// --------------------------------------------------------------------------- // // @file LoadOGL.h // @brief OpenGL declarations for dynamic loading // @author Philippe Decaudin // @license This file is part of the AntTweakBar library. // For conditions of distribution and use, see License.txt // // note: Private header // // --------------------------------------------------------------------------- #if !defined ANT_LOAD_OGL_INCLUDED #define ANT_LOAD_OGL_INCLUDED #define ANT_GL_DECL(_Ret, _Fct, _Params) \ extern "C" { typedef _Ret (APIENTRY* PFN##_Fct)_Params; } \ namespace GL { extern PFN##_Fct _##_Fct; } \ using GL::_##_Fct; #if defined(ANT_WINDOWS) # define ANT_GL_IMPL(_Fct) \ namespace GL { PFN##_Fct _##_Fct = (PFN##_Fct)Record(#_Fct, (PFNOpenGL*)(&_##_Fct)); } #elif defined(ANT_UNIX) || defined(ANT_OSX) # define ANT_GL_IMPL(_Fct) \ namespace GL { PFN##_Fct _##_Fct = _Fct; } # if !defined(APIENTRY) # define APIENTRY # endif #endif int LoadOpenGL(); int UnloadOpenGL(); namespace GL { extern "C" { typedef void (APIENTRY* PFNOpenGL)(); } PFNOpenGL Record(const char *_FuncName, PFNOpenGL *_FuncPtr); extern "C" { typedef PFNOpenGL (APIENTRY *PFNGLGetProcAddress)(const char *); } extern PFNGLGetProcAddress _glGetProcAddress; } using GL::_glGetProcAddress; ANT_GL_DECL(void, glAccum, (GLenum op, GLfloat value)) ANT_GL_DECL(void, glAlphaFunc, (GLenum func, GLclampf ref)) ANT_GL_DECL(GLboolean, glAreTexturesResident, (GLsizei n, const GLuint *textures, GLboolean *residences)) ANT_GL_DECL(void, glArrayElement, (GLint i)) ANT_GL_DECL(void, glBegin, (GLenum mode)) ANT_GL_DECL(void, glBindTexture, (GLenum target, GLuint texture)) ANT_GL_DECL(void, glBitmap, (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)) ANT_GL_DECL(void, glBlendFunc, (GLenum sfactor, GLenum dfactor)) ANT_GL_DECL(void, glCallList, (GLuint list)) ANT_GL_DECL(void, glCallLists, (GLsizei n, GLenum type, const GLvoid *lists)) ANT_GL_DECL(void, glClear, (GLbitfield mask)) ANT_GL_DECL(void, glClearAccum, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)) ANT_GL_DECL(void, glClearColor, (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)) ANT_GL_DECL(void, glClearDepth, (GLclampd depth)) ANT_GL_DECL(void, glClearIndex, (GLfloat c)) ANT_GL_DECL(void, glClearStencil, (GLint s)) ANT_GL_DECL(void, glClipPlane, (GLenum plane, const GLdouble *equation)) ANT_GL_DECL(void, glColor3b, (GLbyte red, GLbyte green, GLbyte blue)) ANT_GL_DECL(void, glColor3bv, (const GLbyte *v)) ANT_GL_DECL(void, glColor3d, (GLdouble red, GLdouble green, GLdouble blue)) ANT_GL_DECL(void, glColor3dv, (const GLdouble *v)) ANT_GL_DECL(void, glColor3f, (GLfloat red, GLfloat green, GLfloat blue)) ANT_GL_DECL(void, glColor3fv, (const GLfloat *v)) ANT_GL_DECL(void, glColor3i, (GLint red, GLint green, GLint blue)) ANT_GL_DECL(void, glColor3iv, (const GLint *v)) ANT_GL_DECL(void, glColor3s, (GLshort red, GLshort green, GLshort blue)) ANT_GL_DECL(void, glColor3sv, (const GLshort *v)) ANT_GL_DECL(void, glColor3ub, (GLubyte red, GLubyte green, GLubyte blue)) ANT_GL_DECL(void, glColor3ubv, (const GLubyte *v)) ANT_GL_DECL(void, glColor3ui, (GLuint red, GLuint green, GLuint blue)) ANT_GL_DECL(void, glColor3uiv, (const GLuint *v)) ANT_GL_DECL(void, glColor3us, (GLushort red, GLushort green, GLushort blue)) ANT_GL_DECL(void, glColor3usv, (const GLushort *v)) ANT_GL_DECL(void, glColor4b, (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)) ANT_GL_DECL(void, glColor4bv, (const GLbyte *v)) ANT_GL_DECL(void, glColor4d, (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)) ANT_GL_DECL(void, glColor4dv, (const GLdouble *v)) ANT_GL_DECL(void, glColor4f, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)) ANT_GL_DECL(void, glColor4fv, (const GLfloat *v)) ANT_GL_DECL(void, glColor4i, (GLint red, GLint green, GLint blue, GLint alpha)) ANT_GL_DECL(void, glColor4iv, (const GLint *v)) ANT_GL_DECL(void, glColor4s, (GLshort red, GLshort green, GLshort blue, GLshort alpha)) ANT_GL_DECL(void, glColor4sv, (const GLshort *v)) ANT_GL_DECL(void, glColor4ub, (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)) ANT_GL_DECL(void, glColor4ubv, (const GLubyte *v)) ANT_GL_DECL(void, glColor4ui, (GLuint red, GLuint green, GLuint blue, GLuint alpha)) ANT_GL_DECL(void, glColor4uiv, (const GLuint *v)) ANT_GL_DECL(void, glColor4us, (GLushort red, GLushort green, GLushort blue, GLushort alpha)) ANT_GL_DECL(void, glColor4usv, (const GLushort *v)) ANT_GL_DECL(void, glColorMask, (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)) ANT_GL_DECL(void, glColorMaterial, (GLenum face, GLenum mode)) ANT_GL_DECL(void, glColorPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) ANT_GL_DECL(void, glCopyPixels, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)) ANT_GL_DECL(void, glCopyTexImage1D, (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)) ANT_GL_DECL(void, glCopyTexImage2D, (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)) ANT_GL_DECL(void, glCopyTexSubImage1D, (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)) ANT_GL_DECL(void, glCopyTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)) ANT_GL_DECL(void, glCullFace, (GLenum mode)) ANT_GL_DECL(void, glDeleteLists, (GLuint list, GLsizei range)) ANT_GL_DECL(void, glDeleteTextures, (GLsizei n, const GLuint *textures)) ANT_GL_DECL(void, glDepthFunc, (GLenum func)) ANT_GL_DECL(void, glDepthMask, (GLboolean flag)) ANT_GL_DECL(void, glDepthRange, (GLclampd zNear, GLclampd zFar)) ANT_GL_DECL(void, glDisable, (GLenum cap)) ANT_GL_DECL(void, glDisableClientState, (GLenum array)) ANT_GL_DECL(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count)) ANT_GL_DECL(void, glDrawBuffer, (GLenum mode)) ANT_GL_DECL(void, glDrawElements, (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)) ANT_GL_DECL(void, glDrawPixels, (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) ANT_GL_DECL(void, glEdgeFlag, (GLboolean flag)) ANT_GL_DECL(void, glEdgeFlagPointer, (GLsizei stride, const void *pointer)) ANT_GL_DECL(void, glEdgeFlagv, (const GLboolean *flag)) ANT_GL_DECL(void, glEnable, (GLenum cap)) ANT_GL_DECL(void, glEnableClientState, (GLenum array)) ANT_GL_DECL(void, glEnd, (void)) ANT_GL_DECL(void, glEndList, (void)) ANT_GL_DECL(void, glEvalCoord1d, (GLdouble u)) ANT_GL_DECL(void, glEvalCoord1dv, (const GLdouble *u)) ANT_GL_DECL(void, glEvalCoord1f, (GLfloat u)) ANT_GL_DECL(void, glEvalCoord1fv, (const GLfloat *u)) ANT_GL_DECL(void, glEvalCoord2d, (GLdouble u, GLdouble v)) ANT_GL_DECL(void, glEvalCoord2dv, (const GLdouble *u)) ANT_GL_DECL(void, glEvalCoord2f, (GLfloat u, GLfloat v)) ANT_GL_DECL(void, glEvalCoord2fv, (const GLfloat *u)) ANT_GL_DECL(void, glEvalMesh1, (GLenum mode, GLint i1, GLint i2)) ANT_GL_DECL(void, glEvalMesh2, (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)) ANT_GL_DECL(void, glEvalPoint1, (GLint i)) ANT_GL_DECL(void, glEvalPoint2, (GLint i, GLint j)) ANT_GL_DECL(void, glFeedbackBuffer, (GLsizei size, GLenum type, GLfloat *buffer)) ANT_GL_DECL(void, glFinish, (void)) ANT_GL_DECL(void, glFlush, (void)) ANT_GL_DECL(void, glFogf, (GLenum pname, GLfloat param)) ANT_GL_DECL(void, glFogfv, (GLenum pname, const GLfloat *params)) ANT_GL_DECL(void, glFogi, (GLenum pname, GLint param)) ANT_GL_DECL(void, glFogiv, (GLenum pname, const GLint *params)) ANT_GL_DECL(void, glFrontFace, (GLenum mode)) ANT_GL_DECL(void, glFrustum, (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)) ANT_GL_DECL(GLuint, glGenLists, (GLsizei range)) ANT_GL_DECL(void, glGenTextures, (GLsizei n, GLuint *textures)) ANT_GL_DECL(void, glGetBooleanv, (GLenum pname, GLboolean *params)) ANT_GL_DECL(void, glGetClipPlane, (GLenum plane, GLdouble *equation)) ANT_GL_DECL(void, glGetDoublev, (GLenum pname, GLdouble *params)) ANT_GL_DECL(GLenum, glGetError, (void)) ANT_GL_DECL(void, glGetFloatv, (GLenum pname, GLfloat *params)) ANT_GL_DECL(void, glGetIntegerv, (GLenum pname, GLint *params)) ANT_GL_DECL(void, glGetLightfv, (GLenum light, GLenum pname, GLfloat *params)) ANT_GL_DECL(void, glGetLightiv, (GLenum light, GLenum pname, GLint *params)) ANT_GL_DECL(void, glGetMapdv, (GLenum target, GLenum query, GLdouble *v)) ANT_GL_DECL(void, glGetMapfv, (GLenum target, GLenum query, GLfloat *v)) ANT_GL_DECL(void, glGetMapiv, (GLenum target, GLenum query, GLint *v)) ANT_GL_DECL(void, glGetMaterialfv, (GLenum face, GLenum pname, GLfloat *params)) ANT_GL_DECL(void, glGetMaterialiv, (GLenum face, GLenum pname, GLint *params)) ANT_GL_DECL(void, glGetPixelMapfv, (GLenum map, GLfloat *values)) ANT_GL_DECL(void, glGetPixelMapuiv, (GLenum map, GLuint *values)) ANT_GL_DECL(void, glGetPixelMapusv, (GLenum map, GLushort *values)) ANT_GL_DECL(void, glGetPointerv, (GLenum pname, GLvoid* *params)) ANT_GL_DECL(void, glGetPolygonStipple, (GLubyte *mask)) ANT_GL_DECL(const GLubyte *, glGetString, (GLenum name)) ANT_GL_DECL(void, glGetTexEnvfv, (GLenum target, GLenum pname, GLfloat *params)) ANT_GL_DECL(void, glGetTexEnviv, (GLenum target, GLenum pname, GLint *params)) ANT_GL_DECL(void, glGetTexGendv, (GLenum coord, GLenum pname, GLdouble *params)) ANT_GL_DECL(void, glGetTexGenfv, (GLenum coord, GLenum pname, GLfloat *params)) ANT_GL_DECL(void, glGetTexGeniv, (GLenum coord, GLenum pname, GLint *params)) ANT_GL_DECL(void, glGetTexImage, (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)) ANT_GL_DECL(void, glGetTexLevelParameterfv, (GLenum target, GLint level, GLenum pname, GLfloat *params)) ANT_GL_DECL(void, glGetTexLevelParameteriv, (GLenum target, GLint level, GLenum pname, GLint *params)) ANT_GL_DECL(void, glGetTexParameterfv, (GLenum target, GLenum pname, GLfloat *params)) ANT_GL_DECL(void, glGetTexParameteriv, (GLenum target, GLenum pname, GLint *params)) ANT_GL_DECL(void, glHint, (GLenum target, GLenum mode)) ANT_GL_DECL(void, glIndexMask, (GLuint mask)) ANT_GL_DECL(void, glIndexPointer, (GLenum type, GLsizei stride, const GLvoid *pointer)) ANT_GL_DECL(void, glIndexd, (GLdouble c)) ANT_GL_DECL(void, glIndexdv, (const GLdouble *c)) ANT_GL_DECL(void, glIndexf, (GLfloat c)) ANT_GL_DECL(void, glIndexfv, (const GLfloat *c)) ANT_GL_DECL(void, glIndexi, (GLint c)) ANT_GL_DECL(void, glIndexiv, (const GLint *c)) ANT_GL_DECL(void, glIndexs, (GLshort c)) ANT_GL_DECL(void, glIndexsv, (const GLshort *c)) ANT_GL_DECL(void, glIndexub, (GLubyte c)) ANT_GL_DECL(void, glIndexubv, (const GLubyte *c)) ANT_GL_DECL(void, glInitNames, (void)) ANT_GL_DECL(void, glInterleavedArrays, (GLenum format, GLsizei stride, const GLvoid *pointer)) ANT_GL_DECL(GLboolean, glIsEnabled, (GLenum cap)) ANT_GL_DECL(GLboolean, glIsList, (GLuint list)) ANT_GL_DECL(GLboolean, glIsTexture, (GLuint texture)) ANT_GL_DECL(void, glLightModelf, (GLenum pname, GLfloat param)) ANT_GL_DECL(void, glLightModelfv, (GLenum pname, const GLfloat *params)) ANT_GL_DECL(void, glLightModeli, (GLenum pname, GLint param)) ANT_GL_DECL(void, glLightModeliv, (GLenum pname, const GLint *params)) ANT_GL_DECL(void, glLightf, (GLenum light, GLenum pname, GLfloat param)) ANT_GL_DECL(void, glLightfv, (GLenum light, GLenum pname, const GLfloat *params)) ANT_GL_DECL(void, glLighti, (GLenum light, GLenum pname, GLint param)) ANT_GL_DECL(void, glLightiv, (GLenum light, GLenum pname, const GLint *params)) ANT_GL_DECL(void, glLineStipple, (GLint factor, GLushort pattern)) ANT_GL_DECL(void, glLineWidth, (GLfloat width)) ANT_GL_DECL(void, glListBase, (GLuint base)) ANT_GL_DECL(void, glLoadIdentity, (void)) ANT_GL_DECL(void, glLoadMatrixd, (const GLdouble *m)) ANT_GL_DECL(void, glLoadMatrixf, (const GLfloat *m)) ANT_GL_DECL(void, glLoadName, (GLuint name)) ANT_GL_DECL(void, glLogicOp, (GLenum opcode)) ANT_GL_DECL(void, glMap1d, (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)) ANT_GL_DECL(void, glMap1f, (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)) ANT_GL_DECL(void, glMap2d, (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)) ANT_GL_DECL(void, glMap2f, (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)) ANT_GL_DECL(void, glMapGrid1d, (GLint un, GLdouble u1, GLdouble u2)) ANT_GL_DECL(void, glMapGrid1f, (GLint un, GLfloat u1, GLfloat u2)) ANT_GL_DECL(void, glMapGrid2d, (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)) ANT_GL_DECL(void, glMapGrid2f, (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)) ANT_GL_DECL(void, glMaterialf, (GLenum face, GLenum pname, GLfloat param)) ANT_GL_DECL(void, glMaterialfv, (GLenum face, GLenum pname, const GLfloat *params)) ANT_GL_DECL(void, glMateriali, (GLenum face, GLenum pname, GLint param)) ANT_GL_DECL(void, glMaterialiv, (GLenum face, GLenum pname, const GLint *params)) ANT_GL_DECL(void, glMatrixMode, (GLenum mode)) ANT_GL_DECL(void, glMultMatrixd, (const GLdouble *m)) ANT_GL_DECL(void, glMultMatrixf, (const GLfloat *m)) ANT_GL_DECL(void, glNewList, (GLuint list, GLenum mode)) ANT_GL_DECL(void, glNormal3b, (GLbyte nx, GLbyte ny, GLbyte nz)) ANT_GL_DECL(void, glNormal3bv, (const GLbyte *v)) ANT_GL_DECL(void, glNormal3d, (GLdouble nx, GLdouble ny, GLdouble nz)) ANT_GL_DECL(void, glNormal3dv, (const GLdouble *v)) ANT_GL_DECL(void, glNormal3f, (GLfloat nx, GLfloat ny, GLfloat nz)) ANT_GL_DECL(void, glNormal3fv, (const GLfloat *v)) ANT_GL_DECL(void, glNormal3i, (GLint nx, GLint ny, GLint nz)) ANT_GL_DECL(void, glNormal3iv, (const GLint *v)) ANT_GL_DECL(void, glNormal3s, (GLshort nx, GLshort ny, GLshort nz)) ANT_GL_DECL(void, glNormal3sv, (const GLshort *v)) ANT_GL_DECL(void, glNormalPointer, (GLenum type, GLsizei stride, const GLvoid *pointer)) ANT_GL_DECL(void, glOrtho, (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)) ANT_GL_DECL(void, glPassThrough, (GLfloat token)) ANT_GL_DECL(void, glPixelMapfv, (GLenum map, GLsizei mapsize, const GLfloat *values)) ANT_GL_DECL(void, glPixelMapuiv, (GLenum map, GLsizei mapsize, const GLuint *values)) ANT_GL_DECL(void, glPixelMapusv, (GLenum map, GLsizei mapsize, const GLushort *values)) ANT_GL_DECL(void, glPixelStoref, (GLenum pname, GLfloat param)) ANT_GL_DECL(void, glPixelStorei, (GLenum pname, GLint param)) ANT_GL_DECL(void, glPixelTransferf, (GLenum pname, GLfloat param)) ANT_GL_DECL(void, glPixelTransferi, (GLenum pname, GLint param)) ANT_GL_DECL(void, glPixelZoom, (GLfloat xfactor, GLfloat yfactor)) ANT_GL_DECL(void, glPointSize, (GLfloat size)) ANT_GL_DECL(void, glPolygonMode, (GLenum face, GLenum mode)) ANT_GL_DECL(void, glPolygonOffset, (GLfloat factor, GLfloat units)) ANT_GL_DECL(void, glPolygonStipple, (const GLubyte *mask)) ANT_GL_DECL(void, glPopAttrib, (void)) ANT_GL_DECL(void, glPopClientAttrib, (void)) ANT_GL_DECL(void, glPopMatrix, (void)) ANT_GL_DECL(void, glPopName, (void)) ANT_GL_DECL(void, glPrioritizeTextures, (GLsizei n, const GLuint *textures, const GLclampf *priorities)) ANT_GL_DECL(void, glPushAttrib, (GLbitfield mask)) ANT_GL_DECL(void, glPushClientAttrib, (GLbitfield mask)) ANT_GL_DECL(void, glPushMatrix, (void)) ANT_GL_DECL(void, glPushName, (GLuint name)) ANT_GL_DECL(void, glRasterPos2d, (GLdouble x, GLdouble y)) ANT_GL_DECL(void, glRasterPos2dv, (const GLdouble *v)) ANT_GL_DECL(void, glRasterPos2f, (GLfloat x, GLfloat y)) ANT_GL_DECL(void, glRasterPos2fv, (const GLfloat *v)) ANT_GL_DECL(void, glRasterPos2i, (GLint x, GLint y)) ANT_GL_DECL(void, glRasterPos2iv, (const GLint *v)) ANT_GL_DECL(void, glRasterPos2s, (GLshort x, GLshort y)) ANT_GL_DECL(void, glRasterPos2sv, (const GLshort *v)) ANT_GL_DECL(void, glRasterPos3d, (GLdouble x, GLdouble y, GLdouble z)) ANT_GL_DECL(void, glRasterPos3dv, (const GLdouble *v)) ANT_GL_DECL(void, glRasterPos3f, (GLfloat x, GLfloat y, GLfloat z)) ANT_GL_DECL(void, glRasterPos3fv, (const GLfloat *v)) ANT_GL_DECL(void, glRasterPos3i, (GLint x, GLint y, GLint z)) ANT_GL_DECL(void, glRasterPos3iv, (const GLint *v)) ANT_GL_DECL(void, glRasterPos3s, (GLshort x, GLshort y, GLshort z)) ANT_GL_DECL(void, glRasterPos3sv, (const GLshort *v)) ANT_GL_DECL(void, glRasterPos4d, (GLdouble x, GLdouble y, GLdouble z, GLdouble w)) ANT_GL_DECL(void, glRasterPos4dv, (const GLdouble *v)) ANT_GL_DECL(void, glRasterPos4f, (GLfloat x, GLfloat y, GLfloat z, GLfloat w)) ANT_GL_DECL(void, glRasterPos4fv, (const GLfloat *v)) ANT_GL_DECL(void, glRasterPos4i, (GLint x, GLint y, GLint z, GLint w)) ANT_GL_DECL(void, glRasterPos4iv, (const GLint *v)) ANT_GL_DECL(void, glRasterPos4s, (GLshort x, GLshort y, GLshort z, GLshort w)) ANT_GL_DECL(void, glRasterPos4sv, (const GLshort *v)) ANT_GL_DECL(void, glReadBuffer, (GLenum mode)) ANT_GL_DECL(void, glReadPixels, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)) ANT_GL_DECL(void, glRectd, (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)) ANT_GL_DECL(void, glRectdv, (const GLdouble *v1, const GLdouble *v2)) ANT_GL_DECL(void, glRectf, (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)) ANT_GL_DECL(void, glRectfv, (const GLfloat *v1, const GLfloat *v2)) ANT_GL_DECL(void, glRecti, (GLint x1, GLint y1, GLint x2, GLint y2)) ANT_GL_DECL(void, glRectiv, (const GLint *v1, const GLint *v2)) ANT_GL_DECL(void, glRects, (GLshort x1, GLshort y1, GLshort x2, GLshort y2)) ANT_GL_DECL(void, glRectsv, (const GLshort *v1, const GLshort *v2)) ANT_GL_DECL(GLint, glRenderMode, (GLenum mode)) ANT_GL_DECL(void, glRotated, (GLdouble angle, GLdouble x, GLdouble y, GLdouble z)) ANT_GL_DECL(void, glRotatef, (GLfloat angle, GLfloat x, GLfloat y, GLfloat z)) ANT_GL_DECL(void, glScaled, (GLdouble x, GLdouble y, GLdouble z)) ANT_GL_DECL(void, glScalef, (GLfloat x, GLfloat y, GLfloat z)) ANT_GL_DECL(void, glScissor, (GLint x, GLint y, GLsizei width, GLsizei height)) ANT_GL_DECL(void, glSelectBuffer, (GLsizei size, GLuint *buffer)) ANT_GL_DECL(void, glShadeModel, (GLenum mode)) ANT_GL_DECL(void, glStencilFunc, (GLenum func, GLint ref, GLuint mask)) ANT_GL_DECL(void, glStencilMask, (GLuint mask)) ANT_GL_DECL(void, glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass)) ANT_GL_DECL(void, glTexCoord1d, (GLdouble s)) ANT_GL_DECL(void, glTexCoord1dv, (const GLdouble *v)) ANT_GL_DECL(void, glTexCoord1f, (GLfloat s)) ANT_GL_DECL(void, glTexCoord1fv, (const GLfloat *v)) ANT_GL_DECL(void, glTexCoord1i, (GLint s)) ANT_GL_DECL(void, glTexCoord1iv, (const GLint *v)) ANT_GL_DECL(void, glTexCoord1s, (GLshort s)) ANT_GL_DECL(void, glTexCoord1sv, (const GLshort *v)) ANT_GL_DECL(void, glTexCoord2d, (GLdouble s, GLdouble t)) ANT_GL_DECL(void, glTexCoord2dv, (const GLdouble *v)) ANT_GL_DECL(void, glTexCoord2f, (GLfloat s, GLfloat t)) ANT_GL_DECL(void, glTexCoord2fv, (const GLfloat *v)) ANT_GL_DECL(void, glTexCoord2i, (GLint s, GLint t)) ANT_GL_DECL(void, glTexCoord2iv, (const GLint *v)) ANT_GL_DECL(void, glTexCoord2s, (GLshort s, GLshort t)) ANT_GL_DECL(void, glTexCoord2sv, (const GLshort *v)) ANT_GL_DECL(void, glTexCoord3d, (GLdouble s, GLdouble t, GLdouble r)) ANT_GL_DECL(void, glTexCoord3dv, (const GLdouble *v)) ANT_GL_DECL(void, glTexCoord3f, (GLfloat s, GLfloat t, GLfloat r)) ANT_GL_DECL(void, glTexCoord3fv, (const GLfloat *v)) ANT_GL_DECL(void, glTexCoord3i, (GLint s, GLint t, GLint r)) ANT_GL_DECL(void, glTexCoord3iv, (const GLint *v)) ANT_GL_DECL(void, glTexCoord3s, (GLshort s, GLshort t, GLshort r)) ANT_GL_DECL(void, glTexCoord3sv, (const GLshort *v)) ANT_GL_DECL(void, glTexCoord4d, (GLdouble s, GLdouble t, GLdouble r, GLdouble q)) ANT_GL_DECL(void, glTexCoord4dv, (const GLdouble *v)) ANT_GL_DECL(void, glTexCoord4f, (GLfloat s, GLfloat t, GLfloat r, GLfloat q)) ANT_GL_DECL(void, glTexCoord4fv, (const GLfloat *v)) ANT_GL_DECL(void, glTexCoord4i, (GLint s, GLint t, GLint r, GLint q)) ANT_GL_DECL(void, glTexCoord4iv, (const GLint *v)) ANT_GL_DECL(void, glTexCoord4s, (GLshort s, GLshort t, GLshort r, GLshort q)) ANT_GL_DECL(void, glTexCoord4sv, (const GLshort *v)) ANT_GL_DECL(void, glTexCoordPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) ANT_GL_DECL(void, glTexEnvf, (GLenum target, GLenum pname, GLfloat param)) ANT_GL_DECL(void, glTexEnvfv, (GLenum target, GLenum pname, const GLfloat *params)) ANT_GL_DECL(void, glTexEnvi, (GLenum target, GLenum pname, GLint param)) ANT_GL_DECL(void, glTexEnviv, (GLenum target, GLenum pname, const GLint *params)) ANT_GL_DECL(void, glTexGend, (GLenum coord, GLenum pname, GLdouble param)) ANT_GL_DECL(void, glTexGendv, (GLenum coord, GLenum pname, const GLdouble *params)) ANT_GL_DECL(void, glTexGenf, (GLenum coord, GLenum pname, GLfloat param)) ANT_GL_DECL(void, glTexGenfv, (GLenum coord, GLenum pname, const GLfloat *params)) ANT_GL_DECL(void, glTexGeni, (GLenum coord, GLenum pname, GLint param)) ANT_GL_DECL(void, glTexGeniv, (GLenum coord, GLenum pname, const GLint *params)) #if defined(ANT_OSX) && (MAC_OS_X_VERSION_MAX_ALLOWED < 1070) // Mac OSX < 10.7 redefines these OpenGL calls: glTexImage1D, glTexImage2D ANT_GL_DECL(void, glTexImage1D, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) ANT_GL_DECL(void, glTexImage2D, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) #else ANT_GL_DECL(void, glTexImage1D, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) ANT_GL_DECL(void, glTexImage2D, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) #endif ANT_GL_DECL(void, glTexParameterf, (GLenum target, GLenum pname, GLfloat param)) ANT_GL_DECL(void, glTexParameterfv, (GLenum target, GLenum pname, const GLfloat *params)) ANT_GL_DECL(void, glTexParameteri, (GLenum target, GLenum pname, GLint param)) ANT_GL_DECL(void, glTexParameteriv, (GLenum target, GLenum pname, const GLint *params)) ANT_GL_DECL(void, glTexSubImage1D, (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)) ANT_GL_DECL(void, glTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) ANT_GL_DECL(void, glTranslated, (GLdouble x, GLdouble y, GLdouble z)) ANT_GL_DECL(void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z)) ANT_GL_DECL(void, glVertex2d, (GLdouble x, GLdouble y)) ANT_GL_DECL(void, glVertex2dv, (const GLdouble *v)) ANT_GL_DECL(void, glVertex2f, (GLfloat x, GLfloat y)) ANT_GL_DECL(void, glVertex2fv, (const GLfloat *v)) ANT_GL_DECL(void, glVertex2i, (GLint x, GLint y)) ANT_GL_DECL(void, glVertex2iv, (const GLint *v)) ANT_GL_DECL(void, glVertex2s, (GLshort x, GLshort y)) ANT_GL_DECL(void, glVertex2sv, (const GLshort *v)) ANT_GL_DECL(void, glVertex3d, (GLdouble x, GLdouble y, GLdouble z)) ANT_GL_DECL(void, glVertex3dv, (const GLdouble *v)) ANT_GL_DECL(void, glVertex3f, (GLfloat x, GLfloat y, GLfloat z)) ANT_GL_DECL(void, glVertex3fv, (const GLfloat *v)) ANT_GL_DECL(void, glVertex3i, (GLint x, GLint y, GLint z)) ANT_GL_DECL(void, glVertex3iv, (const GLint *v)) ANT_GL_DECL(void, glVertex3s, (GLshort x, GLshort y, GLshort z)) ANT_GL_DECL(void, glVertex3sv, (const GLshort *v)) ANT_GL_DECL(void, glVertex4d, (GLdouble x, GLdouble y, GLdouble z, GLdouble w)) ANT_GL_DECL(void, glVertex4dv, (const GLdouble *v)) ANT_GL_DECL(void, glVertex4f, (GLfloat x, GLfloat y, GLfloat z, GLfloat w)) ANT_GL_DECL(void, glVertex4fv, (const GLfloat *v)) ANT_GL_DECL(void, glVertex4i, (GLint x, GLint y, GLint z, GLint w)) ANT_GL_DECL(void, glVertex4iv, (const GLint *v)) ANT_GL_DECL(void, glVertex4s, (GLshort x, GLshort y, GLshort z, GLshort w)) ANT_GL_DECL(void, glVertex4sv, (const GLshort *v)) ANT_GL_DECL(void, glVertexPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) ANT_GL_DECL(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height)) #ifdef ANT_WINDOWS ANT_GL_DECL(PROC, wglGetProcAddress, (LPCSTR)) #endif #endif // !defined ANT_LOAD_OGL_INCLUDED