template project, first version
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334
DirectXTK/Audio/SoundEffectInstance.cpp
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334
DirectXTK/Audio/SoundEffectInstance.cpp
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//--------------------------------------------------------------------------------------
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// File: SoundEffectInstance.cpp
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//
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// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248929
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//--------------------------------------------------------------------------------------
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#include "pch.h"
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#include "SoundCommon.h"
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using namespace DirectX;
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//======================================================================================
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// SoundEffectInstance
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//======================================================================================
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// Internal object implementation class.
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class SoundEffectInstance::Impl : public IVoiceNotify
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{
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public:
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Impl( _In_ AudioEngine* engine, _In_ SoundEffect* effect, SOUND_EFFECT_INSTANCE_FLAGS flags ) :
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mBase(),
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mEffect( effect ),
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mWaveBank( nullptr ),
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mIndex( 0 ),
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mLooped( false )
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{
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assert( engine != 0 );
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engine->RegisterNotify( this, false );
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assert( mEffect != 0 );
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mBase.Initialize( engine, effect->GetFormat(), flags );
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}
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Impl( _In_ AudioEngine* engine, _In_ WaveBank* waveBank, uint32_t index, SOUND_EFFECT_INSTANCE_FLAGS flags ) :
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mBase(),
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mEffect( nullptr ),
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mWaveBank( waveBank ),
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mIndex( index ),
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mLooped( false )
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{
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assert( engine != 0 );
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engine->RegisterNotify( this, false );
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char buff[64];
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auto wfx = reinterpret_cast<WAVEFORMATEX*>( buff );
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assert( mWaveBank != 0 );
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mBase.Initialize( engine, mWaveBank->GetFormat( index, wfx, 64 ), flags );
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}
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virtual ~Impl()
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{
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mBase.DestroyVoice();
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if ( mBase.engine )
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{
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mBase.engine->UnregisterNotify( this, false, false );
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mBase.engine = nullptr;
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}
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}
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void Play( bool loop );
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// IVoiceNotify
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virtual void __cdecl OnBufferEnd() override
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{
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// We don't register for this notification for SoundEffectInstances, so this should not be invoked
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assert( false );
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}
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virtual void __cdecl OnCriticalError() override
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{
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mBase.OnCriticalError();
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}
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virtual void __cdecl OnReset() override
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{
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mBase.OnReset();
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}
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virtual void __cdecl OnUpdate() override
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{
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// We do not register for update notification
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assert(false);
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}
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virtual void __cdecl OnDestroyEngine() override
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{
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mBase.OnDestroy();
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}
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virtual void __cdecl OnTrim() override
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{
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mBase.OnTrim();
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}
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virtual void __cdecl GatherStatistics( AudioStatistics& stats ) const override
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{
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mBase.GatherStatistics(stats);
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}
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SoundEffectInstanceBase mBase;
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SoundEffect* mEffect;
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WaveBank* mWaveBank;
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uint32_t mIndex;
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bool mLooped;
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};
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void SoundEffectInstance::Impl::Play( bool loop )
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{
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if ( !mBase.voice )
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{
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if ( mWaveBank )
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{
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char buff[64];
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auto wfx = reinterpret_cast<WAVEFORMATEX*>( buff );
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mBase.AllocateVoice( mWaveBank->GetFormat( mIndex, wfx, 64) );
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}
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else
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{
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assert( mEffect != 0 );
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mBase.AllocateVoice( mEffect->GetFormat() );
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}
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}
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if ( !mBase.Play() )
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return;
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// Submit audio data for STOPPED -> PLAYING state transition
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XAUDIO2_BUFFER buffer;
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#if defined(_XBOX_ONE) || (_WIN32_WINNT < _WIN32_WINNT_WIN8) || (_WIN32_WINNT >= _WIN32_WINNT_WIN10)
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bool iswma = false;
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XAUDIO2_BUFFER_WMA wmaBuffer;
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if ( mWaveBank )
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{
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iswma = mWaveBank->FillSubmitBuffer( mIndex, buffer, wmaBuffer );
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}
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else
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{
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assert( mEffect != 0 );
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iswma = mEffect->FillSubmitBuffer( buffer, wmaBuffer );
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}
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#else
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if ( mWaveBank )
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{
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mWaveBank->FillSubmitBuffer( mIndex, buffer );
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}
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else
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{
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assert( mEffect != 0 );
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mEffect->FillSubmitBuffer( buffer );
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}
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#endif
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buffer.Flags = XAUDIO2_END_OF_STREAM;
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if ( loop )
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{
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mLooped = true;
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buffer.LoopCount = XAUDIO2_LOOP_INFINITE;
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}
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else
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{
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mLooped = false;
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buffer.LoopCount = buffer.LoopBegin = buffer.LoopLength = 0;
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}
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buffer.pContext = nullptr;
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HRESULT hr;
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#if defined(_XBOX_ONE) || (_WIN32_WINNT < _WIN32_WINNT_WIN8) || (_WIN32_WINNT >= _WIN32_WINNT_WIN10)
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if ( iswma )
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{
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hr = mBase.voice->SubmitSourceBuffer( &buffer, &wmaBuffer );
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}
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else
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#endif
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{
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hr = mBase.voice->SubmitSourceBuffer( &buffer, nullptr );
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}
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if ( FAILED(hr) )
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{
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#ifdef _DEBUG
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DebugTrace( "ERROR: SoundEffectInstance failed (%08X) when submitting buffer:\n", hr );
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char buff[64];
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auto wfx = ( mWaveBank ) ? mWaveBank->GetFormat( mIndex, reinterpret_cast<WAVEFORMATEX*>( buff ), 64 )
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: mEffect->GetFormat();
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size_t length = ( mWaveBank ) ? mWaveBank->GetSampleSizeInBytes( mIndex ) : mEffect->GetSampleSizeInBytes();
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DebugTrace( "\tFormat Tag %u, %u channels, %u-bit, %u Hz, %Iu bytes\n", wfx->wFormatTag,
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wfx->nChannels, wfx->wBitsPerSample, wfx->nSamplesPerSec, length );
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#endif
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mBase.Stop( true, mLooped );
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throw std::exception( "SubmitSourceBuffer" );
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}
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}
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//--------------------------------------------------------------------------------------
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// SoundEffectInstance
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//--------------------------------------------------------------------------------------
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// Private constructors
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_Use_decl_annotations_
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SoundEffectInstance::SoundEffectInstance( AudioEngine* engine, SoundEffect* effect, SOUND_EFFECT_INSTANCE_FLAGS flags ) :
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pImpl( new Impl( engine, effect, flags ) )
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{
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}
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_Use_decl_annotations_
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SoundEffectInstance::SoundEffectInstance( AudioEngine* engine, WaveBank* waveBank, int index, SOUND_EFFECT_INSTANCE_FLAGS flags ) :
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pImpl( new Impl( engine, waveBank, index, flags ) )
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{
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}
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// Move constructor.
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SoundEffectInstance::SoundEffectInstance(SoundEffectInstance&& moveFrom)
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: pImpl(std::move(moveFrom.pImpl))
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{
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}
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// Move assignment.
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SoundEffectInstance& SoundEffectInstance::operator= (SoundEffectInstance&& moveFrom)
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{
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pImpl = std::move(moveFrom.pImpl);
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return *this;
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}
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// Public destructor.
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SoundEffectInstance::~SoundEffectInstance()
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{
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if( pImpl )
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{
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if ( pImpl->mWaveBank )
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{
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pImpl->mWaveBank->UnregisterInstance( this );
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pImpl->mWaveBank = nullptr;
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}
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if ( pImpl->mEffect )
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{
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pImpl->mEffect->UnregisterInstance( this );
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pImpl->mEffect = nullptr;
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}
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}
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}
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// Public methods.
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void SoundEffectInstance::Play( bool loop )
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{
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pImpl->Play( loop );
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}
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void SoundEffectInstance::Stop( bool immediate )
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{
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pImpl->mBase.Stop( immediate, pImpl->mLooped );
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}
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void SoundEffectInstance::Pause()
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{
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pImpl->mBase.Pause();
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}
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void SoundEffectInstance::Resume()
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{
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pImpl->mBase.Resume();
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}
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void SoundEffectInstance::SetVolume( float volume )
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{
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pImpl->mBase.SetVolume( volume );
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}
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void SoundEffectInstance::SetPitch( float pitch )
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{
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pImpl->mBase.SetPitch( pitch );
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}
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void SoundEffectInstance::SetPan( float pan )
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{
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pImpl->mBase.SetPan( pan );
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}
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void SoundEffectInstance::Apply3D( const AudioListener& listener, const AudioEmitter& emitter, bool rhcoords )
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{
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pImpl->mBase.Apply3D( listener, emitter, rhcoords );
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}
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// Public accessors.
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bool SoundEffectInstance::IsLooped() const
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{
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return pImpl->mLooped;
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}
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SoundState SoundEffectInstance::GetState()
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{
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return pImpl->mBase.GetState( true );
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}
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// Notifications.
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void SoundEffectInstance::OnDestroyParent()
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{
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pImpl->mBase.OnDestroy();
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pImpl->mWaveBank = nullptr;
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pImpl->mEffect = nullptr;
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}
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