template project, first version
This commit is contained in:
70
DirectXTK/Inc/CommonStates.h
Normal file
70
DirectXTK/Inc/CommonStates.h
Normal file
@@ -0,0 +1,70 @@
|
||||
//--------------------------------------------------------------------------------------
|
||||
// File: CommonStates.h
|
||||
//
|
||||
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
|
||||
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
|
||||
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
|
||||
// PARTICULAR PURPOSE.
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
// http://go.microsoft.com/fwlink/?LinkId=248929
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
#pragma once
|
||||
|
||||
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||||
#include <d3d11_x.h>
|
||||
#else
|
||||
#include <d3d11_1.h>
|
||||
#endif
|
||||
|
||||
#include <memory>
|
||||
|
||||
|
||||
namespace DirectX
|
||||
{
|
||||
class CommonStates
|
||||
{
|
||||
public:
|
||||
explicit CommonStates(_In_ ID3D11Device* device);
|
||||
CommonStates(CommonStates&& moveFrom);
|
||||
CommonStates& operator= (CommonStates&& moveFrom);
|
||||
|
||||
CommonStates(CommonStates const&) = delete;
|
||||
CommonStates& operator= (CommonStates const&) = delete;
|
||||
|
||||
virtual ~CommonStates();
|
||||
|
||||
// Blend states.
|
||||
ID3D11BlendState* __cdecl Opaque() const;
|
||||
ID3D11BlendState* __cdecl AlphaBlend() const;
|
||||
ID3D11BlendState* __cdecl Additive() const;
|
||||
ID3D11BlendState* __cdecl NonPremultiplied() const;
|
||||
|
||||
// Depth stencil states.
|
||||
ID3D11DepthStencilState* __cdecl DepthNone() const;
|
||||
ID3D11DepthStencilState* __cdecl DepthDefault() const;
|
||||
ID3D11DepthStencilState* __cdecl DepthRead() const;
|
||||
|
||||
// Rasterizer states.
|
||||
ID3D11RasterizerState* __cdecl CullNone() const;
|
||||
ID3D11RasterizerState* __cdecl CullClockwise() const;
|
||||
ID3D11RasterizerState* __cdecl CullCounterClockwise() const;
|
||||
ID3D11RasterizerState* __cdecl Wireframe() const;
|
||||
|
||||
// Sampler states.
|
||||
ID3D11SamplerState* __cdecl PointWrap() const;
|
||||
ID3D11SamplerState* __cdecl PointClamp() const;
|
||||
ID3D11SamplerState* __cdecl LinearWrap() const;
|
||||
ID3D11SamplerState* __cdecl LinearClamp() const;
|
||||
ID3D11SamplerState* __cdecl AnisotropicWrap() const;
|
||||
ID3D11SamplerState* __cdecl AnisotropicClamp() const;
|
||||
|
||||
private:
|
||||
// Private implementation.
|
||||
class Impl;
|
||||
|
||||
std::shared_ptr<Impl> pImpl;
|
||||
};
|
||||
}
|
||||
Reference in New Issue
Block a user