template project, first version
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136
DirectXTK/Src/Shaders/Compiled/PostProcess_PSBloomBlur.inc
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136
DirectXTK/Src/Shaders/Compiled/PostProcess_PSBloomBlur.inc
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#if 0
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//
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// Generated by Microsoft (R) D3D Shader Disassembler
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//
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//
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// Input signature:
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//
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// Name Index Mask Register SysValue Format Used
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// -------------------- ----- ------ -------- -------- ------- ------
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// SV_Position 0 xyzw 0 POS float
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// TEXCOORD 0 xy 1 NONE float xy
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//
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//
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// Output signature:
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//
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// Name Index Mask Register SysValue Format Used
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// -------------------- ----- ------ -------- -------- ------- ------
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// SV_Target 0 xyzw 0 TARGET float xyzw
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//
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ps_4_0
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dcl_constantbuffer CB0[32], dynamicIndexed
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dcl_sampler s0, mode_default
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dcl_resource_texture2d (float,float,float,float) t0
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dcl_input_ps linear v1.xy
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dcl_output o0.xyzw
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dcl_temps 3
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mov r0.xyzw, l(0,0,0,0)
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mov r1.x, l(0)
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loop
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ige r1.y, r1.x, l(15)
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breakc_nz r1.y
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add r1.yz, v1.xxyx, cb0[r1.x + 0].xxyx
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sample r2.xyzw, r1.yzyy, t0.xyzw, s0
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mad r0.xyzw, cb0[r1.x + 16].xyzw, r2.xyzw, r0.xyzw
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iadd r1.x, r1.x, l(1)
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endloop
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mov o0.xyzw, r0.xyzw
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ret
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// Approximately 0 instruction slots used
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#endif
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const BYTE PostProcess_PSBloomBlur[] =
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{
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68, 88, 66, 67, 172, 241,
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144, 218, 164, 236, 105, 55,
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200, 120, 50, 4, 73, 105,
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155, 1, 1, 0, 0, 0,
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36, 2, 0, 0, 3, 0,
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0, 0, 44, 0, 0, 0,
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132, 0, 0, 0, 184, 0,
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0, 0, 73, 83, 71, 78,
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80, 0, 0, 0, 2, 0,
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0, 0, 8, 0, 0, 0,
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56, 0, 0, 0, 0, 0,
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0, 0, 1, 0, 0, 0,
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3, 0, 0, 0, 0, 0,
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0, 0, 15, 0, 0, 0,
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68, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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3, 0, 0, 0, 1, 0,
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0, 0, 3, 3, 0, 0,
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83, 86, 95, 80, 111, 115,
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105, 116, 105, 111, 110, 0,
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84, 69, 88, 67, 79, 79,
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82, 68, 0, 171, 171, 171,
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79, 83, 71, 78, 44, 0,
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0, 0, 1, 0, 0, 0,
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8, 0, 0, 0, 32, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 3, 0,
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0, 0, 0, 0, 0, 0,
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15, 0, 0, 0, 83, 86,
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95, 84, 97, 114, 103, 101,
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116, 0, 171, 171, 83, 72,
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68, 82, 100, 1, 0, 0,
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64, 0, 0, 0, 89, 0,
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0, 0, 89, 8, 0, 4,
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70, 142, 32, 0, 0, 0,
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0, 0, 32, 0, 0, 0,
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90, 0, 0, 3, 0, 96,
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16, 0, 0, 0, 0, 0,
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88, 24, 0, 4, 0, 112,
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16, 0, 0, 0, 0, 0,
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85, 85, 0, 0, 98, 16,
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0, 3, 50, 16, 16, 0,
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1, 0, 0, 0, 101, 0,
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0, 3, 242, 32, 16, 0,
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0, 0, 0, 0, 104, 0,
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0, 2, 3, 0, 0, 0,
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54, 0, 0, 8, 242, 0,
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16, 0, 0, 0, 0, 0,
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2, 64, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 54, 0, 0, 5,
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18, 0, 16, 0, 1, 0,
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0, 0, 1, 64, 0, 0,
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0, 0, 0, 0, 48, 0,
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0, 1, 33, 0, 0, 7,
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34, 0, 16, 0, 1, 0,
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0, 0, 10, 0, 16, 0,
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1, 0, 0, 0, 1, 64,
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0, 0, 15, 0, 0, 0,
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3, 0, 4, 3, 26, 0,
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16, 0, 1, 0, 0, 0,
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0, 0, 0, 9, 98, 0,
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16, 0, 1, 0, 0, 0,
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6, 17, 16, 0, 1, 0,
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0, 0, 6, 129, 32, 4,
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0, 0, 0, 0, 10, 0,
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16, 0, 1, 0, 0, 0,
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69, 0, 0, 9, 242, 0,
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16, 0, 2, 0, 0, 0,
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150, 5, 16, 0, 1, 0,
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0, 0, 70, 126, 16, 0,
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0, 0, 0, 0, 0, 96,
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16, 0, 0, 0, 0, 0,
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50, 0, 0, 12, 242, 0,
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16, 0, 0, 0, 0, 0,
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70, 142, 32, 6, 0, 0,
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0, 0, 16, 0, 0, 0,
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10, 0, 16, 0, 1, 0,
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0, 0, 70, 14, 16, 0,
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2, 0, 0, 0, 70, 14,
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16, 0, 0, 0, 0, 0,
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30, 0, 0, 7, 18, 0,
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16, 0, 1, 0, 0, 0,
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10, 0, 16, 0, 1, 0,
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0, 0, 1, 64, 0, 0,
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1, 0, 0, 0, 22, 0,
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0, 1, 54, 0, 0, 5,
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242, 32, 16, 0, 0, 0,
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0, 0, 70, 14, 16, 0,
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0, 0, 0, 0, 62, 0,
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0, 1
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};
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