEventSDL.c
// note: AntTweakBar.dll does not need to link with SDL,
// it just needs some definitions for its helper functions.
#include <AntTweakBar.h>
// The way SDL handles keyboard events has changed between version 1.2
// and 1.3. It is now more difficult to translate SDL keyboard events to
// AntTweakBar events. The following code is an attempt to do so, but
// it is rather complex and not always accurate (eg, CTRL+1 is not handled).
// If someone knows a better and more robust way to do the keyboard events
// translation, please let me know.
// TwEventSDL returns zero if msg has not been handled,
// and a non-zero value if it has been handled by the AntTweakBar library.
int TW_CALL TwEventSDL13(const void *sdlEvent)
{
int handled = 0;
static int s_KeyMod = 0;
const SDL_Event *event = (const SDL_Event *)sdlEvent;
if( event==NULL )
return 0;
switch( event->type )
{
case SDL_TEXTINPUT:
if( event->text.text[0]!=0 && event->text.text[1]==0 )
{
if( s_KeyMod & TW_KMOD_CTRL && event->text.text[0]<32 )
handled = TwKeyPressed(event->text.text[0]+'a'-1, s_KeyMod);
else
{
if (s_KeyMod & KMOD_RALT)
s_KeyMod &= ~KMOD_CTRL;
handled = TwKeyPressed(event->text.text[0], s_KeyMod);
}
}
s_KeyMod = 0;
break;
case SDL_KEYDOWN:
if( event->key.keysym.sym & SDLK_SCANCODE_MASK )
{
int key = 0;
switch( event->key.keysym.sym )
{
case SDLK_UP:
key = TW_KEY_UP;
break;
case SDLK_DOWN:
key = TW_KEY_DOWN;
break;
case SDLK_RIGHT:
key = TW_KEY_RIGHT;
break;
case SDLK_LEFT:
key = TW_KEY_LEFT;
break;
case SDLK_INSERT:
key = TW_KEY_INSERT;
break;
case SDLK_HOME:
key = TW_KEY_HOME;
break;
case SDLK_END:
key = TW_KEY_END;
break;
case SDLK_PAGEUP:
key = TW_KEY_PAGE_UP;
break;
case SDLK_PAGEDOWN:
key = TW_KEY_PAGE_DOWN;
break;
default:
if( event->key.keysym.sym>=SDLK_F1 && event->key.keysym.sym<=SDLK_F12 )
key = event->key.keysym.sym + TW_KEY_F1 - SDLK_F1;
}
if( key!=0 )
handled = TwKeyPressed(key, event->key.keysym.mod);
}
else if( event->key.keysym.mod & TW_KMOD_ALT )
handled = TwKeyPressed(event->key.keysym.sym & 0xFF, event->key.keysym.mod);
else
s_KeyMod = event->key.keysym.mod;
break;
case SDL_KEYUP:
s_KeyMod = 0;
break;
case SDL_MOUSEMOTION:
handled = TwMouseMotion(event->motion.x, event->motion.y);
break;
case SDL_MOUSEBUTTONUP:
case SDL_MOUSEBUTTONDOWN:
if( event->type==SDL_MOUSEBUTTONDOWN && (event->button.button==4 || event->button.button==5) ) // mouse wheel
{
static int s_WheelPos = 0;
if( event->button.button==4 )
++s_WheelPos;
else
--s_WheelPos;
handled = TwMouseWheel(s_WheelPos);
}
else
handled = TwMouseButton((event->type==SDL_MOUSEBUTTONUP)?TW_MOUSE_RELEASED:TW_MOUSE_PRESSED, (TwMouseButtonID)event->button.button);
break;
case SDL_VIDEORESIZE:
// tell the new size to TweakBar
TwWindowSize(event->resize.w, event->resize.h);
// do not set 'handled', SDL_VIDEORESIZE may be also processed by the calling application
break;
}
return handled;
}

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// ---------------------------------------------------------------------------
//
// @file TwEventSFML.cpp
// @brief Helper:
// translate and re-send mouse and keyboard events
// from SFML 1.6 event loop to AntTweakBar
//
// @author Philippe Decaudin
// @license This file is part of the AntTweakBar library.
// For conditions of distribution and use, see License.txt
//
// ---------------------------------------------------------------------------
#include "MiniSFML16.h" // a subset of SFML 1.6 headers needed to compile TwEventSFML.cpp
// note: AntTweakBar.dll does not need to link with SFML,
// it just needs some definitions for its helper functions.
#include <AntTweakBar.h>
// TwEventSFML returns zero if msg has not been handled,
// and a non-zero value if it has been handled by the AntTweakBar library.
int TW_CALL TwEventSFML(const void *sfmlEvent, unsigned char majorVersion, unsigned char minorVersion)
{
// Assume version 1.6 (will possibly not work for version != 1.6, but give it a chance)
/*
if (majorVersion > 1 || (majorVersion == 1 && minorVersion > 6)
{
static const char *g_ErrBadSFMLVersion = "Unsupported SFML version";
TwSetLastError(g_ErrBadSFMLVersion);
return 0;
}
*/
(void)majorVersion, (void)minorVersion;
int handled = 0;
const sf::Event *event = (const sf::Event *)sfmlEvent;
TwMouseAction mouseAction;
int key = 0;
static int s_KMod = 0;
static bool s_PreventTextHandling = false;
static int s_WheelPos = 0;
if (event == NULL)
return 0;
switch (event->Type)
{
case sf::Event::KeyPressed:
s_PreventTextHandling = false;
s_KMod = 0;
if (event->Key.Shift) s_KMod |= TW_KMOD_SHIFT;
if (event->Key.Alt) s_KMod |= TW_KMOD_ALT;
if (event->Key.Control) s_KMod |= TW_KMOD_CTRL;
key = 0;
switch (event->Key.Code)
{
case sf::Key::Escape:
key = TW_KEY_ESCAPE;
break;
case sf::Key::Return:
key = TW_KEY_RETURN;
break;
case sf::Key::Tab:
key = TW_KEY_TAB;
break;
case sf::Key::Back:
key = TW_KEY_BACKSPACE;
break;
case sf::Key::PageUp:
key = TW_KEY_PAGE_UP;
break;
case sf::Key::PageDown:
key = TW_KEY_PAGE_DOWN;
break;
case sf::Key::Up:
key = TW_KEY_UP;
break;
case sf::Key::Down:
key = TW_KEY_DOWN;
break;
case sf::Key::Left:
key = TW_KEY_LEFT;
break;
case sf::Key::Right:
key = TW_KEY_RIGHT;
break;
case sf::Key::End:
key = TW_KEY_END;
break;
case sf::Key::Home:
key = TW_KEY_HOME;
break;
case sf::Key::Insert:
key = TW_KEY_INSERT;
break;
case sf::Key::Delete:
key = TW_KEY_DELETE;
break;
case sf::Key::Space:
key = TW_KEY_SPACE;
break;
default:
if (event->Key.Code >= sf::Key::F1 && event->Key.Code <= sf::Key::F15)
key = TW_KEY_F1 + event->Key.Code - sf::Key::F1;
else if (s_KMod & TW_KMOD_ALT)
{
if (event->Key.Code >= sf::Key::A && event->Key.Code <= sf::Key::Z)
{
if (s_KMod & TW_KMOD_SHIFT)
key = 'A' + event->Key.Code - sf::Key::A;
else
key = 'a' + event->Key.Code - sf::Key::A;
}
}
}
if (key != 0)
{
handled = TwKeyPressed(key, s_KMod);
s_PreventTextHandling = true;
}
break;
case sf::Event::KeyReleased:
s_PreventTextHandling = false;
s_KMod = 0;
break;
case sf::Event::TextEntered:
if (!s_PreventTextHandling && event->Text.Unicode != 0 && (event->Text.Unicode & 0xFF00) == 0)
{
if ((event->Text.Unicode & 0xFF) < 32) // CTRL+letter
handled = TwKeyPressed((event->Text.Unicode & 0xFF)+'a'-1, TW_KMOD_CTRL|s_KMod);
else
handled = TwKeyPressed(event->Text.Unicode & 0xFF, 0);
}
s_PreventTextHandling = false;
break;
case sf::Event::MouseMoved:
handled = TwMouseMotion(event->MouseMove.X, event->MouseMove.Y);
break;
case sf::Event::MouseButtonPressed:
case sf::Event::MouseButtonReleased:
mouseAction = (event->Type==sf::Event::MouseButtonPressed) ? TW_MOUSE_PRESSED : TW_MOUSE_RELEASED;
switch (event->MouseButton.Button)
{
case sf::Mouse::Left:
handled = TwMouseButton(mouseAction, TW_MOUSE_LEFT);
break;
case sf::Mouse::Middle:
handled = TwMouseButton(mouseAction, TW_MOUSE_MIDDLE);
break;
case sf::Mouse::Right:
handled = TwMouseButton(mouseAction, TW_MOUSE_RIGHT);
break;
default:
break;
}
break;
case sf::Event::MouseWheelMoved:
s_WheelPos += event->MouseWheel.Delta;
handled = TwMouseWheel(s_WheelPos);
break;
case sf::Event::Resized:
// tell the new size to TweakBar
TwWindowSize(event->Size.Width, event->Size.Height);
// do not set 'handled', sf::Event::Resized may be also processed by the client application
break;
default:
break;
}
return handled;
}

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// ---------------------------------------------------------------------------
//
// @file TwEventWin.c
// @brief Helper:
// translate and re-send mouse and keyboard events
// from Windows message proc to AntTweakBar
//
// @author Philippe Decaudin
// @date 2006/05/10
// @license This file is part of the AntTweakBar library.
// For conditions of distribution and use, see License.txt
//
// ---------------------------------------------------------------------------
#include <AntTweakBar.h>
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#include <windows.h>
// Mouse wheel support
#if !defined WM_MOUSEWHEEL
# define WM_MOUSEWHEEL 0x020A
#endif // WM_MOUSEWHEEL
#if !defined WHEEL_DELTA
#define WHEEL_DELTA 120
#endif // WHEEL_DELTA
#ifdef _WIN64
#define PARAM_INT __int64
#else
#define PARAM_INT int
#endif
// TwEventWin returns zero if msg has not been handled,
// and a non-zero value if it has been handled by the AntTweakBar library.
int TW_CALL TwEventWin(void *wnd, unsigned int msg, unsigned PARAM_INT _W64 wParam, PARAM_INT _W64 lParam)
{
int handled = 0;
static unsigned PARAM_INT s_PrevKeyDown = 0;
static PARAM_INT s_PrevKeyDownMod = 0;
static int s_PrevKeyDownHandled = 0;
switch( msg )
{
case WM_MOUSEMOVE:
// send signed! mouse coordinates
handled = TwMouseMotion((short)LOWORD(lParam), (short)HIWORD(lParam));
break;
case WM_LBUTTONDOWN:
case WM_LBUTTONDBLCLK:
SetCapture(wnd);
handled = TwMouseButton(TW_MOUSE_PRESSED, TW_MOUSE_LEFT);
break;
case WM_LBUTTONUP:
ReleaseCapture();
handled = TwMouseButton(TW_MOUSE_RELEASED, TW_MOUSE_LEFT);
break;
case WM_MBUTTONDOWN:
case WM_MBUTTONDBLCLK:
SetCapture(wnd);
handled = TwMouseButton(TW_MOUSE_PRESSED, TW_MOUSE_MIDDLE);
break;
case WM_MBUTTONUP:
ReleaseCapture();
handled = TwMouseButton(TW_MOUSE_RELEASED, TW_MOUSE_MIDDLE);
break;
case WM_RBUTTONDOWN:
case WM_RBUTTONDBLCLK:
SetCapture(wnd);
handled = TwMouseButton(TW_MOUSE_PRESSED, TW_MOUSE_RIGHT);
break;
case WM_RBUTTONUP:
ReleaseCapture();
handled = TwMouseButton(TW_MOUSE_RELEASED, TW_MOUSE_RIGHT);
break;
case WM_CHAR:
case WM_SYSCHAR:
{
int key = (int)(wParam&0xff);
int kmod = 0;
if( GetAsyncKeyState(VK_SHIFT)<0 )
kmod |= TW_KMOD_SHIFT;
if( GetAsyncKeyState(VK_CONTROL)<0 )
{
kmod |= TW_KMOD_CTRL;
if( key>0 && key<27 )
key += 'a'-1;
}
if( GetAsyncKeyState(VK_MENU)<0 )
kmod |= TW_KMOD_ALT;
if( key>0 && key<256 )
handled = TwKeyPressed(key, kmod);
}
break;
case WM_KEYDOWN:
case WM_SYSKEYDOWN:
{
int kmod = 0;
int testkp = 0;
int k = 0;
if( GetAsyncKeyState(VK_SHIFT)<0 )
kmod |= TW_KMOD_SHIFT;
if( GetAsyncKeyState(VK_CONTROL)<0 )
{
kmod |= TW_KMOD_CTRL;
testkp = 1;
}
if( GetAsyncKeyState(VK_MENU)<0 )
{
kmod |= TW_KMOD_ALT;
testkp = 1;
}
if( wParam>=VK_F1 && wParam<=VK_F15 )
k = TW_KEY_F1 + ((int)wParam-VK_F1);
else if( testkp && wParam>=VK_NUMPAD0 && wParam<=VK_NUMPAD9 )
k = '0' + ((int)wParam-VK_NUMPAD0);
else
{
switch( wParam )
{
case VK_UP:
k = TW_KEY_UP;
break;
case VK_DOWN:
k = TW_KEY_DOWN;
break;
case VK_LEFT:
k = TW_KEY_LEFT;
break;
case VK_RIGHT:
k = TW_KEY_RIGHT;
break;
case VK_INSERT:
k = TW_KEY_INSERT;
break;
case VK_DELETE:
k = TW_KEY_DELETE;
break;
case VK_PRIOR:
k = TW_KEY_PAGE_UP;
break;
case VK_NEXT:
k = TW_KEY_PAGE_DOWN;
break;
case VK_HOME:
k = TW_KEY_HOME;
break;
case VK_END:
k = TW_KEY_END;
break;
case VK_DIVIDE:
if( testkp )
k = '/';
break;
case VK_MULTIPLY:
if( testkp )
k = '*';
break;
case VK_SUBTRACT:
if( testkp )
k = '-';
break;
case VK_ADD:
if( testkp )
k = '+';
break;
case VK_DECIMAL:
if( testkp )
k = '.';
break;
default:
if( (kmod&TW_KMOD_CTRL) && (kmod&TW_KMOD_ALT) )
k = MapVirtualKey( (UINT)wParam, 2 ) & 0x0000FFFF;
}
}
if( k!=0 )
handled = TwKeyPressed(k, kmod);
else
{
// if the key will be handled at next WM_CHAR report this event as handled
int key = (int)(wParam&0xff);
if( kmod&TW_KMOD_CTRL && key>0 && key<27 )
key += 'a'-1;
if( key>0 && key<256 )
handled = TwKeyTest(key, kmod);
}
s_PrevKeyDown = wParam;
s_PrevKeyDownMod = kmod;
s_PrevKeyDownHandled = handled;
}
break;
case WM_KEYUP:
case WM_SYSKEYUP:
{
int kmod = 0;
if( GetAsyncKeyState(VK_SHIFT)<0 )
kmod |= TW_KMOD_SHIFT;
if( GetAsyncKeyState(VK_CONTROL)<0 )
kmod |= TW_KMOD_CTRL;
if( GetAsyncKeyState(VK_MENU)<0 )
kmod |= TW_KMOD_ALT;
// if the key has been handled at previous WM_KEYDOWN report this event as handled
if( s_PrevKeyDown==wParam && s_PrevKeyDownMod==kmod )
handled = s_PrevKeyDownHandled;
else
{
// if the key would have been handled report this event as handled
int key = (int)(wParam&0xff);
if( kmod&TW_KMOD_CTRL && key>0 && key<27 )
key += 'a'-1;
if( key>0 && key<256 )
handled = TwKeyTest(key, kmod);
}
// reset previous keydown
s_PrevKeyDown = 0;
s_PrevKeyDownMod = 0;
s_PrevKeyDownHandled = 0;
}
break;
case WM_MOUSEWHEEL:
{
static int s_WheelPos = 0;
s_WheelPos += ((short)HIWORD(wParam))/WHEEL_DELTA;
handled = TwMouseWheel(s_WheelPos);
}
break;
case WM_SIZE:
// tell the new size to AntTweakBar
TwWindowSize(LOWORD(lParam), HIWORD(lParam));
// do not set 'handled', WM_SIZE may be also processed by the calling application
break;
}
if( handled )
// Event has been handled by AntTweakBar, so we invalidate the window
// content to send a WM_PAINT which will redraw the tweak bar(s).
InvalidateRect(wnd, NULL, FALSE);
return handled;
}
// For compatibility with AntTweakBar versions prior to 1.11
#undef TwEventWin32
#ifdef __cplusplus
extern "C" {
#endif // __cplusplus
TW_EXPORT_API int TW_CALL TwEventWin32(void *wnd, unsigned int msg, unsigned int _W64 wParam, int _W64 lParam)
{
return TwEventWin(wnd, msg, wParam, lParam);
}
#ifdef __cplusplus
}
#endif // __cplusplus

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// ---------------------------------------------------------------------------
//
// @file TwEventX11.c
// @brief Helper:
// translate and forward mouse and keyboard events
// from X11 to AntTweakBar
//
// @contrib Greg Popovitch
// @license This file is part of the AntTweakBar library.
// For conditions of distribution and use, see License.txt
//
// ---------------------------------------------------------------------------
#include <X11/Xlib.h>
#include <X11/keysym.h>
#include <X11/Xutil.h>
#include <AntTweakBar.h>
static int s_KMod = 0;
const int buff_sz = 80;
// ----------------------------------------------------------------------
// ----------------------------------------------------------------------
/*
static int _XKeyRelease(XEvent *event)
{
KeySym keysym;
char buffer[buff_sz];
XLookupString((XKeyEvent *)event, buffer, buff_sz, &keysym, 0);
switch (keysym)
{
case XK_Control_L:
case XK_Control_R: s_KMod &= ~TW_KMOD_CTRL; break;
case XK_Shift_L:
case XK_Shift_R: s_KMod &= ~TW_KMOD_SHIFT; break;
case XK_Alt_L:
case XK_Alt_R: s_KMod &= ~TW_KMOD_ALT; break;
}
return 0;
}
*/
// ----------------------------------------------------------------------
// ----------------------------------------------------------------------
static int _XKeyPress(XEvent *event)
{
int modifiers = 0; // modifiers sent to AntTweakBar
int k = 0; // key sent to AntTweakBar
KeySym keysym;
char buffer[buff_sz];
int num_char = XLookupString((XKeyEvent *)event, buffer, buff_sz, &keysym, 0);
if (event->xkey.state & ControlMask)
modifiers |= TW_KMOD_CTRL;
if (event->xkey.state & ShiftMask)
modifiers |= TW_KMOD_SHIFT;
if (event->xkey.state & Mod1Mask)
modifiers |= TW_KMOD_ALT;
switch (keysym)
{
case XK_Control_L:
case XK_Control_R: s_KMod |= TW_KMOD_CTRL; break;
case XK_Shift_L:
case XK_Shift_R: s_KMod |= TW_KMOD_SHIFT; break;
case XK_Alt_L:
case XK_Alt_R: s_KMod |= TW_KMOD_ALT; break;
case XK_Escape: k = TW_KEY_ESCAPE; break;
case XK_Help: k = TW_KEY_F1; break;
case XK_F1: k = TW_KEY_F1; break;
case XK_F2: k = TW_KEY_F2; break;
case XK_F3: k = TW_KEY_F3; break;
case XK_F4: k = TW_KEY_F4; break;
case XK_F5: k = TW_KEY_F5; break;
case XK_F6: k = TW_KEY_F6; break;
case XK_F7: k = TW_KEY_F7; break;
case XK_F8: k = TW_KEY_F8; break;
case XK_F9: k = TW_KEY_F9; break;
case XK_F10: k = TW_KEY_F10; break;
case XK_F11: k = TW_KEY_F11; break;
case XK_F12: k = TW_KEY_F12; break;
case XK_Up: k = TW_KEY_UP; break;
case XK_Down: k = TW_KEY_DOWN; break;
case XK_Right: k = TW_KEY_RIGHT; break;
case XK_Left: k = TW_KEY_LEFT; break;
case XK_Return: k = TW_KEY_RETURN; break;
case XK_Insert: k = TW_KEY_INSERT; break;
case XK_Delete: k = TW_KEY_DELETE; break;
case XK_BackSpace: k = TW_KEY_BACKSPACE; break;
case XK_Home: k = TW_KEY_HOME; break;
case XK_Tab: k = TW_KEY_TAB; break;
case XK_End: k = TW_KEY_END; break;
#ifdef XK_Enter
case XK_Enter: k = TW_KEY_RETURN; break;
#endif
#ifdef XK_KP_Home
case XK_KP_Home: k = TW_KEY_HOME; break;
case XK_KP_End: k = TW_KEY_END; break;
case XK_KP_Delete: k = TW_KEY_DELETE; break;
#endif
#ifdef XK_KP_Up
case XK_KP_Up: k = TW_KEY_UP; break;
case XK_KP_Down: k = TW_KEY_DOWN; break;
case XK_KP_Right: k = TW_KEY_RIGHT; break;
case XK_KP_Left: k = TW_KEY_LEFT; break;
#endif
#ifdef XK_KP_Page_Up
case XK_KP_Page_Up: k = TW_KEY_PAGE_UP; break;
case XK_KP_Page_Down: k = TW_KEY_PAGE_DOWN; break;
#endif
#ifdef XK_KP_Tab
case XK_KP_Tab: k = TW_KEY_TAB; break;
#endif
default:
if (0)
{
// should we do that, or rely on the buffer (see code below)
if (keysym > 12 && keysym < 127)
k = keysym;
}
break;
}
if (k == 0 && num_char)
{
int i, handled = 0;
for (i=0; i<num_char; ++i)
if (TwKeyPressed(buffer[i], modifiers))
handled = 1;
return handled;
}
// if we have a valid key, send to AntTweakBar
// -------------------------------------------
return (k > 0) ? TwKeyPressed(k, modifiers) : 0;
}
// ----------------------------------------------------------------------
// ----------------------------------------------------------------------
static int _XButtonEvent(XEvent *event)
{
TwMouseAction action = (event->type == ButtonPress) ? TW_MOUSE_PRESSED : TW_MOUSE_RELEASED;
XButtonEvent *xbe = (XButtonEvent *)event;
return TwMouseButton(action, xbe->button);
}
// ----------------------------------------------------------------------
// ----------------------------------------------------------------------
static int _XConfigureEvent(XEvent *event)
{
XConfigureEvent *xce = (XConfigureEvent *)event;
TwWindowSize(xce->width, xce->height);
return 0;
}
// ----------------------------------------------------------------------
// ----------------------------------------------------------------------
static int _XMotionEvent(XEvent *event)
{
XMotionEvent *xme = (XMotionEvent *)event;
return TwMouseMotion(xme->x, xme->y);
}
// ----------------------------------------------------------------------
// ----------------------------------------------------------------------
TW_API int TW_CDECL_CALL TwEventX11(void *xevent)
{
XEvent *event = (XEvent *)xevent;
switch (event->type)
{
case KeyPress:
return _XKeyPress(xevent);
case KeyRelease:
return 0; // _XKeyRelease(xevent);
case ButtonPress:
case ButtonRelease:
return _XButtonEvent(xevent);
case MotionNotify:
return _XMotionEvent(xevent);
case ConfigureNotify:
return _XConfigureEvent(xevent);
default:
break;
}
return 0;
}

4898
AntTweakBar/src/TwFonts.cpp Normal file

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AntTweakBar/src/TwFonts.h Normal file
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// ---------------------------------------------------------------------------
//
// @file TwFonts.h
// @brief Bitmaps fonts
// @author Philippe Decaudin
// @license This file is part of the AntTweakBar library.
// For conditions of distribution and use, see License.txt
//
// note: Private header
//
// ---------------------------------------------------------------------------
#if !defined ANT_TW_FONTS_INCLUDED
#define ANT_TW_FONTS_INCLUDED
//#include <AntTweakBar.h>
/*
A source bitmap includes 224 characters starting from ascii char 32 (i.e. space)
to ascii char 255 (extended ASCII Latin1/CP1252):
!"#$%&'()*+,-./0123456789:;<=>?
@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_
`abcdefghijklmnopqrstuvwxyz{|}~
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
First pixel column of a source bitmap is a delimiter with color=zero at the end of each line of characters.
Last pixel row of a line of characters is a delimiter with color=zero at the last pixel of each character.
*/
struct CTexFont
{
unsigned char * m_TexBytes;
int m_TexWidth; // power of 2
int m_TexHeight; // power of 2
float m_CharU0[256];
float m_CharV0[256];
float m_CharU1[256];
float m_CharV1[256];
int m_CharWidth[256];
int m_CharHeight;
int m_NbCharRead;
CTexFont();
~CTexFont();
};
CTexFont *TwGenerateFont(const unsigned char *_Bitmap, int _BmWidth, int _BmHeight, float _Scaling=1.0f);
extern CTexFont *g_DefaultSmallFont;
extern CTexFont *g_DefaultNormalFont;
extern CTexFont *g_DefaultLargeFont;
extern CTexFont *g_DefaultFixed1Font;
void TwGenerateDefaultFonts(float _Scaling=1.0f);
void TwDeleteDefaultFonts();
#endif // !defined ANT_TW_FONTS_INCLUDED

58
AntTweakBar/src/TwGraph.h Normal file
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// ---------------------------------------------------------------------------
//
// @file TwGraph.h
// @brief ITwGraph pure interface
// @author Philippe Decaudin
// @license This file is part of the AntTweakBar library.
// For conditions of distribution and use, see License.txt
//
// note: Private header
//
// ---------------------------------------------------------------------------
#if !defined ANT_TW_GRAPH_INCLUDED
#define ANT_TW_GRAPH_INCLUDED
#include "TwColors.h"
#include "TwFonts.h"
// ---------------------------------------------------------------------------
#ifdef DrawText // DirectX redefines 'DrawText' !!
# undef DrawText
#endif // DrawText
class ITwGraph
{
public:
virtual int Init() = 0;
virtual int Shut() = 0;
virtual void BeginDraw(int _WndWidth, int _WndHeight) = 0;
virtual void EndDraw() = 0;
virtual bool IsDrawing() = 0;
virtual void Restore() = 0;
virtual void DrawLine(int _X0, int _Y0, int _X1, int _Y1, color32 _Color0, color32 _Color1, bool _AntiAliased=false) = 0;
virtual void DrawLine(int _X0, int _Y0, int _X1, int _Y1, color32 _Color, bool _AntiAliased=false) = 0;
virtual void DrawRect(int _X0, int _Y0, int _X1, int _Y1, color32 _Color00, color32 _Color10, color32 _Color01, color32 _Color11) = 0;
virtual void DrawRect(int _X0, int _Y0, int _X1, int _Y1, color32 _Color) = 0;
enum Cull { CULL_NONE, CULL_CW, CULL_CCW };
virtual void DrawTriangles(int _NumTriangles, int *_Vertices, color32 *_Colors, Cull _CullMode) = 0;
virtual void * NewTextObj() = 0;
virtual void DeleteTextObj(void *_TextObj) = 0;
virtual void BuildText(void *_TextObj, const std::string *_TextLines, color32 *_LineColors, color32 *_LineBgColors, int _NbLines, const CTexFont *_Font, int _Sep, int _BgWidth) = 0;
virtual void DrawText(void *_TextObj, int _X, int _Y, color32 _Color, color32 _BgColor) = 0;
virtual void ChangeViewport(int _X0, int _Y0, int _Width, int _Height, int _OffsetX, int _OffsetY) = 0;
virtual void RestoreViewport() = 0;
virtual void SetScissor(int _X0, int _Y0, int _Width, int _Height) = 0;
virtual ~ITwGraph() {} // required by gcc
};
// ---------------------------------------------------------------------------
#endif // ANT_TW_GRAPH_INCLUDED

6753
AntTweakBar/src/TwMgr.cpp Normal file

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AntTweakBar/src/TwMgr.h Normal file
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// ---------------------------------------------------------------------------
//
// @file TwMgr.h
// @brief Tweak bar manager.
// @author Philippe Decaudin
// @license This file is part of the AntTweakBar library.
// For conditions of distribution and use, see License.txt
//
// note: Private header
//
// ---------------------------------------------------------------------------
#if !defined ANT_TW_MGR_INCLUDED
#define ANT_TW_MGR_INCLUDED
#include <AntTweakBar.h>
#define ANT_CALL TW_CALL
#include "TwColors.h"
#include "TwFonts.h"
#include "TwGraph.h"
#include "AntPerfTimer.h"
//#define BENCH // uncomment to activate benchmarks
#ifdef BENCH
# define PERF(cmd) cmd
#else // BENCH
# define PERF(cmd)
#endif // BENCH
const int NB_ROTO_CURSORS = 12;
// ---------------------------------------------------------------------------
// API unexposed by AntTweakBar.h
// ---------------------------------------------------------------------------
// bar states -> use TwDefine instead
typedef enum ETwState
{
TW_STATE_SHOWN = 1,
TW_STATE_ICONIFIED = 2,
TW_STATE_HIDDEN = 3,
TW_STATE_UNICONIFIED = 4,
TW_STATE_ERROR = 0
} TwState;
/*ANT_TWEAK_BAR_API*/ int ANT_CALL TwSetBarState(TwBar *bar, TwState state);
/*ANT_TWEAK_BAR_API*/ //TwState ANT_CALL TwGetBarState(const TwBar *bar);
// var states -> use TwDefine instead: visible/iconified implemented only as string commands
//ANT_TWEAK_BAR_API int ANT_CALL TwSetVarState(TwBar *bar, const char *name, TwState state);
//ANT_TWEAK_BAR_API TwState ANT_CALL TwGetVarState(const TwBar *bar, const char *name);
struct CTwVarGroup;
typedef void (ANT_CALL *TwStructExtInitCallback)(void *structExtValue, void *clientData);
typedef void (ANT_CALL *TwCopyVarFromExtCallback)(void *structValue, const void *structExtValue, unsigned int structExtMemberIndex, void *clientData);
typedef void (ANT_CALL *TwCopyVarToExtCallback)(const void *structValue, void *structExtValue, unsigned int structExtMemberIndex, void *clientData);
/*ANT_TWEAK_BAR_API*/ TwType ANT_CALL TwDefineStructExt(const char *name, const TwStructMember *structExtMembers, unsigned int nbExtMembers, size_t structSize, size_t structExtSize, TwStructExtInitCallback structExtInitCallback, TwCopyVarFromExtCallback copyVarFromExtCallback, TwCopyVarToExtCallback copyVarToExtCallback, TwSummaryCallback summaryCallback, void *clientData, const char *help);
typedef void (ANT_CALL *TwCustomDrawCallback)(int w, int h, void *structExtValue, void *clientData, TwBar *bar, CTwVarGroup *varGrp);
typedef bool (ANT_CALL *TwCustomMouseMotionCallback)(int mouseX, int mouseY, int w, int h, void *structExtValue, void *clientData, TwBar *bar, CTwVarGroup *varGrp);
typedef bool (ANT_CALL *TwCustomMouseButtonCallback)(TwMouseButtonID button, bool pressed, int mouseX, int mouseY, int w, int h, void *structExtValue, void *clientData, TwBar *bar, CTwVarGroup *varGrp);
typedef void (ANT_CALL *TwCustomMouseLeaveCallback)(void *structExtValue, void *clientData, TwBar *bar);
enum ERetType
{
RET_ERROR = 0,
RET_DOUBLE,
RET_STRING
};
enum EButtonAlign
{
BUTTON_ALIGN_LEFT,
BUTTON_ALIGN_CENTER,
BUTTON_ALIGN_RIGHT
};
// ---------------------------------------------------------------------------
// AntTweakBar Manager
// ---------------------------------------------------------------------------
struct CTwMgr
{
ETwGraphAPI m_GraphAPI;
void * m_Device;
int m_WndID;
class ITwGraph * m_Graph;
int m_WndWidth;
int m_WndHeight;
const CTexFont * m_CurrentFont;
std::vector<TwBar*> m_Bars;
std::vector<int> m_Order;
std::vector<bool> m_MinOccupied;
void Minimize(TwBar *_Bar);
void Maximize(TwBar *_Bar);
void Hide(TwBar *_Bar);
void Unhide(TwBar *_Bar);
void SetFont(const CTexFont *_Font, bool _ResizeBars);
int m_LastMouseX;
int m_LastMouseY;
int m_LastMouseWheelPos;
int m_IconPos; // 0: bottom-left, 1:bottom-right, 2:top-left, 3:top-right
int m_IconAlign; // 0: vertical, 1: horizontal
int m_IconMarginX, m_IconMarginY;
bool m_FontResizable;
std::string m_BarAlwaysOnTop;
std::string m_BarAlwaysOnBottom;
bool m_UseOldColorScheme;
bool m_Contained;
EButtonAlign m_ButtonAlign;
bool m_OverlapContent;
bool m_Terminating;
std::string m_Help;
TwBar * m_HelpBar;
float m_LastHelpUpdateTime;
void UpdateHelpBar();
bool m_HelpBarNotUpToDate;
bool m_HelpBarUpdateNow;
void * m_KeyPressedTextObj;
bool m_KeyPressedBuildText;
std::string m_KeyPressedStr;
float m_KeyPressedTime;
void * m_InfoTextObj;
bool m_InfoBuildText;
int m_BarInitColorHue;
int FindBar(const char *_Name) const;
int HasAttrib(const char *_Attrib, bool *_HasValue) const;
int SetAttrib(int _AttribID, const char *_Value);
ERetType GetAttrib(int _AttribID, std::vector<double>& outDouble, std::ostringstream& outString) const;
void SetLastError(const char *_StaticErrorMesssage); // _StaticErrorMesssage must be a static string
const char * GetLastError(); // returns a static string describing the error, and set LastError to NULL
const char * CheckLastError() const; // returns the LastError, but does not set it to NULL
void SetCurrentDbgParams(const char *file, int line);
TwBar * m_PopupBar;
//bool IsProcessing() const { return m_Processing);
//void SetProcessing(bool processing) { m_Processing = processing; }
CTwMgr(ETwGraphAPI _GraphAPI, void *_Device, int _WndID);
~CTwMgr();
struct CStructMember
{
std::string m_Name;
std::string m_Label;
TwType m_Type;
size_t m_Offset;
std::string m_DefString;
size_t m_Size;
std::string m_Help;
};
struct CStruct
{
std::string m_Name;
std::vector<CStructMember> m_Members;
size_t m_Size;
TwSummaryCallback m_SummaryCallback;
void * m_SummaryClientData;
std::string m_Help;
bool m_IsExt;
size_t m_ClientStructSize;
TwStructExtInitCallback m_StructExtInitCallback;
TwCopyVarFromExtCallback m_CopyVarFromExtCallback;
TwCopyVarToExtCallback m_CopyVarToExtCallback;
void * m_ExtClientData;
CStruct() : m_IsExt(false), m_StructExtInitCallback(NULL), m_CopyVarFromExtCallback(NULL), m_CopyVarToExtCallback(NULL), m_ExtClientData(NULL) {}
static void ANT_CALL DefaultSummary(char *_SummaryString, size_t _SummaryMaxLength, const void *_Value, void *_ClientData);
static void * s_PassProxyAsClientData;
};
std::vector<CStruct> m_Structs;
// followings are used for TwAddVarCB( ... StructType ... )
struct CStructProxy
{
TwType m_Type;
void * m_StructData;
bool m_DeleteStructData;
void * m_StructExtData;
TwSetVarCallback m_StructSetCallback;
TwGetVarCallback m_StructGetCallback;
void * m_StructClientData;
TwCustomDrawCallback m_CustomDrawCallback;
TwCustomMouseMotionCallback m_CustomMouseMotionCallback;
TwCustomMouseButtonCallback m_CustomMouseButtonCallback;
TwCustomMouseLeaveCallback m_CustomMouseLeaveCallback;
bool m_CustomCaptureFocus;
int m_CustomIndexFirst;
int m_CustomIndexLast;
CStructProxy();
~CStructProxy();
};
struct CMemberProxy
{
CStructProxy * m_StructProxy;
int m_MemberIndex;
struct CTwVar * m_Var;
struct CTwVarGroup * m_VarParent;
CTwBar * m_Bar;
CMemberProxy();
~CMemberProxy();
static void ANT_CALL SetCB(const void *_Value, void *_ClientData);
static void ANT_CALL GetCB(void *_Value, void *_ClientData);
};
std::list<CStructProxy> m_StructProxies; // elements should not move
std::list<CMemberProxy> m_MemberProxies; // elements should not move
//void InitVarData(TwType _Type, void *_Data, size_t _Size);
//void UninitVarData(TwType _Type, void *_Data, size_t _Size);
struct CEnum
{
std::string m_Name;
typedef std::map<unsigned int, std::string> CEntries;
CEntries m_Entries;
};
std::vector<CEnum> m_Enums;
TwType m_TypeColor32;
TwType m_TypeColor3F;
TwType m_TypeColor4F;
TwType m_TypeQuat4F;
TwType m_TypeQuat4D;
TwType m_TypeDir3F;
TwType m_TypeDir3D;
std::vector<char> m_CSStringBuffer;
struct CCDStdString
{
std::string * m_ClientStdStringPtr;
char m_LocalString[sizeof(std::string)+2*sizeof(void*)]; //+2*sizeof(void*) because of VC++ std::string extra info in Debug
TwSetVarCallback m_ClientSetCallback;
TwGetVarCallback m_ClientGetCallback;
void * m_ClientData;
static void ANT_CALL SetCB(const void *_Value, void *_ClientData);
static void ANT_CALL GetCB(void *_Value, void *_ClientData);
};
std::list<CCDStdString> m_CDStdStrings;
struct CClientStdString // Convertion between VC++ Debug/Release std::string
{
CClientStdString();
void FromLib(const char *libStr);
std::string& ToClient();
private:
char m_Data[sizeof(std::string)+2*sizeof(void *)];
std::string m_LibStr;
};
struct CLibStdString // Convertion between VC++ Debug/Release std::string
{
CLibStdString();
void FromClient(const std::string& clientStr);
std::string& ToLib();
private:
char m_Data[sizeof(std::string)+2*sizeof(void *)];
};
struct CCDStdStringRecord
{
void * m_DataPtr;
char m_PrevValue[sizeof(std::string)+2*sizeof(void*)];
CClientStdString m_ClientStdString;
};
std::vector<CCDStdStringRecord> m_CDStdStringRecords;
void UnrollCDStdString(std::vector<CCDStdStringRecord>& _Records, TwType _Type, void *_Data);
void RestoreCDStdString(const std::vector<CCDStdStringRecord>& _Records);
std::map<void *, std::vector<char> > m_CDStdStringCopyBuffers;
struct CCustom // custom var type
{
virtual ~CCustom() = 0;
};
std::vector<CCustom *> m_Customs;
PerfTimer m_Timer;
double m_LastMousePressedTime;
TwMouseButtonID m_LastMousePressedButtonID;
int m_LastMousePressedPosition[2];
double m_RepeatMousePressedDelay;
double m_RepeatMousePressedPeriod;
bool m_CanRepeatMousePressed;
bool m_IsRepeatingMousePressed;
double m_LastDrawTime;
#if defined(ANT_WINDOWS)
typedef HCURSOR CCursor;
CCursor PixmapCursor(int _CurIdx);
#elif defined(ANT_UNIX)
typedef Cursor CCursor;
CCursor PixmapCursor(int _CurIdx);
Display * m_CurrentXDisplay;
Window m_CurrentXWindow;
#elif defined(ANT_OSX)
typedef NSCursor * CCursor;
CCursor PixmapCursor(int _CurIdx);
#endif // defined(ANT_UNIX)
bool m_CursorsCreated;
void CreateCursors();
void FreeCursors();
void SetCursor(CCursor _Cursor);
CCursor m_CursorArrow;
CCursor m_CursorMove;
CCursor m_CursorWE;
CCursor m_CursorNS;
CCursor m_CursorTopLeft;
CCursor m_CursorTopRight;
CCursor m_CursorBottomLeft;
CCursor m_CursorBottomRight;
CCursor m_CursorHelp;
CCursor m_CursorHand;
CCursor m_CursorCross;
CCursor m_CursorUpArrow;
CCursor m_CursorNo;
CCursor m_CursorIBeam;
CCursor m_RotoCursors[NB_ROTO_CURSORS];
CCursor m_CursorCenter;
CCursor m_CursorPoint;
TwCopyCDStringToClient m_CopyCDStringToClient;
TwCopyStdStringToClient m_CopyStdStringToClient;
size_t m_ClientStdStringStructSize;
TwType m_ClientStdStringBaseType;
protected:
int m_NbMinimizedBars;
const char * m_LastError;
const char * m_CurrentDbgFile;
int m_CurrentDbgLine;
//bool m_Processing;
};
extern CTwMgr *g_TwMgr;
// ---------------------------------------------------------------------------
// Extra functions and TwTypes
// ---------------------------------------------------------------------------
bool TwGetKeyCode(int *_Code, int *_Modif, const char *_String);
bool TwGetKeyString(std::string *_String, int _Code, int _Modif);
const TwType TW_TYPE_SHORTCUT = TwType(0xfff1);
const TwType TW_TYPE_HELP_GRP = TwType(0xfff2);
const TwType TW_TYPE_HELP_ATOM = TwType(0xfff3);
const TwType TW_TYPE_HELP_HEADER = TwType(0xfff4);
const TwType TW_TYPE_HELP_STRUCT = TwType(0xfff5);
const TwType TW_TYPE_BUTTON = TwType(0xfff6);
const TwType TW_TYPE_CDSTDSTRING = TwType(0xfff7);
const TwType TW_TYPE_STRUCT_BASE = TwType(0x10000000);
const TwType TW_TYPE_ENUM_BASE = TwType(0x20000000);
const TwType TW_TYPE_CSSTRING_BASE = TW_TYPE_CSSTRING(0); // defined as 0x30000000 (see AntTweakBar.h)
const TwType TW_TYPE_CSSTRING_MAX = TW_TYPE_CSSTRING(0xfffffff);
#define TW_CSSTRING_SIZE(type) ((int)((type)&0xfffffff))
const TwType TW_TYPE_CUSTOM_BASE = TwType(0x40000000);
const TwType TW_TYPE_STDSTRING_VS2008 = TwType(0x2fff0000);
const TwType TW_TYPE_STDSTRING_VS2010 = TwType(0x2ffe0000);
extern "C" int ANT_CALL TwSetLastError(const char *_StaticErrorMessage);
//const TwGraphAPI TW_OPENGL_CORE = (TwGraphAPI)5; // WIP (note: OpenGL Core Profil requires OpenGL 3.2 or later)
// Clipping helper
struct CRect
{
int X, Y, W, H;
CRect() : X(0), Y(0), W(0), H(0) {}
CRect(int _X, int _Y, int _W, int _H) : X(_X), Y(_Y), W(_W), H(_H) {}
bool operator==(const CRect& _Rect) { return (Empty() && _Rect.Empty()) || (X==_Rect.X && Y==_Rect.Y && W==_Rect.W && H==_Rect.H); }
bool Empty(int _Margin=0) const { return (W<=_Margin || H<=_Margin); }
bool Subtract(const CRect& _Rect, std::vector<CRect>& _OutRects) const;
bool Subtract(const std::vector<CRect>& _Rects, std::vector<CRect>& _OutRects) const;
};
// ---------------------------------------------------------------------------
// Global bar attribs
// ---------------------------------------------------------------------------
enum EMgrAttribs
{
MGR_HELP = 1,
MGR_FONT_SIZE,
MGR_FONT_STYLE,
MGR_ICON_POS,
MGR_ICON_ALIGN,
MGR_ICON_MARGIN,
MGR_FONT_RESIZABLE,
MGR_COLOR_SCHEME,
MGR_CONTAINED,
MGR_BUTTON_ALIGN,
MGR_OVERLAP
};
// ---------------------------------------------------------------------------
// Color struct ext
// ---------------------------------------------------------------------------
struct CColorExt
{
int R, G, B;
int H, L, S;
int A;
bool m_HLS, m_HasAlpha, m_OGL;
bool m_CanHaveAlpha;
bool m_IsColorF;
unsigned int m_PrevConvertedColor;
CTwMgr::CStructProxy*m_StructProxy;
void RGB2HLS();
void HLS2RGB();
static void ANT_CALL InitColor32CB(void *_ExtValue, void *_ClientData);
static void ANT_CALL InitColor3FCB(void *_ExtValue, void *_ClientData);
static void ANT_CALL InitColor4FCB(void *_ExtValue, void *_ClientData);
static void ANT_CALL CopyVarFromExtCB(void *_VarValue, const void *_ExtValue, unsigned int _ExtMemberIndex, void *_ClientData);
static void ANT_CALL CopyVarToExtCB(const void *_VarValue, void *_ExtValue, unsigned int _ExtMemberIndex, void *_ClientData);
static void ANT_CALL SummaryCB(char *_SummaryString, size_t _SummaryMaxLength, const void *_ExtValue, void *_ClientData);
static void CreateTypes();
};
// ---------------------------------------------------------------------------
// Quaternion struct ext
// ---------------------------------------------------------------------------
struct CQuaternionExt
{
double Qx, Qy, Qz, Qs; // Quat value
double Vx, Vy, Vz, Angle; // Not used
double Dx, Dy, Dz; // Dir value set when used as a direction
bool m_AAMode; // Axis & angle mode -> disabled
bool m_ShowVal; // Display values
bool m_IsFloat; // Quat/Dir uses floats
bool m_IsDir; // Mapped to a dir vector instead of a quat
double m_Dir[3]; // If not zero, display one direction vector
color32 m_DirColor; // Direction vector color
float m_Permute[3][3]; // Permute frame axis
CTwMgr::CStructProxy*m_StructProxy;
static void ANT_CALL InitQuat4FCB(void *_ExtValue, void *_ClientData);
static void ANT_CALL InitQuat4DCB(void *_ExtValue, void *_ClientData);
static void ANT_CALL InitDir3FCB(void *_ExtValue, void *_ClientData);
static void ANT_CALL InitDir3DCB(void *_ExtValue, void *_ClientData);
static void ANT_CALL CopyVarFromExtCB(void *_VarValue, const void *_ExtValue, unsigned int _ExtMemberIndex, void *_ClientData);
static void ANT_CALL CopyVarToExtCB(const void *_VarValue, void *_ExtValue, unsigned int _ExtMemberIndex, void *_ClientData);
static void ANT_CALL SummaryCB(char *_SummaryString, size_t _SummaryMaxLength, const void *_ExtValue, void *_ClientData);
static void ANT_CALL DrawCB(int _W, int _H, void *_ExtValue, void *_ClientData, TwBar *_Bar, CTwVarGroup *varGrp);
static bool ANT_CALL MouseMotionCB(int _MouseX, int _MouseY, int _W, int _H, void *_StructExtValue, void *_ClientData, TwBar *_Bar, CTwVarGroup *varGrp);
static bool ANT_CALL MouseButtonCB(TwMouseButtonID _Button, bool _Pressed, int _MouseX, int _MouseY, int _W, int _H, void *_StructExtValue, void *_ClientData, TwBar *_Bar, CTwVarGroup *varGrp);
static void ANT_CALL MouseLeaveCB(void *_StructExtValue, void *_ClientData, TwBar *_Bar);
static void CreateTypes();
static TwType s_CustomType;
void ConvertToAxisAngle();
void ConvertFromAxisAngle();
void CopyToVar();
static std::vector<float> s_SphTri;
static std::vector<color32> s_SphCol;
static std::vector<int> s_SphTriProj;
static std::vector<color32> s_SphColLight;
static std::vector<float> s_ArrowTri[4];
static std::vector<int> s_ArrowTriProj[4];
static std::vector<float> s_ArrowNorm[4];
static std::vector<color32> s_ArrowColLight[4];
enum EArrowParts { ARROW_CONE, ARROW_CONE_CAP, ARROW_CYL, ARROW_CYL_CAP };
static void CreateSphere();
static void CreateArrow();
static void ApplyQuat(float *outX, float *outY, float *outZ, float x, float y, float z, float qx, float qy, float qz, float qs);
static void QuatFromDir(double *outQx, double *outQy, double *outQz, double *outQs, double dx, double dy, double dz);
inline void Permute(float *outX, float *outY, float *outZ, float x, float y, float z);
inline void PermuteInv(float *outX, float *outY, float *outZ, float x, float y, float z);
inline void Permute(double *outX, double *outY, double *outZ, double x, double y, double z);
inline void PermuteInv(double *outX, double *outY, double *outZ, double x, double y, double z);
bool m_Highlighted;
bool m_Rotating;
double m_OrigQuat[4];
float m_OrigX, m_OrigY;
double m_PrevX, m_PrevY;
};
// ---------------------------------------------------------------------------
// CTwFPU objects set and restore the fpu precision if needed.
// (could be useful because DirectX changes it and AntTweakBar requires default double precision)
// ---------------------------------------------------------------------------
struct CTwFPU
{
CTwFPU()
{
#ifdef ANT_WINDOWS
state0 = _controlfp(0, 0);
if( (state0&MCW_PC)==_PC_24 ) // we need at least _PC_53
_controlfp(_PC_53, MCW_PC);
#else
state0 = 0;
#endif
}
~CTwFPU()
{
#ifdef ANT_WINDOWS
if( (state0&MCW_PC)==_PC_24 )
_controlfp(_PC_24, MCW_PC);
#else
state0 = 0;
#endif
}
private:
unsigned int state0;
};
// ---------------------------------------------------------------------------
#endif // !defined ANT_TW_MGR_INCLUDED

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@@ -0,0 +1,906 @@
// ---------------------------------------------------------------------------
//
// @file TwOpenGL.cpp
// @author Philippe Decaudin
// @license This file is part of the AntTweakBar library.
// For conditions of distribution and use, see License.txt
//
// ---------------------------------------------------------------------------
#include "TwPrecomp.h"
#include "LoadOGL.h"
#include "TwOpenGL.h"
#include "TwMgr.h"
using namespace std;
const char *g_ErrCantLoadOGL = "Cannot load OpenGL library dynamically";
const char *g_ErrCantUnloadOGL = "Cannot unload OpenGL library";
GLuint g_SmallFontTexID = 0;
GLuint g_NormalFontTexID = 0;
GLuint g_LargeFontTexID = 0;
// ---------------------------------------------------------------------------
// Extensions
typedef void (APIENTRY * PFNGLBindBufferARB)(GLenum target, GLuint buffer);
typedef void (APIENTRY * PFNGLBindProgramARB)(GLenum target, GLuint program);
typedef GLuint (APIENTRY * PFNGLGetHandleARB)(GLenum pname);
typedef void (APIENTRY * PFNGLUseProgramObjectARB)(GLuint programObj);
typedef void (APIENTRY * PFNGLTexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (APIENTRY * PFNGLActiveTextureARB)(GLenum texture);
typedef void (APIENTRY * PFNGLClientActiveTextureARB)(GLenum texture);
typedef void (APIENTRY * PFNGLBlendEquation)(GLenum mode);
typedef void (APIENTRY * PFNGLBlendEquationSeparate)(GLenum srcMode, GLenum dstMode);
typedef void (APIENTRY * PFNGLBlendFuncSeparate)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
typedef void (APIENTRY * PFNGLBindVertexArray)(GLuint array);
typedef void (APIENTRY * PFNGLEnableVertexAttribArray) (GLuint index);
typedef void (APIENTRY * PFNGLDisableVertexAttribArray) (GLuint index);
typedef void (APIENTRY * PFNGLGetVertexAttribiv) (GLuint, GLenum, GLint*);
PFNGLBindBufferARB _glBindBufferARB = NULL;
PFNGLBindProgramARB _glBindProgramARB = NULL;
PFNGLGetHandleARB _glGetHandleARB = NULL;
PFNGLUseProgramObjectARB _glUseProgramObjectARB = NULL;
PFNGLTexImage3D _glTexImage3D = NULL;
PFNGLActiveTextureARB _glActiveTextureARB = NULL;
PFNGLClientActiveTextureARB _glClientActiveTextureARB = NULL;
PFNGLBlendEquation _glBlendEquation = NULL;
PFNGLBlendEquationSeparate _glBlendEquationSeparate = NULL;
PFNGLBlendFuncSeparate _glBlendFuncSeparate = NULL;
PFNGLBindVertexArray _glBindVertexArray = NULL;
PFNGLEnableVertexAttribArray _glEnableVertexAttribArray = NULL;
PFNGLDisableVertexAttribArray _glDisableVertexAttribArray = NULL;
PFNGLGetVertexAttribiv _glGetVertexAttribiv = NULL;
#ifndef GL_ARRAY_BUFFER_ARB
# define GL_ARRAY_BUFFER_ARB 0x8892
#endif
#ifndef GL_ELEMENT_ARRAY_BUFFER_ARB
# define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
#endif
#ifndef GL_ARRAY_BUFFER_BINDING_ARB
# define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
#endif
#ifndef GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
# define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
#endif
#ifndef GL_VERTEX_PROGRAM_ARB
# define GL_VERTEX_PROGRAM_ARB 0x8620
#endif
#ifndef GL_FRAGMENT_PROGRAM_ARB
# define GL_FRAGMENT_PROGRAM_ARB 0x8804
#endif
#ifndef GL_PROGRAM_OBJECT_ARB
# define GL_PROGRAM_OBJECT_ARB 0x8B40
#endif
#ifndef GL_TEXTURE_3D
# define GL_TEXTURE_3D 0x806F
#endif
#ifndef GL_TEXTURE0_ARB
# define GL_TEXTURE0_ARB 0x84C0
#endif
#ifndef GL_ACTIVE_TEXTURE_ARB
# define GL_ACTIVE_TEXTURE_ARB 0x84E0
#endif
#ifndef GL_CLIENT_ACTIVE_TEXTURE_ARB
# define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
#endif
#ifndef GL_MAX_TEXTURE_UNITS_ARB
# define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
#endif
#ifndef GL_MAX_TEXTURE_COORDS
# define GL_MAX_TEXTURE_COORDS 0x8871
#endif
#ifndef GL_TEXTURE_RECTANGLE_ARB
# define GL_TEXTURE_RECTANGLE_ARB 0x84F5
#endif
#ifndef GL_FUNC_ADD
# define GL_FUNC_ADD 0x8006
#endif
#ifndef GL_BLEND_EQUATION
# define GL_BLEND_EQUATION 0x8009
#endif
#ifndef GL_BLEND_EQUATION_RGB
# define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
#endif
#ifndef GL_BLEND_EQUATION_ALPHA
# define GL_BLEND_EQUATION_ALPHA 0x883D
#endif
#ifndef GL_BLEND_SRC_RGB
# define GL_BLEND_SRC_RGB 0x80C9
#endif
#ifndef GL_BLEND_DST_RGB
# define GL_BLEND_DST_RGB 0x80C8
#endif
#ifndef GL_BLEND_SRC_ALPHA
# define GL_BLEND_SRC_ALPHA 0x80CB
#endif
#ifndef GL_BLEND_DST_ALPHA
# define GL_BLEND_DST_ALPHA 0x80CA
#endif
#ifndef GL_VERTEX_ARRAY_BINDING
# define GL_VERTEX_ARRAY_BINDING 0x85B5
#endif
#ifndef GL_MAX_VERTEX_ATTRIBS
# define GL_MAX_VERTEX_ATTRIBS 0x8869
#endif
#ifndef GL_VERTEX_ATTRIB_ARRAY_ENABLED
# define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
#endif
// ---------------------------------------------------------------------------
#ifdef _DEBUG
static void CheckGLError(const char *file, int line, const char *func)
{
int err=0;
char msg[256];
while( (err=_glGetError())!=0 )
{
sprintf(msg, "%s(%d) : [%s] GL_ERROR=0x%x\n", file, line, func, err);
#ifdef ANT_WINDOWS
OutputDebugString(msg);
#endif
fprintf(stderr, msg);
}
}
# ifdef __FUNCTION__
# define CHECK_GL_ERROR CheckGLError(__FILE__, __LINE__, __FUNCTION__)
# else
# define CHECK_GL_ERROR CheckGLError(__FILE__, __LINE__, "")
# endif
#else
# define CHECK_GL_ERROR ((void)(0))
#endif
// ---------------------------------------------------------------------------
static GLuint BindFont(const CTexFont *_Font)
{
GLuint TexID = 0;
_glGenTextures(1, &TexID);
_glBindTexture(GL_TEXTURE_2D, TexID);
_glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
_glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE);
_glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
_glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
_glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
_glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
_glPixelTransferf(GL_ALPHA_SCALE, 1);
_glPixelTransferf(GL_ALPHA_BIAS, 0);
_glPixelTransferf(GL_RED_BIAS, 1);
_glPixelTransferf(GL_GREEN_BIAS, 1);
_glPixelTransferf(GL_BLUE_BIAS, 1);
_glTexImage2D(GL_TEXTURE_2D, 0, 4, _Font->m_TexWidth, _Font->m_TexHeight, 0, GL_ALPHA, GL_UNSIGNED_BYTE, _Font->m_TexBytes);
_glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
_glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
_glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,GL_NEAREST);
_glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,GL_NEAREST);
_glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
_glBindTexture(GL_TEXTURE_2D, 0);
_glPixelTransferf(GL_ALPHA_BIAS, 0);
_glPixelTransferf(GL_RED_BIAS, 0);
_glPixelTransferf(GL_GREEN_BIAS, 0);
_glPixelTransferf(GL_BLUE_BIAS, 0);
return TexID;
}
static void UnbindFont(GLuint _FontTexID)
{
if( _FontTexID>0 )
_glDeleteTextures(1, &_FontTexID);
}
// ---------------------------------------------------------------------------
int CTwGraphOpenGL::Init()
{
m_Drawing = false;
m_FontTexID = 0;
m_FontTex = NULL;
m_MaxClipPlanes = -1;
if( LoadOpenGL()==0 )
{
g_TwMgr->SetLastError(g_ErrCantLoadOGL);
return 0;
}
// Get extensions
_glBindBufferARB = reinterpret_cast<PFNGLBindBufferARB>(_glGetProcAddress("glBindBufferARB"));
_glBindProgramARB = reinterpret_cast<PFNGLBindProgramARB>(_glGetProcAddress("glBindProgramARB"));
_glGetHandleARB = reinterpret_cast<PFNGLGetHandleARB>(_glGetProcAddress("glGetHandleARB"));
_glUseProgramObjectARB = reinterpret_cast<PFNGLUseProgramObjectARB>(_glGetProcAddress("glUseProgramObjectARB"));
_glTexImage3D = reinterpret_cast<PFNGLTexImage3D>(_glGetProcAddress("glTexImage3D"));
_glActiveTextureARB = reinterpret_cast<PFNGLActiveTextureARB>(_glGetProcAddress("glActiveTextureARB"));
_glClientActiveTextureARB = reinterpret_cast<PFNGLClientActiveTextureARB>(_glGetProcAddress("glClientActiveTextureARB"));
_glBlendEquation = reinterpret_cast<PFNGLBlendEquation>(_glGetProcAddress("glBlendEquation"));
_glBlendEquationSeparate = reinterpret_cast<PFNGLBlendEquationSeparate>(_glGetProcAddress("glBlendEquationSeparate"));
_glBlendFuncSeparate = reinterpret_cast<PFNGLBlendFuncSeparate>(_glGetProcAddress("glBlendFuncSeparate"));
_glBindVertexArray = reinterpret_cast<PFNGLBindVertexArray>(_glGetProcAddress("glBindVertexArray"));
_glEnableVertexAttribArray = reinterpret_cast<PFNGLEnableVertexAttribArray>(_glGetProcAddress("glEnableVertexAttribArray"));
_glDisableVertexAttribArray = reinterpret_cast<PFNGLDisableVertexAttribArray>(_glGetProcAddress("glDisableVertexAttribArray"));
_glGetVertexAttribiv = reinterpret_cast<PFNGLGetVertexAttribiv>(_glGetProcAddress("glGetVertexAttribiv"));
m_SupportTexRect = false; // updated in BeginDraw
return 1;
}
// ---------------------------------------------------------------------------
int CTwGraphOpenGL::Shut()
{
assert(m_Drawing==false);
UnbindFont(m_FontTexID);
int Res = 1;
if( UnloadOpenGL()==0 )
{
g_TwMgr->SetLastError(g_ErrCantUnloadOGL);
Res = 0;
}
return Res;
}
// ---------------------------------------------------------------------------
void CTwGraphOpenGL::BeginDraw(int _WndWidth, int _WndHeight)
{
assert(m_Drawing==false && _WndWidth>0 && _WndHeight>0);
m_Drawing = true;
m_WndWidth = _WndWidth;
m_WndHeight = _WndHeight;
CHECK_GL_ERROR;
//#if !defined(ANT_OSX)
static bool s_SupportTexRectChecked = false;
if (!s_SupportTexRectChecked)
{
const char *ext = (const char *)_glGetString(GL_EXTENSIONS);
if( ext!=0 && strlen(ext)>0 )
m_SupportTexRect = (strstr(ext, "GL_ARB_texture_rectangle")!=NULL);
s_SupportTexRectChecked = true;
}
//#endif
_glPushAttrib(GL_ALL_ATTRIB_BITS);
_glPushClientAttrib(GL_CLIENT_ALL_ATTRIB_BITS);
if( _glActiveTextureARB )
{
_glGetIntegerv(GL_ACTIVE_TEXTURE_ARB, &m_PrevActiveTextureARB);
_glGetIntegerv(GL_CLIENT_ACTIVE_TEXTURE_ARB, &m_PrevClientActiveTextureARB);
GLint maxTexUnits = 1;
_glGetIntegerv(GL_MAX_TEXTURE_COORDS, &maxTexUnits); // was GL_MAX_TEXTURE_UNITS_ARB
if( maxTexUnits<1 )
maxTexUnits = 1;
else if( maxTexUnits > MAX_TEXTURES )
maxTexUnits = MAX_TEXTURES;
GLint i;
for( i=0; i<maxTexUnits; ++i )
{
_glActiveTextureARB(GL_TEXTURE0_ARB+i);
m_PrevActiveTexture1D[i] = _glIsEnabled(GL_TEXTURE_1D);
m_PrevActiveTexture2D[i] = _glIsEnabled(GL_TEXTURE_2D);
m_PrevActiveTexture3D[i] = _glIsEnabled(GL_TEXTURE_3D);
_glDisable(GL_TEXTURE_1D);
_glDisable(GL_TEXTURE_2D);
_glDisable(GL_TEXTURE_3D);
}
_glActiveTextureARB(GL_TEXTURE0_ARB);
for( i=0; i<maxTexUnits; i++ )
{
_glClientActiveTextureARB(GL_TEXTURE0_ARB+i);
m_PrevClientTexCoordArray[i] = _glIsEnabled(GL_TEXTURE_COORD_ARRAY);
_glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}
_glClientActiveTextureARB(GL_TEXTURE0_ARB);
}
_glMatrixMode(GL_TEXTURE);
_glPushMatrix();
_glLoadIdentity();
_glMatrixMode(GL_MODELVIEW);
_glPushMatrix();
_glLoadIdentity();
_glMatrixMode(GL_PROJECTION);
_glPushMatrix();
GLint Vp[4];
_glGetIntegerv(GL_VIEWPORT, Vp);
/*
if( _WndWidth>0 && _WndHeight>0 )
{
Vp[0] = 0;
Vp[1] = 0;
Vp[2] = _WndWidth;
Vp[3] = _WndHeight;
_glViewport(Vp[0], Vp[1], Vp[2], Vp[3]);
}
_glLoadIdentity();
//_glOrtho(Vp[0], Vp[0]+Vp[2]-1, Vp[1]+Vp[3]-1, Vp[1], -1, 1); // Doesn't work
_glOrtho(Vp[0], Vp[0]+Vp[2], Vp[1]+Vp[3], Vp[1], -1, 1);
*/
if( _WndWidth>0 && _WndHeight>0 )
{
Vp[0] = 0;
Vp[1] = 0;
Vp[2] = _WndWidth-1;
Vp[3] = _WndHeight-1;
_glViewport(Vp[0], Vp[1], Vp[2], Vp[3]);
}
_glLoadIdentity();
_glOrtho(Vp[0], Vp[0]+Vp[2], Vp[1]+Vp[3], Vp[1], -1, 1);
_glGetIntegerv(GL_VIEWPORT, m_ViewportInit);
_glGetFloatv(GL_PROJECTION_MATRIX, m_ProjMatrixInit);
_glGetFloatv(GL_LINE_WIDTH, &m_PrevLineWidth);
_glDisable(GL_POLYGON_STIPPLE);
_glLineWidth(1);
_glDisable(GL_LINE_SMOOTH);
_glDisable(GL_LINE_STIPPLE);
_glDisable(GL_CULL_FACE);
_glDisable(GL_DEPTH_TEST);
_glDisable(GL_LIGHTING);
_glEnable(GL_BLEND);
_glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
_glGetTexEnviv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, &m_PrevTexEnv);
_glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
_glGetIntegerv(GL_POLYGON_MODE, m_PrevPolygonMode);
_glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
_glDisable(GL_ALPHA_TEST);
//_glEnable(GL_ALPHA_TEST);
//_glAlphaFunc(GL_GREATER, 0);
_glDisable(GL_FOG);
_glDisable(GL_LOGIC_OP);
_glDisable(GL_SCISSOR_TEST);
if( m_MaxClipPlanes<0 )
{
_glGetIntegerv(GL_MAX_CLIP_PLANES, &m_MaxClipPlanes);
if( m_MaxClipPlanes<0 || m_MaxClipPlanes>255 )
m_MaxClipPlanes = 6;
}
for( GLint i=0; i<m_MaxClipPlanes; ++i )
_glDisable(GL_CLIP_PLANE0+i);
m_PrevTexture = 0;
_glGetIntegerv(GL_TEXTURE_BINDING_2D, &m_PrevTexture);
_glDisableClientState(GL_VERTEX_ARRAY);
_glDisableClientState(GL_NORMAL_ARRAY);
_glDisableClientState(GL_TEXTURE_COORD_ARRAY);
_glDisableClientState(GL_INDEX_ARRAY);
_glDisableClientState(GL_COLOR_ARRAY);
_glDisableClientState(GL_EDGE_FLAG_ARRAY);
if( _glBindVertexArray!=NULL )
{
m_PrevVertexArray = 0;
_glGetIntegerv(GL_VERTEX_ARRAY_BINDING, (GLint*)&m_PrevVertexArray);
_glBindVertexArray(0);
}
if( _glBindBufferARB!=NULL )
{
m_PrevArrayBufferARB = m_PrevElementArrayBufferARB = 0;
_glGetIntegerv(GL_ARRAY_BUFFER_BINDING_ARB, &m_PrevArrayBufferARB);
_glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &m_PrevElementArrayBufferARB);
_glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
_glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
}
if( _glBindProgramARB!=NULL )
{
m_PrevVertexProgramARB = _glIsEnabled(GL_VERTEX_PROGRAM_ARB);
m_PrevFragmentProgramARB = _glIsEnabled(GL_FRAGMENT_PROGRAM_ARB);
_glDisable(GL_VERTEX_PROGRAM_ARB);
_glDisable(GL_FRAGMENT_PROGRAM_ARB);
}
if( _glGetHandleARB!=NULL && _glUseProgramObjectARB!=NULL )
{
m_PrevProgramObjectARB = _glGetHandleARB(GL_PROGRAM_OBJECT_ARB);
_glUseProgramObjectARB(0);
}
_glDisable(GL_TEXTURE_1D);
_glDisable(GL_TEXTURE_2D);
if( _glTexImage3D!=NULL )
{
m_PrevTexture3D = _glIsEnabled(GL_TEXTURE_3D);
_glDisable(GL_TEXTURE_3D);
}
if( m_SupportTexRect )
{
m_PrevTexRectARB = _glIsEnabled(GL_TEXTURE_RECTANGLE_ARB);
_glDisable(GL_TEXTURE_RECTANGLE_ARB);
}
if( _glBlendEquationSeparate!=NULL )
{
_glGetIntegerv(GL_BLEND_EQUATION_RGB, &m_PrevBlendEquationRGB);
_glGetIntegerv(GL_BLEND_EQUATION_ALPHA, &m_PrevBlendEquationAlpha);
_glBlendEquationSeparate(GL_FUNC_ADD, GL_FUNC_ADD);
}
if( _glBlendFuncSeparate!=NULL )
{
_glGetIntegerv(GL_BLEND_SRC_RGB, &m_PrevBlendSrcRGB);
_glGetIntegerv(GL_BLEND_DST_RGB, &m_PrevBlendDstRGB);
_glGetIntegerv(GL_BLEND_SRC_ALPHA, &m_PrevBlendSrcAlpha);
_glGetIntegerv(GL_BLEND_DST_ALPHA, &m_PrevBlendDstAlpha);
_glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
if( _glBlendEquation!=NULL )
{
_glGetIntegerv(GL_BLEND_EQUATION, &m_PrevBlendEquation);
_glBlendEquation(GL_FUNC_ADD);
}
if( _glDisableVertexAttribArray!=NULL )
{
GLint maxVertexAttribs;
_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &maxVertexAttribs);
if(maxVertexAttribs>MAX_VERTEX_ATTRIBS)
maxVertexAttribs=MAX_VERTEX_ATTRIBS;
for(int i=0; i<maxVertexAttribs; i++)
{
_glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_ENABLED, &m_PrevEnabledVertexAttrib[i]);
_glDisableVertexAttribArray(i);
}
}
CHECK_GL_ERROR;
}
// ---------------------------------------------------------------------------
void CTwGraphOpenGL::EndDraw()
{
assert(m_Drawing==true);
m_Drawing = false;
_glBindTexture(GL_TEXTURE_2D, m_PrevTexture);
if( _glBindVertexArray!=NULL )
_glBindVertexArray(m_PrevVertexArray);
if( _glBindBufferARB!=NULL )
{
_glBindBufferARB(GL_ARRAY_BUFFER_ARB, m_PrevArrayBufferARB);
_glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, m_PrevElementArrayBufferARB);
}
if( _glBindProgramARB!=NULL )
{
if( m_PrevVertexProgramARB )
_glEnable(GL_VERTEX_PROGRAM_ARB);
if( m_PrevFragmentProgramARB )
_glEnable(GL_FRAGMENT_PROGRAM_ARB);
}
if( _glGetHandleARB!=NULL && _glUseProgramObjectARB!=NULL )
_glUseProgramObjectARB(m_PrevProgramObjectARB);
if( _glTexImage3D!=NULL && m_PrevTexture3D )
_glEnable(GL_TEXTURE_3D);
if( m_SupportTexRect && m_PrevTexRectARB )
_glEnable(GL_TEXTURE_RECTANGLE_ARB);
if( _glBlendEquation!=NULL )
_glBlendEquation(m_PrevBlendEquation);
if( _glBlendEquationSeparate!=NULL )
_glBlendEquationSeparate(m_PrevBlendEquationRGB, m_PrevBlendEquationAlpha);
if( _glBlendFuncSeparate!=NULL )
_glBlendFuncSeparate(m_PrevBlendSrcRGB, m_PrevBlendDstRGB, m_PrevBlendSrcAlpha, m_PrevBlendDstAlpha);
_glPolygonMode(GL_FRONT, m_PrevPolygonMode[0]);
_glPolygonMode(GL_BACK, m_PrevPolygonMode[1]);
_glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, m_PrevTexEnv);
_glLineWidth(m_PrevLineWidth);
_glMatrixMode(GL_PROJECTION);
_glPopMatrix();
_glMatrixMode(GL_MODELVIEW);
_glPopMatrix();
_glMatrixMode(GL_TEXTURE);
_glPopMatrix();
_glPopClientAttrib();
_glPopAttrib();
if( _glActiveTextureARB )
{
GLint maxTexUnits = 1;
_glGetIntegerv(GL_MAX_TEXTURE_COORDS, &maxTexUnits); // was GL_MAX_TEXTURE_UNITS_ARB
if( maxTexUnits<1 )
maxTexUnits = 1;
else if( maxTexUnits > MAX_TEXTURES )
maxTexUnits = MAX_TEXTURES;
GLint i;
for( i=0; i<maxTexUnits; ++i )
{
_glActiveTextureARB(GL_TEXTURE0_ARB+i);
if( m_PrevActiveTexture1D[i] )
_glEnable(GL_TEXTURE_1D);
if( m_PrevActiveTexture2D[i] )
_glEnable(GL_TEXTURE_2D);
if( m_PrevActiveTexture3D[i] )
_glEnable(GL_TEXTURE_3D);
}
_glActiveTextureARB(m_PrevActiveTextureARB);
for( i=0; i<maxTexUnits; ++i )
{
_glClientActiveTextureARB(GL_TEXTURE0_ARB+i);
if( m_PrevClientTexCoordArray[i] )
_glEnableClientState(GL_TEXTURE_COORD_ARRAY);
}
_glClientActiveTextureARB(m_PrevClientActiveTextureARB);
}
if(_glEnableVertexAttribArray)
{
GLint maxVertexAttribs;
_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &maxVertexAttribs);
if(maxVertexAttribs>MAX_VERTEX_ATTRIBS)
maxVertexAttribs=MAX_VERTEX_ATTRIBS;
for(int i=0; i<maxVertexAttribs; i++)
{
if(m_PrevEnabledVertexAttrib[i]!=0)
_glEnableVertexAttribArray(i);
}
}
CHECK_GL_ERROR;
}
// ---------------------------------------------------------------------------
bool CTwGraphOpenGL::IsDrawing()
{
return m_Drawing;
}
// ---------------------------------------------------------------------------
void CTwGraphOpenGL::Restore()
{
UnbindFont(m_FontTexID);
m_FontTexID = 0;
m_FontTex = NULL;
}
// ---------------------------------------------------------------------------
void CTwGraphOpenGL::DrawLine(int _X0, int _Y0, int _X1, int _Y1, color32 _Color0, color32 _Color1, bool _AntiAliased)
{
assert(m_Drawing==true);
/*
// border adjustment NO!!
if(_X0<_X1)
++_X1;
else if(_X0>_X1)
++_X0;
if(_Y0<_Y1)
++_Y1;
else if(_Y0>_Y1)
++_Y0;
*/
//const GLfloat dx = +0.0f;
const GLfloat dx = +0.5f;
//GLfloat dy = -0.2f;
const GLfloat dy = -0.5f;
if( _AntiAliased )
_glEnable(GL_LINE_SMOOTH);
else
_glDisable(GL_LINE_SMOOTH);
_glDisable(GL_TEXTURE_2D);
_glMatrixMode(GL_MODELVIEW);
_glLoadIdentity();
_glBegin(GL_LINES);
_glColor4ub(GLubyte(_Color0>>16), GLubyte(_Color0>>8), GLubyte(_Color0), GLubyte(_Color0>>24));
_glVertex2f((GLfloat)_X0+dx, (GLfloat)_Y0+dy);
_glColor4ub(GLubyte(_Color1>>16), GLubyte(_Color1>>8), GLubyte(_Color1), GLubyte(_Color1>>24));
_glVertex2f((GLfloat)_X1+dx, (GLfloat)_Y1+dy);
//_glVertex2i(_X0, _Y0);
//_glVertex2i(_X1, _Y1);
_glEnd();
_glDisable(GL_LINE_SMOOTH);
}
// ---------------------------------------------------------------------------
void CTwGraphOpenGL::DrawRect(int _X0, int _Y0, int _X1, int _Y1, color32 _Color00, color32 _Color10, color32 _Color01, color32 _Color11)
{
assert(m_Drawing==true);
/*
// border adjustment
if(_X0<_X1)
++_X1;
else if(_X0>_X1)
++_X0;
if(_Y0<_Y1)
++_Y1;
else if(_Y0>_Y1)
++_Y0;
*/
// border adjustment
if(_X0<_X1)
++_X1;
else if(_X0>_X1)
++_X0;
if(_Y0<_Y1)
--_Y0;
else if(_Y0>_Y1)
--_Y1;
const GLfloat dx = +0.0f;
const GLfloat dy = +0.0f;
_glDisable(GL_TEXTURE_2D);
_glMatrixMode(GL_MODELVIEW);
_glLoadIdentity();
//GLubyte r = GLubyte(_Color>>16);
//GLubyte g = GLubyte(_Color>>8);
//GLubyte b = GLubyte(_Color);
//GLubyte a = GLubyte(_Color>>24);
//_glColor4ub(GLubyte(_Color>>16), GLubyte(_Color>>8), GLubyte(_Color), GLubyte(_Color>>24));
//_glColor4ub(r, g, b, a);
_glBegin(GL_QUADS);
_glColor4ub(GLubyte(_Color00>>16), GLubyte(_Color00>>8), GLubyte(_Color00), GLubyte(_Color00>>24));
_glVertex2f((GLfloat)_X0+dx, (GLfloat)_Y0+dy);
_glColor4ub(GLubyte(_Color10>>16), GLubyte(_Color10>>8), GLubyte(_Color10), GLubyte(_Color10>>24));
_glVertex2f((GLfloat)_X1+dx, (GLfloat)_Y0+dy);
_glColor4ub(GLubyte(_Color11>>16), GLubyte(_Color11>>8), GLubyte(_Color11), GLubyte(_Color11>>24));
_glVertex2f((GLfloat)_X1+dx, (GLfloat)_Y1+dy);
_glColor4ub(GLubyte(_Color01>>16), GLubyte(_Color01>>8), GLubyte(_Color01), GLubyte(_Color01>>24));
_glVertex2f((GLfloat)_X0+dx, (GLfloat)_Y1+dy);
_glEnd();
}
// ---------------------------------------------------------------------------
void *CTwGraphOpenGL::NewTextObj()
{
return new CTextObj;
}
// ---------------------------------------------------------------------------
void CTwGraphOpenGL::DeleteTextObj(void *_TextObj)
{
assert(_TextObj!=NULL);
delete static_cast<CTextObj *>(_TextObj);
}
// ---------------------------------------------------------------------------
void CTwGraphOpenGL::BuildText(void *_TextObj, const std::string *_TextLines, color32 *_LineColors, color32 *_LineBgColors, int _NbLines, const CTexFont *_Font, int _Sep, int _BgWidth)
{
assert(m_Drawing==true);
assert(_TextObj!=NULL);
assert(_Font!=NULL);
if( _Font != m_FontTex )
{
UnbindFont(m_FontTexID);
m_FontTexID = BindFont(_Font);
m_FontTex = _Font;
}
CTextObj *TextObj = static_cast<CTextObj *>(_TextObj);
TextObj->m_TextVerts.resize(0);
TextObj->m_TextUVs.resize(0);
TextObj->m_BgVerts.resize(0);
TextObj->m_Colors.resize(0);
TextObj->m_BgColors.resize(0);
int x, x1, y, y1, i, Len;
unsigned char ch;
const unsigned char *Text;
color32 LineColor = COLOR32_RED;
for( int Line=0; Line<_NbLines; ++Line )
{
x = 0;
y = Line * (_Font->m_CharHeight+_Sep);
y1 = y+_Font->m_CharHeight;
Len = (int)_TextLines[Line].length();
Text = (const unsigned char *)(_TextLines[Line].c_str());
if( _LineColors!=NULL )
LineColor = (_LineColors[Line]&0xff00ff00) | GLubyte(_LineColors[Line]>>16) | (GLubyte(_LineColors[Line])<<16);
for( i=0; i<Len; ++i )
{
ch = Text[i];
x1 = x + _Font->m_CharWidth[ch];
TextObj->m_TextVerts.push_back(Vec2(x , y ));
TextObj->m_TextVerts.push_back(Vec2(x1, y ));
TextObj->m_TextVerts.push_back(Vec2(x , y1));
TextObj->m_TextVerts.push_back(Vec2(x1, y ));
TextObj->m_TextVerts.push_back(Vec2(x1, y1));
TextObj->m_TextVerts.push_back(Vec2(x , y1));
TextObj->m_TextUVs.push_back(Vec2(_Font->m_CharU0[ch], _Font->m_CharV0[ch]));
TextObj->m_TextUVs.push_back(Vec2(_Font->m_CharU1[ch], _Font->m_CharV0[ch]));
TextObj->m_TextUVs.push_back(Vec2(_Font->m_CharU0[ch], _Font->m_CharV1[ch]));
TextObj->m_TextUVs.push_back(Vec2(_Font->m_CharU1[ch], _Font->m_CharV0[ch]));
TextObj->m_TextUVs.push_back(Vec2(_Font->m_CharU1[ch], _Font->m_CharV1[ch]));
TextObj->m_TextUVs.push_back(Vec2(_Font->m_CharU0[ch], _Font->m_CharV1[ch]));
if( _LineColors!=NULL )
{
TextObj->m_Colors.push_back(LineColor);
TextObj->m_Colors.push_back(LineColor);
TextObj->m_Colors.push_back(LineColor);
TextObj->m_Colors.push_back(LineColor);
TextObj->m_Colors.push_back(LineColor);
TextObj->m_Colors.push_back(LineColor);
}
x = x1;
}
if( _BgWidth>0 )
{
TextObj->m_BgVerts.push_back(Vec2(-1 , y ));
TextObj->m_BgVerts.push_back(Vec2(_BgWidth+1, y ));
TextObj->m_BgVerts.push_back(Vec2(-1 , y1));
TextObj->m_BgVerts.push_back(Vec2(_BgWidth+1, y ));
TextObj->m_BgVerts.push_back(Vec2(_BgWidth+1, y1));
TextObj->m_BgVerts.push_back(Vec2(-1 , y1));
if( _LineBgColors!=NULL )
{
color32 LineBgColor = (_LineBgColors[Line]&0xff00ff00) | GLubyte(_LineBgColors[Line]>>16) | (GLubyte(_LineBgColors[Line])<<16);
TextObj->m_BgColors.push_back(LineBgColor);
TextObj->m_BgColors.push_back(LineBgColor);
TextObj->m_BgColors.push_back(LineBgColor);
TextObj->m_BgColors.push_back(LineBgColor);
TextObj->m_BgColors.push_back(LineBgColor);
TextObj->m_BgColors.push_back(LineBgColor);
}
}
}
}
// ---------------------------------------------------------------------------
void CTwGraphOpenGL::DrawText(void *_TextObj, int _X, int _Y, color32 _Color, color32 _BgColor)
{
assert(m_Drawing==true);
assert(_TextObj!=NULL);
CTextObj *TextObj = static_cast<CTextObj *>(_TextObj);
if( TextObj->m_TextVerts.size()<4 && TextObj->m_BgVerts.size()<4 )
return; // nothing to draw
_glMatrixMode(GL_MODELVIEW);
_glLoadIdentity();
_glTranslatef((GLfloat)_X, (GLfloat)_Y, 0);
_glEnableClientState(GL_VERTEX_ARRAY);
if( (_BgColor!=0 || TextObj->m_BgColors.size()==TextObj->m_BgVerts.size()) && TextObj->m_BgVerts.size()>=4 )
{
_glDisable(GL_TEXTURE_2D);
_glVertexPointer(2, GL_FLOAT, 0, &(TextObj->m_BgVerts[0]));
if( TextObj->m_BgColors.size()==TextObj->m_BgVerts.size() && _BgColor==0 )
{
_glEnableClientState(GL_COLOR_ARRAY);
_glColorPointer(4, GL_UNSIGNED_BYTE, 0, &(TextObj->m_BgColors[0]));
}
else
{
_glDisableClientState(GL_COLOR_ARRAY);
_glColor4ub(GLubyte(_BgColor>>16), GLubyte(_BgColor>>8), GLubyte(_BgColor), GLubyte(_BgColor>>24));
}
_glDrawArrays(GL_TRIANGLES, 0, (int)TextObj->m_BgVerts.size());
}
_glEnable(GL_TEXTURE_2D);
_glBindTexture(GL_TEXTURE_2D, m_FontTexID);
_glEnableClientState(GL_TEXTURE_COORD_ARRAY);
if( TextObj->m_TextVerts.size()>=4 )
{
_glVertexPointer(2, GL_FLOAT, 0, &(TextObj->m_TextVerts[0]));
_glTexCoordPointer(2, GL_FLOAT, 0, &(TextObj->m_TextUVs[0]));
if( TextObj->m_Colors.size()==TextObj->m_TextVerts.size() && _Color==0 )
{
_glEnableClientState(GL_COLOR_ARRAY);
_glColorPointer(4, GL_UNSIGNED_BYTE, 0, &(TextObj->m_Colors[0]));
}
else
{
_glDisableClientState(GL_COLOR_ARRAY);
_glColor4ub(GLubyte(_Color>>16), GLubyte(_Color>>8), GLubyte(_Color), GLubyte(_Color>>24));
}
_glDrawArrays(GL_TRIANGLES, 0, (int)TextObj->m_TextVerts.size());
}
_glDisableClientState(GL_VERTEX_ARRAY);
_glDisableClientState(GL_TEXTURE_COORD_ARRAY);
_glDisableClientState(GL_COLOR_ARRAY);
}
// ---------------------------------------------------------------------------
void CTwGraphOpenGL::ChangeViewport(int _X0, int _Y0, int _Width, int _Height, int _OffsetX, int _OffsetY)
{
if( _Width>0 && _Height>0 )
{
GLint vp[4];
vp[0] = _X0;
vp[1] = _Y0;
vp[2] = _Width-1;
vp[3] = _Height-1;
_glViewport(vp[0], m_WndHeight-vp[1]-vp[3], vp[2], vp[3]);
GLint matrixMode = 0;
_glGetIntegerv(GL_MATRIX_MODE, &matrixMode);
_glMatrixMode(GL_PROJECTION);
_glLoadIdentity();
_glOrtho(_OffsetX, _OffsetX+vp[2], vp[3]-_OffsetY, -_OffsetY, -1, 1);
_glMatrixMode(matrixMode);
}
}
// ---------------------------------------------------------------------------
void CTwGraphOpenGL::RestoreViewport()
{
_glViewport(m_ViewportInit[0], m_ViewportInit[1], m_ViewportInit[2], m_ViewportInit[3]);
GLint matrixMode = 0;
_glGetIntegerv(GL_MATRIX_MODE, &matrixMode);
_glMatrixMode(GL_PROJECTION);
_glLoadMatrixf(m_ProjMatrixInit);
_glMatrixMode(matrixMode);
}
// ---------------------------------------------------------------------------
void CTwGraphOpenGL::SetScissor(int _X0, int _Y0, int _Width, int _Height)
{
if( _Width>0 && _Height>0 )
{
_glScissor(_X0-1, m_WndHeight-_Y0-_Height, _Width-1, _Height);
_glEnable(GL_SCISSOR_TEST);
}
else
_glDisable(GL_SCISSOR_TEST);
}
// ---------------------------------------------------------------------------
void CTwGraphOpenGL::DrawTriangles(int _NumTriangles, int *_Vertices, color32 *_Colors, Cull _CullMode)
{
assert(m_Drawing==true);
const GLfloat dx = +0.0f;
const GLfloat dy = +0.0f;
GLint prevCullFaceMode, prevFrontFace;
_glGetIntegerv(GL_CULL_FACE_MODE, &prevCullFaceMode);
_glGetIntegerv(GL_FRONT_FACE, &prevFrontFace);
GLboolean prevCullEnable = _glIsEnabled(GL_CULL_FACE);
_glCullFace(GL_BACK);
_glEnable(GL_CULL_FACE);
if( _CullMode==CULL_CW )
_glFrontFace(GL_CCW);
else if( _CullMode==CULL_CCW )
_glFrontFace(GL_CW);
else
_glDisable(GL_CULL_FACE);
_glDisable(GL_TEXTURE_2D);
_glMatrixMode(GL_MODELVIEW);
_glLoadIdentity();
_glBegin(GL_TRIANGLES);
for(int i=0; i<3*_NumTriangles; ++i)
{
color32 col = _Colors[i];
_glColor4ub(GLubyte(col>>16), GLubyte(col>>8), GLubyte(col), GLubyte(col>>24));
_glVertex2f((GLfloat)_Vertices[2*i+0]+dx, (GLfloat)_Vertices[2*i+1]+dy);
}
_glEnd();
_glCullFace(prevCullFaceMode);
_glFrontFace(prevFrontFace);
if( prevCullEnable )
_glEnable(GL_CULL_FACE);
else
_glDisable(GL_CULL_FACE);
}
// ---------------------------------------------------------------------------

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@@ -0,0 +1,98 @@
// ---------------------------------------------------------------------------
//
// @file TwOpenGL.h
// @brief OpenGL graph functions
// @author Philippe Decaudin
// @license This file is part of the AntTweakBar library.
// For conditions of distribution and use, see License.txt
//
// note: Private header
//
// ---------------------------------------------------------------------------
#if !defined ANT_TW_OPENGL_INCLUDED
#define ANT_TW_OPENGL_INCLUDED
#include "TwGraph.h"
// ---------------------------------------------------------------------------
class CTwGraphOpenGL : public ITwGraph
{
public:
virtual int Init();
virtual int Shut();
virtual void BeginDraw(int _WndWidth, int _WndHeight);
virtual void EndDraw();
virtual bool IsDrawing();
virtual void Restore();
virtual void DrawLine(int _X0, int _Y0, int _X1, int _Y1, color32 _Color0, color32 _Color1, bool _AntiAliased=false);
virtual void DrawLine(int _X0, int _Y0, int _X1, int _Y1, color32 _Color, bool _AntiAliased=false) { DrawLine(_X0, _Y0, _X1, _Y1, _Color, _Color, _AntiAliased); }
virtual void DrawRect(int _X0, int _Y0, int _X1, int _Y1, color32 _Color00, color32 _Color10, color32 _Color01, color32 _Color11);
virtual void DrawRect(int _X0, int _Y0, int _X1, int _Y1, color32 _Color) { DrawRect(_X0, _Y0, _X1, _Y1, _Color, _Color, _Color, _Color); }
virtual void DrawTriangles(int _NumTriangles, int *_Vertices, color32 *_Colors, Cull _CullMode);
virtual void * NewTextObj();
virtual void DeleteTextObj(void *_TextObj);
virtual void BuildText(void *_TextObj, const std::string *_TextLines, color32 *_LineColors, color32 *_LineBgColors, int _NbLines, const CTexFont *_Font, int _Sep, int _BgWidth);
virtual void DrawText(void *_TextObj, int _X, int _Y, color32 _Color, color32 _BgColor);
virtual void ChangeViewport(int _X0, int _Y0, int _Width, int _Height, int _OffsetX, int _OffsetY);
virtual void RestoreViewport();
virtual void SetScissor(int _X0, int _Y0, int _Width, int _Height);
protected:
bool m_Drawing;
GLuint m_FontTexID;
const CTexFont * m_FontTex;
GLfloat m_PrevLineWidth;
GLint m_PrevTexEnv;
GLint m_PrevPolygonMode[2];
GLint m_MaxClipPlanes;
GLint m_PrevTexture;
GLint m_PrevArrayBufferARB;
GLint m_PrevElementArrayBufferARB;
GLboolean m_PrevVertexProgramARB;
GLboolean m_PrevFragmentProgramARB;
GLuint m_PrevProgramObjectARB;
GLboolean m_PrevTexture3D;
enum EMaxTextures { MAX_TEXTURES = 128 };
GLboolean m_PrevActiveTexture1D[MAX_TEXTURES];
GLboolean m_PrevActiveTexture2D[MAX_TEXTURES];
GLboolean m_PrevActiveTexture3D[MAX_TEXTURES];
GLboolean m_PrevClientTexCoordArray[MAX_TEXTURES];
GLint m_PrevActiveTextureARB;
GLint m_PrevClientActiveTextureARB;
bool m_SupportTexRect;
GLboolean m_PrevTexRectARB;
GLint m_PrevBlendEquation;
GLint m_PrevBlendEquationRGB;
GLint m_PrevBlendEquationAlpha;
GLint m_PrevBlendSrcRGB;
GLint m_PrevBlendDstRGB;
GLint m_PrevBlendSrcAlpha;
GLint m_PrevBlendDstAlpha;
GLuint m_PrevVertexArray;
GLint m_ViewportInit[4];
GLfloat m_ProjMatrixInit[16];
enum EMaxVtxAttribs { MAX_VERTEX_ATTRIBS = 128 };
GLint m_PrevEnabledVertexAttrib[MAX_VERTEX_ATTRIBS];
int m_WndWidth;
int m_WndHeight;
struct Vec2 { GLfloat x, y; Vec2(){} Vec2(GLfloat _X, GLfloat _Y):x(_X),y(_Y){} Vec2(int _X, int _Y):x(GLfloat(_X)),y(GLfloat(_Y)){} };
struct CTextObj
{
std::vector<Vec2> m_TextVerts;
std::vector<Vec2> m_TextUVs;
std::vector<Vec2> m_BgVerts;
std::vector<color32>m_Colors;
std::vector<color32>m_BgColors;
};
};
// ---------------------------------------------------------------------------
#endif // !defined ANT_TW_OPENGL_INCLUDED

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@@ -0,0 +1,933 @@
// ---------------------------------------------------------------------------
//
// @file TwOpenGLCore.cpp
// @author Philippe Decaudin
// @license This file is part of the AntTweakBar library.
// For conditions of distribution and use, see License.txt
//
// ---------------------------------------------------------------------------
/*
#pragma warning GL3 //// used for development
#define GL3_PROTOTYPES 1 ////
#include <GL3/gl3.h> ////
#define ANT_OGL_HEADER_INCLUDED ////
*/
#if defined ANT_OSX
# include <OpenGL/gl3.h>
# define ANT_OGL_HEADER_INCLUDED
#endif
#include "TwPrecomp.h"
#include "LoadOGLCore.h"
#include "TwOpenGLCore.h"
#include "TwMgr.h"
using namespace std;
extern const char *g_ErrCantLoadOGL;
extern const char *g_ErrCantUnloadOGL;
// ---------------------------------------------------------------------------
#ifdef _DEBUG
static void CheckGLCoreError(const char *file, int line, const char *func)
{
int err=0;
char msg[256];
while( (err=_glGetError())!=0 )
{
sprintf(msg, "%s(%d) : [%s] GL_CORE_ERROR=0x%x\n", file, line, func, err);
#ifdef ANT_WINDOWS
OutputDebugString(msg);
#endif
fprintf(stderr, msg);
}
}
# ifdef __FUNCTION__
# define CHECK_GL_ERROR CheckGLCoreError(__FILE__, __LINE__, __FUNCTION__)
# else
# define CHECK_GL_ERROR CheckGLCoreError(__FILE__, __LINE__, "")
# endif
#else
# define CHECK_GL_ERROR ((void)(0))
#endif
// ---------------------------------------------------------------------------
static GLuint BindFont(const CTexFont *_Font)
{
GLuint TexID = 0;
_glGenTextures(1, &TexID);
_glBindTexture(GL_TEXTURE_2D, TexID);
_glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
_glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE);
_glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
_glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
_glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
_glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
_glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, _Font->m_TexWidth, _Font->m_TexHeight, 0, GL_RED, GL_UNSIGNED_BYTE, _Font->m_TexBytes);
_glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
_glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
_glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,GL_NEAREST);
_glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,GL_NEAREST);
_glBindTexture(GL_TEXTURE_2D, 0);
return TexID;
}
static void UnbindFont(GLuint _FontTexID)
{
if( _FontTexID>0 )
_glDeleteTextures(1, &_FontTexID);
}
// ---------------------------------------------------------------------------
static GLuint CompileShader(GLuint shader)
{
_glCompileShader(shader); CHECK_GL_ERROR;
GLint status;
_glGetShaderiv(shader, GL_COMPILE_STATUS, &status); CHECK_GL_ERROR;
if (status == GL_FALSE)
{
GLint infoLogLength;
_glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLogLength); CHECK_GL_ERROR;
GLchar strInfoLog[256];
_glGetShaderInfoLog(shader, sizeof(strInfoLog), NULL, strInfoLog); CHECK_GL_ERROR;
#ifdef ANT_WINDOWS
OutputDebugString("Compile failure: ");
OutputDebugString(strInfoLog);
OutputDebugString("\n");
#endif
fprintf(stderr, "Compile failure: %s\n", strInfoLog);
shader = 0;
}
return shader;
}
static GLuint LinkProgram(GLuint program)
{
_glLinkProgram(program); CHECK_GL_ERROR;
GLint status;
_glGetProgramiv(program, GL_LINK_STATUS, &status); CHECK_GL_ERROR;
if (status == GL_FALSE)
{
GLint infoLogLength;
_glGetProgramiv(program, GL_INFO_LOG_LENGTH, &infoLogLength); CHECK_GL_ERROR;
GLchar strInfoLog[256];
_glGetProgramInfoLog(program, sizeof(strInfoLog), NULL, strInfoLog); CHECK_GL_ERROR;
#ifdef ANT_WINDOWS
OutputDebugString("Linker failure: ");
OutputDebugString(strInfoLog);
OutputDebugString("\n");
#endif
fprintf(stderr, "Linker failure: %s\n", strInfoLog);
program = 0;
}
return program;
}
// ---------------------------------------------------------------------------
void CTwGraphOpenGLCore::ResizeTriBuffers(size_t _NewSize)
{
m_TriBufferSize = _NewSize;
_glBindVertexArray(m_TriVArray);
_glBindBuffer(GL_ARRAY_BUFFER, m_TriVertices);
_glBufferData(GL_ARRAY_BUFFER, m_TriBufferSize*sizeof(Vec2), 0, GL_DYNAMIC_DRAW);
_glBindBuffer(GL_ARRAY_BUFFER, m_TriUVs);
_glBufferData(GL_ARRAY_BUFFER, m_TriBufferSize*sizeof(Vec2), 0, GL_DYNAMIC_DRAW);
_glBindBuffer(GL_ARRAY_BUFFER, m_TriColors);
_glBufferData(GL_ARRAY_BUFFER, m_TriBufferSize*sizeof(color32), 0, GL_DYNAMIC_DRAW);
CHECK_GL_ERROR;
}
// ---------------------------------------------------------------------------
int CTwGraphOpenGLCore::Init()
{
m_Drawing = false;
m_FontTexID = 0;
m_FontTex = NULL;
if( LoadOpenGLCore()==0 )
{
g_TwMgr->SetLastError(g_ErrCantLoadOGL);
return 0;
}
// Create line/rect shaders
const GLchar *lineRectVS[] = {
"#version 150 core\n"
"in vec3 vertex;"
"in vec4 color;"
"out vec4 fcolor;"
"void main() { gl_Position = vec4(vertex, 1); fcolor = color; }"
};
m_LineRectVS = _glCreateShader(GL_VERTEX_SHADER);
_glShaderSource(m_LineRectVS, 1, lineRectVS, NULL);
CompileShader(m_LineRectVS);
const GLchar *lineRectFS[] = {
"#version 150 core\n"
"precision highp float;"
"in vec4 fcolor;"
"out vec4 outColor;"
"void main() { outColor = fcolor; }"
};
m_LineRectFS = _glCreateShader(GL_FRAGMENT_SHADER);
_glShaderSource(m_LineRectFS, 1, lineRectFS, NULL);
CompileShader(m_LineRectFS);
m_LineRectProgram = _glCreateProgram();
_glAttachShader(m_LineRectProgram, m_LineRectVS);
_glAttachShader(m_LineRectProgram, m_LineRectFS);
_glBindAttribLocation(m_LineRectProgram, 0, "vertex");
_glBindAttribLocation(m_LineRectProgram, 1, "color");
LinkProgram(m_LineRectProgram);
// Create line/rect vertex buffer
const GLfloat lineRectInitVertices[] = { 0,0,0, 0,0,0, 0,0,0, 0,0,0 };
const color32 lineRectInitColors[] = { 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff };
_glGenVertexArrays(1, &m_LineRectVArray);
_glBindVertexArray(m_LineRectVArray);
_glGenBuffers(1, &m_LineRectVertices);
_glBindBuffer(GL_ARRAY_BUFFER, m_LineRectVertices);
_glBufferData(GL_ARRAY_BUFFER, sizeof(lineRectInitVertices), lineRectInitVertices, GL_DYNAMIC_DRAW);
_glGenBuffers(1, &m_LineRectColors);
_glBindBuffer(GL_ARRAY_BUFFER, m_LineRectColors);
_glBufferData(GL_ARRAY_BUFFER, sizeof(lineRectInitColors), lineRectInitColors, GL_DYNAMIC_DRAW);
// Create triangles shaders
const GLchar *triVS[] = {
"#version 150 core\n"
"uniform vec2 offset;"
"uniform vec2 wndSize;"
"in vec2 vertex;"
"in vec4 color;"
"out vec4 fcolor;"
"void main() { gl_Position = vec4(2.0*(vertex.x+offset.x-0.5)/wndSize.x - 1.0, 1.0 - 2.0*(vertex.y+offset.y-0.5)/wndSize.y, 0, 1); fcolor = color; }"
};
m_TriVS = _glCreateShader(GL_VERTEX_SHADER);
_glShaderSource(m_TriVS, 1, triVS, NULL);
CompileShader(m_TriVS);
const GLchar *triUniVS[] = {
"#version 150 core\n"
"uniform vec2 offset;"
"uniform vec2 wndSize;"
"uniform vec4 color;"
"in vec2 vertex;"
"out vec4 fcolor;"
"void main() { gl_Position = vec4(2.0*(vertex.x+offset.x-0.5)/wndSize.x - 1.0, 1.0 - 2.0*(vertex.y+offset.y-0.5)/wndSize.y, 0, 1); fcolor = color; }"
};
m_TriUniVS = _glCreateShader(GL_VERTEX_SHADER);
_glShaderSource(m_TriUniVS, 1, triUniVS, NULL);
CompileShader(m_TriUniVS);
m_TriFS = m_TriUniFS = m_LineRectFS;
m_TriProgram = _glCreateProgram();
_glAttachShader(m_TriProgram, m_TriVS);
_glAttachShader(m_TriProgram, m_TriFS);
_glBindAttribLocation(m_TriProgram, 0, "vertex");
_glBindAttribLocation(m_TriProgram, 1, "color");
LinkProgram(m_TriProgram);
m_TriLocationOffset = _glGetUniformLocation(m_TriProgram, "offset");
m_TriLocationWndSize = _glGetUniformLocation(m_TriProgram, "wndSize");
m_TriUniProgram = _glCreateProgram();
_glAttachShader(m_TriUniProgram, m_TriUniVS);
_glAttachShader(m_TriUniProgram, m_TriUniFS);
_glBindAttribLocation(m_TriUniProgram, 0, "vertex");
_glBindAttribLocation(m_TriUniProgram, 1, "color");
LinkProgram(m_TriUniProgram);
m_TriUniLocationOffset = _glGetUniformLocation(m_TriUniProgram, "offset");
m_TriUniLocationWndSize = _glGetUniformLocation(m_TriUniProgram, "wndSize");
m_TriUniLocationColor = _glGetUniformLocation(m_TriUniProgram, "color");
const GLchar *triTexFS[] = {
"#version 150 core\n"
"precision highp float;"
"uniform sampler2D tex;"
"in vec2 fuv;"
"in vec4 fcolor;"
"out vec4 outColor;"
// texture2D is deprecated and replaced by texture with GLSL 3.30 but it seems
// that on Mac Lion backward compatibility is not ensured.
#if defined(ANT_OSX) && (MAC_OS_X_VERSION_MAX_ALLOWED >= 1070)
"void main() { outColor.rgb = fcolor.bgr; outColor.a = fcolor.a * texture(tex, fuv).r; }"
#else
"void main() { outColor.rgb = fcolor.bgr; outColor.a = fcolor.a * texture2D(tex, fuv).r; }"
#endif
};
m_TriTexFS = _glCreateShader(GL_FRAGMENT_SHADER);
_glShaderSource(m_TriTexFS, 1, triTexFS, NULL);
CompileShader(m_TriTexFS);
const GLchar *triTexVS[] = {
"#version 150 core\n"
"uniform vec2 offset;"
"uniform vec2 wndSize;"
"in vec2 vertex;"
"in vec2 uv;"
"in vec4 color;"
"out vec2 fuv;"
"out vec4 fcolor;"
"void main() { gl_Position = vec4(2.0*(vertex.x+offset.x-0.5)/wndSize.x - 1.0, 1.0 - 2.0*(vertex.y+offset.y-0.5)/wndSize.y, 0, 1); fuv = uv; fcolor = color; }"
};
m_TriTexVS = _glCreateShader(GL_VERTEX_SHADER);
_glShaderSource(m_TriTexVS, 1, triTexVS, NULL);
CompileShader(m_TriTexVS);
const GLchar *triTexUniVS[] = {
"#version 150 core\n"
"uniform vec2 offset;"
"uniform vec2 wndSize;"
"uniform vec4 color;"
"in vec2 vertex;"
"in vec2 uv;"
"out vec4 fcolor;"
"out vec2 fuv;"
"void main() { gl_Position = vec4(2.0*(vertex.x+offset.x-0.5)/wndSize.x - 1.0, 1.0 - 2.0*(vertex.y+offset.y-0.5)/wndSize.y, 0, 1); fuv = uv; fcolor = color; }"
};
m_TriTexUniVS = _glCreateShader(GL_VERTEX_SHADER);
_glShaderSource(m_TriTexUniVS, 1, triTexUniVS, NULL);
CompileShader(m_TriTexUniVS);
m_TriTexUniFS = m_TriTexFS;
m_TriTexProgram = _glCreateProgram();
_glAttachShader(m_TriTexProgram, m_TriTexVS);
_glAttachShader(m_TriTexProgram, m_TriTexFS);
_glBindAttribLocation(m_TriTexProgram, 0, "vertex");
_glBindAttribLocation(m_TriTexProgram, 1, "uv");
_glBindAttribLocation(m_TriTexProgram, 2, "color");
LinkProgram(m_TriTexProgram);
m_TriTexLocationOffset = _glGetUniformLocation(m_TriTexProgram, "offset");
m_TriTexLocationWndSize = _glGetUniformLocation(m_TriTexProgram, "wndSize");
m_TriTexLocationTexture = _glGetUniformLocation(m_TriTexProgram, "tex");
m_TriTexUniProgram = _glCreateProgram();
_glAttachShader(m_TriTexUniProgram, m_TriTexUniVS);
_glAttachShader(m_TriTexUniProgram, m_TriTexUniFS);
_glBindAttribLocation(m_TriTexUniProgram, 0, "vertex");
_glBindAttribLocation(m_TriTexUniProgram, 1, "uv");
_glBindAttribLocation(m_TriTexUniProgram, 2, "color");
LinkProgram(m_TriTexUniProgram);
m_TriTexUniLocationOffset = _glGetUniformLocation(m_TriTexUniProgram, "offset");
m_TriTexUniLocationWndSize = _glGetUniformLocation(m_TriTexUniProgram, "wndSize");
m_TriTexUniLocationColor = _glGetUniformLocation(m_TriTexUniProgram, "color");
m_TriTexUniLocationTexture = _glGetUniformLocation(m_TriTexUniProgram, "tex");
// Create tri vertex buffer
_glGenVertexArrays(1, &m_TriVArray);
_glGenBuffers(1, &m_TriVertices);
_glGenBuffers(1, &m_TriUVs);
_glGenBuffers(1, &m_TriColors);
ResizeTriBuffers(16384); // set initial size
CHECK_GL_ERROR;
return 1;
}
// ---------------------------------------------------------------------------
int CTwGraphOpenGLCore::Shut()
{
assert(m_Drawing==false);
UnbindFont(m_FontTexID);
CHECK_GL_ERROR;
_glDeleteProgram(m_LineRectProgram); m_LineRectProgram = 0;
_glDeleteShader(m_LineRectVS); m_LineRectVS = 0;
_glDeleteShader(m_LineRectFS); m_LineRectFS = 0;
_glDeleteProgram(m_TriProgram); m_TriProgram = 0;
_glDeleteShader(m_TriVS); m_TriVS = 0;
_glDeleteProgram(m_TriUniProgram); m_TriUniProgram = 0;
_glDeleteShader(m_TriUniVS); m_TriUniVS = 0;
_glDeleteProgram(m_TriTexProgram); m_TriTexProgram = 0;
_glDeleteShader(m_TriTexVS); m_TriTexVS = 0;
_glDeleteShader(m_TriTexFS); m_TriTexFS = 0;
_glDeleteProgram(m_TriTexUniProgram); m_TriTexUniProgram = 0;
_glDeleteShader(m_TriTexUniVS); m_TriTexUniVS = 0;
_glDeleteBuffers(1, &m_LineRectVertices); m_LineRectVertices = 0;
_glDeleteBuffers(1, &m_LineRectColors); m_LineRectColors = 0;
_glDeleteVertexArrays(1, &m_LineRectVArray); m_LineRectVArray = 0;
_glDeleteBuffers(1, &m_TriVertices); m_TriVertices = 0;
_glDeleteBuffers(1, &m_TriColors); m_TriColors = 0;
_glDeleteBuffers(1, &m_TriUVs); m_TriUVs = 0;
_glDeleteVertexArrays(1, &m_TriVArray); m_TriVArray = 0;
CHECK_GL_ERROR;
int Res = 1;
if( UnloadOpenGLCore()==0 )
{
g_TwMgr->SetLastError(g_ErrCantUnloadOGL);
Res = 0;
}
return Res;
}
// ---------------------------------------------------------------------------
void CTwGraphOpenGLCore::BeginDraw(int _WndWidth, int _WndHeight)
{
CHECK_GL_ERROR;
assert(m_Drawing==false && _WndWidth>0 && _WndHeight>0);
m_Drawing = true;
m_WndWidth = _WndWidth;
m_WndHeight = _WndHeight;
m_OffsetX = 0;
m_OffsetY = 0;
_glGetIntegerv(GL_VIEWPORT, m_PrevViewport); CHECK_GL_ERROR;
if( _WndWidth>0 && _WndHeight>0 )
{
GLint Vp[4];
Vp[0] = 0;
Vp[1] = 0;
Vp[2] = _WndWidth-1;
Vp[3] = _WndHeight-1;
_glViewport(Vp[0], Vp[1], Vp[2], Vp[3]);
}
m_PrevVArray = 0;
_glGetIntegerv(GL_VERTEX_ARRAY_BINDING, (GLint*)&m_PrevVArray); CHECK_GL_ERROR;
_glBindVertexArray(0); CHECK_GL_ERROR;
m_PrevLineWidth = 1;
_glGetFloatv(GL_LINE_WIDTH, &m_PrevLineWidth); CHECK_GL_ERROR;
_glLineWidth(1); CHECK_GL_ERROR;
m_PrevLineSmooth = _glIsEnabled(GL_LINE_SMOOTH);
_glDisable(GL_LINE_SMOOTH); CHECK_GL_ERROR;
m_PrevCullFace = _glIsEnabled(GL_CULL_FACE);
_glDisable(GL_CULL_FACE); CHECK_GL_ERROR;
m_PrevDepthTest = _glIsEnabled(GL_DEPTH_TEST);
_glDisable(GL_DEPTH_TEST); CHECK_GL_ERROR;
m_PrevBlend = _glIsEnabled(GL_BLEND);
_glEnable(GL_BLEND); CHECK_GL_ERROR;
m_PrevScissorTest = _glIsEnabled(GL_SCISSOR_TEST);
_glDisable(GL_SCISSOR_TEST); CHECK_GL_ERROR;
_glGetIntegerv(GL_SCISSOR_BOX, m_PrevScissorBox); CHECK_GL_ERROR;
_glGetIntegerv(GL_BLEND_SRC, &m_PrevSrcBlend); CHECK_GL_ERROR;
_glGetIntegerv(GL_BLEND_DST, &m_PrevDstBlend); CHECK_GL_ERROR;
_glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); CHECK_GL_ERROR;
m_PrevTexture = 0;
_glGetIntegerv(GL_TEXTURE_BINDING_2D, &m_PrevTexture); CHECK_GL_ERROR;
_glBindTexture(GL_TEXTURE_2D, 0); CHECK_GL_ERROR;
m_PrevProgramObject = 0;
_glGetIntegerv(GL_CURRENT_PROGRAM, (GLint*)&m_PrevProgramObject); CHECK_GL_ERROR;
_glBindVertexArray(0); CHECK_GL_ERROR;
_glUseProgram(0); CHECK_GL_ERROR;
m_PrevActiveTexture = 0;
_glGetIntegerv(GL_ACTIVE_TEXTURE, (GLint*)&m_PrevActiveTexture); CHECK_GL_ERROR;
_glActiveTexture(GL_TEXTURE0);
CHECK_GL_ERROR;
}
// ---------------------------------------------------------------------------
void CTwGraphOpenGLCore::EndDraw()
{
assert(m_Drawing==true);
m_Drawing = false;
_glLineWidth(m_PrevLineWidth); CHECK_GL_ERROR;
if( m_PrevLineSmooth )
{
_glEnable(GL_LINE_SMOOTH); CHECK_GL_ERROR;
}
else
{
_glDisable(GL_LINE_SMOOTH); CHECK_GL_ERROR;
}
if( m_PrevCullFace )
{
_glEnable(GL_CULL_FACE); CHECK_GL_ERROR;
}
else
{
_glDisable(GL_CULL_FACE); CHECK_GL_ERROR;
}
if( m_PrevDepthTest )
{
_glEnable(GL_DEPTH_TEST); CHECK_GL_ERROR;
}
else
{
_glDisable(GL_DEPTH_TEST); CHECK_GL_ERROR;
}
if( m_PrevBlend )
{
_glEnable(GL_BLEND); CHECK_GL_ERROR;
}
else
{
_glDisable(GL_BLEND); CHECK_GL_ERROR;
}
if( m_PrevScissorTest )
{
_glEnable(GL_SCISSOR_TEST); CHECK_GL_ERROR;
}
else
{
_glDisable(GL_SCISSOR_TEST); CHECK_GL_ERROR;
}
_glScissor(m_PrevScissorBox[0], m_PrevScissorBox[1], m_PrevScissorBox[2], m_PrevScissorBox[3]); CHECK_GL_ERROR;
_glBlendFunc(m_PrevSrcBlend, m_PrevDstBlend); CHECK_GL_ERROR;
_glBindTexture(GL_TEXTURE_2D, m_PrevTexture); CHECK_GL_ERROR;
_glUseProgram(m_PrevProgramObject); CHECK_GL_ERROR;
_glBindVertexArray(m_PrevVArray); CHECK_GL_ERROR;
_glViewport(m_PrevViewport[0], m_PrevViewport[1], m_PrevViewport[2], m_PrevViewport[3]); CHECK_GL_ERROR;
CHECK_GL_ERROR;
}
// ---------------------------------------------------------------------------
bool CTwGraphOpenGLCore::IsDrawing()
{
return m_Drawing;
}
// ---------------------------------------------------------------------------
void CTwGraphOpenGLCore::Restore()
{
UnbindFont(m_FontTexID);
m_FontTexID = 0;
m_FontTex = NULL;
}
// ---------------------------------------------------------------------------
static inline float ToNormScreenX(float x, int wndWidth)
{
return 2.0f*((float)x-0.5f)/wndWidth - 1.0f;
}
static inline float ToNormScreenY(float y, int wndHeight)
{
return 1.0f - 2.0f*((float)y-0.5f)/wndHeight;
}
// ---------------------------------------------------------------------------
void CTwGraphOpenGLCore::DrawLine(int _X0, int _Y0, int _X1, int _Y1, color32 _Color0, color32 _Color1, bool _AntiAliased)
{
CHECK_GL_ERROR;
assert(m_Drawing==true);
//const GLfloat dx = +0.0f;
const GLfloat dx = 0;
//GLfloat dy = -0.2f;
const GLfloat dy = -0.5f;
if( _AntiAliased )
_glEnable(GL_LINE_SMOOTH);
else
_glDisable(GL_LINE_SMOOTH);
_glBindVertexArray(m_LineRectVArray);
GLfloat x0 = ToNormScreenX(_X0+dx + m_OffsetX, m_WndWidth);
GLfloat y0 = ToNormScreenY(_Y0+dy + m_OffsetY, m_WndHeight);
GLfloat x1 = ToNormScreenX(_X1+dx + m_OffsetX, m_WndWidth);
GLfloat y1 = ToNormScreenY(_Y1+dy + m_OffsetY, m_WndHeight);
GLfloat vertices[] = { x0,y0,0, x1,y1,0 };
_glBindBuffer(GL_ARRAY_BUFFER, m_LineRectVertices);
_glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertices), vertices);
_glVertexAttribPointer(0, 3, GL_FLOAT, GL_TRUE, 0, NULL);
_glEnableVertexAttribArray(0);
color32 colors[] = { _Color0, _Color1 };
_glBindBuffer(GL_ARRAY_BUFFER, m_LineRectColors);
_glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(colors), colors);
_glVertexAttribPointer(1, GL_BGRA, GL_UNSIGNED_BYTE, GL_TRUE, 0, NULL);
_glEnableVertexAttribArray(1);
_glUseProgram(m_LineRectProgram);
_glDrawArrays(GL_LINES, 0, 2);
if( _AntiAliased )
_glDisable(GL_LINE_SMOOTH);
CHECK_GL_ERROR;
}
// ---------------------------------------------------------------------------
void CTwGraphOpenGLCore::DrawRect(int _X0, int _Y0, int _X1, int _Y1, color32 _Color00, color32 _Color10, color32 _Color01, color32 _Color11)
{
CHECK_GL_ERROR;
assert(m_Drawing==true);
// border adjustment
if(_X0<_X1)
++_X1;
else if(_X0>_X1)
++_X0;
if(_Y0<_Y1)
--_Y0;
else if(_Y0>_Y1)
--_Y1;
_glBindVertexArray(m_LineRectVArray);
GLfloat x0 = ToNormScreenX((float)_X0 + m_OffsetX, m_WndWidth);
GLfloat y0 = ToNormScreenY((float)_Y0 + m_OffsetY, m_WndHeight);
GLfloat x1 = ToNormScreenX((float)_X1 + m_OffsetX, m_WndWidth);
GLfloat y1 = ToNormScreenY((float)_Y1 + m_OffsetY, m_WndHeight);
GLfloat vertices[] = { x0,y0,0, x1,y0,0, x0,y1,0, x1,y1,0 };
_glBindBuffer(GL_ARRAY_BUFFER, m_LineRectVertices);
_glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertices), vertices);
_glVertexAttribPointer(0, 3, GL_FLOAT, GL_TRUE, 0, NULL);
_glEnableVertexAttribArray(0);
GLuint colors[] = { _Color00, _Color10, _Color01, _Color11 };
_glBindBuffer(GL_ARRAY_BUFFER, m_LineRectColors);
_glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(colors), colors);
_glVertexAttribPointer(1, GL_BGRA, GL_UNSIGNED_BYTE, GL_TRUE, 0, NULL);
_glEnableVertexAttribArray(1);
_glUseProgram(m_LineRectProgram);
_glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
CHECK_GL_ERROR;
}
// ---------------------------------------------------------------------------
void *CTwGraphOpenGLCore::NewTextObj()
{
return new CTextObj;
}
// ---------------------------------------------------------------------------
void CTwGraphOpenGLCore::DeleteTextObj(void *_TextObj)
{
assert(_TextObj!=NULL);
delete static_cast<CTextObj *>(_TextObj);
}
// ---------------------------------------------------------------------------
void CTwGraphOpenGLCore::BuildText(void *_TextObj, const std::string *_TextLines, color32 *_LineColors, color32 *_LineBgColors, int _NbLines, const CTexFont *_Font, int _Sep, int _BgWidth)
{
assert(m_Drawing==true);
assert(_TextObj!=NULL);
assert(_Font!=NULL);
if( _Font != m_FontTex )
{
UnbindFont(m_FontTexID);
m_FontTexID = BindFont(_Font);
m_FontTex = _Font;
}
CTextObj *TextObj = static_cast<CTextObj *>(_TextObj);
TextObj->m_TextVerts.resize(0);
TextObj->m_TextUVs.resize(0);
TextObj->m_BgVerts.resize(0);
TextObj->m_Colors.resize(0);
TextObj->m_BgColors.resize(0);
int x, x1, y, y1, i, Len;
unsigned char ch;
const unsigned char *Text;
color32 LineColor = COLOR32_RED;
for( int Line=0; Line<_NbLines; ++Line )
{
x = 0;
y = Line * (_Font->m_CharHeight+_Sep);
y1 = y+_Font->m_CharHeight;
Len = (int)_TextLines[Line].length();
Text = (const unsigned char *)(_TextLines[Line].c_str());
if( _LineColors!=NULL )
LineColor = (_LineColors[Line]&0xff00ff00) | GLubyte(_LineColors[Line]>>16) | (GLubyte(_LineColors[Line])<<16);
for( i=0; i<Len; ++i )
{
ch = Text[i];
x1 = x + _Font->m_CharWidth[ch];
TextObj->m_TextVerts.push_back(Vec2(x , y ));
TextObj->m_TextVerts.push_back(Vec2(x1, y ));
TextObj->m_TextVerts.push_back(Vec2(x , y1));
TextObj->m_TextVerts.push_back(Vec2(x1, y ));
TextObj->m_TextVerts.push_back(Vec2(x1, y1));
TextObj->m_TextVerts.push_back(Vec2(x , y1));
TextObj->m_TextUVs.push_back(Vec2(_Font->m_CharU0[ch], _Font->m_CharV0[ch]));
TextObj->m_TextUVs.push_back(Vec2(_Font->m_CharU1[ch], _Font->m_CharV0[ch]));
TextObj->m_TextUVs.push_back(Vec2(_Font->m_CharU0[ch], _Font->m_CharV1[ch]));
TextObj->m_TextUVs.push_back(Vec2(_Font->m_CharU1[ch], _Font->m_CharV0[ch]));
TextObj->m_TextUVs.push_back(Vec2(_Font->m_CharU1[ch], _Font->m_CharV1[ch]));
TextObj->m_TextUVs.push_back(Vec2(_Font->m_CharU0[ch], _Font->m_CharV1[ch]));
if( _LineColors!=NULL )
{
TextObj->m_Colors.push_back(LineColor);
TextObj->m_Colors.push_back(LineColor);
TextObj->m_Colors.push_back(LineColor);
TextObj->m_Colors.push_back(LineColor);
TextObj->m_Colors.push_back(LineColor);
TextObj->m_Colors.push_back(LineColor);
}
x = x1;
}
if( _BgWidth>0 )
{
TextObj->m_BgVerts.push_back(Vec2(-1 , y ));
TextObj->m_BgVerts.push_back(Vec2(_BgWidth+1, y ));
TextObj->m_BgVerts.push_back(Vec2(-1 , y1));
TextObj->m_BgVerts.push_back(Vec2(_BgWidth+1, y ));
TextObj->m_BgVerts.push_back(Vec2(_BgWidth+1, y1));
TextObj->m_BgVerts.push_back(Vec2(-1 , y1));
if( _LineBgColors!=NULL )
{
color32 LineBgColor = (_LineBgColors[Line]&0xff00ff00) | GLubyte(_LineBgColors[Line]>>16) | (GLubyte(_LineBgColors[Line])<<16);
TextObj->m_BgColors.push_back(LineBgColor);
TextObj->m_BgColors.push_back(LineBgColor);
TextObj->m_BgColors.push_back(LineBgColor);
TextObj->m_BgColors.push_back(LineBgColor);
TextObj->m_BgColors.push_back(LineBgColor);
TextObj->m_BgColors.push_back(LineBgColor);
}
}
}
}
// ---------------------------------------------------------------------------
void CTwGraphOpenGLCore::DrawText(void *_TextObj, int _X, int _Y, color32 _Color, color32 _BgColor)
{
CHECK_GL_ERROR;
assert(m_Drawing==true);
assert(_TextObj!=NULL);
CTextObj *TextObj = static_cast<CTextObj *>(_TextObj);
if( TextObj->m_TextVerts.size()<4 && TextObj->m_BgVerts.size()<4 )
return; // nothing to draw
// draw character background triangles
if( (_BgColor!=0 || TextObj->m_BgColors.size()==TextObj->m_BgVerts.size()) && TextObj->m_BgVerts.size()>=4 )
{
size_t numBgVerts = TextObj->m_BgVerts.size();
if( numBgVerts > m_TriBufferSize )
ResizeTriBuffers(numBgVerts + 2048);
_glBindVertexArray(m_TriVArray);
_glBindBuffer(GL_ARRAY_BUFFER, m_TriVertices);
_glBufferSubData(GL_ARRAY_BUFFER, 0, numBgVerts*sizeof(Vec2), &(TextObj->m_BgVerts[0]));
_glVertexAttribPointer(0, 2, GL_FLOAT, GL_TRUE, 0, NULL);
_glEnableVertexAttribArray(0);
_glDisableVertexAttribArray(1);
_glDisableVertexAttribArray(2);
if( TextObj->m_BgColors.size()==TextObj->m_BgVerts.size() && _BgColor==0 )
{
_glBindBuffer(GL_ARRAY_BUFFER, m_TriColors);
_glBufferSubData(GL_ARRAY_BUFFER, 0, numBgVerts*sizeof(color32), &(TextObj->m_BgColors[0]));
_glVertexAttribPointer(1, GL_BGRA, GL_UNSIGNED_BYTE, GL_TRUE, 0, NULL);
_glEnableVertexAttribArray(1);
_glUseProgram(m_TriProgram);
_glUniform2f(m_TriLocationOffset, (float)_X, (float)_Y);
_glUniform2f(m_TriLocationWndSize, (float)m_WndWidth, (float)m_WndHeight);
}
else
{
_glUseProgram(m_TriUniProgram);
_glUniform4f(m_TriUniLocationColor, GLfloat((_BgColor>>16)&0xff)/256.0f, GLfloat((_BgColor>>8)&0xff)/256.0f, GLfloat(_BgColor&0xff)/256.0f, GLfloat((_BgColor>>24)&0xff)/256.0f);
_glUniform2f(m_TriUniLocationOffset, (float)_X, (float)_Y);
_glUniform2f(m_TriUniLocationWndSize, (float)m_WndWidth, (float)m_WndHeight);
}
_glDrawArrays(GL_TRIANGLES, 0, (GLsizei)TextObj->m_BgVerts.size());
}
// draw character triangles
if( TextObj->m_TextVerts.size()>=4 )
{
_glActiveTexture(GL_TEXTURE0);
_glBindTexture(GL_TEXTURE_2D, m_FontTexID);
size_t numTextVerts = TextObj->m_TextVerts.size();
if( numTextVerts > m_TriBufferSize )
ResizeTriBuffers(numTextVerts + 2048);
_glBindVertexArray(m_TriVArray);
_glDisableVertexAttribArray(2);
_glBindBuffer(GL_ARRAY_BUFFER, m_TriVertices);
_glBufferSubData(GL_ARRAY_BUFFER, 0, numTextVerts*sizeof(Vec2), &(TextObj->m_TextVerts[0]));
_glVertexAttribPointer(0, 2, GL_FLOAT, GL_TRUE, 0, NULL);
_glEnableVertexAttribArray(0);
_glBindBuffer(GL_ARRAY_BUFFER, m_TriUVs);
_glBufferSubData(GL_ARRAY_BUFFER, 0, numTextVerts*sizeof(Vec2), &(TextObj->m_TextUVs[0]));
_glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, NULL);
_glEnableVertexAttribArray(1);
if( TextObj->m_Colors.size()==TextObj->m_TextVerts.size() && _Color==0 )
{
_glBindBuffer(GL_ARRAY_BUFFER, m_TriColors);
_glBufferSubData(GL_ARRAY_BUFFER, 0, numTextVerts*sizeof(color32), &(TextObj->m_Colors[0]));
_glVertexAttribPointer(2, GL_BGRA, GL_UNSIGNED_BYTE, GL_TRUE, 0, NULL);
_glEnableVertexAttribArray(2);
_glUseProgram(m_TriTexProgram);
_glUniform2f(m_TriTexLocationOffset, (float)_X, (float)_Y);
_glUniform2f(m_TriTexLocationWndSize, (float)m_WndWidth, (float)m_WndHeight);
_glUniform1i(m_TriTexLocationTexture, 0);
}
else
{
_glUseProgram(m_TriTexUniProgram);
_glUniform4f(m_TriTexUniLocationColor, GLfloat((_Color>>16)&0xff)/256.0f, GLfloat((_Color>>8)&0xff)/256.0f, GLfloat(_Color&0xff)/256.0f, GLfloat((_Color>>24)&0xff)/256.0f);
_glUniform2f(m_TriTexUniLocationOffset, (float)_X, (float)_Y);
_glUniform2f(m_TriTexUniLocationWndSize, (float)m_WndWidth, (float)m_WndHeight);
_glUniform1i(m_TriTexUniLocationTexture, 0);
}
_glDrawArrays(GL_TRIANGLES, 0, (GLsizei)TextObj->m_TextVerts.size());
}
CHECK_GL_ERROR;
}
// ---------------------------------------------------------------------------
void CTwGraphOpenGLCore::ChangeViewport(int _X0, int _Y0, int _Width, int _Height, int _OffsetX, int _OffsetY)
{
// glViewport impacts the NDC; use glScissor instead
m_OffsetX = _X0 + _OffsetX;
m_OffsetY = _Y0 + _OffsetY;
SetScissor(_X0, _Y0, _Width, _Height);
}
// ---------------------------------------------------------------------------
void CTwGraphOpenGLCore::RestoreViewport()
{
m_OffsetX = m_OffsetY = 0;
SetScissor(0, 0, 0, 0);
}
// ---------------------------------------------------------------------------
void CTwGraphOpenGLCore::SetScissor(int _X0, int _Y0, int _Width, int _Height)
{
if( _Width>0 && _Height>0 )
{
_glScissor(_X0-1, m_WndHeight-_Y0-_Height, _Width-1, _Height);
_glEnable(GL_SCISSOR_TEST);
}
else
_glDisable(GL_SCISSOR_TEST);
}
// ---------------------------------------------------------------------------
void CTwGraphOpenGLCore::DrawTriangles(int _NumTriangles, int *_Vertices, color32 *_Colors, Cull _CullMode)
{
assert(m_Drawing==true);
const GLfloat dx = +0.0f;
const GLfloat dy = +0.0f;
// Backup states
GLint prevCullFaceMode, prevFrontFace;
_glGetIntegerv(GL_CULL_FACE_MODE, &prevCullFaceMode);
_glGetIntegerv(GL_FRONT_FACE, &prevFrontFace);
GLboolean prevCullEnable = _glIsEnabled(GL_CULL_FACE);
_glCullFace(GL_BACK);
_glEnable(GL_CULL_FACE);
if( _CullMode==CULL_CW )
_glFrontFace(GL_CCW);
else if( _CullMode==CULL_CCW )
_glFrontFace(GL_CW);
else
_glDisable(GL_CULL_FACE);
_glUseProgram(m_TriProgram);
_glBindVertexArray(m_TriVArray);
_glUniform2f(m_TriLocationOffset, (float)m_OffsetX+dx, (float)m_OffsetY+dy);
_glUniform2f(m_TriLocationWndSize, (float)m_WndWidth, (float)m_WndHeight);
_glDisableVertexAttribArray(2);
size_t numVerts = 3*_NumTriangles;
if( numVerts > m_TriBufferSize )
ResizeTriBuffers(numVerts + 2048);
_glBindBuffer(GL_ARRAY_BUFFER, m_TriVertices);
_glBufferSubData(GL_ARRAY_BUFFER, 0, numVerts*2*sizeof(int), _Vertices);
_glVertexAttribPointer(0, 2, GL_INT, GL_FALSE, 0, NULL);
_glEnableVertexAttribArray(0);
_glBindBuffer(GL_ARRAY_BUFFER, m_TriColors);
_glBufferSubData(GL_ARRAY_BUFFER, 0, numVerts*sizeof(color32), _Colors);
_glVertexAttribPointer(1, GL_BGRA, GL_UNSIGNED_BYTE, GL_TRUE, 0, NULL);
_glEnableVertexAttribArray(1);
_glDrawArrays(GL_TRIANGLES, 0, (GLsizei)numVerts);
// Reset states
_glCullFace(prevCullFaceMode);
_glFrontFace(prevFrontFace);
if( prevCullEnable )
_glEnable(GL_CULL_FACE);
else
_glDisable(GL_CULL_FACE);
CHECK_GL_ERROR;
}
// ---------------------------------------------------------------------------

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@@ -0,0 +1,121 @@
// ---------------------------------------------------------------------------
//
// @file TwOpenGLCore.h
// @brief OpenGL Core graph functions
// @author Philippe Decaudin
// @license This file is part of the AntTweakBar library.
// For conditions of distribution and use, see License.txt
//
// note: Private header
//
// ---------------------------------------------------------------------------
#if !defined ANT_TW_OPENGL_CORE_INCLUDED
#define ANT_TW_OPENGL_CORE_INCLUDED
#include "TwGraph.h"
// ---------------------------------------------------------------------------
class CTwGraphOpenGLCore : public ITwGraph
{
public:
virtual int Init();
virtual int Shut();
virtual void BeginDraw(int _WndWidth, int _WndHeight);
virtual void EndDraw();
virtual bool IsDrawing();
virtual void Restore();
virtual void DrawLine(int _X0, int _Y0, int _X1, int _Y1, color32 _Color0, color32 _Color1, bool _AntiAliased=false);
virtual void DrawLine(int _X0, int _Y0, int _X1, int _Y1, color32 _Color, bool _AntiAliased=false) { DrawLine(_X0, _Y0, _X1, _Y1, _Color, _Color, _AntiAliased); }
virtual void DrawRect(int _X0, int _Y0, int _X1, int _Y1, color32 _Color00, color32 _Color10, color32 _Color01, color32 _Color11);
virtual void DrawRect(int _X0, int _Y0, int _X1, int _Y1, color32 _Color) { DrawRect(_X0, _Y0, _X1, _Y1, _Color, _Color, _Color, _Color); }
virtual void DrawTriangles(int _NumTriangles, int *_Vertices, color32 *_Colors, Cull _CullMode);
virtual void * NewTextObj();
virtual void DeleteTextObj(void *_TextObj);
virtual void BuildText(void *_TextObj, const std::string *_TextLines, color32 *_LineColors, color32 *_LineBgColors, int _NbLines, const CTexFont *_Font, int _Sep, int _BgWidth);
virtual void DrawText(void *_TextObj, int _X, int _Y, color32 _Color, color32 _BgColor);
virtual void ChangeViewport(int _X0, int _Y0, int _Width, int _Height, int _OffsetX, int _OffsetY);
virtual void RestoreViewport();
virtual void SetScissor(int _X0, int _Y0, int _Width, int _Height);
protected:
bool m_Drawing;
GLuint m_FontTexID;
const CTexFont * m_FontTex;
GLfloat m_PrevLineWidth;
GLint m_PrevActiveTexture;
GLint m_PrevTexture;
GLint m_PrevVArray;
GLboolean m_PrevLineSmooth;
GLboolean m_PrevCullFace;
GLboolean m_PrevDepthTest;
GLboolean m_PrevBlend;
GLint m_PrevSrcBlend;
GLint m_PrevDstBlend;
GLboolean m_PrevScissorTest;
GLint m_PrevScissorBox[4];
GLint m_PrevViewport[4];
GLuint m_PrevProgramObject;
GLuint m_LineRectVS;
GLuint m_LineRectFS;
GLuint m_LineRectProgram;
GLuint m_LineRectVArray;
GLuint m_LineRectVertices;
GLuint m_LineRectColors;
GLuint m_TriVS;
GLuint m_TriFS;
GLuint m_TriProgram;
GLuint m_TriUniVS;
GLuint m_TriUniFS;
GLuint m_TriUniProgram;
GLuint m_TriTexVS;
GLuint m_TriTexFS;
GLuint m_TriTexProgram;
GLuint m_TriTexUniVS;
GLuint m_TriTexUniFS;
GLuint m_TriTexUniProgram;
GLuint m_TriVArray;
GLuint m_TriVertices;
GLuint m_TriUVs;
GLuint m_TriColors;
GLint m_TriLocationOffset;
GLint m_TriLocationWndSize;
GLint m_TriUniLocationOffset;
GLint m_TriUniLocationWndSize;
GLint m_TriUniLocationColor;
GLint m_TriTexLocationOffset;
GLint m_TriTexLocationWndSize;
GLint m_TriTexLocationTexture;
GLint m_TriTexUniLocationOffset;
GLint m_TriTexUniLocationWndSize;
GLint m_TriTexUniLocationColor;
GLint m_TriTexUniLocationTexture;
size_t m_TriBufferSize;
int m_WndWidth;
int m_WndHeight;
int m_OffsetX;
int m_OffsetY;
struct Vec2 { GLfloat x, y; Vec2(){} Vec2(GLfloat _X, GLfloat _Y):x(_X),y(_Y){} Vec2(int _X, int _Y):x(GLfloat(_X)),y(GLfloat(_Y)){} };
struct CTextObj
{
std::vector<Vec2> m_TextVerts;
std::vector<Vec2> m_TextUVs;
std::vector<Vec2> m_BgVerts;
std::vector<color32>m_Colors;
std::vector<color32>m_BgColors;
};
void ResizeTriBuffers(size_t _NewSize);
};
// ---------------------------------------------------------------------------
#endif // !defined ANT_TW_OPENGL_CORE_INCLUDED

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@@ -0,0 +1 @@
#include "TwPrecomp.h"

View File

@@ -0,0 +1,93 @@
// ---------------------------------------------------------------------------
//
// @file TwPrecomp.h
// @brief Precompiled header
// @author Philippe Decaudin
// @license This file is part of the AntTweakBar library.
// For conditions of distribution and use, see License.txt
//
// note: Private header
//
// ---------------------------------------------------------------------------
#if !defined ANT_TW_PRECOMP_INCLUDED
#define ANT_TW_PRECOMP_INCLUDED
#if defined _MSC_VER
# pragma warning(disable: 4514) // unreferenced inline function has been removed
# pragma warning(disable: 4710) // function not inlined
# pragma warning(disable: 4786) // template name truncated
# pragma warning(disable: 4530) // exceptions not handled
# define _CRT_SECURE_NO_DEPRECATE // visual 8 secure crt warning
#endif
#include <cstdio>
#include <cassert>
#include <cmath>
#include <cfloat>
#include <cstring>
#include <cstdlib>
#include <memory.h>
#if defined(_MSC_VER) && _MSC_VER<=1200
# pragma warning(push, 3)
#endif
#include <string>
#include <sstream>
#include <vector>
#include <map>
#include <list>
#include <set>
#if defined(_MSC_VER) && _MSC_VER<=1200
# pragma warning(pop)
#endif
#if defined(_UNIX)
# define ANT_UNIX
# include <X11/cursorfont.h>
# define GLX_GLXEXT_LEGACY
# include <GL/glx.h>
# include <X11/Xatom.h>
# include <unistd.h>
# include <malloc.h>
# undef _WIN32
# undef WIN32
# undef _WIN64
# undef WIN64
# undef _WINDOWS
# undef ANT_WINDOWS
# undef ANT_OSX
#elif defined(_MACOSX)
# define ANT_OSX
# include <unistd.h>
# include <Foundation/Foundation.h>
# include <AppKit/NSImage.h>
# include <AppKit/NSCursor.h>
# undef _WIN32
# undef WIN32
# undef _WIN64
# undef WIN64
# undef _WINDOWS
# undef ANT_WINDOWS
# undef ANT_UNIX
#elif defined(_WINDOWS) || defined(WIN32) || defined(WIN64) || defined(_WIN32) || defined(_WIN64)
# define ANT_WINDOWS
# ifndef WIN32_LEAN_AND_MEAN
# define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
# endif
# include <windows.h>
# include <shellapi.h>
#endif
#if !defined(ANT_OGL_HEADER_INCLUDED)
# if defined(ANT_OSX)
# include <OpenGL/gl.h>
# else
# include <GL/gl.h> // must be included after windows.h
# endif
# define ANT_OGL_HEADER_INCLUDED
#endif
#endif // !defined ANT_TW_PRECOMP_INCLUDED

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@@ -0,0 +1,46 @@
// Workaround to include D3D10.h with VS2003
#ifndef __out
#define __out
#endif
#ifndef __in
#define __in
#endif
#ifndef __inout
#define __inout
#endif
#ifndef __in_opt
#define __in_opt
#endif
#ifndef __out_opt
#define __out_opt
#endif
#ifndef __inout_opt
#define __inout_opt
#endif
#ifndef __in_ecount
#define __in_ecount(x)
#endif
#ifndef __in_ecount_opt
#define __in_ecount_opt(x)
#endif
#ifndef __out_ecount
#define __out_ecount(x)
#endif
#ifndef __out_ecount_opt
#define __out_ecount_opt(x)
#endif
#ifndef __inout_ecount
#define __inout_ecount(x)
#endif
#ifndef __inout_ecount_opt
#define __inout_ecount_opt(x)
#endif
#ifndef __in_bcount_opt
#define __in_bcount_opt(x)
#endif
#ifndef __out_bcount_opt
#define __out_bcount_opt(x)
#endif
#ifndef __inout_bcount_opt
#define __inout_bcount_opt(x)
#endif

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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 127 127 127 127 0 127 127 127 127 0 127 127
127 127 0 127 127 127 127 0 127 127 127 127 0 127 127 127 127 0 127 127
127 127 127 127 127 0 127 127 127 0 127 127 127 127 0 127 127 127 127 0
127 127 127 127 0 127 127 127 127 0 127 127 0 127 0 127 127 0 127 127 0
127 127 127 127 0 127 127 127 127 0 127 127 127 127 0 127 127 127 127 0
127 127 127 127 0 127 127 127 127 0 127 127 127 127 0 127 127 127 127 127
127 0 127 127 127 127 127 0 127 127 127 127 0 127 127 127 127 0 127 127
127 127 0 127 127 127 127 0 127 127 127 127 127 0 127 127 127 127 0 127
127 127 127 127 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

View File

@@ -0,0 +1,908 @@
// ---------------------------------------------------------------------------
//
// @file TwXCursors.h
// @brief Bitmaps data for cursors
// @author Philippe Decaudin
// @license This file is part of the AntTweakBar library.
// For conditions of distribution and use, see License.txt
//
// note: Private header
//
// ---------------------------------------------------------------------------
static int g_CurHot[][2] =
{
{16, 15}, // curs00
{16, 15}, // curs01
{16, 15}, // curs02
{16, 15}, // curs03
{16, 15}, // curs04
{16, 15}, // curs05
{16, 15}, // curs06
{16, 15}, // curs07
{16, 15}, // curs08
{16, 15}, // curs09
{16, 15}, // curs10
{16, 15}, // curs11
{16, 15}, // curs12
{16, 15} // curs13
};
static bool g_CurPict[][32*32] =
{
{ // curs00
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0,
0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1,
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1,
1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
},
{ // curs01
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0,
0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1,
0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0,
0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
},
{ // curs02
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
1, 0, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0,
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0,
0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
},
{ // curs03
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1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
},
{ // curs12
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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},
{ // curs13
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0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0,
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0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
}
};
static bool g_CurMask[][32*32] =
{
{ // mask00
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0,
0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1,
1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1,
1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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