5 Commits
Ex3 ... cmake

Author SHA1 Message Date
d20e5f024e add cmake support 2023-10-30 14:43:06 +01:00
Felix Koehler
5348c6e002 Update build system for VS 2022 2023-10-30 07:47:16 +01:00
youxie
07934c01d5 Update quaternion.h
typo fix for quaternion multiplication
2022-11-09 16:19:52 +01:00
Brener
84e7c726c9 Including stdexcept in order to make retargeting to VS19 work 2021-10-22 09:38:59 +02:00
youxie
7170c0b8f0 Update readme.txt 2019-11-29 09:55:47 +01:00
71 changed files with 14116 additions and 3145 deletions

47
.gitignore vendored Normal file
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# Prerequisites
*.d
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
*.smod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
.DS_STORE
Win32
*.vcxproj.user
.vs
SimulationsRunner/Debug
SimulationsRunner/Release
x64/
Win32/
Debug/
Release/

8
.idea/.gitignore generated vendored Normal file
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# Default ignored files
/shelf/
/workspace.xml
# Editor-based HTTP Client requests
/httpRequests/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml

2
.idea/game-physics.iml generated Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<module classpath="CMake" type="CPP_MODULE" version="4" />

4
.idea/misc.xml generated Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="CMakeWorkspace" PROJECT_DIR="$PROJECT_DIR$" />
</project>

8
.idea/modules.xml generated Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectModuleManager">
<modules>
<module fileurl="file://$PROJECT_DIR$/.idea/game-physics.iml" filepath="$PROJECT_DIR$/.idea/game-physics.iml" />
</modules>
</component>
</project>

6
.idea/vcs.xml generated Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="" vcs="Git" />
</component>
</project>

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<ClInclude Include="TwDirect3D11.h" />
<ClInclude Include="TwDirect3D9.h" />
<ClInclude Include="TwFonts.h" />
<ClInclude Include="TwGraph.h" />
<ClInclude Include="TwMgr.h" />
<ClInclude Include="TwOpenGL.h" />
<ClInclude Include="TwOpenGLCore.h" />
<ClInclude Include="TwPrecomp.h" />
<ClInclude Include="res\TwXCursors.h" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="AntTweakBar.rc" />
</ItemGroup>
<ItemGroup>
<None Include="res\cur00000.cur" />
<None Include="res\cur00001.cur" />
<None Include="res\cur00002.cur" />
<None Include="res\cur00003.cur" />
<None Include="res\cur00004.cur" />
<None Include="res\cur00005.cur" />
<None Include="res\cur00006.cur" />
<None Include="res\cur00007.cur" />
<None Include="res\cur00008.cur" />
<None Include="res\cur00009.cur" />
<None Include="res\cur00010.cur" />
<None Include="res\cur00011.cur" />
<None Include="res\cur00012.cur" />
<None Include="res\cur00013.cur" />
<None Include="res\FontFixed1.pgm" />
<None Include="res\FontLargeAA.pgm" />
<None Include="res\FontNormal.pgm" />
<None Include="FontSmall.pgm" />
</ItemGroup>
<ItemGroup>
<Text Include="res\FontChars.txt" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@@ -0,0 +1,457 @@
set(PROJECT_NAME AntTweakBar)
################################################################################
# Source groups
################################################################################
set(no_group_source_files
"FontSmall.pgm"
"res/cur00000.cur"
"res/cur00001.cur"
"res/cur00002.cur"
"res/cur00003.cur"
"res/cur00004.cur"
"res/cur00005.cur"
"res/cur00006.cur"
"res/cur00007.cur"
"res/cur00008.cur"
"res/cur00009.cur"
"res/cur00010.cur"
"res/cur00011.cur"
"res/cur00012.cur"
"res/cur00013.cur"
"res/FontChars.txt"
"res/FontFixed1.pgm"
"res/FontLargeAA.pgm"
"res/FontNormal.pgm"
# "TwDirect3D11.hlsl"
)
source_group("" FILES ${no_group_source_files})
set(Headers
"../include/AntTweakBar.h"
"AntPerfTimer.h"
"LoadOGL.h"
"LoadOGLCore.h"
"MiniGLFW.h"
"MiniGLUT.h"
"MiniSDL12.h"
"MiniSDL13.h"
"MiniSFML16.h"
"res/TwXCursors.h"
"resource.h"
"TwBar.h"
"TwColors.h"
"TwDirect3D10.h"
"TwDirect3D11.h"
"TwDirect3D9.h"
"TwFonts.h"
"TwGraph.h"
"TwMgr.h"
"TwOpenGL.h"
"TwOpenGLCore.h"
"TwPrecomp.h"
)
source_group("Headers" FILES ${Headers})
set(Sources
"LoadOGL.cpp"
"LoadOGLCore.cpp"
"TwBar.cpp"
"TwColors.cpp"
"TwDirect3D10.cpp"
"TwDirect3D11.cpp"
"TwDirect3D9.cpp"
"TwEventGLFW.c"
"TwEventGLUT.c"
"TwEventSDL.c"
"TwEventSDL12.c"
"TwEventSDL13.c"
"TwEventSFML.cpp"
"TwEventWin.c"
"TwFonts.cpp"
"TwMgr.cpp"
"TwOpenGL.cpp"
"TwOpenGLCore.cpp"
"TwPrecomp.cpp"
)
source_group("Sources" FILES ${Sources})
set(ALL_FILES
${no_group_source_files}
${Headers}
${Sources}
)
################################################################################
# Target
################################################################################
add_library(${PROJECT_NAME} SHARED ${ALL_FILES})
target_precompile_headers(${PROJECT_NAME} PRIVATE
"$<$<COMPILE_LANGUAGE:CXX>:${CMAKE_CURRENT_SOURCE_DIR}/TwPrecomp.h>"
)
use_props(${PROJECT_NAME} "${CMAKE_CONFIGURATION_TYPES}" "${DEFAULT_CXX_PROPS}")
set(ROOT_NAMESPACE AntTweakBar)
################################################################################
# Target name
################################################################################
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
set_target_properties(${PROJECT_NAME} PROPERTIES
TARGET_NAME_DEBUG "AntTweakBar"
TARGET_NAME_RELEASE "AntTweakBar"
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
set_target_properties(${PROJECT_NAME} PROPERTIES
TARGET_NAME_DEBUG "AntTweakBar64"
TARGET_NAME_RELEASE "AntTweakBar64"
)
endif()
################################################################################
# Output directory
################################################################################
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
set_target_properties(${PROJECT_NAME} PROPERTIES
OUTPUT_DIRECTORY_DEBUG "${CMAKE_CURRENT_SOURCE_DIR}/../lib/debug"
OUTPUT_DIRECTORY_RELEASE "${CMAKE_CURRENT_SOURCE_DIR}/../lib"
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
set_target_properties(${PROJECT_NAME} PROPERTIES
OUTPUT_DIRECTORY_DEBUG "${CMAKE_CURRENT_SOURCE_DIR}/../lib/debug"
OUTPUT_DIRECTORY_RELEASE "${CMAKE_CURRENT_SOURCE_DIR}/../lib"
)
endif()
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
set_target_properties(${PROJECT_NAME} PROPERTIES
ARCHIVE_OUTPUT_DIRECTORY_DEBUG "${OUTPUT_DIRECTORY}"
ARCHIVE_OUTPUT_DIRECTORY_RELEASE "${OUTPUT_DIRECTORY}"
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
set_target_properties(${PROJECT_NAME} PROPERTIES
ARCHIVE_OUTPUT_DIRECTORY_DEBUG "${OUTPUT_DIRECTORY}"
ARCHIVE_OUTPUT_DIRECTORY_RELEASE "${OUTPUT_DIRECTORY}"
)
endif()
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
set_target_properties(${PROJECT_NAME} PROPERTIES
ARCHIVE_OUTPUT_NAME_DEBUG "${TARGET_NAME}"
ARCHIVE_OUTPUT_NAME_RELEASE "${TARGET_NAME}"
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
set_target_properties(${PROJECT_NAME} PROPERTIES
ARCHIVE_OUTPUT_NAME_DEBUG "${TARGET_NAME}"
ARCHIVE_OUTPUT_NAME_RELEASE "${TARGET_NAME}"
)
endif()
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
set_target_properties(${PROJECT_NAME} PROPERTIES
PDB_OUTPUT_DIRECTORY "${OUTPUT_DIRECTORY}"
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
set_target_properties(${PROJECT_NAME} PROPERTIES
PDB_OUTPUT_DIRECTORY "${OUTPUT_DIRECTORY}"
)
endif()
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
set_target_properties(${PROJECT_NAME} PROPERTIES
INTERPROCEDURAL_OPTIMIZATION_RELEASE "TRUE"
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
set_target_properties(${PROJECT_NAME} PROPERTIES
INTERPROCEDURAL_OPTIMIZATION_RELEASE "TRUE"
)
endif()
################################################################################
# MSVC runtime library
################################################################################
get_property(MSVC_RUNTIME_LIBRARY_DEFAULT TARGET ${PROJECT_NAME} PROPERTY MSVC_RUNTIME_LIBRARY)
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
string(CONCAT "MSVC_RUNTIME_LIBRARY_STR"
$<$<CONFIG:Debug>:
MultiThreadedDebug
>
$<$<CONFIG:Release>:
MultiThreaded
>
$<$<NOT:$<OR:$<CONFIG:Debug>,$<CONFIG:Release>>>:${MSVC_RUNTIME_LIBRARY_DEFAULT}>
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
string(CONCAT "MSVC_RUNTIME_LIBRARY_STR"
$<$<CONFIG:Debug>:
MultiThreadedDebug
>
$<$<CONFIG:Release>:
MultiThreaded
>
$<$<NOT:$<OR:$<CONFIG:Debug>,$<CONFIG:Release>>>:${MSVC_RUNTIME_LIBRARY_DEFAULT}>
)
endif()
set_target_properties(${PROJECT_NAME} PROPERTIES MSVC_RUNTIME_LIBRARY ${MSVC_RUNTIME_LIBRARY_STR})
################################################################################
# Include directories
################################################################################
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
target_include_directories(${PROJECT_NAME} PUBLIC
"${CMAKE_CURRENT_SOURCE_DIR}/../include"
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
target_include_directories(${PROJECT_NAME} PUBLIC
"${CMAKE_CURRENT_SOURCE_DIR}/../include"
)
endif()
################################################################################
# Compile definitions
################################################################################
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
target_compile_definitions(${PROJECT_NAME} PRIVATE
"$<$<CONFIG:Debug>:"
"_DEBUG"
">"
"$<$<CONFIG:Release>:"
"NDEBUG"
">"
"WIN32;"
"_WINDOWS;"
"_USRDLL;"
"TW_EXPORTS;"
"_MBCS"
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
target_compile_definitions(${PROJECT_NAME} PRIVATE
"$<$<CONFIG:Debug>:"
"_DEBUG"
">"
"$<$<CONFIG:Release>:"
"NDEBUG"
">"
"WIN64;"
"_WIN64;"
"_WINDOWS;"
"_USRDLL;"
"TW_EXPORTS;"
"_MBCS"
)
endif()
################################################################################
# Compile and link options
################################################################################
if(MSVC)
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
target_compile_options(${PROJECT_NAME} PRIVATE
$<$<CONFIG:Debug>:
/Od;
/RTC1;
/ZI
>
$<$<CONFIG:Release>:
/Ox;
/Ob1;
/Oi;
/GF;
/Gy;
${DEFAULT_CXX_DEBUG_INFORMATION_FORMAT};
/Ot;
/Zc:forScope
>
/W4;
${DEFAULT_CXX_EXCEPTION_HANDLING}
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
target_compile_options(${PROJECT_NAME} PRIVATE
$<$<CONFIG:Debug>:
/Od;
/RTC1;
/Zi
>
$<$<CONFIG:Release>:
/Ox;
/Ob1;
/Oi;
/GF;
/Gy;
${DEFAULT_CXX_DEBUG_INFORMATION_FORMAT};
/Ot;
/Zc:forScope
>
/W4;
${DEFAULT_CXX_EXCEPTION_HANDLING}
)
endif()
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
string(CONCAT FILE_CL_OPTIONS
"/Y-"
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
string(CONCAT FILE_CL_OPTIONS
"/Y-"
)
endif()
source_file_compile_options(TwEventGLFW.c ${FILE_CL_OPTIONS})
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
string(CONCAT FILE_CL_OPTIONS
"/Y-"
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
string(CONCAT FILE_CL_OPTIONS
"/Y-"
)
endif()
source_file_compile_options(TwEventGLUT.c ${FILE_CL_OPTIONS})
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
string(CONCAT FILE_CL_OPTIONS
"/Y-"
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
string(CONCAT FILE_CL_OPTIONS
"/Y-"
)
endif()
source_file_compile_options(TwEventSDL.c ${FILE_CL_OPTIONS})
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
string(CONCAT FILE_CL_OPTIONS
"/Y-"
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
string(CONCAT FILE_CL_OPTIONS
"/Y-"
)
endif()
source_file_compile_options(TwEventSDL12.c ${FILE_CL_OPTIONS})
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
string(CONCAT FILE_CL_OPTIONS
"/Y-"
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
string(CONCAT FILE_CL_OPTIONS
"/Y-"
)
endif()
source_file_compile_options(TwEventSDL13.c ${FILE_CL_OPTIONS})
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
string(CONCAT FILE_CL_OPTIONS
"/Y-"
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
string(CONCAT FILE_CL_OPTIONS
"/Y-"
)
endif()
source_file_compile_options(TwEventSFML.cpp ${FILE_CL_OPTIONS})
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
string(CONCAT FILE_CL_OPTIONS
"/Y-"
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
string(CONCAT FILE_CL_OPTIONS
"/Y-"
)
endif()
source_file_compile_options(TwEventWin.c ${FILE_CL_OPTIONS})
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
string(CONCAT FILE_CL_OPTIONS
"/Y-"
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
string(CONCAT FILE_CL_OPTIONS
"/Y-"
)
endif()
source_file_compile_options(TwOpenGLCore.cpp ${FILE_CL_OPTIONS})
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
target_link_options(${PROJECT_NAME} PRIVATE
$<$<CONFIG:Debug>:
/DEBUG;
/INCREMENTAL
>
$<$<CONFIG:Release>:
/INCREMENTAL:NO
>
/NOLOGO;
/DYNAMICBASE:NO
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
target_link_options(${PROJECT_NAME} PRIVATE
$<$<CONFIG:Debug>:
/DEBUG;
/INCREMENTAL
>
$<$<CONFIG:Release>:
/INCREMENTAL:NO
>
/NOLOGO;
/MACHINE:X64;
/DYNAMICBASE:NO
)
endif()
endif()
################################################################################
# Pre build events
################################################################################
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
add_custom_command_if(
TARGET ${PROJECT_NAME}
PRE_BUILD
COMMANDS
COMMAND $<CONFIG:Debug> fxc /Od /Zi /T vs_4_0_level_9_1 /E LineRectVS /Fh ${CMAKE_CURRENT_BINARY_DIR}\\${CMAKE_CFG_INTDIR}\\TwDirect3D11_LineRectVS.h TwDirect3D11.hlsl
COMMAND $<CONFIG:Debug> fxc /Od /Zi /T vs_4_0_level_9_1 /E LineRectCstColorVS /Fh ${CMAKE_CURRENT_BINARY_DIR}\\${CMAKE_CFG_INTDIR}\\TwDirect3D11_LineRectCstColorVS.h TwDirect3D11.hlsl
COMMAND $<CONFIG:Debug> fxc /Od /Zi /T ps_4_0_level_9_1 /E LineRectPS /Fh ${CMAKE_CURRENT_BINARY_DIR}\\${CMAKE_CFG_INTDIR}\\TwDirect3D11_LineRectPS.h TwDirect3D11.hlsl
COMMAND $<CONFIG:Debug> fxc /Od /Zi /T vs_4_0_level_9_1 /E TextVS /Fh ${CMAKE_CURRENT_BINARY_DIR}\\${CMAKE_CFG_INTDIR}\\TwDirect3D11_TextVS.h TwDirect3D11.hlsl
COMMAND $<CONFIG:Debug> fxc /Od /Zi /T vs_4_0_level_9_1 /E TextCstColorVS /Fh ${CMAKE_CURRENT_BINARY_DIR}\\${CMAKE_CFG_INTDIR}\\TwDirect3D11_TextCstColorVS.h TwDirect3D11.hlsl
COMMAND $<CONFIG:Debug> fxc /Od /Zi /T ps_4_0_level_9_1 /E TextPS /Fh ${CMAKE_CURRENT_BINARY_DIR}\\${CMAKE_CFG_INTDIR}\\TwDirect3D11_TextPS.h TwDirect3D11.hlsl
COMMAND $<CONFIG:Release> fxc /T vs_4_0_level_9_1 /E LineRectVS /Fh ${CMAKE_CURRENT_BINARY_DIR}\\${CMAKE_CFG_INTDIR}\\TwDirect3D11_LineRectVS.h TwDirect3D11.hlsl
COMMAND $<CONFIG:Release> fxc/T vs_4_0_level_9_1 /E LineRectCstColorVS /Fh ${CMAKE_CURRENT_BINARY_DIR}\\${CMAKE_CFG_INTDIR}\\TwDirect3D11_LineRectCstColorVS.h TwDirect3D11.hlsl
COMMAND $<CONFIG:Release> fxc /T ps_4_0_level_9_1 /E LineRectPS /Fh ${CMAKE_CURRENT_BINARY_DIR}\\${CMAKE_CFG_INTDIR}\\TwDirect3D11_LineRectPS.h TwDirect3D11.hlsl
COMMAND $<CONFIG:Release> fxc /T vs_4_0_level_9_1 /E TextVS /Fh ${CMAKE_CURRENT_BINARY_DIR}\\${CMAKE_CFG_INTDIR}\\TwDirect3D11_TextVS.h TwDirect3D11.hlsl
COMMAND $<CONFIG:Release> fxc /T vs_4_0_level_9_1 /E TextCstColorVS /Fh ${CMAKE_CURRENT_BINARY_DIR}\\${CMAKE_CFG_INTDIR}\\TwDirect3D11_TextCstColorVS.h TwDirect3D11.hlsl
COMMAND $<CONFIG:Release> fxc /T ps_4_0_level_9_1 /E TextPS /Fh ${CMAKE_CURRENT_BINARY_DIR}\\${CMAKE_CFG_INTDIR}\\TwDirect3D11_TextPS.h TwDirect3D11.hlsl
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
add_custom_command_if(
TARGET ${PROJECT_NAME}
PRE_BUILD
COMMANDS
COMMAND $<CONFIG:Debug> fxc /Od /Zi /T vs_4_0_level_9_1 /E LineRectVS /Fh ${CMAKE_CURRENT_BINARY_DIR}\\${CMAKE_CFG_INTDIR}\\TwDirect3D11_LineRectVS.h TwDirect3D11.hlsl
COMMAND $<CONFIG:Debug> fxc /Od /Zi /T vs_4_0_level_9_1 /E LineRectCstColorVS /Fh ${CMAKE_CURRENT_BINARY_DIR}\\${CMAKE_CFG_INTDIR}\\TwDirect3D11_LineRectCstColorVS.h TwDirect3D11.hlsl
COMMAND $<CONFIG:Debug> fxc /Od /Zi /T ps_4_0_level_9_1 /E LineRectPS /Fh ${CMAKE_CURRENT_BINARY_DIR}\\${CMAKE_CFG_INTDIR}\\TwDirect3D11_LineRectPS.h TwDirect3D11.hlsl
COMMAND $<CONFIG:Debug> fxc /Od /Zi /T vs_4_0_level_9_1 /E TextVS /Fh ${CMAKE_CURRENT_BINARY_DIR}\\${CMAKE_CFG_INTDIR}\\TwDirect3D11_TextVS.h TwDirect3D11.hlsl
COMMAND $<CONFIG:Debug> fxc /Od /Zi /T vs_4_0_level_9_1 /E TextCstColorVS /Fh ${CMAKE_CURRENT_BINARY_DIR}\\${CMAKE_CFG_INTDIR}\\TwDirect3D11_TextCstColorVS.h TwDirect3D11.hlsl
COMMAND $<CONFIG:Debug> fxc /Od /Zi /T ps_4_0_level_9_1 /E TextPS /Fh ${CMAKE_CURRENT_BINARY_DIR}\\${CMAKE_CFG_INTDIR}\\TwDirect3D11_TextPS.h TwDirect3D11.hlsl
COMMAND $<CONFIG:Release> fxc /T vs_4_0_level_9_1 /E LineRectVS /Fh ${CMAKE_CURRENT_BINARY_DIR}\\${CMAKE_CFG_INTDIR}\\TwDirect3D11_LineRectVS.h TwDirect3D11.hlsl
COMMAND $<CONFIG:Release> fxc/T vs_4_0_level_9_1 /E LineRectCstColorVS /Fh ${CMAKE_CURRENT_BINARY_DIR}\\${CMAKE_CFG_INTDIR}\\TwDirect3D11_LineRectCstColorVS.h TwDirect3D11.hlsl
COMMAND $<CONFIG:Release> fxc /T ps_4_0_level_9_1 /E LineRectPS /Fh ${CMAKE_CURRENT_BINARY_DIR}\\${CMAKE_CFG_INTDIR}\\TwDirect3D11_LineRectPS.h TwDirect3D11.hlsl
COMMAND $<CONFIG:Release> fxc /T vs_4_0_level_9_1 /E TextVS /Fh ${CMAKE_CURRENT_BINARY_DIR}\\${CMAKE_CFG_INTDIR}\\TwDirect3D11_TextVS.h TwDirect3D11.hlsl
COMMAND $<CONFIG:Release> fxc /T vs_4_0_level_9_1 /E TextCstColorVS /Fh ${CMAKE_CURRENT_BINARY_DIR}\\${CMAKE_CFG_INTDIR}\\TwDirect3D11_TextCstColorVS.h TwDirect3D11.hlsl
COMMAND $<CONFIG:Release> fxc /T ps_4_0_level_9_1 /E TextPS /Fh ${CMAKE_CURRENT_BINARY_DIR}\\${CMAKE_CFG_INTDIR}\\TwDirect3D11_TextPS.h TwDirect3D11.hlsl
)
endif()
################################################################################
# Post build events
################################################################################
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
add_custom_command_if(
TARGET ${PROJECT_NAME}
POST_BUILD
COMMANDS
COMMAND $<CONFIG:Debug> mkdir "$<SHELL_PATH:${CMAKE_SOURCE_DIR}/>${CMAKE_VS_PLATFORM_NAME}/$<CONFIG>"
COMMAND $<CONFIG:Debug> xcopy /y /f "$<SHELL_PATH:$<TARGET_FILE:${PROJECT_NAME}>>" "$<SHELL_PATH:${CMAKE_SOURCE_DIR}/>${CMAKE_VS_PLATFORM_NAME}/$<CONFIG>"
COMMAND $<CONFIG:Release> mkdir "$<SHELL_PATH:${CMAKE_SOURCE_DIR}/>${CMAKE_VS_PLATFORM_NAME}/$<CONFIG>"
COMMAND $<CONFIG:Release> xcopy /y /f "$<SHELL_PATH:$<TARGET_FILE:${PROJECT_NAME}>>" "$<SHELL_PATH:${CMAKE_SOURCE_DIR}/>${CMAKE_VS_PLATFORM_NAME}/$<CONFIG>"
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
add_custom_command_if(
TARGET ${PROJECT_NAME}
POST_BUILD
COMMANDS
COMMAND $<CONFIG:Debug> mkdir "$<SHELL_PATH:${CMAKE_SOURCE_DIR}/>${CMAKE_VS_PLATFORM_NAME}/$<CONFIG>"
COMMAND $<CONFIG:Debug> xcopy /y /f "$<SHELL_PATH:$<TARGET_FILE:${PROJECT_NAME}>>" "$<SHELL_PATH:${CMAKE_SOURCE_DIR}/>${CMAKE_VS_PLATFORM_NAME}/$<CONFIG>"
COMMAND $<CONFIG:Release> mkdir "$<SHELL_PATH:${CMAKE_SOURCE_DIR}/>${CMAKE_VS_PLATFORM_NAME}/$<CONFIG>"
COMMAND $<CONFIG:Release> xcopy /y /f "$<SHELL_PATH:$<TARGET_FILE:${PROJECT_NAME}>>" "$<SHELL_PATH:${CMAKE_SOURCE_DIR}/>${CMAKE_VS_PLATFORM_NAME}/$<CONFIG>"
)
endif()

View File

@@ -5748,8 +5748,13 @@ int ANT_CALL TwKeyTest(int _Key, int _Modifiers)
} }
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
#if ((defined(_MSVC_LANG) && _MSVC_LANG >= 201402L) || __cplusplus >= 201402L)
#include <functional>
struct StructCompare : public function<bool(TwType, TwType)>
#else
struct StructCompare : public binary_function<TwType, TwType, bool> struct StructCompare : public binary_function<TwType, TwType, bool>
#endif
{ {
bool operator()(const TwType& _Left, const TwType& _Right) const bool operator()(const TwType& _Left, const TwType& _Right) const
{ {

65
CMake/Default.cmake Normal file
View File

@@ -0,0 +1,65 @@
################################################################################
# Command for variable_watch. This command issues error message, if a variable
# is changed. If variable PROPERTY_READER_GUARD_DISABLED is TRUE nothing happens
# variable_watch(<variable> property_reader_guard)
################################################################################
function(property_reader_guard VARIABLE ACCESS VALUE CURRENT_LIST_FILE STACK)
if("${PROPERTY_READER_GUARD_DISABLED}")
return()
endif()
if("${ACCESS}" STREQUAL "MODIFIED_ACCESS")
message(FATAL_ERROR
" Variable ${VARIABLE} is not supposed to be changed.\n"
" It is used only for reading target property ${VARIABLE}.\n"
" Use\n"
" set_target_properties(\"<target>\" PROPERTIES \"${VARIABLE}\" \"<value>\")\n"
" or\n"
" set_target_properties(\"<target>\" PROPERTIES \"${VARIABLE}_<CONFIG>\" \"<value>\")\n"
" instead.\n")
endif()
endfunction()
################################################################################
# Create variable <name> with generator expression that expands to value of
# target property <name>_<CONFIG>. If property is empty or not set then property
# <name> is used instead. Variable <name> has watcher property_reader_guard that
# doesn't allow to edit it.
# create_property_reader(<name>)
# Input:
# name - Name of watched property and output variable
################################################################################
function(create_property_reader NAME)
set(PROPERTY_READER_GUARD_DISABLED TRUE)
set(CONFIG_VALUE "$<TARGET_GENEX_EVAL:${PROPS_TARGET},$<TARGET_PROPERTY:${PROPS_TARGET},${NAME}_$<UPPER_CASE:$<CONFIG>>>>")
set(IS_CONFIG_VALUE_EMPTY "$<STREQUAL:${CONFIG_VALUE},>")
set(GENERAL_VALUE "$<TARGET_GENEX_EVAL:${PROPS_TARGET},$<TARGET_PROPERTY:${PROPS_TARGET},${NAME}>>")
set("${NAME}" "$<IF:${IS_CONFIG_VALUE_EMPTY},${GENERAL_VALUE},${CONFIG_VALUE}>" PARENT_SCOPE)
variable_watch("${NAME}" property_reader_guard)
endfunction()
################################################################################
# Set property $<name>_${PROPS_CONFIG_U} of ${PROPS_TARGET} to <value>
# set_config_specific_property(<name> <value>)
# Input:
# name - Prefix of property name
# value - New value
################################################################################
function(set_config_specific_property NAME VALUE)
set_target_properties("${PROPS_TARGET}" PROPERTIES "${NAME}_${PROPS_CONFIG_U}" "${VALUE}")
endfunction()
################################################################################
create_property_reader("TARGET_NAME")
create_property_reader("OUTPUT_DIRECTORY")
set_config_specific_property("TARGET_NAME" "${PROPS_TARGET}")
set_config_specific_property("OUTPUT_NAME" "${TARGET_NAME}")
set_config_specific_property("ARCHIVE_OUTPUT_NAME" "${TARGET_NAME}")
set_config_specific_property("LIBRARY_OUTPUT_NAME" "${TARGET_NAME}")
set_config_specific_property("RUNTIME_OUTPUT_NAME" "${TARGET_NAME}")
set_config_specific_property("ARCHIVE_OUTPUT_DIRECTORY" "${OUTPUT_DIRECTORY}")
set_config_specific_property("LIBRARY_OUTPUT_DIRECTORY" "${OUTPUT_DIRECTORY}")
set_config_specific_property("RUNTIME_OUTPUT_DIRECTORY" "${OUTPUT_DIRECTORY}")

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CMake/DefaultCXX.cmake Normal file
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include("${CMAKE_CURRENT_LIST_DIR}/Default.cmake")
set_config_specific_property("OUTPUT_DIRECTORY" "${CMAKE_SOURCE_DIR}$<$<NOT:$<STREQUAL:${CMAKE_VS_PLATFORM_NAME},Win32>>:/${CMAKE_VS_PLATFORM_NAME}>/${PROPS_CONFIG}")
if(MSVC)
create_property_reader("DEFAULT_CXX_EXCEPTION_HANDLING")
create_property_reader("DEFAULT_CXX_DEBUG_INFORMATION_FORMAT")
set_target_properties("${PROPS_TARGET}" PROPERTIES MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL")
set_config_specific_property("DEFAULT_CXX_EXCEPTION_HANDLING" "/EHsc")
set_config_specific_property("DEFAULT_CXX_DEBUG_INFORMATION_FORMAT" "/Zi")
endif()

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include("${CMAKE_CURRENT_LIST_DIR}/Default.cmake")
set_config_specific_property("OUTPUT_DIRECTORY" "${CMAKE_CURRENT_SOURCE_DIR}$<$<NOT:$<STREQUAL:${CMAKE_VS_PLATFORM_NAME},Win32>>:/${CMAKE_VS_PLATFORM_NAME}>/${PROPS_CONFIG}")
get_target_property(${PROPS_TARGET}_BINARY_DIR ${PROPS_TARGET} BINARY_DIR)
set(DEFAULT_FORTRAN_MODULES_DIR "${${PROPS_TARGET}_BINARY_DIR}/${PROPS_TARGET}.Modules.dir")
set_target_properties(${PROPS_TARGET} PROPERTIES Fortran_MODULE_DIRECTORY ${DEFAULT_FORTRAN_MODULES_DIR})
if(${CMAKE_GENERATOR} MATCHES "Visual Studio")
# Hack for visual studio generator (https://gitlab.kitware.com/cmake/cmake/issues/19552)
add_custom_command(TARGET ${PROPS_TARGET} PRE_BUILD COMMAND ${CMAKE_COMMAND} -E make_directory $<TARGET_PROPERTY:${PROPS_TARGET},Fortran_MODULE_DIRECTORY>/${CMAKE_CFG_INTDIR})
endif()

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CMake/Utils.cmake Normal file
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# utils file for projects came from visual studio solution with cmake-converter.
################################################################################
# Wrap each token of the command with condition
################################################################################
cmake_policy(PUSH)
cmake_policy(SET CMP0054 NEW)
macro(prepare_commands)
unset(TOKEN_ROLE)
unset(COMMANDS)
foreach(TOKEN ${ARG_COMMANDS})
if("${TOKEN}" STREQUAL "COMMAND")
set(TOKEN_ROLE "KEYWORD")
elseif("${TOKEN_ROLE}" STREQUAL "KEYWORD")
set(TOKEN_ROLE "CONDITION")
elseif("${TOKEN_ROLE}" STREQUAL "CONDITION")
set(TOKEN_ROLE "COMMAND")
elseif("${TOKEN_ROLE}" STREQUAL "COMMAND")
set(TOKEN_ROLE "ARG")
endif()
if("${TOKEN_ROLE}" STREQUAL "KEYWORD")
list(APPEND COMMANDS "${TOKEN}")
elseif("${TOKEN_ROLE}" STREQUAL "CONDITION")
set(CONDITION ${TOKEN})
elseif("${TOKEN_ROLE}" STREQUAL "COMMAND")
list(APPEND COMMANDS "$<$<NOT:${CONDITION}>:${DUMMY}>$<${CONDITION}:${TOKEN}>")
elseif("${TOKEN_ROLE}" STREQUAL "ARG")
list(APPEND COMMANDS "$<${CONDITION}:${TOKEN}>")
endif()
endforeach()
endmacro()
cmake_policy(POP)
################################################################################
# Transform all the tokens to absolute paths
################################################################################
macro(prepare_output)
unset(OUTPUT)
foreach(TOKEN ${ARG_OUTPUT})
if(IS_ABSOLUTE ${TOKEN})
list(APPEND OUTPUT "${TOKEN}")
else()
list(APPEND OUTPUT "${CMAKE_CURRENT_SOURCE_DIR}/${TOKEN}")
endif()
endforeach()
endmacro()
################################################################################
# Parse add_custom_command_if args.
#
# Input:
# PRE_BUILD - Pre build event option
# PRE_LINK - Pre link event option
# POST_BUILD - Post build event option
# TARGET - Target
# OUTPUT - List of output files
# DEPENDS - List of files on which the command depends
# COMMANDS - List of commands(COMMAND condition1 commannd1 args1 COMMAND
# condition2 commannd2 args2 ...)
# Output:
# OUTPUT - Output files
# DEPENDS - Files on which the command depends
# COMMENT - Comment
# PRE_BUILD - TRUE/FALSE
# PRE_LINK - TRUE/FALSE
# POST_BUILD - TRUE/FALSE
# TARGET - Target name
# COMMANDS - Prepared commands(every token is wrapped in CONDITION)
# NAME - Unique name for custom target
# STEP - PRE_BUILD/PRE_LINK/POST_BUILD
################################################################################
function(add_custom_command_if_parse_arguments)
cmake_parse_arguments("ARG" "PRE_BUILD;PRE_LINK;POST_BUILD" "TARGET;COMMENT" "DEPENDS;OUTPUT;COMMANDS" ${ARGN})
if(WIN32)
set(DUMMY "cd.")
elseif(UNIX)
set(DUMMY "true")
endif()
prepare_commands()
prepare_output()
set(DEPENDS "${ARG_DEPENDS}")
set(COMMENT "${ARG_COMMENT}")
set(PRE_BUILD "${ARG_PRE_BUILD}")
set(PRE_LINK "${ARG_PRE_LINK}")
set(POST_BUILD "${ARG_POST_BUILD}")
set(TARGET "${ARG_TARGET}")
if(PRE_BUILD)
set(STEP "PRE_BUILD")
elseif(PRE_LINK)
set(STEP "PRE_LINK")
elseif(POST_BUILD)
set(STEP "POST_BUILD")
endif()
set(NAME "${TARGET}_${STEP}")
set(OUTPUT "${OUTPUT}" PARENT_SCOPE)
set(DEPENDS "${DEPENDS}" PARENT_SCOPE)
set(COMMENT "${COMMENT}" PARENT_SCOPE)
set(PRE_BUILD "${PRE_BUILD}" PARENT_SCOPE)
set(PRE_LINK "${PRE_LINK}" PARENT_SCOPE)
set(POST_BUILD "${POST_BUILD}" PARENT_SCOPE)
set(TARGET "${TARGET}" PARENT_SCOPE)
set(COMMANDS "${COMMANDS}" PARENT_SCOPE)
set(STEP "${STEP}" PARENT_SCOPE)
set(NAME "${NAME}" PARENT_SCOPE)
endfunction()
################################################################################
# Add conditional custom command
#
# Generating Files
# The first signature is for adding a custom command to produce an output:
# add_custom_command_if(
# <OUTPUT output1 [output2 ...]>
# <COMMANDS>
# <COMMAND condition command1 [args1...]>
# [COMMAND condition command2 [args2...]]
# [DEPENDS [depends...]]
# [COMMENT comment]
#
# Build Events
# add_custom_command_if(
# <TARGET target>
# <PRE_BUILD | PRE_LINK | POST_BUILD>
# <COMMAND condition command1 [args1...]>
# [COMMAND condition command2 [args2...]]
# [COMMENT comment]
#
# Input:
# output - Output files the command is expected to produce
# condition - Generator expression for wrapping the command
# command - Command-line(s) to execute at build time.
# args - Command`s args
# depends - Files on which the command depends
# comment - Display the given message before the commands are executed at
# build time.
# PRE_BUILD - Run before any other rules are executed within the target
# PRE_LINK - Run after sources have been compiled but before linking the
# binary
# POST_BUILD - Run after all other rules within the target have been
# executed
################################################################################
function(add_custom_command_if)
add_custom_command_if_parse_arguments(${ARGN})
if(OUTPUT AND TARGET)
message(FATAL_ERROR "Wrong syntax. A TARGET and OUTPUT can not both be specified.")
endif()
if(OUTPUT)
add_custom_command(OUTPUT ${OUTPUT}
${COMMANDS}
DEPENDS ${DEPENDS}
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
COMMENT ${COMMENT})
elseif(TARGET)
if(PRE_BUILD AND NOT ${CMAKE_GENERATOR} MATCHES "Visual Studio")
add_custom_target(
${NAME}
${COMMANDS}
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
COMMENT ${COMMENT})
add_dependencies(${TARGET} ${NAME})
else()
add_custom_command(
TARGET ${TARGET}
${STEP}
${COMMANDS}
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
COMMENT ${COMMENT})
endif()
else()
message(FATAL_ERROR "Wrong syntax. A TARGET or OUTPUT must be specified.")
endif()
endfunction()
################################################################################
# Use props file for a target and configs
# use_props(<target> <configs...> <props_file>)
# Inside <props_file> there are following variables:
# PROPS_TARGET - <target>
# PROPS_CONFIG - One of <configs...>
# PROPS_CONFIG_U - Uppercase PROPS_CONFIG
# Input:
# target - Target to apply props file
# configs - Build configurations to apply props file
# props_file - CMake script
################################################################################
macro(use_props TARGET CONFIGS PROPS_FILE)
set(PROPS_TARGET "${TARGET}")
foreach(PROPS_CONFIG ${CONFIGS})
string(TOUPPER "${PROPS_CONFIG}" PROPS_CONFIG_U)
get_filename_component(ABSOLUTE_PROPS_FILE "${PROPS_FILE}" ABSOLUTE BASE_DIR "${CMAKE_CURRENT_LIST_DIR}")
if(EXISTS "${ABSOLUTE_PROPS_FILE}")
include("${ABSOLUTE_PROPS_FILE}")
else()
message(WARNING "Corresponding cmake file from props \"${ABSOLUTE_PROPS_FILE}\" doesn't exist")
endif()
endforeach()
endmacro()
################################################################################
# Add compile options to source file
# source_file_compile_options(<source_file> [compile_options...])
# Input:
# source_file - Source file
# compile_options - Options to add to COMPILE_FLAGS property
################################################################################
function(source_file_compile_options SOURCE_FILE)
if("${ARGC}" LESS_EQUAL "1")
return()
endif()
get_source_file_property(COMPILE_OPTIONS "${SOURCE_FILE}" COMPILE_OPTIONS)
if(COMPILE_OPTIONS)
list(APPEND COMPILE_OPTIONS ${ARGN})
else()
set(COMPILE_OPTIONS "${ARGN}")
endif()
set_source_files_properties("${SOURCE_FILE}" PROPERTIES COMPILE_OPTIONS "${COMPILE_OPTIONS}")
endfunction()
################################################################################
# Default properties of visual studio projects
################################################################################
set(DEFAULT_CXX_PROPS "${CMAKE_CURRENT_LIST_DIR}/DefaultCXX.cmake")
set(DEFAULT_Fortran_PROPS "${CMAKE_CURRENT_LIST_DIR}/DefaultFortran.cmake")

96
CMakeLists.txt Normal file
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cmake_minimum_required(VERSION 3.16.0 FATAL_ERROR)
set(CMAKE_SYSTEM_VERSION 10.0 CACHE STRING "" FORCE)
project(Template_2022 C CXX)
################################################################################
# Set target arch type if empty. Visual studio solution generator provides it.
################################################################################
if(NOT CMAKE_VS_PLATFORM_NAME)
set(CMAKE_VS_PLATFORM_NAME "x64")
endif()
message("${CMAKE_VS_PLATFORM_NAME} architecture in use")
if(NOT ("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32"
OR "${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64"))
message(FATAL_ERROR "${CMAKE_VS_PLATFORM_NAME} arch is not supported!")
endif()
################################################################################
# Global configuration types
################################################################################
set(CMAKE_CONFIGURATION_TYPES
"Debug"
"Release"
CACHE STRING "" FORCE
)
################################################################################
# Global compiler options
################################################################################
if(MSVC)
# remove default flags provided with CMake for MSVC
set(CMAKE_C_FLAGS "")
set(CMAKE_C_FLAGS_DEBUG "")
set(CMAKE_C_FLAGS_RELEASE "")
set(CMAKE_CXX_FLAGS "")
set(CMAKE_CXX_FLAGS_DEBUG "")
set(CMAKE_CXX_FLAGS_RELEASE "")
endif()
################################################################################
# Global linker options
################################################################################
if(MSVC)
# remove default flags provided with CMake for MSVC
set(CMAKE_EXE_LINKER_FLAGS "")
set(CMAKE_MODULE_LINKER_FLAGS "")
set(CMAKE_SHARED_LINKER_FLAGS "")
set(CMAKE_STATIC_LINKER_FLAGS "")
set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS}")
set(CMAKE_MODULE_LINKER_FLAGS_DEBUG "${CMAKE_MODULE_LINKER_FLAGS}")
set(CMAKE_SHARED_LINKER_FLAGS_DEBUG "${CMAKE_SHARED_LINKER_FLAGS}")
set(CMAKE_STATIC_LINKER_FLAGS_DEBUG "${CMAKE_STATIC_LINKER_FLAGS}")
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS}")
set(CMAKE_MODULE_LINKER_FLAGS_RELEASE "${CMAKE_MODULE_LINKER_FLAGS}")
set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS}")
set(CMAKE_STATIC_LINKER_FLAGS_RELEASE "${CMAKE_STATIC_LINKER_FLAGS}")
endif()
################################################################################
# Nuget packages function stub.
################################################################################
function(use_package TARGET PACKAGE VERSION)
message(WARNING "No implementation of use_package. Create yours. "
"Package \"${PACKAGE}\" with version \"${VERSION}\" "
"for target \"${TARGET}\" is ignored!")
endfunction()
################################################################################
# Common utils
################################################################################
include(CMake/Utils.cmake)
################################################################################
# Additional Global Settings(add specific info there)
################################################################################
include(CMake/GlobalSettingsInclude.cmake OPTIONAL)
################################################################################
# Use solution folders feature
################################################################################
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
################################################################################
# Sub-projects
################################################################################
add_subdirectory(AntTweakBar/src)
add_subdirectory(DirectXTK)
add_subdirectory(DXUT11/Core)
add_subdirectory(DXUT11/Optional)
add_subdirectory(Effects11)
add_subdirectory(Simulations)
add_subdirectory(SimulationsRunner)
add_subdirectory(SimulatorTester)

154
DXUT11/Core/CMakeLists.txt Normal file
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set(PROJECT_NAME DXUT)
################################################################################
# Source groups
################################################################################
set(no_group_source_files
"dxerr.cpp"
"DXUT.cpp"
"DXUTDevice11.cpp"
"DXUTmisc.cpp"
)
source_group("" FILES ${no_group_source_files})
set(ALL_FILES
${no_group_source_files}
)
################################################################################
# Target
################################################################################
add_library(${PROJECT_NAME} STATIC ${ALL_FILES})
target_precompile_headers(${PROJECT_NAME} PRIVATE
"$<$<COMPILE_LANGUAGE:CXX>:${CMAKE_CURRENT_SOURCE_DIR}/DXUT.h>"
)
use_props(${PROJECT_NAME} "${CMAKE_CONFIGURATION_TYPES}" "${DEFAULT_CXX_PROPS}")
set(ROOT_NAMESPACE DXUT)
set_target_properties(${PROJECT_NAME} PROPERTIES
VS_GLOBAL_KEYWORD "Win32Proj"
)
################################################################################
# Target name
################################################################################
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
set_target_properties(${PROJECT_NAME} PROPERTIES
TARGET_NAME_DEBUG "DXUT"
TARGET_NAME_RELEASE "DXUT"
)
endif()
################################################################################
# Output directory
################################################################################
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
set_target_properties(${PROJECT_NAME} PROPERTIES
OUTPUT_DIRECTORY_DEBUG "${CMAKE_CURRENT_SOURCE_DIR}/Bin/DirectXTK_2022/${CMAKE_VS_PLATFORM_NAME}/$<CONFIG>/"
OUTPUT_DIRECTORY_RELEASE "${CMAKE_CURRENT_SOURCE_DIR}/Bin/DirectXTK_2022/${CMAKE_VS_PLATFORM_NAME}/$<CONFIG>/"
)
endif()
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
set_target_properties(${PROJECT_NAME} PROPERTIES
INTERPROCEDURAL_OPTIMIZATION_RELEASE "TRUE"
)
endif()
################################################################################
# MSVC runtime library
################################################################################
get_property(MSVC_RUNTIME_LIBRARY_DEFAULT TARGET ${PROJECT_NAME} PROPERTY MSVC_RUNTIME_LIBRARY)
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
string(CONCAT "MSVC_RUNTIME_LIBRARY_STR"
$<$<CONFIG:Debug>:
MultiThreadedDebugDLL
>
$<$<CONFIG:Release>:
MultiThreadedDLL
>
$<$<NOT:$<OR:$<CONFIG:Debug>,$<CONFIG:Release>>>:${MSVC_RUNTIME_LIBRARY_DEFAULT}>
)
endif()
set_target_properties(${PROJECT_NAME} PROPERTIES MSVC_RUNTIME_LIBRARY ${MSVC_RUNTIME_LIBRARY_STR})
################################################################################
# Include directories
################################################################################
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
target_include_directories(${PROJECT_NAME} PUBLIC
"${CMAKE_CURRENT_SOURCE_DIR}/../../DirectXTK/Inc"
)
endif()
################################################################################
# Compile definitions
################################################################################
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
target_compile_definitions(${PROJECT_NAME} PRIVATE
"$<$<CONFIG:Debug>:"
"_DEBUG;"
"DEBUG;"
"PROFILE"
">"
"$<$<CONFIG:Release>:"
"NDEBUG"
">"
"WIN32;"
"_WINDOWS;"
"_LIB;"
"USE_DIRECT3D11_2;"
"USE_DIRECTXTK;"
"_WIN32_WINNT=0x0600;"
"UNICODE;"
"_UNICODE"
)
endif()
################################################################################
# Compile and link options
################################################################################
if(MSVC)
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
target_compile_options(${PROJECT_NAME} PRIVATE
$<$<CONFIG:Debug>:
/Od;
/RTC1;
/ZI
>
$<$<CONFIG:Release>:
/O2;
/Gy;
${DEFAULT_CXX_DEBUG_INFORMATION_FORMAT}
>
/Oi;
/arch:SSE2;
/W4;
/fp:fast;
${DEFAULT_CXX_EXCEPTION_HANDLING};
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
target_compile_options(${PROJECT_NAME} PRIVATE
${DEFAULT_CXX_DEBUG_INFORMATION_FORMAT};
${DEFAULT_CXX_EXCEPTION_HANDLING}
)
endif()
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
target_link_options(${PROJECT_NAME} PRIVATE
$<$<CONFIG:Release>:
/OPT:REF;
/OPT:ICF
>
/DELAYLOAD:%(DelayLoadDLLs);
/MANIFEST;
/MACHINE:X86;
/SUBSYSTEM:WINDOWS;
/NXCOMPAT;
/DYNAMICBASE
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
target_link_options(${PROJECT_NAME} PRIVATE
/DEBUG:FULL
)
endif()
endif()

View File

@@ -0,0 +1,426 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Profile|Win32">
<Configuration>Profile</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Profile|x64">
<Configuration>Profile</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>DXUT</ProjectName>
<ProjectGuid>{85344B7F-5AA0-4e12-A065-D1333D11F6CA}</ProjectGuid>
<RootNamespace>DXUT</RootNamespace>
<Keyword>Win32Proj</Keyword>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|X64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|X64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|X64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings" />
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Profile|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<GenerateManifest>true</GenerateManifest>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<OutDir>Bin\DirectXTK_2022\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\DirectXTK_2022\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DXUT</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|X64'">
<LinkIncremental>true</LinkIncremental>
<GenerateManifest>true</GenerateManifest>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<OutDir>Bin\DirectXTK_2022\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\DirectXTK_2022\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DXUT</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<GenerateManifest>true</GenerateManifest>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<OutDir>Bin\DirectXTK_2022\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\DirectXTK_2022\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DXUT</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|X64'">
<LinkIncremental>false</LinkIncremental>
<GenerateManifest>true</GenerateManifest>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<OutDir>Bin\DirectXTK_2022\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\DirectXTK_2022\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DXUT</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">
<LinkIncremental>false</LinkIncremental>
<GenerateManifest>true</GenerateManifest>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<OutDir>Bin\DirectXTK_2022\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\DirectXTK_2022\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DXUT</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|X64'">
<LinkIncremental>false</LinkIncremental>
<GenerateManifest>true</GenerateManifest>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<OutDir>Bin\DirectXTK_2022\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\DirectXTK_2022\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DXUT</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<Optimization>Disabled</Optimization>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<OpenMPSupport>false</OpenMPSupport>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\..\DirectXTK\Inc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_LIB;USE_DIRECT3D11_2;USE_DIRECTXTK;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DXUT.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<LargeAddressAware>true</LargeAddressAware>
<RandomizedBaseAddress>true</RandomizedBaseAddress>
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<TargetMachine>MachineX86</TargetMachine>
<UACExecutionLevel>AsInvoker</UACExecutionLevel>
<DelayLoadDLLs>%(DelayLoadDLLs)</DelayLoadDLLs>
</Link>
<Manifest>
<EnableDPIAwareness>false</EnableDPIAwareness>
</Manifest>
<PreBuildEvent>
<Command>
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<PostBuildEvent>
<Command>
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</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|X64'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<Optimization>Disabled</Optimization>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<OpenMPSupport>false</OpenMPSupport>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\..\DirectXTK\Inc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_LIB;USE_DIRECT3D11_2;USE_DIRECTXTK;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DXUT.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<LargeAddressAware>true</LargeAddressAware>
<RandomizedBaseAddress>true</RandomizedBaseAddress>
<DataExecutionPrevention>true</DataExecutionPrevention>
<TargetMachine>MachineX64</TargetMachine>
<UACExecutionLevel>AsInvoker</UACExecutionLevel>
<DelayLoadDLLs>%(DelayLoadDLLs)</DelayLoadDLLs>
</Link>
<Manifest>
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<PreBuildEvent>
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<ClCompile>
<WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\..\DirectXTK\Inc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_LIB;USE_DIRECT3D11_2;USE_DIRECTXTK;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DXUT.h</PrecompiledHeaderFile>
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<Link>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<LargeAddressAware>true</LargeAddressAware>
<RandomizedBaseAddress>true</RandomizedBaseAddress>
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<TargetMachine>MachineX86</TargetMachine>
<UACExecutionLevel>AsInvoker</UACExecutionLevel>
<DelayLoadDLLs>%(DelayLoadDLLs)</DelayLoadDLLs>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
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<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_LIB;USE_DIRECT3D11_2;USE_DIRECTXTK;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DXUT.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<LargeAddressAware>true</LargeAddressAware>
<RandomizedBaseAddress>true</RandomizedBaseAddress>
<DataExecutionPrevention>true</DataExecutionPrevention>
<TargetMachine>MachineX64</TargetMachine>
<UACExecutionLevel>AsInvoker</UACExecutionLevel>
<DelayLoadDLLs>%(DelayLoadDLLs)</DelayLoadDLLs>
</Link>
<Manifest>
<EnableDPIAwareness>false</EnableDPIAwareness>
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<PreBuildEvent>
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<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<ExceptionHandling>Sync</ExceptionHandling>
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<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;_LIB;USE_DIRECT3D11_2;USE_DIRECTXTK;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
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<RandomizedBaseAddress>true</RandomizedBaseAddress>
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<TargetMachine>MachineX86</TargetMachine>
<UACExecutionLevel>AsInvoker</UACExecutionLevel>
<DelayLoadDLLs>%(DelayLoadDLLs)</DelayLoadDLLs>
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<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\..\DirectXTK\Inc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;_LIB;USE_DIRECT3D11_2;USE_DIRECTXTK;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DXUT.h</PrecompiledHeaderFile>
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<Link>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
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<SubSystem>Windows</SubSystem>
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<LargeAddressAware>true</LargeAddressAware>
<RandomizedBaseAddress>true</RandomizedBaseAddress>
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<TargetMachine>MachineX64</TargetMachine>
<UACExecutionLevel>AsInvoker</UACExecutionLevel>
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<Command>
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<ItemGroup>
<ClCompile Include="DXUT.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
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<CLInclude Include="DXUT.h" />
<ClCompile Include="DXUTDevice11.cpp" />
<CLInclude Include="DXUTDevice11.h" />
<ClCompile Include="DXUTmisc.cpp" />
<CLInclude Include="DXUTmisc.h" />
<CLInclude Include="DXErr.h" />
<ClCompile Include="DXErr.cpp" />
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<ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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</Project>

View File

@@ -0,0 +1,23 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns:atg="http://atg.xbox.com" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Resource Files">
<UniqueIdentifier>{8e114980-c1a3-4ada-ad7c-83caadf5daeb}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe</Extensions>
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</ItemGroup>
<ItemGroup />
<ItemGroup>
<ClCompile Include="DXUT.cpp" />
<CLInclude Include="DXUT.h" />
<ClCompile Include="DXUTDevice11.cpp" />
<CLInclude Include="DXUTDevice11.h" />
<ClCompile Include="DXUTmisc.cpp" />
<CLInclude Include="DXUTmisc.h" />
<CLInclude Include="DXErr.h" />
<ClCompile Include="DXErr.cpp" />
</ItemGroup>
<ItemGroup></ItemGroup>
<ItemGroup></ItemGroup>
<ItemGroup></ItemGroup>
</Project>

View File

@@ -0,0 +1,158 @@
set(PROJECT_NAME DXUTOpt)
################################################################################
# Source groups
################################################################################
set(no_group_source_files
"DXUTcamera.cpp"
"DXUTgui.cpp"
"DXUTguiIME.cpp"
"DXUTres.cpp"
"DXUTsettingsdlg.cpp"
"ImeUi.cpp"
"SDKmisc.cpp"
)
source_group("" FILES ${no_group_source_files})
set(ALL_FILES
${no_group_source_files}
)
################################################################################
# Target
################################################################################
add_library(${PROJECT_NAME} STATIC ${ALL_FILES})
target_precompile_headers(${PROJECT_NAME} PRIVATE
"$<$<COMPILE_LANGUAGE:CXX>:${CMAKE_CURRENT_SOURCE_DIR}/DXUT.h>"
)
use_props(${PROJECT_NAME} "${CMAKE_CONFIGURATION_TYPES}" "${DEFAULT_CXX_PROPS}")
set(ROOT_NAMESPACE DXUTOpt)
set_target_properties(${PROJECT_NAME} PROPERTIES
VS_GLOBAL_KEYWORD "Win32Proj"
)
################################################################################
# Target name
################################################################################
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
set_target_properties(${PROJECT_NAME} PROPERTIES
TARGET_NAME_DEBUG "DXUTOpt"
TARGET_NAME_RELEASE "DXUTOpt"
)
endif()
################################################################################
# Output directory
################################################################################
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
set_target_properties(${PROJECT_NAME} PROPERTIES
OUTPUT_DIRECTORY_DEBUG "${CMAKE_CURRENT_SOURCE_DIR}/Bin/DirectXTK_2022/${CMAKE_VS_PLATFORM_NAME}/$<CONFIG>/"
OUTPUT_DIRECTORY_RELEASE "${CMAKE_CURRENT_SOURCE_DIR}/Bin/DirectXTK_2022/${CMAKE_VS_PLATFORM_NAME}/$<CONFIG>/"
)
endif()
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
set_target_properties(${PROJECT_NAME} PROPERTIES
INTERPROCEDURAL_OPTIMIZATION_RELEASE "TRUE"
)
endif()
################################################################################
# MSVC runtime library
################################################################################
get_property(MSVC_RUNTIME_LIBRARY_DEFAULT TARGET ${PROJECT_NAME} PROPERTY MSVC_RUNTIME_LIBRARY)
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
string(CONCAT "MSVC_RUNTIME_LIBRARY_STR"
$<$<CONFIG:Debug>:
MultiThreadedDebugDLL
>
$<$<CONFIG:Release>:
MultiThreadedDLL
>
$<$<NOT:$<OR:$<CONFIG:Debug>,$<CONFIG:Release>>>:${MSVC_RUNTIME_LIBRARY_DEFAULT}>
)
endif()
set_target_properties(${PROJECT_NAME} PROPERTIES MSVC_RUNTIME_LIBRARY ${MSVC_RUNTIME_LIBRARY_STR})
################################################################################
# Include directories
################################################################################
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
target_include_directories(${PROJECT_NAME} PUBLIC
"${CMAKE_CURRENT_SOURCE_DIR}/../../DirectXTK/Inc;"
"${CMAKE_CURRENT_SOURCE_DIR}/../Core"
)
endif()
################################################################################
# Compile definitions
################################################################################
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
target_compile_definitions(${PROJECT_NAME} PRIVATE
"$<$<CONFIG:Debug>:"
"_DEBUG;"
"DEBUG;"
"PROFILE"
">"
"$<$<CONFIG:Release>:"
"NDEBUG"
">"
"WIN32;"
"_WINDOWS;"
"_LIB;"
"USE_DIRECT3D11_2;"
"USE_DIRECTXTK;"
"_WIN32_WINNT=0x0600;"
"UNICODE;"
"_UNICODE"
)
endif()
################################################################################
# Compile and link options
################################################################################
if(MSVC)
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
target_compile_options(${PROJECT_NAME} PRIVATE
$<$<CONFIG:Debug>:
/Od;
/RTC1;
/ZI
>
$<$<CONFIG:Release>:
/O2;
/Gy;
${DEFAULT_CXX_DEBUG_INFORMATION_FORMAT}
>
/Oi;
/arch:SSE2;
/W4;
/fp:fast;
${DEFAULT_CXX_EXCEPTION_HANDLING};
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
target_compile_options(${PROJECT_NAME} PRIVATE
${DEFAULT_CXX_DEBUG_INFORMATION_FORMAT};
${DEFAULT_CXX_EXCEPTION_HANDLING}
)
endif()
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
target_link_options(${PROJECT_NAME} PRIVATE
$<$<CONFIG:Release>:
/OPT:REF;
/OPT:ICF
>
/DELAYLOAD:%(DelayLoadDLLs);
/MANIFEST;
/MACHINE:X86;
/SUBSYSTEM:WINDOWS;
/NXCOMPAT;
/DYNAMICBASE
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
target_link_options(${PROJECT_NAME} PRIVATE
/DEBUG:FULL
)
endif()
endif()

View File

@@ -0,0 +1,433 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Profile|Win32">
<Configuration>Profile</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Profile|x64">
<Configuration>Profile</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>DXUTOpt</ProjectName>
<ProjectGuid>{61B333C2-C4F7-4cc1-A9BF-83F6D95588EB}</ProjectGuid>
<RootNamespace>DXUTOpt</RootNamespace>
<Keyword>Win32Proj</Keyword>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|X64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|X64'" Label="Configuration">
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<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'" Label="Configuration">
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<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|X64'" Label="Configuration">
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<CharacterSet>Unicode</CharacterSet>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings" />
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Profile|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<GenerateManifest>true</GenerateManifest>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<OutDir>Bin\DirectXTK_2022\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\DirectXTK_2022\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DXUTOpt</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|X64'">
<LinkIncremental>true</LinkIncremental>
<GenerateManifest>true</GenerateManifest>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<OutDir>Bin\DirectXTK_2022\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\DirectXTK_2022\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DXUTOpt</TargetName>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<GenerateManifest>true</GenerateManifest>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<OutDir>Bin\DirectXTK_2022\$(Platform)\$(Configuration)\</OutDir>
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<TargetName>DXUTOpt</TargetName>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|X64'">
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<GenerateManifest>true</GenerateManifest>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<OutDir>Bin\DirectXTK_2022\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\DirectXTK_2022\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DXUTOpt</TargetName>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">
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<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<OutDir>Bin\DirectXTK_2022\$(Platform)\$(Configuration)\</OutDir>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|X64'">
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<GenerateManifest>true</GenerateManifest>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<OutDir>Bin\DirectXTK_2022\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\DirectXTK_2022\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DXUTOpt</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<Optimization>Disabled</Optimization>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<OpenMPSupport>false</OpenMPSupport>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\..\DirectXTK\Inc;..\Core\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_LIB;USE_DIRECT3D11_2;USE_DIRECTXTK;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DXUT.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<LargeAddressAware>true</LargeAddressAware>
<RandomizedBaseAddress>true</RandomizedBaseAddress>
<DataExecutionPrevention>true</DataExecutionPrevention>
<TargetMachine>MachineX86</TargetMachine>
<UACExecutionLevel>AsInvoker</UACExecutionLevel>
<DelayLoadDLLs>%(DelayLoadDLLs)</DelayLoadDLLs>
</Link>
<Manifest>
<EnableDPIAwareness>false</EnableDPIAwareness>
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<PreBuildEvent>
<Command>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|X64'">
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<Optimization>Disabled</Optimization>
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<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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<AdditionalIncludeDirectories>..\..\DirectXTK\Inc;..\Core\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<Link>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<TargetMachine>MachineX86</TargetMachine>
<UACExecutionLevel>AsInvoker</UACExecutionLevel>
<DelayLoadDLLs>%(DelayLoadDLLs)</DelayLoadDLLs>
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<Link>
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View File

@@ -0,0 +1,30 @@
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584
DirectXTK/CMakeLists.txt Normal file
View File

@@ -0,0 +1,584 @@
set(PROJECT_NAME DirectXTK_Desktop_2022)
################################################################################
# Source groups
################################################################################
set(no_group_source_files
"Readme.txt"
)
source_group("" FILES ${no_group_source_files})
set(Inc
"Inc/CommonStates.h"
"Inc/DDSTextureLoader.h"
"Inc/DirectXHelpers.h"
"Inc/Effects.h"
"Inc/GeometricPrimitive.h"
"Inc/GraphicsMemory.h"
"Inc/Model.h"
"Inc/PostProcess.h"
"Inc/PrimitiveBatch.h"
"Inc/ScreenGrab.h"
"Inc/SpriteBatch.h"
"Inc/SpriteFont.h"
"Inc/VertexTypes.h"
"Inc/WICTextureLoader.h"
)
source_group("Inc" FILES ${Inc})
set(Inc__Shared
"Inc/GamePad.h"
"Inc/Keyboard.h"
"Inc/Mouse.h"
"Inc/SimpleMath.h"
"Inc/SimpleMath.inl"
)
source_group("Inc\\Shared" FILES ${Inc__Shared})
set(Src
"Src/AlphaTestEffect.cpp"
"Src/BasicEffect.cpp"
"Src/BasicPostProcess.cpp"
"Src/CommonStates.cpp"
"Src/ConstantBuffer.h"
"Src/DDSTextureLoader.cpp"
"Src/DGSLEffect.cpp"
"Src/DGSLEffectFactory.cpp"
"Src/DualPostProcess.cpp"
"Src/DualTextureEffect.cpp"
"Src/EffectCommon.cpp"
"Src/EffectCommon.h"
"Src/EffectFactory.cpp"
"Src/EnvironmentMapEffect.cpp"
"Src/GeometricPrimitive.cpp"
"Src/GraphicsMemory.cpp"
"Src/Model.cpp"
"Src/ModelLoadCMO.cpp"
"Src/ModelLoadSDKMESH.cpp"
"Src/ModelLoadVBO.cpp"
"Src/NormalMapEffect.cpp"
"Src/pch.cpp"
"Src/pch.h"
"Src/PrimitiveBatch.cpp"
"Src/ScreenGrab.cpp"
"Src/SkinnedEffect.cpp"
"Src/SpriteBatch.cpp"
"Src/SpriteFont.cpp"
"Src/ToneMapPostProcess.cpp"
"Src/VertexTypes.cpp"
"Src/WICTextureLoader.cpp"
)
source_group("Src" FILES ${Src})
set(Src__Shaders
"Src/Shaders/AlphaTestEffect.fx"
"Src/Shaders/BasicEffect.fx"
"Src/Shaders/CompileShaders.cmd"
"Src/Shaders/DGSLEffect.fx"
"Src/Shaders/DGSLLambert.hlsl"
"Src/Shaders/DGSLPhong.hlsl"
"Src/Shaders/DGSLUnlit.hlsl"
"Src/Shaders/DualTextureEffect.fx"
"Src/Shaders/EnvironmentMapEffect.fx"
"Src/Shaders/NormalMapEffect.fx"
"Src/Shaders/PostProcess.fx"
"Src/Shaders/SkinnedEffect.fx"
"Src/Shaders/SpriteEffect.fx"
"Src/Shaders/ToneMap.fx"
)
source_group("Src\\Shaders" FILES ${Src__Shaders})
set(Src__Shaders__Compiled
"Src/Shaders/Compiled/AlphaTestEffect_PSAlphaTestEqNe.inc"
"Src/Shaders/Compiled/AlphaTestEffect_PSAlphaTestEqNeNoFog.inc"
"Src/Shaders/Compiled/AlphaTestEffect_PSAlphaTestLtGt.inc"
"Src/Shaders/Compiled/AlphaTestEffect_PSAlphaTestLtGtNoFog.inc"
"Src/Shaders/Compiled/AlphaTestEffect_VSAlphaTest.inc"
"Src/Shaders/Compiled/AlphaTestEffect_VSAlphaTestNoFog.inc"
"Src/Shaders/Compiled/AlphaTestEffect_VSAlphaTestVc.inc"
"Src/Shaders/Compiled/AlphaTestEffect_VSAlphaTestVcNoFog.inc"
"Src/Shaders/Compiled/BasicEffect_PSBasic.inc"
"Src/Shaders/Compiled/BasicEffect_PSBasicNoFog.inc"
"Src/Shaders/Compiled/BasicEffect_PSBasicPixelLighting.inc"
"Src/Shaders/Compiled/BasicEffect_PSBasicPixelLightingTx.inc"
"Src/Shaders/Compiled/BasicEffect_PSBasicTx.inc"
"Src/Shaders/Compiled/BasicEffect_PSBasicTxNoFog.inc"
"Src/Shaders/Compiled/BasicEffect_PSBasicVertexLighting.inc"
"Src/Shaders/Compiled/BasicEffect_PSBasicVertexLightingNoFog.inc"
"Src/Shaders/Compiled/BasicEffect_PSBasicVertexLightingTx.inc"
"Src/Shaders/Compiled/BasicEffect_PSBasicVertexLightingTxNoFog.inc"
"Src/Shaders/Compiled/BasicEffect_VSBasic.inc"
"Src/Shaders/Compiled/BasicEffect_VSBasicNoFog.inc"
"Src/Shaders/Compiled/BasicEffect_VSBasicOneLight.inc"
"Src/Shaders/Compiled/BasicEffect_VSBasicOneLightBn.inc"
"Src/Shaders/Compiled/BasicEffect_VSBasicOneLightTx.inc"
"Src/Shaders/Compiled/BasicEffect_VSBasicOneLightTxBn.inc"
"Src/Shaders/Compiled/BasicEffect_VSBasicOneLightTxVc.inc"
"Src/Shaders/Compiled/BasicEffect_VSBasicOneLightTxVcBn.inc"
"Src/Shaders/Compiled/BasicEffect_VSBasicOneLightVc.inc"
"Src/Shaders/Compiled/BasicEffect_VSBasicOneLightVcBn.inc"
"Src/Shaders/Compiled/BasicEffect_VSBasicPixelLighting.inc"
"Src/Shaders/Compiled/BasicEffect_VSBasicPixelLightingBn.inc"
"Src/Shaders/Compiled/BasicEffect_VSBasicPixelLightingTx.inc"
"Src/Shaders/Compiled/BasicEffect_VSBasicPixelLightingTxBn.inc"
"Src/Shaders/Compiled/BasicEffect_VSBasicPixelLightingTxVc.inc"
"Src/Shaders/Compiled/BasicEffect_VSBasicPixelLightingTxVcBn.inc"
"Src/Shaders/Compiled/BasicEffect_VSBasicPixelLightingVc.inc"
"Src/Shaders/Compiled/BasicEffect_VSBasicPixelLightingVcBn.inc"
"Src/Shaders/Compiled/BasicEffect_VSBasicTx.inc"
"Src/Shaders/Compiled/BasicEffect_VSBasicTxNoFog.inc"
"Src/Shaders/Compiled/BasicEffect_VSBasicTxVc.inc"
"Src/Shaders/Compiled/BasicEffect_VSBasicTxVcNoFog.inc"
"Src/Shaders/Compiled/BasicEffect_VSBasicVc.inc"
"Src/Shaders/Compiled/BasicEffect_VSBasicVcNoFog.inc"
"Src/Shaders/Compiled/BasicEffect_VSBasicVertexLighting.inc"
"Src/Shaders/Compiled/BasicEffect_VSBasicVertexLightingBn.inc"
"Src/Shaders/Compiled/BasicEffect_VSBasicVertexLightingTx.inc"
"Src/Shaders/Compiled/BasicEffect_VSBasicVertexLightingTxBn.inc"
"Src/Shaders/Compiled/BasicEffect_VSBasicVertexLightingTxVc.inc"
"Src/Shaders/Compiled/BasicEffect_VSBasicVertexLightingTxVcBn.inc"
"Src/Shaders/Compiled/BasicEffect_VSBasicVertexLightingVc.inc"
"Src/Shaders/Compiled/BasicEffect_VSBasicVertexLightingVcBn.inc"
"Src/Shaders/Compiled/DGSLEffect_main.inc"
"Src/Shaders/Compiled/DGSLEffect_main1Bones.inc"
"Src/Shaders/Compiled/DGSLEffect_main1BonesVc.inc"
"Src/Shaders/Compiled/DGSLEffect_main2Bones.inc"
"Src/Shaders/Compiled/DGSLEffect_main2BonesVc.inc"
"Src/Shaders/Compiled/DGSLEffect_main4Bones.inc"
"Src/Shaders/Compiled/DGSLEffect_main4BonesVc.inc"
"Src/Shaders/Compiled/DGSLEffect_mainVc.inc"
"Src/Shaders/Compiled/DGSLLambert_main.inc"
"Src/Shaders/Compiled/DGSLLambert_mainTk.inc"
"Src/Shaders/Compiled/DGSLLambert_mainTx.inc"
"Src/Shaders/Compiled/DGSLLambert_mainTxTk.inc"
"Src/Shaders/Compiled/DGSLPhong_main.inc"
"Src/Shaders/Compiled/DGSLPhong_mainTk.inc"
"Src/Shaders/Compiled/DGSLPhong_mainTx.inc"
"Src/Shaders/Compiled/DGSLPhong_mainTxTk.inc"
"Src/Shaders/Compiled/DGSLUnlit_main.inc"
"Src/Shaders/Compiled/DGSLUnlit_mainTk.inc"
"Src/Shaders/Compiled/DGSLUnlit_mainTx.inc"
"Src/Shaders/Compiled/DGSLUnlit_mainTxTk.inc"
"Src/Shaders/Compiled/DualTextureEffect_PSDualTexture.inc"
"Src/Shaders/Compiled/DualTextureEffect_PSDualTextureNoFog.inc"
"Src/Shaders/Compiled/DualTextureEffect_VSDualTexture.inc"
"Src/Shaders/Compiled/DualTextureEffect_VSDualTextureNoFog.inc"
"Src/Shaders/Compiled/DualTextureEffect_VSDualTextureVc.inc"
"Src/Shaders/Compiled/DualTextureEffect_VSDualTextureVcNoFog.inc"
"Src/Shaders/Compiled/EnvironmentMapEffect_PSEnvMap.inc"
"Src/Shaders/Compiled/EnvironmentMapEffect_PSEnvMapNoFog.inc"
"Src/Shaders/Compiled/EnvironmentMapEffect_PSEnvMapPixelLighting.inc"
"Src/Shaders/Compiled/EnvironmentMapEffect_PSEnvMapPixelLightingFresnel.inc"
"Src/Shaders/Compiled/EnvironmentMapEffect_PSEnvMapPixelLightingFresnelNoFog.inc"
"Src/Shaders/Compiled/EnvironmentMapEffect_PSEnvMapPixelLightingNoFog.inc"
"Src/Shaders/Compiled/EnvironmentMapEffect_PSEnvMapSpecular.inc"
"Src/Shaders/Compiled/EnvironmentMapEffect_PSEnvMapSpecularNoFog.inc"
"Src/Shaders/Compiled/EnvironmentMapEffect_VSEnvMap.inc"
"Src/Shaders/Compiled/EnvironmentMapEffect_VSEnvMapBn.inc"
"Src/Shaders/Compiled/EnvironmentMapEffect_VSEnvMapFresnel.inc"
"Src/Shaders/Compiled/EnvironmentMapEffect_VSEnvMapFresnelBn.inc"
"Src/Shaders/Compiled/EnvironmentMapEffect_VSEnvMapOneLight.inc"
"Src/Shaders/Compiled/EnvironmentMapEffect_VSEnvMapOneLightBn.inc"
"Src/Shaders/Compiled/EnvironmentMapEffect_VSEnvMapOneLightFresnel.inc"
"Src/Shaders/Compiled/EnvironmentMapEffect_VSEnvMapOneLightFresnelBn.inc"
"Src/Shaders/Compiled/EnvironmentMapEffect_VSEnvMapPixelLighting.inc"
"Src/Shaders/Compiled/EnvironmentMapEffect_VSEnvMapPixelLightingBn.inc"
"Src/Shaders/Compiled/NormalMapEffect_PSNormalPixelLightingTx.inc"
"Src/Shaders/Compiled/NormalMapEffect_PSNormalPixelLightingTxNoFog.inc"
"Src/Shaders/Compiled/NormalMapEffect_PSNormalPixelLightingTxNoFogSpec.inc"
"Src/Shaders/Compiled/NormalMapEffect_PSNormalPixelLightingTxNoSpec.inc"
"Src/Shaders/Compiled/NormalMapEffect_VSNormalPixelLightingTx.inc"
"Src/Shaders/Compiled/NormalMapEffect_VSNormalPixelLightingTxBn.inc"
"Src/Shaders/Compiled/NormalMapEffect_VSNormalPixelLightingTxVc.inc"
"Src/Shaders/Compiled/NormalMapEffect_VSNormalPixelLightingTxVcBn.inc"
"Src/Shaders/Compiled/PostProcess_PSBloomBlur.inc"
"Src/Shaders/Compiled/PostProcess_PSBloomCombine.inc"
"Src/Shaders/Compiled/PostProcess_PSBloomExtract.inc"
"Src/Shaders/Compiled/PostProcess_PSCopy.inc"
"Src/Shaders/Compiled/PostProcess_PSDownScale2x2.inc"
"Src/Shaders/Compiled/PostProcess_PSDownScale4x4.inc"
"Src/Shaders/Compiled/PostProcess_PSGaussianBlur5x5.inc"
"Src/Shaders/Compiled/PostProcess_PSMerge.inc"
"Src/Shaders/Compiled/PostProcess_PSMonochrome.inc"
"Src/Shaders/Compiled/PostProcess_PSSepia.inc"
"Src/Shaders/Compiled/PostProcess_VSQuad.inc"
"Src/Shaders/Compiled/SkinnedEffect_PSSkinnedPixelLighting.inc"
"Src/Shaders/Compiled/SkinnedEffect_PSSkinnedVertexLighting.inc"
"Src/Shaders/Compiled/SkinnedEffect_PSSkinnedVertexLightingNoFog.inc"
"Src/Shaders/Compiled/SkinnedEffect_VSSkinnedOneLightFourBones.inc"
"Src/Shaders/Compiled/SkinnedEffect_VSSkinnedOneLightFourBonesBn.inc"
"Src/Shaders/Compiled/SkinnedEffect_VSSkinnedOneLightOneBone.inc"
"Src/Shaders/Compiled/SkinnedEffect_VSSkinnedOneLightOneBoneBn.inc"
"Src/Shaders/Compiled/SkinnedEffect_VSSkinnedOneLightTwoBones.inc"
"Src/Shaders/Compiled/SkinnedEffect_VSSkinnedOneLightTwoBonesBn.inc"
"Src/Shaders/Compiled/SkinnedEffect_VSSkinnedPixelLightingFourBones.inc"
"Src/Shaders/Compiled/SkinnedEffect_VSSkinnedPixelLightingFourBonesBn.inc"
"Src/Shaders/Compiled/SkinnedEffect_VSSkinnedPixelLightingOneBone.inc"
"Src/Shaders/Compiled/SkinnedEffect_VSSkinnedPixelLightingOneBoneBn.inc"
"Src/Shaders/Compiled/SkinnedEffect_VSSkinnedPixelLightingTwoBones.inc"
"Src/Shaders/Compiled/SkinnedEffect_VSSkinnedPixelLightingTwoBonesBn.inc"
"Src/Shaders/Compiled/SkinnedEffect_VSSkinnedVertexLightingFourBones.inc"
"Src/Shaders/Compiled/SkinnedEffect_VSSkinnedVertexLightingFourBonesBn.inc"
"Src/Shaders/Compiled/SkinnedEffect_VSSkinnedVertexLightingOneBone.inc"
"Src/Shaders/Compiled/SkinnedEffect_VSSkinnedVertexLightingOneBoneBn.inc"
"Src/Shaders/Compiled/SkinnedEffect_VSSkinnedVertexLightingTwoBones.inc"
"Src/Shaders/Compiled/SkinnedEffect_VSSkinnedVertexLightingTwoBonesBn.inc"
"Src/Shaders/Compiled/SpriteEffect_SpritePixelShader.inc"
"Src/Shaders/Compiled/SpriteEffect_SpriteVertexShader.inc"
"Src/Shaders/Compiled/ToneMap_PS_SRGB.inc"
"Src/Shaders/Compiled/ToneMap_PSACESFilmic.inc"
"Src/Shaders/Compiled/ToneMap_PSACESFilmic_SRGB.inc"
"Src/Shaders/Compiled/ToneMap_PSCopy.inc"
"Src/Shaders/Compiled/ToneMap_PSHDR10.inc"
"Src/Shaders/Compiled/ToneMap_PSReinhard.inc"
"Src/Shaders/Compiled/ToneMap_PSReinhard_SRGB.inc"
"Src/Shaders/Compiled/ToneMap_PSSaturate.inc"
"Src/Shaders/Compiled/ToneMap_PSSaturate_SRGB.inc"
"Src/Shaders/Compiled/ToneMap_VSQuad.inc"
)
source_group("Src\\Shaders\\Compiled" FILES ${Src__Shaders__Compiled})
set(Src__Shaders__Shared
"Src/Shaders/Common.fxh"
"Src/Shaders/Lighting.fxh"
"Src/Shaders/Structures.fxh"
"Src/Shaders/Utilities.fxh"
)
source_group("Src\\Shaders\\Shared" FILES ${Src__Shaders__Shared})
set(Src__Shaders__Symbols
"Src/Shaders/Compiled/AlphaTestEffect_PSAlphaTestEqNe.pdb"
"Src/Shaders/Compiled/AlphaTestEffect_PSAlphaTestEqNeNoFog.pdb"
"Src/Shaders/Compiled/AlphaTestEffect_PSAlphaTestLtGt.pdb"
"Src/Shaders/Compiled/AlphaTestEffect_PSAlphaTestLtGtNoFog.pdb"
"Src/Shaders/Compiled/AlphaTestEffect_VSAlphaTest.pdb"
"Src/Shaders/Compiled/AlphaTestEffect_VSAlphaTestNoFog.pdb"
"Src/Shaders/Compiled/AlphaTestEffect_VSAlphaTestVc.pdb"
"Src/Shaders/Compiled/AlphaTestEffect_VSAlphaTestVcNoFog.pdb"
"Src/Shaders/Compiled/BasicEffect_PSBasic.pdb"
"Src/Shaders/Compiled/BasicEffect_PSBasicNoFog.pdb"
"Src/Shaders/Compiled/BasicEffect_PSBasicPixelLighting.pdb"
"Src/Shaders/Compiled/BasicEffect_PSBasicPixelLightingTx.pdb"
"Src/Shaders/Compiled/BasicEffect_PSBasicTx.pdb"
"Src/Shaders/Compiled/BasicEffect_PSBasicTxNoFog.pdb"
"Src/Shaders/Compiled/BasicEffect_PSBasicVertexLighting.pdb"
"Src/Shaders/Compiled/BasicEffect_PSBasicVertexLightingNoFog.pdb"
"Src/Shaders/Compiled/BasicEffect_PSBasicVertexLightingTx.pdb"
"Src/Shaders/Compiled/BasicEffect_PSBasicVertexLightingTxNoFog.pdb"
"Src/Shaders/Compiled/BasicEffect_VSBasic.pdb"
"Src/Shaders/Compiled/BasicEffect_VSBasicNoFog.pdb"
"Src/Shaders/Compiled/BasicEffect_VSBasicOneLight.pdb"
"Src/Shaders/Compiled/BasicEffect_VSBasicOneLightBn.pdb"
"Src/Shaders/Compiled/BasicEffect_VSBasicOneLightTx.pdb"
"Src/Shaders/Compiled/BasicEffect_VSBasicOneLightTxBn.pdb"
"Src/Shaders/Compiled/BasicEffect_VSBasicOneLightTxVc.pdb"
"Src/Shaders/Compiled/BasicEffect_VSBasicOneLightTxVcBn.pdb"
"Src/Shaders/Compiled/BasicEffect_VSBasicOneLightVc.pdb"
"Src/Shaders/Compiled/BasicEffect_VSBasicOneLightVcBn.pdb"
"Src/Shaders/Compiled/BasicEffect_VSBasicPixelLighting.pdb"
"Src/Shaders/Compiled/BasicEffect_VSBasicPixelLightingBn.pdb"
"Src/Shaders/Compiled/BasicEffect_VSBasicPixelLightingTx.pdb"
"Src/Shaders/Compiled/BasicEffect_VSBasicPixelLightingTxBn.pdb"
"Src/Shaders/Compiled/BasicEffect_VSBasicPixelLightingTxVc.pdb"
"Src/Shaders/Compiled/BasicEffect_VSBasicPixelLightingTxVcBn.pdb"
"Src/Shaders/Compiled/BasicEffect_VSBasicPixelLightingVc.pdb"
"Src/Shaders/Compiled/BasicEffect_VSBasicPixelLightingVcBn.pdb"
"Src/Shaders/Compiled/BasicEffect_VSBasicTx.pdb"
"Src/Shaders/Compiled/BasicEffect_VSBasicTxNoFog.pdb"
"Src/Shaders/Compiled/BasicEffect_VSBasicTxVc.pdb"
"Src/Shaders/Compiled/BasicEffect_VSBasicTxVcNoFog.pdb"
"Src/Shaders/Compiled/BasicEffect_VSBasicVc.pdb"
"Src/Shaders/Compiled/BasicEffect_VSBasicVcNoFog.pdb"
"Src/Shaders/Compiled/BasicEffect_VSBasicVertexLighting.pdb"
"Src/Shaders/Compiled/BasicEffect_VSBasicVertexLightingBn.pdb"
"Src/Shaders/Compiled/BasicEffect_VSBasicVertexLightingTx.pdb"
"Src/Shaders/Compiled/BasicEffect_VSBasicVertexLightingTxBn.pdb"
"Src/Shaders/Compiled/BasicEffect_VSBasicVertexLightingTxVc.pdb"
"Src/Shaders/Compiled/BasicEffect_VSBasicVertexLightingTxVcBn.pdb"
"Src/Shaders/Compiled/BasicEffect_VSBasicVertexLightingVc.pdb"
"Src/Shaders/Compiled/BasicEffect_VSBasicVertexLightingVcBn.pdb"
"Src/Shaders/Compiled/DGSLEffect_main.pdb"
"Src/Shaders/Compiled/DGSLEffect_main1Bones.pdb"
"Src/Shaders/Compiled/DGSLEffect_main1BonesVc.pdb"
"Src/Shaders/Compiled/DGSLEffect_main2Bones.pdb"
"Src/Shaders/Compiled/DGSLEffect_main2BonesVc.pdb"
"Src/Shaders/Compiled/DGSLEffect_main4Bones.pdb"
"Src/Shaders/Compiled/DGSLEffect_main4BonesVc.pdb"
"Src/Shaders/Compiled/DGSLEffect_mainVc.pdb"
"Src/Shaders/Compiled/DGSLLambert_main.pdb"
"Src/Shaders/Compiled/DGSLLambert_mainTk.pdb"
"Src/Shaders/Compiled/DGSLLambert_mainTx.pdb"
"Src/Shaders/Compiled/DGSLLambert_mainTxTk.pdb"
"Src/Shaders/Compiled/DGSLPhong_main.pdb"
"Src/Shaders/Compiled/DGSLPhong_mainTk.pdb"
"Src/Shaders/Compiled/DGSLPhong_mainTx.pdb"
"Src/Shaders/Compiled/DGSLPhong_mainTxTk.pdb"
"Src/Shaders/Compiled/DGSLUnlit_main.pdb"
"Src/Shaders/Compiled/DGSLUnlit_mainTk.pdb"
"Src/Shaders/Compiled/DGSLUnlit_mainTx.pdb"
"Src/Shaders/Compiled/DGSLUnlit_mainTxTk.pdb"
"Src/Shaders/Compiled/DualTextureEffect_PSDualTexture.pdb"
"Src/Shaders/Compiled/DualTextureEffect_PSDualTextureNoFog.pdb"
"Src/Shaders/Compiled/DualTextureEffect_VSDualTexture.pdb"
"Src/Shaders/Compiled/DualTextureEffect_VSDualTextureNoFog.pdb"
"Src/Shaders/Compiled/DualTextureEffect_VSDualTextureVc.pdb"
"Src/Shaders/Compiled/DualTextureEffect_VSDualTextureVcNoFog.pdb"
"Src/Shaders/Compiled/EnvironmentMapEffect_PSEnvMap.pdb"
"Src/Shaders/Compiled/EnvironmentMapEffect_PSEnvMapNoFog.pdb"
"Src/Shaders/Compiled/EnvironmentMapEffect_PSEnvMapPixelLighting.pdb"
"Src/Shaders/Compiled/EnvironmentMapEffect_PSEnvMapPixelLightingFresnel.pdb"
"Src/Shaders/Compiled/EnvironmentMapEffect_PSEnvMapPixelLightingFresnelNoFog.pdb"
"Src/Shaders/Compiled/EnvironmentMapEffect_PSEnvMapPixelLightingNoFog.pdb"
"Src/Shaders/Compiled/EnvironmentMapEffect_PSEnvMapSpecular.pdb"
"Src/Shaders/Compiled/EnvironmentMapEffect_PSEnvMapSpecularNoFog.pdb"
"Src/Shaders/Compiled/EnvironmentMapEffect_VSEnvMap.pdb"
"Src/Shaders/Compiled/EnvironmentMapEffect_VSEnvMapBn.pdb"
"Src/Shaders/Compiled/EnvironmentMapEffect_VSEnvMapFresnel.pdb"
"Src/Shaders/Compiled/EnvironmentMapEffect_VSEnvMapFresnelBn.pdb"
"Src/Shaders/Compiled/EnvironmentMapEffect_VSEnvMapOneLight.pdb"
"Src/Shaders/Compiled/EnvironmentMapEffect_VSEnvMapOneLightBn.pdb"
"Src/Shaders/Compiled/EnvironmentMapEffect_VSEnvMapOneLightFresnel.pdb"
"Src/Shaders/Compiled/EnvironmentMapEffect_VSEnvMapOneLightFresnelBn.pdb"
"Src/Shaders/Compiled/EnvironmentMapEffect_VSEnvMapPixelLighting.pdb"
"Src/Shaders/Compiled/EnvironmentMapEffect_VSEnvMapPixelLightingBn.pdb"
"Src/Shaders/Compiled/NormalMapEffect_PSNormalPixelLightingTx.pdb"
"Src/Shaders/Compiled/NormalMapEffect_PSNormalPixelLightingTxNoFog.pdb"
"Src/Shaders/Compiled/NormalMapEffect_PSNormalPixelLightingTxNoFogSpec.pdb"
"Src/Shaders/Compiled/NormalMapEffect_PSNormalPixelLightingTxNoSpec.pdb"
"Src/Shaders/Compiled/NormalMapEffect_VSNormalPixelLightingTx.pdb"
"Src/Shaders/Compiled/NormalMapEffect_VSNormalPixelLightingTxBn.pdb"
"Src/Shaders/Compiled/NormalMapEffect_VSNormalPixelLightingTxVc.pdb"
"Src/Shaders/Compiled/NormalMapEffect_VSNormalPixelLightingTxVcBn.pdb"
"Src/Shaders/Compiled/PostProcess_PSBloomBlur.pdb"
"Src/Shaders/Compiled/PostProcess_PSBloomCombine.pdb"
"Src/Shaders/Compiled/PostProcess_PSBloomExtract.pdb"
"Src/Shaders/Compiled/PostProcess_PSCopy.pdb"
"Src/Shaders/Compiled/PostProcess_PSDownScale2x2.pdb"
"Src/Shaders/Compiled/PostProcess_PSDownScale4x4.pdb"
"Src/Shaders/Compiled/PostProcess_PSGaussianBlur5x5.pdb"
"Src/Shaders/Compiled/PostProcess_PSMerge.pdb"
"Src/Shaders/Compiled/PostProcess_PSMonochrome.pdb"
"Src/Shaders/Compiled/PostProcess_PSSepia.pdb"
"Src/Shaders/Compiled/PostProcess_VSQuad.pdb"
"Src/Shaders/Compiled/SkinnedEffect_PSSkinnedPixelLighting.pdb"
"Src/Shaders/Compiled/SkinnedEffect_PSSkinnedVertexLighting.pdb"
"Src/Shaders/Compiled/SkinnedEffect_PSSkinnedVertexLightingNoFog.pdb"
"Src/Shaders/Compiled/SkinnedEffect_VSSkinnedOneLightFourBones.pdb"
"Src/Shaders/Compiled/SkinnedEffect_VSSkinnedOneLightFourBonesBn.pdb"
"Src/Shaders/Compiled/SkinnedEffect_VSSkinnedOneLightOneBone.pdb"
"Src/Shaders/Compiled/SkinnedEffect_VSSkinnedOneLightOneBoneBn.pdb"
"Src/Shaders/Compiled/SkinnedEffect_VSSkinnedOneLightTwoBones.pdb"
"Src/Shaders/Compiled/SkinnedEffect_VSSkinnedOneLightTwoBonesBn.pdb"
"Src/Shaders/Compiled/SkinnedEffect_VSSkinnedPixelLightingFourBones.pdb"
"Src/Shaders/Compiled/SkinnedEffect_VSSkinnedPixelLightingFourBonesBn.pdb"
"Src/Shaders/Compiled/SkinnedEffect_VSSkinnedPixelLightingOneBone.pdb"
"Src/Shaders/Compiled/SkinnedEffect_VSSkinnedPixelLightingOneBoneBn.pdb"
"Src/Shaders/Compiled/SkinnedEffect_VSSkinnedPixelLightingTwoBones.pdb"
"Src/Shaders/Compiled/SkinnedEffect_VSSkinnedPixelLightingTwoBonesBn.pdb"
"Src/Shaders/Compiled/SkinnedEffect_VSSkinnedVertexLightingFourBones.pdb"
"Src/Shaders/Compiled/SkinnedEffect_VSSkinnedVertexLightingFourBonesBn.pdb"
"Src/Shaders/Compiled/SkinnedEffect_VSSkinnedVertexLightingOneBone.pdb"
"Src/Shaders/Compiled/SkinnedEffect_VSSkinnedVertexLightingOneBoneBn.pdb"
"Src/Shaders/Compiled/SkinnedEffect_VSSkinnedVertexLightingTwoBones.pdb"
"Src/Shaders/Compiled/SkinnedEffect_VSSkinnedVertexLightingTwoBonesBn.pdb"
"Src/Shaders/Compiled/SpriteEffect_SpritePixelShader.pdb"
"Src/Shaders/Compiled/SpriteEffect_SpriteVertexShader.pdb"
"Src/Shaders/Compiled/ToneMap_PS_SRGB.pdb"
"Src/Shaders/Compiled/ToneMap_PSACESFilmic.pdb"
"Src/Shaders/Compiled/ToneMap_PSACESFilmic_SRGB.pdb"
"Src/Shaders/Compiled/ToneMap_PSCopy.pdb"
"Src/Shaders/Compiled/ToneMap_PSHDR10.pdb"
"Src/Shaders/Compiled/ToneMap_PSReinhard.pdb"
"Src/Shaders/Compiled/ToneMap_PSReinhard_SRGB.pdb"
"Src/Shaders/Compiled/ToneMap_PSSaturate.pdb"
"Src/Shaders/Compiled/ToneMap_PSSaturate_SRGB.pdb"
"Src/Shaders/Compiled/ToneMap_VSQuad.pdb"
)
source_group("Src\\Shaders\\Symbols" FILES ${Src__Shaders__Symbols})
set(Src__Shared
"Src/AlignedNew.h"
"Src/Bezier.h"
"Src/BinaryReader.cpp"
"Src/BinaryReader.h"
"Src/dds.h"
"Src/DemandCreate.h"
"Src/GamePad.cpp"
"Src/Geometry.cpp"
"Src/Geometry.h"
"Src/Keyboard.cpp"
"Src/LoaderHelpers.h"
"Src/Mouse.cpp"
"Src/PlatformHelpers.h"
"Src/SDKMesh.h"
"Src/SharedResourcePool.h"
"Src/SimpleMath.cpp"
"Src/TeapotData.inc"
"Src/vbo.h"
)
source_group("Src\\Shared" FILES ${Src__Shared})
set(ALL_FILES
${no_group_source_files}
${Inc}
${Inc__Shared}
${Src}
${Src__Shaders}
${Src__Shaders__Compiled}
${Src__Shaders__Shared}
${Src__Shaders__Symbols}
${Src__Shared}
)
################################################################################
# Target
################################################################################
add_library(${PROJECT_NAME} STATIC ${ALL_FILES})
target_precompile_headers(${PROJECT_NAME} PRIVATE
"$<$<COMPILE_LANGUAGE:CXX>:${CMAKE_CURRENT_SOURCE_DIR}/Src/pch.h>"
)
use_props(${PROJECT_NAME} "${CMAKE_CONFIGURATION_TYPES}" "${DEFAULT_CXX_PROPS}")
set(ROOT_NAMESPACE DirectXTK)
set_target_properties(${PROJECT_NAME} PROPERTIES
VS_GLOBAL_KEYWORD "Win32Proj"
)
################################################################################
# Target name
################################################################################
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
set_target_properties(${PROJECT_NAME} PROPERTIES
TARGET_NAME_DEBUG "DirectXTK"
TARGET_NAME_RELEASE "DirectXTK"
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
set_target_properties(${PROJECT_NAME} PROPERTIES
TARGET_NAME_DEBUG "DirectXTK"
TARGET_NAME_RELEASE "DirectXTK"
)
endif()
################################################################################
# Output directory
################################################################################
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
set_target_properties(${PROJECT_NAME} PROPERTIES
OUTPUT_DIRECTORY_DEBUG "${CMAKE_CURRENT_SOURCE_DIR}/Bin/Desktop_2022/${CMAKE_VS_PLATFORM_NAME}/$<CONFIG>/"
OUTPUT_DIRECTORY_RELEASE "${CMAKE_CURRENT_SOURCE_DIR}/Bin/Desktop_2022/${CMAKE_VS_PLATFORM_NAME}/$<CONFIG>/"
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
set_target_properties(${PROJECT_NAME} PROPERTIES
OUTPUT_DIRECTORY_DEBUG "${CMAKE_CURRENT_SOURCE_DIR}/Bin/Desktop_2022/${CMAKE_VS_PLATFORM_NAME}/$<CONFIG>/"
OUTPUT_DIRECTORY_RELEASE "${CMAKE_CURRENT_SOURCE_DIR}/Bin/Desktop_2022/${CMAKE_VS_PLATFORM_NAME}/$<CONFIG>/"
)
endif()
################################################################################
# Include directories
################################################################################
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
target_include_directories(${PROJECT_NAME} PUBLIC
"${CMAKE_CURRENT_SOURCE_DIR}/Inc"
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
target_include_directories(${PROJECT_NAME} PUBLIC
"${CMAKE_CURRENT_SOURCE_DIR}/Inc"
)
endif()
################################################################################
# Compile definitions
################################################################################
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
target_compile_definitions(${PROJECT_NAME} PRIVATE
"$<$<CONFIG:Debug>:"
"_DEBUG"
">"
"$<$<CONFIG:Release>:"
"NDEBUG"
">"
"_WIN32_WINNT=0x0600;"
"_WIN7_PLATFORM_UPDATE;"
"WIN32;"
"_LIB;"
"_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;"
"UNICODE;"
"_UNICODE"
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
target_compile_definitions(${PROJECT_NAME} PRIVATE
"$<$<CONFIG:Debug>:"
"_DEBUG"
">"
"$<$<CONFIG:Release>:"
"NDEBUG"
">"
"_WIN32_WINNT=0x0600;"
"_WIN7_PLATFORM_UPDATE;"
"WIN32;"
"_LIB;"
"_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;"
"UNICODE;"
"_UNICODE"
)
endif()
################################################################################
# Compile and link options
################################################################################
if(MSVC)
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
target_compile_options(${PROJECT_NAME} PRIVATE
$<$<CONFIG:Debug>:
/Od
>
$<$<CONFIG:Release>:
/O2;
/Oi;
/Gy
>
/arch:SSE2;
${DEFAULT_CXX_DEBUG_INFORMATION_FORMAT};
/fp:fast;
/wd4996;
/permissive-;
/Zc:twoPhase-;
${DEFAULT_CXX_EXCEPTION_HANDLING}
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
target_compile_options(${PROJECT_NAME} PRIVATE
$<$<CONFIG:Debug>:
/Od
>
$<$<CONFIG:Release>:
/O2;
/Oi;
/Gy
>
${DEFAULT_CXX_DEBUG_INFORMATION_FORMAT};
/fp:fast;
/wd4996;
/permissive-;
/Zc:twoPhase-;
${DEFAULT_CXX_EXCEPTION_HANDLING}
)
endif()
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
target_link_options(${PROJECT_NAME} PRIVATE
$<$<CONFIG:Release>:
/OPT:REF;
/OPT:ICF
>
/SUBSYSTEM:WINDOWS
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
target_link_options(${PROJECT_NAME} PRIVATE
$<$<CONFIG:Release>:
/OPT:REF;
/OPT:ICF
>
/SUBSYSTEM:WINDOWS
)
endif()
endif()

View File

@@ -0,0 +1,601 @@
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|Win32'">
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158
Effects11/CMakeLists.txt Normal file
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@@ -0,0 +1,158 @@
set(PROJECT_NAME Effects11)
################################################################################
# Source groups
################################################################################
set(no_group_source_files
"EffectVariable.inl"
)
source_group("" FILES ${no_group_source_files})
set(Sources
"d3dxGlobal.cpp"
"EffectAPI.cpp"
"EffectLoad.cpp"
"EffectNonRuntime.cpp"
"EffectReflection.cpp"
"EffectRuntime.cpp"
)
source_group("Sources" FILES ${Sources})
set(ALL_FILES
${no_group_source_files}
${Sources}
)
################################################################################
# Target
################################################################################
add_library(${PROJECT_NAME} STATIC ${ALL_FILES})
target_precompile_headers(${PROJECT_NAME} PRIVATE
"$<$<COMPILE_LANGUAGE:CXX>:${CMAKE_CURRENT_SOURCE_DIR}/pchfx.h>"
)
use_props(${PROJECT_NAME} "${CMAKE_CONFIGURATION_TYPES}" "${DEFAULT_CXX_PROPS}")
set(ROOT_NAMESPACE Effects11)
set_target_properties(${PROJECT_NAME} PROPERTIES
VS_GLOBAL_KEYWORD "Win32Proj"
)
################################################################################
# Target name
################################################################################
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
set_target_properties(${PROJECT_NAME} PROPERTIES
TARGET_NAME_DEBUG "Effects11d"
TARGET_NAME_RELEASE "Effects11"
)
endif()
################################################################################
# Output directory
################################################################################
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
set_target_properties(${PROJECT_NAME} PROPERTIES
OUTPUT_DIRECTORY_DEBUG "${CMAKE_CURRENT_SOURCE_DIR}/Bin/Desktop_2022/${CMAKE_VS_PLATFORM_NAME}/$<CONFIG>/"
OUTPUT_DIRECTORY_RELEASE "${CMAKE_CURRENT_SOURCE_DIR}/Bin/Desktop_2022/${CMAKE_VS_PLATFORM_NAME}/$<CONFIG>/"
)
endif()
################################################################################
# MSVC runtime library
################################################################################
get_property(MSVC_RUNTIME_LIBRARY_DEFAULT TARGET ${PROJECT_NAME} PROPERTY MSVC_RUNTIME_LIBRARY)
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
string(CONCAT "MSVC_RUNTIME_LIBRARY_STR"
$<$<CONFIG:Debug>:
MultiThreadedDebugDLL
>
$<$<CONFIG:Release>:
MultiThreadedDLL
>
$<$<NOT:$<OR:$<CONFIG:Debug>,$<CONFIG:Release>>>:${MSVC_RUNTIME_LIBRARY_DEFAULT}>
)
endif()
set_target_properties(${PROJECT_NAME} PROPERTIES MSVC_RUNTIME_LIBRARY ${MSVC_RUNTIME_LIBRARY_STR})
################################################################################
# Include directories
################################################################################
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
target_include_directories(${PROJECT_NAME} PUBLIC
"${CMAKE_CURRENT_SOURCE_DIR}/Binary;"
"${CMAKE_CURRENT_SOURCE_DIR}/inc"
)
endif()
################################################################################
# Compile definitions
################################################################################
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
target_compile_definitions(${PROJECT_NAME} PRIVATE
"$<$<CONFIG:Debug>:"
"_DEBUG;"
"DEBUG;"
"PROFILE"
">"
"$<$<CONFIG:Release>:"
"NDEBUG"
">"
"_WIN7_PLATFORM_UPDATE;"
"WIN32;"
"_WINDOWS;"
"_LIB;"
"D3DXFX_LARGEADDRESS_HANDLE;"
"_WIN32_WINNT=0x0600;"
"_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;"
"UNICODE;"
"_UNICODE"
)
endif()
################################################################################
# Compile and link options
################################################################################
if(MSVC)
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
target_compile_options(${PROJECT_NAME} PRIVATE
$<$<CONFIG:Debug>:
/Od;
/RTC1;
/ZI
>
$<$<CONFIG:Release>:
/O2;
/Gy;
${DEFAULT_CXX_DEBUG_INFORMATION_FORMAT}
>
/Oi;
/arch:SSE2;
/W4;
/fp:fast;
${DEFAULT_CXX_EXCEPTION_HANDLING};
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
target_compile_options(${PROJECT_NAME} PRIVATE
${DEFAULT_CXX_DEBUG_INFORMATION_FORMAT};
${DEFAULT_CXX_EXCEPTION_HANDLING}
)
endif()
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
target_link_options(${PROJECT_NAME} PRIVATE
$<$<CONFIG:Release>:
/OPT:REF;
/OPT:ICF
>
/DELAYLOAD:%(DelayLoadDLLs);
/MACHINE:X86;
/SUBSYSTEM:WINDOWS;
/NXCOMPAT;
/DYNAMICBASE
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
target_link_options(${PROJECT_NAME} PRIVATE
/DEBUG:FULL
)
endif()
endif()

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@@ -0,0 +1,419 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Profile|Win32">
<Configuration>Profile</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Profile|x64">
<Configuration>Profile</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>Effects11</ProjectName>
<ProjectGuid>{DF460EAB-570D-4B50-9089-2E2FC801BF38}</ProjectGuid>
<RootNamespace>Effects11</RootNamespace>
<Keyword>Win32Proj</Keyword>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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<CharacterSet>Unicode</CharacterSet>
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<AdditionalIncludeDirectories>.\Binary;.\Inc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PrecompiledHeaderFile>pchfx.h</PrecompiledHeaderFile>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>_WIN7_PLATFORM_UPDATE;WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_LIB;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>.\Binary;.\Inc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PrecompiledHeaderFile>pchfx.h</PrecompiledHeaderFile>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
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<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
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250
Simulations/CMakeLists.txt Normal file
View File

@@ -0,0 +1,250 @@
set(PROJECT_NAME Simulations)
################################################################################
# Source groups
################################################################################
set(no_group_source_files
"../readme.txt"
)
source_group("" FILES ${no_group_source_files})
set(Headers
"DrawingUtilitiesClass.h"
"MassSpringSystemSimulator.h"
"Simulator.h"
"TemplateSimulator.h"
"util/FFmpeg.h"
"util/matrixbase.h"
"util/quaternion.h"
"util/timer.h"
"util/util.h"
"util/vectorbase.h"
)
source_group("Headers" FILES ${Headers})
set(Sources
"TemplateSimulator.cpp"
"util/FFmpeg.cpp"
"util/util.cpp"
)
source_group("Sources" FILES ${Sources})
set(ALL_FILES
${no_group_source_files}
${Headers}
${Sources}
)
################################################################################
# Target
################################################################################
add_library(${PROJECT_NAME} STATIC ${ALL_FILES})
use_props(${PROJECT_NAME} "${CMAKE_CONFIGURATION_TYPES}" "${DEFAULT_CXX_PROPS}")
set(ROOT_NAMESPACE Simulations)
set_target_properties(${PROJECT_NAME} PROPERTIES
VS_GLOBAL_KEYWORD "Win32Proj"
)
################################################################################
# Target name
################################################################################
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
set_target_properties(${PROJECT_NAME} PROPERTIES
TARGET_NAME_DEBUG "${PROJECT_NAME}"
TARGET_NAME_RELEASE "${PROJECT_NAME}"
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
set_target_properties(${PROJECT_NAME} PROPERTIES
TARGET_NAME_DEBUG "${PROJECT_NAME}"
TARGET_NAME_RELEASE "${PROJECT_NAME}"
)
endif()
################################################################################
# Output directory
################################################################################
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
set_target_properties(${PROJECT_NAME} PROPERTIES
OUTPUT_DIRECTORY_DEBUG "${CMAKE_SOURCE_DIR}/${CMAKE_VS_PLATFORM_NAME}/$<CONFIG>/"
OUTPUT_DIRECTORY_RELEASE "${CMAKE_SOURCE_DIR}/${CMAKE_VS_PLATFORM_NAME}/$<CONFIG>/"
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
set_target_properties(${PROJECT_NAME} PROPERTIES
OUTPUT_DIRECTORY_DEBUG "${CMAKE_SOURCE_DIR}/${CMAKE_VS_PLATFORM_NAME}/$<CONFIG>/"
OUTPUT_DIRECTORY_RELEASE "${CMAKE_SOURCE_DIR}/${CMAKE_VS_PLATFORM_NAME}/$<CONFIG>/"
)
endif()
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
set_target_properties(${PROJECT_NAME} PROPERTIES
INTERPROCEDURAL_OPTIMIZATION_RELEASE "TRUE"
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
set_target_properties(${PROJECT_NAME} PROPERTIES
INTERPROCEDURAL_OPTIMIZATION_RELEASE "TRUE"
)
endif()
################################################################################
# Include directories
################################################################################
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
target_include_directories(${PROJECT_NAME} PUBLIC
"${CMAKE_CURRENT_SOURCE_DIR}/home/kookroach/Documents/Uni/WS23-24/physX/game-physics/DirectXTK/Inc;"
"${CMAKE_CURRENT_SOURCE_DIR}/home/kookroach/Documents/Uni/WS23-24/physX/game-physics/DXUT11/Core;"
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)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
target_include_directories(${PROJECT_NAME} PUBLIC
"${CMAKE_CURRENT_SOURCE_DIR}/home/kookroach/Documents/Uni/WS23-24/physX/game-physics/DirectXTK/Inc;"
"${CMAKE_CURRENT_SOURCE_DIR}/home/kookroach/Documents/Uni/WS23-24/physX/game-physics/DXUT11/Core;"
"${CMAKE_CURRENT_SOURCE_DIR}/home/kookroach/Documents/Uni/WS23-24/physX/game-physics/DXUT11/Optional;"
"${CMAKE_CURRENT_SOURCE_DIR}/home/kookroach/Documents/Uni/WS23-24/physX/game-physics/Effects11/inc;"
"${CMAKE_CURRENT_SOURCE_DIR}/home/kookroach/Documents/Uni/WS23-24/physX/game-physics/AntTweakBar/include"
)
endif()
################################################################################
# Compile definitions
################################################################################
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
target_compile_definitions(${PROJECT_NAME} PRIVATE
"$<$<CONFIG:Debug>:"
"_DEBUG"
">"
"$<$<CONFIG:Release>:"
"NDEBUG"
">"
"WIN32;"
"NOMINMAX;"
"_CONSOLE;"
"UNICODE;"
"_UNICODE"
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
target_compile_definitions(${PROJECT_NAME} PRIVATE
"$<$<CONFIG:Debug>:"
"_DEBUG"
">"
"$<$<CONFIG:Release>:"
"NDEBUG"
">"
"WIN32;"
"NOMINMAX;"
"_CONSOLE;"
"UNICODE;"
"_UNICODE"
)
endif()
################################################################################
# Compile and link options
################################################################################
if(MSVC)
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
target_compile_options(${PROJECT_NAME} PRIVATE
$<$<CONFIG:Debug>:
/Od
>
$<$<CONFIG:Release>:
/O2;
/Oi;
/Gy
>
/W3;
${DEFAULT_CXX_DEBUG_INFORMATION_FORMAT};
${DEFAULT_CXX_EXCEPTION_HANDLING};
/Y-
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
target_compile_options(${PROJECT_NAME} PRIVATE
$<$<CONFIG:Debug>:
/Od
>
$<$<CONFIG:Release>:
/O2;
/Oi;
/Gy
>
/W3;
${DEFAULT_CXX_DEBUG_INFORMATION_FORMAT};
${DEFAULT_CXX_EXCEPTION_HANDLING};
/Y-
)
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if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
target_link_options(${PROJECT_NAME} PRIVATE
$<$<CONFIG:Release>:
/OPT:REF;
/OPT:ICF
>
/SUBSYSTEM:CONSOLE
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
target_link_options(${PROJECT_NAME} PRIVATE
$<$<CONFIG:Release>:
/OPT:REF;
/OPT:ICF
>
/SUBSYSTEM:CONSOLE
)
endif()
endif()
################################################################################
# Dependencies
################################################################################
# Link with other targets.
target_link_libraries(${PROJECT_NAME} PUBLIC
AntTweakBar
DirectXTK_Desktop_2022
DXUT
DXUTOpt
Effects11
)
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
set(ADDITIONAL_LIBRARY_DEPENDENCIES
"D3DCompiler;"
"Mf;"
"mfuuid;"
"Mfplat;"
"Mfreadwrite;"
"comctl32;"
"kernel32;"
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"gdi32;"
"winspool;"
"comdlg32;"
"advapi32;"
"shell32;"
"ole32;"
"oleaut32;"
"uuid;"
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"advapi32;"
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"oleaut32;"
"uuid;"
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"odbccp32"
)
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target_link_libraries(${PROJECT_NAME} PUBLIC "${ADDITIONAL_LIBRARY_DEPENDENCIES}")

View File

@@ -0,0 +1,278 @@
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</ProjectConfiguration>
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<Platform>x64</Platform>
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<PropertyGroup Label="Globals">
<ProjectGuid>{3CABED2C-12F1-4408-AAAE-E2185A426F35}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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</Project>

View File

@@ -1,159 +0,0 @@
#include "DiffusionSimulator.h"
#include "pcgsolver.h"
using namespace std;
Grid::Grid() {
}
DiffusionSimulator::DiffusionSimulator()
{
m_iTestCase = 0;
m_vfMovableObjectPos = Vec3();
m_vfMovableObjectFinalPos = Vec3();
m_vfRotate = Vec3();
// to be implemented
}
const char * DiffusionSimulator::getTestCasesStr(){
return "Explicit_solver, Implicit_solver";
}
void DiffusionSimulator::reset(){
m_mouse.x = m_mouse.y = 0;
m_trackmouse.x = m_trackmouse.y = 0;
m_oldtrackmouse.x = m_oldtrackmouse.y = 0;
}
void DiffusionSimulator::initUI(DrawingUtilitiesClass * DUC)
{
this->DUC = DUC;
// to be implemented
}
void DiffusionSimulator::notifyCaseChanged(int testCase)
{
m_iTestCase = testCase;
m_vfMovableObjectPos = Vec3(0, 0, 0);
m_vfRotate = Vec3(0, 0, 0);
//
//to be implemented
//
switch (m_iTestCase)
{
case 0:
cout << "Explicit solver!\n";
break;
case 1:
cout << "Implicit solver!\n";
break;
default:
cout << "Empty Test!\n";
break;
}
}
Grid* DiffusionSimulator::diffuseTemperatureExplicit() {//add your own parameters
Grid* newT = new Grid();
// to be implemented
//make sure that the temperature in boundary cells stays zero
return newT;
}
void setupB(std::vector<Real>& b) {//add your own parameters
// to be implemented
//set vector B[sizeX*sizeY]
for (int i = 0; i < 25; i++) {
b.at(i) = 0;
}
}
void fillT() {//add your own parameters
// to be implemented
//fill T with solved vector x
//make sure that the temperature in boundary cells stays zero
}
void setupA(SparseMatrix<Real>& A, double factor) {//add your own parameters
// to be implemented
//setup Matrix A[sizeX*sizeY*sizeZ, sizeX*sizeY*sizeZ]
// set with: A.set_element( index1, index2 , value );
// if needed, read with: A(index1, index2);
// avoid zero rows in A -> set the diagonal value for boundary cells to 1.0
for (int i = 0; i < 25; i++) {
A.set_element(i, i, 1); // set diagonal
}
}
void DiffusionSimulator::diffuseTemperatureImplicit() {//add your own parameters
// solve A T = b
// to be implemented
const int N = 25;//N = sizeX*sizeY*sizeZ
SparseMatrix<Real> *A = new SparseMatrix<Real> (N);
std::vector<Real> *b = new std::vector<Real>(N);
setupA(*A, 0.1);
setupB(*b);
// perform solve
Real pcg_target_residual = 1e-05;
Real pcg_max_iterations = 1000;
Real ret_pcg_residual = 1e10;
int ret_pcg_iterations = -1;
SparsePCGSolver<Real> solver;
solver.set_solver_parameters(pcg_target_residual, pcg_max_iterations, 0.97, 0.25);
std::vector<Real> x(N);
for (int j = 0; j < N; ++j) { x[j] = 0.; }
// preconditioners: 0 off, 1 diagonal, 2 incomplete cholesky
solver.solve(*A, *b, x, ret_pcg_residual, ret_pcg_iterations, 0);
// x contains the new temperature values
fillT();//copy x to T
}
void DiffusionSimulator::simulateTimestep(float timeStep)
{
// to be implemented
// update current setup for each frame
switch (m_iTestCase)
{
case 0:
T = diffuseTemperatureExplicit();
break;
case 1:
diffuseTemperatureImplicit();
break;
}
}
void DiffusionSimulator::drawObjects()
{
// to be implemented
//visualization
}
void DiffusionSimulator::drawFrame(ID3D11DeviceContext* pd3dImmediateContext)
{
drawObjects();
}
void DiffusionSimulator::onClick(int x, int y)
{
m_trackmouse.x = x;
m_trackmouse.y = y;
}
void DiffusionSimulator::onMouse(int x, int y)
{
m_oldtrackmouse.x = x;
m_oldtrackmouse.y = y;
m_trackmouse.x = x;
m_trackmouse.y = y;
}

View File

@@ -1,51 +0,0 @@
#ifndef DIFFUSIONSIMULATOR_h
#define DIFFUSIONSIMULATOR_h
#include "Simulator.h"
#include "vectorbase.h"
//impement your own grid class for saving grid data
class Grid {
public:
// Construtors
Grid();
private:
// Attributes
};
class DiffusionSimulator:public Simulator{
public:
// Construtors
DiffusionSimulator();
// Functions
const char * getTestCasesStr();
void initUI(DrawingUtilitiesClass * DUC);
void reset();
void drawFrame(ID3D11DeviceContext* pd3dImmediateContext);
void notifyCaseChanged(int testCase);
void simulateTimestep(float timeStep);
void externalForcesCalculations(float timeElapsed) {};
void onClick(int x, int y);
void onMouse(int x, int y);
// Specific Functions
void drawObjects();
Grid* diffuseTemperatureExplicit();
void diffuseTemperatureImplicit();
private:
// Attributes
Vec3 m_vfMovableObjectPos;
Vec3 m_vfMovableObjectFinalPos;
Vec3 m_vfRotate;
Point2D m_mouse;
Point2D m_trackmouse;
Point2D m_oldtrackmouse;
Grid *T; //save results of every time step
};
#endif

View File

@@ -1,11 +0,0 @@
#include "SphereSystemSimulator.h"
std::function<float(float)> SphereSystemSimulator::m_Kernels[5] = {
[](float x) {return 1.0f; }, // Constant, m_iKernel = 0
[](float x) {return 1.0f - x; }, // Linear, m_iKernel = 1, as given in the exercise Sheet, x = d/2r
[](float x) {return (1.0f - x)*(1.0f - x); }, // Quadratic, m_iKernel = 2
[](float x) {return 1.0f / (x)-1.0f; }, // Weak Electric Charge, m_iKernel = 3
[](float x) {return 1.0f / (x*x) - 1.0f; }, // Electric Charge, m_iKernel = 4
};
// SphereSystemSimulator member functions

View File

@@ -1,49 +0,0 @@
#ifndef SPHSYSTEMSIMULATOR_h
#define SPHSYSTEMSIMULATOR_h
#include "Simulator.h"
//#include "spheresystem.h", add your sphere system header file
#define NAIVEACC 0
#define GRIDACC 1
class SphereSystemSimulator:public Simulator{
public:
// Construtors
SphereSystemSimulator();
// Functions
const char * getTestCasesStr();
void initUI(DrawingUtilitiesClass * DUC);
void reset();
void drawFrame(ID3D11DeviceContext* pd3dImmediateContext);
void notifyCaseChanged(int testCase);
void externalForcesCalculations(float timeElapsed);
void simulateTimestep(float timeStep);
void onClick(int x, int y);
void onMouse(int x, int y);
protected:
// Attributes
Vec3 externalForce;
Point2D m_mouse;
Point2D m_trackmouse;
Point2D m_oldtrackmouse;
float m_fMass;
float m_fRadius;
float m_fForceScaling;
float m_fDamping;
int m_iNumSpheres;
int m_iKernel; // index of the m_Kernels[5], more detials in SphereSystemSimulator.cpp
static std::function<float(float)> m_Kernels[5];
int m_iAccelerator; // switch between NAIVEACC and GRIDACC, (optionally, KDTREEACC, 2)
//SphereSystem * m_pSphereSystem; // add your own sphere system member!
// for Demo 3 only:
// you will need multiple SphereSystem objects to do comparisons in Demo 3
// m_iAccelerator should be ignored.
// SphereSystem * m_pSphereSystemGrid;
};
#endif

View File

@@ -1,160 +0,0 @@
/******************************************************************************
*
* MantaFlow fluid solver framework
* Copyright 2011 Tobias Pfaff, Nils Thuerey
*
* This program is free software, distributed under the terms of the
* GNU General Public License (GPL)
* http://www.gnu.org/licenses
*
* Globally used macros and functions
*
******************************************************************************/
#ifndef _GENERAL_H
#define _GENERAL_H
#include <iostream>
#include <sstream>
#include <cmath>
#include <algorithm>
namespace Manta {
// ui data exchange
#ifdef GUI
// defined in qtmain.cpp
extern void updateQtGui(bool full, int frame, float time, const std::string& curPlugin);
#else
// dummy function if GUI is not enabled
inline void updateQtGui(bool full, int frame, float time, const std::string& curPlugin) {}
#endif
// activate debug mode if _DEBUG is defined (eg for windows)
#ifndef DEBUG
#ifdef _DEBUG
#define DEBUG 1
#endif // _DEBUG
#endif // DEBUG
// Standard exception
class Error : public std::exception
{
public:
Error(const std::string& s) : mS(s) {
# ifdef DEBUG
// print error
std::cerr << "Aborting: "<< s <<" \n";
// then force immedieate crash in debug mode
*(volatile int*)(0) = 1;
# endif
}
virtual ~Error() throw() {}
virtual const char* what() const throw() { return mS.c_str(); }
private:
std::string mS;
};
// mark unused parameter variables
#define unusedParameter(x) ((void)x)
// Debug output functions and macros
extern int gDebugLevel;
#define MSGSTREAM std::ostringstream msg; msg.precision(7); msg.width(9);
#define debMsg(mStr, level) if (_chklevel(level)) { MSGSTREAM; msg << mStr; std::cout << msg.str() << std::endl; }
inline bool _chklevel(int level=0) { return gDebugLevel >= level; }
// error and assertation macros
#ifdef DEBUG
# define DEBUG_ONLY(a) a
#else
# define DEBUG_ONLY(a)
#endif
#define throwError(msg) { std::ostringstream __s; __s << msg << std::endl << "Error raised in " << __FILE__ << ":" << __LINE__; throw Manta::Error(__s.str()); }
#define errMsg(msg) throwError(msg);
#define assertMsg(cond,msg) if(!(cond)) throwError(msg)
#define assertDeb(cond,msg) DEBUG_ONLY( assertMsg(cond,msg) )
// for compatibility with blender, blender only defines WITH_MANTA, make sure we have "BLENDER"
#ifndef BLENDER
#ifdef WITH_MANTA
#define BLENDER 1
#endif
#endif
// common type for indexing large grids
typedef long long IndexInt;
// template tricks
template<typename T>
struct remove_pointers {
typedef T type;
};
template<typename T>
struct remove_pointers<T*> {
typedef T type;
};
template<typename T>
struct remove_pointers<T&> {
typedef T type;
};
// Commonly used enums and types
//! Timing class for preformance measuring
struct MuTime {
MuTime() { get(); }
MuTime operator-(const MuTime& a) { MuTime b; b.time = time - a.time; return b; };
MuTime operator+(const MuTime& a) { MuTime b; b.time = time + a.time; return b; };
MuTime operator/(unsigned long a) { MuTime b; b.time = time / a; return b; };
MuTime& operator+=(const MuTime& a) { time += a.time; return *this; }
MuTime& operator-=(const MuTime& a) { time -= a.time; return *this; }
MuTime& operator/=(unsigned long a) { time /= a; return *this; }
std::string toString();
void clear() { time = 0; }
void get();
MuTime update();
unsigned long time;
};
std::ostream& operator<< (std::ostream& os, const MuTime& t);
//! generate a string with infos about the current mantaflow build
std::string buildInfoString();
// Some commonly used math helpers
template<class T> inline T square(T a) {
return a*a;
}
template<class T> inline T cubed(T a) {
return a*a*a;
}
template<class T> inline T clamp(const T& val, const T& vmin, const T& vmax) {
if (val < vmin) return vmin;
if (val > vmax) return vmax;
return val;
}
template<class T> inline T nmod(const T& a, const T& b);
template<> inline int nmod(const int& a, const int& b) { int c=a%b; return (c<0) ? (c+b) : c; }
template<> inline float nmod(const float& a, const float& b) { float c=std::fmod(a,b); return (c<0) ? (c+b) : c; }
template<> inline double nmod(const double& a, const double& b) { double c=std::fmod(a,b); return (c<0) ? (c+b) : c; }
template<class T> inline T safeDivide(const T& a, const T& b);
template<> inline int safeDivide<int>(const int &a, const int& b) { return (b) ? (a/b) : a; }
template<> inline float safeDivide<float>(const float &a, const float& b) { return (b) ? (a/b) : a; }
template<> inline double safeDivide<double>(const double &a, const double& b) { return (b) ? (a/b) : a; }
inline bool c_isnan(float c) {
volatile float d=c;
return d != d;
}
} // namespace
#endif

View File

@@ -20,11 +20,10 @@ using namespace GamePhysics;
//#define ADAPTIVESTEP //#define ADAPTIVESTEP
//#define TEMPLATE_DEMO #define TEMPLATE_DEMO
//#define MASS_SPRING_SYSTEM //#define MASS_SPRING_SYSTEM
//#define RIGID_BODY_SYSTEM //#define RIGID_BODY_SYSTEM
//#define SPH_SYSTEM //#define SPH_SYSTEM
#define DIFFUSION_SYSTEM
#ifdef TEMPLATE_DEMO #ifdef TEMPLATE_DEMO
#include "TemplateSimulator.h" #include "TemplateSimulator.h"
@@ -39,10 +38,6 @@ using namespace GamePhysics;
//#include "SPHSystemSimulator.h" //#include "SPHSystemSimulator.h"
#endif #endif
#ifdef DIFFUSION_SYSTEM
#include "DiffusionSimulator.h"
#endif
DrawingUtilitiesClass * g_pDUC; DrawingUtilitiesClass * g_pDUC;
Simulator * g_pSimulator; Simulator * g_pSimulator;
float g_fTimestep = 0.001; float g_fTimestep = 0.001;
@@ -374,9 +369,6 @@ int main(int argc, char* argv[])
#endif #endif
#ifdef SPH_SYSTEM #ifdef SPH_SYSTEM
//g_pSimulator= new SPHSystemSimulator(); //g_pSimulator= new SPHSystemSimulator();
#endif
#ifdef DIFFUSION_SYSTEM
g_pSimulator= new DiffusionSimulator();
#endif #endif
g_pSimulator->reset(); g_pSimulator->reset();

View File

@@ -1,750 +0,0 @@
//
// Preconditioned conjugate gradient solver
//
// Created by Robert Bridson, Ryoichi Ando and Nils Thuerey
//
#ifndef RCMATRIX3_H
#define RCMATRIX3_H
#include <iterator>
#include <cassert>
#include <vector>
#include <fstream>
#include <cmath>
#include <functional>
// index type
#define int_index long long
// parallelization disabled
#define parallel_for(size) { int thread_number = 0; int_index parallel_index=0; for( int_index parallel_index=0; parallel_index<(int_index)size; parallel_index++ ) {
#define parallel_end } thread_number=parallel_index=0; }
#define parallel_block
#define do_parallel
#define do_end
#define block_end
#include "vectorbase.h"
// note - "Int" instead of "N" here, the latter is size!
template<class Int, class T>
struct InstantBLAS {
static inline Int offset(Int N, Int incX) { return ((incX) > 0 ? 0 : ((N) - 1) * (-(incX))); }
static T cblas_ddot( const Int N, const T *X, const Int incX, const T *Y, const Int incY) {
double r = 0.0; // always use double precision internally here...
Int i;
Int ix = offset(N,incX);
Int iy = offset(N,incY);
for (i = 0; i < N; i++) {
r += X[ix] * Y[iy];
ix += incX;
iy += incY;
}
return (T)r;
}
static void cblas_daxpy( const Int N, const T alpha, const T *X, const Int incX, T *Y, const Int incY) {
Int i;
if (N <= 0 ) return;
if (alpha == 0.0) return;
if (incX == 1 && incY == 1) {
const Int m = N % 4;
for (i = 0; i < m; i++)
Y[i] += alpha * X[i];
for (i = m; i + 3 < N; i += 4) {
Y[i ] += alpha * X[i ];
Y[i + 1] += alpha * X[i + 1];
Y[i + 2] += alpha * X[i + 2];
Y[i + 3] += alpha * X[i + 3];
}
} else {
Int ix = offset(N, incX);
Int iy = offset(N, incY);
for (i = 0; i < N; i++) {
Y[iy] += alpha * X[ix];
ix += incX;
iy += incY;
}
}
}
// dot products ==============================================================
static inline T dot(const std::vector<T> &x, const std::vector<T> &y) {
return cblas_ddot((int)x.size(), &x[0], 1, &y[0], 1);
}
// inf-norm (maximum absolute value: index of max returned) ==================
static inline Int index_abs_max(const std::vector<T> &x) {
int maxind = 0;
T maxvalue = 0;
for(Int i = 0; i < (Int)x.size(); ++i) {
if(std::abs(x[i]) > maxvalue) {
maxvalue = fabs(x[i]);
maxind = i;
}
}
return maxind;
}
// inf-norm (maximum absolute value) =========================================
// technically not part of BLAS, but useful
static inline T abs_max(const std::vector<T> &x)
{ return std::abs(x[index_abs_max(x)]); }
// saxpy (y=alpha*x+y) =======================================================
static inline void add_scaled(T alpha, const std::vector<T> &x, std::vector<T> &y) {
cblas_daxpy((Int)x.size(), alpha, &x[0], 1, &y[0], 1);
}
};
template<class T>
void zero(std::vector<T> &v)
{ for(int i=(int)v.size()-1; i>=0; --i) v[i]=0; }
template<class T>
void insert(std::vector<T> &a, unsigned int index, T e)
{
a.push_back(a.back());
for(unsigned int i=(unsigned int)a.size()-1; i>index; --i)
a[i]=a[i-1];
a[index]=e;
}
template<class T>
void erase(std::vector<T> &a, unsigned int index)
{
for(unsigned int i=index; i<a.size()-1; ++i)
a[i]=a[i+1];
a.pop_back();
}
//============================================================================
// Dynamic compressed sparse row matrix.
template<class T>
struct SparseMatrix
{
int n; // dimension
std::vector<std::vector<int> > index; // for each row, a list of all column indices (sorted)
std::vector<std::vector<T> > value; // values corresponding to index
explicit SparseMatrix(int n_=0, int expected_nonzeros_per_row=7)
: n(n_), index(n_), value(n_)
{
for(int i=0; i<n; ++i){
index[i].reserve(expected_nonzeros_per_row);
value[i].reserve(expected_nonzeros_per_row);
}
}
void clear(void)
{
n=0;
index.clear();
value.clear();
}
void zero(void)
{
for(int i=0; i<n; ++i){
index[i].resize(0);
value[i].resize(0);
}
}
void resize(int n_)
{
n=n_;
index.resize(n);
value.resize(n);
}
T operator()(int i, int j) const
{
for(int k=0; k<(int)index[i].size(); ++k){
if(index[i][k]==j) return value[i][k];
else if(index[i][k]>j) return 0;
}
return 0;
}
void set_element(int i, int j, T new_value)
{
int k=0;
for(; k<(int)index[i].size(); ++k){
if(index[i][k]==j){
value[i][k]=new_value;
return;
}else if(index[i][k]>j){
insert(index[i], k, j);
insert(value[i], k, new_value);
return;
}
}
index[i].push_back(j);
value[i].push_back(new_value);
}
void add_to_element(int i, int j, T increment_value)
{
int k=0;
for(; k<(int)index[i].size(); ++k){
if(index[i][k]==j){
value[i][k]+=increment_value;
return;
}else if(index[i][k]>j){
insert(index[i], k, j);
insert(value[i], k, increment_value);
return;
}
}
index[i].push_back(j);
value[i].push_back(increment_value);
}
// assumes indices is already sorted
void add_sparse_row(int i, const std::vector<int> &indices, const std::vector<T> &values)
{
int j=0, k=0;
while(j<indices.size() && k<(int)index[i].size()){
if(index[i][k]<indices[j]){
++k;
}else if(index[i][k]>indices[j]){
insert(index[i], k, indices[j]);
insert(value[i], k, values[j]);
++j;
}else{
value[i][k]+=values[j];
++j;
++k;
}
}
for(;j<indices.size(); ++j){
index[i].push_back(indices[j]);
value[i].push_back(values[j]);
}
}
// assumes matrix has symmetric structure - so the indices in row i tell us which columns to delete i from
void symmetric_remove_row_and_column(int i)
{
for(int a=0; a<index[i].size(); ++a){
int j=index[i][a]; //
for(int b=0; b<index[j].size(); ++b){
if(index[j][b]==i){
erase(index[j], b);
erase(value[j], b);
break;
}
}
}
index[i].resize(0);
value[i].resize(0);
}
void write_matlab(std::ostream &output, const char *variable_name)
{
output<<variable_name<<"=sparse([";
for(int i=0; i<n; ++i){
for(int j=0; j<index[i].size(); ++j){
output<<i+1<<" ";
}
}
output<<"],...\n [";
for(int i=0; i<n; ++i){
for(int j=0; j<index[i].size(); ++j){
output<<index[i][j]+1<<" ";
}
}
output<<"],...\n [";
for(int i=0; i<n; ++i){
for(int j=0; j<value[i].size(); ++j){
output<<value[i][j]<<" ";
}
}
output<<"], "<<n<<", "<<n<<");"<<std::endl;
}
};
typedef SparseMatrix<float> SparseMatrixf;
typedef SparseMatrix<double> SparseMatrixd;
// perform result=matrix*x
template<class T>
void multiply(const SparseMatrix<T> &matrix, const std::vector<T> &x, std::vector<T> &result)
{
assert(matrix.n==x.size());
result.resize(matrix.n);
//for(int i=0; i<matrix.n; ++i)
parallel_for(matrix.n) {
unsigned i (parallel_index);
T value=0;
for(int j=0; j<(int)matrix.index[i].size(); ++j){
value+=matrix.value[i][j]*x[matrix.index[i][j]];
}
result[i]=value;
} parallel_end
}
// perform result=result-matrix*x
template<class T>
void multiply_and_subtract(const SparseMatrix<T> &matrix, const std::vector<T> &x, std::vector<T> &result)
{
assert(matrix.n==x.size());
result.resize(matrix.n);
for(int i=0; i<(int)matrix.n; ++i){
for(int j=0; j<(int)matrix.index[i].size(); ++j){
result[i]-=matrix.value[i][j]*x[matrix.index[i][j]];
}
}
}
//============================================================================
// Fixed version of SparseMatrix. This is not a good structure for dynamically
// modifying the matrix, but can be significantly faster for matrix-vector
// multiplies due to better data locality.
template<class T>
struct FixedSparseMatrix
{
int n; // dimension
std::vector<T> value; // nonzero values row by row
std::vector<int> colindex; // corresponding column indices
std::vector<int> rowstart; // where each row starts in value and colindex (and last entry is one past the end, the number of nonzeros)
explicit FixedSparseMatrix(int n_=0)
: n(n_), value(0), colindex(0), rowstart(n_+1)
{}
void clear(void)
{
n=0;
value.clear();
colindex.clear();
rowstart.clear();
}
void resize(int n_)
{
n=n_;
rowstart.resize(n+1);
}
void construct_from_matrix(const SparseMatrix<T> &matrix)
{
resize(matrix.n);
rowstart[0]=0;
for(int i=0; i<n; ++i){
rowstart[i+1]=rowstart[i]+matrix.index[i].size();
}
value.resize(rowstart[n]);
colindex.resize(rowstart[n]);
int j=0;
for(int i=0; i<n; ++i){
for(int k=0; k<(int)matrix.index[i].size(); ++k){
value[j]=matrix.value[i][k];
colindex[j]=matrix.index[i][k];
++j;
}
}
}
void write_matlab(std::ostream &output, const char *variable_name)
{
output<<variable_name<<"=sparse([";
for(int i=0; i<n; ++i){
for(int j=rowstart[i]; j<rowstart[i+1]; ++j){
output<<i+1<<" ";
}
}
output<<"],...\n [";
for(int i=0; i<n; ++i){
for(int j=rowstart[i]; j<rowstart[i+1]; ++j){
output<<colindex[j]+1<<" ";
}
}
output<<"],...\n [";
for(int i=0; i<n; ++i){
for(int j=rowstart[i]; j<rowstart[i+1]; ++j){
output<<value[j]<<" ";
}
}
output<<"], "<<n<<", "<<n<<");"<<std::endl;
}
};
// perform result=matrix*x
template<class T>
void multiply(const FixedSparseMatrix<T> &matrix, const std::vector<T> &x, std::vector<T> &result)
{
assert(matrix.n==x.size());
result.resize(matrix.n);
//for(int i=0; i<matrix.n; ++i)
parallel_for(matrix.n) {
unsigned i (parallel_index);
T value=0;
for(int j=matrix.rowstart[i]; j<matrix.rowstart[i+1]; ++j){
value+=matrix.value[j]*x[matrix.colindex[j]];
}
result[i]=value;
} parallel_end
}
// perform result=result-matrix*x
template<class T>
void multiply_and_subtract(const FixedSparseMatrix<T> &matrix, const std::vector<T> &x, std::vector<T> &result)
{
assert(matrix.n==x.size());
result.resize(matrix.n);
for(int i=0; i<matrix.n; ++i){
for(int j=matrix.rowstart[i]; j<matrix.rowstart[i+1]; ++j){
result[i]-=matrix.value[j]*x[matrix.colindex[j]];
}
}
}
//============================================================================
// A simple compressed sparse column data structure (with separate diagonal)
// for lower triangular matrices
template<class T>
struct SparseColumnLowerFactor
{
int n;
std::vector<T> invdiag; // reciprocals of diagonal elements
std::vector<T> value; // values below the diagonal, listed column by column
std::vector<int> rowindex; // a list of all row indices, for each column in turn
std::vector<int> colstart; // where each column begins in rowindex (plus an extra entry at the end, of #nonzeros)
std::vector<T> adiag; // just used in factorization: minimum "safe" diagonal entry allowed
explicit SparseColumnLowerFactor(int n_=0)
: n(n_), invdiag(n_), colstart(n_+1), adiag(n_)
{}
void clear(void)
{
n=0;
invdiag.clear();
value.clear();
rowindex.clear();
colstart.clear();
adiag.clear();
}
void resize(int n_)
{
n=n_;
invdiag.resize(n);
colstart.resize(n+1);
adiag.resize(n);
}
void write_matlab(std::ostream &output, const char *variable_name)
{
output<<variable_name<<"=sparse([";
for(int i=0; i<n; ++i){
output<<" "<<i+1;
for(int j=colstart[i]; j<colstart[i+1]; ++j){
output<<" "<<rowindex[j]+1;
}
}
output<<"],...\n [";
for(int i=0; i<n; ++i){
output<<" "<<i+1;
for(int j=colstart[i]; j<colstart[i+1]; ++j){
output<<" "<<i+1;
}
}
output<<"],...\n [";
for(int i=0; i<n; ++i){
output<<" "<<(invdiag[i]!=0 ? 1/invdiag[i] : 0);
for(int j=colstart[i]; j<colstart[i+1]; ++j){
output<<" "<<value[j];
}
}
output<<"], "<<n<<", "<<n<<");"<<std::endl;
}
};
//============================================================================
// Incomplete Cholesky factorization, level zero, with option for modified version.
// Set modification_parameter between zero (regular incomplete Cholesky) and
// one (fully modified version), with values close to one usually giving the best
// results. The min_diagonal_ratio parameter is used to detect and correct
// problems in factorization: if a pivot is this much less than the diagonal
// entry from the original matrix, the original matrix entry is used instead.
template<class T>
void factor_modified_incomplete_cholesky0(const SparseMatrix<T> &matrix, SparseColumnLowerFactor<T> &factor,
T modification_parameter=0.97, T min_diagonal_ratio=0.25)
{
// first copy lower triangle of matrix into factor (Note: assuming A is symmetric of course!)
factor.resize(matrix.n);
zero(factor.invdiag); // important: eliminate old values from previous solves!
factor.value.resize(0);
factor.rowindex.resize(0);
zero(factor.adiag);
for(int i=0; i<matrix.n; ++i){
factor.colstart[i]=(int)factor.rowindex.size();
for(int j=0; j<(int)matrix.index[i].size(); ++j){
if(matrix.index[i][j]>i){
factor.rowindex.push_back(matrix.index[i][j]);
factor.value.push_back(matrix.value[i][j]);
}else if(matrix.index[i][j]==i){
factor.invdiag[i]=factor.adiag[i]=matrix.value[i][j];
}
}
}
factor.colstart[matrix.n]=(int)factor.rowindex.size();
// now do the incomplete factorization (figure out numerical values)
// MATLAB code:
// L=tril(A);
// for k=1:size(L,2)
// L(k,k)=sqrt(L(k,k));
// L(k+1:end,k)=L(k+1:end,k)/L(k,k);
// for j=find(L(:,k))'
// if j>k
// fullupdate=L(:,k)*L(j,k);
// incompleteupdate=fullupdate.*(A(:,j)~=0);
// missing=sum(fullupdate-incompleteupdate);
// L(j:end,j)=L(j:end,j)-incompleteupdate(j:end);
// L(j,j)=L(j,j)-omega*missing;
// end
// end
// end
for(int k=0; k<matrix.n; ++k){
if(factor.adiag[k]==0) continue; // null row/column
// figure out the final L(k,k) entry
if(factor.invdiag[k]<min_diagonal_ratio*factor.adiag[k])
factor.invdiag[k]=1/sqrt(factor.adiag[k]); // drop to Gauss-Seidel here if the pivot looks dangerously small
else
factor.invdiag[k]=1/sqrt(factor.invdiag[k]);
// finalize the k'th column L(:,k)
for(int p=factor.colstart[k]; p<factor.colstart[k+1]; ++p){
factor.value[p]*=factor.invdiag[k];
}
// incompletely eliminate L(:,k) from future columns, modifying diagonals
for(int p=factor.colstart[k]; p<factor.colstart[k+1]; ++p){
int j=factor.rowindex[p]; // work on column j
T multiplier=factor.value[p];
T missing=0;
int a=factor.colstart[k];
// first look for contributions to missing from dropped entries above the diagonal in column j
int b=0;
while(a<factor.colstart[k+1] && factor.rowindex[a]<j){
// look for factor.rowindex[a] in matrix.index[j] starting at b
while(b<(int)matrix.index[j].size()){
if(matrix.index[j][b]<factor.rowindex[a])
++b;
else if(matrix.index[j][b]==factor.rowindex[a])
break;
else{
missing+=factor.value[a];
break;
}
}
++a;
}
// adjust the diagonal j,j entry
if(a<factor.colstart[k+1] && factor.rowindex[a]==j){
factor.invdiag[j]-=multiplier*factor.value[a];
}
++a;
// and now eliminate from the nonzero entries below the diagonal in column j (or add to missing if we can't)
b=factor.colstart[j];
while(a<factor.colstart[k+1] && b<factor.colstart[j+1]){
if(factor.rowindex[b]<factor.rowindex[a])
++b;
else if(factor.rowindex[b]==factor.rowindex[a]){
factor.value[b]-=multiplier*factor.value[a];
++a;
++b;
}else{
missing+=factor.value[a];
++a;
}
}
// and if there's anything left to do, add it to missing
while(a<factor.colstart[k+1]){
missing+=factor.value[a];
++a;
}
// and do the final diagonal adjustment from the missing entries
factor.invdiag[j]-=modification_parameter*multiplier*missing;
}
}
}
//============================================================================
// Solution routines with lower triangular matrix.
// solve L*result=rhs
template<class T>
void solve_lower(const SparseColumnLowerFactor<T> &factor, const std::vector<T> &rhs, std::vector<T> &result)
{
assert(factor.n==rhs.size());
assert(factor.n==result.size());
result=rhs;
for(int i=0; i<factor.n; ++i){
result[i]*=factor.invdiag[i];
for(int j=factor.colstart[i]; j<factor.colstart[i+1]; ++j){
result[factor.rowindex[j]]-=factor.value[j]*result[i];
}
}
}
// solve L^T*result=rhs
template<class T>
void solve_lower_transpose_in_place(const SparseColumnLowerFactor<T> &factor, std::vector<T> &x)
{
assert(factor.n==(int)x.size());
assert(factor.n>0);
int i=factor.n;
do{
--i;
for(int j=factor.colstart[i]; j<factor.colstart[i+1]; ++j){
x[i]-=factor.value[j]*x[factor.rowindex[j]];
}
x[i]*=factor.invdiag[i];
}while(i!=0);
}
//============================================================================
// Encapsulates the Conjugate Gradient algorithm with incomplete Cholesky
// factorization preconditioner.
template <class T>
struct SparsePCGSolver
{
SparsePCGSolver(void)
{
set_solver_parameters(1e-5, 100, 0.97, 0.25);
}
void set_solver_parameters(T tolerance_factor_, int max_iterations_, T modified_incomplete_cholesky_parameter_=0.97, T min_diagonal_ratio_=0.25)
{
tolerance_factor=tolerance_factor_;
if(tolerance_factor<1e-30) tolerance_factor=1e-30;
max_iterations=max_iterations_;
modified_incomplete_cholesky_parameter=modified_incomplete_cholesky_parameter_;
min_diagonal_ratio=min_diagonal_ratio_;
}
bool solve(const SparseMatrix<T> &matrix, const std::vector<T> &rhs, std::vector<T> &result, T &relative_residual_out, int &iterations_out, int precondition=2)
{
int n=matrix.n;
if((int)m.size()!=n){ m.resize(n); s.resize(n); z.resize(n); r.resize(n); }
zero(result);
r=rhs;
double residual_out=InstantBLAS<int,T>::abs_max(r);
if(residual_out==0) {
iterations_out=0;
return true;
}
//double tol=tolerance_factor*residual_out; // relative residual
double tol=tolerance_factor;
double residual_0 = residual_out;
form_preconditioner(matrix, precondition);
apply_preconditioner( r, z, precondition);
double rho=InstantBLAS<int,T>::dot(z, r);
if(rho==0 || rho!=rho) {
iterations_out=0;
return false;
}
s=z;
fixed_matrix.construct_from_matrix(matrix);
int iteration;
for(iteration=0; iteration<max_iterations; ++iteration){
multiply(fixed_matrix, s, z);
double alpha=rho/InstantBLAS<int,T>::dot(s, z);
InstantBLAS<int,T>::add_scaled(alpha, s, result);
InstantBLAS<int,T>::add_scaled(-alpha, z, r);
residual_out=InstantBLAS<int,T>::abs_max(r);
relative_residual_out = residual_out / residual_0;
if(residual_out<=tol) {
iterations_out=iteration+1;
return true;
}
apply_preconditioner(r, z, precondition);
double rho_new=InstantBLAS<int,T>::dot(z, r);
double beta=rho_new/rho;
InstantBLAS<int,T>::add_scaled(beta, s, z); s.swap(z); // s=beta*s+z
rho=rho_new;
}
iterations_out=iteration;
relative_residual_out = residual_out / residual_0;
return false;
}
protected:
// internal structures
SparseColumnLowerFactor<T> ic_factor; // modified incomplete cholesky factor
std::vector<T> m, z, s, r; // temporary vectors for PCG
FixedSparseMatrix<T> fixed_matrix; // used within loop
// parameters
T tolerance_factor;
int max_iterations;
T modified_incomplete_cholesky_parameter;
T min_diagonal_ratio;
void form_preconditioner(const SparseMatrix<T>& matrix, int precondition=2)
{
if(precondition==2) {
// incomplete cholesky
factor_modified_incomplete_cholesky0(matrix, ic_factor, modified_incomplete_cholesky_parameter, min_diagonal_ratio);
} else if(precondition==1) {
// diagonal
ic_factor.resize(matrix.n);
zero(ic_factor.invdiag);
for(int i=0; i<matrix.n; ++i) {
for(int j=0; j<(int)matrix.index[i].size(); ++j){
if(matrix.index[i][j]==i){
ic_factor.invdiag[i] = 1./matrix.value[i][j];
}
}
}
}
}
void apply_preconditioner(const std::vector<T> &x, std::vector<T> &result, int precondition=2)
{
if (precondition==2) {
// incomplete cholesky
solve_lower(ic_factor, x, result);
solve_lower_transpose_in_place(ic_factor,result);
} else if(precondition==1) {
// diagonal
for(int_index i=0; i<(int_index)result.size(); ++i) {
result[i] = x[i] * ic_factor.invdiag[i];
}
} else {
// off
result = x;
}
}
};
#undef parallel_for
#undef parallel_end
#undef int_index
#undef parallel_block
#undef do_parallel
#undef do_end
#undef block_end
#endif

View File

@@ -14,29 +14,29 @@ namespace GamePhysics
// basic inlined vector class // basic inlined vector class
template<class Scalar> template<class Scalar>
class vector4Dim class ntlVector4Dim
{ {
public: public:
//! Constructor //! Constructor
inline vector4Dim() : x(0),y(0),z(0),t(0) {} inline ntlVector4Dim() : x(0),y(0),z(0),t(0) {}
//! Copy-Constructor //! Copy-Constructor
inline vector4Dim ( const vector4Dim<Scalar> &v ) : x(v.x), y(v.y), z(v.z),t(v.t) {} inline ntlVector4Dim ( const ntlVector4Dim<Scalar> &v ) : x(v.x), y(v.y), z(v.z),t(v.t) {}
//! Copy-Constructor //! Copy-Constructor
inline vector4Dim ( const float * v) : x((Scalar)v[0]), y((Scalar)v[1]), z((Scalar)v[2]), t((Scalar)v[3]) {} inline ntlVector4Dim ( const float * v) : x((Scalar)v[0]), y((Scalar)v[1]), z((Scalar)v[2]), t((Scalar)v[3]) {}
//! Copy-Constructor //! Copy-Constructor
inline vector4Dim ( const double * v) : x((Scalar)v[0]), y((Scalar)v[1]), z((Scalar)v[2]), t((Scalar)v[3]) {} inline ntlVector4Dim ( const double * v) : x((Scalar)v[0]), y((Scalar)v[1]), z((Scalar)v[2]), t((Scalar)v[3]) {}
//! Construct a vector from one Scalar //! Construct a vector from one Scalar
inline vector4Dim ( Scalar v) : x(v), y(v), z(v), t(v) {} inline ntlVector4Dim ( Scalar v) : x(v), y(v), z(v), t(v) {}
//! Construct a vector from four Ss //! Construct a vector from four Ss
inline vector4Dim ( Scalar vx, Scalar vy, Scalar vz, Scalar vw) : x(vx), y(vy), z(vz), t(vw) {} inline ntlVector4Dim ( Scalar vx, Scalar vy, Scalar vz, Scalar vw) : x(vx), y(vy), z(vz), t(vw) {}
//! Construct a vector from four Ss //! Construct a vector from four Ss
//inline vector4Dim(DirectX::XMVECTOR &v ); // TODO CHECK! //inline ntlVector4Dim(DirectX::XMVECTOR &v ); // TODO CHECK!
// get address of array for OpenGL // get address of array for OpenGL
Scalar *getAddress() { return value; } Scalar *getAddress() { return value; }
@@ -44,7 +44,7 @@ public:
// Operators // Operators
//! Assignment operator //! Assignment operator
inline const vector4Dim<Scalar>& operator= ( const vector4Dim<Scalar>& v ) { inline const ntlVector4Dim<Scalar>& operator= ( const ntlVector4Dim<Scalar>& v ) {
x = v.x; x = v.x;
y = v.y; y = v.y;
z = v.z; z = v.z;
@@ -52,12 +52,12 @@ public:
return *this; return *this;
} }
//! Assignment operator //! Assignment operator
inline const vector4Dim<Scalar>& operator= ( Scalar s ) { inline const ntlVector4Dim<Scalar>& operator= ( Scalar s ) {
x = y = z = t = s; x = y = z = t = s;
return *this; return *this;
} }
//! Assign and add operator //! Assign and add operator
inline const vector4Dim<Scalar>& operator+= ( const vector4Dim<Scalar>& v ) { inline const ntlVector4Dim<Scalar>& operator+= ( const ntlVector4Dim<Scalar>& v ) {
x += v.x; x += v.x;
y += v.y; y += v.y;
z += v.z; z += v.z;
@@ -65,7 +65,7 @@ public:
return *this; return *this;
} }
//! Assign and add operator //! Assign and add operator
inline const vector4Dim<Scalar>& operator+= ( Scalar s ) { inline const ntlVector4Dim<Scalar>& operator+= ( Scalar s ) {
x += s; x += s;
y += s; y += s;
z += s; z += s;
@@ -73,7 +73,7 @@ public:
return *this; return *this;
} }
//! Assign and sub operator //! Assign and sub operator
inline const vector4Dim<Scalar>& operator-= ( const vector4Dim<Scalar>& v ) { inline const ntlVector4Dim<Scalar>& operator-= ( const ntlVector4Dim<Scalar>& v ) {
x -= v.x; x -= v.x;
y -= v.y; y -= v.y;
z -= v.z; z -= v.z;
@@ -81,7 +81,7 @@ public:
return *this; return *this;
} }
//! Assign and sub operator //! Assign and sub operator
inline const vector4Dim<Scalar>& operator-= ( Scalar s ) { inline const ntlVector4Dim<Scalar>& operator-= ( Scalar s ) {
x -= s; x -= s;
y -= s; y -= s;
z -= s; z -= s;
@@ -89,7 +89,7 @@ public:
return *this; return *this;
} }
//! Assign and mult operator //! Assign and mult operator
inline const vector4Dim<Scalar>& operator*= ( const vector4Dim<Scalar>& v ) { inline const ntlVector4Dim<Scalar>& operator*= ( const ntlVector4Dim<Scalar>& v ) {
x *= v.x; x *= v.x;
y *= v.y; y *= v.y;
z *= v.z; z *= v.z;
@@ -97,7 +97,7 @@ public:
return *this; return *this;
} }
//! Assign and mult operator //! Assign and mult operator
inline const vector4Dim<Scalar>& operator*= ( Scalar s ) { inline const ntlVector4Dim<Scalar>& operator*= ( Scalar s ) {
x *= s; x *= s;
y *= s; y *= s;
z *= s; z *= s;
@@ -105,7 +105,7 @@ public:
return *this; return *this;
} }
//! Assign and div operator //! Assign and div operator
inline const vector4Dim<Scalar>& operator/= ( const vector4Dim<Scalar>& v ) { inline const ntlVector4Dim<Scalar>& operator/= ( const ntlVector4Dim<Scalar>& v ) {
x /= v.x; x /= v.x;
y /= v.y; y /= v.y;
z /= v.z; z /= v.z;
@@ -113,7 +113,7 @@ public:
return *this; return *this;
} }
//! Assign and div operator //! Assign and div operator
inline const vector4Dim<Scalar>& operator/= ( Scalar s ) { inline const ntlVector4Dim<Scalar>& operator/= ( Scalar s ) {
x /= s; x /= s;
y /= s; y /= s;
z /= s; z /= s;
@@ -121,29 +121,29 @@ public:
return *this; return *this;
} }
inline void safeDivide (const vector4Dim<Scalar>& v); inline void safeDivide (const ntlVector4Dim<Scalar>& v);
//! Negation operator //! Negation operator
inline vector4Dim<Scalar> operator- () const { inline ntlVector4Dim<Scalar> operator- () const {
return vector4Dim<Scalar> (-x, -y, -z, -t); return ntlVector4Dim<Scalar> (-x, -y, -z, -t);
} }
// binary operator add // binary operator add
inline vector4Dim<Scalar> operator+ (const vector4Dim<Scalar>&) const; inline ntlVector4Dim<Scalar> operator+ (const ntlVector4Dim<Scalar>&) const;
// binary operator add // binary operator add
inline vector4Dim<Scalar> operator+ (Scalar) const; inline ntlVector4Dim<Scalar> operator+ (Scalar) const;
// binary operator sub // binary operator sub
inline vector4Dim<Scalar> operator- (const vector4Dim<Scalar>&) const; inline ntlVector4Dim<Scalar> operator- (const ntlVector4Dim<Scalar>&) const;
// binary operator sub // binary operator sub
inline vector4Dim<Scalar> operator- (Scalar) const; inline ntlVector4Dim<Scalar> operator- (Scalar) const;
// binary operator mult // binary operator mult
inline vector4Dim<Scalar> operator* (const vector4Dim<Scalar>&) const; inline ntlVector4Dim<Scalar> operator* (const ntlVector4Dim<Scalar>&) const;
// binary operator mult // binary operator mult
inline vector4Dim<Scalar> operator* (Scalar) const; inline ntlVector4Dim<Scalar> operator* (Scalar) const;
// binary operator div // binary operator div
inline vector4Dim<Scalar> operator/ (const vector4Dim<Scalar>&) const; inline ntlVector4Dim<Scalar> operator/ (const ntlVector4Dim<Scalar>&) const;
// binary operator div // binary operator div
inline vector4Dim<Scalar> operator/ (Scalar) const; inline ntlVector4Dim<Scalar> operator/ (Scalar) const;
//! Get smallest component //! Get smallest component
//inline Scalar min() const { return ( x<y ) ? ( ( x<z ) ? x:z ) : ( ( y<z ) ? y:z ); // todo t!!} //inline Scalar min() const { return ( x<y ) ? ( ( x<z ) ? x:z ) : ( ( y<z ) ? y:z ); // todo t!!}
@@ -185,7 +185,7 @@ public:
}; };
// zero element // zero element
static const vector4Dim<Scalar> ZERO; static const ntlVector4Dim<Scalar> ZERO;
protected: protected:
@@ -196,9 +196,9 @@ protected:
//************************************************************************ //************************************************************************
//! Addition operator //! Addition operator
template<class Scalar> template<class Scalar>
inline vector4Dim<Scalar> vector4Dim<Scalar>::operator+ ( const vector4Dim<Scalar> &v) const inline ntlVector4Dim<Scalar> ntlVector4Dim<Scalar>::operator+ ( const ntlVector4Dim<Scalar> &v) const
{ {
return vector4Dim<Scalar> (value[0]+v.value[0], return ntlVector4Dim<Scalar> (value[0]+v.value[0],
value[1]+v.value[1], value[1]+v.value[1],
value[2]+v.value[2], value[2]+v.value[2],
value[3]+v.value[3]); value[3]+v.value[3]);
@@ -206,42 +206,42 @@ inline vector4Dim<Scalar> vector4Dim<Scalar>::operator+ ( const vector4Dim<Scala
//! Addition operator //! Addition operator
template<class Scalar> template<class Scalar>
inline vector4Dim<Scalar> inline ntlVector4Dim<Scalar>
vector4Dim<Scalar>::operator+(Scalar s) const ntlVector4Dim<Scalar>::operator+(Scalar s) const
{ {
return vector4Dim<Scalar>(value[0]+s, return ntlVector4Dim<Scalar>(value[0]+s,
value[1]+s, value[1]+s,
value[2]+s, value[2]+s,
value[3]+s); value[3]+s);
} }
template<class Scalar> template<class Scalar>
inline vector4Dim<Scalar> inline ntlVector4Dim<Scalar>
operator+(float s, vector4Dim<Scalar> v) operator+(float s, ntlVector4Dim<Scalar> v)
{ {
return v + s; return v + s;
} }
template<class Scalar> template<class Scalar>
inline vector4Dim<Scalar> inline ntlVector4Dim<Scalar>
operator+(double s, vector4Dim<Scalar> v) operator+(double s, ntlVector4Dim<Scalar> v)
{ {
return v + s; return v + s;
} }
template<class Scalar> template<class Scalar>
inline vector4Dim<Scalar> inline ntlVector4Dim<Scalar>
operator+(int s, vector4Dim<Scalar> v) operator+(int s, ntlVector4Dim<Scalar> v)
{ {
return v + s; return v + s;
} }
//! Subtraction operator //! Subtraction operator
template<class Scalar> template<class Scalar>
inline vector4Dim<Scalar> inline ntlVector4Dim<Scalar>
vector4Dim<Scalar>::operator-( const vector4Dim<Scalar> &v ) const ntlVector4Dim<Scalar>::operator-( const ntlVector4Dim<Scalar> &v ) const
{ {
return vector4Dim<Scalar>(value[0]-v.value[0], return ntlVector4Dim<Scalar>(value[0]-v.value[0],
value[1]-v.value[1], value[1]-v.value[1],
value[2]-v.value[2], value[2]-v.value[2],
value[3]-v.value[3]); value[3]-v.value[3]);
@@ -249,10 +249,10 @@ vector4Dim<Scalar>::operator-( const vector4Dim<Scalar> &v ) const
//! Subtraction operator //! Subtraction operator
template<class Scalar> template<class Scalar>
inline vector4Dim<Scalar> inline ntlVector4Dim<Scalar>
vector4Dim<Scalar>::operator-(Scalar s ) const ntlVector4Dim<Scalar>::operator-(Scalar s ) const
{ {
return vector4Dim<Scalar>(value[0]-s, return ntlVector4Dim<Scalar>(value[0]-s,
value[1]-s, value[1]-s,
value[2]-s, value[2]-s,
value[3]-s,); value[3]-s,);
@@ -260,50 +260,50 @@ vector4Dim<Scalar>::operator-(Scalar s ) const
//! Multiplication operator //! Multiplication operator
template<class Scalar> template<class Scalar>
inline vector4Dim<Scalar> inline ntlVector4Dim<Scalar>
vector4Dim<Scalar>::operator* ( const vector4Dim<Scalar>& v ) const ntlVector4Dim<Scalar>::operator* ( const ntlVector4Dim<Scalar>& v ) const
{ {
return vector4Dim<Scalar>(value[0]*v.value[0], return ntlVector4Dim<Scalar>(value[0]*v.value[0],
value[1]*v.value[1], value[1]*v.value[1],
value[2]*v.value[2], value[2]*v.value[2],
value[3]*v.value[3]); value[3]*v.value[3]);
} }
//! Multiplication operator //! Multiplication operator
template<class Scalar> template<class Scalar>
inline vector4Dim<Scalar> inline ntlVector4Dim<Scalar>
vector4Dim<Scalar>::operator* (Scalar s) const ntlVector4Dim<Scalar>::operator* (Scalar s) const
{ {
return vector4Dim<Scalar>(value[0]*s, value[1]*s, value[2]*s, value[3]*s); return ntlVector4Dim<Scalar>(value[0]*s, value[1]*s, value[2]*s, value[3]*s);
} }
//! Multiplication operator //! Multiplication operator
template<class Scalar> template<class Scalar>
inline vector4Dim<Scalar> inline ntlVector4Dim<Scalar>
operator* (float s, vector4Dim<Scalar> v) operator* (float s, ntlVector4Dim<Scalar> v)
{ {
return v * s; return v * s;
} }
template<class Scalar> template<class Scalar>
inline vector4Dim<Scalar> inline ntlVector4Dim<Scalar>
operator*(double s, vector4Dim<Scalar> v) operator*(double s, ntlVector4Dim<Scalar> v)
{ {
return v * s; return v * s;
} }
template<class Scalar> template<class Scalar>
inline vector4Dim<Scalar> inline ntlVector4Dim<Scalar>
operator*(int s, vector4Dim<Scalar> v) operator*(int s, ntlVector4Dim<Scalar> v)
{ {
return v * s; return v * s;
} }
//! Division operator //! Division operator
template<class Scalar> template<class Scalar>
inline vector4Dim<Scalar> inline ntlVector4Dim<Scalar>
vector4Dim<Scalar>::operator/ (const vector4Dim<Scalar> & v) const ntlVector4Dim<Scalar>::operator/ (const ntlVector4Dim<Scalar> & v) const
{ {
return vector4Dim<Scalar> (value[0]/v.value[0], return ntlVector4Dim<Scalar> (value[0]/v.value[0],
value[1]/v.value[1], value[1]/v.value[1],
value[2]/v.value[2], value[2]/v.value[2],
value[3]/v.value[3]); value[3]/v.value[3]);
@@ -311,10 +311,10 @@ vector4Dim<Scalar>::operator/ (const vector4Dim<Scalar> & v) const
//! Division operator //! Division operator
template<class Scalar> template<class Scalar>
inline vector4Dim<Scalar> inline ntlVector4Dim<Scalar>
vector4Dim<Scalar>::operator / (Scalar s) const ntlVector4Dim<Scalar>::operator / (Scalar s) const
{ {
return vector4Dim<Scalar> (value[0]/s, return ntlVector4Dim<Scalar> (value[0]/s,
value[1]/s, value[1]/s,
value[2]/s, value[2]/s,
value[3]/s); value[3]/s);
@@ -322,7 +322,7 @@ vector4Dim<Scalar>::operator / (Scalar s) const
//! Safe divide //! Safe divide
template<class Scalar> template<class Scalar>
inline void vector4Dim<Scalar>::safeDivide( const vector4Dim<Scalar> &v ) inline void ntlVector4Dim<Scalar>::safeDivide( const ntlVector4Dim<Scalar> &v )
{ {
value[0] = (v.value[0]!=0) ? (value[0] / v.value[0]) : 0; value[0] = (v.value[0]!=0) ? (value[0] / v.value[0]) : 0;
value[1] = (v.value[1]!=0) ? (value[1] / v.value[1]) : 0; value[1] = (v.value[1]!=0) ? (value[1] / v.value[1]) : 0;
@@ -336,14 +336,14 @@ inline void vector4Dim<Scalar>::safeDivide( const vector4Dim<Scalar> &v )
//! Dot product //! Dot product
template<class Scalar> template<class Scalar>
inline Scalar dot ( const vector4Dim<Scalar> &t, const vector4Dim<Scalar> &v ) { inline Scalar dot ( const ntlVector4Dim<Scalar> &t, const ntlVector4Dim<Scalar> &v ) {
return t.x*v.x + t.y*v.y + t.z*v.z + t.t*v.t; return t.x*v.x + t.y*v.y + t.z*v.z + t.t*v.t;
} }
//! Cross product //! Cross product
/*template<class Scalar> /*template<class Scalar>
inline vector4Dim<Scalar> cross ( const vector4Dim<Scalar> &t, const vector4Dim<Scalar> &v ) { inline ntlVector4Dim<Scalar> cross ( const ntlVector4Dim<Scalar> &t, const ntlVector4Dim<Scalar> &v ) {
NYI vector4Dim<Scalar> cp ( NYI ntlVector4Dim<Scalar> cp (
( ( t.y*v.z ) - ( t.z*v.y ) ), ( ( t.y*v.z ) - ( t.z*v.y ) ),
( ( t.z*v.x ) - ( t.x*v.z ) ), ( ( t.z*v.x ) - ( t.x*v.z ) ),
( ( t.x*v.y ) - ( t.y*v.x ) ) ); ( ( t.x*v.y ) - ( t.y*v.x ) ) );
@@ -353,36 +353,36 @@ inline vector4Dim<Scalar> cross ( const vector4Dim<Scalar> &t, const vector4Dim<
//! Compute the magnitude (length) of the vector //! Compute the magnitude (length) of the vector
template<class Scalar> template<class Scalar>
inline Scalar norm ( const vector4Dim<Scalar>& v ) { inline Scalar norm ( const ntlVector4Dim<Scalar>& v ) {
Scalar l = v.x*v.x + v.y*v.y + v.z*v.z + v.t*v.t; Scalar l = v.x*v.x + v.y*v.y + v.z*v.z + v.t*v.t;
return ( fabs ( l-1. ) < VECTOR_EPSILON*VECTOR_EPSILON ) ? 1. : sqrt ( l ); return ( fabs ( l-1. ) < VECTOR_EPSILON*VECTOR_EPSILON ) ? 1. : sqrt ( l );
} }
//! Compute squared magnitude //! Compute squared magnitude
template<class Scalar> template<class Scalar>
inline Scalar normSquare ( const vector4Dim<Scalar>& v ) { inline Scalar normSquare ( const ntlVector4Dim<Scalar>& v ) {
return v.x*v.x + v.y*v.y + v.z*v.z + v.t*v.t; return v.x*v.x + v.y*v.y + v.z*v.z + v.t*v.t;
} }
//! Returns a normalized vector //! Returns a normalized vector
template<class Scalar> template<class Scalar>
inline vector4Dim<Scalar> getNormalized ( const vector4Dim<Scalar>& v ) { inline ntlVector4Dim<Scalar> getNormalized ( const ntlVector4Dim<Scalar>& v ) {
Scalar l = v.x*v.x + v.y*v.y + v.z*v.z + v.t*v.t; Scalar l = v.x*v.x + v.y*v.y + v.z*v.z + v.t*v.t;
if ( fabs ( l-1. ) < VECTOR_EPSILON*VECTOR_EPSILON ) if ( fabs ( l-1. ) < VECTOR_EPSILON*VECTOR_EPSILON )
return v; /* normalized "enough"... */ return v; /* normalized "enough"... */
else if ( l > VECTOR_EPSILON*VECTOR_EPSILON ) else if ( l > VECTOR_EPSILON*VECTOR_EPSILON )
{ {
Scalar fac = 1./sqrt ( l ); Scalar fac = 1./sqrt ( l );
return vector4Dim<Scalar> ( v.x*fac, v.y*fac, v.z*fac , v.t*fac ); return ntlVector4Dim<Scalar> ( v.x*fac, v.y*fac, v.z*fac , v.t*fac );
} }
else else
return vector4Dim<Scalar> ( ( Scalar ) 0 ); return ntlVector4Dim<Scalar> ( ( Scalar ) 0 );
} }
//! Compute the norm of the vector and normalize it. //! Compute the norm of the vector and normalize it.
/*! \return The value of the norm */ /*! \return The value of the norm */
template<class Scalar> template<class Scalar>
inline Scalar normalize ( vector4Dim<Scalar> &v ) { inline Scalar normalize ( ntlVector4Dim<Scalar> &v ) {
Scalar norm; Scalar norm;
Scalar l = v.x*v.x + v.y*v.y + v.z*v.z + v.t*v.t; Scalar l = v.x*v.x + v.y*v.y + v.z*v.z + v.t*v.t;
if ( fabs ( l-1. ) < VECTOR_EPSILON*VECTOR_EPSILON ) { if ( fabs ( l-1. ) < VECTOR_EPSILON*VECTOR_EPSILON ) {
@@ -391,14 +391,14 @@ inline Scalar normalize ( vector4Dim<Scalar> &v ) {
norm = sqrt ( l ); norm = sqrt ( l );
v *= 1./norm; v *= 1./norm;
} else { } else {
v = vector4Dim<Scalar>::ZERO; v = ntlVector4Dim<Scalar>::ZERO;
norm = 0.; norm = 0.;
} }
return ( Scalar ) norm; return ( Scalar ) norm;
} }
template<class Scalar> template<class Scalar>
inline bool equal(const vector4Dim<Scalar> &v, const vector4Dim<Scalar> &c) inline bool equal(const ntlVector4Dim<Scalar> &v, const ntlVector4Dim<Scalar> &c)
{ {
return (ABS(v[0]-c[0]) + return (ABS(v[0]-c[0]) +
ABS(v[1]-c[1]) + ABS(v[1]-c[1]) +
@@ -407,7 +407,7 @@ inline bool equal(const vector4Dim<Scalar> &v, const vector4Dim<Scalar> &c)
} }
//! Outputs the object in human readable form as string //! Outputs the object in human readable form as string
template<class Scalar> std::string vector4Dim<Scalar>::toString() const { template<class Scalar> std::string ntlVector4Dim<Scalar>::toString() const {
char buf[256]; char buf[256];
snprintf ( buf,256,"<%f,%f,%f,%f>", ( double ) ( *this ) [0], ( double ) ( *this ) [1], ( double ) ( *this ) [2] , ( double ) ( *this ) [3] ); snprintf ( buf,256,"<%f,%f,%f,%f>", ( double ) ( *this ) [0], ( double ) ( *this ) [1], ( double ) ( *this ) [2] , ( double ) ( *this ) [3] );
return std::string ( buf ); return std::string ( buf );
@@ -415,7 +415,7 @@ template<class Scalar> std::string vector4Dim<Scalar>::toString() const {
//! Outputs the object in human readable form to stream //! Outputs the object in human readable form to stream
template<class Scalar> template<class Scalar>
std::ostream& operator<< ( std::ostream& os, const vector4Dim<Scalar>& i ) { std::ostream& operator<< ( std::ostream& os, const ntlVector4Dim<Scalar>& i ) {
char buf[256]; char buf[256];
snprintf ( buf,256,"[%d,%d,%d,%d]", (double) i[0], (double) i[1], (double) i[2] , (double) i[3] ); snprintf ( buf,256,"[%d,%d,%d,%d]", (double) i[0], (double) i[1], (double) i[2] , (double) i[3] );
os << std::string ( buf ); os << std::string ( buf );
@@ -424,7 +424,7 @@ std::ostream& operator<< ( std::ostream& os, const vector4Dim<Scalar>& i ) {
//! Reads the contents of the object from a stream //! Reads the contents of the object from a stream
template<class Scalar> template<class Scalar>
std::istream& operator>> ( std::istream& is, vector4Dim<Scalar>& i ) { std::istream& operator>> ( std::istream& is, ntlVector4Dim<Scalar>& i ) {
char c; char c;
char dummy[4]; char dummy[4];
is >> c >> i[0] >> dummy >> i[1] >> dummy >> i[2] >> dummy >> i[3] >> c; is >> c >> i[0] >> dummy >> i[1] >> dummy >> i[2] >> dummy >> i[3] >> c;
@@ -436,16 +436,16 @@ std::istream& operator>> ( std::istream& is, vector4Dim<Scalar>& i ) {
/**************************************************************************/ /**************************************************************************/
//! 3D vector class of type Real (typically float) //! 3D vector class of type Real (typically float)
typedef vector4Dim<Real> Vec4; typedef ntlVector4Dim<Real> Vec4;
// a 3D vector with double precision // a 3D vector with double precision
typedef vector4Dim<double> nVec4d; typedef ntlVector4Dim<double> nVec4d;
// a 3D vector with single precision // a 3D vector with single precision
typedef vector4Dim<float> nVec4f; typedef ntlVector4Dim<float> nVec4f;
//! 3D vector class of type int //! 3D vector class of type int
typedef vector4Dim<int> nVec4i; typedef ntlVector4Dim<int> nVec4i;
/* convert int,float and double vectors */ /* convert int,float and double vectors */
template<class T> inline nVec4i vec42I(T v) { return nVec4i((int)v[0],(int)v[1],(int)v[2],(int)v[3]); } template<class T> inline nVec4i vec42I(T v) { return nVec4i((int)v[0],(int)v[1],(int)v[2],(int)v[3]); }

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@@ -1,611 +0,0 @@
/******************************************************************************
*
* MantaFlow fluid solver framework
* Copyright 2011-2016 Tobias Pfaff, Nils Thuerey
*
* This program is free software, distributed under the terms of the
* GNU General Public License (GPL)
* http://www.gnu.org/licenses
*
* Basic vector class
*
******************************************************************************/
#ifndef _VECTORBASE_H
#define _VECTORBASE_H
// get rid of windos min/max defines
#if defined(WIN32) || defined(_WIN32)
# define NOMINMAX
#endif
#include <stdio.h>
#include <string>
#include <limits>
#include <iostream>
#include "general.h"
// if min/max are still around...
#if defined(WIN32) || defined(_WIN32)
# undef min
# undef max
#endif
// redefine usage of some windows functions
#if defined(WIN32) || defined(_WIN32)
# ifndef snprintf
# define snprintf _snprintf
# endif
#endif
// use which fp-precision? 1=float, 2=double
#ifndef FLOATINGPOINT_PRECISION
# define FLOATINGPOINT_PRECISION 1
#endif
// VECTOR_EPSILON is the minimal vector length
// In order to be able to discriminate floating point values near zero, and
// to be sure not to fail a comparison because of roundoff errors, use this
// value as a threshold.
#if FLOATINGPOINT_PRECISION==1
typedef float Real;
# define VECTOR_EPSILON (1e-6f)
#else
typedef double Real;
# define VECTOR_EPSILON (1e-10)
#endif
#ifndef M_PI
# define M_PI 3.1415926536
#endif
#ifndef M_E
# define M_E 2.7182818284
#endif
namespace Manta
{
//! Basic inlined vector class
template<class S>
class Vector3D
{
public:
//! Constructor
inline Vector3D() : x(0),y(0),z(0) {}
//! Copy-Constructor
inline Vector3D ( const Vector3D<S> &v ) : x(v.x), y(v.y), z(v.z) {}
//! Copy-Constructor
inline Vector3D ( const float * v) : x((S)v[0]), y((S)v[1]), z((S)v[2]) {}
//! Copy-Constructor
inline Vector3D ( const double * v) : x((S)v[0]), y((S)v[1]), z((S)v[2]) {}
//! Construct a vector from one S
inline Vector3D ( S v) : x(v), y(v), z(v) {}
//! Construct a vector from three Ss
inline Vector3D ( S vx, S vy, S vz) : x(vx), y(vy), z(vz) {}
// Operators
//! Assignment operator
inline const Vector3D<S>& operator= ( const Vector3D<S>& v ) {
x = v.x;
y = v.y;
z = v.z;
return *this;
}
//! Assignment operator
inline const Vector3D<S>& operator= ( S s ) {
x = y = z = s;
return *this;
}
//! Assign and add operator
inline const Vector3D<S>& operator+= ( const Vector3D<S>& v ) {
x += v.x;
y += v.y;
z += v.z;
return *this;
}
//! Assign and add operator
inline const Vector3D<S>& operator+= ( S s ) {
x += s;
y += s;
z += s;
return *this;
}
//! Assign and sub operator
inline const Vector3D<S>& operator-= ( const Vector3D<S>& v ) {
x -= v.x;
y -= v.y;
z -= v.z;
return *this;
}
//! Assign and sub operator
inline const Vector3D<S>& operator-= ( S s ) {
x -= s;
y -= s;
z -= s;
return *this;
}
//! Assign and mult operator
inline const Vector3D<S>& operator*= ( const Vector3D<S>& v ) {
x *= v.x;
y *= v.y;
z *= v.z;
return *this;
}
//! Assign and mult operator
inline const Vector3D<S>& operator*= ( S s ) {
x *= s;
y *= s;
z *= s;
return *this;
}
//! Assign and div operator
inline const Vector3D<S>& operator/= ( const Vector3D<S>& v ) {
x /= v.x;
y /= v.y;
z /= v.z;
return *this;
}
//! Assign and div operator
inline const Vector3D<S>& operator/= ( S s ) {
x /= s;
y /= s;
z /= s;
return *this;
}
//! Negation operator
inline Vector3D<S> operator- () const {
return Vector3D<S> (-x, -y, -z);
}
//! Get smallest component
inline S min() const {
return ( x<y ) ? ( ( x<z ) ? x:z ) : ( ( y<z ) ? y:z );
}
//! Get biggest component
inline S max() const {
return ( x>y ) ? ( ( x>z ) ? x:z ) : ( ( y>z ) ? y:z );
}
//! Test if all components are zero
inline bool empty() {
return x==0 && y==0 && z==0;
}
//! access operator
inline S& operator[] ( unsigned int i ) {
return value[i];
}
//! constant access operator
inline const S& operator[] ( unsigned int i ) const {
return value[i];
}
//! debug output vector to a string
std::string toString() const;
//! test if nans are present
bool isValid() const;
//! actual values
union {
S value[3];
struct {
S x;
S y;
S z;
};
struct {
S X;
S Y;
S Z;
};
};
//! zero element
static const Vector3D<S> Zero, Invalid;
//! For compatibility with 4d vectors (discards 4th comp)
inline Vector3D ( S vx, S vy, S vz, S vDummy) : x(vx), y(vy), z(vz) {}
protected:
};
//************************************************************************
// Additional operators
//************************************************************************
//! Addition operator
template<class S>
inline Vector3D<S> operator+ ( const Vector3D<S> &v1, const Vector3D<S> &v2 ) {
return Vector3D<S> ( v1.x+v2.x, v1.y+v2.y, v1.z+v2.z );
}
//! Addition operator
template<class S, class S2>
inline Vector3D<S> operator+ ( const Vector3D<S>& v, S2 s ) {
return Vector3D<S> ( v.x+s, v.y+s, v.z+s );
}
//! Addition operator
template<class S, class S2>
inline Vector3D<S> operator+ ( S2 s, const Vector3D<S>& v ) {
return Vector3D<S> ( v.x+s, v.y+s, v.z+s );
}
//! Subtraction operator
template<class S>
inline Vector3D<S> operator- ( const Vector3D<S> &v1, const Vector3D<S> &v2 ) {
return Vector3D<S> ( v1.x-v2.x, v1.y-v2.y, v1.z-v2.z );
}
//! Subtraction operator
template<class S, class S2>
inline Vector3D<S> operator- ( const Vector3D<S>& v, S2 s ) {
return Vector3D<S> ( v.x-s, v.y-s, v.z-s );
}
//! Subtraction operator
template<class S, class S2>
inline Vector3D<S> operator- ( S2 s, const Vector3D<S>& v ) {
return Vector3D<S> ( s-v.x, s-v.y, s-v.z );
}
//! Multiplication operator
template<class S>
inline Vector3D<S> operator* ( const Vector3D<S> &v1, const Vector3D<S> &v2 ) {
return Vector3D<S> ( v1.x*v2.x, v1.y*v2.y, v1.z*v2.z );
}
//! Multiplication operator
template<class S, class S2>
inline Vector3D<S> operator* ( const Vector3D<S>& v, S2 s ) {
return Vector3D<S> ( v.x*s, v.y*s, v.z*s );
}
//! Multiplication operator
template<class S, class S2>
inline Vector3D<S> operator* ( S2 s, const Vector3D<S>& v ) {
return Vector3D<S> ( s*v.x, s*v.y, s*v.z );
}
//! Division operator
template<class S>
inline Vector3D<S> operator/ ( const Vector3D<S> &v1, const Vector3D<S> &v2 ) {
return Vector3D<S> ( v1.x/v2.x, v1.y/v2.y, v1.z/v2.z );
}
//! Division operator
template<class S, class S2>
inline Vector3D<S> operator/ ( const Vector3D<S>& v, S2 s ) {
return Vector3D<S> ( v.x/s, v.y/s, v.z/s );
}
//! Division operator
template<class S, class S2>
inline Vector3D<S> operator/ ( S2 s, const Vector3D<S>& v ) {
return Vector3D<S> ( s/v.x, s/v.y, s/v.z );
}
//! Comparison operator
template<class S>
inline bool operator== (const Vector3D<S>& s1, const Vector3D<S>& s2) {
return s1.x == s2.x && s1.y == s2.y && s1.z == s2.z;
}
//! Comparison operator
template<class S>
inline bool operator!= (const Vector3D<S>& s1, const Vector3D<S>& s2) {
return s1.x != s2.x || s1.y != s2.y || s1.z != s2.z;
}
//************************************************************************
// External functions
//************************************************************************
//! Min operator
template<class S>
inline Vector3D<S> vmin (const Vector3D<S>& s1, const Vector3D<S>& s2) {
return Vector3D<S>(std::min(s1.x,s2.x), std::min(s1.y,s2.y), std::min(s1.z,s2.z));
}
//! Min operator
template<class S, class S2>
inline Vector3D<S> vmin (const Vector3D<S>& s1, S2 s2) {
return Vector3D<S>(std::min(s1.x,s2), std::min(s1.y,s2), std::min(s1.z,s2));
}
//! Min operator
template<class S1, class S>
inline Vector3D<S> vmin (S1 s1, const Vector3D<S>& s2) {
return Vector3D<S>(std::min(s1,s2.x), std::min(s1,s2.y), std::min(s1,s2.z));
}
//! Max operator
template<class S>
inline Vector3D<S> vmax (const Vector3D<S>& s1, const Vector3D<S>& s2) {
return Vector3D<S>(std::max(s1.x,s2.x), std::max(s1.y,s2.y), std::max(s1.z,s2.z));
}
//! Max operator
template<class S, class S2>
inline Vector3D<S> vmax (const Vector3D<S>& s1, S2 s2) {
return Vector3D<S>(std::max(s1.x,s2), std::max(s1.y,s2), std::max(s1.z,s2));
}
//! Max operator
template<class S1, class S>
inline Vector3D<S> vmax (S1 s1, const Vector3D<S>& s2) {
return Vector3D<S>(std::max(s1,s2.x), std::max(s1,s2.y), std::max(s1,s2.z));
}
//! Dot product
template<class S>
inline S dot ( const Vector3D<S> &t, const Vector3D<S> &v ) {
return t.x*v.x + t.y*v.y + t.z*v.z;
}
//! Cross product
template<class S>
inline Vector3D<S> cross ( const Vector3D<S> &t, const Vector3D<S> &v ) {
Vector3D<S> cp (
( ( t.y*v.z ) - ( t.z*v.y ) ),
( ( t.z*v.x ) - ( t.x*v.z ) ),
( ( t.x*v.y ) - ( t.y*v.x ) ) );
return cp;
}
//! Project a vector into a plane, defined by its normal
/*! Projects a vector into a plane normal to the given vector, which must
have unit length. Self is modified.
\param v The vector to project
\param n The plane normal
\return The projected vector */
template<class S>
inline const Vector3D<S>& projectNormalTo ( const Vector3D<S>& v, const Vector3D<S> &n) {
S sprod = dot (v, n);
return v - n * dot(v, n);
}
//! Compute the magnitude (length) of the vector
//! (clamps to 0 and 1 with VECTOR_EPSILON)
template<class S>
inline S norm ( const Vector3D<S>& v ) {
S l = v.x*v.x + v.y*v.y + v.z*v.z;
if ( l <= VECTOR_EPSILON*VECTOR_EPSILON ) return(0.);
return ( fabs ( l-1. ) < VECTOR_EPSILON*VECTOR_EPSILON ) ? 1. : sqrt ( l );
}
//! Compute squared magnitude
template<class S>
inline S normSquare ( const Vector3D<S>& v ) {
return v.x*v.x + v.y*v.y + v.z*v.z;
}
//! compatibility, allow use of int, Real and Vec inputs with norm/normSquare
inline Real norm(const Real v) { return fabs(v); }
inline Real normSquare(const Real v) { return square(v); }
inline Real norm(const int v) { return abs(v); }
inline Real normSquare(const int v) { return square(v); }
//! Returns a normalized vector
template<class S>
inline Vector3D<S> getNormalized ( const Vector3D<S>& v ) {
S l = v.x*v.x + v.y*v.y + v.z*v.z;
if ( fabs ( l-1. ) < VECTOR_EPSILON*VECTOR_EPSILON )
return v; /* normalized "enough"... */
else if ( l > VECTOR_EPSILON*VECTOR_EPSILON )
{
S fac = 1./sqrt ( l );
return Vector3D<S> ( v.x*fac, v.y*fac, v.z*fac );
}
else
return Vector3D<S> ( ( S ) 0 );
}
//! Compute the norm of the vector and normalize it.
/*! \return The value of the norm */
template<class S>
inline S normalize ( Vector3D<S> &v ) {
S norm;
S l = v.x*v.x + v.y*v.y + v.z*v.z;
if ( fabs ( l-1. ) < VECTOR_EPSILON*VECTOR_EPSILON ) {
norm = 1.;
} else if ( l > VECTOR_EPSILON*VECTOR_EPSILON ) {
norm = sqrt ( l );
v *= 1./norm;
} else {
v = Vector3D<S>::Zero;
norm = 0.;
}
return ( S ) norm;
}
//! Obtain an orthogonal vector
/*! Compute a vector that is orthonormal to the given vector.
* Nothing else can be assumed for the direction of the new vector.
* \return The orthonormal vector */
template<class S>
Vector3D<S> getOrthogonalVector(const Vector3D<S>& v) {
// Determine the component with max. absolute value
int maxIndex= ( fabs ( v.x ) > fabs ( v.y ) ) ? 0 : 1;
maxIndex= ( fabs ( v[maxIndex] ) > fabs ( v.z ) ) ? maxIndex : 2;
// Choose another axis than the one with max. component and project
// orthogonal to self
Vector3D<S> o ( 0.0 );
o[ ( maxIndex+1 ) %3]= 1;
Vector3D<S> c = cross(v, o);
normalize(c);
return c;
}
//! Convert vector to polar coordinates
/*! Stable vector to angle conversion
*\param v vector to convert
\param phi unique angle [0,2PI]
\param theta unique angle [0,PI]
*/
template<class S>
inline void vecToAngle ( const Vector3D<S>& v, S& phi, S& theta )
{
if ( fabs ( v.y ) < VECTOR_EPSILON )
theta = M_PI/2;
else if ( fabs ( v.x ) < VECTOR_EPSILON && fabs ( v.z ) < VECTOR_EPSILON )
theta = ( v.y>=0 ) ? 0:M_PI;
else
theta = atan ( sqrt ( v.x*v.x+v.z*v.z ) /v.y );
if ( theta<0 ) theta+=M_PI;
if ( fabs ( v.x ) < VECTOR_EPSILON )
phi = M_PI/2;
else
phi = atan ( v.z/v.x );
if ( phi<0 ) phi+=M_PI;
if ( fabs ( v.z ) < VECTOR_EPSILON )
phi = ( v.x>=0 ) ? 0 : M_PI;
else if ( v.z < 0 )
phi += M_PI;
}
//! Compute vector reflected at a surface
/*! Compute a vector, that is self (as an incoming vector)
* reflected at a surface with a distinct normal vector.
* Note that the normal is reversed, if the scalar product with it is positive.
\param t The incoming vector
\param n The surface normal
\return The new reflected vector
*/
template<class S>
inline Vector3D<S> reflectVector ( const Vector3D<S>& t, const Vector3D<S>& n ) {
Vector3D<S> nn= ( dot ( t, n ) > 0.0 ) ? ( n*-1.0 ) : n;
return ( t - nn * ( 2.0 * dot ( nn, t ) ) );
}
//! Compute vector refracted at a surface
/*! \param t The incoming vector
* \param n The surface normal
* \param nt The "inside" refraction index
* \param nair The "outside" refraction index
* \param refRefl Set to 1 on total reflection
* \return The refracted vector
*/
template<class S>
inline Vector3D<S> refractVector ( const Vector3D<S> &t, const Vector3D<S> &normal, S nt, S nair, int &refRefl ) {
// from Glassner's book, section 5.2 (Heckberts method)
S eta = nair / nt;
S n = -dot ( t, normal );
S tt = 1.0 + eta*eta* ( n*n-1.0 );
if ( tt<0.0 ) {
// we have total reflection!
refRefl = 1;
} else {
// normal reflection
tt = eta*n - sqrt ( tt );
return ( t*eta + normal*tt );
}
return t;
}
//! Outputs the object in human readable form as string
template<class S> std::string Vector3D<S>::toString() const {
char buf[256];
snprintf ( buf,256,"[%+4.6f,%+4.6f,%+4.6f]", ( double ) ( *this ) [0], ( double ) ( *this ) [1], ( double ) ( *this ) [2] );
// for debugging, optionally increase precision:
//snprintf ( buf,256,"[%+4.16f,%+4.16f,%+4.16f]", ( double ) ( *this ) [0], ( double ) ( *this ) [1], ( double ) ( *this ) [2] );
return std::string ( buf );
}
template<> std::string Vector3D<int>::toString() const;
//! Outputs the object in human readable form to stream
/*! Output format [x,y,z] */
template<class S>
std::ostream& operator<< ( std::ostream& os, const Vector3D<S>& i ) {
os << i.toString();
return os;
}
//! Reads the contents of the object from a stream
/*! Input format [x,y,z] */
template<class S>
std::istream& operator>> ( std::istream& is, Vector3D<S>& i ) {
char c;
char dummy[3];
is >> c >> i[0] >> dummy >> i[1] >> dummy >> i[2] >> c;
return is;
}
/**************************************************************************/
// Define default vector alias
/**************************************************************************/
//! 3D vector class of type Real (typically float)
typedef Vector3D<Real> Vec3;
//! 3D vector class of type int
typedef Vector3D<int> Vec3i;
//! convert to Real Vector
template<class T> inline Vec3 toVec3 ( T v ) {
return Vec3 ( v[0],v[1],v[2] );
}
//! convert to int Vector
template<class T> inline Vec3i toVec3i ( T v ) {
return Vec3i ( ( int ) v[0], ( int ) v[1], ( int ) v[2] );
}
//! convert to int Vector
template<class T> inline Vec3i toVec3i ( T v0, T v1, T v2 ) {
return Vec3i ( ( int ) v0, ( int ) v1, ( int ) v2 );
}
//! round, and convert to int Vector
template<class T> inline Vec3i toVec3iRound ( T v ) {
return Vec3i ( ( int ) round ( v[0] ), ( int ) round ( v[1] ), ( int ) round ( v[2] ) );
}
//! convert to int Vector if values are close enough to an int
template<class T> inline Vec3i toVec3iChecked ( T v ) {
Vec3i ret;
for (size_t i=0; i<3; i++) {
Real a = v[i];
if (fabs(a-floor(a+0.5)) > 1e-5)
errMsg("argument is not an int, cannot convert");
ret[i] = (int) (a+0.5);
}
return ret;
}
//! convert to double Vector
template<class T> inline Vector3D<double> toVec3d ( T v ) {
return Vector3D<double> ( v[0], v[1], v[2] );
}
//! convert to float Vector
template<class T> inline Vector3D<float> toVec3f ( T v ) {
return Vector3D<float> ( v[0], v[1], v[2] );
}
/**************************************************************************/
// Specializations for common math functions
/**************************************************************************/
template<> inline Vec3 clamp<Vec3>(const Vec3& a, const Vec3& b, const Vec3& c) {
return Vec3 ( clamp(a.x, b.x, c.x),
clamp(a.y, b.y, c.y),
clamp(a.z, b.z, c.z) );
}
template<> inline Vec3 safeDivide<Vec3>(const Vec3 &a, const Vec3& b) {
return Vec3(safeDivide(a.x,b.x), safeDivide(a.y,b.y), safeDivide(a.z,b.z));
}
template<> inline Vec3 nmod<Vec3>(const Vec3& a, const Vec3& b) {
return Vec3(nmod(a.x,b.x),nmod(a.y,b.y),nmod(a.z,b.z));
}
}; // namespace
#endif

View File

@@ -0,0 +1,232 @@
set(PROJECT_NAME SimulationsRunner_2022)
################################################################################
# Source groups
################################################################################
set(no_group_source_files
"../SimulatorTester/SimulatorTester.vcxproj"
)
source_group("" FILES ${no_group_source_files})
set(Sources
"../Simulations/main.cpp"
)
source_group("Sources" FILES ${Sources})
set(ALL_FILES
${no_group_source_files}
${Sources}
)
################################################################################
# Target
################################################################################
add_executable(${PROJECT_NAME} ${ALL_FILES})
use_props(${PROJECT_NAME} "${CMAKE_CONFIGURATION_TYPES}" "${DEFAULT_CXX_PROPS}")
set(ROOT_NAMESPACE SimulationsRunner)
set_target_properties(${PROJECT_NAME} PROPERTIES
VS_GLOBAL_KEYWORD "Win32Proj"
)
################################################################################
# Output directory
################################################################################
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
set_target_properties(${PROJECT_NAME} PROPERTIES
OUTPUT_DIRECTORY_DEBUG "${CMAKE_SOURCE_DIR}/${CMAKE_VS_PLATFORM_NAME}/$<CONFIG>/"
OUTPUT_DIRECTORY_RELEASE "${CMAKE_SOURCE_DIR}/${CMAKE_VS_PLATFORM_NAME}/$<CONFIG>/"
)
endif()
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
set_target_properties(${PROJECT_NAME} PROPERTIES
INTERPROCEDURAL_OPTIMIZATION_RELEASE "TRUE"
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
set_target_properties(${PROJECT_NAME} PROPERTIES
INTERPROCEDURAL_OPTIMIZATION_RELEASE "TRUE"
)
endif()
################################################################################
# Include directories
################################################################################
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
target_include_directories(${PROJECT_NAME} PUBLIC
"$<$<CONFIG:Debug>:"
"${CMAKE_CURRENT_SOURCE_DIR}/home/kookroach/Documents/Uni/WS23-24/physX/game-physics/Simulations"
">"
"${CMAKE_CURRENT_SOURCE_DIR}/home/kookroach/Documents/Uni/WS23-24/physX/game-physics/DirectXTK/Inc;"
"${CMAKE_CURRENT_SOURCE_DIR}/home/kookroach/Documents/Uni/WS23-24/physX/game-physics/DXUT11/Core;"
"${CMAKE_CURRENT_SOURCE_DIR}/home/kookroach/Documents/Uni/WS23-24/physX/game-physics/DXUT11/Optional;"
"${CMAKE_CURRENT_SOURCE_DIR}/home/kookroach/Documents/Uni/WS23-24/physX/game-physics/Effects11/inc;"
"${CMAKE_CURRENT_SOURCE_DIR}/home/kookroach/Documents/Uni/WS23-24/physX/game-physics/AntTweakBar/include"
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
target_include_directories(${PROJECT_NAME} PUBLIC
"${CMAKE_CURRENT_SOURCE_DIR}/home/kookroach/Documents/Uni/WS23-24/physX/game-physics/DirectXTK/Inc;"
"${CMAKE_CURRENT_SOURCE_DIR}/home/kookroach/Documents/Uni/WS23-24/physX/game-physics/DXUT11/Core;"
"${CMAKE_CURRENT_SOURCE_DIR}/home/kookroach/Documents/Uni/WS23-24/physX/game-physics/DXUT11/Optional;"
"${CMAKE_CURRENT_SOURCE_DIR}/home/kookroach/Documents/Uni/WS23-24/physX/game-physics/Effects11/inc;"
"${CMAKE_CURRENT_SOURCE_DIR}/home/kookroach/Documents/Uni/WS23-24/physX/game-physics/AntTweakBar/include"
)
endif()
################################################################################
# Compile definitions
################################################################################
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
target_compile_definitions(${PROJECT_NAME} PRIVATE
"$<$<CONFIG:Debug>:"
"NOMINMAX;"
"_DEBUG"
">"
"$<$<CONFIG:Release>:"
"NDEBUG"
">"
"WIN32;"
"_CONSOLE;"
"UNICODE;"
"_UNICODE"
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
target_compile_definitions(${PROJECT_NAME} PRIVATE
"$<$<CONFIG:Debug>:"
"NOMINMAX;"
"_DEBUG"
">"
"$<$<CONFIG:Release>:"
"NDEBUG"
">"
"WIN32;"
"_CONSOLE;"
"UNICODE;"
"_UNICODE"
)
endif()
################################################################################
# Compile and link options
################################################################################
if(MSVC)
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
target_compile_options(${PROJECT_NAME} PRIVATE
$<$<CONFIG:Debug>:
/Od
>
$<$<CONFIG:Release>:
/O2;
/Oi;
/Gy
>
/W3;
${DEFAULT_CXX_DEBUG_INFORMATION_FORMAT};
${DEFAULT_CXX_EXCEPTION_HANDLING};
/Y-
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
target_compile_options(${PROJECT_NAME} PRIVATE
$<$<CONFIG:Debug>:
/Od
>
$<$<CONFIG:Release>:
/O2;
/Oi;
/Gy
>
/W3;
${DEFAULT_CXX_DEBUG_INFORMATION_FORMAT};
${DEFAULT_CXX_EXCEPTION_HANDLING};
/Y-
)
endif()
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
target_link_options(${PROJECT_NAME} PRIVATE
$<$<CONFIG:Debug>:
/DEBUG;
/INCREMENTAL
>
$<$<CONFIG:Release>:
/OPT:REF;
/OPT:ICF;
/INCREMENTAL:NO
>
/SUBSYSTEM:CONSOLE
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
target_link_options(${PROJECT_NAME} PRIVATE
$<$<CONFIG:Debug>:
/INCREMENTAL
>
$<$<CONFIG:Release>:
/OPT:REF;
/OPT:ICF;
/INCREMENTAL:NO
>
/DEBUG;
/SUBSYSTEM:CONSOLE
)
endif()
endif()
################################################################################
# Dependencies
################################################################################
# Link with other targets.
target_link_libraries(${PROJECT_NAME} PRIVATE
AntTweakBar
DirectXTK_Desktop_2022
DXUT
DXUTOpt
Effects11
Simulations
)
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
set(ADDITIONAL_LIBRARY_DEPENDENCIES
"$<$<CONFIG:Debug>:"
"D3DCompiler;"
"Mf;"
"mfuuid;"
"Mfplat;"
"Mfreadwrite;"
"kernel32;"
"user32;"
"gdi32;"
"winspool;"
"comdlg32;"
"advapi32;"
"shell32;"
"ole32;"
"oleaut32;"
"uuid;"
"odbc32;"
"odbccp32"
">"
"comctl32"
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
set(ADDITIONAL_LIBRARY_DEPENDENCIES
"$<$<CONFIG:Debug>:"
"D3DCompiler;"
"Mf;"
"mfuuid;"
"Mfplat;"
"Mfreadwrite;"
"kernel32;"
"user32;"
"gdi32;"
"winspool;"
"comdlg32;"
"advapi32;"
"shell32;"
"ole32;"
"oleaut32;"
"uuid;"
"odbc32;"
"odbccp32"
">"
"comctl32"
)
endif()
target_link_libraries(${PROJECT_NAME} PRIVATE "${ADDITIONAL_LIBRARY_DEPENDENCIES}")

View File

@@ -0,0 +1,239 @@
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<FxCompile>
<EntryPointName />
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<FxCompile>
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View File

@@ -0,0 +1,231 @@
set(PROJECT_NAME SimulationsTester)
################################################################################
# Source groups
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set(Sources
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VS_GLOBAL_KEYWORD "Win32Proj"
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set_target_properties(${PROJECT_NAME} PROPERTIES
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################################################################################
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if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
target_compile_definitions(${PROJECT_NAME} PRIVATE
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"_DEBUG"
">"
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"WIN32;"
"UNICODE;"
"_UNICODE"
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elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
target_compile_definitions(${PROJECT_NAME} PRIVATE
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"_CONSOLE;"
"_DEBUG"
">"
"$<$<CONFIG:Release>:"
"NDEBUG"
">"
"WIN32;"
"UNICODE;"
"_UNICODE"
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endif()
################################################################################
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################################################################################
if(MSVC)
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
target_compile_options(${PROJECT_NAME} PRIVATE
$<$<CONFIG:Debug>:
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$<$<CONFIG:Release>:
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${DEFAULT_CXX_DEBUG_INFORMATION_FORMAT};
${DEFAULT_CXX_EXCEPTION_HANDLING};
/Y-
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$<$<CONFIG:Release>:
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${DEFAULT_CXX_DEBUG_INFORMATION_FORMAT};
${DEFAULT_CXX_EXCEPTION_HANDLING};
/Y-
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if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
target_link_options(${PROJECT_NAME} PRIVATE
$<$<CONFIG:Release>:
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/OPT:ICF
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/INCREMENTAL
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target_link_options(${PROJECT_NAME} PRIVATE
$<$<CONFIG:Release>:
/OPT:REF;
/OPT:ICF
>
/DEBUG;
/SUBSYSTEM:WINDOWS;
/INCREMENTAL
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endif()
endif()
################################################################################
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################################################################################
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DirectXTK_Desktop_2022
MakeSpriteFont
DXUT
DXUTOpt
Effects11
Simulations
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if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
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target_link_libraries(${PROJECT_NAME} PUBLIC "${ADDITIONAL_LIBRARY_DEPENDENCIES}")
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target_link_directories(${PROJECT_NAME} PUBLIC
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target_link_directories(${PROJECT_NAME} PUBLIC
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)
endif()

View File

@@ -0,0 +1,194 @@
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100
Template_2022.sln Normal file
View File

@@ -0,0 +1,100 @@

Microsoft Visual Studio Solution File, Format Version 12.00
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# define SIMULATE_ID "MSVC"
# endif
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
# if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
# endif
# define COMPILER_VERSION_TWEAK DEC(__apple_build_version__)
#elif defined(__clang__) && defined(__ARMCOMPILER_VERSION)
# define COMPILER_ID "ARMClang"
# define COMPILER_VERSION_MAJOR DEC(__ARMCOMPILER_VERSION/1000000)
# define COMPILER_VERSION_MINOR DEC(__ARMCOMPILER_VERSION/10000 % 100)
# define COMPILER_VERSION_PATCH DEC(__ARMCOMPILER_VERSION/100 % 100)
# define COMPILER_VERSION_INTERNAL DEC(__ARMCOMPILER_VERSION)
#elif defined(__clang__)
# define COMPILER_ID "Clang"
# if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
# endif
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
# if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
# endif
#elif defined(__LCC__) && (defined(__GNUC__) || defined(__GNUG__) || defined(__MCST__))
# define COMPILER_ID "LCC"
# define COMPILER_VERSION_MAJOR DEC(__LCC__ / 100)
# define COMPILER_VERSION_MINOR DEC(__LCC__ % 100)
# if defined(__LCC_MINOR__)
# define COMPILER_VERSION_PATCH DEC(__LCC_MINOR__)
# endif
# if defined(__GNUC__) && defined(__GNUC_MINOR__)
# define SIMULATE_ID "GNU"
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
# if defined(__GNUC_PATCHLEVEL__)
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
# endif
# endif
#elif defined(__GNUC__)
# define COMPILER_ID "GNU"
# define COMPILER_VERSION_MAJOR DEC(__GNUC__)
# if defined(__GNUC_MINOR__)
# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__)
# endif
# if defined(__GNUC_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
# endif
#elif defined(_MSC_VER)
# define COMPILER_ID "MSVC"
/* _MSC_VER = VVRR */
# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100)
# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100)
# if defined(_MSC_FULL_VER)
# if _MSC_VER >= 1400
/* _MSC_FULL_VER = VVRRPPPPP */
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000)
# else
/* _MSC_FULL_VER = VVRRPPPP */
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000)
# endif
# endif
# if defined(_MSC_BUILD)
# define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD)
# endif
#elif defined(_ADI_COMPILER)
# define COMPILER_ID "ADSP"
#if defined(__VERSIONNUM__)
/* __VERSIONNUM__ = 0xVVRRPPTT */
# define COMPILER_VERSION_MAJOR DEC(__VERSIONNUM__ >> 24 & 0xFF)
# define COMPILER_VERSION_MINOR DEC(__VERSIONNUM__ >> 16 & 0xFF)
# define COMPILER_VERSION_PATCH DEC(__VERSIONNUM__ >> 8 & 0xFF)
# define COMPILER_VERSION_TWEAK DEC(__VERSIONNUM__ & 0xFF)
#endif
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
# define COMPILER_ID "IAR"
# if defined(__VER__) && defined(__ICCARM__)
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000)
# define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000)
# define COMPILER_VERSION_PATCH DEC((__VER__) % 1000)
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
# elif defined(__VER__) && (defined(__ICCAVR__) || defined(__ICCRX__) || defined(__ICCRH850__) || defined(__ICCRL78__) || defined(__ICC430__) || defined(__ICCRISCV__) || defined(__ICCV850__) || defined(__ICC8051__) || defined(__ICCSTM8__))
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 100)
# define COMPILER_VERSION_MINOR DEC((__VER__) - (((__VER__) / 100)*100))
# define COMPILER_VERSION_PATCH DEC(__SUBVERSION__)
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
# endif
#elif defined(__SDCC_VERSION_MAJOR) || defined(SDCC)
# define COMPILER_ID "SDCC"
# if defined(__SDCC_VERSION_MAJOR)
# define COMPILER_VERSION_MAJOR DEC(__SDCC_VERSION_MAJOR)
# define COMPILER_VERSION_MINOR DEC(__SDCC_VERSION_MINOR)
# define COMPILER_VERSION_PATCH DEC(__SDCC_VERSION_PATCH)
# else
/* SDCC = VRP */
# define COMPILER_VERSION_MAJOR DEC(SDCC/100)
# define COMPILER_VERSION_MINOR DEC(SDCC/10 % 10)
# define COMPILER_VERSION_PATCH DEC(SDCC % 10)
# endif
/* These compilers are either not known or too old to define an
identification macro. Try to identify the platform and guess that
it is the native compiler. */
#elif defined(__hpux) || defined(__hpua)
# define COMPILER_ID "HP"
#else /* unknown compiler */
# define COMPILER_ID ""
#endif
/* Construct the string literal in pieces to prevent the source from
getting matched. Store it in a pointer rather than an array
because some compilers will just produce instructions to fill the
array rather than assigning a pointer to a static array. */
char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]";
#ifdef SIMULATE_ID
char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]";
#endif
#ifdef __QNXNTO__
char const* qnxnto = "INFO" ":" "qnxnto[]";
#endif
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]";
#endif
#define STRINGIFY_HELPER(X) #X
#define STRINGIFY(X) STRINGIFY_HELPER(X)
/* Identify known platforms by name. */
#if defined(__linux) || defined(__linux__) || defined(linux)
# define PLATFORM_ID "Linux"
#elif defined(__MSYS__)
# define PLATFORM_ID "MSYS"
#elif defined(__CYGWIN__)
# define PLATFORM_ID "Cygwin"
#elif defined(__MINGW32__)
# define PLATFORM_ID "MinGW"
#elif defined(__APPLE__)
# define PLATFORM_ID "Darwin"
#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32)
# define PLATFORM_ID "Windows"
#elif defined(__FreeBSD__) || defined(__FreeBSD)
# define PLATFORM_ID "FreeBSD"
#elif defined(__NetBSD__) || defined(__NetBSD)
# define PLATFORM_ID "NetBSD"
#elif defined(__OpenBSD__) || defined(__OPENBSD)
# define PLATFORM_ID "OpenBSD"
#elif defined(__sun) || defined(sun)
# define PLATFORM_ID "SunOS"
#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__)
# define PLATFORM_ID "AIX"
#elif defined(__hpux) || defined(__hpux__)
# define PLATFORM_ID "HP-UX"
#elif defined(__HAIKU__)
# define PLATFORM_ID "Haiku"
#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS)
# define PLATFORM_ID "BeOS"
#elif defined(__QNX__) || defined(__QNXNTO__)
# define PLATFORM_ID "QNX"
#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__)
# define PLATFORM_ID "Tru64"
#elif defined(__riscos) || defined(__riscos__)
# define PLATFORM_ID "RISCos"
#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__)
# define PLATFORM_ID "SINIX"
#elif defined(__UNIX_SV__)
# define PLATFORM_ID "UNIX_SV"
#elif defined(__bsdos__)
# define PLATFORM_ID "BSDOS"
#elif defined(_MPRAS) || defined(MPRAS)
# define PLATFORM_ID "MP-RAS"
#elif defined(__osf) || defined(__osf__)
# define PLATFORM_ID "OSF1"
#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv)
# define PLATFORM_ID "SCO_SV"
#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX)
# define PLATFORM_ID "ULTRIX"
#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX)
# define PLATFORM_ID "Xenix"
#elif defined(__WATCOMC__)
# if defined(__LINUX__)
# define PLATFORM_ID "Linux"
# elif defined(__DOS__)
# define PLATFORM_ID "DOS"
# elif defined(__OS2__)
# define PLATFORM_ID "OS2"
# elif defined(__WINDOWS__)
# define PLATFORM_ID "Windows3x"
# elif defined(__VXWORKS__)
# define PLATFORM_ID "VxWorks"
# else /* unknown platform */
# define PLATFORM_ID
# endif
#elif defined(__INTEGRITY)
# if defined(INT_178B)
# define PLATFORM_ID "Integrity178"
# else /* regular Integrity */
# define PLATFORM_ID "Integrity"
# endif
# elif defined(_ADI_COMPILER)
# define PLATFORM_ID "ADSP"
#else /* unknown platform */
# define PLATFORM_ID
#endif
/* For windows compilers MSVC and Intel we can determine
the architecture of the compiler being used. This is because
the compilers do not have flags that can change the architecture,
but rather depend on which compiler is being used
*/
#if defined(_WIN32) && defined(_MSC_VER)
# if defined(_M_IA64)
# define ARCHITECTURE_ID "IA64"
# elif defined(_M_ARM64EC)
# define ARCHITECTURE_ID "ARM64EC"
# elif defined(_M_X64) || defined(_M_AMD64)
# define ARCHITECTURE_ID "x64"
# elif defined(_M_IX86)
# define ARCHITECTURE_ID "X86"
# elif defined(_M_ARM64)
# define ARCHITECTURE_ID "ARM64"
# elif defined(_M_ARM)
# if _M_ARM == 4
# define ARCHITECTURE_ID "ARMV4I"
# elif _M_ARM == 5
# define ARCHITECTURE_ID "ARMV5I"
# else
# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM)
# endif
# elif defined(_M_MIPS)
# define ARCHITECTURE_ID "MIPS"
# elif defined(_M_SH)
# define ARCHITECTURE_ID "SHx"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__WATCOMC__)
# if defined(_M_I86)
# define ARCHITECTURE_ID "I86"
# elif defined(_M_IX86)
# define ARCHITECTURE_ID "X86"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
# if defined(__ICCARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__ICCRX__)
# define ARCHITECTURE_ID "RX"
# elif defined(__ICCRH850__)
# define ARCHITECTURE_ID "RH850"
# elif defined(__ICCRL78__)
# define ARCHITECTURE_ID "RL78"
# elif defined(__ICCRISCV__)
# define ARCHITECTURE_ID "RISCV"
# elif defined(__ICCAVR__)
# define ARCHITECTURE_ID "AVR"
# elif defined(__ICC430__)
# define ARCHITECTURE_ID "MSP430"
# elif defined(__ICCV850__)
# define ARCHITECTURE_ID "V850"
# elif defined(__ICC8051__)
# define ARCHITECTURE_ID "8051"
# elif defined(__ICCSTM8__)
# define ARCHITECTURE_ID "STM8"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__ghs__)
# if defined(__PPC64__)
# define ARCHITECTURE_ID "PPC64"
# elif defined(__ppc__)
# define ARCHITECTURE_ID "PPC"
# elif defined(__ARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__x86_64__)
# define ARCHITECTURE_ID "x64"
# elif defined(__i386__)
# define ARCHITECTURE_ID "X86"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__TI_COMPILER_VERSION__)
# if defined(__TI_ARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__MSP430__)
# define ARCHITECTURE_ID "MSP430"
# elif defined(__TMS320C28XX__)
# define ARCHITECTURE_ID "TMS320C28x"
# elif defined(__TMS320C6X__) || defined(_TMS320C6X)
# define ARCHITECTURE_ID "TMS320C6x"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
# elif defined(__ADSPSHARC__)
# define ARCHITECTURE_ID "SHARC"
# elif defined(__ADSPBLACKFIN__)
# define ARCHITECTURE_ID "Blackfin"
#elif defined(__TASKING__)
# if defined(__CTC__) || defined(__CPTC__)
# define ARCHITECTURE_ID "TriCore"
# elif defined(__CMCS__)
# define ARCHITECTURE_ID "MCS"
# elif defined(__CARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__CARC__)
# define ARCHITECTURE_ID "ARC"
# elif defined(__C51__)
# define ARCHITECTURE_ID "8051"
# elif defined(__CPCP__)
# define ARCHITECTURE_ID "PCP"
# else
# define ARCHITECTURE_ID ""
# endif
#else
# define ARCHITECTURE_ID
#endif
/* Convert integer to decimal digit literals. */
#define DEC(n) \
('0' + (((n) / 10000000)%10)), \
('0' + (((n) / 1000000)%10)), \
('0' + (((n) / 100000)%10)), \
('0' + (((n) / 10000)%10)), \
('0' + (((n) / 1000)%10)), \
('0' + (((n) / 100)%10)), \
('0' + (((n) / 10)%10)), \
('0' + ((n) % 10))
/* Convert integer to hex digit literals. */
#define HEX(n) \
('0' + ((n)>>28 & 0xF)), \
('0' + ((n)>>24 & 0xF)), \
('0' + ((n)>>20 & 0xF)), \
('0' + ((n)>>16 & 0xF)), \
('0' + ((n)>>12 & 0xF)), \
('0' + ((n)>>8 & 0xF)), \
('0' + ((n)>>4 & 0xF)), \
('0' + ((n) & 0xF))
/* Construct a string literal encoding the version number. */
#ifdef COMPILER_VERSION
char const* info_version = "INFO" ":" "compiler_version[" COMPILER_VERSION "]";
/* Construct a string literal encoding the version number components. */
#elif defined(COMPILER_VERSION_MAJOR)
char const info_version[] = {
'I', 'N', 'F', 'O', ':',
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[',
COMPILER_VERSION_MAJOR,
# ifdef COMPILER_VERSION_MINOR
'.', COMPILER_VERSION_MINOR,
# ifdef COMPILER_VERSION_PATCH
'.', COMPILER_VERSION_PATCH,
# ifdef COMPILER_VERSION_TWEAK
'.', COMPILER_VERSION_TWEAK,
# endif
# endif
# endif
']','\0'};
#endif
/* Construct a string literal encoding the internal version number. */
#ifdef COMPILER_VERSION_INTERNAL
char const info_version_internal[] = {
'I', 'N', 'F', 'O', ':',
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_',
'i','n','t','e','r','n','a','l','[',
COMPILER_VERSION_INTERNAL,']','\0'};
#elif defined(COMPILER_VERSION_INTERNAL_STR)
char const* info_version_internal = "INFO" ":" "compiler_version_internal[" COMPILER_VERSION_INTERNAL_STR "]";
#endif
/* Construct a string literal encoding the version number components. */
#ifdef SIMULATE_VERSION_MAJOR
char const info_simulate_version[] = {
'I', 'N', 'F', 'O', ':',
's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[',
SIMULATE_VERSION_MAJOR,
# ifdef SIMULATE_VERSION_MINOR
'.', SIMULATE_VERSION_MINOR,
# ifdef SIMULATE_VERSION_PATCH
'.', SIMULATE_VERSION_PATCH,
# ifdef SIMULATE_VERSION_TWEAK
'.', SIMULATE_VERSION_TWEAK,
# endif
# endif
# endif
']','\0'};
#endif
/* Construct the string literal in pieces to prevent the source from
getting matched. Store it in a pointer rather than an array
because some compilers will just produce instructions to fill the
array rather than assigning a pointer to a static array. */
char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]";
char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]";
#if !defined(__STDC__) && !defined(__clang__)
# if defined(_MSC_VER) || defined(__ibmxl__) || defined(__IBMC__)
# define C_VERSION "90"
# else
# define C_VERSION
# endif
#elif __STDC_VERSION__ > 201710L
# define C_VERSION "23"
#elif __STDC_VERSION__ >= 201710L
# define C_VERSION "17"
#elif __STDC_VERSION__ >= 201000L
# define C_VERSION "11"
#elif __STDC_VERSION__ >= 199901L
# define C_VERSION "99"
#else
# define C_VERSION "90"
#endif
const char* info_language_standard_default =
"INFO" ":" "standard_default[" C_VERSION "]";
const char* info_language_extensions_default = "INFO" ":" "extensions_default["
#if (defined(__clang__) || defined(__GNUC__) || defined(__xlC__) || \
defined(__TI_COMPILER_VERSION__)) && \
!defined(__STRICT_ANSI__)
"ON"
#else
"OFF"
#endif
"]";
/*--------------------------------------------------------------------------*/
#ifdef ID_VOID_MAIN
void main() {}
#else
# if defined(__CLASSIC_C__)
int main(argc, argv) int argc; char *argv[];
# else
int main(int argc, char* argv[])
# endif
{
int require = 0;
require += info_compiler[argc];
require += info_platform[argc];
require += info_arch[argc];
#ifdef COMPILER_VERSION_MAJOR
require += info_version[argc];
#endif
#ifdef COMPILER_VERSION_INTERNAL
require += info_version_internal[argc];
#endif
#ifdef SIMULATE_ID
require += info_simulate[argc];
#endif
#ifdef SIMULATE_VERSION_MAJOR
require += info_simulate_version[argc];
#endif
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
require += info_cray[argc];
#endif
require += info_language_standard_default[argc];
require += info_language_extensions_default[argc];
(void)argv;
return require;
}
#endif

View File

@@ -0,0 +1,855 @@
/* This source file must have a .cpp extension so that all C++ compilers
recognize the extension without flags. Borland does not know .cxx for
example. */
#ifndef __cplusplus
# error "A C compiler has been selected for C++."
#endif
#if !defined(__has_include)
/* If the compiler does not have __has_include, pretend the answer is
always no. */
# define __has_include(x) 0
#endif
/* Version number components: V=Version, R=Revision, P=Patch
Version date components: YYYY=Year, MM=Month, DD=Day */
#if defined(__COMO__)
# define COMPILER_ID "Comeau"
/* __COMO_VERSION__ = VRR */
# define COMPILER_VERSION_MAJOR DEC(__COMO_VERSION__ / 100)
# define COMPILER_VERSION_MINOR DEC(__COMO_VERSION__ % 100)
#elif defined(__INTEL_COMPILER) || defined(__ICC)
# define COMPILER_ID "Intel"
# if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
# endif
# if defined(__GNUC__)
# define SIMULATE_ID "GNU"
# endif
/* __INTEL_COMPILER = VRP prior to 2021, and then VVVV for 2021 and later,
except that a few beta releases use the old format with V=2021. */
# if __INTEL_COMPILER < 2021 || __INTEL_COMPILER == 202110 || __INTEL_COMPILER == 202111
# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER/100)
# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER/10 % 10)
# if defined(__INTEL_COMPILER_UPDATE)
# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER_UPDATE)
# else
# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER % 10)
# endif
# else
# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER)
# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER_UPDATE)
/* The third version component from --version is an update index,
but no macro is provided for it. */
# define COMPILER_VERSION_PATCH DEC(0)
# endif
# if defined(__INTEL_COMPILER_BUILD_DATE)
/* __INTEL_COMPILER_BUILD_DATE = YYYYMMDD */
# define COMPILER_VERSION_TWEAK DEC(__INTEL_COMPILER_BUILD_DATE)
# endif
# if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
# endif
# if defined(__GNUC__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
# elif defined(__GNUG__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUG__)
# endif
# if defined(__GNUC_MINOR__)
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
# endif
# if defined(__GNUC_PATCHLEVEL__)
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
# endif
#elif (defined(__clang__) && defined(__INTEL_CLANG_COMPILER)) || defined(__INTEL_LLVM_COMPILER)
# define COMPILER_ID "IntelLLVM"
#if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
#endif
#if defined(__GNUC__)
# define SIMULATE_ID "GNU"
#endif
/* __INTEL_LLVM_COMPILER = VVVVRP prior to 2021.2.0, VVVVRRPP for 2021.2.0 and
* later. Look for 6 digit vs. 8 digit version number to decide encoding.
* VVVV is no smaller than the current year when a version is released.
*/
#if __INTEL_LLVM_COMPILER < 1000000L
# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/100)
# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 10)
#else
# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/10000)
# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/100 % 100)
# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 100)
#endif
#if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
#endif
#if defined(__GNUC__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
#elif defined(__GNUG__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUG__)
#endif
#if defined(__GNUC_MINOR__)
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
#endif
#if defined(__GNUC_PATCHLEVEL__)
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
#endif
#elif defined(__PATHCC__)
# define COMPILER_ID "PathScale"
# define COMPILER_VERSION_MAJOR DEC(__PATHCC__)
# define COMPILER_VERSION_MINOR DEC(__PATHCC_MINOR__)
# if defined(__PATHCC_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__PATHCC_PATCHLEVEL__)
# endif
#elif defined(__BORLANDC__) && defined(__CODEGEARC_VERSION__)
# define COMPILER_ID "Embarcadero"
# define COMPILER_VERSION_MAJOR HEX(__CODEGEARC_VERSION__>>24 & 0x00FF)
# define COMPILER_VERSION_MINOR HEX(__CODEGEARC_VERSION__>>16 & 0x00FF)
# define COMPILER_VERSION_PATCH DEC(__CODEGEARC_VERSION__ & 0xFFFF)
#elif defined(__BORLANDC__)
# define COMPILER_ID "Borland"
/* __BORLANDC__ = 0xVRR */
# define COMPILER_VERSION_MAJOR HEX(__BORLANDC__>>8)
# define COMPILER_VERSION_MINOR HEX(__BORLANDC__ & 0xFF)
#elif defined(__WATCOMC__) && __WATCOMC__ < 1200
# define COMPILER_ID "Watcom"
/* __WATCOMC__ = VVRR */
# define COMPILER_VERSION_MAJOR DEC(__WATCOMC__ / 100)
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
# if (__WATCOMC__ % 10) > 0
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
# endif
#elif defined(__WATCOMC__)
# define COMPILER_ID "OpenWatcom"
/* __WATCOMC__ = VVRP + 1100 */
# define COMPILER_VERSION_MAJOR DEC((__WATCOMC__ - 1100) / 100)
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
# if (__WATCOMC__ % 10) > 0
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
# endif
#elif defined(__SUNPRO_CC)
# define COMPILER_ID "SunPro"
# if __SUNPRO_CC >= 0x5100
/* __SUNPRO_CC = 0xVRRP */
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>12)
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xFF)
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF)
# else
/* __SUNPRO_CC = 0xVRP */
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>8)
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xF)
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF)
# endif
#elif defined(__HP_aCC)
# define COMPILER_ID "HP"
/* __HP_aCC = VVRRPP */
# define COMPILER_VERSION_MAJOR DEC(__HP_aCC/10000)
# define COMPILER_VERSION_MINOR DEC(__HP_aCC/100 % 100)
# define COMPILER_VERSION_PATCH DEC(__HP_aCC % 100)
#elif defined(__DECCXX)
# define COMPILER_ID "Compaq"
/* __DECCXX_VER = VVRRTPPPP */
# define COMPILER_VERSION_MAJOR DEC(__DECCXX_VER/10000000)
# define COMPILER_VERSION_MINOR DEC(__DECCXX_VER/100000 % 100)
# define COMPILER_VERSION_PATCH DEC(__DECCXX_VER % 10000)
#elif defined(__IBMCPP__) && defined(__COMPILER_VER__)
# define COMPILER_ID "zOS"
/* __IBMCPP__ = VRP */
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
#elif defined(__open_xl__) && defined(__clang__)
# define COMPILER_ID "IBMClang"
# define COMPILER_VERSION_MAJOR DEC(__open_xl_version__)
# define COMPILER_VERSION_MINOR DEC(__open_xl_release__)
# define COMPILER_VERSION_PATCH DEC(__open_xl_modification__)
# define COMPILER_VERSION_TWEAK DEC(__open_xl_ptf_fix_level__)
#elif defined(__ibmxl__) && defined(__clang__)
# define COMPILER_ID "XLClang"
# define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__)
# define COMPILER_VERSION_MINOR DEC(__ibmxl_release__)
# define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__)
# define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__)
#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ >= 800
# define COMPILER_ID "XL"
/* __IBMCPP__ = VRP */
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ < 800
# define COMPILER_ID "VisualAge"
/* __IBMCPP__ = VRP */
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
#elif defined(__NVCOMPILER)
# define COMPILER_ID "NVHPC"
# define COMPILER_VERSION_MAJOR DEC(__NVCOMPILER_MAJOR__)
# define COMPILER_VERSION_MINOR DEC(__NVCOMPILER_MINOR__)
# if defined(__NVCOMPILER_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__NVCOMPILER_PATCHLEVEL__)
# endif
#elif defined(__PGI)
# define COMPILER_ID "PGI"
# define COMPILER_VERSION_MAJOR DEC(__PGIC__)
# define COMPILER_VERSION_MINOR DEC(__PGIC_MINOR__)
# if defined(__PGIC_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__PGIC_PATCHLEVEL__)
# endif
#elif defined(_CRAYC)
# define COMPILER_ID "Cray"
# define COMPILER_VERSION_MAJOR DEC(_RELEASE_MAJOR)
# define COMPILER_VERSION_MINOR DEC(_RELEASE_MINOR)
#elif defined(__TI_COMPILER_VERSION__)
# define COMPILER_ID "TI"
/* __TI_COMPILER_VERSION__ = VVVRRRPPP */
# define COMPILER_VERSION_MAJOR DEC(__TI_COMPILER_VERSION__/1000000)
# define COMPILER_VERSION_MINOR DEC(__TI_COMPILER_VERSION__/1000 % 1000)
# define COMPILER_VERSION_PATCH DEC(__TI_COMPILER_VERSION__ % 1000)
#elif defined(__CLANG_FUJITSU)
# define COMPILER_ID "FujitsuClang"
# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
# define COMPILER_VERSION_INTERNAL_STR __clang_version__
#elif defined(__FUJITSU)
# define COMPILER_ID "Fujitsu"
# if defined(__FCC_version__)
# define COMPILER_VERSION __FCC_version__
# elif defined(__FCC_major__)
# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
# endif
# if defined(__fcc_version)
# define COMPILER_VERSION_INTERNAL DEC(__fcc_version)
# elif defined(__FCC_VERSION)
# define COMPILER_VERSION_INTERNAL DEC(__FCC_VERSION)
# endif
#elif defined(__ghs__)
# define COMPILER_ID "GHS"
/* __GHS_VERSION_NUMBER = VVVVRP */
# ifdef __GHS_VERSION_NUMBER
# define COMPILER_VERSION_MAJOR DEC(__GHS_VERSION_NUMBER / 100)
# define COMPILER_VERSION_MINOR DEC(__GHS_VERSION_NUMBER / 10 % 10)
# define COMPILER_VERSION_PATCH DEC(__GHS_VERSION_NUMBER % 10)
# endif
#elif defined(__TASKING__)
# define COMPILER_ID "Tasking"
# define COMPILER_VERSION_MAJOR DEC(__VERSION__/1000)
# define COMPILER_VERSION_MINOR DEC(__VERSION__ % 100)
# define COMPILER_VERSION_INTERNAL DEC(__VERSION__)
#elif defined(__SCO_VERSION__)
# define COMPILER_ID "SCO"
#elif defined(__ARMCC_VERSION) && !defined(__clang__)
# define COMPILER_ID "ARMCC"
#if __ARMCC_VERSION >= 1000000
/* __ARMCC_VERSION = VRRPPPP */
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/1000000)
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 100)
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
#else
/* __ARMCC_VERSION = VRPPPP */
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/100000)
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 10)
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
#endif
#elif defined(__clang__) && defined(__apple_build_version__)
# define COMPILER_ID "AppleClang"
# if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
# endif
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
# if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
# endif
# define COMPILER_VERSION_TWEAK DEC(__apple_build_version__)
#elif defined(__clang__) && defined(__ARMCOMPILER_VERSION)
# define COMPILER_ID "ARMClang"
# define COMPILER_VERSION_MAJOR DEC(__ARMCOMPILER_VERSION/1000000)
# define COMPILER_VERSION_MINOR DEC(__ARMCOMPILER_VERSION/10000 % 100)
# define COMPILER_VERSION_PATCH DEC(__ARMCOMPILER_VERSION/100 % 100)
# define COMPILER_VERSION_INTERNAL DEC(__ARMCOMPILER_VERSION)
#elif defined(__clang__)
# define COMPILER_ID "Clang"
# if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
# endif
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
# if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
# endif
#elif defined(__LCC__) && (defined(__GNUC__) || defined(__GNUG__) || defined(__MCST__))
# define COMPILER_ID "LCC"
# define COMPILER_VERSION_MAJOR DEC(__LCC__ / 100)
# define COMPILER_VERSION_MINOR DEC(__LCC__ % 100)
# if defined(__LCC_MINOR__)
# define COMPILER_VERSION_PATCH DEC(__LCC_MINOR__)
# endif
# if defined(__GNUC__) && defined(__GNUC_MINOR__)
# define SIMULATE_ID "GNU"
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
# if defined(__GNUC_PATCHLEVEL__)
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
# endif
# endif
#elif defined(__GNUC__) || defined(__GNUG__)
# define COMPILER_ID "GNU"
# if defined(__GNUC__)
# define COMPILER_VERSION_MAJOR DEC(__GNUC__)
# else
# define COMPILER_VERSION_MAJOR DEC(__GNUG__)
# endif
# if defined(__GNUC_MINOR__)
# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__)
# endif
# if defined(__GNUC_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
# endif
#elif defined(_MSC_VER)
# define COMPILER_ID "MSVC"
/* _MSC_VER = VVRR */
# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100)
# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100)
# if defined(_MSC_FULL_VER)
# if _MSC_VER >= 1400
/* _MSC_FULL_VER = VVRRPPPPP */
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000)
# else
/* _MSC_FULL_VER = VVRRPPPP */
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000)
# endif
# endif
# if defined(_MSC_BUILD)
# define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD)
# endif
#elif defined(_ADI_COMPILER)
# define COMPILER_ID "ADSP"
#if defined(__VERSIONNUM__)
/* __VERSIONNUM__ = 0xVVRRPPTT */
# define COMPILER_VERSION_MAJOR DEC(__VERSIONNUM__ >> 24 & 0xFF)
# define COMPILER_VERSION_MINOR DEC(__VERSIONNUM__ >> 16 & 0xFF)
# define COMPILER_VERSION_PATCH DEC(__VERSIONNUM__ >> 8 & 0xFF)
# define COMPILER_VERSION_TWEAK DEC(__VERSIONNUM__ & 0xFF)
#endif
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
# define COMPILER_ID "IAR"
# if defined(__VER__) && defined(__ICCARM__)
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000)
# define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000)
# define COMPILER_VERSION_PATCH DEC((__VER__) % 1000)
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
# elif defined(__VER__) && (defined(__ICCAVR__) || defined(__ICCRX__) || defined(__ICCRH850__) || defined(__ICCRL78__) || defined(__ICC430__) || defined(__ICCRISCV__) || defined(__ICCV850__) || defined(__ICC8051__) || defined(__ICCSTM8__))
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 100)
# define COMPILER_VERSION_MINOR DEC((__VER__) - (((__VER__) / 100)*100))
# define COMPILER_VERSION_PATCH DEC(__SUBVERSION__)
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
# endif
/* These compilers are either not known or too old to define an
identification macro. Try to identify the platform and guess that
it is the native compiler. */
#elif defined(__hpux) || defined(__hpua)
# define COMPILER_ID "HP"
#else /* unknown compiler */
# define COMPILER_ID ""
#endif
/* Construct the string literal in pieces to prevent the source from
getting matched. Store it in a pointer rather than an array
because some compilers will just produce instructions to fill the
array rather than assigning a pointer to a static array. */
char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]";
#ifdef SIMULATE_ID
char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]";
#endif
#ifdef __QNXNTO__
char const* qnxnto = "INFO" ":" "qnxnto[]";
#endif
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]";
#endif
#define STRINGIFY_HELPER(X) #X
#define STRINGIFY(X) STRINGIFY_HELPER(X)
/* Identify known platforms by name. */
#if defined(__linux) || defined(__linux__) || defined(linux)
# define PLATFORM_ID "Linux"
#elif defined(__MSYS__)
# define PLATFORM_ID "MSYS"
#elif defined(__CYGWIN__)
# define PLATFORM_ID "Cygwin"
#elif defined(__MINGW32__)
# define PLATFORM_ID "MinGW"
#elif defined(__APPLE__)
# define PLATFORM_ID "Darwin"
#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32)
# define PLATFORM_ID "Windows"
#elif defined(__FreeBSD__) || defined(__FreeBSD)
# define PLATFORM_ID "FreeBSD"
#elif defined(__NetBSD__) || defined(__NetBSD)
# define PLATFORM_ID "NetBSD"
#elif defined(__OpenBSD__) || defined(__OPENBSD)
# define PLATFORM_ID "OpenBSD"
#elif defined(__sun) || defined(sun)
# define PLATFORM_ID "SunOS"
#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__)
# define PLATFORM_ID "AIX"
#elif defined(__hpux) || defined(__hpux__)
# define PLATFORM_ID "HP-UX"
#elif defined(__HAIKU__)
# define PLATFORM_ID "Haiku"
#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS)
# define PLATFORM_ID "BeOS"
#elif defined(__QNX__) || defined(__QNXNTO__)
# define PLATFORM_ID "QNX"
#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__)
# define PLATFORM_ID "Tru64"
#elif defined(__riscos) || defined(__riscos__)
# define PLATFORM_ID "RISCos"
#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__)
# define PLATFORM_ID "SINIX"
#elif defined(__UNIX_SV__)
# define PLATFORM_ID "UNIX_SV"
#elif defined(__bsdos__)
# define PLATFORM_ID "BSDOS"
#elif defined(_MPRAS) || defined(MPRAS)
# define PLATFORM_ID "MP-RAS"
#elif defined(__osf) || defined(__osf__)
# define PLATFORM_ID "OSF1"
#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv)
# define PLATFORM_ID "SCO_SV"
#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX)
# define PLATFORM_ID "ULTRIX"
#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX)
# define PLATFORM_ID "Xenix"
#elif defined(__WATCOMC__)
# if defined(__LINUX__)
# define PLATFORM_ID "Linux"
# elif defined(__DOS__)
# define PLATFORM_ID "DOS"
# elif defined(__OS2__)
# define PLATFORM_ID "OS2"
# elif defined(__WINDOWS__)
# define PLATFORM_ID "Windows3x"
# elif defined(__VXWORKS__)
# define PLATFORM_ID "VxWorks"
# else /* unknown platform */
# define PLATFORM_ID
# endif
#elif defined(__INTEGRITY)
# if defined(INT_178B)
# define PLATFORM_ID "Integrity178"
# else /* regular Integrity */
# define PLATFORM_ID "Integrity"
# endif
# elif defined(_ADI_COMPILER)
# define PLATFORM_ID "ADSP"
#else /* unknown platform */
# define PLATFORM_ID
#endif
/* For windows compilers MSVC and Intel we can determine
the architecture of the compiler being used. This is because
the compilers do not have flags that can change the architecture,
but rather depend on which compiler is being used
*/
#if defined(_WIN32) && defined(_MSC_VER)
# if defined(_M_IA64)
# define ARCHITECTURE_ID "IA64"
# elif defined(_M_ARM64EC)
# define ARCHITECTURE_ID "ARM64EC"
# elif defined(_M_X64) || defined(_M_AMD64)
# define ARCHITECTURE_ID "x64"
# elif defined(_M_IX86)
# define ARCHITECTURE_ID "X86"
# elif defined(_M_ARM64)
# define ARCHITECTURE_ID "ARM64"
# elif defined(_M_ARM)
# if _M_ARM == 4
# define ARCHITECTURE_ID "ARMV4I"
# elif _M_ARM == 5
# define ARCHITECTURE_ID "ARMV5I"
# else
# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM)
# endif
# elif defined(_M_MIPS)
# define ARCHITECTURE_ID "MIPS"
# elif defined(_M_SH)
# define ARCHITECTURE_ID "SHx"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__WATCOMC__)
# if defined(_M_I86)
# define ARCHITECTURE_ID "I86"
# elif defined(_M_IX86)
# define ARCHITECTURE_ID "X86"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
# if defined(__ICCARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__ICCRX__)
# define ARCHITECTURE_ID "RX"
# elif defined(__ICCRH850__)
# define ARCHITECTURE_ID "RH850"
# elif defined(__ICCRL78__)
# define ARCHITECTURE_ID "RL78"
# elif defined(__ICCRISCV__)
# define ARCHITECTURE_ID "RISCV"
# elif defined(__ICCAVR__)
# define ARCHITECTURE_ID "AVR"
# elif defined(__ICC430__)
# define ARCHITECTURE_ID "MSP430"
# elif defined(__ICCV850__)
# define ARCHITECTURE_ID "V850"
# elif defined(__ICC8051__)
# define ARCHITECTURE_ID "8051"
# elif defined(__ICCSTM8__)
# define ARCHITECTURE_ID "STM8"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__ghs__)
# if defined(__PPC64__)
# define ARCHITECTURE_ID "PPC64"
# elif defined(__ppc__)
# define ARCHITECTURE_ID "PPC"
# elif defined(__ARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__x86_64__)
# define ARCHITECTURE_ID "x64"
# elif defined(__i386__)
# define ARCHITECTURE_ID "X86"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__TI_COMPILER_VERSION__)
# if defined(__TI_ARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__MSP430__)
# define ARCHITECTURE_ID "MSP430"
# elif defined(__TMS320C28XX__)
# define ARCHITECTURE_ID "TMS320C28x"
# elif defined(__TMS320C6X__) || defined(_TMS320C6X)
# define ARCHITECTURE_ID "TMS320C6x"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
# elif defined(__ADSPSHARC__)
# define ARCHITECTURE_ID "SHARC"
# elif defined(__ADSPBLACKFIN__)
# define ARCHITECTURE_ID "Blackfin"
#elif defined(__TASKING__)
# if defined(__CTC__) || defined(__CPTC__)
# define ARCHITECTURE_ID "TriCore"
# elif defined(__CMCS__)
# define ARCHITECTURE_ID "MCS"
# elif defined(__CARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__CARC__)
# define ARCHITECTURE_ID "ARC"
# elif defined(__C51__)
# define ARCHITECTURE_ID "8051"
# elif defined(__CPCP__)
# define ARCHITECTURE_ID "PCP"
# else
# define ARCHITECTURE_ID ""
# endif
#else
# define ARCHITECTURE_ID
#endif
/* Convert integer to decimal digit literals. */
#define DEC(n) \
('0' + (((n) / 10000000)%10)), \
('0' + (((n) / 1000000)%10)), \
('0' + (((n) / 100000)%10)), \
('0' + (((n) / 10000)%10)), \
('0' + (((n) / 1000)%10)), \
('0' + (((n) / 100)%10)), \
('0' + (((n) / 10)%10)), \
('0' + ((n) % 10))
/* Convert integer to hex digit literals. */
#define HEX(n) \
('0' + ((n)>>28 & 0xF)), \
('0' + ((n)>>24 & 0xF)), \
('0' + ((n)>>20 & 0xF)), \
('0' + ((n)>>16 & 0xF)), \
('0' + ((n)>>12 & 0xF)), \
('0' + ((n)>>8 & 0xF)), \
('0' + ((n)>>4 & 0xF)), \
('0' + ((n) & 0xF))
/* Construct a string literal encoding the version number. */
#ifdef COMPILER_VERSION
char const* info_version = "INFO" ":" "compiler_version[" COMPILER_VERSION "]";
/* Construct a string literal encoding the version number components. */
#elif defined(COMPILER_VERSION_MAJOR)
char const info_version[] = {
'I', 'N', 'F', 'O', ':',
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[',
COMPILER_VERSION_MAJOR,
# ifdef COMPILER_VERSION_MINOR
'.', COMPILER_VERSION_MINOR,
# ifdef COMPILER_VERSION_PATCH
'.', COMPILER_VERSION_PATCH,
# ifdef COMPILER_VERSION_TWEAK
'.', COMPILER_VERSION_TWEAK,
# endif
# endif
# endif
']','\0'};
#endif
/* Construct a string literal encoding the internal version number. */
#ifdef COMPILER_VERSION_INTERNAL
char const info_version_internal[] = {
'I', 'N', 'F', 'O', ':',
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_',
'i','n','t','e','r','n','a','l','[',
COMPILER_VERSION_INTERNAL,']','\0'};
#elif defined(COMPILER_VERSION_INTERNAL_STR)
char const* info_version_internal = "INFO" ":" "compiler_version_internal[" COMPILER_VERSION_INTERNAL_STR "]";
#endif
/* Construct a string literal encoding the version number components. */
#ifdef SIMULATE_VERSION_MAJOR
char const info_simulate_version[] = {
'I', 'N', 'F', 'O', ':',
's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[',
SIMULATE_VERSION_MAJOR,
# ifdef SIMULATE_VERSION_MINOR
'.', SIMULATE_VERSION_MINOR,
# ifdef SIMULATE_VERSION_PATCH
'.', SIMULATE_VERSION_PATCH,
# ifdef SIMULATE_VERSION_TWEAK
'.', SIMULATE_VERSION_TWEAK,
# endif
# endif
# endif
']','\0'};
#endif
/* Construct the string literal in pieces to prevent the source from
getting matched. Store it in a pointer rather than an array
because some compilers will just produce instructions to fill the
array rather than assigning a pointer to a static array. */
char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]";
char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]";
#if defined(__INTEL_COMPILER) && defined(_MSVC_LANG) && _MSVC_LANG < 201403L
# if defined(__INTEL_CXX11_MODE__)
# if defined(__cpp_aggregate_nsdmi)
# define CXX_STD 201402L
# else
# define CXX_STD 201103L
# endif
# else
# define CXX_STD 199711L
# endif
#elif defined(_MSC_VER) && defined(_MSVC_LANG)
# define CXX_STD _MSVC_LANG
#else
# define CXX_STD __cplusplus
#endif
const char* info_language_standard_default = "INFO" ":" "standard_default["
#if CXX_STD > 202002L
"23"
#elif CXX_STD > 201703L
"20"
#elif CXX_STD >= 201703L
"17"
#elif CXX_STD >= 201402L
"14"
#elif CXX_STD >= 201103L
"11"
#else
"98"
#endif
"]";
const char* info_language_extensions_default = "INFO" ":" "extensions_default["
#if (defined(__clang__) || defined(__GNUC__) || defined(__xlC__) || \
defined(__TI_COMPILER_VERSION__)) && \
!defined(__STRICT_ANSI__)
"ON"
#else
"OFF"
#endif
"]";
/*--------------------------------------------------------------------------*/
int main(int argc, char* argv[])
{
int require = 0;
require += info_compiler[argc];
require += info_platform[argc];
require += info_arch[argc];
#ifdef COMPILER_VERSION_MAJOR
require += info_version[argc];
#endif
#ifdef COMPILER_VERSION_INTERNAL
require += info_version_internal[argc];
#endif
#ifdef SIMULATE_ID
require += info_simulate[argc];
#endif
#ifdef SIMULATE_VERSION_MAJOR
require += info_simulate_version[argc];
#endif
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
require += info_cray[argc];
#endif
require += info_language_standard_default[argc];
require += info_language_extensions_default[argc];
(void)argv;
return require;
}

View File

@@ -0,0 +1,487 @@
---
events:
-
kind: "message-v1"
backtrace:
- "/usr/share/cmake/Modules/CMakeDetermineSystem.cmake:211 (message)"
- "CMakeLists.txt:5 (project)"
message: |
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# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
# endif
#elif defined(__LCC__) && (defined(__GNUC__) || defined(__GNUG__) || defined(__MCST__))
# define COMPILER_ID "LCC"
# define COMPILER_VERSION_MAJOR DEC(__LCC__ / 100)
# define COMPILER_VERSION_MINOR DEC(__LCC__ % 100)
# if defined(__LCC_MINOR__)
# define COMPILER_VERSION_PATCH DEC(__LCC_MINOR__)
# endif
# if defined(__GNUC__) && defined(__GNUC_MINOR__)
# define SIMULATE_ID "GNU"
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
# if defined(__GNUC_PATCHLEVEL__)
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
# endif
# endif
#elif defined(__GNUC__)
# define COMPILER_ID "GNU"
# define COMPILER_VERSION_MAJOR DEC(__GNUC__)
# if defined(__GNUC_MINOR__)
# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__)
# endif
# if defined(__GNUC_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
# endif
#elif defined(_MSC_VER)
# define COMPILER_ID "MSVC"
/* _MSC_VER = VVRR */
# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100)
# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100)
# if defined(_MSC_FULL_VER)
# if _MSC_VER >= 1400
/* _MSC_FULL_VER = VVRRPPPPP */
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000)
# else
/* _MSC_FULL_VER = VVRRPPPP */
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000)
# endif
# endif
# if defined(_MSC_BUILD)
# define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD)
# endif
#elif defined(_ADI_COMPILER)
# define COMPILER_ID "ADSP"
#if defined(__VERSIONNUM__)
/* __VERSIONNUM__ = 0xVVRRPPTT */
# define COMPILER_VERSION_MAJOR DEC(__VERSIONNUM__ >> 24 & 0xFF)
# define COMPILER_VERSION_MINOR DEC(__VERSIONNUM__ >> 16 & 0xFF)
# define COMPILER_VERSION_PATCH DEC(__VERSIONNUM__ >> 8 & 0xFF)
# define COMPILER_VERSION_TWEAK DEC(__VERSIONNUM__ & 0xFF)
#endif
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
# define COMPILER_ID "IAR"
# if defined(__VER__) && defined(__ICCARM__)
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000)
# define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000)
# define COMPILER_VERSION_PATCH DEC((__VER__) % 1000)
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
# elif defined(__VER__) && (defined(__ICCAVR__) || defined(__ICCRX__) || defined(__ICCRH850__) || defined(__ICCRL78__) || defined(__ICC430__) || defined(__ICCRISCV__) || defined(__ICCV850__) || defined(__ICC8051__) || defined(__ICCSTM8__))
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 100)
# define COMPILER_VERSION_MINOR DEC((__VER__) - (((__VER__) / 100)*100))
# define COMPILER_VERSION_PATCH DEC(__SUBVERSION__)
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
# endif
#elif defined(__SDCC_VERSION_MAJOR) || defined(SDCC)
# define COMPILER_ID "SDCC"
# if defined(__SDCC_VERSION_MAJOR)
# define COMPILER_VERSION_MAJOR DEC(__SDCC_VERSION_MAJOR)
# define COMPILER_VERSION_MINOR DEC(__SDCC_VERSION_MINOR)
# define COMPILER_VERSION_PATCH DEC(__SDCC_VERSION_PATCH)
# else
/* SDCC = VRP */
# define COMPILER_VERSION_MAJOR DEC(SDCC/100)
# define COMPILER_VERSION_MINOR DEC(SDCC/10 % 10)
# define COMPILER_VERSION_PATCH DEC(SDCC % 10)
# endif
/* These compilers are either not known or too old to define an
identification macro. Try to identify the platform and guess that
it is the native compiler. */
#elif defined(__hpux) || defined(__hpua)
# define COMPILER_ID "HP"
#else /* unknown compiler */
# define COMPILER_ID ""
#endif
/* Construct the string literal in pieces to prevent the source from
getting matched. Store it in a pointer rather than an array
because some compilers will just produce instructions to fill the
array rather than assigning a pointer to a static array. */
char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]";
#ifdef SIMULATE_ID
char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]";
#endif
#ifdef __QNXNTO__
char const* qnxnto = "INFO" ":" "qnxnto[]";
#endif
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]";
#endif
#define STRINGIFY_HELPER(X) #X
#define STRINGIFY(X) STRINGIFY_HELPER(X)
/* Identify known platforms by name. */
#if defined(__linux) || defined(__linux__) || defined(linux)
# define PLATFORM_ID "Linux"
#elif defined(__MSYS__)
# define PLATFORM_ID "MSYS"
#elif defined(__CYGWIN__)
# define PLATFORM_ID "Cygwin"
#elif defined(__MINGW32__)
# define PLATFORM_ID "MinGW"
#elif defined(__APPLE__)
# define PLATFORM_ID "Darwin"
#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32)
# define PLATFORM_ID "Windows"
#elif defined(__FreeBSD__) || defined(__FreeBSD)
# define PLATFORM_ID "FreeBSD"
#elif defined(__NetBSD__) || defined(__NetBSD)
# define PLATFORM_ID "NetBSD"
#elif defined(__OpenBSD__) || defined(__OPENBSD)
# define PLATFORM_ID "OpenBSD"
#elif defined(__sun) || defined(sun)
# define PLATFORM_ID "SunOS"
#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__)
# define PLATFORM_ID "AIX"
#elif defined(__hpux) || defined(__hpux__)
# define PLATFORM_ID "HP-UX"
#elif defined(__HAIKU__)
# define PLATFORM_ID "Haiku"
#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS)
# define PLATFORM_ID "BeOS"
#elif defined(__QNX__) || defined(__QNXNTO__)
# define PLATFORM_ID "QNX"
#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__)
# define PLATFORM_ID "Tru64"
#elif defined(__riscos) || defined(__riscos__)
# define PLATFORM_ID "RISCos"
#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__)
# define PLATFORM_ID "SINIX"
#elif defined(__UNIX_SV__)
# define PLATFORM_ID "UNIX_SV"
#elif defined(__bsdos__)
# define PLATFORM_ID "BSDOS"
#elif defined(_MPRAS) || defined(MPRAS)
# define PLATFORM_ID "MP-RAS"
#elif defined(__osf) || defined(__osf__)
# define PLATFORM_ID "OSF1"
#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv)
# define PLATFORM_ID "SCO_SV"
#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX)
# define PLATFORM_ID "ULTRIX"
#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX)
# define PLATFORM_ID "Xenix"
#elif defined(__WATCOMC__)
# if defined(__LINUX__)
# define PLATFORM_ID "Linux"
# elif defined(__DOS__)
# define PLATFORM_ID "DOS"
# elif defined(__OS2__)
# define PLATFORM_ID "OS2"
# elif defined(__WINDOWS__)
# define PLATFORM_ID "Windows3x"
# elif defined(__VXWORKS__)
# define PLATFORM_ID "VxWorks"
# else /* unknown platform */
# define PLATFORM_ID
# endif
#elif defined(__INTEGRITY)
# if defined(INT_178B)
# define PLATFORM_ID "Integrity178"
# else /* regular Integrity */
# define PLATFORM_ID "Integrity"
# endif
# elif defined(_ADI_COMPILER)
# define PLATFORM_ID "ADSP"
#else /* unknown platform */
# define PLATFORM_ID
#endif
/* For windows compilers MSVC and Intel we can determine
the architecture of the compiler being used. This is because
the compilers do not have flags that can change the architecture,
but rather depend on which compiler is being used
*/
#if defined(_WIN32) && defined(_MSC_VER)
# if defined(_M_IA64)
# define ARCHITECTURE_ID "IA64"
# elif defined(_M_ARM64EC)
# define ARCHITECTURE_ID "ARM64EC"
# elif defined(_M_X64) || defined(_M_AMD64)
# define ARCHITECTURE_ID "x64"
# elif defined(_M_IX86)
# define ARCHITECTURE_ID "X86"
# elif defined(_M_ARM64)
# define ARCHITECTURE_ID "ARM64"
# elif defined(_M_ARM)
# if _M_ARM == 4
# define ARCHITECTURE_ID "ARMV4I"
# elif _M_ARM == 5
# define ARCHITECTURE_ID "ARMV5I"
# else
# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM)
# endif
# elif defined(_M_MIPS)
# define ARCHITECTURE_ID "MIPS"
# elif defined(_M_SH)
# define ARCHITECTURE_ID "SHx"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__WATCOMC__)
# if defined(_M_I86)
# define ARCHITECTURE_ID "I86"
# elif defined(_M_IX86)
# define ARCHITECTURE_ID "X86"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
# if defined(__ICCARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__ICCRX__)
# define ARCHITECTURE_ID "RX"
# elif defined(__ICCRH850__)
# define ARCHITECTURE_ID "RH850"
# elif defined(__ICCRL78__)
# define ARCHITECTURE_ID "RL78"
# elif defined(__ICCRISCV__)
# define ARCHITECTURE_ID "RISCV"
# elif defined(__ICCAVR__)
# define ARCHITECTURE_ID "AVR"
# elif defined(__ICC430__)
# define ARCHITECTURE_ID "MSP430"
# elif defined(__ICCV850__)
# define ARCHITECTURE_ID "V850"
# elif defined(__ICC8051__)
# define ARCHITECTURE_ID "8051"
# elif defined(__ICCSTM8__)
# define ARCHITECTURE_ID "STM8"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__ghs__)
# if defined(__PPC64__)
# define ARCHITECTURE_ID "PPC64"
# elif defined(__ppc__)
# define ARCHITECTURE_ID "PPC"
# elif defined(__ARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__x86_64__)
# define ARCHITECTURE_ID "x64"
# elif defined(__i386__)
# define ARCHITECTURE_ID "X86"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__TI_COMPILER_VERSION__)
# if defined(__TI_ARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__MSP430__)
# define ARCHITECTURE_ID "MSP430"
# elif defined(__TMS320C28XX__)
# define ARCHITECTURE_ID "TMS320C28x"
# elif defined(__TMS320C6X__) || defined(_TMS320C6X)
# define ARCHITECTURE_ID "TMS320C6x"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
# elif defined(__ADSPSHARC__)
# define ARCHITECTURE_ID "SHARC"
# elif defined(__ADSPBLACKFIN__)
# define ARCHITECTURE_ID "Blackfin"
#elif defined(__TASKING__)
# if defined(__CTC__) || defined(__CPTC__)
# define ARCHITECTURE_ID "TriCore"
# elif defined(__CMCS__)
# define ARCHITECTURE_ID "MCS"
# elif defined(__CARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__CARC__)
# define ARCHITECTURE_ID "ARC"
# elif defined(__C51__)
# define ARCHITECTURE_ID "8051"
# elif defined(__CPCP__)
# define ARCHITECTURE_ID "PCP"
# else
# define ARCHITECTURE_ID ""
# endif
#else
# define ARCHITECTURE_ID
#endif
/* Convert integer to decimal digit literals. */
#define DEC(n) \
('0' + (((n) / 10000000)%10)), \
('0' + (((n) / 1000000)%10)), \
('0' + (((n) / 100000)%10)), \
('0' + (((n) / 10000)%10)), \
('0' + (((n) / 1000)%10)), \
('0' + (((n) / 100)%10)), \
('0' + (((n) / 10)%10)), \
('0' + ((n) % 10))
/* Convert integer to hex digit literals. */
#define HEX(n) \
('0' + ((n)>>28 & 0xF)), \
('0' + ((n)>>24 & 0xF)), \
('0' + ((n)>>20 & 0xF)), \
('0' + ((n)>>16 & 0xF)), \
('0' + ((n)>>12 & 0xF)), \
('0' + ((n)>>8 & 0xF)), \
('0' + ((n)>>4 & 0xF)), \
('0' + ((n) & 0xF))
/* Construct a string literal encoding the version number. */
#ifdef COMPILER_VERSION
char const* info_version = "INFO" ":" "compiler_version[" COMPILER_VERSION "]";
/* Construct a string literal encoding the version number components. */
#elif defined(COMPILER_VERSION_MAJOR)
char const info_version[] = {
'I', 'N', 'F', 'O', ':',
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[',
COMPILER_VERSION_MAJOR,
# ifdef COMPILER_VERSION_MINOR
'.', COMPILER_VERSION_MINOR,
# ifdef COMPILER_VERSION_PATCH
'.', COMPILER_VERSION_PATCH,
# ifdef COMPILER_VERSION_TWEAK
'.', COMPILER_VERSION_TWEAK,
# endif
# endif
# endif
']','\0'};
#endif
/* Construct a string literal encoding the internal version number. */
#ifdef COMPILER_VERSION_INTERNAL
char const info_version_internal[] = {
'I', 'N', 'F', 'O', ':',
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_',
'i','n','t','e','r','n','a','l','[',
COMPILER_VERSION_INTERNAL,']','\0'};
#elif defined(COMPILER_VERSION_INTERNAL_STR)
char const* info_version_internal = "INFO" ":" "compiler_version_internal[" COMPILER_VERSION_INTERNAL_STR "]";
#endif
/* Construct a string literal encoding the version number components. */
#ifdef SIMULATE_VERSION_MAJOR
char const info_simulate_version[] = {
'I', 'N', 'F', 'O', ':',
's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[',
SIMULATE_VERSION_MAJOR,
# ifdef SIMULATE_VERSION_MINOR
'.', SIMULATE_VERSION_MINOR,
# ifdef SIMULATE_VERSION_PATCH
'.', SIMULATE_VERSION_PATCH,
# ifdef SIMULATE_VERSION_TWEAK
'.', SIMULATE_VERSION_TWEAK,
# endif
# endif
# endif
']','\0'};
#endif
/* Construct the string literal in pieces to prevent the source from
getting matched. Store it in a pointer rather than an array
because some compilers will just produce instructions to fill the
array rather than assigning a pointer to a static array. */
char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]";
char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]";
#if !defined(__STDC__) && !defined(__clang__)
# if defined(_MSC_VER) || defined(__ibmxl__) || defined(__IBMC__)
# define C_VERSION "90"
# else
# define C_VERSION
# endif
#elif __STDC_VERSION__ > 201710L
# define C_VERSION "23"
#elif __STDC_VERSION__ >= 201710L
# define C_VERSION "17"
#elif __STDC_VERSION__ >= 201000L
# define C_VERSION "11"
#elif __STDC_VERSION__ >= 199901L
# define C_VERSION "99"
#else
# define C_VERSION "90"
#endif
const char* info_language_standard_default =
"INFO" ":" "standard_default[" C_VERSION "]";
const char* info_language_extensions_default = "INFO" ":" "extensions_default["
#if (defined(__clang__) || defined(__GNUC__) || defined(__xlC__) || \
defined(__TI_COMPILER_VERSION__)) && \
!defined(__STRICT_ANSI__)
"ON"
#else
"OFF"
#endif
"]";
/*--------------------------------------------------------------------------*/
#ifdef ID_VOID_MAIN
void main() {}
#else
# if defined(__CLASSIC_C__)
int main(argc, argv) int argc; char *argv[];
# else
int main(int argc, char* argv[])
# endif
{
int require = 0;
require += info_compiler[argc];
require += info_platform[argc];
require += info_arch[argc];
#ifdef COMPILER_VERSION_MAJOR
require += info_version[argc];
#endif
#ifdef COMPILER_VERSION_INTERNAL
require += info_version_internal[argc];
#endif
#ifdef SIMULATE_ID
require += info_simulate[argc];
#endif
#ifdef SIMULATE_VERSION_MAJOR
require += info_simulate_version[argc];
#endif
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
require += info_cray[argc];
#endif
require += info_language_standard_default[argc];
require += info_language_extensions_default[argc];
(void)argv;
return require;
}
#endif

View File

@@ -0,0 +1,855 @@
/* This source file must have a .cpp extension so that all C++ compilers
recognize the extension without flags. Borland does not know .cxx for
example. */
#ifndef __cplusplus
# error "A C compiler has been selected for C++."
#endif
#if !defined(__has_include)
/* If the compiler does not have __has_include, pretend the answer is
always no. */
# define __has_include(x) 0
#endif
/* Version number components: V=Version, R=Revision, P=Patch
Version date components: YYYY=Year, MM=Month, DD=Day */
#if defined(__COMO__)
# define COMPILER_ID "Comeau"
/* __COMO_VERSION__ = VRR */
# define COMPILER_VERSION_MAJOR DEC(__COMO_VERSION__ / 100)
# define COMPILER_VERSION_MINOR DEC(__COMO_VERSION__ % 100)
#elif defined(__INTEL_COMPILER) || defined(__ICC)
# define COMPILER_ID "Intel"
# if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
# endif
# if defined(__GNUC__)
# define SIMULATE_ID "GNU"
# endif
/* __INTEL_COMPILER = VRP prior to 2021, and then VVVV for 2021 and later,
except that a few beta releases use the old format with V=2021. */
# if __INTEL_COMPILER < 2021 || __INTEL_COMPILER == 202110 || __INTEL_COMPILER == 202111
# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER/100)
# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER/10 % 10)
# if defined(__INTEL_COMPILER_UPDATE)
# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER_UPDATE)
# else
# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER % 10)
# endif
# else
# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER)
# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER_UPDATE)
/* The third version component from --version is an update index,
but no macro is provided for it. */
# define COMPILER_VERSION_PATCH DEC(0)
# endif
# if defined(__INTEL_COMPILER_BUILD_DATE)
/* __INTEL_COMPILER_BUILD_DATE = YYYYMMDD */
# define COMPILER_VERSION_TWEAK DEC(__INTEL_COMPILER_BUILD_DATE)
# endif
# if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
# endif
# if defined(__GNUC__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
# elif defined(__GNUG__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUG__)
# endif
# if defined(__GNUC_MINOR__)
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
# endif
# if defined(__GNUC_PATCHLEVEL__)
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
# endif
#elif (defined(__clang__) && defined(__INTEL_CLANG_COMPILER)) || defined(__INTEL_LLVM_COMPILER)
# define COMPILER_ID "IntelLLVM"
#if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
#endif
#if defined(__GNUC__)
# define SIMULATE_ID "GNU"
#endif
/* __INTEL_LLVM_COMPILER = VVVVRP prior to 2021.2.0, VVVVRRPP for 2021.2.0 and
* later. Look for 6 digit vs. 8 digit version number to decide encoding.
* VVVV is no smaller than the current year when a version is released.
*/
#if __INTEL_LLVM_COMPILER < 1000000L
# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/100)
# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 10)
#else
# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/10000)
# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/100 % 100)
# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 100)
#endif
#if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
#endif
#if defined(__GNUC__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
#elif defined(__GNUG__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUG__)
#endif
#if defined(__GNUC_MINOR__)
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
#endif
#if defined(__GNUC_PATCHLEVEL__)
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
#endif
#elif defined(__PATHCC__)
# define COMPILER_ID "PathScale"
# define COMPILER_VERSION_MAJOR DEC(__PATHCC__)
# define COMPILER_VERSION_MINOR DEC(__PATHCC_MINOR__)
# if defined(__PATHCC_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__PATHCC_PATCHLEVEL__)
# endif
#elif defined(__BORLANDC__) && defined(__CODEGEARC_VERSION__)
# define COMPILER_ID "Embarcadero"
# define COMPILER_VERSION_MAJOR HEX(__CODEGEARC_VERSION__>>24 & 0x00FF)
# define COMPILER_VERSION_MINOR HEX(__CODEGEARC_VERSION__>>16 & 0x00FF)
# define COMPILER_VERSION_PATCH DEC(__CODEGEARC_VERSION__ & 0xFFFF)
#elif defined(__BORLANDC__)
# define COMPILER_ID "Borland"
/* __BORLANDC__ = 0xVRR */
# define COMPILER_VERSION_MAJOR HEX(__BORLANDC__>>8)
# define COMPILER_VERSION_MINOR HEX(__BORLANDC__ & 0xFF)
#elif defined(__WATCOMC__) && __WATCOMC__ < 1200
# define COMPILER_ID "Watcom"
/* __WATCOMC__ = VVRR */
# define COMPILER_VERSION_MAJOR DEC(__WATCOMC__ / 100)
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
# if (__WATCOMC__ % 10) > 0
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
# endif
#elif defined(__WATCOMC__)
# define COMPILER_ID "OpenWatcom"
/* __WATCOMC__ = VVRP + 1100 */
# define COMPILER_VERSION_MAJOR DEC((__WATCOMC__ - 1100) / 100)
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
# if (__WATCOMC__ % 10) > 0
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
# endif
#elif defined(__SUNPRO_CC)
# define COMPILER_ID "SunPro"
# if __SUNPRO_CC >= 0x5100
/* __SUNPRO_CC = 0xVRRP */
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>12)
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xFF)
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF)
# else
/* __SUNPRO_CC = 0xVRP */
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>8)
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xF)
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF)
# endif
#elif defined(__HP_aCC)
# define COMPILER_ID "HP"
/* __HP_aCC = VVRRPP */
# define COMPILER_VERSION_MAJOR DEC(__HP_aCC/10000)
# define COMPILER_VERSION_MINOR DEC(__HP_aCC/100 % 100)
# define COMPILER_VERSION_PATCH DEC(__HP_aCC % 100)
#elif defined(__DECCXX)
# define COMPILER_ID "Compaq"
/* __DECCXX_VER = VVRRTPPPP */
# define COMPILER_VERSION_MAJOR DEC(__DECCXX_VER/10000000)
# define COMPILER_VERSION_MINOR DEC(__DECCXX_VER/100000 % 100)
# define COMPILER_VERSION_PATCH DEC(__DECCXX_VER % 10000)
#elif defined(__IBMCPP__) && defined(__COMPILER_VER__)
# define COMPILER_ID "zOS"
/* __IBMCPP__ = VRP */
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
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const char* info_language_extensions_default = "INFO" ":" "extensions_default["
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defined(__TI_COMPILER_VERSION__)) && \
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int require = 0;
require += info_compiler[argc];
require += info_platform[argc];
require += info_arch[argc];
#ifdef COMPILER_VERSION_MAJOR
require += info_version[argc];
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#ifdef COMPILER_VERSION_INTERNAL
require += info_version_internal[argc];
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require += info_simulate[argc];
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require += info_simulate_version[argc];
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require += info_cray[argc];
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require += info_language_standard_default[argc];
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(void)argv;
return require;
}

View File

@@ -0,0 +1,465 @@
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message: |
The system is: Linux - 10.0 - x86_64
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kind: "message-v1"
backtrace:
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Compiling the C compiler identification source file "CMakeCCompilerId.c" succeeded.
Compiler: /usr/bin/cc
Build flags:
Id flags:
The output was:
0
Compilation of the C compiler identification source "CMakeCCompilerId.c" produced "a.out"
The C compiler identification is GNU, found in:
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Compiling the CXX compiler identification source file "CMakeCXXCompilerId.cpp" succeeded.
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/bin/cmake -DCMAKE_BUILD_TYPE=Debug -DCMAKE_MAKE_PROGRAM=/opt/clion/bin/ninja/linux/x64/ninja -G Ninja -S /home/kookroach/Documents/Uni/WS23-24/physX/game-physics -B /home/kookroach/Documents/Uni/WS23-24/physX/game-physics/cmake-build-debug
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x64 architecture in use
CMake Warning (dev) at DXUT11/Core/CMakeLists.txt:141:
Syntax Warning in cmake code at column 40
Argument not separated from preceding token by whitespace.
This warning is for project developers. Use -Wno-dev to suppress it.
CMake Error at DXUT11/Core/CMakeLists.txt:71 (set_target_properties):
set_target_properties called with incorrect number of arguments.
CMake Warning (dev) at DXUT11/Optional/CMakeLists.txt:145:
Syntax Warning in cmake code at column 40
Argument not separated from preceding token by whitespace.
This warning is for project developers. Use -Wno-dev to suppress it.
CMake Error at DXUT11/Optional/CMakeLists.txt:74 (set_target_properties):
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CMake Warning (dev) at Effects11/CMakeLists.txt:146:
Syntax Warning in cmake code at column 40
Argument not separated from preceding token by whitespace.
This warning is for project developers. Use -Wno-dev to suppress it.
CMake Error at Effects11/CMakeLists.txt:74 (set_target_properties):
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-- Configuring incomplete, errors occurred!

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@@ -1,12 +1,18 @@
------------------------------------------------------------------------------- -------------------------------------------------------------------------------
--- Visual Studio 2013/15/17 Template Project for C++/DirectX11 Application --- --- Visual Studio 2013/15/17/22 Template Project for C++/DirectX11 Application
--- Marc Treib, Florian Ferstl, Sept 2013 ------------------------------------- --- Marc Treib, Florian Ferstl, Sept 2013 -------------------------------------
--- Updated: Florian Ferstl, Sept 2014 ---------------------------------------- --- Updated: Florian Ferstl, Sept 2014 ----------------------------------------
--- Updated: Mina Saad Aziz, May 2016 ----------------------------------------- --- Updated: Mina Saad Aziz, May 2016 -----------------------------------------
--- Updated: Mengyu Chu, Nov 2017 ------------------------------------------ --- Updated: Mengyu Chu, Nov 2017 ------------------------------------------
--- Updated: You Xie, Nov 2019 --------------------------------------------- --- Updated: You Xie, Nov 2019 ---------------------------------------------
--- Updated: Rene Winchenbach, Felix Koehler, Oct 2023 ---------------------
------------------------------------------------------------------------------- -------------------------------------------------------------------------------
!Important:
We recommend using the `Template_2022.sln` solution file together with Visual
Studio 2022 Community Edition.
This solution contains the following components: This solution contains the following components:
- AntTweakBar 1.16 - AntTweakBar 1.16