template project, first version
This commit is contained in:
591
DirectXTK/Src/DGSLEffectFactory.cpp
Normal file
591
DirectXTK/Src/DGSLEffectFactory.cpp
Normal file
@@ -0,0 +1,591 @@
|
||||
//--------------------------------------------------------------------------------------
|
||||
// File: DGSLEffectFactory.cpp
|
||||
//
|
||||
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
|
||||
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
|
||||
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
|
||||
// PARTICULAR PURPOSE.
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
// http://go.microsoft.com/fwlink/?LinkId=248929
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
#include "pch.h"
|
||||
#include "Effects.h"
|
||||
#include "DemandCreate.h"
|
||||
#include "SharedResourcePool.h"
|
||||
|
||||
#include "DDSTextureLoader.h"
|
||||
#include "WICTextureLoader.h"
|
||||
|
||||
#include <string.h>
|
||||
|
||||
#include "BinaryReader.h"
|
||||
|
||||
using namespace DirectX;
|
||||
using Microsoft::WRL::ComPtr;
|
||||
|
||||
#if defined(_MSC_VER) && (_MSC_VER >= 1900)
|
||||
static_assert(DGSLEffect::MaxTextures == DGSLEffectFactory::DGSLEffectInfo::BaseTextureOffset + _countof(DGSLEffectFactory::DGSLEffectInfo::textures), "DGSL supports 8 textures");
|
||||
#endif
|
||||
|
||||
// Internal DGSLEffectFactory implementation class. Only one of these helpers is allocated
|
||||
// per D3D device, even if there are multiple public facing DGSLEffectFactory instances.
|
||||
class DGSLEffectFactory::Impl
|
||||
{
|
||||
public:
|
||||
Impl(_In_ ID3D11Device* device)
|
||||
: mPath{},
|
||||
device(device),
|
||||
mSharing(true),
|
||||
mForceSRGB(false)
|
||||
{}
|
||||
|
||||
std::shared_ptr<IEffect> CreateEffect( _In_ DGSLEffectFactory* factory, _In_ const IEffectFactory::EffectInfo& info, _In_opt_ ID3D11DeviceContext* deviceContext );
|
||||
std::shared_ptr<IEffect> CreateDGSLEffect( _In_ DGSLEffectFactory* factory, _In_ const DGSLEffectInfo& info, _In_opt_ ID3D11DeviceContext* deviceContext );
|
||||
void CreateTexture( _In_z_ const wchar_t* texture, _In_opt_ ID3D11DeviceContext* deviceContext, _Outptr_ ID3D11ShaderResourceView** textureView );
|
||||
void CreatePixelShader( _In_z_ const wchar_t* shader, _Outptr_ ID3D11PixelShader** pixelShader );
|
||||
|
||||
void ReleaseCache();
|
||||
void SetSharing( bool enabled ) { mSharing = enabled; }
|
||||
void EnableForceSRGB(bool forceSRGB) { mForceSRGB = forceSRGB; }
|
||||
|
||||
static SharedResourcePool<ID3D11Device*, Impl> instancePool;
|
||||
|
||||
wchar_t mPath[MAX_PATH];
|
||||
|
||||
private:
|
||||
ComPtr<ID3D11Device> device;
|
||||
|
||||
typedef std::map< std::wstring, std::shared_ptr<IEffect> > EffectCache;
|
||||
typedef std::map< std::wstring, ComPtr<ID3D11ShaderResourceView> > TextureCache;
|
||||
typedef std::map< std::wstring, ComPtr<ID3D11PixelShader> > ShaderCache;
|
||||
|
||||
EffectCache mEffectCache;
|
||||
EffectCache mEffectCacheSkinning;
|
||||
TextureCache mTextureCache;
|
||||
ShaderCache mShaderCache;
|
||||
|
||||
bool mSharing;
|
||||
bool mForceSRGB;
|
||||
|
||||
std::mutex mutex;
|
||||
};
|
||||
|
||||
|
||||
// Global instance pool.
|
||||
SharedResourcePool<ID3D11Device*, DGSLEffectFactory::Impl> DGSLEffectFactory::Impl::instancePool;
|
||||
|
||||
|
||||
_Use_decl_annotations_
|
||||
std::shared_ptr<IEffect> DGSLEffectFactory::Impl::CreateEffect( DGSLEffectFactory* factory, const DGSLEffectFactory::EffectInfo& info, ID3D11DeviceContext* deviceContext )
|
||||
{
|
||||
if ( info.enableDualTexture )
|
||||
{
|
||||
throw std::exception( "DGSLEffect does not support multiple texcoords" );
|
||||
}
|
||||
|
||||
if ( mSharing && info.name && *info.name )
|
||||
{
|
||||
if ( info.enableSkinning )
|
||||
{
|
||||
auto it = mEffectCacheSkinning.find( info.name );
|
||||
if ( it != mEffectCacheSkinning.end() )
|
||||
{
|
||||
return it->second;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
auto it = mEffectCache.find( info.name );
|
||||
if ( it != mEffectCache.end() )
|
||||
{
|
||||
return it->second;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
auto effect = std::make_shared<DGSLEffect>( device.Get(), nullptr, info.enableSkinning );
|
||||
|
||||
effect->EnableDefaultLighting();
|
||||
effect->SetLightingEnabled(true);
|
||||
|
||||
XMVECTOR color = XMLoadFloat3( &info.ambientColor );
|
||||
effect->SetAmbientColor( color );
|
||||
|
||||
color = XMLoadFloat3( &info.diffuseColor );
|
||||
effect->SetDiffuseColor( color );
|
||||
|
||||
effect->SetAlpha( info.alpha );
|
||||
|
||||
if ( info.perVertexColor )
|
||||
{
|
||||
effect->SetVertexColorEnabled( true );
|
||||
}
|
||||
|
||||
if ( info.specularColor.x != 0 || info.specularColor.y != 0 || info.specularColor.z != 0 )
|
||||
{
|
||||
color = XMLoadFloat3( &info.specularColor );
|
||||
effect->SetSpecularColor( color );
|
||||
effect->SetSpecularPower( info.specularPower );
|
||||
}
|
||||
|
||||
if ( info.emissiveColor.x != 0 || info.emissiveColor.y != 0 || info.emissiveColor.z != 0 )
|
||||
{
|
||||
color = XMLoadFloat3( &info.emissiveColor );
|
||||
effect->SetEmissiveColor( color );
|
||||
}
|
||||
|
||||
if ( info.diffuseTexture && *info.diffuseTexture )
|
||||
{
|
||||
ComPtr<ID3D11ShaderResourceView> srv;
|
||||
|
||||
factory->CreateTexture( info.diffuseTexture, deviceContext, srv.GetAddressOf() );
|
||||
|
||||
effect->SetTexture( srv.Get() );
|
||||
effect->SetTextureEnabled(true);
|
||||
}
|
||||
|
||||
if ( mSharing && info.name && *info.name )
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(mutex);
|
||||
if ( info.enableSkinning )
|
||||
{
|
||||
mEffectCacheSkinning.insert( EffectCache::value_type( info.name, effect ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
mEffectCache.insert( EffectCache::value_type( info.name, effect ) );
|
||||
}
|
||||
}
|
||||
|
||||
return effect;
|
||||
}
|
||||
|
||||
|
||||
_Use_decl_annotations_
|
||||
std::shared_ptr<IEffect> DGSLEffectFactory::Impl::CreateDGSLEffect( DGSLEffectFactory* factory, const DGSLEffectFactory::DGSLEffectInfo& info, ID3D11DeviceContext* deviceContext )
|
||||
{
|
||||
if ( mSharing && info.name && *info.name )
|
||||
{
|
||||
if ( info.enableSkinning )
|
||||
{
|
||||
auto it = mEffectCacheSkinning.find( info.name );
|
||||
if ( it != mEffectCacheSkinning.end() )
|
||||
{
|
||||
return it->second;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
auto it = mEffectCache.find( info.name );
|
||||
if ( it != mEffectCache.end() )
|
||||
{
|
||||
return it->second;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::shared_ptr<DGSLEffect> effect;
|
||||
|
||||
bool lighting = true;
|
||||
bool allowSpecular = true;
|
||||
|
||||
if ( !info.pixelShader || !*info.pixelShader )
|
||||
{
|
||||
effect = std::make_shared<DGSLEffect>( device.Get(), nullptr, info.enableSkinning );
|
||||
}
|
||||
else
|
||||
{
|
||||
wchar_t root[ MAX_PATH ] = {};
|
||||
auto last = wcsrchr( info.pixelShader, '_' );
|
||||
if ( last )
|
||||
{
|
||||
wcscpy_s( root, last+1 );
|
||||
}
|
||||
else
|
||||
{
|
||||
wcscpy_s( root, info.pixelShader );
|
||||
}
|
||||
|
||||
auto first = wcschr( root, '.' );
|
||||
if ( first )
|
||||
*first = 0;
|
||||
|
||||
if ( !_wcsicmp( root, L"lambert" ) )
|
||||
{
|
||||
allowSpecular = false;
|
||||
effect = std::make_shared<DGSLEffect>( device.Get(), nullptr, info.enableSkinning );
|
||||
}
|
||||
else if ( !_wcsicmp( root, L"phong" ) )
|
||||
{
|
||||
effect = std::make_shared<DGSLEffect>( device.Get(), nullptr, info.enableSkinning );
|
||||
}
|
||||
else if ( !_wcsicmp( root, L"unlit" ) )
|
||||
{
|
||||
lighting = false;
|
||||
effect = std::make_shared<DGSLEffect>( device.Get(), nullptr, info.enableSkinning );
|
||||
}
|
||||
else if ( device->GetFeatureLevel() < D3D_FEATURE_LEVEL_10_0 )
|
||||
{
|
||||
// DGSL shaders are not compatible with Feature Level 9.x, use fallback shader
|
||||
wcscat_s( root, L".cso" );
|
||||
|
||||
ComPtr<ID3D11PixelShader> ps;
|
||||
factory->CreatePixelShader( root, ps.GetAddressOf() );
|
||||
|
||||
effect = std::make_shared<DGSLEffect>( device.Get(), ps.Get(), info.enableSkinning );
|
||||
}
|
||||
else
|
||||
{
|
||||
// Create DGSL shader and use it for the effect
|
||||
ComPtr<ID3D11PixelShader> ps;
|
||||
factory->CreatePixelShader( info.pixelShader, ps.GetAddressOf() );
|
||||
|
||||
effect = std::make_shared<DGSLEffect>( device.Get(), ps.Get(), info.enableSkinning );
|
||||
}
|
||||
}
|
||||
|
||||
if ( lighting )
|
||||
{
|
||||
effect->EnableDefaultLighting();
|
||||
effect->SetLightingEnabled(true);
|
||||
}
|
||||
|
||||
XMVECTOR color = XMLoadFloat3( &info.ambientColor );
|
||||
effect->SetAmbientColor( color );
|
||||
|
||||
color = XMLoadFloat3( &info.diffuseColor );
|
||||
effect->SetDiffuseColor( color );
|
||||
effect->SetAlpha( info.alpha );
|
||||
|
||||
if ( info.perVertexColor )
|
||||
{
|
||||
effect->SetVertexColorEnabled( true );
|
||||
}
|
||||
|
||||
effect->SetAlphaDiscardEnable(true);
|
||||
|
||||
if ( allowSpecular
|
||||
&& ( info.specularColor.x != 0 || info.specularColor.y != 0 || info.specularColor.z != 0 ) )
|
||||
{
|
||||
color = XMLoadFloat3( &info.specularColor );
|
||||
effect->SetSpecularColor( color );
|
||||
effect->SetSpecularPower( info.specularPower );
|
||||
}
|
||||
else
|
||||
{
|
||||
effect->DisableSpecular();
|
||||
}
|
||||
|
||||
if ( info.emissiveColor.x != 0 || info.emissiveColor.y != 0 || info.emissiveColor.z != 0 )
|
||||
{
|
||||
color = XMLoadFloat3( &info.emissiveColor );
|
||||
effect->SetEmissiveColor( color );
|
||||
}
|
||||
|
||||
if ( info.diffuseTexture && *info.diffuseTexture )
|
||||
{
|
||||
ComPtr<ID3D11ShaderResourceView> srv;
|
||||
|
||||
factory->CreateTexture( info.diffuseTexture, deviceContext, srv.GetAddressOf() );
|
||||
|
||||
effect->SetTexture( srv.Get() );
|
||||
effect->SetTextureEnabled(true);
|
||||
}
|
||||
|
||||
if ( info.specularTexture && *info.specularTexture )
|
||||
{
|
||||
ComPtr<ID3D11ShaderResourceView> srv;
|
||||
|
||||
factory->CreateTexture( info.specularTexture, deviceContext, srv.GetAddressOf() );
|
||||
|
||||
effect->SetTexture( 1, srv.Get() );
|
||||
effect->SetTextureEnabled(true);
|
||||
}
|
||||
|
||||
if ( info.normalTexture && *info.normalTexture )
|
||||
{
|
||||
ComPtr<ID3D11ShaderResourceView> srv;
|
||||
|
||||
factory->CreateTexture( info.normalTexture, deviceContext, srv.GetAddressOf() );
|
||||
|
||||
effect->SetTexture( 2, srv.Get() );
|
||||
effect->SetTextureEnabled(true);
|
||||
}
|
||||
|
||||
for( int j = 0; j < _countof(info.textures); ++j )
|
||||
{
|
||||
if ( info.textures[j] && *info.textures[j] )
|
||||
{
|
||||
ComPtr<ID3D11ShaderResourceView> srv;
|
||||
|
||||
factory->CreateTexture( info.textures[j], deviceContext, srv.GetAddressOf() );
|
||||
|
||||
effect->SetTexture( j + DGSLEffectInfo::BaseTextureOffset, srv.Get() );
|
||||
effect->SetTextureEnabled(true);
|
||||
}
|
||||
}
|
||||
|
||||
if ( mSharing && info.name && *info.name )
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(mutex);
|
||||
if ( info.enableSkinning )
|
||||
{
|
||||
mEffectCacheSkinning.insert( EffectCache::value_type( info.name, effect ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
mEffectCache.insert( EffectCache::value_type( info.name, effect ) );
|
||||
}
|
||||
}
|
||||
|
||||
return effect;
|
||||
}
|
||||
|
||||
|
||||
_Use_decl_annotations_
|
||||
void DGSLEffectFactory::Impl::CreateTexture( const wchar_t* name, ID3D11DeviceContext* deviceContext, ID3D11ShaderResourceView** textureView )
|
||||
{
|
||||
if ( !name || !textureView )
|
||||
throw std::exception("invalid arguments");
|
||||
|
||||
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||||
UNREFERENCED_PARAMETER(deviceContext);
|
||||
#endif
|
||||
|
||||
auto it = mTextureCache.find( name );
|
||||
|
||||
if ( mSharing && it != mTextureCache.end() )
|
||||
{
|
||||
ID3D11ShaderResourceView* srv = it->second.Get();
|
||||
srv->AddRef();
|
||||
*textureView = srv;
|
||||
}
|
||||
else
|
||||
{
|
||||
wchar_t fullName[MAX_PATH] = {};
|
||||
wcscpy_s( fullName, mPath );
|
||||
wcscat_s( fullName, name );
|
||||
|
||||
WIN32_FILE_ATTRIBUTE_DATA fileAttr = {};
|
||||
if ( !GetFileAttributesExW(fullName, GetFileExInfoStandard, &fileAttr) )
|
||||
{
|
||||
// Try Current Working Directory (CWD)
|
||||
wcscpy_s( fullName, name );
|
||||
if ( !GetFileAttributesExW(fullName, GetFileExInfoStandard, &fileAttr) )
|
||||
{
|
||||
DebugTrace( "DGSLEffectFactory could not find texture file '%ls'\n", name );
|
||||
throw std::exception( "CreateTexture" );
|
||||
}
|
||||
}
|
||||
|
||||
wchar_t ext[_MAX_EXT];
|
||||
_wsplitpath_s( name, nullptr, 0, nullptr, 0, nullptr, 0, ext, _MAX_EXT );
|
||||
|
||||
if ( _wcsicmp( ext, L".dds" ) == 0 )
|
||||
{
|
||||
HRESULT hr = CreateDDSTextureFromFileEx(
|
||||
device.Get(), fullName, 0,
|
||||
D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0,
|
||||
mForceSRGB, nullptr, textureView);
|
||||
if ( FAILED(hr) )
|
||||
{
|
||||
DebugTrace( "CreateDDSTextureFromFile failed (%08X) for '%ls'\n", hr, fullName );
|
||||
throw std::exception( "CreateDDSTextureFromFile" );
|
||||
}
|
||||
}
|
||||
#if !defined(_XBOX_ONE) || !defined(_TITLE)
|
||||
else if ( deviceContext )
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(mutex);
|
||||
HRESULT hr = CreateWICTextureFromFileEx(
|
||||
device.Get(), deviceContext, fullName, 0,
|
||||
D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0,
|
||||
mForceSRGB ? WIC_LOADER_FORCE_SRGB : WIC_LOADER_DEFAULT, nullptr, textureView );
|
||||
if ( FAILED(hr) )
|
||||
{
|
||||
DebugTrace( "CreateWICTextureFromFile failed (%08X) for '%ls'\n", hr, fullName );
|
||||
throw std::exception( "CreateWICTextureFromFile" );
|
||||
}
|
||||
}
|
||||
#endif
|
||||
else
|
||||
{
|
||||
HRESULT hr = CreateWICTextureFromFileEx(
|
||||
device.Get(), fullName, 0,
|
||||
D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0,
|
||||
mForceSRGB ? WIC_LOADER_FORCE_SRGB : WIC_LOADER_DEFAULT, nullptr, textureView );
|
||||
if ( FAILED(hr) )
|
||||
{
|
||||
DebugTrace( "CreateWICTextureFromFile failed (%08X) for '%ls'\n", hr, fullName );
|
||||
throw std::exception( "CreateWICTextureFromFile" );
|
||||
}
|
||||
}
|
||||
|
||||
if ( mSharing && *name && it == mTextureCache.end() )
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(mutex);
|
||||
mTextureCache.insert( TextureCache::value_type( name, *textureView ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
_Use_decl_annotations_
|
||||
void DGSLEffectFactory::Impl::CreatePixelShader( const wchar_t* name, ID3D11PixelShader** pixelShader )
|
||||
{
|
||||
if ( !name || !pixelShader )
|
||||
throw std::exception("invalid arguments");
|
||||
|
||||
auto it = mShaderCache.find( name );
|
||||
|
||||
if ( mSharing && it != mShaderCache.end() )
|
||||
{
|
||||
ID3D11PixelShader* ps = it->second.Get();
|
||||
ps->AddRef();
|
||||
*pixelShader = ps;
|
||||
}
|
||||
else
|
||||
{
|
||||
wchar_t fullName[MAX_PATH] = {};
|
||||
wcscpy_s( fullName, mPath );
|
||||
wcscat_s( fullName, name );
|
||||
|
||||
WIN32_FILE_ATTRIBUTE_DATA fileAttr = {};
|
||||
if ( !GetFileAttributesExW(fullName, GetFileExInfoStandard, &fileAttr) )
|
||||
{
|
||||
// Try Current Working Directory (CWD)
|
||||
wcscpy_s( fullName, name );
|
||||
if ( !GetFileAttributesExW(fullName, GetFileExInfoStandard, &fileAttr) )
|
||||
{
|
||||
DebugTrace( "DGSLEffectFactory could not find shader file '%ls'\n", name );
|
||||
throw std::exception( "CreatePixelShader" );
|
||||
}
|
||||
}
|
||||
|
||||
size_t dataSize = 0;
|
||||
std::unique_ptr<uint8_t[]> data;
|
||||
HRESULT hr = BinaryReader::ReadEntireFile( fullName, data, &dataSize );
|
||||
if ( FAILED(hr) )
|
||||
{
|
||||
DebugTrace( "CreatePixelShader failed (%08X) to load shader file '%ls'\n", hr, fullName );
|
||||
throw std::exception( "CreatePixelShader" );
|
||||
}
|
||||
|
||||
ThrowIfFailed(
|
||||
device->CreatePixelShader( data.get(), dataSize, nullptr, pixelShader ) );
|
||||
|
||||
_Analysis_assume_(*pixelShader != 0);
|
||||
|
||||
if ( mSharing && *name && it == mShaderCache.end() )
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(mutex);
|
||||
mShaderCache.insert( ShaderCache::value_type( name, *pixelShader ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void DGSLEffectFactory::Impl::ReleaseCache()
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(mutex);
|
||||
mEffectCache.clear();
|
||||
mEffectCacheSkinning.clear();
|
||||
mTextureCache.clear();
|
||||
mShaderCache.clear();
|
||||
}
|
||||
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
// DGSLEffectFactory
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
DGSLEffectFactory::DGSLEffectFactory(_In_ ID3D11Device* device)
|
||||
: pImpl(Impl::instancePool.DemandCreate(device))
|
||||
{
|
||||
}
|
||||
|
||||
DGSLEffectFactory::~DGSLEffectFactory()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
DGSLEffectFactory::DGSLEffectFactory(DGSLEffectFactory&& moveFrom)
|
||||
: pImpl(std::move(moveFrom.pImpl))
|
||||
{
|
||||
}
|
||||
|
||||
DGSLEffectFactory& DGSLEffectFactory::operator= (DGSLEffectFactory&& moveFrom)
|
||||
{
|
||||
pImpl = std::move(moveFrom.pImpl);
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
// IEffectFactory methods
|
||||
_Use_decl_annotations_
|
||||
std::shared_ptr<IEffect> DGSLEffectFactory::CreateEffect( const EffectInfo& info, ID3D11DeviceContext* deviceContext )
|
||||
{
|
||||
return pImpl->CreateEffect( this, info, deviceContext );
|
||||
}
|
||||
|
||||
_Use_decl_annotations_
|
||||
void DGSLEffectFactory::CreateTexture( const wchar_t* name, ID3D11DeviceContext* deviceContext, ID3D11ShaderResourceView** textureView )
|
||||
{
|
||||
return pImpl->CreateTexture( name, deviceContext, textureView );
|
||||
}
|
||||
|
||||
|
||||
// DGSL methods.
|
||||
_Use_decl_annotations_
|
||||
std::shared_ptr<IEffect> DGSLEffectFactory::CreateDGSLEffect( const DGSLEffectInfo& info, ID3D11DeviceContext* deviceContext )
|
||||
{
|
||||
return pImpl->CreateDGSLEffect( this, info, deviceContext );
|
||||
}
|
||||
|
||||
|
||||
_Use_decl_annotations_
|
||||
void DGSLEffectFactory::CreatePixelShader( const wchar_t* shader, ID3D11PixelShader** pixelShader )
|
||||
{
|
||||
pImpl->CreatePixelShader( shader, pixelShader );
|
||||
}
|
||||
|
||||
|
||||
// Settings
|
||||
void DGSLEffectFactory::ReleaseCache()
|
||||
{
|
||||
pImpl->ReleaseCache();
|
||||
}
|
||||
|
||||
void DGSLEffectFactory::SetSharing( bool enabled )
|
||||
{
|
||||
pImpl->SetSharing( enabled );
|
||||
}
|
||||
|
||||
void DGSLEffectFactory::EnableForceSRGB(bool forceSRGB)
|
||||
{
|
||||
pImpl->EnableForceSRGB( forceSRGB );
|
||||
}
|
||||
|
||||
void DGSLEffectFactory::SetDirectory( _In_opt_z_ const wchar_t* path )
|
||||
{
|
||||
if ( path && *path != 0 )
|
||||
{
|
||||
wcscpy_s( pImpl->mPath, path );
|
||||
size_t len = wcsnlen( pImpl->mPath, MAX_PATH );
|
||||
if ( len > 0 && len < (MAX_PATH-1) )
|
||||
{
|
||||
// Ensure it has a trailing slash
|
||||
if ( pImpl->mPath[len-1] != L'\\' )
|
||||
{
|
||||
pImpl->mPath[len] = L'\\';
|
||||
pImpl->mPath[len+1] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
*pImpl->mPath = 0;
|
||||
}
|
||||
Reference in New Issue
Block a user