Compare commits
4 Commits
cmake
...
03ebc33ec6
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
03ebc33ec6 | ||
|
|
3946a25f27 | ||
|
|
741958d30b | ||
| 047b913dfa |
@@ -224,12 +224,14 @@
|
||||
</FxCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="MassSpringSystemSimulator.cpp" />
|
||||
<ClCompile Include="TemplateSimulator.cpp" />
|
||||
<ClCompile Include="util\FFmpeg.cpp" />
|
||||
<ClCompile Include="util\util.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="DrawingUtilitiesClass.h" />
|
||||
<ClInclude Include="MassPoint.h" />
|
||||
<ClInclude Include="MassSpringSystemSimulator.h" />
|
||||
<ClInclude Include="Simulator.h" />
|
||||
<ClInclude Include="TemplateSimulator.h" />
|
||||
|
||||
28
Simulations/Demo_2022.vcxproj.filters
Normal file
28
Simulations/Demo_2022.vcxproj.filters
Normal file
@@ -0,0 +1,28 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<FxCompile Include="effect.fx" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="MassSpringSystemSimulator.cpp" />
|
||||
<ClCompile Include="TemplateSimulator.cpp" />
|
||||
<ClCompile Include="util\FFmpeg.cpp" />
|
||||
<ClCompile Include="util\util.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="DrawingUtilitiesClass.h" />
|
||||
<ClInclude Include="MassSpringSystemSimulator.h" />
|
||||
<ClInclude Include="Simulator.h" />
|
||||
<ClInclude Include="TemplateSimulator.h" />
|
||||
<ClInclude Include="util\FFmpeg.h" />
|
||||
<ClInclude Include="util\matrixbase.h" />
|
||||
<ClInclude Include="util\quaternion.h" />
|
||||
<ClInclude Include="util\timer.h" />
|
||||
<ClInclude Include="util\util.h" />
|
||||
<ClInclude Include="util\vectorbase.h" />
|
||||
<ClInclude Include="MassPoint.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Text Include="..\readme.txt" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
8
Simulations/MassPoint.h
Normal file
8
Simulations/MassPoint.h
Normal file
@@ -0,0 +1,8 @@
|
||||
#pragma once
|
||||
#include "util/vectorbase.h"
|
||||
|
||||
struct MassPoint {
|
||||
GamePhysics::Vec3 position;
|
||||
GamePhysics::Vec3 velocity;
|
||||
bool isFixed;
|
||||
};
|
||||
220
Simulations/MassSpringSystemSimulator.cpp
Normal file
220
Simulations/MassSpringSystemSimulator.cpp
Normal file
@@ -0,0 +1,220 @@
|
||||
#include "MassSpringSystemSimulator.h"
|
||||
|
||||
MassSpringSystemSimulator::MassSpringSystemSimulator()
|
||||
{
|
||||
m_iTestCase = 0;
|
||||
m_fMass = 10;
|
||||
m_fStiffness = 40;
|
||||
int m_iIntegrater = 0;
|
||||
|
||||
|
||||
//Test only
|
||||
auto first = addMassPoint(Vec3(0, 0, 1), Vec3(0, 0, 0), true);
|
||||
auto second = addMassPoint(Vec3(0, 0, 0), Vec3(0, 0, 0), true);
|
||||
addSpring(first, second, 2.0);
|
||||
|
||||
}
|
||||
|
||||
const char* MassSpringSystemSimulator::getTestCasesStr()
|
||||
{
|
||||
return "Demo1,Demo2,Demo3,Demo4";
|
||||
}
|
||||
|
||||
void MassSpringSystemSimulator::initUI(DrawingUtilitiesClass* DUC)
|
||||
{
|
||||
this->DUC = DUC;
|
||||
switch (m_iTestCase)
|
||||
{
|
||||
case 0:break;
|
||||
case 1:
|
||||
|
||||
break;
|
||||
case 2:
|
||||
break;
|
||||
default:break;
|
||||
}
|
||||
}
|
||||
|
||||
void MassSpringSystemSimulator::reset()
|
||||
{
|
||||
m_mouse.x = m_mouse.y = 0;
|
||||
m_trackmouse.x = m_trackmouse.y = 0;
|
||||
m_oldtrackmouse.x = m_oldtrackmouse.y = 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void MassSpringSystemSimulator::drawFrame(ID3D11DeviceContext* pd3dImmediateContext)
|
||||
{
|
||||
|
||||
for (size_t i = 0; i < springs.size(); i++) {
|
||||
auto sp = springs.at(i);
|
||||
if (!sp.isValid())
|
||||
{
|
||||
springs.erase(springs.begin() + i);
|
||||
continue;
|
||||
}
|
||||
auto mp1 = sp.mp1.lock();
|
||||
auto mp2 = sp.mp2.lock();
|
||||
DUC->setUpLighting(Vec3(), 0.4 * Vec3(1, 1, 1), 100, 0.6 * Vec3(0.97, 0.86, 1));
|
||||
|
||||
DUC->drawSphere(mp1->position, Vec3(0.01));
|
||||
DUC->drawSphere(mp2->position, Vec3(0.01));
|
||||
|
||||
DUC->beginLine();
|
||||
DUC->drawLine(mp1->position, Vec3(1,0,0), mp2->position, Vec3(0,1,0));
|
||||
DUC->endLine();
|
||||
}
|
||||
}
|
||||
|
||||
void MassSpringSystemSimulator::notifyCaseChanged(int testCase)
|
||||
{
|
||||
m_iTestCase = testCase;
|
||||
switch (m_iTestCase)
|
||||
{
|
||||
case 0:
|
||||
cout << "Demo1 !\n";
|
||||
|
||||
//simulateTimestep(1);
|
||||
|
||||
break;
|
||||
case 1:
|
||||
cout << "Demo2 \n";
|
||||
//m_iNumSpheres = 100;
|
||||
//m_fSphereSize = 0.05f;
|
||||
break;
|
||||
case 2:
|
||||
cout << "Demo3 !\n";
|
||||
break;
|
||||
case 3:
|
||||
cout << "Demo 4 !\n";
|
||||
default:
|
||||
//cout << "Demo4 !\n";
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void MassSpringSystemSimulator::externalForcesCalculations(float timeElapsed)
|
||||
{
|
||||
Point2D mouseDiff;
|
||||
mouseDiff.x = m_trackmouse.x - m_oldtrackmouse.x;
|
||||
mouseDiff.y = m_trackmouse.y - m_oldtrackmouse.y;
|
||||
if (mouseDiff.x != 0 || mouseDiff.y != 0)
|
||||
{
|
||||
Mat4 worldViewInv = Mat4(DUC->g_camera.GetWorldMatrix() * DUC->g_camera.GetViewMatrix());
|
||||
worldViewInv = worldViewInv.inverse();
|
||||
Vec3 inputView = Vec3((float)mouseDiff.x, (float)-mouseDiff.y, 0);
|
||||
Vec3 inputWorld = worldViewInv.transformVectorNormal(inputView);
|
||||
// find a proper scale!
|
||||
float inputScale = 0.001f;
|
||||
inputWorld = inputWorld * inputScale;
|
||||
|
||||
//m_vfMovableObjectPos = m_vfMovableObjectFinalPos + inputWorld;
|
||||
}
|
||||
else {
|
||||
//m_vfMovableObjectFinalPos = m_vfMovableObjectPos;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
void MassSpringSystemSimulator::simulateTimestep(float timeStep)
|
||||
{
|
||||
//update current setup for each frame
|
||||
switch (m_iTestCase) {
|
||||
case 0:
|
||||
//update the masspoint
|
||||
cout << "Euler \n";
|
||||
|
||||
cout << "Midpoint\n";
|
||||
break;
|
||||
case 1:cout << "demo 2 \n";
|
||||
break;
|
||||
case 2:cout << "demo 3\n";
|
||||
break;
|
||||
case 3: cout << "demo 4\n";
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
|
||||
void MassSpringSystemSimulator::onClick(int x, int y)
|
||||
{
|
||||
m_trackmouse.x = x;
|
||||
m_trackmouse.y = y;
|
||||
}
|
||||
|
||||
void MassSpringSystemSimulator::onMouse(int x, int y)
|
||||
{
|
||||
m_oldtrackmouse.x = x;
|
||||
m_oldtrackmouse.y = y;
|
||||
m_trackmouse.x = x;
|
||||
m_trackmouse.y = y;
|
||||
}
|
||||
|
||||
void MassSpringSystemSimulator::setMass(float mass)
|
||||
{
|
||||
m_fMass = mass;
|
||||
}
|
||||
|
||||
void MassSpringSystemSimulator::setStiffness(float stiffness)
|
||||
{
|
||||
m_fStiffness = stiffness;
|
||||
}
|
||||
|
||||
void MassSpringSystemSimulator::setDampingFactor(float damping)
|
||||
{
|
||||
m_fDamping = damping;
|
||||
}
|
||||
|
||||
int MassSpringSystemSimulator::addMassPoint(Vec3 position, Vec3 Velocity, bool isFixed)
|
||||
{
|
||||
MassPoint masspoint;
|
||||
masspoint.position = position;
|
||||
masspoint.velocity = Velocity;
|
||||
masspoint.isFixed = isFixed;
|
||||
masspoints.push_back(std::make_shared<MassPoint>(masspoint));
|
||||
|
||||
return masspoints.size() - 1;
|
||||
}
|
||||
|
||||
void MassSpringSystemSimulator::addSpring(int masspoint1, int masspoint2, float initialLength)
|
||||
{
|
||||
auto mp1 = masspoints.at(masspoint1);
|
||||
auto mp2 = masspoints.at(masspoint2);
|
||||
|
||||
Spring spring;
|
||||
spring.mp1 = mp1;
|
||||
spring.mp2 = mp2;
|
||||
spring.initialLength = initialLength;
|
||||
|
||||
springs.push_back(spring);
|
||||
}
|
||||
|
||||
int MassSpringSystemSimulator::getNumberOfMassPoints()
|
||||
{
|
||||
return masspoints.size();
|
||||
}
|
||||
|
||||
int MassSpringSystemSimulator::getNumberOfSprings()
|
||||
{
|
||||
return springs.size();
|
||||
}
|
||||
|
||||
Vec3 MassSpringSystemSimulator::getPositionOfMassPoint(int index)
|
||||
{
|
||||
auto mp = masspoints.at(index);
|
||||
return mp->position;
|
||||
}
|
||||
|
||||
Vec3 MassSpringSystemSimulator::getVelocityOfMassPoint(int index)
|
||||
{
|
||||
auto mp = masspoints.at(index);
|
||||
return mp->velocity;
|
||||
}
|
||||
|
||||
void MassSpringSystemSimulator::applyExternalForce(Vec3 force)
|
||||
{
|
||||
|
||||
}
|
||||
@@ -1,6 +1,8 @@
|
||||
#ifndef MASSSPRINGSYSTEMSIMULATOR_h
|
||||
#define MASSSPRINGSYSTEMSIMULATOR_h
|
||||
#include "Simulator.h"
|
||||
#include "MassPoint.h"
|
||||
#include "Spring.h"
|
||||
|
||||
// Do Not Change
|
||||
#define EULER 0
|
||||
@@ -54,5 +56,9 @@ private:
|
||||
Point2D m_mouse;
|
||||
Point2D m_trackmouse;
|
||||
Point2D m_oldtrackmouse;
|
||||
|
||||
//Mass points and springs
|
||||
std::vector<std::shared_ptr<MassPoint>> masspoints;
|
||||
std::vector<Spring> springs;
|
||||
};
|
||||
#endif
|
||||
0
Simulations/Spring.cpp
Normal file
0
Simulations/Spring.cpp
Normal file
11
Simulations/Spring.h
Normal file
11
Simulations/Spring.h
Normal file
@@ -0,0 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
struct Spring
|
||||
{
|
||||
std::weak_ptr<MassPoint> mp1;
|
||||
std::weak_ptr<MassPoint> mp2;
|
||||
float initialLength;
|
||||
|
||||
bool isValid() { return !mp1.expired() && !mp2.expired(); }
|
||||
};
|
||||
|
||||
@@ -20,8 +20,8 @@ using namespace GamePhysics;
|
||||
|
||||
//#define ADAPTIVESTEP
|
||||
|
||||
#define TEMPLATE_DEMO
|
||||
//#define MASS_SPRING_SYSTEM
|
||||
//#define TEMPLATE_DEMO
|
||||
#define MASS_SPRING_SYSTEM
|
||||
//#define RIGID_BODY_SYSTEM
|
||||
//#define SPH_SYSTEM
|
||||
|
||||
@@ -53,9 +53,14 @@ bool firstTime = true;
|
||||
FFmpeg* g_pFFmpegVideoRecorder = nullptr;
|
||||
|
||||
|
||||
// Input Stuff
|
||||
float lastX;
|
||||
float lastY;
|
||||
|
||||
|
||||
void initTweakBar(){
|
||||
g_pDUC->g_pTweakBar = TwNewBar("TweakBar");
|
||||
TwDefine(" TweakBar color='0 128 128' alpha=128 ");
|
||||
TwDefine(" TweakBar color='128 128 128' alpha=128 ");
|
||||
TwType TW_TYPE_TESTCASE = TwDefineEnumFromString("Test Scene", g_pSimulator->getTestCasesStr());
|
||||
TwAddVarRW(g_pDUC->g_pTweakBar, "Test Scene", TW_TYPE_TESTCASE, &g_iTestCase, "");
|
||||
// HINT: For buttons you can directly pass the callback function as a lambda expression.
|
||||
@@ -202,10 +207,23 @@ void CALLBACK OnMouse( bool bLeftButtonDown, bool bRightButtonDown, bool bMiddle
|
||||
if (bLeftButtonDown)
|
||||
{
|
||||
g_pSimulator->onClick(xPos,yPos);
|
||||
|
||||
int x = xPos;
|
||||
int y = yPos;
|
||||
}
|
||||
else
|
||||
{
|
||||
g_pSimulator->onMouse(xPos, yPos);
|
||||
|
||||
float deltaX = lastX - xPos;
|
||||
float deltaY = lastY - yPos;
|
||||
|
||||
lastX = xPos;
|
||||
lastY = yPos;
|
||||
|
||||
/*printf("X Delta: %f \n", deltaX);
|
||||
printf("Y Delta: %f \n", deltaY);*/
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -172,9 +172,6 @@
|
||||
<ProjectReference Include="..\DirectXTK\DirectXTK_Desktop_2022.vcxproj">
|
||||
<Project>{e0b52ae7-e160-4d32-bf3f-910b785e5a8e}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\DirectXTK\MakeSpriteFont\MakeSpriteFont.csproj">
|
||||
<Project>{7329b02d-c504-482a-a156-181d48ce493c}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\DXUT11\Core\DXUT_DirectXTK_2022.vcxproj">
|
||||
<Project>{85344b7f-5aa0-4e12-a065-d1333d11f6ca}</Project>
|
||||
</ProjectReference>
|
||||
|
||||
@@ -13,8 +13,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DXUT", "DXUT11\Core\DXUT_Di
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DXUTOpt", "DXUT11\Optional\DXUTOpt_DirectXTK_2022.vcxproj", "{61B333C2-C4F7-4CC1-A9BF-83F6D95588EB}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "MakeSpriteFont22", "DirectXTK\MakeSpriteFont\MakeSpriteFont22.csproj", "{7329B02D-C504-482A-A156-181D48CE493C}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "AntTweakBar", "AntTweakBar\src\AntTweakBar_2022.vcxproj", "{B99E1FA1-C30A-45F2-9D57-9E9C21B2DF42}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DirectXTK_Desktop_2022", "DirectXTK\DirectXTK_Desktop_2022.vcxproj", "{E0B52AE7-E160-4D32-BF3F-910B785E5A8E}"
|
||||
@@ -29,6 +27,22 @@ Global
|
||||
Release|x64 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{0B7BAA5B-0753-4015-A8F3-8FA540FC8660}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{0B7BAA5B-0753-4015-A8F3-8FA540FC8660}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{0B7BAA5B-0753-4015-A8F3-8FA540FC8660}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{0B7BAA5B-0753-4015-A8F3-8FA540FC8660}.Debug|x64.Build.0 = Debug|x64
|
||||
{0B7BAA5B-0753-4015-A8F3-8FA540FC8660}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{0B7BAA5B-0753-4015-A8F3-8FA540FC8660}.Release|Win32.Build.0 = Release|Win32
|
||||
{0B7BAA5B-0753-4015-A8F3-8FA540FC8660}.Release|x64.ActiveCfg = Release|x64
|
||||
{0B7BAA5B-0753-4015-A8F3-8FA540FC8660}.Release|x64.Build.0 = Release|x64
|
||||
{3CABED2C-12F1-4408-AAAE-E2185A426F35}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{3CABED2C-12F1-4408-AAAE-E2185A426F35}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{3CABED2C-12F1-4408-AAAE-E2185A426F35}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{3CABED2C-12F1-4408-AAAE-E2185A426F35}.Debug|x64.Build.0 = Debug|x64
|
||||
{3CABED2C-12F1-4408-AAAE-E2185A426F35}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{3CABED2C-12F1-4408-AAAE-E2185A426F35}.Release|Win32.Build.0 = Release|Win32
|
||||
{3CABED2C-12F1-4408-AAAE-E2185A426F35}.Release|x64.ActiveCfg = Release|x64
|
||||
{3CABED2C-12F1-4408-AAAE-E2185A426F35}.Release|x64.Build.0 = Release|x64
|
||||
{DF460EAB-570D-4B50-9089-2E2FC801BF38}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{DF460EAB-570D-4B50-9089-2E2FC801BF38}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{DF460EAB-570D-4B50-9089-2E2FC801BF38}.Debug|x64.ActiveCfg = Debug|x64
|
||||
@@ -61,22 +75,6 @@ Global
|
||||
{B99E1FA1-C30A-45F2-9D57-9E9C21B2DF42}.Release|Win32.Build.0 = Release|Win32
|
||||
{B99E1FA1-C30A-45F2-9D57-9E9C21B2DF42}.Release|x64.ActiveCfg = Release|x64
|
||||
{B99E1FA1-C30A-45F2-9D57-9E9C21B2DF42}.Release|x64.Build.0 = Release|x64
|
||||
{3CABED2C-12F1-4408-AAAE-E2185A426F35}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{3CABED2C-12F1-4408-AAAE-E2185A426F35}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{3CABED2C-12F1-4408-AAAE-E2185A426F35}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{3CABED2C-12F1-4408-AAAE-E2185A426F35}.Debug|x64.Build.0 = Debug|x64
|
||||
{3CABED2C-12F1-4408-AAAE-E2185A426F35}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{3CABED2C-12F1-4408-AAAE-E2185A426F35}.Release|Win32.Build.0 = Release|Win32
|
||||
{3CABED2C-12F1-4408-AAAE-E2185A426F35}.Release|x64.ActiveCfg = Release|x64
|
||||
{3CABED2C-12F1-4408-AAAE-E2185A426F35}.Release|x64.Build.0 = Release|x64
|
||||
{0B7BAA5B-0753-4015-A8F3-8FA540FC8660}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{0B7BAA5B-0753-4015-A8F3-8FA540FC8660}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{0B7BAA5B-0753-4015-A8F3-8FA540FC8660}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{0B7BAA5B-0753-4015-A8F3-8FA540FC8660}.Debug|x64.Build.0 = Debug|x64
|
||||
{0B7BAA5B-0753-4015-A8F3-8FA540FC8660}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{0B7BAA5B-0753-4015-A8F3-8FA540FC8660}.Release|Win32.Build.0 = Release|Win32
|
||||
{0B7BAA5B-0753-4015-A8F3-8FA540FC8660}.Release|x64.ActiveCfg = Release|x64
|
||||
{0B7BAA5B-0753-4015-A8F3-8FA540FC8660}.Release|x64.Build.0 = Release|x64
|
||||
{E0B52AE7-E160-4D32-BF3F-910B785E5A8E}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{E0B52AE7-E160-4D32-BF3F-910B785E5A8E}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{E0B52AE7-E160-4D32-BF3F-910B785E5A8E}.Debug|x64.ActiveCfg = Debug|x64
|
||||
|
||||
Reference in New Issue
Block a user