template project, first version
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62
Effects11/pchfx.h
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62
Effects11/pchfx.h
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//--------------------------------------------------------------------------------------
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// File: pchfx.h
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//
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// Direct3D 11 shader effects precompiled header
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//
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// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// http://go.microsoft.com/fwlink/p/?LinkId=271568
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//--------------------------------------------------------------------------------------
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#pragma once
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#pragma warning(disable : 4102 4127 4201 4505 4616 4706 6326)
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#ifndef NOMINMAX
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#define NOMINMAX
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#endif
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#include <algorithm>
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#if defined(_XBOX_ONE) && defined(_TITLE)
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#include <d3d11_x.h>
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#include <D3DCompiler_x.h>
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#define DCOMMON_H_INCLUDED
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#define NO_D3D11_DEBUG_NAME
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#elif (_WIN32_WINNT >= 0x0602) || defined(_WIN7_PLATFORM_UPDATE)
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#include <d3d11_1.h>
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#include <D3DCompiler.h>
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#else
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#include <d3d11.h>
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#include <D3DCompiler.h>
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#endif
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#ifndef _WIN32_WINNT_WIN8
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#define _WIN32_WINNT_WIN8 0x0602
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#endif
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#undef DEFINE_GUID
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#include "INITGUID.h"
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#include "d3dx11effect.h"
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#define UNUSED -1
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//////////////////////////////////////////////////////////////////////////
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#define offsetof_fx( a, b ) (uint32_t)offsetof( a, b )
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#include "d3dxGlobal.h"
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#include <stddef.h>
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#include <stdlib.h>
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#include "Effect.h"
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#include "EffectStateBase11.h"
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#include "EffectLoad.h"
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