template project, first version

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rachelchu
2017-10-11 15:01:05 +02:00
commit 8e902224cf
794 changed files with 326190 additions and 0 deletions

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#ifndef MASSSPRINGSYSTEMSIMULATOR_h
#define MASSSPRINGSYSTEMSIMULATOR_h
#include "Simulator.h"
// Do Not Change
#define EULER 0
#define LEAPFROG 1
#define MIDPOINT 2
// Do Not Change
class MassSpringSystemSimulator:public Simulator{
public:
// Construtors
MassSpringSystemSimulator();
// UI Functions
const char * getTestCasesStr();
void initUI(DrawingUtilitiesClass * DUC);
void reset();
void drawFrame(ID3D11DeviceContext* pd3dImmediateContext);
void notifyCaseChanged(int testCase);
void externalForcesCalculations(float timeElapsed);
void simulateTimestep(float timeStep);
void onClick(int x, int y);
void onMouse(int x, int y);
// Specific Functions
void setMass(float mass);
void setStiffness(float stiffness);
void setDampingFactor(float damping);
int addMassPoint(Vec3 position, Vec3 Velocity, bool isFixed);
void addSpring(int masspoint1, int masspoint2, float initialLength);
int getNumberOfMassPoints();
int getNumberOfSprings();
Vec3 getPositionOfMassPoint(int index);
Vec3 getVelocityOfMassPoint(int index);
void applyExternalForce(Vec3 force);
// Do Not Change
void setIntegrator(int integrator) {
m_iIntegrator = integrator;
}
private:
// Data Attributes
float m_fMass;
float m_fStiffness;
float m_fDamping;
int m_iIntegrator;
// UI Attributes
Vec3 m_externalForce;
Point2D m_mouse;
Point2D m_trackmouse;
Point2D m_oldtrackmouse;
};
#endif