template project, first version
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38
DirectXTK/Src/vbo.h
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38
DirectXTK/Src/vbo.h
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//--------------------------------------------------------------------------------------
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// File: vbo.h
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//
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// The VBO file format was introduced in the Windows 8.0 ResourceLoading sample. It's
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// a simple binary file containing a 16-bit index buffer and a fixed-format vertex buffer.
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//
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// The meshconvert sample tool for DirectXMesh can produce this file type
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// http://go.microsoft.com/fwlink/?LinkID=324981
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//
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// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248929
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//--------------------------------------------------------------------------------------
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#pragma once
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namespace VBO
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{
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#pragma pack(push,1)
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struct header_t
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{
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uint32_t numVertices;
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uint32_t numIndices;
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};
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#pragma pack(pop)
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}; // namespace
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static_assert(sizeof(VBO::header_t) == 8, "VBO header size mismatch");
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