template project, first version
This commit is contained in:
139
DXUT11/ReadMe.txt
Normal file
139
DXUT11/ReadMe.txt
Normal file
@@ -0,0 +1,139 @@
|
||||
DXUT FOR DIRECT3D 11
|
||||
--------------------
|
||||
|
||||
Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
|
||||
March 10, 2017
|
||||
|
||||
DXUT is a "GLUT"-like framework for Direct3D 11.x Win32 desktop applications; primarily
|
||||
samples, demos, and prototypes.
|
||||
|
||||
The source is written for Visual Studio 2013 or 2015. It is recommended that you
|
||||
make use of VS 2013 Update 5, VS 2015 Update 3, and Windows 7 Service Pack 1 or later.
|
||||
|
||||
These components are designed to work without requiring any content from the DirectX SDK. For details,
|
||||
see "Where is the DirectX SDK?" <http://msdn.microsoft.com/en-us/library/ee663275.aspx>.
|
||||
|
||||
All content and source code for this package are subject to the terms of the MIT License.
|
||||
<http://opensource.org/licenses/MIT>.
|
||||
|
||||
For the latest version of DXUT11, more detailed documentation, etc., please visit the project site.
|
||||
|
||||
http://go.microsoft.com/fwlink/?LinkId=320437
|
||||
|
||||
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the
|
||||
Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.
|
||||
|
||||
https://opensource.microsoft.com/codeofconduct/
|
||||
|
||||
|
||||
-------
|
||||
SAMPLES
|
||||
-------
|
||||
|
||||
Direct3D Tutorial08 - 10
|
||||
BasicHLSL11, EmptyProject11, SimpleSample11
|
||||
DXUT+DirectXTK Simple Sample
|
||||
|
||||
These are hosted on GitHub <https://github.com/walbourn/directx-sdk-samples>
|
||||
|
||||
|
||||
----------
|
||||
DISCLAIMER
|
||||
----------
|
||||
|
||||
DXUT is being provided as a porting aid for older code that makes use of the legacy DirectX SDK, the deprecated D3DX9/D3DX11
|
||||
library, and the DXUT11 framework. It is a cleaned up version of the original DXUT11 that will build with the Windows 8.1 SDK
|
||||
and does not make use of any legacy DirectX SDK or DirectSetup deployed components.
|
||||
|
||||
The DXUT framework is for use in Win32 desktop applications. It not usable for Universal Windows Platform apps, Windows Store apps,
|
||||
Xbox One apps, or Windows phone.
|
||||
|
||||
This version of DXUT only supports Direct3D 11, and therefore is not compatible with Windows XP or early versions of Windows Vista.
|
||||
|
||||
|
||||
---------------
|
||||
RELEASE HISTORY
|
||||
---------------
|
||||
|
||||
March 10, 2017 (11.15)
|
||||
Add VS 2017 projects
|
||||
Minor code cleanup
|
||||
|
||||
September 15, 2016 (11.14)
|
||||
Updated WICTextureLoader and ScreenGrab
|
||||
|
||||
August 2, 2016 (11.13)
|
||||
Updated for VS 2015 Update 3 and Windows 10 SDK (14393)
|
||||
|
||||
April 26, 2016 (11.12)
|
||||
Updated DDSTextureLoader, WICTextureLoader, and ScreenGrab
|
||||
Retired VS 2012 projects and obsolete adapter code
|
||||
Minor code and project file cleanup
|
||||
|
||||
November 30, 2015 (11.11)
|
||||
Updated DDSTextureLoader, ScreenGrab, DXERR
|
||||
Updated for VS 2015 Update 1 and Windows 10 SDK (10586)
|
||||
|
||||
July 29, 2015 (11.10)
|
||||
Updated for VS 2015 and Windows 10 SDK RTM
|
||||
Retired VS 2010 projects
|
||||
|
||||
June 16, 2015 (11.09)
|
||||
Optional support for Direct3D 11.3 (define USE_DIRECT3D11_3 in VS 2015 projects)
|
||||
|
||||
April 14, 2015 (11.08)
|
||||
Fix for auto-gen of volume textures
|
||||
More updates for VS 2015
|
||||
|
||||
November 24, 2014 (11.07)
|
||||
Minor fix for Present usage
|
||||
Minor fix for CBaseCamera::GetInput
|
||||
Minor fix for WIC usage of IWICFormatConverter
|
||||
Updates for Visual Studio 2015 Technical Preview
|
||||
|
||||
July 28, 2014 (11.06)
|
||||
Optional support for Direct3D 11.2 (define USE_DIRECT3D11_2 in VS 2013 projects)
|
||||
Fixes for various UI and F2 device settings dialog issues
|
||||
Fixes for device and format enumeration
|
||||
Changed default resolution to 800x600
|
||||
Code review fixes
|
||||
|
||||
January 24, 2014 (11.05)
|
||||
Added use of DXGI debugging when available
|
||||
Resolved CRT heap leak report
|
||||
Fixed compile bug in DXUTLockFreePipe
|
||||
Fixed bug reported in DXUT's sprite implementation
|
||||
Code cleanup (removed DXGI_1_2_FORMATS control define; ScopedObject typedef removed)
|
||||
|
||||
October 21, 2013 (11.04)
|
||||
Updated for Visual Studio 2013 and Windows 8.1 SDK RTM
|
||||
Minor fixes for systems which only have a "Microsoft Basic Renderer" device
|
||||
|
||||
September 2013 (11.03)
|
||||
Removed dependencies on the D3DX9 and D3DX11 libraries, so DXUT no longer requires the legacy DirectX SDK to build.
|
||||
It does require the d3dcompiler.h header from the Windows 8.x SDK.
|
||||
Includes standalone DDSTextureLoader, WICTexureLoader, ScreenGrab, and DxErr modules.
|
||||
Removed support for Direct3D 9 and Windows XP
|
||||
Deleted the DXUTDevice9.h/.cpp, SDKSound.h/.cpp, and SDKWaveFile.h/.cpp files
|
||||
Deleted legacy support for MCE relaunch
|
||||
General C++ code cleanups (nullptr, auto keyword, C++ style casting, Safer CRT, etc.) which are
|
||||
compatible with Visual C++ 2010 and 2012
|
||||
SAL2 annotation and /analyze cleanup
|
||||
Added DXUTCompileFromFile, DXUTCreateShaderResourceViewFromFile, DXUTCreateTextureFromFile, DXUTSaveTextureToFile helpers
|
||||
Added '-forcewarp' command-line switch
|
||||
Added support for DXGI 1.1 and 1.2 formats
|
||||
Added Direct3D 11.1 Device/Context state
|
||||
Support Feature Level 11.1 when available
|
||||
|
||||
June 2010 (11.02)
|
||||
The DirectX SDK (June 2010) included an update to DXUT11. This is the last version to support Visual Studio 2008,
|
||||
Windows XP, or Direct3D 9. The source code is located in Samples\C++\DXUT11.
|
||||
|
||||
February 2010 (11.01)
|
||||
An update was shipped with the DirectX SDK (February 2010). This is the last version to support Visual Studio 2005.
|
||||
The source code is located in Samples\C++\DXUT11.
|
||||
|
||||
August 2009 (11.00)
|
||||
The initial release of DXUT11 was in DirectX SDK (August 2009). The source code is located in Samples\C++\DXUT11.
|
||||
This was a port of the original DXUT which supported Direct3D 10 / Direct3D 9 applications on Windows XP and Windows Vista.
|
||||
Reference in New Issue
Block a user