template project, first version

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rachelchu
2017-10-11 15:01:05 +02:00
commit 8e902224cf
794 changed files with 326190 additions and 0 deletions

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#if 0
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_constantbuffer CB0[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 2
sample r0.xyzw, v1.xyxx, t0.xyzw, s0
mul r1.xyz, r0.xyzx, cb0[0].xxxx
mad r0.xyz, r0.xyzx, cb0[0].xxxx, l(1.000000, 1.000000, 1.000000, 0.000000)
mov o0.w, r0.w
div o0.xyz, r1.xyzx, r0.xyzx
ret
// Approximately 0 instruction slots used
#endif
const BYTE ToneMap_PSReinhard[] =
{
68, 88, 66, 67, 115, 103,
22, 225, 226, 48, 165, 189,
78, 48, 254, 136, 10, 133,
40, 112, 1, 0, 0, 0,
192, 1, 0, 0, 3, 0,
0, 0, 44, 0, 0, 0,
132, 0, 0, 0, 184, 0,
0, 0, 73, 83, 71, 78,
80, 0, 0, 0, 2, 0,
0, 0, 8, 0, 0, 0,
56, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 15, 0, 0, 0,
68, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 1, 0,
0, 0, 3, 3, 0, 0,
83, 86, 95, 80, 111, 115,
105, 116, 105, 111, 110, 0,
84, 69, 88, 67, 79, 79,
82, 68, 0, 171, 171, 171,
79, 83, 71, 78, 44, 0,
0, 0, 1, 0, 0, 0,
8, 0, 0, 0, 32, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 0, 0, 0, 0,
15, 0, 0, 0, 83, 86,
95, 84, 97, 114, 103, 101,
116, 0, 171, 171, 83, 72,
68, 82, 0, 1, 0, 0,
64, 0, 0, 0, 64, 0,
0, 0, 89, 0, 0, 4,
70, 142, 32, 0, 0, 0,
0, 0, 1, 0, 0, 0,
90, 0, 0, 3, 0, 96,
16, 0, 0, 0, 0, 0,
88, 24, 0, 4, 0, 112,
16, 0, 0, 0, 0, 0,
85, 85, 0, 0, 98, 16,
0, 3, 50, 16, 16, 0,
1, 0, 0, 0, 101, 0,
0, 3, 242, 32, 16, 0,
0, 0, 0, 0, 104, 0,
0, 2, 2, 0, 0, 0,
69, 0, 0, 9, 242, 0,
16, 0, 0, 0, 0, 0,
70, 16, 16, 0, 1, 0,
0, 0, 70, 126, 16, 0,
0, 0, 0, 0, 0, 96,
16, 0, 0, 0, 0, 0,
56, 0, 0, 8, 114, 0,
16, 0, 1, 0, 0, 0,
70, 2, 16, 0, 0, 0,
0, 0, 6, 128, 32, 0,
0, 0, 0, 0, 0, 0,
0, 0, 50, 0, 0, 13,
114, 0, 16, 0, 0, 0,
0, 0, 70, 2, 16, 0,
0, 0, 0, 0, 6, 128,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 2, 64,
0, 0, 0, 0, 128, 63,
0, 0, 128, 63, 0, 0,
128, 63, 0, 0, 0, 0,
54, 0, 0, 5, 130, 32,
16, 0, 0, 0, 0, 0,
58, 0, 16, 0, 0, 0,
0, 0, 14, 0, 0, 7,
114, 32, 16, 0, 0, 0,
0, 0, 70, 2, 16, 0,
1, 0, 0, 0, 70, 2,
16, 0, 0, 0, 0, 0,
62, 0, 0, 1
};