#if 0 // // Generated by Microsoft (R) D3D Shader Disassembler // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_constantbuffer CB0[19], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_resource_texture2d (float,float,float,float) t1 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 3 sample r0.xyzw, v1.xyxx, t0.xyzw, s0 dp3 r1.x, r0.xyzx, l(0.212500, 0.715400, 0.072100, 0.000000) add r0.xyzw, r0.xyzw, -r1.xxxx mad r0.xyzw, cb0[16].xxxx, r0.xyzw, r1.xxxx mul r0.xyzw, r0.xyzw, cb0[17].xyzw sample r1.xyzw, v1.xyxx, t1.xyzw, s0 dp3 r2.x, r1.xyzx, l(0.212500, 0.715400, 0.072100, 0.000000) add r1.xyzw, r1.xyzw, -r2.xxxx mad r1.xyzw, cb0[16].yyyy, r1.xyzw, r2.xxxx mul r1.xyzw, r1.xyzw, cb0[18].xyzw mov_sat r2.xyzw, r1.xyzw add r2.xyzw, -r2.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000) mad o0.xyzw, r0.xyzw, r2.xyzw, r1.xyzw ret // Approximately 0 instruction slots used #endif const BYTE PostProcess_PSBloomCombine[] = { 68, 88, 66, 67, 242, 178, 55, 62, 204, 88, 89, 93, 56, 103, 128, 16, 10, 110, 154, 166, 1, 0, 0, 0, 244, 2, 0, 0, 3, 0, 0, 0, 44, 0, 0, 0, 132, 0, 0, 0, 184, 0, 0, 0, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 83, 86, 95, 80, 111, 115, 105, 116, 105, 111, 110, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 97, 114, 103, 101, 116, 0, 171, 171, 83, 72, 68, 82, 52, 2, 0, 0, 64, 0, 0, 0, 141, 0, 0, 0, 89, 0, 0, 4, 70, 142, 32, 0, 0, 0, 0, 0, 19, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 88, 24, 0, 4, 0, 112, 16, 0, 1, 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 3, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 16, 0, 0, 10, 18, 0, 16, 0, 1, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 154, 153, 89, 62, 116, 36, 55, 63, 42, 169, 147, 61, 0, 0, 0, 0, 0, 0, 0, 8, 242, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 6, 0, 16, 128, 65, 0, 0, 0, 1, 0, 0, 0, 50, 0, 0, 10, 242, 0, 16, 0, 0, 0, 0, 0, 6, 128, 32, 0, 0, 0, 0, 0, 16, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 6, 0, 16, 0, 1, 0, 0, 0, 56, 0, 0, 8, 242, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 17, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 1, 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 70, 126, 16, 0, 1, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 16, 0, 0, 10, 18, 0, 16, 0, 2, 0, 0, 0, 70, 2, 16, 0, 1, 0, 0, 0, 2, 64, 0, 0, 154, 153, 89, 62, 116, 36, 55, 63, 42, 169, 147, 61, 0, 0, 0, 0, 0, 0, 0, 8, 242, 0, 16, 0, 1, 0, 0, 0, 70, 14, 16, 0, 1, 0, 0, 0, 6, 0, 16, 128, 65, 0, 0, 0, 2, 0, 0, 0, 50, 0, 0, 10, 242, 0, 16, 0, 1, 0, 0, 0, 86, 133, 32, 0, 0, 0, 0, 0, 16, 0, 0, 0, 70, 14, 16, 0, 1, 0, 0, 0, 6, 0, 16, 0, 2, 0, 0, 0, 56, 0, 0, 8, 242, 0, 16, 0, 1, 0, 0, 0, 70, 14, 16, 0, 1, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 18, 0, 0, 0, 54, 32, 0, 5, 242, 0, 16, 0, 2, 0, 0, 0, 70, 14, 16, 0, 1, 0, 0, 0, 0, 0, 0, 11, 242, 0, 16, 0, 2, 0, 0, 0, 70, 14, 16, 128, 65, 0, 0, 0, 2, 0, 0, 0, 2, 64, 0, 0, 0, 0, 128, 63, 0, 0, 128, 63, 0, 0, 128, 63, 0, 0, 128, 63, 50, 0, 0, 9, 242, 32, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 2, 0, 0, 0, 70, 14, 16, 0, 1, 0, 0, 0, 62, 0, 0, 1 };