template project, first version
This commit is contained in:
18
Effects11/.gitattributes
vendored
Normal file
18
Effects11/.gitattributes
vendored
Normal file
@@ -0,0 +1,18 @@
|
||||
# Auto detect text files and perform LF normalization
|
||||
* text=auto
|
||||
|
||||
# Explicitly declare code/VS files as CRLF
|
||||
*.cpp eol=crlf
|
||||
*.h eol=crlf
|
||||
*.hlsl eol=crlf
|
||||
*.hlsli eol=crlf
|
||||
*.fx eol=crlf
|
||||
*.fxh eol=crlf
|
||||
*.inl eol=crlf
|
||||
*.inc eol=crlf
|
||||
*.vcxproj eol=crlf
|
||||
*.filters eol=crlf
|
||||
*.sln eol=crlf
|
||||
|
||||
# Explicitly declare resource files as binary
|
||||
*.pdb binary
|
||||
22
Effects11/.gitignore
vendored
Normal file
22
Effects11/.gitignore
vendored
Normal file
@@ -0,0 +1,22 @@
|
||||
*.psess
|
||||
*.vsp
|
||||
*.log
|
||||
*.err
|
||||
*.wrn
|
||||
*.suo
|
||||
*.sdf
|
||||
*.user
|
||||
*.i
|
||||
*.vspscc
|
||||
*.opensdf
|
||||
*.opendb
|
||||
*.ipch
|
||||
*.cache
|
||||
*.tlog
|
||||
*.lastbuildstate
|
||||
*.ilk
|
||||
*.VC.db
|
||||
.vs
|
||||
/ipch
|
||||
Bin
|
||||
/wiki
|
||||
679
Effects11/Binary/EffectBinaryFormat.h
Normal file
679
Effects11/Binary/EffectBinaryFormat.h
Normal file
@@ -0,0 +1,679 @@
|
||||
//--------------------------------------------------------------------------------------
|
||||
// File: EffectBinaryFormat.h
|
||||
//
|
||||
// Direct3D11 Effects Binary Format
|
||||
// This is the binary file interface shared between the Effects
|
||||
// compiler and runtime.
|
||||
//
|
||||
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
|
||||
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
|
||||
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
|
||||
// PARTICULAR PURPOSE.
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
// http://go.microsoft.com/fwlink/p/?LinkId=271568
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace D3DX11Effects
|
||||
{
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Version Control
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define D3DX11_FXL_VERSION(_Major,_Minor) (('F' << 24) | ('X' << 16) | ((_Major) << 8) | (_Minor))
|
||||
|
||||
struct EVersionTag
|
||||
{
|
||||
const char* m_pName;
|
||||
DWORD m_Version;
|
||||
uint32_t m_Tag;
|
||||
};
|
||||
|
||||
// versions must be listed in ascending order
|
||||
static const EVersionTag g_EffectVersions[] =
|
||||
{
|
||||
{ "fx_4_0", D3DX11_FXL_VERSION(4,0), 0xFEFF1001 },
|
||||
{ "fx_4_1", D3DX11_FXL_VERSION(4,1), 0xFEFF1011 },
|
||||
{ "fx_5_0", D3DX11_FXL_VERSION(5,0), 0xFEFF2001 },
|
||||
};
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Reflection & Type structures
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Enumeration of the possible left-hand side values of an assignment,
|
||||
// divided up categorically by the type of block they may appear in
|
||||
enum ELhsType
|
||||
{
|
||||
ELHS_Invalid,
|
||||
|
||||
// Pass block assignment types
|
||||
|
||||
ELHS_PixelShaderBlock, // SBlock *pValue points to the block to apply
|
||||
ELHS_VertexShaderBlock,
|
||||
ELHS_GeometryShaderBlock,
|
||||
ELHS_RenderTargetView,
|
||||
ELHS_DepthStencilView,
|
||||
|
||||
ELHS_RasterizerBlock,
|
||||
ELHS_DepthStencilBlock,
|
||||
ELHS_BlendBlock,
|
||||
|
||||
ELHS_GenerateMips, // This is really a call to D3D::GenerateMips
|
||||
|
||||
// Various SAssignment.Value.*
|
||||
|
||||
ELHS_DS_StencilRef, // SAssignment.Value.pdValue
|
||||
ELHS_B_BlendFactor, // D3D11_BLEND_CONFIG.BlendFactor, points to a float4
|
||||
ELHS_B_SampleMask, // D3D11_BLEND_CONFIG.SampleMask
|
||||
|
||||
ELHS_GeometryShaderSO, // When setting SO assignments, GeometryShaderSO precedes the actual GeometryShader assn
|
||||
|
||||
ELHS_ComputeShaderBlock,
|
||||
ELHS_HullShaderBlock,
|
||||
ELHS_DomainShaderBlock,
|
||||
|
||||
// Rasterizer
|
||||
|
||||
ELHS_FillMode = 0x20000,
|
||||
ELHS_CullMode,
|
||||
ELHS_FrontCC,
|
||||
ELHS_DepthBias,
|
||||
ELHS_DepthBiasClamp,
|
||||
ELHS_SlopeScaledDepthBias,
|
||||
ELHS_DepthClipEnable,
|
||||
ELHS_ScissorEnable,
|
||||
ELHS_MultisampleEnable,
|
||||
ELHS_AntialiasedLineEnable,
|
||||
|
||||
// Sampler
|
||||
|
||||
ELHS_Filter = 0x30000,
|
||||
ELHS_AddressU,
|
||||
ELHS_AddressV,
|
||||
ELHS_AddressW,
|
||||
ELHS_MipLODBias,
|
||||
ELHS_MaxAnisotropy,
|
||||
ELHS_ComparisonFunc,
|
||||
ELHS_BorderColor,
|
||||
ELHS_MinLOD,
|
||||
ELHS_MaxLOD,
|
||||
ELHS_Texture,
|
||||
|
||||
// DepthStencil
|
||||
|
||||
ELHS_DepthEnable = 0x40000,
|
||||
ELHS_DepthWriteMask,
|
||||
ELHS_DepthFunc,
|
||||
ELHS_StencilEnable,
|
||||
ELHS_StencilReadMask,
|
||||
ELHS_StencilWriteMask,
|
||||
ELHS_FrontFaceStencilFailOp,
|
||||
ELHS_FrontFaceStencilDepthFailOp,
|
||||
ELHS_FrontFaceStencilPassOp,
|
||||
ELHS_FrontFaceStencilFunc,
|
||||
ELHS_BackFaceStencilFailOp,
|
||||
ELHS_BackFaceStencilDepthFailOp,
|
||||
ELHS_BackFaceStencilPassOp,
|
||||
ELHS_BackFaceStencilFunc,
|
||||
|
||||
// BlendState
|
||||
|
||||
ELHS_AlphaToCoverage = 0x50000,
|
||||
ELHS_BlendEnable,
|
||||
ELHS_SrcBlend,
|
||||
ELHS_DestBlend,
|
||||
ELHS_BlendOp,
|
||||
ELHS_SrcBlendAlpha,
|
||||
ELHS_DestBlendAlpha,
|
||||
ELHS_BlendOpAlpha,
|
||||
ELHS_RenderTargetWriteMask,
|
||||
};
|
||||
|
||||
enum EBlockType
|
||||
{
|
||||
EBT_Invalid,
|
||||
EBT_DepthStencil,
|
||||
EBT_Blend,
|
||||
EBT_Rasterizer,
|
||||
EBT_Sampler,
|
||||
EBT_Pass
|
||||
};
|
||||
|
||||
enum EVarType
|
||||
{
|
||||
EVT_Invalid,
|
||||
EVT_Numeric,
|
||||
EVT_Object,
|
||||
EVT_Struct,
|
||||
EVT_Interface,
|
||||
};
|
||||
|
||||
enum EScalarType
|
||||
{
|
||||
EST_Invalid,
|
||||
EST_Float,
|
||||
EST_Int,
|
||||
EST_UInt,
|
||||
EST_Bool,
|
||||
EST_Count
|
||||
};
|
||||
|
||||
enum ENumericLayout
|
||||
{
|
||||
ENL_Invalid,
|
||||
ENL_Scalar,
|
||||
ENL_Vector,
|
||||
ENL_Matrix,
|
||||
ENL_Count
|
||||
};
|
||||
|
||||
enum EObjectType
|
||||
{
|
||||
EOT_Invalid,
|
||||
EOT_String,
|
||||
EOT_Blend,
|
||||
EOT_DepthStencil,
|
||||
EOT_Rasterizer,
|
||||
EOT_PixelShader,
|
||||
EOT_VertexShader,
|
||||
EOT_GeometryShader, // Regular geometry shader
|
||||
EOT_GeometryShaderSO, // Geometry shader with a attached StreamOut decl
|
||||
EOT_Texture,
|
||||
EOT_Texture1D,
|
||||
EOT_Texture1DArray,
|
||||
EOT_Texture2D,
|
||||
EOT_Texture2DArray,
|
||||
EOT_Texture2DMS,
|
||||
EOT_Texture2DMSArray,
|
||||
EOT_Texture3D,
|
||||
EOT_TextureCube,
|
||||
EOT_ConstantBuffer,
|
||||
EOT_RenderTargetView,
|
||||
EOT_DepthStencilView,
|
||||
EOT_Sampler,
|
||||
EOT_Buffer,
|
||||
EOT_TextureCubeArray,
|
||||
EOT_Count,
|
||||
EOT_PixelShader5,
|
||||
EOT_VertexShader5,
|
||||
EOT_GeometryShader5,
|
||||
EOT_ComputeShader5,
|
||||
EOT_HullShader5,
|
||||
EOT_DomainShader5,
|
||||
EOT_RWTexture1D,
|
||||
EOT_RWTexture1DArray,
|
||||
EOT_RWTexture2D,
|
||||
EOT_RWTexture2DArray,
|
||||
EOT_RWTexture3D,
|
||||
EOT_RWBuffer,
|
||||
EOT_ByteAddressBuffer,
|
||||
EOT_RWByteAddressBuffer,
|
||||
EOT_StructuredBuffer,
|
||||
EOT_RWStructuredBuffer,
|
||||
EOT_RWStructuredBufferAlloc,
|
||||
EOT_RWStructuredBufferConsume,
|
||||
EOT_AppendStructuredBuffer,
|
||||
EOT_ConsumeStructuredBuffer,
|
||||
};
|
||||
|
||||
inline bool IsObjectTypeHelper(EVarType InVarType,
|
||||
EObjectType InObjType,
|
||||
EObjectType TargetObjType)
|
||||
{
|
||||
return (InVarType == EVT_Object) && (InObjType == TargetObjType);
|
||||
}
|
||||
|
||||
inline bool IsSamplerHelper(EVarType InVarType,
|
||||
EObjectType InObjType)
|
||||
{
|
||||
return (InVarType == EVT_Object) && (InObjType == EOT_Sampler);
|
||||
}
|
||||
|
||||
inline bool IsStateBlockObjectHelper(EVarType InVarType,
|
||||
EObjectType InObjType)
|
||||
{
|
||||
return (InVarType == EVT_Object) && ((InObjType == EOT_Blend) || (InObjType == EOT_DepthStencil) || (InObjType == EOT_Rasterizer) || IsSamplerHelper(InVarType, InObjType));
|
||||
}
|
||||
|
||||
inline bool IsShaderHelper(EVarType InVarType,
|
||||
EObjectType InObjType)
|
||||
{
|
||||
return (InVarType == EVT_Object) && ((InObjType == EOT_VertexShader) ||
|
||||
(InObjType == EOT_VertexShader5) ||
|
||||
(InObjType == EOT_HullShader5) ||
|
||||
(InObjType == EOT_DomainShader5) ||
|
||||
(InObjType == EOT_ComputeShader5) ||
|
||||
(InObjType == EOT_GeometryShader) ||
|
||||
(InObjType == EOT_GeometryShaderSO) ||
|
||||
(InObjType == EOT_GeometryShader5) ||
|
||||
(InObjType == EOT_PixelShader) ||
|
||||
(InObjType == EOT_PixelShader5));
|
||||
}
|
||||
|
||||
inline bool IsShader5Helper(EVarType InVarType,
|
||||
EObjectType InObjType)
|
||||
{
|
||||
return (InVarType == EVT_Object) && ((InObjType == EOT_VertexShader5) ||
|
||||
(InObjType == EOT_HullShader5) ||
|
||||
(InObjType == EOT_DomainShader5) ||
|
||||
(InObjType == EOT_ComputeShader5) ||
|
||||
(InObjType == EOT_GeometryShader5) ||
|
||||
(InObjType == EOT_PixelShader5));
|
||||
}
|
||||
|
||||
inline bool IsInterfaceHelper(EVarType InVarType, EObjectType InObjType)
|
||||
{
|
||||
UNREFERENCED_PARAMETER(InObjType);
|
||||
return (InVarType == EVT_Interface);
|
||||
}
|
||||
|
||||
inline bool IsShaderResourceHelper(EVarType InVarType,
|
||||
EObjectType InObjType)
|
||||
{
|
||||
return (InVarType == EVT_Object) && ((InObjType == EOT_Texture) ||
|
||||
(InObjType == EOT_Texture1D) ||
|
||||
(InObjType == EOT_Texture1DArray) ||
|
||||
(InObjType == EOT_Texture2D) ||
|
||||
(InObjType == EOT_Texture2DArray) ||
|
||||
(InObjType == EOT_Texture2DMS) ||
|
||||
(InObjType == EOT_Texture2DMSArray) ||
|
||||
(InObjType == EOT_Texture3D) ||
|
||||
(InObjType == EOT_TextureCube) ||
|
||||
(InObjType == EOT_TextureCubeArray) ||
|
||||
(InObjType == EOT_Buffer) ||
|
||||
(InObjType == EOT_StructuredBuffer) ||
|
||||
(InObjType == EOT_ByteAddressBuffer));
|
||||
}
|
||||
|
||||
inline bool IsUnorderedAccessViewHelper(EVarType InVarType,
|
||||
EObjectType InObjType)
|
||||
{
|
||||
return (InVarType == EVT_Object) &&
|
||||
((InObjType == EOT_RWTexture1D) ||
|
||||
(InObjType == EOT_RWTexture1DArray) ||
|
||||
(InObjType == EOT_RWTexture2D) ||
|
||||
(InObjType == EOT_RWTexture2DArray) ||
|
||||
(InObjType == EOT_RWTexture3D) ||
|
||||
(InObjType == EOT_RWBuffer) ||
|
||||
(InObjType == EOT_RWByteAddressBuffer) ||
|
||||
(InObjType == EOT_RWStructuredBuffer) ||
|
||||
(InObjType == EOT_RWStructuredBufferAlloc) ||
|
||||
(InObjType == EOT_RWStructuredBufferConsume) ||
|
||||
(InObjType == EOT_AppendStructuredBuffer) ||
|
||||
(InObjType == EOT_ConsumeStructuredBuffer));
|
||||
}
|
||||
|
||||
inline bool IsRenderTargetViewHelper(EVarType InVarType,
|
||||
EObjectType InObjType)
|
||||
{
|
||||
return (InVarType == EVT_Object) && (InObjType == EOT_RenderTargetView);
|
||||
}
|
||||
|
||||
inline bool IsDepthStencilViewHelper(EVarType InVarType,
|
||||
EObjectType InObjType)
|
||||
{
|
||||
return (InVarType == EVT_Object) && (InObjType == EOT_DepthStencilView);
|
||||
}
|
||||
|
||||
inline bool IsObjectAssignmentHelper(ELhsType LhsType)
|
||||
{
|
||||
switch(LhsType)
|
||||
{
|
||||
case ELHS_VertexShaderBlock:
|
||||
case ELHS_HullShaderBlock:
|
||||
case ELHS_DepthStencilView:
|
||||
case ELHS_GeometryShaderBlock:
|
||||
case ELHS_PixelShaderBlock:
|
||||
case ELHS_ComputeShaderBlock:
|
||||
case ELHS_DepthStencilBlock:
|
||||
case ELHS_RasterizerBlock:
|
||||
case ELHS_BlendBlock:
|
||||
case ELHS_Texture:
|
||||
case ELHS_RenderTargetView:
|
||||
case ELHS_DomainShaderBlock:
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
// Effect file format structures /////////////////////////////////////////////
|
||||
// File format:
|
||||
// File header (SBinaryHeader Header)
|
||||
// Unstructured data block (uint8_t[Header.cbUnstructured))
|
||||
// Structured data block
|
||||
// ConstantBuffer (SBinaryConstantBuffer CB) * Header.Effect.cCBs
|
||||
// uint32_t NumAnnotations
|
||||
// Annotation data (SBinaryAnnotation) * (NumAnnotations) *this structure is variable sized
|
||||
// Variable data (SBinaryNumericVariable Var) * (CB.cVariables)
|
||||
// uint32_t NumAnnotations
|
||||
// Annotation data (SBinaryAnnotation) * (NumAnnotations) *this structure is variable sized
|
||||
// Object variables (SBinaryObjectVariable Var) * (Header.cObjectVariables) *this structure is variable sized
|
||||
// uint32_t NumAnnotations
|
||||
// Annotation data (SBinaryAnnotation) * (NumAnnotations) *this structure is variable sized
|
||||
// Interface variables (SBinaryInterfaceVariable Var) * (Header.cInterfaceVariables) *this structure is variable sized
|
||||
// uint32_t NumAnnotations
|
||||
// Annotation data (SBinaryAnnotation) * (NumAnnotations) *this structure is variable sized
|
||||
// Groups (SBinaryGroup Group) * Header.cGroups
|
||||
// uint32_t NumAnnotations
|
||||
// Annotation data (SBinaryAnnotation) * (NumAnnotations) *this structure is variable sized
|
||||
// Techniques (SBinaryTechnique Technique) * Group.cTechniques
|
||||
// uint32_t NumAnnotations
|
||||
// Annotation data (SBinaryAnnotation) * (NumAnnotations) *this structure is variable sized
|
||||
// Pass (SBinaryPass Pass) * Technique.cPasses
|
||||
// uint32_t NumAnnotations
|
||||
// Annotation data (SBinaryAnnotation) * (NumAnnotations) *this structure is variable sized
|
||||
// Pass assignments (SBinaryAssignment) * Pass.cAssignments
|
||||
|
||||
struct SBinaryHeader
|
||||
{
|
||||
struct SVarCounts
|
||||
{
|
||||
uint32_t cCBs;
|
||||
uint32_t cNumericVariables;
|
||||
uint32_t cObjectVariables;
|
||||
};
|
||||
|
||||
uint32_t Tag; // should be equal to c_EffectFileTag
|
||||
// this is used to identify ASCII vs Binary files
|
||||
|
||||
SVarCounts Effect;
|
||||
SVarCounts Pool;
|
||||
|
||||
uint32_t cTechniques;
|
||||
uint32_t cbUnstructured;
|
||||
|
||||
uint32_t cStrings;
|
||||
uint32_t cShaderResources;
|
||||
|
||||
uint32_t cDepthStencilBlocks;
|
||||
uint32_t cBlendStateBlocks;
|
||||
uint32_t cRasterizerStateBlocks;
|
||||
uint32_t cSamplers;
|
||||
uint32_t cRenderTargetViews;
|
||||
uint32_t cDepthStencilViews;
|
||||
|
||||
uint32_t cTotalShaders;
|
||||
uint32_t cInlineShaders; // of the aforementioned shaders, the number that are defined inline within pass blocks
|
||||
|
||||
inline bool RequiresPool() const
|
||||
{
|
||||
return (Pool.cCBs != 0) ||
|
||||
(Pool.cNumericVariables != 0) ||
|
||||
(Pool.cObjectVariables != 0);
|
||||
}
|
||||
};
|
||||
|
||||
struct SBinaryHeader5 : public SBinaryHeader
|
||||
{
|
||||
uint32_t cGroups;
|
||||
uint32_t cUnorderedAccessViews;
|
||||
uint32_t cInterfaceVariables;
|
||||
uint32_t cInterfaceVariableElements;
|
||||
uint32_t cClassInstanceElements;
|
||||
};
|
||||
|
||||
// Constant buffer definition
|
||||
struct SBinaryConstantBuffer
|
||||
{
|
||||
// private flags
|
||||
static const uint32_t c_IsTBuffer = (1 << 0);
|
||||
static const uint32_t c_IsSingle = (1 << 1);
|
||||
|
||||
uint32_t oName; // Offset to constant buffer name
|
||||
uint32_t Size; // Size, in bytes
|
||||
uint32_t Flags;
|
||||
uint32_t cVariables; // # of variables inside this buffer
|
||||
uint32_t ExplicitBindPoint; // Defined if the effect file specifies a bind point using the register keyword
|
||||
// otherwise, -1
|
||||
};
|
||||
|
||||
struct SBinaryAnnotation
|
||||
{
|
||||
uint32_t oName; // Offset to variable name
|
||||
uint32_t oType; // Offset to type information (SBinaryType)
|
||||
|
||||
// For numeric annotations:
|
||||
// uint32_t oDefaultValue; // Offset to default initializer value
|
||||
//
|
||||
// For string annotations:
|
||||
// uint32_t oStringOffsets[Elements]; // Elements comes from the type data at oType
|
||||
};
|
||||
|
||||
struct SBinaryNumericVariable
|
||||
{
|
||||
uint32_t oName; // Offset to variable name
|
||||
uint32_t oType; // Offset to type information (SBinaryType)
|
||||
uint32_t oSemantic; // Offset to semantic information
|
||||
uint32_t Offset; // Offset in parent constant buffer
|
||||
uint32_t oDefaultValue; // Offset to default initializer value
|
||||
uint32_t Flags; // Explicit bind point
|
||||
};
|
||||
|
||||
struct SBinaryInterfaceVariable
|
||||
{
|
||||
uint32_t oName; // Offset to variable name
|
||||
uint32_t oType; // Offset to type information (SBinaryType)
|
||||
uint32_t oDefaultValue; // Offset to default initializer array (SBinaryInterfaceInitializer[Elements])
|
||||
uint32_t Flags;
|
||||
};
|
||||
|
||||
struct SBinaryInterfaceInitializer
|
||||
{
|
||||
uint32_t oInstanceName;
|
||||
uint32_t ArrayIndex;
|
||||
};
|
||||
|
||||
struct SBinaryObjectVariable
|
||||
{
|
||||
uint32_t oName; // Offset to variable name
|
||||
uint32_t oType; // Offset to type information (SBinaryType)
|
||||
uint32_t oSemantic; // Offset to semantic information
|
||||
uint32_t ExplicitBindPoint; // Used when a variable has been explicitly bound (register(XX)). -1 if not
|
||||
|
||||
// Initializer data:
|
||||
//
|
||||
// The type structure pointed to by oType gives you Elements,
|
||||
// VarType (must be EVT_Object), and ObjectType
|
||||
//
|
||||
// For ObjectType == EOT_Blend, EOT_DepthStencil, EOT_Rasterizer, EOT_Sampler
|
||||
// struct
|
||||
// {
|
||||
// uint32_t cAssignments;
|
||||
// SBinaryAssignment Assignments[cAssignments];
|
||||
// } Blocks[Elements]
|
||||
//
|
||||
// For EObjectType == EOT_Texture*, EOT_Buffer
|
||||
// <nothing>
|
||||
//
|
||||
// For EObjectType == EOT_*Shader, EOT_String
|
||||
// uint32_t oData[Elements]; // offsets to a shader data block or a nullptr-terminated string
|
||||
//
|
||||
// For EObjectType == EOT_GeometryShaderSO
|
||||
// SBinaryGSSOInitializer[Elements]
|
||||
//
|
||||
// For EObjectType == EOT_*Shader5
|
||||
// SBinaryShaderData5[Elements]
|
||||
};
|
||||
|
||||
struct SBinaryGSSOInitializer
|
||||
{
|
||||
uint32_t oShader; // Offset to shader bytecode data block
|
||||
uint32_t oSODecl; // Offset to StreamOutput decl string
|
||||
};
|
||||
|
||||
struct SBinaryShaderData5
|
||||
{
|
||||
uint32_t oShader; // Offset to shader bytecode data block
|
||||
uint32_t oSODecls[4]; // Offset to StreamOutput decl strings
|
||||
uint32_t cSODecls; // Count of valid oSODecls entries.
|
||||
uint32_t RasterizedStream; // Which stream is used for rasterization
|
||||
uint32_t cInterfaceBindings; // Count of interface bindings.
|
||||
uint32_t oInterfaceBindings; // Offset to SBinaryInterfaceInitializer[cInterfaceBindings].
|
||||
};
|
||||
|
||||
struct SBinaryType
|
||||
{
|
||||
uint32_t oTypeName; // Offset to friendly type name ("float4", "VS_OUTPUT")
|
||||
EVarType VarType; // Numeric, Object, or Struct
|
||||
uint32_t Elements; // # of array elements (0 for non-arrays)
|
||||
uint32_t TotalSize; // Size in bytes; not necessarily Stride * Elements for arrays
|
||||
// because of possible gap left in final register
|
||||
uint32_t Stride; // If an array, this is the spacing between elements.
|
||||
// For unpacked arrays, always divisible by 16-bytes (1 register).
|
||||
// No support for packed arrays
|
||||
uint32_t PackedSize; // Size, in bytes, of this data typed when fully packed
|
||||
|
||||
struct SBinaryMember
|
||||
{
|
||||
uint32_t oName; // Offset to structure member name ("m_pFoo")
|
||||
uint32_t oSemantic; // Offset to semantic ("POSITION0")
|
||||
uint32_t Offset; // Offset, in bytes, relative to start of parent structure
|
||||
uint32_t oType; // Offset to member's type descriptor
|
||||
};
|
||||
|
||||
// the data that follows depends on the VarType:
|
||||
// Numeric: SType::SNumericType
|
||||
// Object: EObjectType
|
||||
// Struct:
|
||||
// struct
|
||||
// {
|
||||
// uint32_t cMembers;
|
||||
// SBinaryMembers Members[cMembers];
|
||||
// } MemberInfo
|
||||
// struct
|
||||
// {
|
||||
// uint32_t oBaseClassType; // Offset to type information (SBinaryType)
|
||||
// uint32_t cInterfaces;
|
||||
// uint32_t oInterfaceTypes[cInterfaces];
|
||||
// } SBinaryTypeInheritance
|
||||
// Interface: (nothing)
|
||||
};
|
||||
|
||||
struct SBinaryNumericType
|
||||
{
|
||||
ENumericLayout NumericLayout : 3; // scalar (1x1), vector (1xN), matrix (NxN)
|
||||
EScalarType ScalarType : 5; // float32, int32, int8, etc.
|
||||
uint32_t Rows : 3; // 1 <= Rows <= 4
|
||||
uint32_t Columns : 3; // 1 <= Columns <= 4
|
||||
uint32_t IsColumnMajor : 1; // applies only to matrices
|
||||
uint32_t IsPackedArray : 1; // if this is an array, indicates whether elements should be greedily packed
|
||||
};
|
||||
|
||||
struct SBinaryTypeInheritance
|
||||
{
|
||||
uint32_t oBaseClass; // Offset to base class type info or 0 if no base class.
|
||||
uint32_t cInterfaces;
|
||||
|
||||
// Followed by uint32_t[cInterfaces] with offsets to the type
|
||||
// info of each interface.
|
||||
};
|
||||
|
||||
struct SBinaryGroup
|
||||
{
|
||||
uint32_t oName;
|
||||
uint32_t cTechniques;
|
||||
};
|
||||
|
||||
struct SBinaryTechnique
|
||||
{
|
||||
uint32_t oName;
|
||||
uint32_t cPasses;
|
||||
};
|
||||
|
||||
struct SBinaryPass
|
||||
{
|
||||
uint32_t oName;
|
||||
uint32_t cAssignments;
|
||||
};
|
||||
|
||||
enum ECompilerAssignmentType
|
||||
{
|
||||
ECAT_Invalid, // Assignment-specific data (always in the unstructured blob)
|
||||
ECAT_Constant, // -N SConstant structures
|
||||
ECAT_Variable, // -nullptr terminated string with variable name ("foo")
|
||||
ECAT_ConstIndex, // -SConstantIndex structure
|
||||
ECAT_VariableIndex, // -SVariableIndex structure
|
||||
ECAT_ExpressionIndex, // -SIndexedObjectExpression structure
|
||||
ECAT_Expression, // -Data block containing FXLVM code
|
||||
ECAT_InlineShader, // -Data block containing shader
|
||||
ECAT_InlineShader5, // -Data block containing shader with extended 5.0 data (SBinaryShaderData5)
|
||||
};
|
||||
|
||||
struct SBinaryAssignment
|
||||
{
|
||||
uint32_t iState; // index into g_lvGeneral
|
||||
uint32_t Index; // the particular index to assign to (see g_lvGeneral to find the # of valid indices)
|
||||
ECompilerAssignmentType AssignmentType;
|
||||
uint32_t oInitializer; // Offset of assignment-specific data
|
||||
|
||||
struct SConstantIndex
|
||||
{
|
||||
uint32_t oArrayName;
|
||||
uint32_t Index;
|
||||
};
|
||||
|
||||
struct SVariableIndex
|
||||
{
|
||||
uint32_t oArrayName;
|
||||
uint32_t oIndexVarName;
|
||||
};
|
||||
|
||||
struct SIndexedObjectExpression
|
||||
{
|
||||
uint32_t oArrayName;
|
||||
uint32_t oCode;
|
||||
};
|
||||
|
||||
struct SInlineShader
|
||||
{
|
||||
uint32_t oShader;
|
||||
uint32_t oSODecl;
|
||||
};
|
||||
};
|
||||
|
||||
struct SBinaryConstant
|
||||
{
|
||||
EScalarType Type;
|
||||
union
|
||||
{
|
||||
BOOL bValue;
|
||||
INT iValue;
|
||||
float fValue;
|
||||
};
|
||||
};
|
||||
|
||||
static_assert( sizeof(SBinaryHeader) == 76, "FX11 binary size mismatch" );
|
||||
static_assert( sizeof(SBinaryHeader::SVarCounts) == 12, "FX11 binary size mismatch" );
|
||||
static_assert( sizeof(SBinaryHeader5) == 96, "FX11 binary size mismatch" );
|
||||
static_assert( sizeof(SBinaryConstantBuffer) == 20, "FX11 binary size mismatch" );
|
||||
static_assert( sizeof(SBinaryAnnotation) == 8, "FX11 binary size mismatch" );
|
||||
static_assert( sizeof(SBinaryNumericVariable) == 24, "FX11 binary size mismatch" );
|
||||
static_assert( sizeof(SBinaryInterfaceVariable) == 16, "FX11 binary size mismatch" );
|
||||
static_assert( sizeof(SBinaryInterfaceInitializer) == 8, "FX11 binary size mismatch" );
|
||||
static_assert( sizeof(SBinaryObjectVariable) == 16, "FX11 binary size mismatch" );
|
||||
static_assert( sizeof(SBinaryGSSOInitializer) == 8, "FX11 binary size mismatch" );
|
||||
static_assert( sizeof(SBinaryShaderData5) == 36, "FX11 binary size mismatch" );
|
||||
static_assert( sizeof(SBinaryType) == 24, "FX11 binary size mismatch" );
|
||||
static_assert( sizeof(SBinaryType::SBinaryMember) == 16, "FX11 binary size mismatch" );
|
||||
static_assert( sizeof(SBinaryNumericType) == 4, "FX11 binary size mismatch" );
|
||||
static_assert( sizeof(SBinaryTypeInheritance) == 8, "FX11 binary size mismatch" );
|
||||
static_assert( sizeof(SBinaryGroup) == 8, "FX11 binary size mismatch" );
|
||||
static_assert( sizeof(SBinaryTechnique) == 8, "FX11 binary size mismatch" );
|
||||
static_assert( sizeof(SBinaryPass) == 8, "FX11 binary size mismatch" );
|
||||
static_assert( sizeof(SBinaryAssignment) == 16, "FX11 binary size mismatch" );
|
||||
static_assert( sizeof(SBinaryAssignment::SConstantIndex) == 8, "FX11 binary size mismatch" );
|
||||
static_assert( sizeof(SBinaryAssignment::SVariableIndex) == 8, "FX11 binary size mismatch" );
|
||||
static_assert( sizeof(SBinaryAssignment::SIndexedObjectExpression) == 8, "FX11 binary size mismatch" );
|
||||
static_assert( sizeof(SBinaryAssignment::SInlineShader) == 8, "FX11 binary size mismatch" );
|
||||
|
||||
} // end namespace D3DX11Effects
|
||||
|
||||
55
Effects11/Binary/EffectStateBase11.h
Normal file
55
Effects11/Binary/EffectStateBase11.h
Normal file
@@ -0,0 +1,55 @@
|
||||
//--------------------------------------------------------------------------------------
|
||||
// File: EffectStateBase11.h
|
||||
//
|
||||
// Direct3D 11 Effects States Header
|
||||
//
|
||||
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
|
||||
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
|
||||
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
|
||||
// PARTICULAR PURPOSE.
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
// http://go.microsoft.com/fwlink/p/?LinkId=271568
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace D3DX11Effects
|
||||
{
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Effect HLSL states and late resolve lists
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
struct RValue
|
||||
{
|
||||
const char *m_pName;
|
||||
uint32_t m_Value;
|
||||
};
|
||||
|
||||
#define RVALUE_END() { nullptr, 0U }
|
||||
#define RVALUE_ENTRY(prefix, x) { #x, (uint32_t)prefix##x }
|
||||
|
||||
enum ELhsType : int;
|
||||
|
||||
struct LValue
|
||||
{
|
||||
const char *m_pName; // name of the LHS side of expression
|
||||
EBlockType m_BlockType; // type of block it can appear in
|
||||
D3D_SHADER_VARIABLE_TYPE m_Type; // data type allows
|
||||
uint32_t m_Cols; // number of [m_Type]'s required (1 for a scalar, 4 for a vector)
|
||||
uint32_t m_Indices; // max index allowable (if LHS is an array; otherwise this is 1)
|
||||
bool m_VectorScalar; // can be both vector and scalar (setting as a scalar sets all m_Indices values simultaneously)
|
||||
const RValue *m_pRValue; // pointer to table of allowable RHS "late resolve" values
|
||||
ELhsType m_LhsType; // ELHS_* enum value that corresponds to this entry
|
||||
uint32_t m_Offset; // offset into the given block type where this value should be written
|
||||
uint32_t m_Stride; // for vectors, byte stride between two consecutive values. if 0, m_Type's size is used
|
||||
};
|
||||
|
||||
#define LVALUE_END() { nullptr, D3D_SVT_UINT, 0, 0, 0, nullptr }
|
||||
|
||||
extern const LValue g_lvGeneral[];
|
||||
extern const uint32_t g_lvGeneralCount;
|
||||
|
||||
} // end namespace D3DX11Effects
|
||||
241
Effects11/Binary/EffectStates11.h
Normal file
241
Effects11/Binary/EffectStates11.h
Normal file
@@ -0,0 +1,241 @@
|
||||
//--------------------------------------------------------------------------------------
|
||||
// File: EffectStates11.h
|
||||
//
|
||||
// Direct3D 11 Effects States Header
|
||||
// This file defines properties of states which can appear in
|
||||
// state blocks and pass blocks.
|
||||
//
|
||||
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
|
||||
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
|
||||
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
|
||||
// PARTICULAR PURPOSE.
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
// http://go.microsoft.com/fwlink/p/?LinkId=271568
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "EffectStateBase11.h"
|
||||
|
||||
namespace D3DX11Effects
|
||||
{
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Effect HLSL late resolve lists (state values)
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
static const RValue g_rvNULL[] =
|
||||
{
|
||||
{ "nullptr", 0 },
|
||||
RVALUE_END()
|
||||
};
|
||||
|
||||
|
||||
static const RValue g_rvBOOL[] =
|
||||
{
|
||||
{ "false", 0 },
|
||||
{ "true", 1 },
|
||||
RVALUE_END()
|
||||
};
|
||||
|
||||
static const RValue g_rvDEPTH_WRITE_MASK[] =
|
||||
{
|
||||
{ "ZERO", D3D11_DEPTH_WRITE_MASK_ZERO },
|
||||
{ "ALL", D3D11_DEPTH_WRITE_MASK_ALL },
|
||||
RVALUE_END()
|
||||
};
|
||||
|
||||
static const RValue g_rvFILL[] =
|
||||
{
|
||||
{ "WIREFRAME", D3D11_FILL_WIREFRAME },
|
||||
{ "SOLID", D3D11_FILL_SOLID },
|
||||
RVALUE_END()
|
||||
};
|
||||
|
||||
static const RValue g_rvFILTER[] =
|
||||
{
|
||||
RVALUE_ENTRY(D3D11_FILTER_, MIN_MAG_MIP_POINT ),
|
||||
RVALUE_ENTRY(D3D11_FILTER_, MIN_MAG_POINT_MIP_LINEAR ),
|
||||
RVALUE_ENTRY(D3D11_FILTER_, MIN_POINT_MAG_LINEAR_MIP_POINT ),
|
||||
RVALUE_ENTRY(D3D11_FILTER_, MIN_POINT_MAG_MIP_LINEAR ),
|
||||
RVALUE_ENTRY(D3D11_FILTER_, MIN_LINEAR_MAG_MIP_POINT ),
|
||||
RVALUE_ENTRY(D3D11_FILTER_, MIN_LINEAR_MAG_POINT_MIP_LINEAR ),
|
||||
RVALUE_ENTRY(D3D11_FILTER_, MIN_MAG_LINEAR_MIP_POINT ),
|
||||
RVALUE_ENTRY(D3D11_FILTER_, MIN_MAG_MIP_LINEAR ),
|
||||
RVALUE_ENTRY(D3D11_FILTER_, ANISOTROPIC ),
|
||||
RVALUE_ENTRY(D3D11_FILTER_, COMPARISON_MIN_MAG_MIP_POINT ),
|
||||
RVALUE_ENTRY(D3D11_FILTER_, COMPARISON_MIN_MAG_POINT_MIP_LINEAR ),
|
||||
RVALUE_ENTRY(D3D11_FILTER_, COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT ),
|
||||
RVALUE_ENTRY(D3D11_FILTER_, COMPARISON_MIN_POINT_MAG_MIP_LINEAR ),
|
||||
RVALUE_ENTRY(D3D11_FILTER_, COMPARISON_MIN_LINEAR_MAG_MIP_POINT ),
|
||||
RVALUE_ENTRY(D3D11_FILTER_, COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR ),
|
||||
RVALUE_ENTRY(D3D11_FILTER_, COMPARISON_MIN_MAG_LINEAR_MIP_POINT ),
|
||||
RVALUE_ENTRY(D3D11_FILTER_, COMPARISON_MIN_MAG_MIP_LINEAR ),
|
||||
RVALUE_ENTRY(D3D11_FILTER_, COMPARISON_ANISOTROPIC ),
|
||||
RVALUE_END()
|
||||
};
|
||||
|
||||
static const RValue g_rvBLEND[] =
|
||||
{
|
||||
{ "ZERO", D3D11_BLEND_ZERO },
|
||||
{ "ONE", D3D11_BLEND_ONE },
|
||||
{ "SRC_COLOR", D3D11_BLEND_SRC_COLOR },
|
||||
{ "INV_SRC_COLOR", D3D11_BLEND_INV_SRC_COLOR },
|
||||
{ "SRC_ALPHA", D3D11_BLEND_SRC_ALPHA },
|
||||
{ "INV_SRC_ALPHA", D3D11_BLEND_INV_SRC_ALPHA },
|
||||
{ "DEST_ALPHA", D3D11_BLEND_DEST_ALPHA },
|
||||
{ "INV_DEST_ALPHA", D3D11_BLEND_INV_DEST_ALPHA },
|
||||
{ "DEST_COLOR", D3D11_BLEND_DEST_COLOR },
|
||||
{ "INV_DEST_COLOR", D3D11_BLEND_INV_DEST_COLOR },
|
||||
{ "SRC_ALPHA_SAT", D3D11_BLEND_SRC_ALPHA_SAT },
|
||||
{ "BLEND_FACTOR", D3D11_BLEND_BLEND_FACTOR },
|
||||
{ "INV_BLEND_FACTOR", D3D11_BLEND_INV_BLEND_FACTOR },
|
||||
{ "SRC1_COLOR", D3D11_BLEND_SRC1_COLOR },
|
||||
{ "INV_SRC1_COLOR", D3D11_BLEND_INV_SRC1_COLOR },
|
||||
{ "SRC1_ALPHA", D3D11_BLEND_SRC1_ALPHA },
|
||||
{ "INV_SRC1_ALPHA", D3D11_BLEND_INV_SRC1_ALPHA },
|
||||
|
||||
RVALUE_END()
|
||||
};
|
||||
|
||||
static const RValue g_rvTADDRESS[] =
|
||||
{
|
||||
{ "CLAMP", D3D11_TEXTURE_ADDRESS_CLAMP },
|
||||
{ "WRAP", D3D11_TEXTURE_ADDRESS_WRAP },
|
||||
{ "MIRROR", D3D11_TEXTURE_ADDRESS_MIRROR },
|
||||
{ "BORDER", D3D11_TEXTURE_ADDRESS_BORDER },
|
||||
{ "MIRROR_ONCE", D3D11_TEXTURE_ADDRESS_MIRROR_ONCE },
|
||||
RVALUE_END()
|
||||
};
|
||||
|
||||
static const RValue g_rvCULL[] =
|
||||
{
|
||||
{ "NONE", D3D11_CULL_NONE },
|
||||
{ "FRONT", D3D11_CULL_FRONT },
|
||||
{ "BACK", D3D11_CULL_BACK },
|
||||
RVALUE_END()
|
||||
};
|
||||
|
||||
static const RValue g_rvCMP[] =
|
||||
{
|
||||
{ "NEVER", D3D11_COMPARISON_NEVER },
|
||||
{ "LESS", D3D11_COMPARISON_LESS },
|
||||
{ "EQUAL", D3D11_COMPARISON_EQUAL },
|
||||
{ "LESS_EQUAL", D3D11_COMPARISON_LESS_EQUAL },
|
||||
{ "GREATER", D3D11_COMPARISON_GREATER },
|
||||
{ "NOT_EQUAL", D3D11_COMPARISON_NOT_EQUAL },
|
||||
{ "GREATER_EQUAL", D3D11_COMPARISON_GREATER_EQUAL },
|
||||
{ "ALWAYS", D3D11_COMPARISON_ALWAYS },
|
||||
RVALUE_END()
|
||||
};
|
||||
|
||||
static const RValue g_rvSTENCILOP[] =
|
||||
{
|
||||
{ "KEEP", D3D11_STENCIL_OP_KEEP },
|
||||
{ "ZERO", D3D11_STENCIL_OP_ZERO },
|
||||
{ "REPLACE", D3D11_STENCIL_OP_REPLACE },
|
||||
{ "INCR_SAT", D3D11_STENCIL_OP_INCR_SAT },
|
||||
{ "DECR_SAT", D3D11_STENCIL_OP_DECR_SAT },
|
||||
{ "INVERT", D3D11_STENCIL_OP_INVERT },
|
||||
{ "INCR", D3D11_STENCIL_OP_INCR },
|
||||
{ "DECR", D3D11_STENCIL_OP_DECR },
|
||||
RVALUE_END()
|
||||
};
|
||||
|
||||
static const RValue g_rvBLENDOP[] =
|
||||
{
|
||||
{ "ADD", D3D11_BLEND_OP_ADD },
|
||||
{ "SUBTRACT", D3D11_BLEND_OP_SUBTRACT },
|
||||
{ "REV_SUBTRACT", D3D11_BLEND_OP_REV_SUBTRACT },
|
||||
{ "MIN", D3D11_BLEND_OP_MIN },
|
||||
{ "MAX", D3D11_BLEND_OP_MAX },
|
||||
RVALUE_END()
|
||||
};
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Effect HLSL states
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define strideof( s, m ) offsetof_fx(s,m[1]) - offsetof_fx(s,m[0])
|
||||
|
||||
const LValue g_lvGeneral[] =
|
||||
{
|
||||
// RObjects
|
||||
{ "RasterizerState", EBT_Pass, D3D_SVT_RASTERIZER, 1, 1, false, nullptr, ELHS_RasterizerBlock, offsetof_fx(SPassBlock, BackingStore.pRasterizerBlock), 0 },
|
||||
{ "DepthStencilState", EBT_Pass, D3D_SVT_DEPTHSTENCIL, 1, 1, false, nullptr, ELHS_DepthStencilBlock, offsetof_fx(SPassBlock, BackingStore.pDepthStencilBlock), 0 },
|
||||
{ "BlendState", EBT_Pass, D3D_SVT_BLEND, 1, 1, false, nullptr, ELHS_BlendBlock, offsetof_fx(SPassBlock, BackingStore.pBlendBlock), 0 },
|
||||
{ "RenderTargetView", EBT_Pass, D3D_SVT_RENDERTARGETVIEW, 1, 8, false, nullptr, ELHS_RenderTargetView, offsetof_fx(SPassBlock, BackingStore.pRenderTargetViews), 0 },
|
||||
{ "DepthStencilView", EBT_Pass, D3D_SVT_DEPTHSTENCILVIEW, 1, 8, false, nullptr, ELHS_DepthStencilView, offsetof_fx(SPassBlock, BackingStore.pDepthStencilView), 0 },
|
||||
{ "GenerateMips", EBT_Pass, D3D_SVT_TEXTURE, 1, 1, false, nullptr, ELHS_GenerateMips, 0, 0 },
|
||||
// Shaders
|
||||
{ "VertexShader", EBT_Pass, D3D_SVT_VERTEXSHADER, 1, 1, false, g_rvNULL, ELHS_VertexShaderBlock, offsetof_fx(SPassBlock, BackingStore.pVertexShaderBlock), 0 },
|
||||
{ "PixelShader", EBT_Pass, D3D_SVT_PIXELSHADER, 1, 1, false, g_rvNULL, ELHS_PixelShaderBlock, offsetof_fx(SPassBlock, BackingStore.pPixelShaderBlock), 0 },
|
||||
{ "GeometryShader", EBT_Pass, D3D_SVT_GEOMETRYSHADER, 1, 1, false, g_rvNULL, ELHS_GeometryShaderBlock, offsetof_fx(SPassBlock, BackingStore.pGeometryShaderBlock), 0 },
|
||||
// RObject config assignments
|
||||
{ "DS_StencilRef", EBT_Pass, D3D_SVT_UINT, 1, 1, false, nullptr, ELHS_DS_StencilRef, offsetof_fx(SPassBlock, BackingStore.StencilRef), 0 },
|
||||
{ "AB_BlendFactor", EBT_Pass, D3D_SVT_FLOAT, 4, 1, false, nullptr, ELHS_B_BlendFactor, offsetof_fx(SPassBlock, BackingStore.BlendFactor), 0 },
|
||||
{ "AB_SampleMask", EBT_Pass, D3D_SVT_UINT, 1, 1, false, nullptr, ELHS_B_SampleMask, offsetof_fx(SPassBlock, BackingStore.SampleMask), 0 },
|
||||
|
||||
{ "FillMode", EBT_Rasterizer, D3D_SVT_UINT, 1, 1, false, g_rvFILL, ELHS_FillMode, offsetof_fx(SRasterizerBlock, BackingStore.FillMode), 0 },
|
||||
{ "CullMode", EBT_Rasterizer, D3D_SVT_UINT, 1, 1, false, g_rvCULL, ELHS_CullMode, offsetof_fx(SRasterizerBlock, BackingStore.CullMode), 0 },
|
||||
{ "FrontCounterClockwise", EBT_Rasterizer, D3D_SVT_BOOL, 1, 1, false, g_rvBOOL, ELHS_FrontCC, offsetof_fx(SRasterizerBlock, BackingStore.FrontCounterClockwise), 0 },
|
||||
{ "DepthBias", EBT_Rasterizer, D3D_SVT_UINT, 1, 1, false, nullptr, ELHS_DepthBias, offsetof_fx(SRasterizerBlock, BackingStore.DepthBias), 0 },
|
||||
{ "DepthBiasClamp", EBT_Rasterizer, D3D_SVT_FLOAT, 1, 1, false, nullptr, ELHS_DepthBiasClamp, offsetof_fx(SRasterizerBlock, BackingStore.DepthBiasClamp), 0 },
|
||||
{ "SlopeScaledDepthBias", EBT_Rasterizer, D3D_SVT_FLOAT, 1, 1, false, nullptr, ELHS_SlopeScaledDepthBias, offsetof_fx(SRasterizerBlock, BackingStore.SlopeScaledDepthBias), 0 },
|
||||
{ "DepthClipEnable", EBT_Rasterizer, D3D_SVT_BOOL, 1, 1, false, g_rvBOOL, ELHS_DepthClipEnable, offsetof_fx(SRasterizerBlock, BackingStore.DepthClipEnable), 0 },
|
||||
{ "ScissorEnable", EBT_Rasterizer, D3D_SVT_BOOL, 1, 1, false, g_rvBOOL, ELHS_ScissorEnable, offsetof_fx(SRasterizerBlock, BackingStore.ScissorEnable), 0 },
|
||||
{ "MultisampleEnable", EBT_Rasterizer, D3D_SVT_BOOL, 1, 1, false, g_rvBOOL, ELHS_MultisampleEnable, offsetof_fx(SRasterizerBlock, BackingStore.MultisampleEnable), 0 },
|
||||
{ "AntialiasedLineEnable", EBT_Rasterizer, D3D_SVT_BOOL, 1, 1, false, g_rvBOOL, ELHS_AntialiasedLineEnable, offsetof_fx(SRasterizerBlock, BackingStore.AntialiasedLineEnable), 0 },
|
||||
|
||||
{ "DepthEnable", EBT_DepthStencil, D3D_SVT_BOOL, 1, 1, false, g_rvBOOL, ELHS_DepthEnable, offsetof_fx(SDepthStencilBlock, BackingStore.DepthEnable), 0 },
|
||||
{ "DepthWriteMask", EBT_DepthStencil, D3D_SVT_UINT, 1, 1, false, g_rvDEPTH_WRITE_MASK, ELHS_DepthWriteMask, offsetof_fx(SDepthStencilBlock, BackingStore.DepthWriteMask), 0 },
|
||||
{ "DepthFunc", EBT_DepthStencil, D3D_SVT_UINT, 1, 1, false, g_rvCMP, ELHS_DepthFunc, offsetof_fx(SDepthStencilBlock, BackingStore.DepthFunc), 0 },
|
||||
{ "StencilEnable", EBT_DepthStencil, D3D_SVT_BOOL, 1, 1, false, g_rvBOOL, ELHS_StencilEnable, offsetof_fx(SDepthStencilBlock, BackingStore.StencilEnable), 0 },
|
||||
{ "StencilReadMask", EBT_DepthStencil, D3D_SVT_UINT8, 1, 1, false, nullptr, ELHS_StencilReadMask, offsetof_fx(SDepthStencilBlock, BackingStore.StencilReadMask), 0 },
|
||||
{ "StencilWriteMask", EBT_DepthStencil, D3D_SVT_UINT8, 1, 1, false, nullptr, ELHS_StencilWriteMask, offsetof_fx(SDepthStencilBlock, BackingStore.StencilWriteMask), 0 },
|
||||
{ "FrontFaceStencilFail", EBT_DepthStencil, D3D_SVT_UINT, 1, 1, false, g_rvSTENCILOP, ELHS_FrontFaceStencilFailOp, offsetof_fx(SDepthStencilBlock, BackingStore.FrontFace.StencilFailOp), 0 },
|
||||
{ "FrontFaceStencilDepthFail", EBT_DepthStencil, D3D_SVT_UINT, 1, 1, false, g_rvSTENCILOP, ELHS_FrontFaceStencilDepthFailOp,offsetof_fx(SDepthStencilBlock, BackingStore.FrontFace.StencilDepthFailOp), 0 },
|
||||
{ "FrontFaceStencilPass", EBT_DepthStencil, D3D_SVT_UINT, 1, 1, false, g_rvSTENCILOP, ELHS_FrontFaceStencilPassOp, offsetof_fx(SDepthStencilBlock, BackingStore.FrontFace.StencilPassOp), 0 },
|
||||
{ "FrontFaceStencilFunc", EBT_DepthStencil, D3D_SVT_UINT, 1, 1, false, g_rvCMP, ELHS_FrontFaceStencilFunc, offsetof_fx(SDepthStencilBlock, BackingStore.FrontFace.StencilFunc), 0 },
|
||||
{ "BackFaceStencilFail", EBT_DepthStencil, D3D_SVT_UINT, 1, 1, false, g_rvSTENCILOP, ELHS_BackFaceStencilFailOp, offsetof_fx(SDepthStencilBlock, BackingStore.BackFace.StencilFailOp), 0 },
|
||||
{ "BackFaceStencilDepthFail", EBT_DepthStencil, D3D_SVT_UINT, 1, 1, false, g_rvSTENCILOP, ELHS_BackFaceStencilDepthFailOp,offsetof_fx(SDepthStencilBlock, BackingStore.BackFace.StencilDepthFailOp), 0 },
|
||||
{ "BackFaceStencilPass", EBT_DepthStencil, D3D_SVT_UINT, 1, 1, false, g_rvSTENCILOP, ELHS_BackFaceStencilPassOp, offsetof_fx(SDepthStencilBlock, BackingStore.BackFace.StencilPassOp), 0 },
|
||||
{ "BackFaceStencilFunc", EBT_DepthStencil, D3D_SVT_UINT, 1, 1, false, g_rvCMP, ELHS_BackFaceStencilFunc, offsetof_fx(SDepthStencilBlock, BackingStore.BackFace.StencilFunc), 0 },
|
||||
|
||||
{ "AlphaToCoverageEnable", EBT_Blend, D3D_SVT_BOOL, 1, 1, false, g_rvBOOL, ELHS_AlphaToCoverage, offsetof_fx(SBlendBlock, BackingStore.AlphaToCoverageEnable), 0 },
|
||||
{ "BlendEnable", EBT_Blend, D3D_SVT_BOOL, 1, 8, false, g_rvBOOL, ELHS_BlendEnable, offsetof_fx(SBlendBlock, BackingStore.RenderTarget[0].BlendEnable), strideof(SBlendBlock, BackingStore.RenderTarget) },
|
||||
{ "SrcBlend", EBT_Blend, D3D_SVT_UINT, 1, 8, true, g_rvBLEND, ELHS_SrcBlend, offsetof_fx(SBlendBlock, BackingStore.RenderTarget[0].SrcBlend), strideof(SBlendBlock, BackingStore.RenderTarget) },
|
||||
{ "DestBlend", EBT_Blend, D3D_SVT_UINT, 1, 8, true, g_rvBLEND, ELHS_DestBlend, offsetof_fx(SBlendBlock, BackingStore.RenderTarget[0].DestBlend), strideof(SBlendBlock, BackingStore.RenderTarget) },
|
||||
{ "BlendOp", EBT_Blend, D3D_SVT_UINT, 1, 8, true, g_rvBLENDOP, ELHS_BlendOp, offsetof_fx(SBlendBlock, BackingStore.RenderTarget[0].BlendOp), strideof(SBlendBlock, BackingStore.RenderTarget) },
|
||||
{ "SrcBlendAlpha", EBT_Blend, D3D_SVT_UINT, 1, 8, true, g_rvBLEND, ELHS_SrcBlendAlpha, offsetof_fx(SBlendBlock, BackingStore.RenderTarget[0].SrcBlendAlpha), strideof(SBlendBlock, BackingStore.RenderTarget) },
|
||||
{ "DestBlendAlpha", EBT_Blend, D3D_SVT_UINT, 1, 8, true, g_rvBLEND, ELHS_DestBlendAlpha, offsetof_fx(SBlendBlock, BackingStore.RenderTarget[0].DestBlendAlpha), strideof(SBlendBlock, BackingStore.RenderTarget) },
|
||||
{ "BlendOpAlpha", EBT_Blend, D3D_SVT_UINT, 1, 8, true, g_rvBLENDOP, ELHS_BlendOpAlpha, offsetof_fx(SBlendBlock, BackingStore.RenderTarget[0].BlendOpAlpha), strideof(SBlendBlock, BackingStore.RenderTarget) },
|
||||
{ "RenderTargetWriteMask", EBT_Blend, D3D_SVT_UINT8, 1, 8, false, nullptr, ELHS_RenderTargetWriteMask, offsetof_fx(SBlendBlock, BackingStore.RenderTarget[0].RenderTargetWriteMask), strideof(SBlendBlock, BackingStore.RenderTarget) },
|
||||
|
||||
{ "Filter", EBT_Sampler, D3D_SVT_UINT, 1, 1, false, g_rvFILTER, ELHS_Filter, offsetof_fx(SSamplerBlock, BackingStore.SamplerDesc.Filter), 0 },
|
||||
{ "AddressU", EBT_Sampler, D3D_SVT_UINT, 1, 1, false, g_rvTADDRESS, ELHS_AddressU, offsetof_fx(SSamplerBlock, BackingStore.SamplerDesc.AddressU), 0 },
|
||||
{ "AddressV", EBT_Sampler, D3D_SVT_UINT, 1, 1, false, g_rvTADDRESS, ELHS_AddressV, offsetof_fx(SSamplerBlock, BackingStore.SamplerDesc.AddressV), 0 },
|
||||
{ "AddressW", EBT_Sampler, D3D_SVT_UINT, 1, 1, false, g_rvTADDRESS, ELHS_AddressW, offsetof_fx(SSamplerBlock, BackingStore.SamplerDesc.AddressW), 0 },
|
||||
{ "MipLODBias", EBT_Sampler, D3D_SVT_FLOAT, 1, 1, false, nullptr, ELHS_MipLODBias, offsetof_fx(SSamplerBlock, BackingStore.SamplerDesc.MipLODBias), 0 },
|
||||
{ "MaxAnisotropy", EBT_Sampler, D3D_SVT_UINT, 1, 1, false, nullptr, ELHS_MaxAnisotropy, offsetof_fx(SSamplerBlock, BackingStore.SamplerDesc.MaxAnisotropy), 0 },
|
||||
{ "ComparisonFunc", EBT_Sampler, D3D_SVT_UINT, 1, 1, false, g_rvCMP, ELHS_ComparisonFunc, offsetof_fx(SSamplerBlock, BackingStore.SamplerDesc.ComparisonFunc), 0 },
|
||||
{ "BorderColor", EBT_Sampler, D3D_SVT_FLOAT, 4, 1, false, nullptr, ELHS_BorderColor, offsetof_fx(SSamplerBlock, BackingStore.SamplerDesc.BorderColor), 0 },
|
||||
{ "MinLOD", EBT_Sampler, D3D_SVT_FLOAT, 1, 1, false, nullptr, ELHS_MinLOD, offsetof_fx(SSamplerBlock, BackingStore.SamplerDesc.MinLOD), 0 },
|
||||
{ "MaxLOD", EBT_Sampler, D3D_SVT_FLOAT, 1, 1, false, nullptr, ELHS_MaxLOD, offsetof_fx(SSamplerBlock, BackingStore.SamplerDesc.MaxLOD), 0 },
|
||||
{ "Texture", EBT_Sampler, D3D_SVT_TEXTURE, 1, 1, false, g_rvNULL, ELHS_Texture, offsetof_fx(SSamplerBlock, BackingStore.pTexture), 0 },
|
||||
|
||||
// D3D11
|
||||
{ "HullShader", EBT_Pass, D3D11_SVT_HULLSHADER, 1, 1, false, g_rvNULL, ELHS_HullShaderBlock, offsetof_fx(SPassBlock, BackingStore.pHullShaderBlock), 0 },
|
||||
{ "DomainShader", EBT_Pass, D3D11_SVT_DOMAINSHADER, 1, 1, false, g_rvNULL, ELHS_DomainShaderBlock, offsetof_fx(SPassBlock, BackingStore.pDomainShaderBlock), 0 },
|
||||
{ "ComputeShader", EBT_Pass, D3D11_SVT_COMPUTESHADER, 1, 1, false, g_rvNULL, ELHS_ComputeShaderBlock, offsetof_fx(SPassBlock, BackingStore.pComputeShaderBlock), 0 },
|
||||
};
|
||||
|
||||
#define NUM_STATES (sizeof(g_lvGeneral) / sizeof(LValue))
|
||||
#define MAX_VECTOR_SCALAR_INDEX 8
|
||||
|
||||
const uint32_t g_lvGeneralCount = NUM_STATES;
|
||||
|
||||
} // end namespace D3DX11Effects
|
||||
319
Effects11/Binary/SOParser.h
Normal file
319
Effects11/Binary/SOParser.h
Normal file
@@ -0,0 +1,319 @@
|
||||
//--------------------------------------------------------------------------------------
|
||||
// File: SOParser.h
|
||||
//
|
||||
// Direct3D 11 Effects Stream Out Decl Parser
|
||||
//
|
||||
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
|
||||
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
|
||||
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
|
||||
// PARTICULAR PURPOSE.
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
// http://go.microsoft.com/fwlink/p/?LinkId=271568
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
namespace D3DX11Effects
|
||||
{
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// CSOParser
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
class CSOParser
|
||||
{
|
||||
|
||||
CEffectVector<D3D11_SO_DECLARATION_ENTRY> m_vDecls; // Set of parsed decl entries
|
||||
D3D11_SO_DECLARATION_ENTRY m_newEntry; // Currently parsing entry
|
||||
LPSTR m_SemanticString[D3D11_SO_BUFFER_SLOT_COUNT]; // Copy of strings
|
||||
|
||||
static const size_t MAX_ERROR_SIZE = 254;
|
||||
char m_pError[ MAX_ERROR_SIZE + 1 ]; // Error buffer
|
||||
|
||||
public:
|
||||
CSOParser()
|
||||
{
|
||||
ZeroMemory(&m_newEntry, sizeof(m_newEntry));
|
||||
ZeroMemory(m_SemanticString, sizeof(m_SemanticString));
|
||||
m_pError[0] = 0;
|
||||
}
|
||||
|
||||
~CSOParser()
|
||||
{
|
||||
for( size_t Stream = 0; Stream < D3D11_SO_STREAM_COUNT; ++Stream )
|
||||
{
|
||||
SAFE_DELETE_ARRAY( m_SemanticString[Stream] );
|
||||
}
|
||||
}
|
||||
|
||||
// Parse a single string, assuming stream 0
|
||||
HRESULT Parse( _In_z_ LPCSTR pString )
|
||||
{
|
||||
m_vDecls.Clear();
|
||||
return Parse( 0, pString );
|
||||
}
|
||||
|
||||
// Parse all 4 streams
|
||||
HRESULT Parse( _In_z_ LPSTR pStreams[D3D11_SO_STREAM_COUNT] )
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
m_vDecls.Clear();
|
||||
for( uint32_t iDecl=0; iDecl < D3D11_SO_STREAM_COUNT; ++iDecl )
|
||||
{
|
||||
hr = Parse( iDecl, pStreams[iDecl] );
|
||||
if( FAILED(hr) )
|
||||
{
|
||||
char str[16];
|
||||
sprintf_s( str, 16, " in stream %u.", iDecl );
|
||||
str[15] = 0;
|
||||
strcat_s( m_pError, MAX_ERROR_SIZE, str );
|
||||
return hr;
|
||||
}
|
||||
}
|
||||
return hr;
|
||||
}
|
||||
|
||||
// Return resulting declarations
|
||||
D3D11_SO_DECLARATION_ENTRY *GetDeclArray()
|
||||
{
|
||||
return &m_vDecls[0];
|
||||
}
|
||||
|
||||
char* GetErrorString()
|
||||
{
|
||||
return m_pError;
|
||||
}
|
||||
|
||||
uint32_t GetDeclCount() const
|
||||
{
|
||||
return m_vDecls.GetSize();
|
||||
}
|
||||
|
||||
// Return resulting buffer strides
|
||||
void GetStrides( uint32_t strides[4] )
|
||||
{
|
||||
size_t len = GetDeclCount();
|
||||
strides[0] = strides[1] = strides[2] = strides[3] = 0;
|
||||
|
||||
for( size_t i=0; i < len; i++ )
|
||||
{
|
||||
strides[m_vDecls[i].OutputSlot] += m_vDecls[i].ComponentCount * sizeof(float);
|
||||
}
|
||||
}
|
||||
|
||||
protected:
|
||||
|
||||
// Parse a single string "[<slot> :] <semantic>[<index>][.<mask>]; [[<slot> :] <semantic>[<index>][.<mask>][;]]"
|
||||
HRESULT Parse( _In_ uint32_t Stream, _In_z_ LPCSTR pString )
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
|
||||
m_pError[0] = 0;
|
||||
|
||||
if( pString == nullptr )
|
||||
return S_OK;
|
||||
|
||||
uint32_t len = (uint32_t)strlen( pString );
|
||||
if( len == 0 )
|
||||
return S_OK;
|
||||
|
||||
SAFE_DELETE_ARRAY( m_SemanticString[Stream] );
|
||||
VN( m_SemanticString[Stream] = new char[len + 1] );
|
||||
strcpy_s( m_SemanticString[Stream], len + 1, pString );
|
||||
|
||||
LPSTR pSemantic = m_SemanticString[Stream];
|
||||
|
||||
while( true )
|
||||
{
|
||||
// Each decl entry is delimited by a semi-colon
|
||||
LPSTR pSemi = strchr( pSemantic, ';' );
|
||||
|
||||
// strip leading and trailing spaces
|
||||
LPSTR pEnd;
|
||||
if( pSemi != nullptr )
|
||||
{
|
||||
*pSemi = '\0';
|
||||
pEnd = pSemi - 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
pEnd = pSemantic + strlen( pSemantic );
|
||||
}
|
||||
while( isspace( (unsigned char)*pSemantic ) )
|
||||
pSemantic++;
|
||||
while( pEnd > pSemantic && isspace( (unsigned char)*pEnd ) )
|
||||
{
|
||||
*pEnd = '\0';
|
||||
pEnd--;
|
||||
}
|
||||
|
||||
if( *pSemantic != '\0' )
|
||||
{
|
||||
VH( AddSemantic( pSemantic ) );
|
||||
m_newEntry.Stream = Stream;
|
||||
|
||||
VH( m_vDecls.Add( m_newEntry ) );
|
||||
}
|
||||
if( pSemi == nullptr )
|
||||
break;
|
||||
pSemantic = pSemi + 1;
|
||||
}
|
||||
|
||||
lExit:
|
||||
return hr;
|
||||
}
|
||||
|
||||
// Parse a single decl "[<slot> :] <semantic>[<index>][.<mask>]"
|
||||
HRESULT AddSemantic( _Inout_z_ LPSTR pSemantic )
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
|
||||
assert( pSemantic );
|
||||
|
||||
ZeroMemory( &m_newEntry, sizeof(m_newEntry) );
|
||||
VH( ConsumeOutputSlot( &pSemantic ) );
|
||||
VH( ConsumeRegisterMask( pSemantic ) );
|
||||
VH( ConsumeSemanticIndex( pSemantic ) );
|
||||
|
||||
// pSenantic now contains only the SemanticName (all other fields were consumed)
|
||||
if( strcmp( "$SKIP", pSemantic ) != 0 )
|
||||
{
|
||||
m_newEntry.SemanticName = pSemantic;
|
||||
}
|
||||
|
||||
lExit:
|
||||
return hr;
|
||||
}
|
||||
|
||||
// Parse optional mask "[.<mask>]"
|
||||
HRESULT ConsumeRegisterMask( _Inout_z_ LPSTR pSemantic )
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
const char *pFullMask1 = "xyzw";
|
||||
const char *pFullMask2 = "rgba";
|
||||
size_t stringLength;
|
||||
size_t startComponent = 0;
|
||||
LPCSTR p;
|
||||
|
||||
assert( pSemantic );
|
||||
|
||||
pSemantic = strchr( pSemantic, '.' );
|
||||
|
||||
if( pSemantic == nullptr )
|
||||
{
|
||||
m_newEntry.ComponentCount = 4;
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
*pSemantic = '\0';
|
||||
pSemantic++;
|
||||
|
||||
stringLength = strlen( pSemantic );
|
||||
p = strstr(pFullMask1, pSemantic );
|
||||
if( p )
|
||||
{
|
||||
startComponent = (uint32_t)( p - pFullMask1 );
|
||||
}
|
||||
else
|
||||
{
|
||||
p = strstr( pFullMask2, pSemantic );
|
||||
if( p )
|
||||
startComponent = (uint32_t)( p - pFullMask2 );
|
||||
else
|
||||
{
|
||||
sprintf_s( m_pError, MAX_ERROR_SIZE, "ID3D11Effect::ParseSODecl - invalid mask declaration '%s'", pSemantic );
|
||||
VH( E_FAIL );
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if( stringLength == 0 )
|
||||
stringLength = 4;
|
||||
|
||||
m_newEntry.StartComponent = (uint8_t)startComponent;
|
||||
m_newEntry.ComponentCount = (uint8_t)stringLength;
|
||||
|
||||
lExit:
|
||||
return hr;
|
||||
}
|
||||
|
||||
// Parse optional output slot "[<slot> :]"
|
||||
HRESULT ConsumeOutputSlot( _Inout_z_ LPSTR* ppSemantic )
|
||||
{
|
||||
assert( ppSemantic && *ppSemantic );
|
||||
_Analysis_assume_( ppSemantic && *ppSemantic );
|
||||
|
||||
HRESULT hr = S_OK;
|
||||
LPSTR pColon = strchr( *ppSemantic, ':' );
|
||||
|
||||
if( pColon == nullptr )
|
||||
return S_OK;
|
||||
|
||||
if( pColon == *ppSemantic )
|
||||
{
|
||||
strcpy_s( m_pError, MAX_ERROR_SIZE,
|
||||
"ID3D11Effect::ParseSODecl - Invalid output slot" );
|
||||
VH( E_FAIL );
|
||||
}
|
||||
|
||||
*pColon = '\0';
|
||||
int outputSlot = atoi( *ppSemantic );
|
||||
if( outputSlot < 0 || outputSlot > 255 )
|
||||
{
|
||||
strcpy_s( m_pError, MAX_ERROR_SIZE,
|
||||
"ID3D11Effect::ParseSODecl - Invalid output slot" );
|
||||
VH( E_FAIL );
|
||||
}
|
||||
m_newEntry.OutputSlot = (uint8_t)outputSlot;
|
||||
|
||||
while( *ppSemantic < pColon )
|
||||
{
|
||||
if( !isdigit( (unsigned char)**ppSemantic ) )
|
||||
{
|
||||
sprintf_s( m_pError, MAX_ERROR_SIZE, "ID3D11Effect::ParseSODecl - Non-digit '%c' in output slot", **ppSemantic );
|
||||
VH( E_FAIL );
|
||||
}
|
||||
(*ppSemantic)++;
|
||||
}
|
||||
|
||||
// skip the colon (which is now '\0')
|
||||
(*ppSemantic)++;
|
||||
|
||||
while( isspace( (unsigned char)**ppSemantic ) )
|
||||
(*ppSemantic)++;
|
||||
|
||||
lExit:
|
||||
return hr;
|
||||
}
|
||||
|
||||
// Parse optional index "[<index>]"
|
||||
HRESULT ConsumeSemanticIndex( _Inout_z_ LPSTR pSemantic )
|
||||
{
|
||||
assert( pSemantic );
|
||||
|
||||
uint32_t uLen = (uint32_t)strlen( pSemantic );
|
||||
|
||||
// Grab semantic index
|
||||
while( uLen > 0 && isdigit( (unsigned char)pSemantic[uLen - 1] ) )
|
||||
uLen--;
|
||||
|
||||
if( isdigit( (unsigned char)pSemantic[uLen] ) )
|
||||
{
|
||||
m_newEntry.SemanticIndex = atoi( pSemantic + uLen );
|
||||
pSemantic[uLen] = '\0';
|
||||
}
|
||||
else
|
||||
{
|
||||
m_newEntry.SemanticIndex = 0;
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
};
|
||||
|
||||
} // end namespace D3DX11Effects
|
||||
1265
Effects11/Effect.h
Normal file
1265
Effects11/Effect.h
Normal file
File diff suppressed because it is too large
Load Diff
331
Effects11/EffectAPI.cpp
Normal file
331
Effects11/EffectAPI.cpp
Normal file
@@ -0,0 +1,331 @@
|
||||
//--------------------------------------------------------------------------------------
|
||||
// File: EffectAPI.cpp
|
||||
//
|
||||
// Effect API entry point
|
||||
//
|
||||
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
|
||||
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
|
||||
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
|
||||
// PARTICULAR PURPOSE.
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
// http://go.microsoft.com/fwlink/p/?LinkId=271568
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
#include "pchfx.h"
|
||||
|
||||
#include <memory>
|
||||
|
||||
using namespace D3DX11Effects;
|
||||
|
||||
//-------------------------------------------------------------------------------------
|
||||
|
||||
struct handle_closer { void operator()(HANDLE h) { if (h) CloseHandle(h); } };
|
||||
|
||||
typedef public std::unique_ptr<void, handle_closer> ScopedHandle;
|
||||
|
||||
inline HANDLE safe_handle( HANDLE h ) { return (h == INVALID_HANDLE_VALUE) ? 0 : h; }
|
||||
|
||||
//-------------------------------------------------------------------------------------
|
||||
|
||||
static HRESULT LoadBinaryFromFile( _In_z_ LPCWSTR pFileName, _Inout_ std::unique_ptr<uint8_t[]>& data, _Out_ uint32_t& size )
|
||||
{
|
||||
// open the file
|
||||
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8)
|
||||
ScopedHandle hFile( safe_handle( CreateFile2( pFileName,
|
||||
GENERIC_READ,
|
||||
FILE_SHARE_READ,
|
||||
OPEN_EXISTING,
|
||||
nullptr ) ) );
|
||||
#else
|
||||
ScopedHandle hFile( safe_handle( CreateFileW( pFileName,
|
||||
GENERIC_READ,
|
||||
FILE_SHARE_READ,
|
||||
nullptr,
|
||||
OPEN_EXISTING,
|
||||
FILE_ATTRIBUTE_NORMAL,
|
||||
nullptr ) ) );
|
||||
#endif
|
||||
|
||||
if ( !hFile )
|
||||
{
|
||||
return HRESULT_FROM_WIN32( GetLastError() );
|
||||
}
|
||||
|
||||
// Get the file size
|
||||
LARGE_INTEGER FileSize = { 0 };
|
||||
|
||||
#if (_WIN32_WINNT >= _WIN32_WINNT_VISTA)
|
||||
FILE_STANDARD_INFO fileInfo;
|
||||
if ( !GetFileInformationByHandleEx( hFile.get(), FileStandardInfo, &fileInfo, sizeof(fileInfo) ) )
|
||||
{
|
||||
return HRESULT_FROM_WIN32( GetLastError() );
|
||||
}
|
||||
FileSize = fileInfo.EndOfFile;
|
||||
#else
|
||||
GetFileSizeEx( hFile.get(), &FileSize );
|
||||
#endif
|
||||
|
||||
// File is too big for 32-bit allocation or contains no data, so reject read
|
||||
if ( !FileSize.LowPart || FileSize.HighPart > 0)
|
||||
{
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
// create enough space for the file data
|
||||
data.reset( new uint8_t[ FileSize.LowPart ] );
|
||||
if (!data)
|
||||
{
|
||||
return E_OUTOFMEMORY;
|
||||
}
|
||||
|
||||
// read the data in
|
||||
DWORD BytesRead = 0;
|
||||
if (!ReadFile( hFile.get(),
|
||||
data.get(),
|
||||
FileSize.LowPart,
|
||||
&BytesRead,
|
||||
nullptr
|
||||
))
|
||||
{
|
||||
return HRESULT_FROM_WIN32( GetLastError() );
|
||||
}
|
||||
|
||||
if (BytesRead < FileSize.LowPart)
|
||||
{
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
size = BytesRead;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
_Use_decl_annotations_
|
||||
HRESULT WINAPI D3DX11CreateEffectFromMemory(LPCVOID pData, SIZE_T DataLength, UINT FXFlags,
|
||||
ID3D11Device *pDevice, ID3DX11Effect **ppEffect, LPCSTR srcName )
|
||||
{
|
||||
if ( !pData || !DataLength || !pDevice || !ppEffect )
|
||||
return E_INVALIDARG;
|
||||
|
||||
if ( DataLength > UINT32_MAX )
|
||||
return E_INVALIDARG;
|
||||
|
||||
HRESULT hr = S_OK;
|
||||
|
||||
// Note that pData must point to a compiled effect, not HLSL
|
||||
VN( *ppEffect = new CEffect( FXFlags & D3DX11_EFFECT_RUNTIME_VALID_FLAGS) );
|
||||
VH( ((CEffect*)(*ppEffect))->LoadEffect(pData, static_cast<uint32_t>(DataLength) ) );
|
||||
VH( ((CEffect*)(*ppEffect))->BindToDevice(pDevice, (srcName) ? srcName : "D3DX11Effect" ) );
|
||||
|
||||
lExit:
|
||||
if (FAILED(hr))
|
||||
{
|
||||
SAFE_RELEASE(*ppEffect);
|
||||
}
|
||||
return hr;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
_Use_decl_annotations_
|
||||
HRESULT WINAPI D3DX11CreateEffectFromFile( LPCWSTR pFileName, UINT FXFlags, ID3D11Device *pDevice, ID3DX11Effect **ppEffect )
|
||||
{
|
||||
if ( !pFileName || !pDevice || !ppEffect )
|
||||
return E_INVALIDARG;
|
||||
|
||||
std::unique_ptr<uint8_t[]> fileData;
|
||||
uint32_t size;
|
||||
HRESULT hr = LoadBinaryFromFile( pFileName, fileData, size );
|
||||
if ( FAILED(hr) )
|
||||
return hr;
|
||||
|
||||
hr = S_OK;
|
||||
|
||||
// Note that pData must point to a compiled effect, not HLSL
|
||||
VN( *ppEffect = new CEffect( FXFlags & D3DX11_EFFECT_RUNTIME_VALID_FLAGS) );
|
||||
VH( ((CEffect*)(*ppEffect))->LoadEffect( fileData.get(), size ) );
|
||||
|
||||
// Create debug object name from input filename
|
||||
CHAR strFileA[MAX_PATH];
|
||||
int result = WideCharToMultiByte( CP_ACP, WC_NO_BEST_FIT_CHARS, pFileName, -1, strFileA, MAX_PATH, nullptr, FALSE );
|
||||
if ( !result )
|
||||
{
|
||||
DPF(0, "Failed to load effect file due to WC to MB conversion failure: %ls", pFileName);
|
||||
hr = E_FAIL;
|
||||
goto lExit;
|
||||
}
|
||||
|
||||
const CHAR* pstrName = strrchr( strFileA, '\\' );
|
||||
if (!pstrName)
|
||||
{
|
||||
pstrName = strFileA;
|
||||
}
|
||||
else
|
||||
{
|
||||
pstrName++;
|
||||
}
|
||||
|
||||
VH( ((CEffect*)(*ppEffect))->BindToDevice(pDevice, pstrName) );
|
||||
|
||||
lExit:
|
||||
if (FAILED(hr))
|
||||
{
|
||||
SAFE_RELEASE(*ppEffect);
|
||||
}
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
_Use_decl_annotations_
|
||||
HRESULT D3DX11CompileEffectFromMemory( LPCVOID pData, SIZE_T DataLength, LPCSTR srcName,
|
||||
const D3D_SHADER_MACRO *pDefines, ID3DInclude *pInclude, UINT HLSLFlags, UINT FXFlags,
|
||||
ID3D11Device *pDevice, ID3DX11Effect **ppEffect, ID3DBlob **ppErrors )
|
||||
{
|
||||
if ( !pData || !DataLength || !pDevice || !ppEffect )
|
||||
return E_INVALIDARG;
|
||||
|
||||
if ( FXFlags & D3DCOMPILE_EFFECT_CHILD_EFFECT )
|
||||
{
|
||||
DPF(0, "Effect pools (i.e. D3DCOMPILE_EFFECT_CHILD_EFFECT) not supported" );
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
ID3DBlob *blob = nullptr;
|
||||
HRESULT hr = D3DCompile( pData, DataLength, srcName, pDefines, pInclude, "", "fx_5_0", HLSLFlags, FXFlags, &blob, ppErrors );
|
||||
if ( FAILED(hr) )
|
||||
{
|
||||
DPF(0, "D3DCompile of fx_5_0 profile failed: %08X", hr );
|
||||
return hr;
|
||||
}
|
||||
|
||||
hr = S_OK;
|
||||
|
||||
VN( *ppEffect = new CEffect( FXFlags & D3DX11_EFFECT_RUNTIME_VALID_FLAGS ) );
|
||||
VH( ((CEffect*)(*ppEffect))->LoadEffect(blob->GetBufferPointer(), static_cast<uint32_t>( blob->GetBufferSize() ) ) );
|
||||
SAFE_RELEASE( blob );
|
||||
|
||||
VH( ((CEffect*)(*ppEffect))->BindToDevice(pDevice, (srcName) ? srcName : "D3DX11Effect" ) );
|
||||
|
||||
lExit:
|
||||
if (FAILED(hr))
|
||||
{
|
||||
SAFE_RELEASE(*ppEffect);
|
||||
}
|
||||
return hr;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
_Use_decl_annotations_
|
||||
HRESULT D3DX11CompileEffectFromFile( LPCWSTR pFileName,
|
||||
const D3D_SHADER_MACRO *pDefines, ID3DInclude *pInclude, UINT HLSLFlags, UINT FXFlags,
|
||||
ID3D11Device *pDevice, ID3DX11Effect **ppEffect, ID3DBlob **ppErrors )
|
||||
{
|
||||
if ( !pFileName || !pDevice || !ppEffect )
|
||||
return E_INVALIDARG;
|
||||
|
||||
if ( FXFlags & D3DCOMPILE_EFFECT_CHILD_EFFECT )
|
||||
{
|
||||
DPF(0, "Effect pools (i.e. D3DCOMPILE_EFFECT_CHILD_EFFECT) not supported" );
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
ID3DBlob *blob = nullptr;
|
||||
|
||||
#if (D3D_COMPILER_VERSION >= 46) && ( !defined(WINAPI_FAMILY) || ( (WINAPI_FAMILY != WINAPI_FAMILY_APP) && (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP) ) )
|
||||
|
||||
HRESULT hr = D3DCompileFromFile( pFileName, pDefines, pInclude, "", "fx_5_0", HLSLFlags, FXFlags, &blob, ppErrors );
|
||||
if ( FAILED(hr) )
|
||||
{
|
||||
DPF(0, "D3DCompileFromFile of fx_5_0 profile failed %08X: %ls", hr, pFileName );
|
||||
return hr;
|
||||
}
|
||||
|
||||
#else // D3D_COMPILER_VERSION < 46
|
||||
|
||||
std::unique_ptr<uint8_t[]> fileData;
|
||||
uint32_t size;
|
||||
HRESULT hr = LoadBinaryFromFile( pFileName, fileData, size );
|
||||
if ( FAILED(hr) )
|
||||
{
|
||||
DPF(0, "Failed to load effect file %08X: %ls", hr, pFileName);
|
||||
return hr;
|
||||
}
|
||||
|
||||
// Create debug object name from input filename
|
||||
CHAR strFileA[MAX_PATH];
|
||||
int result = WideCharToMultiByte( CP_ACP, WC_NO_BEST_FIT_CHARS, pFileName, -1, strFileA, MAX_PATH, nullptr, FALSE );
|
||||
if ( !result )
|
||||
{
|
||||
DPF(0, "Failed to load effect file due to WC to MB conversion failure: %ls", pFileName);
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
const CHAR* pstrName = strrchr( strFileA, '\\' );
|
||||
if (!pstrName)
|
||||
{
|
||||
pstrName = strFileA;
|
||||
}
|
||||
else
|
||||
{
|
||||
pstrName++;
|
||||
}
|
||||
|
||||
hr = D3DCompile( fileData.get(), size, pstrName, pDefines, pInclude, "", "fx_5_0", HLSLFlags, FXFlags, &blob, ppErrors );
|
||||
if ( FAILED(hr) )
|
||||
{
|
||||
DPF(0, "D3DCompile of fx_5_0 profile failed: %08X", hr );
|
||||
return hr;
|
||||
}
|
||||
|
||||
#endif // D3D_COMPILER_VERSION
|
||||
|
||||
if ( blob->GetBufferSize() > UINT32_MAX)
|
||||
{
|
||||
SAFE_RELEASE( blob );
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
hr = S_OK;
|
||||
|
||||
VN( *ppEffect = new CEffect( FXFlags & D3DX11_EFFECT_RUNTIME_VALID_FLAGS ) );
|
||||
VH( ((CEffect*)(*ppEffect))->LoadEffect(blob->GetBufferPointer(), static_cast<uint32_t>( blob->GetBufferSize() ) ) );
|
||||
SAFE_RELEASE( blob );
|
||||
|
||||
#if (D3D_COMPILER_VERSION >= 46) && ( !defined(WINAPI_FAMILY) || ( (WINAPI_FAMILY != WINAPI_FAMILY_APP) && (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP) ) )
|
||||
// Create debug object name from input filename
|
||||
CHAR strFileA[MAX_PATH];
|
||||
int result = WideCharToMultiByte( CP_ACP, WC_NO_BEST_FIT_CHARS, pFileName, -1, strFileA, MAX_PATH, nullptr, FALSE );
|
||||
if ( !result )
|
||||
{
|
||||
DPF(0, "Failed to load effect file due to WC to MB conversion failure: %ls", pFileName);
|
||||
hr = E_FAIL;
|
||||
goto lExit;
|
||||
}
|
||||
|
||||
const CHAR* pstrName = strrchr( strFileA, '\\' );
|
||||
if (!pstrName)
|
||||
{
|
||||
pstrName = strFileA;
|
||||
}
|
||||
else
|
||||
{
|
||||
pstrName++;
|
||||
}
|
||||
#endif
|
||||
|
||||
VH( ((CEffect*)(*ppEffect))->BindToDevice(pDevice, pstrName) );
|
||||
|
||||
lExit:
|
||||
if (FAILED(hr))
|
||||
{
|
||||
SAFE_RELEASE(*ppEffect);
|
||||
}
|
||||
return hr;
|
||||
}
|
||||
4002
Effects11/EffectLoad.cpp
Normal file
4002
Effects11/EffectLoad.cpp
Normal file
File diff suppressed because it is too large
Load Diff
156
Effects11/EffectLoad.h
Normal file
156
Effects11/EffectLoad.h
Normal file
@@ -0,0 +1,156 @@
|
||||
//--------------------------------------------------------------------------------------
|
||||
// File: EffectLoad.h
|
||||
//
|
||||
// Direct3D 11 Effects header for the FX file loader
|
||||
// A CEffectLoader is created at load time to facilitate loading
|
||||
//
|
||||
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
|
||||
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
|
||||
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
|
||||
// PARTICULAR PURPOSE.
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
// http://go.microsoft.com/fwlink/p/?LinkId=271568
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace D3DX11Effects
|
||||
{
|
||||
|
||||
// Ranges are used for dependency checking during load
|
||||
|
||||
enum ERanges
|
||||
{
|
||||
ER_CBuffer = 0,
|
||||
ER_Texture, // Includes TBuffers
|
||||
ER_Sampler,
|
||||
ER_UnorderedAccessView,
|
||||
ER_Interfaces,
|
||||
ER_Count // This should be the size of the enum
|
||||
};
|
||||
|
||||
struct SRange
|
||||
{
|
||||
uint32_t start;
|
||||
uint32_t last;
|
||||
CEffectVector<void *> vResources; // should be (last - start) in length, resource type depends on the range type
|
||||
};
|
||||
|
||||
// Used during load to validate assignments
|
||||
D3D_SHADER_VARIABLE_TYPE GetSimpleParameterTypeFromObjectType(EObjectType ObjectType);
|
||||
|
||||
|
||||
// A class to facilitate loading an Effect. This class is a friend of CEffect.
|
||||
class CEffectLoader
|
||||
{
|
||||
friend HRESULT CEffect::CloneEffect(_In_ uint32_t Flags, _Outptr_ ID3DX11Effect** ppClonedEffect );
|
||||
|
||||
protected:
|
||||
// Load-time allocations that eventually get moved happen out of the TempHeap. This heap will grow as needed
|
||||
CDataBlockStore m_BulkHeap;
|
||||
|
||||
uint8_t *m_pData;
|
||||
SBinaryHeader5 *m_pHeader;
|
||||
DWORD m_Version;
|
||||
|
||||
CEffect *m_pEffect;
|
||||
CEffectReflection *m_pReflection;
|
||||
|
||||
D3DX11Core::CMemoryStream m_msStructured;
|
||||
D3DX11Core::CMemoryStream m_msUnstructured;
|
||||
|
||||
// used to avoid repeated hash buffer allocations in LoadTypeAndAddToPool
|
||||
CEffectVector<uint8_t> m_HashBuffer;
|
||||
|
||||
uint32_t m_dwBufferSize; // Size of data buffer in bytes
|
||||
|
||||
// List of SInterface blocks created to back class instances bound to shaders
|
||||
CEffectVector<SInterface*> m_BackgroundInterfaces;
|
||||
|
||||
// Pointers to pre-reallocation data
|
||||
SGlobalVariable *m_pOldVars;
|
||||
SShaderBlock *m_pOldShaders;
|
||||
SDepthStencilBlock *m_pOldDS;
|
||||
SBlendBlock *m_pOldAB;
|
||||
SRasterizerBlock *m_pOldRS;
|
||||
SConstantBuffer *m_pOldCBs;
|
||||
SSamplerBlock *m_pOldSamplers;
|
||||
uint32_t m_OldInterfaceCount;
|
||||
SInterface *m_pOldInterfaces;
|
||||
SShaderResource *m_pOldShaderResources;
|
||||
SUnorderedAccessView *m_pOldUnorderedAccessViews;
|
||||
SRenderTargetView *m_pOldRenderTargetViews;
|
||||
SDepthStencilView *m_pOldDepthStencilViews;
|
||||
SString *m_pOldStrings;
|
||||
SMemberDataPointer *m_pOldMemberDataBlocks;
|
||||
CEffectVectorOwner<SMember> *m_pvOldMemberInterfaces;
|
||||
SGroup *m_pOldGroups;
|
||||
|
||||
uint32_t m_EffectMemory; // Effect private heap
|
||||
uint32_t m_ReflectionMemory; // Reflection private heap
|
||||
|
||||
// Loader helpers
|
||||
HRESULT LoadCBs();
|
||||
HRESULT LoadNumericVariable(_In_ SConstantBuffer *pParentCB);
|
||||
HRESULT LoadObjectVariables();
|
||||
HRESULT LoadInterfaceVariables();
|
||||
|
||||
HRESULT LoadTypeAndAddToPool(_Outptr_ SType **ppType, _In_ uint32_t dwOffset);
|
||||
HRESULT LoadStringAndAddToPool(_Outptr_result_maybenull_z_ char **ppString, _In_ uint32_t dwOffset);
|
||||
HRESULT LoadAssignments( _In_ uint32_t Assignments, _Out_writes_(Assignments) SAssignment **pAssignments,
|
||||
_In_ uint8_t *pBackingStore, _Out_opt_ uint32_t *pRTVAssignments, _Out_opt_ uint32_t *pFinalAssignments );
|
||||
HRESULT LoadGroups();
|
||||
HRESULT LoadTechnique( STechnique* pTech );
|
||||
HRESULT LoadAnnotations(uint32_t *pcAnnotations, SAnnotation **ppAnnotations);
|
||||
|
||||
HRESULT ExecuteConstantAssignment(_In_ const SBinaryConstant *pConstant, _Out_writes_bytes_(4) void *pLHS, _In_ D3D_SHADER_VARIABLE_TYPE lhsType);
|
||||
uint32_t UnpackData(uint8_t *pDestData, uint8_t *pSrcData, uint32_t PackedDataSize, SType *pType, uint32_t *pBytesRead);
|
||||
|
||||
// Build shader blocks
|
||||
HRESULT ConvertRangesToBindings(SShaderBlock *pShaderBlock, CEffectVector<SRange> *pvRanges );
|
||||
HRESULT GrabShaderData(SShaderBlock *pShaderBlock);
|
||||
HRESULT BuildShaderBlock(SShaderBlock *pShaderBlock);
|
||||
|
||||
// Memory compactors
|
||||
HRESULT InitializeReflectionDataAndMoveStrings( uint32_t KnownSize = 0 );
|
||||
HRESULT ReallocateReflectionData( bool Cloning = false );
|
||||
HRESULT ReallocateEffectData( bool Cloning = false );
|
||||
HRESULT ReallocateShaderBlocks();
|
||||
template<class T> HRESULT ReallocateBlockAssignments(T* &pBlocks, uint32_t cBlocks, T* pOldBlocks = nullptr);
|
||||
HRESULT ReallocateAnnotationData(uint32_t cAnnotations, SAnnotation **ppAnnotations);
|
||||
|
||||
HRESULT CalculateAnnotationSize(uint32_t cAnnotations, SAnnotation *pAnnotations);
|
||||
uint32_t CalculateShaderBlockSize();
|
||||
template<class T> uint32_t CalculateBlockAssignmentSize(T* &pBlocks, uint32_t cBlocks);
|
||||
|
||||
HRESULT FixupCBPointer(_Inout_ SConstantBuffer **ppCB);
|
||||
HRESULT FixupShaderPointer(_Inout_ SShaderBlock **ppShaderBlock);
|
||||
HRESULT FixupDSPointer(_Inout_ SDepthStencilBlock **ppDSBlock);
|
||||
HRESULT FixupABPointer(_Inout_ SBlendBlock **ppABBlock);
|
||||
HRESULT FixupRSPointer(_Inout_ SRasterizerBlock **ppRSBlock);
|
||||
HRESULT FixupInterfacePointer(_Inout_ SInterface **ppInterface, _In_ bool CheckBackgroundInterfaces);
|
||||
HRESULT FixupShaderResourcePointer(_Inout_ SShaderResource **ppResource);
|
||||
HRESULT FixupUnorderedAccessViewPointer(_Inout_ SUnorderedAccessView **ppResource);
|
||||
HRESULT FixupRenderTargetViewPointer(_Inout_ SRenderTargetView **ppRenderTargetView);
|
||||
HRESULT FixupDepthStencilViewPointer(_Inout_ SDepthStencilView **ppDepthStencilView);
|
||||
HRESULT FixupSamplerPointer(_Inout_ SSamplerBlock **ppSampler);
|
||||
HRESULT FixupVariablePointer(_Inout_ SGlobalVariable **ppVar);
|
||||
HRESULT FixupStringPointer(_Inout_ SString **ppString);
|
||||
HRESULT FixupMemberDataPointer(_Inout_ SMemberDataPointer **ppMemberData);
|
||||
HRESULT FixupGroupPointer(_Inout_ SGroup **ppGroup);
|
||||
|
||||
// Methods to retrieve data from the unstructured block
|
||||
// (these do not make copies; they simply return pointers into the block)
|
||||
HRESULT GetStringAndAddToReflection(_In_ uint32_t offset, _Outptr_result_maybenull_z_ char **ppPointer); // Returns a string from the file string block, updates m_EffectMemory
|
||||
HRESULT GetUnstructuredDataBlock(_In_ uint32_t offset, _Out_ uint32_t *pdwSize, _Outptr_result_buffer_(*pdwSize) void **ppData);
|
||||
// This function makes a copy of the array of SInterfaceParameters, but not a copy of the strings
|
||||
HRESULT GetInterfaceParametersAndAddToReflection( _In_ uint32_t InterfaceCount, _In_ uint32_t offset, _Outptr_result_buffer_all_maybenull_(InterfaceCount) SShaderBlock::SInterfaceParameter **ppInterfaces );
|
||||
public:
|
||||
|
||||
HRESULT LoadEffect(_In_ CEffect *pEffect, _In_reads_bytes_(cbEffectBuffer) const void *pEffectBuffer, _In_ uint32_t cbEffectBuffer);
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
3026
Effects11/EffectNonRuntime.cpp
Normal file
3026
Effects11/EffectNonRuntime.cpp
Normal file
File diff suppressed because it is too large
Load Diff
2184
Effects11/EffectReflection.cpp
Normal file
2184
Effects11/EffectReflection.cpp
Normal file
File diff suppressed because it is too large
Load Diff
722
Effects11/EffectRuntime.cpp
Normal file
722
Effects11/EffectRuntime.cpp
Normal file
@@ -0,0 +1,722 @@
|
||||
//--------------------------------------------------------------------------------------
|
||||
// File: EffectRuntime.cpp
|
||||
//
|
||||
// Direct3D 11 Effect runtime routines (performance critical)
|
||||
// These functions are expected to be called at high frequency
|
||||
// (when applying a pass).
|
||||
//
|
||||
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
|
||||
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
|
||||
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
|
||||
// PARTICULAR PURPOSE.
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
// http://go.microsoft.com/fwlink/p/?LinkId=271568
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
#include "pchfx.h"
|
||||
|
||||
namespace D3DX11Effects
|
||||
{
|
||||
// D3D11_KEEP_UNORDERED_ACCESS_VIEWS == (uint32_t)-1
|
||||
uint32_t g_pNegativeOnes[8] = { D3D11_KEEP_UNORDERED_ACCESS_VIEWS, D3D11_KEEP_UNORDERED_ACCESS_VIEWS, D3D11_KEEP_UNORDERED_ACCESS_VIEWS,
|
||||
D3D11_KEEP_UNORDERED_ACCESS_VIEWS, D3D11_KEEP_UNORDERED_ACCESS_VIEWS, D3D11_KEEP_UNORDERED_ACCESS_VIEWS,
|
||||
D3D11_KEEP_UNORDERED_ACCESS_VIEWS, D3D11_KEEP_UNORDERED_ACCESS_VIEWS };
|
||||
|
||||
bool SBaseBlock::ApplyAssignments(CEffect *pEffect)
|
||||
{
|
||||
SAssignment *pAssignment = pAssignments;
|
||||
SAssignment *pLastAssn = pAssignments + AssignmentCount;
|
||||
bool bRecreate = false;
|
||||
|
||||
for(; pAssignment < pLastAssn; pAssignment++)
|
||||
{
|
||||
bRecreate |= pEffect->EvaluateAssignment(pAssignment);
|
||||
}
|
||||
|
||||
return bRecreate;
|
||||
}
|
||||
|
||||
void SPassBlock::ApplyPassAssignments()
|
||||
{
|
||||
SAssignment *pAssignment = pAssignments;
|
||||
SAssignment *pLastAssn = pAssignments + AssignmentCount;
|
||||
|
||||
pEffect->IncrementTimer();
|
||||
|
||||
for(; pAssignment < pLastAssn; pAssignment++)
|
||||
{
|
||||
pEffect->EvaluateAssignment(pAssignment);
|
||||
}
|
||||
}
|
||||
|
||||
// Returns true if the shader uses global interfaces (since these interfaces can be updated through SetClassInstance)
|
||||
bool SPassBlock::CheckShaderDependencies( _In_ const SShaderBlock* pBlock )
|
||||
{
|
||||
if( pBlock->InterfaceDepCount > 0 )
|
||||
{
|
||||
assert( pBlock->InterfaceDepCount == 1 );
|
||||
for( size_t i=0; i < pBlock->pInterfaceDeps[0].Count; i++ )
|
||||
{
|
||||
SInterface* pInterfaceDep = pBlock->pInterfaceDeps[0].ppFXPointers[i];
|
||||
if( pInterfaceDep > pEffect->m_pInterfaces && pInterfaceDep < (pEffect->m_pInterfaces + pEffect->m_InterfaceCount) )
|
||||
{
|
||||
// This is a global interface pointer (as opposed to an SInterface created in a BindInterface call
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// Returns true if the pass (and sets HasDependencies) if the pass sets objects whose backing stores can be updated
|
||||
#pragma warning(push)
|
||||
#pragma warning(disable: 4616 6282)
|
||||
bool SPassBlock::CheckDependencies()
|
||||
{
|
||||
if( HasDependencies )
|
||||
return true;
|
||||
|
||||
for( size_t i=0; i < AssignmentCount; i++ )
|
||||
{
|
||||
if( pAssignments[i].DependencyCount > 0 )
|
||||
return HasDependencies = true;
|
||||
}
|
||||
if( BackingStore.pBlendBlock && BackingStore.pBlendBlock->AssignmentCount > 0 )
|
||||
{
|
||||
for( size_t i=0; i < BackingStore.pBlendBlock->AssignmentCount; i++ )
|
||||
{
|
||||
if( BackingStore.pBlendBlock->pAssignments[i].DependencyCount > 0 )
|
||||
return HasDependencies = true;
|
||||
}
|
||||
}
|
||||
if( BackingStore.pDepthStencilBlock && BackingStore.pDepthStencilBlock->AssignmentCount > 0 )
|
||||
{
|
||||
for( size_t i=0; i < BackingStore.pDepthStencilBlock->AssignmentCount; i++ )
|
||||
{
|
||||
if( BackingStore.pDepthStencilBlock->pAssignments[i].DependencyCount > 0 )
|
||||
return HasDependencies = true;
|
||||
}
|
||||
}
|
||||
if( BackingStore.pRasterizerBlock && BackingStore.pRasterizerBlock->AssignmentCount > 0 )
|
||||
{
|
||||
for( size_t i=0; i < BackingStore.pRasterizerBlock->AssignmentCount; i++ )
|
||||
{
|
||||
if( BackingStore.pRasterizerBlock->pAssignments[i].DependencyCount > 0 )
|
||||
return HasDependencies = true;
|
||||
}
|
||||
}
|
||||
if( BackingStore.pVertexShaderBlock && CheckShaderDependencies( BackingStore.pVertexShaderBlock ) )
|
||||
{
|
||||
return HasDependencies = true;
|
||||
}
|
||||
if( BackingStore.pGeometryShaderBlock && CheckShaderDependencies( BackingStore.pGeometryShaderBlock ) )
|
||||
{
|
||||
return HasDependencies = true;
|
||||
}
|
||||
if( BackingStore.pPixelShaderBlock && CheckShaderDependencies( BackingStore.pPixelShaderBlock ) )
|
||||
{
|
||||
return HasDependencies = true;
|
||||
}
|
||||
if( BackingStore.pHullShaderBlock && CheckShaderDependencies( BackingStore.pHullShaderBlock ) )
|
||||
{
|
||||
return HasDependencies = true;
|
||||
}
|
||||
if( BackingStore.pDomainShaderBlock && CheckShaderDependencies( BackingStore.pDomainShaderBlock ) )
|
||||
{
|
||||
return HasDependencies = true;
|
||||
}
|
||||
if( BackingStore.pComputeShaderBlock && CheckShaderDependencies( BackingStore.pComputeShaderBlock ) )
|
||||
{
|
||||
return HasDependencies = true;
|
||||
}
|
||||
|
||||
return HasDependencies;
|
||||
}
|
||||
#pragma warning(pop)
|
||||
|
||||
// Update constant buffer contents if necessary
|
||||
inline void CheckAndUpdateCB_FX(ID3D11DeviceContext *pContext, SConstantBuffer *pCB)
|
||||
{
|
||||
if (pCB->IsDirty && !pCB->IsNonUpdatable)
|
||||
{
|
||||
// CB out of date; rebuild it
|
||||
pContext->UpdateSubresource(pCB->pD3DObject, 0, nullptr, pCB->pBackingStore, pCB->Size, pCB->Size);
|
||||
pCB->IsDirty = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Set the shader and dependent state (SRVs, samplers, UAVs, interfaces)
|
||||
void CEffect::ApplyShaderBlock(_In_ SShaderBlock *pBlock)
|
||||
{
|
||||
SD3DShaderVTable *pVT = pBlock->pVT;
|
||||
|
||||
// Apply constant buffers first (tbuffers are done later)
|
||||
SShaderCBDependency *pCBDep = pBlock->pCBDeps;
|
||||
SShaderCBDependency *pLastCBDep = pBlock->pCBDeps + pBlock->CBDepCount;
|
||||
|
||||
for (; pCBDep<pLastCBDep; pCBDep++)
|
||||
{
|
||||
assert(pCBDep->ppFXPointers);
|
||||
|
||||
for (size_t i = 0; i < pCBDep->Count; ++ i)
|
||||
{
|
||||
CheckAndUpdateCB_FX(m_pContext, (SConstantBuffer*)pCBDep->ppFXPointers[i]);
|
||||
}
|
||||
|
||||
(m_pContext->*(pVT->pSetConstantBuffers))(pCBDep->StartIndex, pCBDep->Count, pCBDep->ppD3DObjects);
|
||||
}
|
||||
|
||||
// Next, apply samplers
|
||||
SShaderSamplerDependency *pSampDep = pBlock->pSampDeps;
|
||||
SShaderSamplerDependency *pLastSampDep = pBlock->pSampDeps + pBlock->SampDepCount;
|
||||
|
||||
for (; pSampDep<pLastSampDep; pSampDep++)
|
||||
{
|
||||
assert(pSampDep->ppFXPointers);
|
||||
|
||||
for (size_t i=0; i<pSampDep->Count; i++)
|
||||
{
|
||||
if ( ApplyRenderStateBlock(pSampDep->ppFXPointers[i]) )
|
||||
{
|
||||
// If the sampler was updated, its pointer will have changed
|
||||
pSampDep->ppD3DObjects[i] = pSampDep->ppFXPointers[i]->pD3DObject;
|
||||
}
|
||||
}
|
||||
(m_pContext->*(pVT->pSetSamplers))(pSampDep->StartIndex, pSampDep->Count, pSampDep->ppD3DObjects);
|
||||
}
|
||||
|
||||
// Set the UAVs
|
||||
// UAV ranges were combined in EffectLoad. This code remains unchanged, however, so that ranges can be easily split
|
||||
assert( pBlock->UAVDepCount < 2 );
|
||||
if( pBlock->UAVDepCount > 0 )
|
||||
{
|
||||
SUnorderedAccessViewDependency *pUAVDep = pBlock->pUAVDeps;
|
||||
assert(pUAVDep->ppFXPointers != 0);
|
||||
_Analysis_assume_(pUAVDep->ppFXPointers != 0);
|
||||
|
||||
for (size_t i=0; i<pUAVDep->Count; i++)
|
||||
{
|
||||
pUAVDep->ppD3DObjects[i] = pUAVDep->ppFXPointers[i]->pUnorderedAccessView;
|
||||
}
|
||||
|
||||
if( EOT_ComputeShader5 == pBlock->GetShaderType() )
|
||||
{
|
||||
m_pContext->CSSetUnorderedAccessViews( pUAVDep->StartIndex, pUAVDep->Count, pUAVDep->ppD3DObjects, g_pNegativeOnes );
|
||||
}
|
||||
else
|
||||
{
|
||||
// This call could be combined with the call to set render targets if both exist in the pass
|
||||
m_pContext->OMSetRenderTargetsAndUnorderedAccessViews( D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL, nullptr, nullptr, pUAVDep->StartIndex, pUAVDep->Count, pUAVDep->ppD3DObjects, g_pNegativeOnes );
|
||||
}
|
||||
}
|
||||
|
||||
// TBuffers are funny:
|
||||
// We keep two references to them. One is in as a standard texture dep, and that gets used for all sets
|
||||
// The other is as a part of the TBufferDeps array, which tells us to rebuild the matching CBs.
|
||||
// These two refs could be rolled into one, but then we would have to predicate on each CB or each texture.
|
||||
SConstantBuffer **ppTB = pBlock->ppTbufDeps;
|
||||
SConstantBuffer **ppLastTB = ppTB + pBlock->TBufferDepCount;
|
||||
|
||||
for (; ppTB<ppLastTB; ppTB++)
|
||||
{
|
||||
CheckAndUpdateCB_FX(m_pContext, (SConstantBuffer*)*ppTB);
|
||||
}
|
||||
|
||||
// Set the textures
|
||||
SShaderResourceDependency *pResourceDep = pBlock->pResourceDeps;
|
||||
SShaderResourceDependency *pLastResourceDep = pBlock->pResourceDeps + pBlock->ResourceDepCount;
|
||||
|
||||
for (; pResourceDep<pLastResourceDep; pResourceDep++)
|
||||
{
|
||||
assert(pResourceDep->ppFXPointers != 0);
|
||||
_Analysis_assume_(pResourceDep->ppFXPointers != 0);
|
||||
|
||||
for (size_t i=0; i<pResourceDep->Count; i++)
|
||||
{
|
||||
pResourceDep->ppD3DObjects[i] = pResourceDep->ppFXPointers[i]->pShaderResource;
|
||||
}
|
||||
|
||||
(m_pContext->*(pVT->pSetShaderResources))(pResourceDep->StartIndex, pResourceDep->Count, pResourceDep->ppD3DObjects);
|
||||
}
|
||||
|
||||
// Update Interface dependencies
|
||||
uint32_t Interfaces = 0;
|
||||
ID3D11ClassInstance** ppClassInstances = nullptr;
|
||||
assert( pBlock->InterfaceDepCount < 2 );
|
||||
if( pBlock->InterfaceDepCount > 0 )
|
||||
{
|
||||
SInterfaceDependency *pInterfaceDep = pBlock->pInterfaceDeps;
|
||||
assert(pInterfaceDep->ppFXPointers);
|
||||
|
||||
ppClassInstances = pInterfaceDep->ppD3DObjects;
|
||||
Interfaces = pInterfaceDep->Count;
|
||||
for (size_t i=0; i<pInterfaceDep->Count; i++)
|
||||
{
|
||||
assert(pInterfaceDep->ppFXPointers != 0);
|
||||
_Analysis_assume_(pInterfaceDep->ppFXPointers != 0);
|
||||
SClassInstanceGlobalVariable* pCI = pInterfaceDep->ppFXPointers[i]->pClassInstance;
|
||||
if( pCI )
|
||||
{
|
||||
assert( pCI->pMemberData != 0 );
|
||||
_Analysis_assume_( pCI->pMemberData != 0 );
|
||||
pInterfaceDep->ppD3DObjects[i] = pCI->pMemberData->Data.pD3DClassInstance;
|
||||
}
|
||||
else
|
||||
{
|
||||
pInterfaceDep->ppD3DObjects[i] = nullptr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Now set the shader
|
||||
(m_pContext->*(pVT->pSetShader))(pBlock->pD3DObject, ppClassInstances, Interfaces);
|
||||
}
|
||||
|
||||
// Returns true if the block D3D data was recreated
|
||||
bool CEffect::ApplyRenderStateBlock(_In_ SBaseBlock *pBlock)
|
||||
{
|
||||
if( pBlock->IsUserManaged )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool bRecreate = pBlock->ApplyAssignments(this);
|
||||
|
||||
if (bRecreate)
|
||||
{
|
||||
switch (pBlock->BlockType)
|
||||
{
|
||||
case EBT_Sampler:
|
||||
{
|
||||
SSamplerBlock *pSBlock = pBlock->AsSampler();
|
||||
|
||||
assert(pSBlock->pD3DObject != 0);
|
||||
_Analysis_assume_(pSBlock->pD3DObject != 0);
|
||||
pSBlock->pD3DObject->Release();
|
||||
|
||||
HRESULT hr = m_pDevice->CreateSamplerState( &pSBlock->BackingStore.SamplerDesc, &pSBlock->pD3DObject );
|
||||
if ( SUCCEEDED(hr) )
|
||||
{
|
||||
SetDebugObjectName(pSBlock->pD3DObject, "D3DX11Effect");
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case EBT_DepthStencil:
|
||||
{
|
||||
SDepthStencilBlock *pDSBlock = pBlock->AsDepthStencil();
|
||||
|
||||
assert(nullptr != pDSBlock->pDSObject);
|
||||
SAFE_RELEASE( pDSBlock->pDSObject );
|
||||
if( SUCCEEDED( m_pDevice->CreateDepthStencilState( &pDSBlock->BackingStore, &pDSBlock->pDSObject ) ) )
|
||||
{
|
||||
pDSBlock->IsValid = true;
|
||||
SetDebugObjectName( pDSBlock->pDSObject, "D3DX11Effect" );
|
||||
}
|
||||
else
|
||||
pDSBlock->IsValid = false;
|
||||
}
|
||||
break;
|
||||
|
||||
case EBT_Blend:
|
||||
{
|
||||
SBlendBlock *pBBlock = pBlock->AsBlend();
|
||||
|
||||
assert(nullptr != pBBlock->pBlendObject);
|
||||
SAFE_RELEASE( pBBlock->pBlendObject );
|
||||
if( SUCCEEDED( m_pDevice->CreateBlendState( &pBBlock->BackingStore, &pBBlock->pBlendObject ) ) )
|
||||
{
|
||||
pBBlock->IsValid = true;
|
||||
SetDebugObjectName( pBBlock->pBlendObject, "D3DX11Effect" );
|
||||
}
|
||||
else
|
||||
pBBlock->IsValid = false;
|
||||
}
|
||||
break;
|
||||
|
||||
case EBT_Rasterizer:
|
||||
{
|
||||
SRasterizerBlock *pRBlock = pBlock->AsRasterizer();
|
||||
|
||||
assert(nullptr != pRBlock->pRasterizerObject);
|
||||
|
||||
SAFE_RELEASE( pRBlock->pRasterizerObject );
|
||||
if( SUCCEEDED( m_pDevice->CreateRasterizerState( &pRBlock->BackingStore, &pRBlock->pRasterizerObject ) ) )
|
||||
{
|
||||
pRBlock->IsValid = true;
|
||||
SetDebugObjectName( pRBlock->pRasterizerObject, "D3DX11Effect" );
|
||||
}
|
||||
else
|
||||
pRBlock->IsValid = false;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
assert(0);
|
||||
}
|
||||
}
|
||||
|
||||
return bRecreate;
|
||||
}
|
||||
|
||||
void CEffect::ValidateIndex(_In_ uint32_t Elements)
|
||||
{
|
||||
if (m_FXLIndex >= Elements)
|
||||
{
|
||||
DPF(0, "ID3DX11Effect: Overindexing variable array (size: %u, index: %u), using index = 0 instead", Elements, m_FXLIndex);
|
||||
m_FXLIndex = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Returns true if the assignment was changed
|
||||
bool CEffect::EvaluateAssignment(_Inout_ SAssignment *pAssignment)
|
||||
{
|
||||
bool bNeedUpdate = false;
|
||||
SGlobalVariable *pVarDep0, *pVarDep1;
|
||||
|
||||
switch (pAssignment->AssignmentType)
|
||||
{
|
||||
case ERAT_NumericVariable:
|
||||
assert(pAssignment->DependencyCount == 1);
|
||||
if (pAssignment->pDependencies[0].pVariable->LastModifiedTime >= pAssignment->LastRecomputedTime)
|
||||
{
|
||||
memcpy(pAssignment->Destination.pNumeric, pAssignment->Source.pNumeric, pAssignment->DataSize);
|
||||
bNeedUpdate = true;
|
||||
}
|
||||
break;
|
||||
|
||||
case ERAT_NumericVariableIndex:
|
||||
assert(pAssignment->DependencyCount == 2);
|
||||
pVarDep0 = pAssignment->pDependencies[0].pVariable;
|
||||
pVarDep1 = pAssignment->pDependencies[1].pVariable;
|
||||
|
||||
if (pVarDep0->LastModifiedTime >= pAssignment->LastRecomputedTime)
|
||||
{
|
||||
m_FXLIndex = *pVarDep0->Data.pNumericDword;
|
||||
|
||||
ValidateIndex(pVarDep1->pType->Elements);
|
||||
|
||||
// Array index variable is dirty, update the pointer
|
||||
pAssignment->Source.pNumeric = pVarDep1->Data.pNumeric + pVarDep1->pType->Stride * m_FXLIndex;
|
||||
|
||||
// Copy the new data
|
||||
memcpy(pAssignment->Destination.pNumeric, pAssignment->Source.pNumeric, pAssignment->DataSize);
|
||||
bNeedUpdate = true;
|
||||
}
|
||||
else if (pVarDep1->LastModifiedTime >= pAssignment->LastRecomputedTime)
|
||||
{
|
||||
// Only the array variable is dirty, copy the new data
|
||||
memcpy(pAssignment->Destination.pNumeric, pAssignment->Source.pNumeric, pAssignment->DataSize);
|
||||
bNeedUpdate = true;
|
||||
}
|
||||
break;
|
||||
|
||||
case ERAT_ObjectVariableIndex:
|
||||
assert(pAssignment->DependencyCount == 1);
|
||||
pVarDep0 = pAssignment->pDependencies[0].pVariable;
|
||||
if (pVarDep0->LastModifiedTime >= pAssignment->LastRecomputedTime)
|
||||
{
|
||||
m_FXLIndex = *pVarDep0->Data.pNumericDword;
|
||||
ValidateIndex(pAssignment->MaxElements);
|
||||
|
||||
// Array index variable is dirty, update the destination pointer
|
||||
*((void **)pAssignment->Destination.pGeneric) = pAssignment->Source.pNumeric +
|
||||
pAssignment->DataSize * m_FXLIndex;
|
||||
bNeedUpdate = true;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
//case ERAT_Constant: -- These are consumed and discarded
|
||||
//case ERAT_ObjectVariable: -- These are consumed and discarded
|
||||
//case ERAT_ObjectConstIndex: -- These are consumed and discarded
|
||||
//case ERAT_ObjectInlineShader: -- These are consumed and discarded
|
||||
//case ERAT_NumericConstIndex: -- ERAT_NumericVariable should be generated instead
|
||||
assert(0);
|
||||
break;
|
||||
}
|
||||
|
||||
// Mark the assignment as not dirty
|
||||
pAssignment->LastRecomputedTime = m_LocalTimer;
|
||||
|
||||
return bNeedUpdate;
|
||||
}
|
||||
|
||||
// Returns false if this shader has interface dependencies which are nullptr (SetShader will fail).
|
||||
bool CEffect::ValidateShaderBlock( _Inout_ SShaderBlock* pBlock )
|
||||
{
|
||||
if( !pBlock->IsValid )
|
||||
return false;
|
||||
if( pBlock->InterfaceDepCount > 0 )
|
||||
{
|
||||
assert( pBlock->InterfaceDepCount == 1 );
|
||||
for( size_t i=0; i < pBlock->pInterfaceDeps[0].Count; i++ )
|
||||
{
|
||||
SInterface* pInterfaceDep = pBlock->pInterfaceDeps[0].ppFXPointers[i];
|
||||
assert( pInterfaceDep != 0 );
|
||||
_Analysis_assume_( pInterfaceDep != 0 );
|
||||
if( pInterfaceDep->pClassInstance == nullptr )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// Returns false if any state in the pass is invalid
|
||||
bool CEffect::ValidatePassBlock( _Inout_ SPassBlock* pBlock )
|
||||
{
|
||||
pBlock->ApplyPassAssignments();
|
||||
|
||||
if (nullptr != pBlock->BackingStore.pBlendBlock)
|
||||
{
|
||||
ApplyRenderStateBlock(pBlock->BackingStore.pBlendBlock);
|
||||
pBlock->BackingStore.pBlendState = pBlock->BackingStore.pBlendBlock->pBlendObject;
|
||||
if( !pBlock->BackingStore.pBlendBlock->IsValid )
|
||||
return false;
|
||||
}
|
||||
|
||||
if( nullptr != pBlock->BackingStore.pDepthStencilBlock )
|
||||
{
|
||||
ApplyRenderStateBlock( pBlock->BackingStore.pDepthStencilBlock );
|
||||
pBlock->BackingStore.pDepthStencilState = pBlock->BackingStore.pDepthStencilBlock->pDSObject;
|
||||
if( !pBlock->BackingStore.pDepthStencilBlock->IsValid )
|
||||
return false;
|
||||
}
|
||||
|
||||
if( nullptr != pBlock->BackingStore.pRasterizerBlock )
|
||||
{
|
||||
ApplyRenderStateBlock( pBlock->BackingStore.pRasterizerBlock );
|
||||
if( !pBlock->BackingStore.pRasterizerBlock->IsValid )
|
||||
return false;
|
||||
}
|
||||
|
||||
if( nullptr != pBlock->BackingStore.pVertexShaderBlock && !ValidateShaderBlock(pBlock->BackingStore.pVertexShaderBlock) )
|
||||
return false;
|
||||
|
||||
if( nullptr != pBlock->BackingStore.pGeometryShaderBlock && !ValidateShaderBlock(pBlock->BackingStore.pGeometryShaderBlock) )
|
||||
return false;
|
||||
|
||||
if( nullptr != pBlock->BackingStore.pPixelShaderBlock )
|
||||
{
|
||||
if( !ValidateShaderBlock(pBlock->BackingStore.pPixelShaderBlock) )
|
||||
return false;
|
||||
else if( pBlock->BackingStore.pPixelShaderBlock->UAVDepCount > 0 &&
|
||||
pBlock->BackingStore.RenderTargetViewCount > pBlock->BackingStore.pPixelShaderBlock->pUAVDeps[0].StartIndex )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if( nullptr != pBlock->BackingStore.pHullShaderBlock && !ValidateShaderBlock(pBlock->BackingStore.pHullShaderBlock) )
|
||||
return false;
|
||||
|
||||
if( nullptr != pBlock->BackingStore.pDomainShaderBlock && !ValidateShaderBlock(pBlock->BackingStore.pDomainShaderBlock) )
|
||||
return false;
|
||||
|
||||
if( nullptr != pBlock->BackingStore.pComputeShaderBlock && !ValidateShaderBlock(pBlock->BackingStore.pComputeShaderBlock) )
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Set all state defined in the pass
|
||||
void CEffect::ApplyPassBlock(_Inout_ SPassBlock *pBlock)
|
||||
{
|
||||
pBlock->ApplyPassAssignments();
|
||||
|
||||
if (nullptr != pBlock->BackingStore.pBlendBlock)
|
||||
{
|
||||
ApplyRenderStateBlock(pBlock->BackingStore.pBlendBlock);
|
||||
#ifdef FXDEBUG
|
||||
if( !pBlock->BackingStore.pBlendBlock->IsValid )
|
||||
DPF( 0, "Pass::Apply - warning: applying invalid BlendState." );
|
||||
#endif
|
||||
pBlock->BackingStore.pBlendState = pBlock->BackingStore.pBlendBlock->pBlendObject;
|
||||
m_pContext->OMSetBlendState(pBlock->BackingStore.pBlendState,
|
||||
pBlock->BackingStore.BlendFactor,
|
||||
pBlock->BackingStore.SampleMask);
|
||||
}
|
||||
|
||||
if (nullptr != pBlock->BackingStore.pDepthStencilBlock)
|
||||
{
|
||||
ApplyRenderStateBlock(pBlock->BackingStore.pDepthStencilBlock);
|
||||
#ifdef FXDEBUG
|
||||
if( !pBlock->BackingStore.pDepthStencilBlock->IsValid )
|
||||
DPF( 0, "Pass::Apply - warning: applying invalid DepthStencilState." );
|
||||
#endif
|
||||
pBlock->BackingStore.pDepthStencilState = pBlock->BackingStore.pDepthStencilBlock->pDSObject;
|
||||
m_pContext->OMSetDepthStencilState(pBlock->BackingStore.pDepthStencilState,
|
||||
pBlock->BackingStore.StencilRef);
|
||||
}
|
||||
|
||||
if (nullptr != pBlock->BackingStore.pRasterizerBlock)
|
||||
{
|
||||
ApplyRenderStateBlock(pBlock->BackingStore.pRasterizerBlock);
|
||||
#ifdef FXDEBUG
|
||||
if( !pBlock->BackingStore.pRasterizerBlock->IsValid )
|
||||
DPF( 0, "Pass::Apply - warning: applying invalid RasterizerState." );
|
||||
#endif
|
||||
m_pContext->RSSetState(pBlock->BackingStore.pRasterizerBlock->pRasterizerObject);
|
||||
}
|
||||
|
||||
if (nullptr != pBlock->BackingStore.pRenderTargetViews[0])
|
||||
{
|
||||
// Grab all render targets
|
||||
ID3D11RenderTargetView *pRTV[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT];
|
||||
|
||||
assert(pBlock->BackingStore.RenderTargetViewCount <= D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT);
|
||||
_Analysis_assume_(D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT >= pBlock->BackingStore.RenderTargetViewCount);
|
||||
|
||||
for (uint32_t i=0; i<pBlock->BackingStore.RenderTargetViewCount; i++)
|
||||
{
|
||||
pRTV[i] = pBlock->BackingStore.pRenderTargetViews[i]->pRenderTargetView;
|
||||
}
|
||||
|
||||
// This call could be combined with the call to set PS UAVs if both exist in the pass
|
||||
m_pContext->OMSetRenderTargetsAndUnorderedAccessViews( pBlock->BackingStore.RenderTargetViewCount, pRTV, pBlock->BackingStore.pDepthStencilView->pDepthStencilView, 7, D3D11_KEEP_UNORDERED_ACCESS_VIEWS, nullptr, nullptr );
|
||||
}
|
||||
|
||||
if (nullptr != pBlock->BackingStore.pVertexShaderBlock)
|
||||
{
|
||||
#ifdef FXDEBUG
|
||||
if( !pBlock->BackingStore.pVertexShaderBlock->IsValid )
|
||||
DPF( 0, "Pass::Apply - warning: applying invalid vertex shader." );
|
||||
#endif
|
||||
ApplyShaderBlock(pBlock->BackingStore.pVertexShaderBlock);
|
||||
}
|
||||
|
||||
if (nullptr != pBlock->BackingStore.pPixelShaderBlock)
|
||||
{
|
||||
#ifdef FXDEBUG
|
||||
if( !pBlock->BackingStore.pPixelShaderBlock->IsValid )
|
||||
DPF( 0, "Pass::Apply - warning: applying invalid pixel shader." );
|
||||
#endif
|
||||
ApplyShaderBlock(pBlock->BackingStore.pPixelShaderBlock);
|
||||
}
|
||||
|
||||
if (nullptr != pBlock->BackingStore.pGeometryShaderBlock)
|
||||
{
|
||||
#ifdef FXDEBUG
|
||||
if( !pBlock->BackingStore.pGeometryShaderBlock->IsValid )
|
||||
DPF( 0, "Pass::Apply - warning: applying invalid geometry shader." );
|
||||
#endif
|
||||
ApplyShaderBlock(pBlock->BackingStore.pGeometryShaderBlock);
|
||||
}
|
||||
|
||||
if (nullptr != pBlock->BackingStore.pHullShaderBlock)
|
||||
{
|
||||
#ifdef FXDEBUG
|
||||
if( !pBlock->BackingStore.pHullShaderBlock->IsValid )
|
||||
DPF( 0, "Pass::Apply - warning: applying invalid hull shader." );
|
||||
#endif
|
||||
ApplyShaderBlock(pBlock->BackingStore.pHullShaderBlock);
|
||||
}
|
||||
|
||||
if (nullptr != pBlock->BackingStore.pDomainShaderBlock)
|
||||
{
|
||||
#ifdef FXDEBUG
|
||||
if( !pBlock->BackingStore.pDomainShaderBlock->IsValid )
|
||||
DPF( 0, "Pass::Apply - warning: applying invalid domain shader." );
|
||||
#endif
|
||||
ApplyShaderBlock(pBlock->BackingStore.pDomainShaderBlock);
|
||||
}
|
||||
|
||||
if (nullptr != pBlock->BackingStore.pComputeShaderBlock)
|
||||
{
|
||||
#ifdef FXDEBUG
|
||||
if( !pBlock->BackingStore.pComputeShaderBlock->IsValid )
|
||||
DPF( 0, "Pass::Apply - warning: applying invalid compute shader." );
|
||||
#endif
|
||||
ApplyShaderBlock(pBlock->BackingStore.pComputeShaderBlock);
|
||||
}
|
||||
}
|
||||
|
||||
void CEffect::IncrementTimer()
|
||||
{
|
||||
m_LocalTimer++;
|
||||
|
||||
#ifndef _M_X64
|
||||
#if _DEBUG
|
||||
if (m_LocalTimer > g_TimerRolloverCount)
|
||||
{
|
||||
DPF(0, "Rolling over timer (current time: %u, rollover cap: %u).", m_LocalTimer, g_TimerRolloverCount);
|
||||
#else
|
||||
if (m_LocalTimer >= 0x80000000) // check to see if we've exceeded ~2 billion
|
||||
{
|
||||
#endif
|
||||
HandleLocalTimerRollover();
|
||||
|
||||
m_LocalTimer = 1;
|
||||
}
|
||||
#endif // _M_X64
|
||||
}
|
||||
|
||||
// This function resets all timers, rendering all assignments dirty
|
||||
// This is clearly bad for performance, but should only happen every few billion ticks
|
||||
void CEffect::HandleLocalTimerRollover()
|
||||
{
|
||||
uint32_t i, j, k;
|
||||
|
||||
// step 1: update variables
|
||||
for (i = 0; i < m_VariableCount; ++ i)
|
||||
{
|
||||
m_pVariables[i].LastModifiedTime = 0;
|
||||
}
|
||||
|
||||
// step 2: update assignments on all blocks (pass, depth stencil, rasterizer, blend, sampler)
|
||||
for (uint32_t iGroup = 0; iGroup < m_GroupCount; ++ iGroup)
|
||||
{
|
||||
for (i = 0; i < m_pGroups[iGroup].TechniqueCount; ++ i)
|
||||
{
|
||||
for (j = 0; j < m_pGroups[iGroup].pTechniques[i].PassCount; ++ j)
|
||||
{
|
||||
for (k = 0; k < m_pGroups[iGroup].pTechniques[i].pPasses[j].AssignmentCount; ++ k)
|
||||
{
|
||||
m_pGroups[iGroup].pTechniques[i].pPasses[j].pAssignments[k].LastRecomputedTime = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < m_DepthStencilBlockCount; ++ i)
|
||||
{
|
||||
for (j = 0; j < m_pDepthStencilBlocks[i].AssignmentCount; ++ j)
|
||||
{
|
||||
m_pDepthStencilBlocks[i].pAssignments[j].LastRecomputedTime = 0;
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < m_RasterizerBlockCount; ++ i)
|
||||
{
|
||||
for (j = 0; j < m_pRasterizerBlocks[i].AssignmentCount; ++ j)
|
||||
{
|
||||
m_pRasterizerBlocks[i].pAssignments[j].LastRecomputedTime = 0;
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < m_BlendBlockCount; ++ i)
|
||||
{
|
||||
for (j = 0; j < m_pBlendBlocks[i].AssignmentCount; ++ j)
|
||||
{
|
||||
m_pBlendBlocks[i].pAssignments[j].LastRecomputedTime = 0;
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < m_SamplerBlockCount; ++ i)
|
||||
{
|
||||
for (j = 0; j < m_pSamplerBlocks[i].AssignmentCount; ++ j)
|
||||
{
|
||||
m_pSamplerBlocks[i].pAssignments[j].LastRecomputedTime = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
4967
Effects11/EffectVariable.inl
Normal file
4967
Effects11/EffectVariable.inl
Normal file
File diff suppressed because it is too large
Load Diff
31
Effects11/Effects11_2013.sln
Normal file
31
Effects11/Effects11_2013.sln
Normal file
@@ -0,0 +1,31 @@
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2013
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Effects11", "Effects11_2013.vcxproj", "{DF460EAB-570D-4B50-9089-2E2FC801BF38}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
Debug|x64 = Debug|x64
|
||||
Profile|Win32 = Profile|Win32
|
||||
Profile|x64 = Profile|x64
|
||||
Release|Win32 = Release|Win32
|
||||
Release|x64 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{DF460EAB-570D-4B50-9089-2E2FC801BF38}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{DF460EAB-570D-4B50-9089-2E2FC801BF38}.Debug|Win32.Build.0 = Debug|Win32
|
||||
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418
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419
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31
Effects11/Effects11_2017_Win10.sln
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419
Effects11/Effects11_2017_Win10.vcxproj
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419
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35
Effects11/Effects11_2017_Win10.vcxproj.filters
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Effects11/Effects11_2017_Win10.vcxproj.filters
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34
Effects11/Effects11_Windows10.sln
Normal file
34
Effects11/Effects11_Windows10.sln
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257
Effects11/Effects11_Windows10.vcxproj
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257
Effects11/Effects11_Windows10.vcxproj
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<Configuration>Release</Configuration>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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||||
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<ClCompile>
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<PrecompiledHeaderFile>pchfx.h</PrecompiledHeaderFile>
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26
Effects11/Effects11_Windows10.vcxproj.filters
Normal file
26
Effects11/Effects11_Windows10.vcxproj.filters
Normal file
@@ -0,0 +1,26 @@
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34
Effects11/Effects11_Windows81.sln
Normal file
34
Effects11/Effects11_Windows81.sln
Normal file
@@ -0,0 +1,34 @@
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|
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Microsoft Visual Studio Solution File, Format Version 12.00
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|
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Debug|x64 = Debug|x64
|
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{3218B7F0-ABB8-47C3-8036-B61756E8ACC3}.Release|Win32.Build.0 = Release|Win32
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{3218B7F0-ABB8-47C3-8036-B61756E8ACC3}.Release|x64.ActiveCfg = Release|x64
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{3218B7F0-ABB8-47C3-8036-B61756E8ACC3}.Release|x64.Build.0 = Release|x64
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239
Effects11/Effects11_Windows81.vcxproj
Normal file
239
Effects11/Effects11_Windows81.vcxproj
Normal file
@@ -0,0 +1,239 @@
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<Platform>Win32</Platform>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|ARM">
|
||||
<Configuration>Release</Configuration>
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<Platform>ARM</Platform>
|
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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||||
<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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<ItemGroup>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">Create</PrecompiledHeader>
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|
||||
<AppContainerApplication>true</AppContainerApplication>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v120</PlatformToolset>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
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<UseDebugLibraries>true</UseDebugLibraries>
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<ClCompile>
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<CompileAsWinRT>false</CompileAsWinRT>
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<SDLCheck>true</SDLCheck>
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<AdditionalIncludeDirectories>.\Binary;.\Inc;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PrecompiledHeaderFile>pchfx.h</PrecompiledHeaderFile>
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<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
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||||
</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<ClCompile>
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<AdditionalIncludeDirectories>.\Binary;.\Inc;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PrecompiledHeaderFile>pchfx.h</PrecompiledHeaderFile>
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<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
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||||
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<Link>
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<SubSystem>Console</SubSystem>
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<AdditionalIncludeDirectories>.\Binary;.\Inc;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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||||
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<Link>
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<AdditionalIncludeDirectories>.\Binary;.\Inc;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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32
Effects11/Effects11_Windows81.vcxproj.filters
Normal file
32
Effects11/Effects11_Windows81.vcxproj.filters
Normal file
@@ -0,0 +1,32 @@
|
||||
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<Filter Include="Resource Files">
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28
Effects11/Effects11_WindowsPhone81.sln
Normal file
28
Effects11/Effects11_WindowsPhone81.sln
Normal file
@@ -0,0 +1,28 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2013
|
||||
VisualStudioVersion = 12.0.30501.0
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||||
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Effects11_WindowsPhone81", "Effects11_WindowsPhone81.vcxproj", "{961262DB-696C-48AF-BD8C-A080FC64C3F1}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|ARM = Debug|ARM
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Debug|Win32 = Debug|Win32
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Release|ARM = Release|ARM
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Release|Win32 = Release|Win32
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{961262DB-696C-48AF-BD8C-A080FC64C3F1}.Debug|ARM.ActiveCfg = Debug|ARM
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{961262DB-696C-48AF-BD8C-A080FC64C3F1}.Debug|ARM.Build.0 = Debug|ARM
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{961262DB-696C-48AF-BD8C-A080FC64C3F1}.Debug|Win32.ActiveCfg = Debug|Win32
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{961262DB-696C-48AF-BD8C-A080FC64C3F1}.Debug|Win32.Build.0 = Debug|Win32
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{961262DB-696C-48AF-BD8C-A080FC64C3F1}.Release|ARM.ActiveCfg = Release|ARM
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{961262DB-696C-48AF-BD8C-A080FC64C3F1}.Release|ARM.Build.0 = Release|ARM
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{961262DB-696C-48AF-BD8C-A080FC64C3F1}.Release|Win32.Build.0 = Release|Win32
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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180
Effects11/Effects11_WindowsPhone81.vcxproj
Normal file
180
Effects11/Effects11_WindowsPhone81.vcxproj
Normal file
@@ -0,0 +1,180 @@
|
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<?xml version="1.0" encoding="utf-8"?>
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|ARM">
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<Configuration>Debug</Configuration>
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<Platform>ARM</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|ARM">
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<ClInclude Include="Binary\SOParser.h" />
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<ClInclude Include="inc\d3dx11effect.h" />
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">Create</PrecompiledHeader>
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<ClCompile>
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<Link>
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<CompileAsWinRT>false</CompileAsWinRT>
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<SDLCheck>true</SDLCheck>
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<SDLCheck>true</SDLCheck>
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||||
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||||
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
|
||||
</ClCompile>
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<Link>
|
||||
<SubSystem>Console</SubSystem>
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||||
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
|
||||
</Link>
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</ItemDefinitionGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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||||
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||||
26
Effects11/Effects11_WindowsPhone81.vcxproj.filters
Normal file
26
Effects11/Effects11_WindowsPhone81.vcxproj.filters
Normal file
@@ -0,0 +1,26 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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||||
<ItemGroup>
|
||||
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|
||||
<ClInclude Include="EffectLoad.h" />
|
||||
<ClInclude Include="IUnknownImp.h" />
|
||||
<ClInclude Include="pchfx.h" />
|
||||
<ClInclude Include="inc\d3dx11effect.h" />
|
||||
<ClInclude Include="inc\d3dxGlobal.h" />
|
||||
<ClInclude Include="Binary\EffectBinaryFormat.h" />
|
||||
<ClInclude Include="Binary\EffectStateBase11.h" />
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||||
<ClInclude Include="Binary\EffectStates11.h" />
|
||||
<ClInclude Include="Binary\SOParser.h" />
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||||
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||||
<ItemGroup>
|
||||
<None Include="EffectVariable.inl" />
|
||||
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<ItemGroup>
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|
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||||
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<ClCompile Include="EffectReflection.cpp" />
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<ClCompile Include="EffectRuntime.cpp" />
|
||||
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|
||||
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|
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23
Effects11/Effects11_XboxOneXDK_2015.sln
Normal file
23
Effects11/Effects11_XboxOneXDK_2015.sln
Normal file
@@ -0,0 +1,23 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2012
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||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Effects11", "Effects11_XboxOneXDK_2015.vcxproj", "{A2D70D23-3516-40EC-B831-2FAD3DAFD8B7}"
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||||
EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Durango = Debug|Durango
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||||
Profile|Durango = Profile|Durango
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||||
Release|Durango = Release|Durango
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{A2D70D23-3516-40EC-B831-2FAD3DAFD8B7}.Debug|Durango.ActiveCfg = Debug|Durango
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{A2D70D23-3516-40EC-B831-2FAD3DAFD8B7}.Debug|Durango.Build.0 = Debug|Durango
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{A2D70D23-3516-40EC-B831-2FAD3DAFD8B7}.Profile|Durango.ActiveCfg = Profile|Durango
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{A2D70D23-3516-40EC-B831-2FAD3DAFD8B7}.Profile|Durango.Build.0 = Profile|Durango
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{A2D70D23-3516-40EC-B831-2FAD3DAFD8B7}.Release|Durango.ActiveCfg = Release|Durango
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{A2D70D23-3516-40EC-B831-2FAD3DAFD8B7}.Release|Durango.Build.0 = Release|Durango
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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197
Effects11/Effects11_XboxOneXDK_2015.vcxproj
Normal file
197
Effects11/Effects11_XboxOneXDK_2015.vcxproj
Normal file
@@ -0,0 +1,197 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
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<ProjectConfiguration Include="Release|Durango">
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<Configuration>Release</Configuration>
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<Platform>Durango</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Profile|Durango">
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<Configuration>Profile</Configuration>
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<Platform>Durango</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|Durango">
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<Configuration>Debug</Configuration>
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<Platform>Durango</Platform>
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<PropertyGroup Label="Globals">
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<Keyword>Win32Proj</Keyword>
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<ApplicationEnvironment>title</ApplicationEnvironment>
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<ProjectName>Effects11</ProjectName>
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||||
<!-- - - - -->
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<PlatformToolset>v110</PlatformToolset>
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||||
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Durango'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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||||
<PlatformToolset>v140</PlatformToolset>
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||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<EmbedManifest>false</EmbedManifest>
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||||
<GenerateManifest>false</GenerateManifest>
|
||||
</PropertyGroup>
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Durango'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
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||||
<PlatformToolset>v140</PlatformToolset>
|
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<UseDebugLibraries>false</UseDebugLibraries>
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||||
<CharacterSet>Unicode</CharacterSet>
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<EmbedManifest>false</EmbedManifest>
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<GenerateManifest>false</GenerateManifest>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'" Label="Configuration">
|
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<ConfigurationType>StaticLibrary</ConfigurationType>
|
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<PlatformToolset>v140</PlatformToolset>
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||||
<UseDebugLibraries>true</UseDebugLibraries>
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||||
<CharacterSet>Unicode</CharacterSet>
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<GenerateManifest>false</GenerateManifest>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Durango'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<OutDir>Bin\XboxOneXDK\$(Platform)\$(Configuration)\</OutDir>
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<ReferencePath>$(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath)</ReferencePath>
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<LibraryWPath>$(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath)</LibraryWPath>
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|
||||
<ExecutablePath>$(Console_SdkRoot)bin;$(VCInstallDir)bin\x86_amd64;$(VCInstallDir)bin;$(WindowsSDK_ExecutablePath_x86);$(VSInstallDir)Common7\Tools\bin;$(VSInstallDir)Common7\tools;$(VSInstallDir)Common7\ide;$(ProgramFiles)\HTML Help Workshop;$(MSBuildToolsPath32);$(FxCopDir);$(PATH);</ExecutablePath>
|
||||
<OutDir>Bin\XboxOneXDK\$(Platform)\$(Configuration)\</OutDir>
|
||||
<IntDir>Bin\XboxOneXDK\$(Platform)\$(Configuration)\</IntDir>
|
||||
<TargetName>Effects11d</TargetName>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">
|
||||
<Link>
|
||||
<AdditionalDependencies>d3d11_x.lib;combase.lib;kernelx.lib;uuid.lib;</AdditionalDependencies>
|
||||
<EntryPointSymbol>
|
||||
</EntryPointSymbol>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
|
||||
</Link>
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>pchfx.h</PrecompiledHeaderFile>
|
||||
<AdditionalUsingDirectories>$(Console_SdkPackagesRoot);$(Console_SdkWindowsMetadataPath);%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<PreprocessorDefinitions>NDEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<CompileAsWinRT>false</CompileAsWinRT>
|
||||
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
|
||||
<AdditionalIncludeDirectories>.\Binary;.\Inc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Durango'">
|
||||
<Link>
|
||||
<AdditionalDependencies>pixEvt.lib;d3d11_x.lib;combase.lib;kernelx.lib;uuid.lib;</AdditionalDependencies>
|
||||
<EntryPointSymbol>
|
||||
</EntryPointSymbol>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
|
||||
</Link>
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>pchfx.h</PrecompiledHeaderFile>
|
||||
<AdditionalUsingDirectories>$(Console_SdkPackagesRoot);$(Console_SdkWindowsMetadataPath);%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<PreprocessorDefinitions>NDEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;PROFILE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<CompileAsWinRT>false</CompileAsWinRT>
|
||||
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
|
||||
<AdditionalIncludeDirectories>.\Binary;.\Inc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">
|
||||
<Link>
|
||||
<AdditionalDependencies>d3d11_x.lib;combase.lib;kernelx.lib;uuid.lib;</AdditionalDependencies>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
|
||||
</Link>
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>pchfx.h</PrecompiledHeaderFile>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<AdditionalUsingDirectories>$(Console_SdkPackagesRoot);$(Console_SdkWindowsMetadataPath);%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>_DEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<CompileAsWinRT>false</CompileAsWinRT>
|
||||
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
|
||||
<AdditionalIncludeDirectories>.\Binary;.\Inc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Binary\EffectBinaryFormat.h" />
|
||||
<ClInclude Include="Binary\EffectStateBase11.h" />
|
||||
<ClInclude Include="Binary\EffectStates11.h" />
|
||||
<ClInclude Include="Binary\SOParser.h" />
|
||||
<ClInclude Include="Effect.h" />
|
||||
<ClInclude Include="EffectLoad.h" />
|
||||
<ClInclude Include="inc\d3dx11effect.h" />
|
||||
<ClInclude Include="inc\d3dxGlobal.h" />
|
||||
<ClInclude Include="IUnknownImp.h" />
|
||||
<ClInclude Include="pchfx.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="EffectVariable.inl" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="d3dxGlobal.cpp">
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Profile|Durango'">Create</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
<ClCompile Include="EffectAPI.cpp" />
|
||||
<ClCompile Include="EffectLoad.cpp" />
|
||||
<ClCompile Include="EffectNonRuntime.cpp" />
|
||||
<ClCompile Include="EffectReflection.cpp" />
|
||||
<ClCompile Include="EffectRuntime.cpp" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
26
Effects11/Effects11_XboxOneXDK_2015.vcxproj.filters
Normal file
26
Effects11/Effects11_XboxOneXDK_2015.vcxproj.filters
Normal file
@@ -0,0 +1,26 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Binary\EffectBinaryFormat.h" />
|
||||
<ClInclude Include="Binary\EffectStateBase11.h" />
|
||||
<ClInclude Include="Binary\EffectStates11.h" />
|
||||
<ClInclude Include="Binary\SOParser.h" />
|
||||
<ClInclude Include="inc\d3dx11effect.h" />
|
||||
<ClInclude Include="inc\d3dxGlobal.h" />
|
||||
<ClInclude Include="Effect.h" />
|
||||
<ClInclude Include="EffectLoad.h" />
|
||||
<ClInclude Include="IUnknownImp.h" />
|
||||
<ClInclude Include="pchfx.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="EffectVariable.inl" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="d3dxGlobal.cpp" />
|
||||
<ClCompile Include="EffectAPI.cpp" />
|
||||
<ClCompile Include="EffectLoad.cpp" />
|
||||
<ClCompile Include="EffectNonRuntime.cpp" />
|
||||
<ClCompile Include="EffectReflection.cpp" />
|
||||
<ClCompile Include="EffectRuntime.cpp" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
57
Effects11/IUnknownImp.h
Normal file
57
Effects11/IUnknownImp.h
Normal file
@@ -0,0 +1,57 @@
|
||||
//--------------------------------------------------------------------------------------
|
||||
// File: IUnknownImp.h
|
||||
//
|
||||
// Direct3D 11 Effects Helper for COM interop
|
||||
//
|
||||
// Lifetime for most Effects objects is based on the the lifetime of the master
|
||||
// effect, so the reference count is not used.
|
||||
//
|
||||
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
|
||||
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
|
||||
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
|
||||
// PARTICULAR PURPOSE.
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
// http://go.microsoft.com/fwlink/p/?LinkId=271568
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
#pragma once
|
||||
|
||||
#define IUNKNOWN_IMP(Class, Interface, BaseInterface) \
|
||||
\
|
||||
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID iid, _COM_Outptr_ LPVOID *ppv) override \
|
||||
{ \
|
||||
if( !ppv ) \
|
||||
return E_INVALIDARG; \
|
||||
\
|
||||
*ppv = nullptr; \
|
||||
if(IsEqualIID(iid, IID_IUnknown)) \
|
||||
{ \
|
||||
*ppv = (IUnknown*)((Interface*)this); \
|
||||
} \
|
||||
else if(IsEqualIID(iid, IID_##Interface)) \
|
||||
{ \
|
||||
*ppv = (Interface *)this; \
|
||||
} \
|
||||
else if(IsEqualIID(iid, IID_##BaseInterface)) \
|
||||
{ \
|
||||
*ppv = (BaseInterface *)this; \
|
||||
} \
|
||||
else \
|
||||
{ \
|
||||
return E_NOINTERFACE; \
|
||||
} \
|
||||
\
|
||||
return S_OK; \
|
||||
} \
|
||||
\
|
||||
ULONG STDMETHODCALLTYPE AddRef() override \
|
||||
{ \
|
||||
return 1; \
|
||||
} \
|
||||
\
|
||||
ULONG STDMETHODCALLTYPE Release() override \
|
||||
{ \
|
||||
return 0; \
|
||||
}
|
||||
21
Effects11/LICENSE
Normal file
21
Effects11/LICENSE
Normal file
@@ -0,0 +1,21 @@
|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2017 Microsoft Corp
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
||||
software and associated documentation files (the "Software"), to deal in the Software
|
||||
without restriction, including without limitation the rights to use, copy, modify,
|
||||
merge, publish, distribute, sublicense, and/or sell copies of the Software, and to
|
||||
permit persons to whom the Software is furnished to do so, subject to the following
|
||||
conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies
|
||||
or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
||||
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
|
||||
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
|
||||
OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
150
Effects11/ReadMe.txt
Normal file
150
Effects11/ReadMe.txt
Normal file
@@ -0,0 +1,150 @@
|
||||
EFFECTS FOR DIRECT3D 11 (FX11)
|
||||
------------------------------
|
||||
|
||||
Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
|
||||
March 10, 2017
|
||||
|
||||
Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render
|
||||
state, and runtime variables together.
|
||||
|
||||
The source is written for Visual Studio 2013 or 2015. It is recommended that you
|
||||
make use of VS 2013 Update 5, VS 2015 Update 2, and Windows 7 Service Pack 1 or later.
|
||||
|
||||
These components are designed to work without requiring any content from the DirectX SDK. For details,
|
||||
see "Where is the DirectX SDK?" <http://msdn.microsoft.com/en-us/library/ee663275.aspx>.
|
||||
|
||||
All content and source code for this package are subject to the terms of the MIT License.
|
||||
<http://opensource.org/licenses/MIT>.
|
||||
|
||||
For the latest version of FX11, more detailed documentation, etc., please visit the project site.
|
||||
|
||||
http://go.microsoft.com/fwlink/p/?LinkId=271568
|
||||
|
||||
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the
|
||||
Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.
|
||||
|
||||
https://opensource.microsoft.com/codeofconduct/
|
||||
|
||||
|
||||
-------
|
||||
SAMPLES
|
||||
-------
|
||||
|
||||
Direct3D Tutorial 11-14
|
||||
BasicHLSLFX11, DynamicShaderLinkageFX11, FixedFuncEMUFX11, InstancingFX11
|
||||
|
||||
These samples are hosted on GitHub <https://github.com/walbourn/directx-sdk-samples>
|
||||
|
||||
|
||||
----------
|
||||
DISCLAIMER
|
||||
----------
|
||||
|
||||
Effects 11 is being provided as a porting aid for older code that makes use of the Effects 10 (FX10) API or Effects 9 (FX9)
|
||||
API in the deprecated D3DX9 library. See MSDN for a list of differences compared to the Effects 10 (FX10) library.
|
||||
|
||||
https://msdn.microsoft.com/en-us/library/windows/desktop/ff476141.aspx
|
||||
|
||||
The Effects 11 library is for use in Win32 desktop applications. FX11 requires the D3DCompiler API be available at runtime
|
||||
to provide shader reflection functionality, and this API is not deployable for Windows Store apps on Windows 8.0, Windows RT,
|
||||
or Windows phone 8.0.
|
||||
|
||||
The fx_5_0 profile support in the HLSL compiler is deprecated, and does not fully support DirectX 11.1 HLSL features
|
||||
such as minimum precision types. It is supported in the Windows 8.1 SDK version of the HLSL compiler (FXC.EXE) and
|
||||
D3DCompile API (#46), is supported but generates a deprecation warning with D3DCompile API (#47), and could be removed
|
||||
in a future update.
|
||||
|
||||
|
||||
---------------
|
||||
RELEASE HISTORY
|
||||
---------------
|
||||
|
||||
March 10, 2017 (11.19)
|
||||
Add VS 2017 projects
|
||||
Minor code cleanup
|
||||
|
||||
September 15, 2016 (11.18)
|
||||
Minor code cleanup
|
||||
|
||||
August 2, 2016 (11.17)
|
||||
Updated for VS 2015 Update 3 and Windows 10 SDK (14393)
|
||||
Added 'D' suffix to debug libraries per request
|
||||
|
||||
April 26, 2016 (11.16)
|
||||
Retired VS 2012 projects
|
||||
Minor code and project file cleanup
|
||||
|
||||
November 30, 2015 (11.15)
|
||||
Updated for VS 2015 Update 1 and Windows 10 SDK (10586)
|
||||
|
||||
July 29, 2015 (11.14)
|
||||
Updated for VS 2015 and Windows 10 SDK RTM
|
||||
Retired VS 2010 projects
|
||||
|
||||
June 17, 2015 (11.13)
|
||||
Fix for Get/SetFloatVectorArray with an offset
|
||||
|
||||
April 14, 2015 (11.12)
|
||||
More updates for VS 2015
|
||||
|
||||
November 24, 2014 (11.11)
|
||||
Updates for Visual Studio 2015 Technical Preview
|
||||
|
||||
July 15, 2014 (11.10)
|
||||
Minor code review fixes
|
||||
|
||||
January 24, 2014 (11.09)
|
||||
VS 2010 projects now require Windows 8.1 SDK
|
||||
Added pragma for needed libs to public header
|
||||
Minor code cleanup
|
||||
|
||||
October 21, 2013 (11.08)
|
||||
Updated for Visual Studio 2013 and Windows 8.1 SDK RTM
|
||||
|
||||
July 16, 2013 (11.07)
|
||||
Added VS 2013 Preview project files
|
||||
Cleaned up project files
|
||||
Fixed a number of /analyze issues
|
||||
|
||||
June 13, 2013 (11.06)
|
||||
Added GetMatrixPointerArray, GetMatrixTransposePointerArray, SetMatrixPointerArray, SetMatrixTransposePointerArray methods
|
||||
Reverted back to BOOL in some cases because sizeof(bool)==1, sizeof(BOOL)==4
|
||||
Some code-cleanup: minor SAL fix, removed bad assert, and added use of override keyword
|
||||
|
||||
February 22, 2013 (11.05)
|
||||
Cleaned up some warning level 4 warnings
|
||||
|
||||
November 6, 2012 (11.04)
|
||||
Added IUnknown as a base class for all Effects 11 interfaces to simplify use in managed interop sceanrios, although the
|
||||
lifetime for these objects is still based on the lifetime of the parent ID3DX11Effect object. Therefore reference counting
|
||||
is ignored for these interfaces.
|
||||
ID3DX11EffectType, ID3DX11EffectVariable and derived classes, ID3DX11EffectPass,
|
||||
ID3DX11EffectTechnique, and ID3DX11EffectGroup
|
||||
|
||||
October 24, 2012 (11.03)
|
||||
Removed the dependency on the D3DX11 headers, so FX11 no longer requires the legacy DirectX SDK to build.
|
||||
It does require the d3dcompiler.h header from either the Windows 8.0 SDK or from the legacy DirectX SDK
|
||||
Removed references to D3D10 constants and interfaces
|
||||
Deleted the d3dx11dbg.cpp and d3dx11dbg.h files
|
||||
Deleted the D3DX11_EFFECT_PASS flags which were never implemented
|
||||
General C++ code cleanups (nullptr, C++ style casting, stdint.h types, Safer CRT, etc.) which are compatible with Visual C++ 2010 and 2012
|
||||
SAL2 annotation and /analyze cleanup
|
||||
Added population of Direct3D debug names for object naming support in PIX and the SDK debug layer
|
||||
Added additional optional parameter to D3DX11CreateEffectFromMemory to provide a debug name
|
||||
Added D3DX11CreateEffectFromFile, D3DX11CompileEffectFromMemory, and D3DX11CompileEffectFromFile
|
||||
|
||||
June 2010 (11.02)
|
||||
The DirectX SDK (June 2010) included an update with some minor additional bug fixes. This also included the Effects 11-based
|
||||
sample DynamicShaderLinkageFX11. This is the last version to support Visual Studio 2008. The source code is located in
|
||||
Samples\C++\Effects11.
|
||||
|
||||
February 2010 (11.01)
|
||||
An update was shipped with the DirectX SDK (February 2010). This fixed a problem with the library which prevented it from
|
||||
working correctly on 9.x and 10.x feature levels. This is the last version to support Visual Studio 2005. The source code
|
||||
is located in Samples\C++\Effects11.
|
||||
|
||||
August 2009 (11.00)
|
||||
The initial release of Effects 11 (FX11) was in the DirectX SDK (August 2009). The source code is located in
|
||||
Utilities\Source\Effects11. This is essentially the Effects 10 (FX10) system ported to Direct3D 11.0 with
|
||||
support for effects pools removed and support for groups added.
|
||||
392
Effects11/d3dxGlobal.cpp
Normal file
392
Effects11/d3dxGlobal.cpp
Normal file
@@ -0,0 +1,392 @@
|
||||
//--------------------------------------------------------------------------------------
|
||||
// File: d3dxGlobal.cpp
|
||||
//
|
||||
// Direct3D 11 Effects implementation for helper data structures
|
||||
//
|
||||
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
|
||||
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
|
||||
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
|
||||
// PARTICULAR PURPOSE.
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
// http://go.microsoft.com/fwlink/p/?LinkId=271568
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
#include "pchfx.h"
|
||||
|
||||
#include <intsafe.h>
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdarg.h>
|
||||
|
||||
namespace D3DX11Core
|
||||
{
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// CMemoryStream - A class to simplify reading binary data
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
CMemoryStream::CMemoryStream() : m_pData(nullptr), m_cbData(0), m_readPtr(0)
|
||||
{
|
||||
}
|
||||
|
||||
CMemoryStream::~CMemoryStream()
|
||||
{
|
||||
}
|
||||
|
||||
_Use_decl_annotations_
|
||||
HRESULT CMemoryStream::SetData(const void *pData, size_t size)
|
||||
{
|
||||
m_pData = (uint8_t*) pData;
|
||||
m_cbData = size;
|
||||
m_readPtr = 0;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
_Use_decl_annotations_
|
||||
HRESULT CMemoryStream::ReadAtOffset(size_t offset, size_t size, void **ppData)
|
||||
{
|
||||
if (offset >= m_cbData)
|
||||
return E_FAIL;
|
||||
|
||||
m_readPtr = offset;
|
||||
return Read(ppData, size);
|
||||
}
|
||||
|
||||
_Use_decl_annotations_
|
||||
HRESULT CMemoryStream::ReadAtOffset(size_t offset, LPCSTR *ppString)
|
||||
{
|
||||
if (offset >= m_cbData)
|
||||
return E_FAIL;
|
||||
|
||||
m_readPtr = offset;
|
||||
return Read(ppString);
|
||||
}
|
||||
|
||||
_Use_decl_annotations_
|
||||
HRESULT CMemoryStream::Read(void **ppData, size_t size)
|
||||
{
|
||||
size_t temp = m_readPtr + size;
|
||||
|
||||
if (temp < m_readPtr || temp > m_cbData)
|
||||
return E_FAIL;
|
||||
|
||||
*ppData = m_pData + m_readPtr;
|
||||
m_readPtr = temp;
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
_Use_decl_annotations_
|
||||
HRESULT CMemoryStream::Read(uint32_t *pDword)
|
||||
{
|
||||
uint32_t *pTempDword;
|
||||
HRESULT hr;
|
||||
|
||||
hr = Read((void**) &pTempDword, sizeof(uint32_t));
|
||||
if (FAILED(hr))
|
||||
return E_FAIL;
|
||||
|
||||
*pDword = *pTempDword;
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
_Use_decl_annotations_
|
||||
HRESULT CMemoryStream::Read(LPCSTR *ppString)
|
||||
{
|
||||
size_t iChar=m_readPtr;
|
||||
for(; m_pData[iChar]; iChar++)
|
||||
{
|
||||
if (iChar > m_cbData)
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
*ppString = (LPCSTR) (m_pData + m_readPtr);
|
||||
m_readPtr = iChar;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
size_t CMemoryStream::GetPosition()
|
||||
{
|
||||
return m_readPtr;
|
||||
}
|
||||
|
||||
HRESULT CMemoryStream::Seek(_In_ size_t offset)
|
||||
{
|
||||
if (offset > m_cbData)
|
||||
return E_FAIL;
|
||||
|
||||
m_readPtr = offset;
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// CDataBlock - used to dynamically build up the effect file in memory
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
CDataBlock::CDataBlock() :
|
||||
m_size(0),
|
||||
m_maxSize(0),
|
||||
m_pData(nullptr),
|
||||
m_pNext(nullptr),
|
||||
m_IsAligned(false)
|
||||
{
|
||||
}
|
||||
|
||||
CDataBlock::~CDataBlock()
|
||||
{
|
||||
SAFE_DELETE_ARRAY(m_pData);
|
||||
SAFE_DELETE(m_pNext);
|
||||
}
|
||||
|
||||
void CDataBlock::EnableAlignment()
|
||||
{
|
||||
m_IsAligned = true;
|
||||
}
|
||||
|
||||
_Use_decl_annotations_
|
||||
HRESULT CDataBlock::AddData(const void *pvNewData, uint32_t bufferSize, CDataBlock **ppBlock)
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
uint32_t bytesToCopy;
|
||||
const uint8_t *pNewData = (const uint8_t*) pvNewData;
|
||||
|
||||
if (m_maxSize == 0)
|
||||
{
|
||||
// This is a brand new DataBlock, fill it up
|
||||
m_maxSize = std::max<uint32_t>(8192, bufferSize);
|
||||
|
||||
VN( m_pData = new uint8_t[m_maxSize] );
|
||||
}
|
||||
|
||||
assert(m_pData == AlignToPowerOf2(m_pData, c_DataAlignment));
|
||||
|
||||
bytesToCopy = std::min(m_maxSize - m_size, bufferSize);
|
||||
memcpy(m_pData + m_size, pNewData, bytesToCopy);
|
||||
pNewData += bytesToCopy;
|
||||
|
||||
if (m_IsAligned)
|
||||
{
|
||||
assert(m_size == AlignToPowerOf2(m_size, c_DataAlignment));
|
||||
m_size += AlignToPowerOf2(bytesToCopy, c_DataAlignment);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_size += bytesToCopy;
|
||||
}
|
||||
|
||||
bufferSize -= bytesToCopy;
|
||||
*ppBlock = this;
|
||||
|
||||
if (bufferSize != 0)
|
||||
{
|
||||
assert(nullptr == m_pNext); // make sure we're not overwriting anything
|
||||
|
||||
// Couldn't fit all data into this block, spill over into next
|
||||
VN( m_pNext = new CDataBlock() );
|
||||
if (m_IsAligned)
|
||||
{
|
||||
m_pNext->EnableAlignment();
|
||||
}
|
||||
VH( m_pNext->AddData(pNewData, bufferSize, ppBlock) );
|
||||
}
|
||||
|
||||
lExit:
|
||||
return hr;
|
||||
}
|
||||
|
||||
_Use_decl_annotations_
|
||||
void* CDataBlock::Allocate(uint32_t bufferSize, CDataBlock **ppBlock)
|
||||
{
|
||||
void *pRetValue;
|
||||
uint32_t temp = m_size + bufferSize;
|
||||
|
||||
if (temp < m_size)
|
||||
return nullptr;
|
||||
|
||||
*ppBlock = this;
|
||||
|
||||
if (m_maxSize == 0)
|
||||
{
|
||||
// This is a brand new DataBlock, fill it up
|
||||
m_maxSize = std::max<uint32_t>(8192, bufferSize);
|
||||
|
||||
m_pData = new uint8_t[m_maxSize];
|
||||
if (!m_pData)
|
||||
return nullptr;
|
||||
memset(m_pData, 0xDD, m_maxSize);
|
||||
}
|
||||
else if (temp > m_maxSize)
|
||||
{
|
||||
assert(nullptr == m_pNext); // make sure we're not overwriting anything
|
||||
|
||||
// Couldn't fit data into this block, spill over into next
|
||||
m_pNext = new CDataBlock();
|
||||
if (!m_pNext)
|
||||
return nullptr;
|
||||
if (m_IsAligned)
|
||||
{
|
||||
m_pNext->EnableAlignment();
|
||||
}
|
||||
|
||||
return m_pNext->Allocate(bufferSize, ppBlock);
|
||||
}
|
||||
|
||||
assert(m_pData == AlignToPowerOf2(m_pData, c_DataAlignment));
|
||||
|
||||
pRetValue = m_pData + m_size;
|
||||
if (m_IsAligned)
|
||||
{
|
||||
assert(m_size == AlignToPowerOf2(m_size, c_DataAlignment));
|
||||
m_size = AlignToPowerOf2(temp, c_DataAlignment);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_size = temp;
|
||||
}
|
||||
|
||||
return pRetValue;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
CDataBlockStore::CDataBlockStore() :
|
||||
m_pFirst(nullptr),
|
||||
m_pLast(nullptr),
|
||||
m_Size(0),
|
||||
m_Offset(0),
|
||||
m_IsAligned(false)
|
||||
{
|
||||
#if _DEBUG
|
||||
m_cAllocations = 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
CDataBlockStore::~CDataBlockStore()
|
||||
{
|
||||
// Can't just do SAFE_DELETE(m_pFirst) since it blows the stack when deleting long chains of data
|
||||
CDataBlock* pData = m_pFirst;
|
||||
while(pData)
|
||||
{
|
||||
CDataBlock* pCurrent = pData;
|
||||
pData = pData->m_pNext;
|
||||
pCurrent->m_pNext = nullptr;
|
||||
delete pCurrent;
|
||||
}
|
||||
|
||||
// m_pLast will be deleted automatically
|
||||
}
|
||||
|
||||
void CDataBlockStore::EnableAlignment()
|
||||
{
|
||||
m_IsAligned = true;
|
||||
}
|
||||
|
||||
_Use_decl_annotations_
|
||||
HRESULT CDataBlockStore::AddString(LPCSTR pString, uint32_t *pOffset)
|
||||
{
|
||||
size_t strSize = strlen(pString) + 1;
|
||||
assert( strSize <= 0xffffffff );
|
||||
return AddData(pString, (uint32_t)strSize, pOffset);
|
||||
}
|
||||
|
||||
_Use_decl_annotations_
|
||||
HRESULT CDataBlockStore::AddData(const void *pNewData, uint32_t bufferSize, uint32_t *pCurOffset)
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
|
||||
if (bufferSize == 0)
|
||||
{
|
||||
if (pCurOffset)
|
||||
{
|
||||
*pCurOffset = 0;
|
||||
}
|
||||
goto lExit;
|
||||
}
|
||||
|
||||
if (!m_pFirst)
|
||||
{
|
||||
VN( m_pFirst = new CDataBlock() );
|
||||
if (m_IsAligned)
|
||||
{
|
||||
m_pFirst->EnableAlignment();
|
||||
}
|
||||
m_pLast = m_pFirst;
|
||||
}
|
||||
|
||||
if (pCurOffset)
|
||||
*pCurOffset = m_Size + m_Offset;
|
||||
|
||||
VH( m_pLast->AddData(pNewData, bufferSize, &m_pLast) );
|
||||
m_Size += bufferSize;
|
||||
|
||||
lExit:
|
||||
return hr;
|
||||
}
|
||||
|
||||
void* CDataBlockStore::Allocate(_In_ uint32_t bufferSize)
|
||||
{
|
||||
void *pRetValue = nullptr;
|
||||
|
||||
#if _DEBUG
|
||||
m_cAllocations++;
|
||||
#endif
|
||||
|
||||
if (!m_pFirst)
|
||||
{
|
||||
m_pFirst = new CDataBlock();
|
||||
if (!m_pFirst)
|
||||
return nullptr;
|
||||
|
||||
if (m_IsAligned)
|
||||
{
|
||||
m_pFirst->EnableAlignment();
|
||||
}
|
||||
m_pLast = m_pFirst;
|
||||
}
|
||||
|
||||
if (FAILED(UIntAdd(m_Size, bufferSize, &m_Size)))
|
||||
return nullptr;
|
||||
|
||||
pRetValue = m_pLast->Allocate(bufferSize, &m_pLast);
|
||||
if (!pRetValue)
|
||||
return nullptr;
|
||||
|
||||
return pRetValue;
|
||||
}
|
||||
|
||||
uint32_t CDataBlockStore::GetSize()
|
||||
{
|
||||
return m_Size;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifdef _DEBUG
|
||||
_Use_decl_annotations_
|
||||
void __cdecl D3DXDebugPrintf(UINT lvl, LPCSTR szFormat, ...)
|
||||
{
|
||||
UNREFERENCED_PARAMETER(lvl);
|
||||
|
||||
char strA[4096];
|
||||
char strB[4096];
|
||||
|
||||
va_list ap;
|
||||
va_start(ap, szFormat);
|
||||
vsprintf_s(strA, sizeof(strA), szFormat, ap);
|
||||
strA[4095] = '\0';
|
||||
va_end(ap);
|
||||
|
||||
sprintf_s(strB, sizeof(strB), "Effects11: %s\r\n", strA);
|
||||
|
||||
strB[4095] = '\0';
|
||||
|
||||
OutputDebugStringA(strB);
|
||||
}
|
||||
#endif // _DEBUG
|
||||
1200
Effects11/inc/d3dx11effect.h
Normal file
1200
Effects11/inc/d3dx11effect.h
Normal file
File diff suppressed because it is too large
Load Diff
1284
Effects11/inc/d3dxGlobal.h
Normal file
1284
Effects11/inc/d3dxGlobal.h
Normal file
File diff suppressed because it is too large
Load Diff
62
Effects11/pchfx.h
Normal file
62
Effects11/pchfx.h
Normal file
@@ -0,0 +1,62 @@
|
||||
//--------------------------------------------------------------------------------------
|
||||
// File: pchfx.h
|
||||
//
|
||||
// Direct3D 11 shader effects precompiled header
|
||||
//
|
||||
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
|
||||
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
|
||||
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
|
||||
// PARTICULAR PURPOSE.
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
// http://go.microsoft.com/fwlink/p/?LinkId=271568
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
#pragma once
|
||||
|
||||
#pragma warning(disable : 4102 4127 4201 4505 4616 4706 6326)
|
||||
|
||||
#ifndef NOMINMAX
|
||||
#define NOMINMAX
|
||||
#endif
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||||
#include <d3d11_x.h>
|
||||
#include <D3DCompiler_x.h>
|
||||
#define DCOMMON_H_INCLUDED
|
||||
#define NO_D3D11_DEBUG_NAME
|
||||
#elif (_WIN32_WINNT >= 0x0602) || defined(_WIN7_PLATFORM_UPDATE)
|
||||
#include <d3d11_1.h>
|
||||
#include <D3DCompiler.h>
|
||||
#else
|
||||
#include <d3d11.h>
|
||||
#include <D3DCompiler.h>
|
||||
#endif
|
||||
|
||||
#ifndef _WIN32_WINNT_WIN8
|
||||
#define _WIN32_WINNT_WIN8 0x0602
|
||||
#endif
|
||||
|
||||
#undef DEFINE_GUID
|
||||
#include "INITGUID.h"
|
||||
|
||||
#include "d3dx11effect.h"
|
||||
|
||||
#define UNUSED -1
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define offsetof_fx( a, b ) (uint32_t)offsetof( a, b )
|
||||
|
||||
#include "d3dxGlobal.h"
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "Effect.h"
|
||||
#include "EffectStateBase11.h"
|
||||
#include "EffectLoad.h"
|
||||
|
||||
Reference in New Issue
Block a user