template project, first version

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rachelchu
2017-10-11 15:01:05 +02:00
commit 8e902224cf
794 changed files with 326190 additions and 0 deletions

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#if 0
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_constantbuffer CB0[5], dynamicIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 3
mov r0.xyzw, l(0,0,0,0)
mov r1.x, l(0)
loop
ige r1.y, r1.x, l(4)
breakc_nz r1.y
add r1.yz, v1.xxyx, cb0[r1.x + 0].xxyx
sample r2.xyzw, r1.yzyy, t0.xyzw, s0
add r0.xyzw, r0.xyzw, r2.xyzw
iadd r1.x, r1.x, l(1)
endloop
mul o0.xyzw, r0.xyzw, l(0.250000, 0.250000, 0.250000, 0.250000)
ret
// Approximately 0 instruction slots used
#endif
const BYTE PostProcess_PSDownScale2x2[] =
{
68, 88, 66, 67, 7, 104,
225, 181, 190, 194, 1, 95,
237, 110, 147, 78, 75, 13,
110, 60, 1, 0, 0, 0,
36, 2, 0, 0, 3, 0,
0, 0, 44, 0, 0, 0,
132, 0, 0, 0, 184, 0,
0, 0, 73, 83, 71, 78,
80, 0, 0, 0, 2, 0,
0, 0, 8, 0, 0, 0,
56, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 15, 0, 0, 0,
68, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 1, 0,
0, 0, 3, 3, 0, 0,
83, 86, 95, 80, 111, 115,
105, 116, 105, 111, 110, 0,
84, 69, 88, 67, 79, 79,
82, 68, 0, 171, 171, 171,
79, 83, 71, 78, 44, 0,
0, 0, 1, 0, 0, 0,
8, 0, 0, 0, 32, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 0, 0, 0, 0,
15, 0, 0, 0, 83, 86,
95, 84, 97, 114, 103, 101,
116, 0, 171, 171, 83, 72,
68, 82, 100, 1, 0, 0,
64, 0, 0, 0, 89, 0,
0, 0, 89, 8, 0, 4,
70, 142, 32, 0, 0, 0,
0, 0, 5, 0, 0, 0,
90, 0, 0, 3, 0, 96,
16, 0, 0, 0, 0, 0,
88, 24, 0, 4, 0, 112,
16, 0, 0, 0, 0, 0,
85, 85, 0, 0, 98, 16,
0, 3, 50, 16, 16, 0,
1, 0, 0, 0, 101, 0,
0, 3, 242, 32, 16, 0,
0, 0, 0, 0, 104, 0,
0, 2, 3, 0, 0, 0,
54, 0, 0, 8, 242, 0,
16, 0, 0, 0, 0, 0,
2, 64, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 54, 0, 0, 5,
18, 0, 16, 0, 1, 0,
0, 0, 1, 64, 0, 0,
0, 0, 0, 0, 48, 0,
0, 1, 33, 0, 0, 7,
34, 0, 16, 0, 1, 0,
0, 0, 10, 0, 16, 0,
1, 0, 0, 0, 1, 64,
0, 0, 4, 0, 0, 0,
3, 0, 4, 3, 26, 0,
16, 0, 1, 0, 0, 0,
0, 0, 0, 9, 98, 0,
16, 0, 1, 0, 0, 0,
6, 17, 16, 0, 1, 0,
0, 0, 6, 129, 32, 4,
0, 0, 0, 0, 10, 0,
16, 0, 1, 0, 0, 0,
69, 0, 0, 9, 242, 0,
16, 0, 2, 0, 0, 0,
150, 5, 16, 0, 1, 0,
0, 0, 70, 126, 16, 0,
0, 0, 0, 0, 0, 96,
16, 0, 0, 0, 0, 0,
0, 0, 0, 7, 242, 0,
16, 0, 0, 0, 0, 0,
70, 14, 16, 0, 0, 0,
0, 0, 70, 14, 16, 0,
2, 0, 0, 0, 30, 0,
0, 7, 18, 0, 16, 0,
1, 0, 0, 0, 10, 0,
16, 0, 1, 0, 0, 0,
1, 64, 0, 0, 1, 0,
0, 0, 22, 0, 0, 1,
56, 0, 0, 10, 242, 32,
16, 0, 0, 0, 0, 0,
70, 14, 16, 0, 0, 0,
0, 0, 2, 64, 0, 0,
0, 0, 128, 62, 0, 0,
128, 62, 0, 0, 128, 62,
0, 0, 128, 62, 62, 0,
0, 1
};