template project, first version
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62
DirectXTK/Inc/XboxDDSTextureLoader.h
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62
DirectXTK/Inc/XboxDDSTextureLoader.h
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//--------------------------------------------------------------------------------------
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// File: XboxDDSTextureLoader.h
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//
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// Functions for loading a DDS texture using the XBOX extended header and creating a
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// Direct3D11.X runtime resource for it via the CreatePlacement APIs
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//
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// Note these functions will not load standard DDS files. Use the DDSTextureLoader
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// module in the DirectXTex package or as part of the DirectXTK library to load
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// these files which use standard Direct3D resource creation APIs.
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//
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// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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// http://go.microsoft.com/fwlink/?LinkId=248929
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//--------------------------------------------------------------------------------------
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#pragma once
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#if !defined(_XBOX_ONE) || !defined(_TITLE)
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#error This module only supports Xbox One exclusive apps
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#endif
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#include <d3d11_x.h>
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#include <stdint.h>
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namespace Xbox
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{
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enum DDS_ALPHA_MODE
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{
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DDS_ALPHA_MODE_UNKNOWN = 0,
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DDS_ALPHA_MODE_STRAIGHT = 1,
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DDS_ALPHA_MODE_PREMULTIPLIED = 2,
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DDS_ALPHA_MODE_OPAQUE = 3,
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DDS_ALPHA_MODE_CUSTOM = 4,
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};
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HRESULT __cdecl CreateDDSTextureFromMemory(
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_In_ ID3D11DeviceX* d3dDevice,
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_In_reads_bytes_(ddsDataSize) const uint8_t* ddsData,
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_In_ size_t ddsDataSize,
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_Outptr_opt_ ID3D11Resource** texture,
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_Outptr_opt_ ID3D11ShaderResourceView** textureView,
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_Outptr_ void** grfxMemory,
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_Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr,
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_In_ bool forceSRGB = false);
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HRESULT __cdecl CreateDDSTextureFromFile( _In_ ID3D11DeviceX* d3dDevice,
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_In_z_ const wchar_t* szFileName,
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_Outptr_opt_ ID3D11Resource** texture,
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_Outptr_opt_ ID3D11ShaderResourceView** textureView,
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_Outptr_ void** grfxMemory,
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_Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr,
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_In_ bool forceSRGB = false);
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void FreeDDSTextureMemory( _In_opt_ void* grfxMemory );
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}
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